Mobile Advertising Guidelines
Mobile Advertising Guidelines
Mobile Advertising Guidelines
Mobile Advertising Guidelines
The materials found in this document are owned, held or licensed by the Mobile Marketing Association and are available for
personal, non-commercial, and educational use, provided that ownership of the materials is properly cited. Any commercial
use of the materials, without the written permission of the Mobile Marketing Association, is strictly prohibited.
1.0 Overview
The MMA’s Mobile Advertising Guidelines provide recommendations for the global ad units broadly used in
mobile advertising in the following mobile media channels: Mobile Web, messaging, applications and mobile
video and TV. The Guidelines recommend ad unit usage best practices, creative technical specifications, as
well as guidance on ad insertion and delivery necessary to implement mobile advertising initiatives. The
guidelines are intended to promote the development of advertising on mobile phones by:
• Reducing the effort required to produce creative material,
• Ensuring that advertisements display effectively on the majority of mobile phones
• Providing an engaging, non-intrusive consumer experience.
The MMA’s Mobile Advertising Overview is a supplemental document that provides an overview of the mobile
media channels that are available to advertisers today, as well as the benefits of, and considerations for,
optimizing campaign effectiveness and strengthening consumer satisfaction. The Mobile Advertising
Overview can be found on the MMA Website at http://www.mmaglobal.com/mobileadoverview.pdf
The MMA guidelines are the result of ongoing collaboration across
the MMA Mobile Advertising Committee with representation from
companies in Asia Pacific (APAC), Europe, Middle East and Africa
(EMEA), Latin America (LATAM) and North America (NA).
Committee members are representative of all parties in the mobile
marketing ecosystem, including handset manufacturers, operators,
content providers, agencies, brands and technology enablers.
The target audience for these guidelines is all companies and
individuals involved in the commissioning, creation, distribution and
hosting of mobile advertising. The MMA Mobile Advertising
Guidelines present a baseline through which widespread adoption
will accelerate market development and ensure consumer
satisfaction.
This section provides recommendations for the most prevalent advertising units on the Mobile Web; graphical
banner advertising and text links.
The Mobile Web features text and graphics optimized to match the specific screen resolutions and browser
capabilities of each user’s mobile phone. Therefore, a smartphone with a high resolution screen can be
served large, visually rich ads and a mobile phone with fewer resources can be served light-weight ads
designed for small screens with limited resolution.
In order to accommodate the wide range of mobile phone capabilities, it is recommended that advertisers
produce and provide ad creative in a few pre-defined dimensions, discussed in this section. The appropriate
ad unit is selected from this set of pre-defined forms based on a particular mobile phone model’s capabilities
so that it best fits the mobile phone’s display. This approach helps ensure a good user experience and
increases process and campaign effectiveness.
Summary
Tables 1 and 2 provide a summary of Mobile Web Banner ad unit specifications and examples in the 4:1 and
6:1 aspect ratios. Every publisher should deliver the universal Mobile Web Banners ad units specified in
Tables 1 and 2. Supplemental Mobile Web Banners ad units may be supported to create additional
opportunities, (i.e. animated or advanced graphics).
Specification Components
2.2.1 Aspect Ratios The recommended universal aspect ratios for Future: Mobile Web Banner Ads
Mobile Web Banner Ads are 6:1 and 4:1. Key considerations for
The MMA recognizes the need to
providing universal aspect ratios include: provide larger than 300 pixels banner
• Keeping the aspect ratio constant simplifies resizing of images dimensions. However, new mobile
and reduces effort. phones coming to market vary in their
Mobile Web display characteristics
• Both aspect ratios provide sufficient creative space to ensure an and clustering does not allow
effective advertising experience, yet small enough not to be identifying the most appropriate
intrusive. Having two aspect ratios gives publishers flexibility in dimension at this point in time. MMA’s
terms of layout and positioning in different contexts mobile advertising committee has
started exploring the opportunities of
2.2.2 Dimensions The recommended universal Mobile Web Banner using Rich Media as an advertising
Ad widths are 120, 168, 216 and 300 pixels. Establishing guidelines format and plans to come up with
for Mobile Ad unit dimensions has several benefits: guidelines likely to feature flexible
widths especially beyond 300 pixels. In
• Limiting the amount of distinct dimensions reduces the amount the meantime, MMA encourages
of time and resources spent on creative production. experimentation in this space and
invites companies to share best
• Dimensions selected provide a good fit for the majority of mobile
practice with the MMA mobile
phones. advertising committee.
