WWW Tutorialspoint Com Cplusplus CPP Data Structures HTM
WWW Tutorialspoint Com Cplusplus CPP Data Structures HTM
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C++ Basics
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C/C++ arrays allow you to define variables that combine several data items of the same kind but structure is another user defined data type which allows you to combine data items of different kinds. Structures are used to represent a record, suppose you want to keep track of your books in a library. You might want to track the following attributes about each book: Title Author Subject Book ID
Defining a Structure:
To define a structure, you must use the struct statement. The struct statement defines a new data type, with more than one member, for your program. The format of the struct statement is this: struct [structure tag]
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{ member member ... member } [one or definition; definition; definition; more structure variables];
The structure tag is optional and each member definition is a normal variable definition, such as int i; or float f; or any other valid variable definition. At the end of the structure's definition, before the final semicolon, you can specify one or more structure variables but it is optional. Here is the way you would declare the Book structure: struct Books { char title[50]; char author[50]; char subject[100]; int book_id; }book;
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// book 1 specification strcpy( Book1.title, "Learn C++ Programming"); strcpy( Book1.author, "Chand Miyan"); strcpy( Book1.subject, "C++ Programming"); Book1.book_id = 6495407; // book 2 specification strcpy( Book2.title, "Telecom Billing"); strcpy( Book2.author, "Yakit Singha"); strcpy( Book2.subject, "Telecom"); Book2.book_id = 6495700; // Print Book1 info cout << "Book 1 title : " << Book1.title <<endl; cout << "Book 1 author : " << Book1.author <<endl; cout << "Book 1 subject : " << Book1.subject <<endl; cout << "Book 1 id : " << Book1.book_id <<endl; // Print Book2 info cout << "Book 2 title : " << Book2.title <<endl; cout << "Book 2 author : " << Book2.author <<endl; cout << "Book 2 subject : " << Book2.subject <<endl; cout << "Book 2 id : " << Book2.book_id <<endl; return 0; } When the above code is compiled and executed, it produces the following result: Book Book Book Book Book 1 1 1 1 2 title : Learn C++ Programming author : Chand Miyan subject : C++ Programming id : 6495407 title : Telecom Billing
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// book 1 specification strcpy( Book1.title, "Learn C++ Programming"); strcpy( Book1.author, "Chand Miyan"); strcpy( Book1.subject, "C++ Programming"); Book1.book_id = 6495407; // book 2 specification strcpy( Book2.title, "Telecom Billing"); strcpy( Book2.author, "Yakit Singha"); strcpy( Book2.subject, "Telecom"); Book2.book_id = 6495700;
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// Print Book1 info printBook( Book1 ); // Print Book2 info printBook( Book2 ); return 0; } void printBook( struct Books book ) { cout << "Book title : " << book.title <<endl; cout << "Book author : " << book.author <<endl; cout << "Book subject : " << book.subject <<endl; cout << "Book id : " << book.book_id <<endl; } When the above code is compiled and executed, it produces the following result: Book Book Book Book Book Book Book Book title : Learn C++ Programming author : Chand Miyan subject : C++ Programming id : 6495407 title : Telecom Billing author : Yakit Singha subject : Telecom id : 6495700
Pointers to Structures:
You can define pointers to structures in very similar way as you define pointer to any other variable as follows: struct Books *struct_pointer; Now, you can store the address of a structure variable in the above defined pointer variable. To find the address of a structure variable, place the & operator before the structure's name as follows: struct_pointer = &Book1;
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To access the members of a structure using a pointer to that structure, you must use the -> operator as follows: struct_pointer->title; Let us re-write above example using structure pointer, hope this will be easy for you to understand the concept: #include <iostream> #include <cstring> using namespace std; void printBook( struct Books *book ); struct Books { char title[50]; char author[50]; char subject[100]; int book_id; }; int main( ) { struct Books Book1; struct Books Book2;
// Book 1 specification strcpy( Book1.title, "Learn C++ Programming"); strcpy( Book1.author, "Chand Miyan"); strcpy( Book1.subject, "C++ Programming"); Book1.book_id = 6495407; // Book 2 specification strcpy( Book2.title, "Telecom Billing"); strcpy( Book2.author, "Yakit Singha"); strcpy( Book2.subject, "Telecom"); Book2.book_id = 6495700;
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// Print Book1 info, passing address of structure printBook( &Book1 ); // Print Book1 info, passing address of structure printBook( &Book2 ); return 0; } // This function accept pointer to structure as parameter. void printBook( struct Books *book ) { cout << "Book title : " << book->title <<endl; cout << "Book author : " << book->author <<endl; cout << "Book subject : " << book->subject <<endl; cout << "Book id : " << book->book_id <<endl; } When the above code is compiled and executed, it produces the following result: Book Book Book Book Book Book Book Book title : Learn C++ Programming author : Chand Miyan subject : C++ Programming id : 6495407 title : Telecom Billing author : Yakit Singha subject : Telecom id : 6495700
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Now, you can use Books directly to define variables of Books type without using struct keyword. Following is the example: Books Book1, Book2; You can use typedef keyword for non-structs as well as follows: typedef long int *pint32; pint32 x, y, z; x, y and z are all pointers to long ints
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