Dragon Magazine 231
Dragon Magazine 231
Dragon Magazine 231
Well, hey, I didnt spend all those years playing DUNGEONS & DRAGONS
and not learn a little something about courage.
There it was, on national television. When The X-Files busts
on your favorite game, you have to wonder just how far
beyond arrived its come.
Its OK, though. We gamers laughed the loudest. Sure, it
would have been more flattering if the guy whod said the line
wasnt such a freak. But it was funny, and it made me realize
that were safe at last. Fantasy role-playing games, especially
the AD&D game, are obviously here to stay.
I had been getting a bit worried in the 80s. The cool kids
had me nervous.
You know who they arethe ones with the desperate need
to prove they liked something before it was cool, thus proving
they they are hipper than thou. Its usually about bands. They
were great when they played clubs, but now theyve sold out.
Of course, sold out usually means became popular. (And
by that token, no rpg has sold out more than the AD&D
game.) The cool kids wont be seen at an REM concert, but they
wont shut up about having been there when the band was
doing the college circuit.
You see a similar thing among gamers, especially ex-gamer
cool kids who wont be seen indulging in a role-playing game
today but really want you to know that they were playing back
before you ever heard of beholders.
I started with the first edition hardcover.
Thats nothing. I started with the blue box basic set.
Oh yeah? Well, back in my day, all we had were three little
booklets and no modules!
Theres nothing wrong with fond reminiscences, and theres
nothing wrong with the accumulation of some of these anec-
dotes into such tall tales as rival any in-char-
acter tavern talk. The difference is in
Theres something satisfying about having been there at
the beginning, even if all you were doing was playing a game
that thousands of others were also playing (or listening to a
band that ends up all over MTV a few years later). The phe-
nomenon ranges from quarrels over whos been playing longer
to meandering reminiscences best saved for years spent in an
old gamers home. But all this business is a good sign; it means
weve got a history, and a pretty long one at that.
Remember when the first DRAGONLANCE modules came out,
and everybody quarreled about who would play Raistlin?
Remember when Unearthed Arcana arrived and we all rolled up
barbarians and cavaliers because they were so tough? (And we
still cheated on the die rolls, despite the new method.)
Remember the dice that came in the original basic set? The
four-siders were like caltrops. Step on one, even wearing sneak-
ers, and you were in a world of hurt.
Well, sure. Some of us remember that stuff. Some of us dont,
or maybe have only heard about the old days in the wistful
and tiresome musings of the old guard. Its great that you meet
players who know everything there is to know about Drizzt or
Elminster but stare blankly when you talk about White Plume
Mountain or the Tomb of Horrors. It means that the hobby is alive
with new players, that were not all aging veterans quibbling
over which of the hardcovers was released first.
The best thing is that when it comes down to the game itself,
it doesnt matter how long youve been playing. A veteran of 15
years and a newcomer to the game will both have the same
reminiscence a few years from now: Remember when we
played The Night Below, and your paladin started the fight with
that gigantic...
whether you still play the game or
just want people to know that you
did, once.
Pub|lsher Assoclate Pub|lsher Edltor-ln-Chlef Edltor Art dlrector
TSR, Inc. Brian Thomsen Pierce Watters Dave Gross Larry W. Smith
I
Assoclate edltor Assoclate edltor
Anthony J. Bryant Michelle Vuckovich
Subscrltlons
Janet L. Winters
Prlnted ln the USA
DRAGON #231
U.S. adtertlslng
Cindy Rick
U.K. corresondent/adtertlslng
Carolyn Wildman
3
July 1996
Volume XXI, No. 2
Issue #231
Thc Mastcr ThIcf
KarI Carrison
When youre the best you are
at what you do,
how can you get any better?
Page 8 Thc
ThIcf
Whn Camc In
frnm thc Cn!d
Renee Slern
Tired of picking pockets?
Sick of running from the law?
Well, when you cant beat em...
Page 14
Thc 5pyIng
Gamc
MichaeI T. Kuciak
A players primer to the game of spying
but be ready to play for keeps.
Page 20
DcfI!crs &
Prcscrvcrs
BiII SIavicsek
Six powerful new wizard kits
for the devastated lands of
Athas.
Page 40
Why 5py?
Larry Cranalo
The name is Bond...
Page 26
4
JULY 1996
Wyrms nf thc Nnrth
Ld Creenvood
Beware when this lonely dragon asks you up for a bite.
Page 32
The Game Wizards:
RAGONIANC: I1I3H AG
Sue WeinIein Cook
The world of Krynn is back, this time with
a dramatic new game system.
Page 76
Columns
3 . . . . . . . . . . . . . . . . . . . .The Wyrms Turn
Cool kids, game geezers, and the rest of us.
6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . D-Mail
Our favorite of your recent letters.
49 . . . . . . . . . . . . . . . . . . . . . . . Role of Books
When you cant play it, read it. Here are a few
titles for fun and game inspiration.
73 . . . . . . . . . . . . . . . . . . . . . . . . Cons & Pros
Theres almost always a convention closer than
a beach this summer.