• Dimensions selected for Mobile Web Banner Ads provide for an
exact pixel height for both ratios defined which simplifies scaling of the creative.
2.2.3 Media Formats The recommended formats for Mobile Web Banner Ads are:
• GIF, PNG or JPEG as universal formats for still images.
• GIF for animated images.
2.2.4 File Size The maximum graphic file size is dependent on the Future: File Sizes
banner chosen. Tables 1 and 2 provide the maximum file size
recommendations across the banner ad unit types. The MMA recognizes that as new
mobile phones are introduced into the
Character Limits for Text Taglines Character limits (rather than file market, and networks continue to
size limits) are applicable for Text Taglines appended to Mobile Web expand capacity, that file size limits
Banner Ads. Screen width has no effect on text tagline sizes, which should increase accordingly. The MMA
Tables 1 and 2 summarize. has agreed to increase future
maximum file sizes to the limits
WAP 1.0 Banner Ad Specifications Appendix 1 provides a regional indicated in Appendix 2.
summarization of WAP 1.0 ad specifications. This ad unit is still in use
in some markets, however, its importance, overall, is decreasing.
Purpose:
• In cases where consumers are unfamiliar with Mobile Web Banner Ads and may not realize that
Mobile Web Banner Ads can be navigated to and clicked on, they may have a greater awareness that
text taglines can be navigated to and clicked on.
• A Mobile Web Banner Ad with a text tagline may generate higher click rates.
• Some older browsers cannot navigate graphical elements at all. In those cases, a text tagline is
required to make the Mobile Web Banner Ad clickable.
Limitations:
• Mobile Web Banner Ads with text taglines together use more real estate (space in the usable browser
window), typically at the expense of other Web elements, such as navigation and content.
Media owners and publishers need to make a case-by-case decision about what best suits their business
requirements.
• There are several possible animation formats, including animated GIF, SVG, Flash, Silverlight and
interlaced JPEG. Animated GIF currently is the most widely supported on mobile phones. The MMA is
studying options for improvements that will be incorporated into future guidelines.
Short Message Service (SMS) is a communications service that allows the exchange of short text messages,
limited to160 characters, between mobile phones. It is also referred to as “text messaging” or “texting.” SMS
messages can be sent and received between virtually all operator networks. Virtually every mobile phone in
the world supports SMS, creating a ubiquitous market for SMS-based advertising campaigns. SMS supports
messages sent from one user to another, as well as messages sent from a machine, such as a PC,
application or server, to a user.
Multimedia Messaging Service (MMS) is a rich media messaging service that allows mobile users to send
and receive messages that can include graphics, photos, audio, video and text. As such, it provides
marketers with increased ad effectiveness over SMS. Another benefit is that unlike the Mobile Web, this
media resides on the user’s mobile phone, so a data connection isn’t required to access the ad content once
the message has been received. It should be noted that unlike SMS, MMS is not yet universally supported by
all operator networks and all mobile phones; however the advertising opportunity using MMS is significant.
These guidelines seek to ensure a clear distinction of MMS Advertising units from content to avoid perception
of MMS Advertising as unsolicited communication and ensure maximum ad campaign effectiveness.
The MMS guidelines consist of a set of ad unit dimensions, file formats and maximum file sizes, as well as
additional considerations for advertisers and publishers.
text link can be considered. The MMS Banner Ad unit specification is similar to the Mobile Web Banner
Ad specification in terms of aspect ratio and dimension.
• MMS Rectangle Ad is a universal color graphics plus optional text ad unit filling all of an MMS slide,
whereby the text can contain a link. The universal MMS Rectangle Ad is defined as a still image
intended for use in mass-market campaigns where the goal is a good user experience across all
mobile phone models, network technologies and data bandwidths. However, in some cases,
particularly in Europe, supplemental animated MMS Rectangle Ads are available for use in campaigns
where it is imperative to convey a rich media experience. An MMS Rectangle Ad can be clickable by
the end user, in which case a separate text link below the graphics is recommended. An MMS
Rectangle Ad can be placed before the original content (pre-roll), within (mid-roll) or after (post-roll) of
the MMS, on a separate slide. Mixing an MMS Rectangle Ad with other content (except audio) on one
slide is not recommended.
• MMS Audio Ad is a supplementary audio clip that is played while an MMS Rectangle Ad or an MMS
Full Ad is displayed.
