Quest For The Rest: Rules
Quest For The Rest: Rules
IMAGE PROCESSING In its efforts to fulfill the social obligation of serving the society along with technical advancement, IIT Kanpur, one of the premier technical institute of India and Techkriti, the annual technical and entrepreneurial festival of IIT Kanpur presents the IMAGE PROCESSING COMPETITION, with a vision to motivate people all over the world to indulge in their passion for robotics. Introduction Mr. X is injured and is stuck. He has called you for help and has asked for first aid as soon as possible. So you, after feeling the depth of the situation, you decide to design a vehicle which can be used in such cases in future to provide emergency help to the needy
RULES
Each team can have a maximum of 4 participants. A team may consist of students from different colleges. Certificates of Excellence will be awarded to the top three teams. No damage should be made by a bot to the arena or to other teams bots during the match any manner. Bots should not be disassembled until the results are declared. The organizers reserve the right to change the rules as they deem fit. When a team is called for match, they must report within five minutes. Judges decision will be final.
ARENA
Circular/Straight path width: 30cm Obstacle size: 15cm*15cm*15cm Box size:10cm*10cm*10cm Slope angle:15 degrees
You can download the google sketchup of the arena here. 1. Arena will be a black square of 10ft x 10ft in size. 2. Outer walls will be yellow coloured. 3. Near one of the edges, a square of size 40cmx40cm will be marked with white outline. It is the starting box of the run. 4. There will be cylindrical obstacles (red coloured) of 15cm diameter and height 40cm in the arena. The position of these obstacles will be fixed and will be specified in the image of the arena. 5. Some green coloured flags will also be there in the arena of minimum dimension 10cmx10cm. Position of these flags would be such that from the position of each flag, at least 2 will be visible, except for the first and last flag, from which at least one flag will be visible. 6. Note that position of flags is not fixed. 7. On the opposite edge of starting square, there would be another square 45cmx45cm, blue coloured, which would be the end point of the run. Note that the wall behind the end point will be painted yellow. Its position can be varied before the game by the organising team. 8. After reaching the blue exit robot has to find second purple coloured exit gate, tentative location of which will be provided in the map. Purple gate will be on either side of the walls adjacent to blue gate wall (Side walls not shown in the pic for clarity). 9. Proper space and path will be available for robot to maneuver. BOT SPECIFICATIONS
1. The robot should be fully autonomous. 2. The robot must fit within a box of 350 mm x 350 mm x 350 mm (l x b x h) throughout the event. 3. The robot should not weigh more than 5 kg. 4. The robot should, in no way, cause any damage to the arena. Any kind of damage will lead to immediate disqualification. 5. Each team has to bring its own power supply for its robot. 6. The Voltage difference between any two points on any of the robot must not exceed 24 V DC. 7. Since the camera is to be mounted on the bot, Proper camera mount should be made so that camera can be mounted without any problem. 8. On board power supply is encouraged. 9. Bot's code will be examined before any trial is allowed. 10. Any other technology to aid the bot in its traversal is welcomed GAMEPLAY 1. Initially, the robot has to remain in rest for atleast 10s inside the starting box, and then it must start on its own without any manual intervention. 2. There should be an onboard camera on the robot for capturing the video of the surroundings. The camera can be made available by the organisers. However, contestants may use their own camera also. There should be appropriate space for fixing the camera. 3. The details of the camera will be provided before the event. 4. The time of the run will start as soon as the robot makes the first movement after 10s. 5. The robot has to observe a flag in the surroundings, face towards it, blink a green LED and start moving towards it. On reaching near the flag it has to blink a red LED, face towards the next flag and blink the green LED again. It then has to move towards the next flag. 6. The LED should remain in ON state for atleast 2s for the blink to be counted as successful. The robot is considered to be near a flag if its any part is has a distance less than 15cm from flag. There are negative points for blinking the LED elsewhere except when near the flag or at starting box. 7. The aim of the robot is to blink LED near all the flags and reach the end-point. It then has to blink a white LED at the END point. 8. The run will be considered complete as soon as the white LED is blinked successfully. 9. A maximum of 5 minutes will be allowed for the run. 10.Total number of flags will be provided. 11.Bot must now search for the second purple coloured exit gate. Tentative location of which will be provided in the map. 12.No LED should blink during the second gate search. 13.Search for second gate isn't compulsory. Team can call the end after their bot stops at the blue exit. POINT SYSTEM 1. For each correctly blinked LED the team will be given 10 points. 5 points will be deducted for blinking the led at a wrong place. 2. The points for the last white LED lit are 20. 3. For each contact with an obstacle, 3 points will be deducted. 4. Each team can take a maximum of one time out of 5 minutes during the gameplay. However, the game will be reset after the time out and no previous progress will be considered.
5. If the autonomous bot does not move during gameplay, then 2 human interventions are allowed each with a deduction of 3 points. 6. 1minute will be given for setup after each intervention and the bot will be placed at starting point. This one minute will not be included in the run time. The points till the previous progress will not be reconsidered. 7. The team with maximum points will win the game. 8. In case of points to be same, the team with fastest time to complete will win the game. 9. In case no team is able to complete the run and more than one team has similar points, the team with minimum distance from next flag (or end point) will win the game.