82 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Forum
PLAYERS OPTION rules, level limits, breaking the
rules, and other groovy game neepery.
89 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sage Advice
This month, the Sage concentrates on provid-
ing some Skills & Powers for psionics.
92 . . . . . . . . . RPGA Network News
The Game Fair Network guest of honor chats
about getting into the game industry.
108 . . . . . . . Role-playing Reviews
With nothing up his sleeve, Rick Swan produces
a survey of magical game supplements.
120 . . . . . . . . . . . . . . The Current Clack
Whats up and whats going down in the game
industry.
RAGON 1C GAM:
5nmcthIng WI!d
Dori Hein & BiII OInesdahI
The feral are ready to run rampant
through the armies of your opponents.
Page 96
Thc AD&D
CD-ROM Dcmn
Sleve Winler
The greatest gaming innovation
since, well, the character sheet,
graph paper, the Player's
Handbook, the DMG . . .
Page 58
Other Material
5 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Hellbound
9 9 . . . . . . . . Knights of the Dinner Table
1 0 0 . . . . . . . . . . . . . . . . . . . DragonMirth
102 . . . . . . . . . . . . . . . . . Gamers Guide
104 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Floyd
116 ....................... TSR Previews
62 The Measure
of the Home Guard
(DRAGONLANCE: Tales of the Fifth Age)
}. Rolerl King
In the wake of the second cataclysm, an unlikely
knight comes to Whitestone Glade.
RAGON #231
5
Dear DRAGON Magazine,
I have recently been reading all of my
old FORGOTTEN REALMS books that Id
boxed up and put away. I was reading
the second book in my favorite series,
the Finders Stone Trilogy, entitled The
Wyverns Spur, when I came across
something interesting. One chapter con-
tained a description of a card game that
Giogi Wyvernspur and his friends were
playing, called Elemental Empires.
I was wondering whether TSR has
had, or due to my letter, now has any
ideas of developing this into a real
game. In todays world of overpriced col-
lectible card games, it would be a real
pleasure to be able to play a fantasy-
based card game without having to
spend $200 on packs and packs of
cards. Im sure that I, as well as many of
my friends, would be interested in a
one-deck system similar to this. Please
tell me whether you are planning on
doing this, so I can find a place to box
up all my Magic cards!
Ian Robert Wells
Westford, MA
While there are currently no plans to pro-
duce Elemental Empires, card games
inspired by AD&D game settings arent
new. For some interesting in-setting card
games, you might try using the Talis deck
from the Tales of the Lance boxed set for
the DRAGONLANCE setting or the Tarokka
deck from the revised RAVENLOFT campaign
boxed set. The Talis deck had at least a little
influence in the design of the upcoming
DRAGON Mogoz|ne (ISSN 0279-6848) is published monthly by TSR, inc.,
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DRAGONLANCE: FIFTH AGE game, which
uses (non-collectible) cards rather than dice
for creating characters and resolving
actions. Also, back in issue #210, Bill
Connors described a very nifty game for use
with the Tarokka deck. Check em out.
Dear DRAGON Magazine,
I just read the annual April Fools
issue, and I must admit that I laughed
until I cried! It surpassed last years by far.
This issue was special to me because my
campaign, which began in 1987, thrives
on humor. Sure, you cant play the
AD&D game without some seriousness,
but the humor keeps us going.
For the first time, were using a new
group of characters, starting at first level.
Giving the new PCs strange things to fight
on their first adventure, like chia golems
and flumphs, will give us something to
remember. To add even more to the fire,
we have a tendency to use a wide variety
of races and classes, usually the most
unique. If theres anything the average
gamer/writer can do to get something
submitted to DRAGON Magazine (with a
twist of humor), let me know. Ive got a
lot of ideas. Keep up the good work!
Chris Dickinson
Mineral Ridge, OH
Getting any article into the magazine is
just a matter cf writing a good one and sub-
mitting it. (Well, there are a fcu other steps,
starting with sending us a query, but those
are covered by the writers, guidelines that
anyone can receive fcr the price cf a busi-
ness-sized SASE.) We like humorous articles
too, but well save most of them fcr April.
Dear DRAGON Magazine,
I am very satisfied with the new for-
mat. Your magazine is very helpful to all
DMs. Unfortunately, I rarely DM. With
the people in my group, the ratio of DMs
to players is about 3:12.
It would be great if you included
more information for players every
issue, like new spells, equipment, kits,
and even new races. The fireworks
spells article in issue #227 was good,
but that was just about the only
by Random House of Canada, Ltd. Distribution to the book trade in the
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resource for players in the entire maga-
zine. My favorite class is the wild mage,
and I would love to see more wild magic
spells. Could you print an article on wild
mages? If not, do you know where I
could find more wild magic spells?
I loved the gangsters article in #228,
and the artwork was great. Keep up the
excellent work.
Sincerely,
Andy Hartwell
via e-mail
Youve got it, Andy. While well still pub-
lish articles for the DM, we know that most
of our readers are players (naturally). Youll
see more and more articles with spells, mag-
ical items, weapons, character kits, profi-
ciencies, and anything else a player could
want in the coming months. Well include
something on wild mages as soon as we see
a really good article for them.
