Group E, Sec A - BMW
Group E, Sec A - BMW
Group E, Sec A - BMW
Submitted by Sec A, Group E Anu Monal MInz Atul Mehra Mayank Gupta Rajat Kumar Das V. Arun Kumar
CORE ISSUES
From the above, two core issues can be identified: 1. Current process of making prototypes masks many design and manufacturing issues which only surfaced during pilot productions and ramp-up. 2. Late design changes lead to higher costs and delay in product launch.
RECOMMENDATIONS
The new approach considered by BMW is a step in the right direction as it moves towards the more downstream steps earlier in the product development cycle rather than getting bogged at the design stage. However, they should make some changes to the implementation as outlined below: 1. Rather than waiting for their long design phase to complete before starting on prototyping and then moving to pilot production and later steps, they should start the pilot production in parallel, so that they can catch any problems occurring in the later stages and capture in design. Even though, they start these stages after design, they have to make many changes later on which could be fast-tracked by this process. This is applicable not only for the cockpit, but the entire automobile. This means that rather than concentrating on using expensive pre-production tools in prototyping, they must focus on starting the pilot production stage early so that they can capture any possible issues in the basic features of the product early. As more design changes are made, these will be tested in other prototypes. 2. BMW should involve suppliers from an early stage of product development to ensure that the suppliers can foresee any problems in the production process. However, keeping in line with the idea of the previous paragraphs, the final specifications to the supplier should not be frozen and should allow for some ambiguity to allow for flexibility in the system.
3. Everyone in the development team should be made aware that this process does not constrain their creativity or flexibility, but rather gives them more leeway to incorporate changes into the design late in the development cycle. There should be greater flexibility in the production process; the team can have a matrix structure. 4. There should also be some checks and balances in the design process to determine why so frequent changes are needed so late in the cycle. By stipulating the restrictions on the design, the design time can be brought down from the current style of 3 to 5 design cycles.
REFERENCES
1. The Second Toyota Paradox, Sloan Management Review, Spring 1995.