Vladimir Propp analyzed Russian folktales and identified 7 character archetypes and 31 narrative functions or events that commonly occur across many stories. The 31 functions fall into 4 spheres: introduction of characters and situation, initiation of a problem or lack, the hero's journey to obtain a magical item from a donor, and the hero's eventual return home. Though not all stories contain every function, they typically follow this sequence of events. Propp's analysis provided a structural framework for understanding folktales and their common patterns.
Vladimir Propp analyzed Russian folktales and identified 7 character archetypes and 31 narrative functions or events that commonly occur across many stories. The 31 functions fall into 4 spheres: introduction of characters and situation, initiation of a problem or lack, the hero's journey to obtain a magical item from a donor, and the hero's eventual return home. Though not all stories contain every function, they typically follow this sequence of events. Propp's analysis provided a structural framework for understanding folktales and their common patterns.
Vladimir Propp analyzed Russian folktales and identified 7 character archetypes and 31 narrative functions or events that commonly occur across many stories. The 31 functions fall into 4 spheres: introduction of characters and situation, initiation of a problem or lack, the hero's journey to obtain a magical item from a donor, and the hero's eventual return home. Though not all stories contain every function, they typically follow this sequence of events. Propp's analysis provided a structural framework for understanding folktales and their common patterns.
Vladimir Propp analyzed Russian folktales and identified 7 character archetypes and 31 narrative functions or events that commonly occur across many stories. The 31 functions fall into 4 spheres: introduction of characters and situation, initiation of a problem or lack, the hero's journey to obtain a magical item from a donor, and the hero's eventual return home. Though not all stories contain every function, they typically follow this sequence of events. Propp's analysis provided a structural framework for understanding folktales and their common patterns.
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Vladimir Jakovlevic Propp (1895-1970)
Morphology oI the Folktale (1928)
7 Roles hero villain dispatcher donor helper sought-Ior person (and her Iather) Ialse hero
31 Functions Preparatory Section: l. One oI the members oI a Iamily absents himselI Irom home. 2. An interdiction (ban) is addressed to the hero. 3. The interdiction is violated. (The villain usually enters the story here.) 4. The villain makes an attempt at reconnaissance. 5. The villain receives inIormation about his victim. (The villain gets an answer.) 6. The villain attempts to deceive his victim by using persuasion, magic, or deception. 7. The victim submits to deception and thereby unwittingly helps his enemy. (Hero sleeps.) Villainy / Lack (Plot set in motion): 8. The villain causes harm or injury to a member oI a Iamily. 8a. One member oI a Iamily either lacks something or desires to have something. 9. MisIortune or lack is made known: the hero is approached with a request or command; he is allowed to go or he is dispatched. 10. The seeker (hero) agrees to or decides upon counteractions. 11. The hero leaves home. 12. The hero is tested, interrogated, attacked, etc. which prepares the way Ior his receiving either a magical agent or helper. (The donor usually enters the story here.) 13. The hero reacts to the actions oI the Iuture donor. 14. The hero acquires the use oI a magical agent. 15. The hero is transIerred, delivered, or led to the whereabouts oI an object oI search. Path A: Struggle and Victory over Villain; End oI Lack and Return: 16. The hero and villain join in direct combat. 17. The hero is branded. 18. The villain is deIeated. 19. The initial misIortune or lack is liquidated. 20. The hero returns. 21. The hero is pursued. 22. The hero is rescued Irom pursuit. Path B: Unrecognized Arrival, Task, Recognition, Punishment, Wedding: 23. The hero, unrecognized, arrived home or in another country. 24. A Ialse hero presents unIounded claims. 25. A diIIicult task is proposed to the hero. (Trial by drink, Iire, riddle, test oI strength.) 26. The task is resolved or accomplished. 27. The hero is recognized, oIten by a mark or an object. 28. The Ialse hero or villain is exposed and / or punished. 29. The hero is given a new appearance. 30. The villain is punished. 31. The hero is married and ascends the throne. Vladimir Propp The Iunctio ns are not prescri ptive, rather they are a templat e Irom which narrativ es choose element s. Accord ing to Propp, a tale may skip Iunctio ns but it cannot shuIIle their unvaryi ng order. Some narrativ es subvert the Iunctio ns (althou gh the Iunctio ns need to be identiIi able in order to be subvert ed.) 8 Characters The hero or victim/ seeker hero, reacts to the donor, weds the princess
