(Lecture Handout) (Chapter 1) (Introduction To Multimedia) (Http://iict - Usindh.edu - Pk/zeeshan)
(Lecture Handout) (Chapter 1) (Introduction To Multimedia) (Http://iict - Usindh.edu - Pk/zeeshan)
(Lecture Handout) (Chapter 1) (Introduction To Multimedia) (Http://iict - Usindh.edu - Pk/zeeshan)
[BS(IT) part III & part IV, Second Semester]
By: Zeeshan Bhatti
[Lecture Handout] [Institute of Information and Communication Technology,
[Chapter 1] University of Sindh, Jamshoro.]
[Introduction to Multimedia]
[http:\\iict.usindh.edu.pk\zeeshan]
Chapter 1: Introduction to Multimedia
Multimedia Technology
Chapter 1
Introduction
1.1 History of Multimedia Systems
Newspaper were perhaps the first mass communication medium to employ Multimedia —
they used mostly text, graphics, and images. In 1895, Gugliemo Marconi sent his first
wireless radio transmission at Pontecchio, Italy. A few years later (in 1901) he detected
radio waves beamed across the Atlantic. Initially invented for telegraph, radio is now a
major medium for audio broadcasting.
Television was the new media for the 20th century. It brings the video and has since
changed the world of mass communications.
1.2 Multimedia/Hypermedia
1.2.1 What is Multimedia?
Multimedia can have a many definitions these include:
“Multimedia means that computer information can be represented through audio, video,
and animation in addition to traditional media (i.e., text, graphics drawings, images).”
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Chapter 1: Introduction to Multimedia
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Chapter 1: Introduction to Multimedia
Multimedia systems may have to render a variety of media at the same instant
— a distinction from normal applications. There is a temporal relationship between
many forms of media (e.g. Video and Audio. There 2 are forms of problems here
Figure 1.2: Definition of Hypertext
• Synchronisation — inter-media scheduling (e.g. Video and Audio). Lip
synchronisation is clearly important for humans to watch playback of video and audio
and even animation and audio. Ever tried watching an out of
(lip) sync film for a long time?
The key issues multimedia systems need to deal with here are:
• How to represent and store temporal information.
• How to strictly maintain the temporal relationships on play back/retrieval
• What process are involved in the above.
Data has to represented digitally so many initial source of data needs to be digitise —
translated from analog source to digital representation. The will involve scanning (graphics,
still images), sampling (audio/video) although digital
cameras now exist for direct scene to digital capture of images and video.
The data is large several Mb easily for audio and video — therefore storage, transfer
(bandwidth) and processing overheads are high. Data compression techniques very
common.
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Chapter 1: Introduction to Multimedia
1.4 Applications
Examples of Multimedia Applications include:
• World Wide Web
• Hypermedia courseware
• Video conferencing
• Video-on-demand
• Interactive TV
• Groupware
• Home shopping
• Games
• Virtual reality
• Digital video editing and production systems
• Multimedia Database systems
World Wide Web — Hypermedia systems — embrace nearly all multimedia technologies
and application areas. Ever increasing popularity.
Enabling Technologies — developing at a rapid rate to support ever increasing need for
Multimedia. Carrier, Switching, Protocol, Application, Coding/ Compression, Database,
Processing, and System Integration Technologies at the forefront of this.
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