DnD3.5Index Creatures
DnD3.5Index Creatures
DnD3.5Index Creatures
Cohorts
Cohorts are acquired by taking the Feat: Leadership(DMG p106) –or– Feat: Dragon Cohort(DR320 p49).
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Dungeons & Dragons 3.5 Edition Index – Creatures October 1, 2007
Bonus to Bonus to
Levels Above Bonus to Bonus
Natural Strength and Misc.
Minimum HD Tricks
Armor Dexterity
Any spell you cast on yourself can effect your companion also as long as it
remains within 5’ of you.
0–1 +0 +0 +0 1
Gain +4 bonus on Handle Animal checks with your companion. You can do
a ‘handle’ check as a Free Action & a ‘push’ as a Move Action.
2–4 +2 +2 +1 2 Your companion gains Evasion.
Your companion gains a +4 Morale bonus on saves vs. Enchantment spells &
5–7 +4 +4 +2 3
effects.
8 – 10 +6 +6 +3 4 Your companion gains the Feat Multiattack.
11 – 13 +8 +8 +4 5
14 – 16 +10 +10 +5 6 Your companion gains Improved Evasion.
17 – 19 +12 +12 +6 7
When your Companion receives Bonus HD, it also gains an improved Base Attack Bonus & Base Saving Throws to match an Animal with that number of HD.
Companions
Wolverine 4
PH p36
Dinosaur, Bear, Dire Polar
(MM p283) Frost p44
Megaraptor 10 PH p36 (Frost p115)
16 Frost p44
Grick 4 DR326 p33 Arrowhawk, Juvenile 9 DR326 p33 Arrowhawk, Elder 15 DR326 p33
(MM p139) (MM p019) (MM p019)
Krenshar 4 DR326 p33 Hell Hound 9 DR326 p33 Behir 15 DR326 p33
(MM p163) (MM p151) (MM p024)
Pseudo-Dragon 4 DR326 p33 Manticore 9 DR326 p33 Gray Render 15 DR326 p33
(MM p210) (MM p179) (MM p138)
Shocker Lizard 4 DR326 p33 Shadow Mastiff 9 DR326 p33 Hydra, 8-headed 15 DR326 p33
(MM p224) (MM p222) (MM p157)
Worg 4 DR326 p33 Tojanida, Adult 9 DR326 p33 Roc 15 DR326 p33
(MM p256) (MM p244) (MM p215)
Hippogriff
(MM p152)
6 DMG p204 Special Mounts for Small-sized Paladins
Monstrous Spider, Large Min
(MM p289)
6 DMG p204 Mount Lvl
Reference
Shark, Large 6 DMG p204 Monstrous Spider, Medium-sized
(MM p279) (MM p288)
5 DMG p205
Unicorn 6 DMG p204 Porpoise DMG p205
(MM p249) 5
(MM p278) Storm p51
Dire Boar 7 DMG p204 Dog, Riding
(MM p63) (MM p277)
5 PH p45
3
Also improve Base Attack Bonus & Base Saves
Servants
4
Also improve Base Attack Bonus & Base Saves
AC
Level Int Special Abilities
bonus
– Master gets Feat: Alertness (+2 to Spot & Listen checks) while familiar is within arm’s reach.
– Familiar gets Improved Evasion (if succeeds on a Reflex save, the Familiar takes no damage, else half damage).
1-2 +1 6
– If the Familiar stays within 5 feet, the Master can share personal spells with the Familiar.
– The Master cannot see through the Familiar’s eyes, but the Familiar can empathetically tell the Master what it sees.
3-4 +2 7 – The Familiar can now deliver “touch” spells for the Master.
5-6 +3 8 – The Master & the Familiar can now communicate at a speaking level.
7-8 +4 9 – The Familiar can now communicate with similar animals (cats can speak to felines, rats can speak to rodents, etc.).
9-10 +5 10
11-12 +6 11 – The Familiar gains Spell Resistance of (5 + Master’s level).
13-14 +7 12 – The Master may use Scrying (as the spell) on the Familiar once per day.
15-16 +8 13
17-18 +9 14
19-20 +10 15
The Master gets the Familiar of his or her choice off the following list.