The villain (struggles against the hero)
The donor (prepares the hero or gives the hero some magical object)
The (magical) helper (helps the hero in the quest)
The princess (person the hero marries, oIten sought Ior during the narrative)
Her Iather
The dispatcher (character who makes the lack known and sends the hero oII)
The Ialse hero/ anti-hero/ usurper - (takes credit Ior the hero's actions / tries to marry the princess) These characters are not exclusive - Ior instance, the Ialse hero can also be the villain in disguise; the dispatcher can also be the donor 31 Functions Preparation 1. A member oI a Iamily leaves home/ the hero/ victim is introduced 2. A prohibition/ rule is imposed on the hero (e.g. don't do x because...) 3. The hero breaks the rule 4. The villain tries to Iind out inIormation about the hero/ victim 5. The villain learns something about the hero/ victim 6. The villain tries to deceive the hero/ victim in order to get possession oI him / his belongings. 7. The hero is deceived/ the victim is deceived into helping the villain Complication 8. The villain harms a member oI the Iamily/ steals a desired object, which must be retrieved or A member oI the hero/ victim's Iamily lacks or desires something. Either oI these becomes "The Lack", the satisIaction oI which is the Iocus oI the narrative. 9. The lack/ misIortune is made known; the hero is given a request or command and is sent/ goes on a mission / quest to satisIy the situation. 10. The hero/ seeker plans action against the villain TransIerence 11. The hero leaves home 12. The hero is tested/ interrogated and as a result prepares to receive either a magical agent or a helper. 13. The hero responds to the test/ actions oI the Iuture donor 14. The hero gets/ uses the magical object/ helper 15. The hero is transIerred to the general location where "the lack" can be resolved. ConIlict 16. The hero and villain in direct combat 17. The hero is branded. 18. The villain is deIeated 19. "The lack" is set right: the object oI the quest is obtained by the hero (oIten the tale ends here, but can continue.) Return 20. The hero sets out Ior home 21. The hero is pursued. 22. The hero is rescued Irom pursuit (the tale sometimes ends here) 23. The hero arrives home or elsewhere and is not recognised 24. A Ialse hero arrives making Ialse claims. 25. A diIIicult task is set Ior the hero. 26. The hero resolves the task Recognition 27. The hero is recognised 28. The Ialse hero/ villain is exposed. 29. The hero is transIormed 30. The villain is punished 31. The hero marries and is crowned Vladimir Propp The 31 Narratemes Here are the 31 elements oI stories that Propp identiIied, plus their symbol, interpretations and discussion. Note that some oI these Iunctions generally occur in pairs, such as departure and return. They may also be repeated. Few stories contain all elements, but where they do contain elements, they will very largely occur in the sequence given here. 0. Initial situation 1st Sphere: Introduction Steps 1 to 7 introduce the situation and most oI the main characters, setting the scene Ior subsequent adventure. 1. Absentation: Someone goes missing 2. Interdiction: Hero is warned 3. Violation of interdiction 4. Reconnaissance: Villain sees somet!ing ". #eli$er%: &!e $illain gains information '. &ricer%: Villain attem(ts to decei$e $ictim ). *om(licit%: +nwitting !el(ing of t!e enem% 2nd Sphere: The Body oI the story The main story starts here and extends to the departure oI the hero on the main quest. ,. Villain% and lac: &!e need is identified -. .ediation: Hero disco$ers t!e lac 10. *ounteraction: Hero c!ooses (ositi$e action 11. #e(arture: Hero lea$e on mission 3rd Sphere: The Donor Sequence In the third sphere, the hero goes in search oI a method by which the solution may be reached, gaining the magical agent Irom the Donor. Note that this in itselI may be a complete story. 12. &esting: Hero is c!allenged to (ro$e !eroic /ualities 13. Reaction: Hero res(onds to test 14. Ac/uisition: Hero gains magical item 1". 0uidance: Hero reac!es destination 1'. Struggle: Hero and $illain do battle 1). 1randing: Hero is branded 1,. Victor%: Villain is defeated 1-. Resolution: Initial misfortune or lac is resol$ed 4th Sphere: The Hero`s return In the Iinal (and oIten optional) phase oI the storyline, the hero returns home, hopeIully uneventIully and to a hero's welcome, although this may not always be the case. 20. Return: Hero sets out for !ome 21. 2ursuit: Hero is c!ased 22. Rescue: (ursuit ends 23. Arri$al: Hero arri$es unrecogni3ed 24. *laim: 4alse !ero maes unfounded claims 2". &as: #ifficult tas (ro(osed to t!e !ero 2'. Solution: &as is resol$ed 2). Recognition: Hero is recognised 2,. 56(osure: 4alse !ero is e6(osed 2-. &ransfiguration: Hero is gi$en a new a((earance 30. 2unis!ment: Villain is (unis!ed 31. 7edding: Hero marries and ascends t!e t!rone
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