As fcr the gangsters of the Underdark,
our sources in the Waterdeep Watch tell us
to keep an eye out fcr another group cf
them, maybe around, say, next April.
Dear DRAGON Magazine,
1. How many volumes will be in the
Wizards Spell Compendium?
2. When can players expect a set of
Priest spells? How many volumes will
make up its set of compendiums?
3. Does TSR have plans to publish
updates to the ENCYCLOPEDIA MAGICA
series with updates on the new magical
items, artifacts, and relics published
since the set was released?
4. Will TSR publish further Arcane Age
products that deal with lost empires
other than Netheril?
5. What happened to Dale Henson? I
noticed he went from Slade (with a cap-
ital S) to slade (with a lower case s). I
hope he didnt suffer some sort of game
trauma.
Thanks,
Conrad Geist
Ft. Morgan, CO
Since the ENCYCLOPEDIA MAGICA tomes
compiled by slade were so popular, you can
bet well see a priests spells compendium.
made payable to TSR, Inc., or charges to valid MasterCard or VISA credit
cards; send subscription orders with payments to TSR, Inc., P.O. Box
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6
JULY 1996
The trick, as Skip Williams pointed out last
month in Sage Advice, is that theres no
way of telling how many volumes either the
wizard or priest series will be until the spells
are compiled. Jon Pickens is hard at work on
the Wizards Spell Compendium even
now, so we should have some idea soon. As
BH EncYCLOPEDIA MAGICA updates, all we can
say right now is maybe.
In addition to the Arcane Age boxed set
written by slade with Jim Butler, well see
three Arcane Age novels by Clayton Emery
and an 64-page adventure entitled How the
Mighty Are Fallen, also by slade. While the
details are still, well, arcane, future Arcane
Age projects are on the drawing board.
As BH slade himself hes still recovering
from the freak typographical accident that
cost him his earlier names, the therapy is
promising, and we visit him on Tuesdays
and Saturdays to pick up his manuscripts.
Dear DRAGON Magazine,
When I read the Game Wizards sec-
tion of DRAGON Magazine #226, I wept.
Finally an engine that incorporates all
known rules into a DMs playing aid! Ive
been trying to program the same con-
cept through a course Im taking, but I
am continually cutting corners if I want
to have any sort of a tangible product
ready for a final grade. Such a sweet
program I would gladly purchase, but
the timing is off. Within two months Ill
be shipping out to basic training for the
Air Force, and then to Keesler Mississippi
for Tech school, and I have no clue
when I will ever see another breathing
role-player, or if Ill even have access to
a computer.
The nit-picker within me cannot help
but ask questions: 1) what system does
the software use the PLAYERS OPTION
rules or the 2nd Edition rules? 2) Do the
character creation tables include non-
human races and their modifiers, such as
from the Complete Book B Humanoids? 3)
What spells and kits are included in the
core setup? 4) Will additional software
allow for new rules expansions, new
spells, items, monsters, proficiencies, kits,
etc? 5) Is it net compatible? Could a DM
run a gaming session over the phone
lines with the options available? If not,
then why not set up a huge net AD&D
game, perhaps in the style of the Ultima
Underworld* games?
All other thoughts aside, I am over-
joyed that someone actually took the
time and effort to create such a terribly
useful tool. A warm thanks to TSR and
especially to the dataslaves at Evermore,
who made this wonder possible.
Nicholas Drozda
Pittsburgh, PA
While the AD&D CD-ROM doesnt do
quite everything you ask (that would
require multiple full wishes), more AD&D
computer products are on their way. Well
let you know more about them nearer to
their release dates. In the meantime, check
out the box below and the demo disk in this
issue BH the answer to your questions. And
dont worry about finding fellow gamers in
the military there are plenty. Some may
even let you use their computers.
On the Cover
Once again, we present a paint-
ing from an artist whose work has
not appeared in this magazine
before. While his name may be
new to us, Don Ivan Punchatz has
been knocking around the Texas
illustration scene long enough to
become an icon in his own right.
For our cover, Don wanted to
present an exotic mutation of the
dragon family from the genus
known by the ancient Chinese as
Ying-Lung, or winged Dragon. His
creation inhabits lairs close to
underground thermal activity.
And, in true Texas tradition, Don
couldnt resist the chance to cre-
ate a cobra-headed menace at the
same time.
Your Free AD&D CD-ROM Demo
If you dont have a CD-ROM drive and Windows 3.1 or Windows 95, this issue
includes a free AD&D coaster.
If you do have Windows, check out the free demo of the AD&D Core Rules CD-
ROM coming out in September. But first, read the accompanying article on page 50,
along with the sleeve of the CD-ROM disk. Be sure to take a look at the README.TXT
file to learn of any last-minute changes to the software.
To be sure you can sample all the features of the demo disk, try to play it as an
audio CD first in your CD-ROM drive. If you hear sound, everythings fine. If you
dont, you probably wont be able to use the Wizard function in the demo (itll lock
up your system and make you reboot), but the other features will still work.
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