Familiars with a minimum level of 3rd or higher require Feat: Improved Familiar(DMG p202).
Swarm Familiars (such as a Bat Swarm Familiar) do not grant their Master the Feat: Alertness or the ability to communicate with similar creatures, but the Master
is immune to the Swarm’s Distraction ability, and any special attack it may has, such as Disease or Poison.
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Worg 3 — Masters aligned with Neutral Evil Feat: Improved Familiar CWar p100
(MM p256)
Cat +3 bonus to Move Silently checks Masters who already have a Cat
5 familiar
Feat: Improved Familiar DR331 p93
(MM p270) 50% chance to Stabalize (instead of 10%)
Clockwork Masters aligned with Lawful
Mender 5 —
Neutral
Feat: Improved Familiar MM4 p31
(MM4 p30)
Crystal Cat 5 — Do-It-Yourself Masters Feat: Improved Familiar DR341 p35
(DR341p36)
Elemental, Air
(small) 5 — Masters aligned with Air Feat: Improved Familiar DMG p200
(MM p96)
(DMG p202)
Elemental, Earth
(small) 5 — Masters aligned with Earth Feat: Improved Familiar DMG p200
(MM p97)
(DMG p202)
Elemental, Fire
(small) 5 — Masters aligned with Fire Feat: Improved Familiar DMG p200
(MM p99)
(DMG p202)
Elemental, Water
(small) 5 — Masters aligned with Water Feat: Improved Familiar DMG p200
(MM p100)
(DMG p202)
Gem Scarab 5 — — Feat: Improved Familiar MM5 p063
(MM5 p062)
Glass Dragonfly 5 — Do-It-Yourself Masters Feat: Improved Familiar DR341 p35
(DR341p37)
Hell Hound 5 — Masters aligned with Lawful Evil Feat: Improved Familiar CWar p100
(MM p151)
Modron,
Monodrone 5 — Masters aligned with Lawful Feat: Improved Familiar DR354 p49
(DR354 p45)
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Shadow Asp 6 — Masters aligned with Neutral Feat: Darkness Familiar DR322 p67
(FF p152)
Coure Eladrin 7 — Masters aligned with Chaotic Good Feat: Celestial Familiar BoVD p41
(BoED p168)
Erudite Owl 7 — Do-It-Yourself Masters Feat: Improved Familiar DR341 p35
(DR341p36)
Formian Worker Masters who are within 1 step of
(MM p108) 7 —
Lawful Neutral
Feat: Improved Familiar DMG p200
(DMG p201)
Hippogriff 7 — Masters aligned with Neutral Feat: Improved Familiar CWar p100
(MM p152)
Homunculus
(MM p154) 7 — Do-It-Yourself Masters Feat: Improved Familiar DMG p200
(DMG p201)
Howler 7 — Masters aligned with Chaotic Evil Feat: Improved Familiar CWar p100
(MM p154)
Imp Masters who are within 1 step of
(MM p56) 7 —
Lawful Evil
Feat: Improved Familiar DMG p200
(DMG p201)
Imp, Choleric Masters who are within 1 step of
(DR338 p33)
7 —
Lawful Evil
Feat: Improved Familiar DR338 p34
Lantern Archon 7 — Masters aligned with Lawful Good Feat: Celestial Familiar BoVD p41
(MM p016)
+3 bonus to Climb checks
Lizard Masters who already have a
(MM p275)
7 Able to heal yourself (½ Arcane caster level Lizard familiar
Feat: Improved Familiar DR331 p93
times Charisma modifier) hp per day
Mephit, Ice
(MM p182) 7 — Masters aligned with Cold Feat: Improved Familiar DMG p200
(DMG p201)
Mercurial Spider 7 — Do-It-Yourself Masters Feat: Improved Familiar DR341 p35
(DR341p37)
Musteval Guardinal 7 — Masters aligned with Neutral Good Feat: Celestial Familiar BoVD p41
(BoVD p174)
Pseudodragon Masters who are within 1 step of
(MM p210) 7 —
Neutral Good
Feat: Improved Familiar DMG p200
(DMG p201)
Pseudo-Elmental,
Darkness (small) 7 — Masters aligned with Darkness Feat: Darkness Familiar DR322 p67
(DR322 p66)
Quasit Masters who are within 1 step of