• MMS Video Ad is a supplementary video ad unit and usually gets delivered as part of a MMS Full Ad.
• MMS Full Ad is a supplementary ad unit which only contains advertising content. The MMS Full Ad is
a complete MMS composed of elements of MMS Short Text Ads, MMS Long Text Ads, MMS Banner
Ads, MMS Rectangle Ads, MMS Audio Ads and MMS Video Ads and distributed over one or multiple
slides. There is no primary, non-advertising content in the MMS Full Ad and this ad unit is typically
delivered in response to an ad request or based on some form of valid consent (opt-in) provided by the
recipient.
1
Mobile operators and MMS service providers (e.g. VASP) may be able to provide information of individual users’ mobile phone
display and media capabilities, which can be used to build richer and even more engaging MMS ad campaigns.
For MMS Video Ads, the recommended aspect ratios are the following:
• 16:9 (HD)
• 4:3 (QVGA)
• 11:9 (QCIF)
4.2.3 Dimensions
For all graphical MMS Ad elements, regardless of their aspect ratio, widths are recommended as defined for
the Mobile Web Banner Ad units in Section 2.2, i.e.
• X-Large MMS Image (width 300 pixels)
• Large MMS Image (width 216 pixels)
• Medium MMS Image (width 168 pixels)
• Small MMS Image (width 120 pixels)
• Respective heights being according to the aspect ratio selected.
The Large MMS Image width (216 pixels) is the universal dimension recommended for use in MMS Ad
campaigns where only one dimension is used. This width has proven to produce satisfactory user experience
across today’s mobile phones in mature mobile markets.
For all MMS Video Ad elements, the following are the most common examples of frequently used
dimensions:
• Large MMS Video (320 x 240 pixels)
• Medium MMS Video (176 x 144 pixels)
• Small MMS Video (128 x 96 pixels)
4.2.4 File Size
The maximum MMS message file size available for advertisements depends on the following factors:
• Mobile phones are currently capable of receiving MMS messages between a maximum of 100 KB to
600 KB sizes 2.
• Mobile network configurations apply irrespective of the mobile phone capability. Currently most
networks support a maximum of 300 KB. However, some networks already increase this limit to 600
KB.
In order to reach a broad audience, the MMA recommends that the complete MMS file size does not exceed
300 KB. Maximum MMS file size and maximum ad file sizes are inclusive of all applicable elements (e.g.,
graphics, text and audio 3).
• For ads inserted to other content, the MMS ad file size should not exceed 100 KB. This limit allows 200
KB or more for the original content. This file size allows for good quality MMS Rectangle Ad images,
even for many animated images.
• For the MMS Full Ad unit, a maximum file size of 300 KB is recommended.
2
The number of mobile phones supporting less than 300 KB maximum MMS size is decreasing.
3
In case of using SMIL, about 1 KB of formatting information should be considered part of the MMS size.
resulted in delivery of the full ad. The message subject field alone is not sufficient for carrying this information
because it is not shown on many mobile phones. 4
For example, if the consumer has opted in to receiving advertisements from brand XYZ, the full ad messages
delivered should have “XYZ” not only in the “from” and “subject” field but also in the first element (text or
graphic) of the first slide. Local market guidelines or regulation might be in place requesting sender
identification placement.
4.3.2 Ad Indicators
Advertisers should consult their publisher and local markets to determine requirements for ad indicators.
Indicators could be used with both text and graphical ads:
• Text ad indicators, where text is used to indicate the text is an ad. An example is the use of “Ad:”
preceding the ad text. See also Section 3.4.1 on SMS ad indicators for more guidance.
• Graphical ad indicators, where a part of the creative is used to display the ad indicator and thus make
it clear that the graphic is an ad rather than content. The indicator typically is located on the side or the
corner of the creative and may use text (e.g., “AD” in English speaking markets or “Anzeige” or “-w-“ in
Germany) or an icon to indicate that the image is an ad.
The ad indicator is part of the graphical and text ad elements as per the technical specifications in Section
4.2. The MMA recommends that when advertisers choose to use an ad indicator, it should be included with
the creative material. Conventions for ad indicators vary by market and publisher.
4.3.3. Illustrations
The following example seeks to illustrate a possible pre-roll design.
