(Lecture Handout) (Chapter 1) (Introduction To Multimedia) (Http://iict - Usindh.edu - Pk/zeeshan)

Download as pdf or txt
Download as pdf or txt
You are on page 1of 5

[Multimedia Technology ] 

[BS(IT) part III & part IV, Second Semester] 

By: Zeeshan Bhatti 
 

[Lecture Handout]  [Institute of Information and Communication Technology, 
[Chapter 1]  University of Sindh, Jamshoro.] 
[Introduction to Multimedia] 
[http:\\iict.usindh.edu.pk\zeeshan] 
 
Chapter 1: Introduction to Multimedia 

Multimedia Technology 
Chapter 1 

Introduction
1.1 History of Multimedia Systems
Newspaper were perhaps the first mass communication medium to employ Multimedia —
they used mostly text, graphics, and images. In 1895, Gugliemo Marconi sent his first
wireless radio transmission at Pontecchio, Italy. A few years later (in 1901) he detected
radio waves beamed across the Atlantic. Initially invented for telegraph, radio is now a
major medium for audio broadcasting.

Television was the new media for the 20th century. It brings the video and has since
changed the world of mass communications.

Some of the important events in relation to Multimedia in Computing include:


• 1945 - Bush wrote about Memex
• 1967 - Negroponte formed the Architecture Machine Group at MIT
• 1969 - Nelson & Van Dam hypertext editor at Brown
• Birth of The Internet
• 1971 - Email
• 1976 - Architecture Machine Group proposal to DARPA: Multiple Media
• 1980 - Lippman & Mohl: Aspen Movie Map
• 1983 - Backer: Electronic Book
• 1985 - Negroponte, Wiesner: opened MIT Media Lab
• 1989 - Tim Berners-Lee proposed the World Wide Web to CERN (European Council for
Nuclear Research)
• 1990 - K. Hooper Woolsey, Apple Multimedia Lab, 100 people, educ.

• 1991 - Apple Multimedia Lab: Visual Almanac, Classroom MM Kiosk


• 1992 - the first M-bone audio multicast on the Net
• 1993 - U. Illinois National Center for Supercomputing Applications: NCSA Mosaic
• 1994 - Jim Clark and Marc Andreesen: Netscape
• 1995 - JAVA for platform-independent application development. Duke is the first applet.
• 1996 - Microsoft, Internet Explorer.

1.2 Multimedia/Hypermedia
1.2.1 What is Multimedia?
Multimedia can have a many definitions these include:

“Multimedia means that computer information can be represented through audio, video,
and animation in addition to traditional media (i.e., text, graphics drawings, images).”

By: Zeeshan Bhatti  Page 2 

 
Chapter 1: Introduction to Multimedia 

A good general definition is:


“Multimedia is the field concerned with the computer-controlled integration of
text, graphics, drawings, still and moving images (Video), animation, sound,
audio, and any other media where every type of information can be represented,
stored, transmitted and processed digitally.”

“A Multimedia Application is an Application which uses a collection of multiple media


sources e.g. text, graphics, images, sound/audio, animation and/or video.”

Hypermedia can be considered as one of the multimedia applications.

1.2.2 What is HyperText and HyperMedia?


Hypertext is a text which contains links to other texts. The term was invented by Ted
Nelson around 1965.
Hypertext is therefore usually non-linear (as indicated below).
HyperMedia is not constrained to be text-based. It can include other media, e.g.,
graphics, images, and especially the continuous media – sound and video.
Apparently, Ted Nelson was also the first to use this term.
The World Wide Web (WWW) is the best example of hypermedia applications.

1.3 Multimedia Systems


A Multimedia System is a system capable of processing multimedia data and applications.

Figure 1.1: Illustration of Hypertext Links

A Multimedia System is characterised by the processing, storage, generation, manipulation


and rendition of Multimedia information.

1.3.1 Characteristics of a Multimedia System


A Multimedia system has four basic characteristics:
• Multimedia systems must be computer controlled.
• Multimedia systems are integrated.
• The information they handle must be represented digitally.

By: Zeeshan Bhatti  Page 3 

 
Chapter 1: Introduction to Multimedia 

• The interface to the final presentation of media is usually interactive.

1.3.2 Challenges for Multimedia Systems


Supporting multimedia applications over a computer network renders the application
distributed. This will involve many special computing techniques — discussed later.

Multimedia systems may have to render a variety of media at the same instant
— a distinction from normal applications. There is a temporal relationship between
many forms of media (e.g. Video and Audio. There 2 are forms of problems here

• Sequencing within the media—playing frames in correct order/time frame in video


 

 
Figure 1.2: Definition of Hypertext
• Synchronisation — inter-media scheduling (e.g. Video and Audio). Lip
synchronisation is clearly important for humans to watch playback of video and audio
and even animation and audio. Ever tried watching an out of
(lip) sync film for a long time?

The key issues multimedia systems need to deal with here are:
• How to represent and store temporal information.
• How to strictly maintain the temporal relationships on play back/retrieval
• What process are involved in the above.

Data has to represented digitally so many initial source of data needs to be digitise —
translated from analog source to digital representation. The will involve scanning (graphics,
still images), sampling (audio/video) although digital
cameras now exist for direct scene to digital capture of images and video.

The data is large several Mb easily for audio and video — therefore storage, transfer
(bandwidth) and processing overheads are high. Data compression techniques very
common. 
 

By: Zeeshan Bhatti  Page 4 

 
Chapter 1: Introduction to Multimedia 

1.3.3 Components of a Multimedia System


Now let us consider the Components (Hardware and Software) required for a multimedia
system:

Capture devices — Video Camera, Video Recorder, Audio Microphone, Keyboards,


mouse, graphics tablets, 3D input devices, tactile sensors, VR devices. Digitising/Sampling
Hardware

Storage Devices — Hard disks, CD-ROMs, Jaz/Zip drives, DVD, etc

Communication Networks —Ethernet, Token Ring, FDDI, ATM, Intranets, Internets.

Computer Systems —Multimedia Desktop machines,Workstations, MPEG/VIDEO/DSP


Hardware

Display Devices —CD-quality speakers, HDTV,SVGA, Hi-Res monitors, Colour printers


etc.

1.4 Applications
Examples of Multimedia Applications include:
• World Wide Web
• Hypermedia courseware
• Video conferencing
• Video-on-demand
• Interactive TV
• Groupware
• Home shopping
• Games
• Virtual reality
• Digital video editing and production systems
• Multimedia Database systems

1.5 Trends in Multimedia


Current big applications areas in Multimedia include:

World Wide Web — Hypermedia systems — embrace nearly all multimedia technologies
and application areas. Ever increasing popularity.

MBone — Multicast Backbone: Equivalent of conventional TV and Radio on the Internet.

Enabling Technologies — developing at a rapid rate to support ever increasing need for
Multimedia. Carrier, Switching, Protocol, Application, Coding/ Compression, Database,
Processing, and System Integration Technologies at the forefront of this.

By: Zeeshan Bhatti  Page 5 

You might also like