(MM p46) 7 —
Chaotic Evil
Feat: Improved Familiar DMG p200
(DMG p201)
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Bat, Sinister 8 — Masters aligned with <alignment> Feat: Darkness Familiar DR322 p67
(MoF p18)
Black Dragon, Masters with an alignment of
Wyrmling 8 — Neutral, Neutral Evil, or Chaotic Feat: Dragon Familiar Dnc p141
(MM p070) Evil
Brass Dragon, Masters with an alignment of
Wyrmling 9 — Neutral Good, Chaotic Good, or Feat: Dragon Familiar Dnc p141
(MM p070) Chaotic Neutral
Deathfang 9 — Masters aligned with Neutral Evil Feat: Improved Familiar PGF p039
(RoF p175)
Gauntlet Guardian 9 — Do-It-Yourself Masters Feat: Improved Familiar CWar p120
(CWar p120)
Green Dragon, Masters with an alignment of
Wyrmling 9 — Neutral, Lawful Evil, or Neutral Feat: Dragon Familiar Dnc p141
(MM p074) Evil
+3 bonus to Spot checks in bright light
Hawk Masters who already have a Hawk
(MM p273)
9 +2 bonus on Move Silently checks
familiar
Feat: Improved Familiar DR331 p93
Master gain Low-Light vision
+3 bonus to Spot checks in dim light
Owl (tiny) Masters who already have an Owl
(MM p277)
9 +2 bonus on Move Silently checks
familiar
Feat: Improved Familiar DR331 p93
Master gain Low-Light vision
+2 bonus to Fortitude saves
Rat Sacrifice a spell to convert lethal damage to Masters who already have a Rat
9 familiar
Feat: Improved Familiar DR331 p93
(MM p278) non-lethal damage. Free Action, use 1/day,
spell level = #hp converted
Shadow Masters aligned with Chaotic Evil
(MM p221)
9 —
–or– Undead
Feat: Darkness Familiar DR322 p67
Swarm, Bone Rat 9 Immune to his/her swarm’s distract effect Masters aligned with Undead Feat: Improved Familiar DR329 p98
(LM p88)
Swarm, Centipede 9 Immune to his/her swarm’s distract effect Masters aligned with Neutral Feat: Improved Familiar DR329 p98
(MM p239)
+3 hit-points
Toad If the Master is bit by a creature vulnerable Masters who already have a Toad
(MM p282) 9 familiar
Feat: Improved Familiar DR331 p93
(DMG p203) to poison, the creature is Confused for
1d4 rounds (DC is Constitution-based)
Blue Dragon, Masters with an alignment of
Wyrmling 10 — Lawful Neutral, Lawful Evil, or Feat: Dragon Familiar Dnc p141
(MM p072) Neutral Evil
Copper Dragon, Masters with an alignment of
Wyrmling 10 — Chaotic Good, Neutral, or Feat: Dragon Familiar Dnc p141
(MM p082) Chaotic Neutral
Dark Creeper Masters aligned with Chaotic
(FF p038)
10 —
Neutral
Feat: Darkness Familiar DR322 p67
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Swarm, Hellwasp 16 Immune to his/her swarm’s distract effect Masters aligned with Evil Feat: Improved Familiar DR329 p98
(MM p238)
Swarm,
Shimmerling 16 Immune to his/her swarm’s distract effect Masters aligned with Fey Feat: Improved Familiar DR329 p98
(MM3 p152)
Note: Celestial & Fiendish versions of basic (i.e., available at 1st level) familiars are available at 3rd level.
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If the Staff is destroyed, the Master looses 500 XP per Wizard / Sorcerer level (Fort½, DC 15). The Staff cannot be replaced for 1 year and 1 day.
The Staff may be futher enchanted with Craft Staff, but the creation cost is +20% due to the difficulty of combining the two types of magic (DR338 p61).
Constructs
The following Constructs include instruction on how to create them.
Construct Name Min Lv. Construct Name Min Lv. Construct Name Min Lv.