4
Please reference the MMA Global Code of Conduct: http://www.mmaglobal.com/codeofconduct.pdf
Many mobile operators support transcoding, also known as media adaptation. Transcoding, which
automatically adapts content during message delivery, is done according to the receiving mobile phone
capabilities (e.g. screen resolution, maximum message file size, supported media formats) to avoid negative
user experience. While transcoding ensures that advertisements (along with possible other content) are
consistently presented on all mobile phones, it can have a negative impact on the audio and visual elements
if applied extensively. The ad unit specifications as defined in chapter 4.1 seek to reduce the need for
transcoding, and retain the quality of the ad creatives.
Transcoding and rendering have advantages that are relevant for the purpose of MMS advertising:
• To provide a good experience for users on almost all MMS-capable mobile phones.
• To allow creative material to be provided in one version only.
However, some caution is recommended:
• Image creative should be chosen that properly resizes down to lower resolutions. For example, tiny
text and graphical details should be avoided.
• Extensive media adaptation (from very large graphics down to very small ones) may render some
creative material into poor quality for low-resolution mobile phone screens. This can happen to
graphics containing text, details, thin lines or color palettes with texture.
• Creative producers are recommended to contact MMS service providers and/or network operators for
more details. In case transcoding is not available on a network, only the standard audio formats (AMR-
NB on GSM networks and QCELP on CDMA networks) are recommended in MMS advertising 5 6.
The process of MMS delivery can influence the content of MMS, therefore; testing the impact of resizing on
quality and legibility of the creative material is recommended. The MMA further recommends that MMS ad
delivery be tested on real phones prior to any campaign execution.
4.4.2 Synchronized Multimedia Integration Language (SMIL)
For MMS messages, SMIL defines the order of images and text on a slide, the time a slide is displayed, and
other parameters. Media creators should consider the following SMIL parameters:
• Region – defines the order of text and graphics on MMS slides. It determines whether all slides of an
MMS will start with graphics followed by text or vice versa. Without this parameter it is up to the MMS
client to set the order of image and text on one slide, which may lead to an unfavorable display
representation.
• Height – determines the percentage of display space reserved for text and graphics respectively; this
enables forcing the display of text below a picture in the visible area of the mobile phone display.
• Duration (dur) – controls the duration of display for each individual slide of the MMS. This parameter
is of importance to synchronize the duration of slide display and length of audio play measured in
seconds. If not properly set, the slide show may progress to the next slide before the audio (or video)
has finished playing.
4.4.3 Other Considerations
International Roaming
Inserting ads into MMS messages sent to users who are roaming abroad can generate additional costs for
those users because they typically pay roaming fees for MMS data usage. The industry is still developing
best practices for this situation. Some MMS service providers/operators provide the ability to block ad
injection and sending ad MMS messages to roaming users, thus ensuring a good customer experience. If
possible, this option should be used.
5
For GSM networks: http://www.openmobilealliance.org/Technical/release_program/docs/MMS/V1_3-20080128-C/OMA-TS-MMS-
CONF-V1_3-20080128-C.pdf
6
The MMA recommends to extend the capabilities of MMS audio composition tools to include the mandatory formats as defined in the
standards
This section provides recommendations for the most prevalent advertising units used in Mobile Video and TV.
Mobile Application Interstitial Ad units are intended for display on a complete screen or with minimal
components of the application (e.g., title bar or soft-button labels). Generally, Mobile Application Interstitial
ads should use as much of the screen area as possible. However, landscape or square aspect ratios seem to
allow the most flexibility for both Mobile Web and Mobile Application platforms, are convenient for advertisers,
and leave room for the title bar and/or soft-button labels.
6.3.2 In-App Display Ad Unit Actions
In-App Display Advertising Units can either be:
• Non-active/non-highlighted/static means that the ad unit is visible on screen, but it is not clickable.
• Active/highlighted/non-static means that the ad unit is in the “select” state. Users can click on it for
more information.
Action initiation:
Clicking on ad units provide opportunities for the user to receive additional information from the advertiser.
Both ad banners and Interstitial ad images may be active and link either to places inside the application or to
outside the application. This functionality must be consistent with a mobile phone’s capabilities (e.g.,
interactivity such as click-to-call, WAP push) and will be limited by both type of mobile phone and mobile
phone connectivity. Examples include:
• Click-to-Mobile Web: click launches the web browser.
• Click-to-call: click initiates an outgoing call to the content provider or advertiser.
• Click-to-video: click initiates an advertiser’s video commercial for a product or service.
