1display Devices
1display Devices
1display Devices
Section II
Electrons are focused with an electromagnet into a sharp beam and directed to a specific point of the face of the picture tube
The front surface of the picture tube is coated with small phosphor dots. When the beam hits a phosphor dot it glows with a brightness proportional to the strength of the beam and the time it takes to hit the screen.
CRT
Intensity & Brightness controlled by voltage levels. Electron beam has to be focused only at the centre (Focusing system) Deflection directs the electron beam horizontally and vertically at any point on the screen Deflection controlled by pair of deflection plates. CRT beam energy (Heat + High quantum) +phosphor=light spot. Fading = Excited phosphor drop to ground state after some time.
CRT
Persistence: Time taken by the emitted light to decay to 1/10 th of its original intensity.
Lower persistence requires high refresh rates to maintain a picture without flicker. High persistence phosphor is useful for displaying complex static pictures.
Resolution: The total no of points that can be displayed without overlap on a CRT.
Depends on type of phosphor, the intensity to be displayed and focusing and deflection systems. High definition systems has a resolution 1280*1024.
Aspect Ratio: The ratio of horizontal points to vertical points needed to produce equal length lines in both directions on the screen. Refresh Rate: Rate at which the screen is refreshed.
CRT characteristics
How can one measure CRT capabilities? Size of tube Brightness of phosphors vs. darkness of tube Speed of electron gun Width of electron beam Pixels
B/W system : 1 bit/pixel intensity control 1-> beam turned on 0-> beam turned off Frame buffer : Bit map Additional bits per pixel for color system. Frame buffer :Pix map Needs 60 to 80 frames per second. Horizontal Retrace: After refreshing each scan line the electron beam return to the left of the screen . Vertical Retrace: At the end of each frame , beam returns to the top left corner of the screen to begin the next frame.
Used with slow refresh rates. Reduces flickering Entire screen displayed in the time
Interlacing
Video controller controls the operation of display devices. Frame buffer stores the drawing primitives in terms of intensity values.
Can be anywhere in the system memory
VC access the frame buffer to refresh the screen Two registers used to store screen pixel coordinates. Register X0 Register YYmax The value stored in the frame buffer for the pixel position is retrieved and used to set the intensity values.
Scan converting a straight line: locates pixel position closest to the line path and store the intensity for each position in frame buffer.
Random Display
Pixel definition stored as line drawing commands. Cannot display realistic scenes Produces smooth lines. Pen plotters, Asteroids, CAD/CAM etc.
Decreasing memory costs have made Random-scan system's are generally raster systems popular. costlier Refresh time is not dependent on image complexity Refresh time is dependent on image complexity.
Emissive displays converts electrical energy into light. Nonemissive uses optical effects to convert sunlight or light from other source into graphic patterns
Liquid crystal device.
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