Arbalester — Rune Golem 9 Bronze Serpent 16
(MoE p152) (DR343 p45) (MM2 p40) (3.5up p31)+
Dedicated Wright — Scarecrow, Conscious 9 Dragonflesh Golem 16
(Eb p285) (DR355 p51) (MM2 p117) (3.5up p33)+
Expeditious Messenger — Shardsoul Slayer 9 Drakestone Golem 16
(Eb p285) (MM5 p150) (Dcn p164)
Furtive Filcher — Caryatid Column Hangman Golem 16
(Eb p286) (FF p30) (3.5up p24)+
10 (MM3 p69) (MM3Errata)+
Packmate — Flying Fingers Iron Golem 16
(MoE p152) (DR127 p88)
10 (MM p136)
Persistent Harrier — Ice Golem Metal Destrier 16
(MoE p153) (Frost p137)
10 (ELH p308)
Copper Asp Blade Guardian Runic Guardian 16
(DR341 p35)
3 11 (MM2 p182) (3.5up p36)+
(CWar p120)
Razor Hawk Clay Golem Slaughterstone Eviscerator 16
3 11 (MM3 p160) (MM3Errata)+
(DR341 p35) (MM p134)
Bogun Gloom Golem Stained Glass Golem 16
4 (MM3 p68) (MM3Errata)+
11 (MM2 p116) (3.5up p33)+
(MM2 p34) (3.5up p30)+
Clockroach Grave Dirt Golem Wicker Man 16
4 (LM p106)
11 (FF p188) (3.5up p24)+
(MM4 p28)
Clockwork Steed Scarecrow, Dread Cannon Golem 17
4 (DR355 p51)
11 (DR355 p44)
(MM4 p32)
Homunculus Scarecrow, Quested Ice Golem’ 17
4 11 (DR317 p74)
(MM p154) (DR355 p51)
Iron Defender Force Golem Prismatic Golem 17
4 12 (MM3 p71) (MM3Errata)+
(Eb p287) (MM5 p68)
Alchemy Beetle Iron Cobra Shadesteel Golem 17
5 (FF p103) (3.5up p24)+
12 (MM3 p72) (MM3Errata)+
(SoX p74)
Carrionette Necrophidius Demonflesh Golem 18
5 (FF p126) (3.5up p24)+
12 (FF p86) (3.5up p24)+
(DR339 p48)
Clockwork Mender Relief Golem Hellfire Golem 18
5 (DR334 p42)
12 (FF p88) (3.5up p24)+
(MM4 p31)
Crystal Cat Dragonbone Golem Ironwyrm Golem 18
(DR341 p36)
5 13 (Dcn p165)
(Dcn p164)
Dread Guard Necromancer Knuckles Juggernaut 18
5 13 (MM2 p132) (3.5up p34)+
(MM2 p87) (3.5up p32)+ (DR127 p88)
Glass Dragonfly Shredstorm Nimblewright 18
5 13 (MM2 p162) (3.5up p35)+
(DR341 p37) (MM3 p153)
Paper Golem Topiary Guardian Scouring Slinger 18
(DR341 p42)
5 13 (MM5 p147)
(MM3 p173) (MM3Errata)+
Salvage Rat Alchemical Golem Scouring Stanchion 18
(DR341 p38)
5 14 (MM5 p147)
(MM3 p66) (MM3Errata)+
Tin Golem Blood Golem of Hextor Slaughterstone Behemoth 18
(DR341 p43)
5 14 (MM3 p159) (MM3Errata)+
(FF p84) (3.5up p24)+
Wax Golem 5 Coral Golem Grisgol 19
(DR344 p43) (Storm p150)
14 (MM3 p76)
Wood Golem 5 Golem Swarm Blackstone Gigant
(DR341 p45) 14 (FF p21) (3.5up p24)+
20
(DR309 p28)
Clockwork Eunuch 7 Mud Golem Guardian Ship 20
(DR334 p38) (MM3 p70) 14 (DR333 p76)
Erudite Owl (MM3Errata)+
7 Mithral Golem 25
(DR341 p36) Sand Golem 14 (ELH p193) (3.5up p20)+
Fang Golem (Sand p182)
7 Stone Colossus 25
(MM4 p72) Stone Golem 14 (ELH p171) (3.5up p20)+
Fungus Golem (MM p137)
7 Flesh Colossus 29
(DR341 p41) Stone Golem, Greater 14 (ELH p172) (3.5up p20)+
Junk Golem (MM p137)
7 Adamantine Golem
(DR341 p41) Tombstone Golem 14 30
(ELH p194) (3.5up p20)+
Mercurial Spider (LM p105)
7 Iron Colossus
(DR341 p38) Tombstone Golem, Greater 14 35
(LM p105) (ELH p173) (3.5up p20)+
Scarecrow 7
(DR355 p49) Web Golem 14
Spark Guardian (MM3 p74) (MM3Errata)+
(CWar p119)
7
Shield Guardian 15
Flesh Golem (MM p223)
(MM p135)
8
Black Ice Golem 16
Maggot Golem 8 (DR324 p59)
(DR339 p58) Brain Golem
(FF p85) (3.5up p24)+
16
Gauntlet Guardian 9
(CWar p120) Brass Golem 16
Magmacore Golem 9
(MM2 p117) (3.5up p33)+
(MM5 p70)
Constructs Page 20
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Construct Modifications:
Advanced Binding (DR327 p73) – removes the chance of certain types of Constructs from going berserk.