• Click-to-SMS: click initiates an SMS for a user to send a keyword to a shortcode to request more
information.
• Click-to-locate: click initiates a map enabled by location-based services where a user may find, for
example, the closest car dealer or movie theatre.
• Click-to-buy: click initiates a jump page where a user may make a purchase using some form of
mobile payment (i.e. credit card, operator bill, etc).
• Click-to-storyboard: click transitions to a second interstitial ad (which itself may provide additional
actions).
For applications and games whose flow may be greatly disrupted by a click-through, click-through ads should
only display before the launch or exit of the application, or be queued until the end of the application
experience, or avoided altogether. If it is required to switch the user away from the application context, the
MMA recommends that, where possible, and in mobile phones that support click through, users are returned
to the place in the application that they left after interacting with the ad (e.g., World Series of Poker, with $1
million in chips).
If there is a risk that switching the user away from the application context will cause the application to
terminate, requiring the user to completely re-launch of the application, the application developer or publisher
is recommended to apply specific user warnings as follows:
• Notification: Clearly notifying users that they will be leaving the application environment to
experience the advertisement. And clearly communicating that, in most cases, users will need
to completely re-launch the application in the same way they started the application.
• Right to Cancellation: Giving users the option of interrupting the action to return to the
application.
For ads displayed during the use of an application, MMA recommends using banners or interstitials that avoid
switching the user away from the application context (e.g. expandable banners).
The MMA Mobile Advertising Committee, chaired by Madhouse, Inc., Verizon Wireless, Vodafone Group
Services, Ltd. and Velti developed these guidelines in collaboration with the following MMA member
companies:
9.0 References
• Mobile Applications
http://www.mmaglobal.com/mobileapplications.pdf
• Mobile Measurement Ad Currency Definitions
http://www.mmaglobal.com/adcurrencies.pdf
• Understanding Mobile Marketing: Technology and Reach
http://www.mmaglobal.com/uploads/MMAMobileMarketing102.pdf
• Off Portal – An Introduction to the Market Opportunity
http://www.mmaglobal.com/offportal.pdf
• Mobile Marketing Sweepstakes and Promotions Guide
http://www.mmaglobal.com/mobilepromotions.pdf
• Mobile Search Use Cases
http://www.mmaglobal.com/mobilesearchusecases.pdf
• Introduction to Mobile Coupons
http://www.mmaglobal.com/mobilecoupons.pdf
• Introduction to Mobile Search
http://www.mmaglobal.com/mobilesearchintro.pdf
• Short Code Primer
http://www.mmaglobal.com/shortcodeprimer.pdf
Websites
• Mobile Marketing Association Website
http://www.mmaglobal.com
• W3C Mobile Web Best Practices
http://www.w3.org/TR/mobile-bp/
• W3C mobileOK Basic 1.0 Guidelines
http://www.w3.org/TR/mobileOK-basic10-tests/
• W3C mobileOK Checker
http://validator.w3.org/mobile
The MMA implements a collaborative process for industry guidelines review and approval, prior to public
release. The process not only considers feedback from industry leaders and experts but also helps to
determine work streams for future releases. The summarized approval process is as follows:
• Committees generate a draft guidelines document developed and approved by MMA committee
member companies (“Committee”).
• Once the guidelines are approved by Committee, the guidelines are issued for public review. Public
review will last a minimum of four weeks.
• Feedback from the public comment period is circulated to Committee for review and incorporation as
appropriate. Note: In the event substantial revisions are suggested, the Committee must again
approve the guidelines prior to release.
• Once all approvals and feedback is gathered, incorporated and approved, the guidelines are released.
The guidelines are released every six months and are the result of collaboration across the MMA
Mobile Advertising Committee with representation from companies in Asia Pacific (APAC), Europe,
Middle East and Africa (EMEA), Latin America (LATAM) and North America (NA). If deemed
appropriate, the Committee may elect to release an interim revision of the guidelines.
The following associations currently support the MMA Mobile Advertising Guidelines in our collective mission
to establish a consistent global guidelines and best practices for mobile advertising:
12.0 Contact Us
The MMA maintains a nomenclature glossary of all terms within MMA guidelines, education documents and
research. The glossary is available at:
http://www.mmaglobal.com/glossary.pdf.
Tables A-2 and A-3 provide a summary of future Mobile Web banner ad specifications and examples in the
4:1 and 6:1 aspect ratios. Please note the expanded file sizes.