Extra Arms (DR327 p73) – +2 arms for +25% cost.
Rudimentary Intelligence (DR327 p73) – Construct with no Intelligence gains an Intelligence score of ½ Caster level, plus the appropriate number of Feats and Skill
points.
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Alternate Forms
Wild Shape Forms
Starting at 5th level, a Druid can take the form of an animal using its Wild Shape ability. The animal’s base HD must be less than or equal to the Druid’s level. As
the Druid goes up in level, creature forms of different sizes become available.(PH p37)
Lvl 5 – Small & Medium Animals.
Lvl 8 – Large Animals.
Lvl 11 – Tiny Animals.
Lvl 12 – Tiny to Large Plant Creatures.
Lvl 15 – Huge Animals & Plant Creatures.
Lvl 16 – Small to Large Elementals.
Min Min
Name Reference Type Size HD Name Reference Type Size HD
Lvl Lvl
Albatross (Storm p165) Animal Small 1 5 Porpoise (MM p278) Animal Med. 2 5
Baboon (MM p268) Animal Med. 1 5 Sailsnake (MM4 p124) Animal Med. 3 5
Badger (MM p268) Animal Small 1 5 Sea Snake, Viper, Small (Storm p170)
3
(MM p280)+
Animal Small 1 5
Barracuda (aquatic) (Storm p166) Animal Med. 2 5
Sea Snake, Viper, (Storm p170)
Bear, Black Animal Med. 3 5 Animal Med. 2 5
(MM p269) Medium
4 (MM p280)+
Boar (MM p270) Animal Med. 3 5 Seal (Frost p165)
(Storm p167)
Animal Med. 2 5
Brixashulty (RotW p186) Animal Med. 2 5
Serval (aka “Savannah
Carcass Eater (LM p091) Animal Small 1 5 Animal Small 1 5
Wildcat”) (Sand p194)
Caribou (Frost p164) Animal Med. 2 5
Shark, Medium (aquatic)
4
(MM p279) Animal Med. 3 5
Cheetah (MM p271) Animal Med. 3 5
Snake, Constrictor (MM p279) Animal Med. 3 5
Crocodile (MM p271) Animal Med. 3 5
Snake, Viper, Small
3
(MM p280) Animal Small 1 5
Desmodu Hunting Bat (MM2 p066)
(3.5up p32)+
Animal Med. 4 5 Snake, Viper, Medium
Animal Med. 2 5
4
Min Min
Name Reference Type Size HD Name Reference Type Size HD
Lvl Lvl
Dire Bat (MM p062) Animal Large 4 8 Rat (MM p278) Animal Tiny 0.25 11
Dire Boar (MM p063) Animal Large 7 8 Raven (MM p278) Animal Tiny 0.25 11
Dire Eagle (RoS p186) Animal Large 5 8 Sea Snake, Viper, Tiny (Storm p170)
2
(MM p280)+
Animal Tiny 0.25 11
Dire Eel (aquatic) (Storm p148) Animal Large 6 8
Snake, Viper, Tiny
2
(MM p280) Animal Tiny 0.25 11
Dire Horse (MM2 p075)
(3.5up p32)+
Animal Large 8 8 Squirrel, Flying (DR327 p087) Animal Tiny 0.5 11
Dire Jackal (Sand p150) Animal Large 4 8 Weasel (MM p282) Animal Tiny 0.5 11
Dire Lion (MM p063) Animal Large 8 8 Dire Bear (MM p063) Animal Large 12 12
Dire Puma (Sand p150) Animal Large 6 8 Assassin Vine (MM p020) Plant Large 4 12
Dire Vulture (Sand p152) Animal Large 6 8 Basidirond (DR337 p048) Plant Med. 8 12
Dire Wolf (MM p065) Animal Large 6 8 Battlebriar, Lesser (aka (MM3 p014) Plant Large 12 12
Dire Wolverine (MM p066) Animal Large 5 8 “Warbound Impaler”) (MM3Errata)+
Elk (DR333 p087) Animal Large 3 8 Briarvex (MM4 p026) Plant Large 8 12
Hippopotamus (Sand p193) Animal Large 8 8 Dusanu (DR339 p054) Plant Small 3 12
Horse, Heavy (MM p273) Animal Large 3 8 Ironthorn (Sand p166) Plant Large 9 12
Horse, Light (MM p273) Animal Large 3 8 Kelp Angler (aquatic) (FF p112) Plant Large 11 12
Jagendar (DR345 p087) Animal Large 7 8 Myconid, Junior (MM2 p155) Plant Tiny 1 12
1
(3.5up p35)+
Plant Med. 3 12
Octopus, Giant (aquatic) Animal Large 8 8 Myconid, Guard (MM2 p156)
(MM p276) 4
(3.5up p35)+
Plant Med. 4 12
Rhinoceros (MM p278) Animal Large 8 8 Myconid, Circle Leader (MM2 p156)
5
(3.5up p35)+
Plant Large 5 12
Riding Bird
Animal Large 4 8 Myconid, Sovereign (MM2 p156)
(aka “Chocobo”) (DR323 p35) 6
(3.5up p35)+
Plant Large 6 12
Riding Bird, Black Needlefolk (MM2 p158)
Animal Large 4 8 Plant Med. 3 12
(aka “Black Chocobo”) (DR323 p035) (3.5up p35)+
Min Min
Name Reference Type Size HD Name Reference Type Size HD
Lvl Lvl
Dinosaur, Quetzalcoatlus (MM2 p072) Treant (MM p244) Plant Huge 7 15
(aka “Soarwing”)
(3.5up p32)+ Animal Huge 10 15
(Eb p280)+ Umbral Banyan (MotP p170)
(3.5up p28)+
Plant Huge 15 15
Dire Elk (MM2 p075)
(3.5up p32)+
Animal Huge 12 15 Yellow Musk Creeper (FF p190) Plant Huge 6 15
Dire Snake (MM2 p074)
Animal Huge 7 15 Dinosaur, Diplodocus,
(3.5up p32)+ Animal Huge 16 16
Young (DU142 p038)
Dire Tortoise (Sand p151) Animal Huge 14 15
Dinosaur, Indriothere (FF p100) Animal Huge 16 16
Elephant (MM p272) Animal Huge 11 15
Dinosaur, Triceratops (MM p061)
Elephant Seal (DR328 p084)
Animal Huge 9 15 Animal Huge 16 16
(MM p283)+ (aka “Threehorn”) (Eb p280)+
Gar, Giant (aquatic) (DR321 p060) Animal Huge 5 15 Dire Tiger (MM p065) Animal Large 16 16
Giant Banded Lizard (Sand p164) Animal Huge 10 15 Air Elemental, Small
3
(MM p096) Elemental Small 2 16
Grizzly Mastodon (MM2 p123)
Animal Huge 15 15 Air Elemental, Med.
4
(MM p096) Elemental Med. 4 16
(3.5up p34)+
Air Elemental, Large (MM p096) Elemental Large 8 16
Masher (aquatic) Animal Huge 8 15
5
(DU141 p046)
(MM3 p101)
Earth Elemental, Small (MM p097) Elemental Small 2 16
Mastodon
3
Animal Huge 15 15
(MM3Errata)+ Earth Elemental, Med. 4
(MM p097) Elemental Med. 4 16
Megatherium (FF p124) Animal Huge 13 15 Earth Elemental, Large5
(MM p097) Elemental Large 8 16
Sea Snake, Viper, Huge (Storm p170)
6
(MM p280)+
Animal Huge 6 15 Fire Elemental, Small
3
(MM p099) Elemental Small 2 16
Shark, Huge (aquatic)
6
(MM p279) Animal Huge 10 15 Fire Elemental, Med.
4
(MM p099) Elemental Med. 4 16
Snake, Constrictor, Fire Elemental, Large
5
(MM p099) Elemental Large 8 16
Animal Huge 11 15
Giant (MM p280) Water Elemental, Small 3
(MM p099) Elemental Small 2 16
Snake, Viper, Huge
6
(MM p280) Animal Huge 6 15 Water Elemental, Med. 4
(MM p099) Elemental Med. 4 16
Squid, Giant (aquatic) (MM p281) Animal Huge 12 15 Water Elemental, Large 5
(MM p099) Elemental Large 8 16
Whale, Orca (MM p283) Animal Huge 9 15 Dire Rhinoceros (FF p061) Animal Huge 17 17
Woolly Mammoth (Frost p119) Animal Huge 14 15 Dinosaur, Tyrannosaurus (MM p061) Animal Huge 18 18
Death’s Head Tree (DR339 p049) Plant Huge 10 15 (aka “Sawtooth Titan”) (Eb p280)+
Greenvice (MM2 p120) Dire Hippopotamus Animal Huge 18 18
(3.5up p34)+
Plant Huge 12 15 (Sand p149)
Night Twist (MM3 p110) Dire Polar Bear (Frost p115) Animal Large 18 18
(MM3Errata)+
Plant Large 15 15
Dire Shark (aquatic) (MM p064) Animal Huge 18 18
Octopus Tree (FF p130) Plant Huge 14 15 Oaken Defender (MM4 p106) Plant Huge 18 18
Red Sundew (MM2 p179)
(3.5up p36)+
Plant Huge 15 15 Sea Tiger (MM3 p147) Animal Huge 19 19
Saguaro Sentiel (Sand p181) Plant Huge 12 15 Dinosaur, Stegosaurus (DR318 p068) Animal Huge 20 20
Sporebat (FF p161) Plant Med. 15 15
Tendriculos (MM p241) Plant Huge 9 15
Reincarnation Forms
When reincarnated with Reincatenate(PH p270), the target looses one level, but then keeps the remaining Levels (+Base Attack Bonus, Base HP, etc.). Any previous
Racial bonuses & penalties are remove & new Racial bonuses & penalties (listed below) are applied.
All the races listed in this tabled are detailed in the Races section of this document.
Incarnation Str Dex Con d% Incarnation Str Dex Con d% Incarnation Str Dex Con d%
Bugbear +4 +2 +2 01 Goblin –2 +2 +0 39–42 Kobold –4 +2 –2 90–93
(MM p29) (MM p133) (MM p161)
Dwarf Half-Elf Lizardfolk +2 +0 +2 94
(PH p14) +0 +0 +2 02–13 (PH p18) +0 +0 +0 43–52 (MM p169)
(MM p91) (MM p102)
Orc +4 +0 +0 95–98
Elf Half-Orc (MM p203)
(PH p15) +0 +2 –2 14–25 (PH p18) +2 +0 +2 53–62
(MM p101) (MM p204) Troglodyte +0 –2 +4 99
(MM p246)
Gnoll +4 +0 +2 26 Halfling
(MM p103) (PH p19) –2 +2 +0 63–74 DM’s choice ? ? ? 00
(MM p149)
Gnome
(PH p16) –2 +0 +2 27–38 Human +0 +0 +0 75–89
(MM p131) (PH p12)
Incarnation Str Dex Con d% Incarnation Str Dex Con d% Incarnation Str Dex Con d%
Dire Rat +0 +6 +2 01–13 Dire Ape +12 +4 +4 51-59 Dire Lion +14 +4 +6 85-90
(MM p64) (MM p62) (MM p63)
Dire Weasel +4 +8 +0 14-26 Dire Dire Bear +20 +2 +4 91-96
(MM p65) Wolverine +12 +6 +8 60-68 (MM p63)
Dire Badger (MM p66) Dire Tiger
(MM p62)
+4 +6 +8 27-39 (MM p65)
+16 +4 +6 97-00
Dire Wolf +14 +4 +6 69-77
Dire Bat (MM p65)
(MM p62)
+6 +12 +6 40-50
Dire Boar +16 +0 +6 78-84
(MM p63)
Appendix
Revision History
August 19, 2003 – Initial D&D 3.5 edition release.
Contains Player’s Handbook v.3.5, Dungeon Master’s Guide v.3.5, & Monster Manual v.3.5.
Also includes Monster Manual II, Manual of the Planes, & Fiend Folio, with relevant parts of the D&D v.3.5 Accessory Update.
Absorbed Races section of the deprecated ‘Basic Index’.
March 19, 2004 – Added Complete Warrior & the Book of Exalted Deeds.
Added Dragon #309 – Dragon #313.
Added Dungeon #107.
November 12, 2004 – Added Dragon #314 & #325.
Added Eberron Campaign Setting.
Added Monster Manual 3. Change the abbreviation of Monster Manual v3.5 from “MM3.5” to “MM” to avoid confusion with “MM3”
April 1, 2004 – Added Dragon #324, #326 – #329.
Change the abbreviation of Player’s Handbook v3.5 from “PH3.5” to “PH”.
Change the abbreviation of Dungeonmaster’s Guide v3.5 from “DMG” to “DMG”.
September 7, 2005 – Added Races of Eberron & Complete Adventurer.
Added Dragon #330 – #335.
December 9, 2005 – Added Races of Stone, Races of Destiny, Races of the Wild, Unearthed Arcana, & Underdark
Added Dragon #336 – #338.
Split Races off into its own index.
April 14, 2006 – Added Libis Mortis.
Added Dragon #339 – #343.
Added Dungeon #104 – #134.
February 28, 2007 – Added Dragon #344 – #352.
Added Dungeon #135 – #144.
Added Frostburn, Sandstorm, & Stormwrack.
October 1, 2007 – Added Dragon #353 – #359.
Added Dungeon #145 – #150.
Key to Sourcebooks
PH – Player’s Handbook v.3.5 BoED – Book of Exalted Deeds
PH2 – Player’s Handbook 2 FF – Fiend Folio
DMG – Dungeon Master’s Guide v.3.5 UA – Unearthed Arcana
DMG2 – Dungeon Master’s Guide 2
Frost – Frostburn
MM – Monster Manual v.3.5
Storm – Stormwrack
MM2 – Monster Manual II
Sand – Sandstorm
MM3 – Monster Manual III
MM4 – Monster Manual IV FR – Forgotten Realms Campaign Setting
MM5 – Monster Manual V MoF – Magic of Faerûn
LoD – Lords of Darkness
CWar – Complete Warrior
RoF – Races of Faerûn
CDiv – Complete Divine
SM – Silver Marches
CArc – Complete Arcane
Und – Underdark
CAdv – Complete Adventurer
PGF – Player’s Guide to Faerûn
CSco – Complete Scoundrel
Eb – Eberron Campaign Setting
RoS – Races of Stone
PGE – Player’s Guide to Eberron
RoD – Races of Destiny
FoE – Faiths of Eberron
RotW – Races of the Wild
RoE – Races of Eberron
RoE – Races of Eberron
SoX – Secrets of Xen’drik
RotD – Races of the Dragon
5Nat – Five Nations
Dcn – Draconomicon
Dragon Magazine (with issue number)
LM – Libris Mortis DR### –
(e.g., DR343 is Dragon Magazine #343)
LoM – Lords of Madness
DU## – Dungeon Magazine (with issue number)
HotA – Fiendish Codex 1: Hoards of the Abyss
Tot9H – Fiendish Codex 2: Tyrants of the 9 Hells
Drow – Drow of the Underdark
Appendix Page 26
Dungeons & Dragons 3.5 Edition Index – Creatures October 1, 2007
Note: If a Key reference is followed by a “+”, then it is partially superseded the entry above it.
Appendix Page 27