Basic Editing: Back To Contents
Basic Editing: Back To Contents
Back to Contents
PREMIERE 5.0
Lesson 1
Basic Editing
In this lesson, you’ll create a 20-second video program about a horse training technique called
dressage. You’ll use these basic editing techniques:
• Assembling clips in the Timeline
• Using the Monitor window to trim and insert clips
• Previewing the video program
• Setting In and Out points
• Performing a ripple edit and a rolling edit
• Making a QuickTime movie
Getting started
To begin, you need to return Premiere to its default (factory) settings to eliminate any modified
preference settings that might interfere with the instructions in this lesson. For efficiency and best
performance, you’ll also copy the files onto your hard drive, and work with those copies rather than
the originals on the CD-ROM disc.
1 Make sure that Premiere is not running. If it is, choose File > Exit (Windows®) or File > Quit
(Mac OS).
2 Depending on your system, do one of the following:
• (Windows) Use the Explorer to locate the Prem50.prf file inside the folder in which you installed
Premiere and move it to another folder.
• (Mac OS) Use the Finder to locate the Adobe Premiere 5.0 Prefs file in the Preferences folder in
your System folder and move it to another folder.
To restore your previous settings when you’re finished with the lesson, exit Premiere and drag
the original preferences file back to its original location, allowing it to overwrite the existing file
when prompted.
3 Insert the Adobe Premiere CD-ROM disc 1 into your CD-ROM drive. (In Windows only, a
startup window appears on most systems if the Windows autoplay feature is enabled. When the
window appears, click the Explore this CD-ROM button.)
4 Use the Explorer (Windows) or Finder (Mac OS) to locate the 01Lesson folder in the Tutorial
folder in the Training folder. Copy the 01Lesson folder to your hard drive. You’ll need approximately
20 MB of space available on your hard drive.
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To make your clips a little easier to see in the Timeline, you’ll change the view somewhat.
10 Click the title bar of the Timeline window to make it active. Then choose Window > Timeline
Window Options. Select the medium icon size and click OK.
This time, you’ll drag a clip into the Timeline and insert it between the two clips you just added.
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3 Drag the Trot.mov clip into the Timeline, positioning it between Logo.mov and Field.mov so that
a bar icon appears between the two clips.
When you release the mouse button, the Trot.mov clip is inserted between the other two clips. Using
the same method, you can also insert a clip at the beginning of the Timeline, in front of a previously
inserted clip.
Previewing
Editing a video program requires a lot of previewing. You need to know how the video program
looks in its current version so you can make any necessary changes. Or you might make a change,
preview it, and then decide to undo the change because the video program looks better without it.
Premiere lets you preview your video program in a few different ways. For now, we’ll preview what
you’ve done so far using two simple methods: dragging the edit line and using the Play button.
2 Continue dragging the edit line across the clips in the Timeline window.
The clips appear in the Program view of the Monitor window as you drag through them.
The edit line marks the last frame of the Field.mov clip that you want to use in your project. Now
you’ll trim to this point.
2 Select the selection tool ( ) in the Timeline window, if it is not already selected, and position the
pointer on the right edge of the Field.mov clip so that it turns into a trim pointer ( ). Drag the edge
to the left until the trim pointer snaps to the edit line.
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A B C
3 To set the In point, click the In button ( ) located at the right end of the shuttle.
The In point icon appears both in the current location of the shuttle slider and in the upper left
corner of the frame displayed in the Source view.
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4 Drag the shuttle slider to find the last frame of the actual logo portion of the clip.
5 Click the Out button ( ) to set the Out point.
Note that an Apply button now appears above the Source view. This button appears after you have
edited a clip that has already been placed in the Timeline window. By clicking it, you apply the
changes you’ve made.
6 Click the Apply button.
The Logo.mov clip in the Timeline has been trimmed to the In point and Out point you set in the
Source view. Trimming this clip, however, has left a gap between it and the Trot.mov clip. You’ll now
use the track select tool, which enables you to select all clips to the right of any clip in a track. With
this tool, you’ll select the clips to the right of the Logo.mov clip and move them to close the gap.
7 Select the track select tool (
) by positioning the pointer on the range select icon ( ), pressing
and holding down the mouse button, and then dragging right to the track select icon.
8 Position the pointer anywhere on the Trot.mov clip so that it turns into the track select pointer.
Drag left until the Trot.mov clip snaps to the Logo.mov clip.
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When you release the mouse button, the selected tracks move to the left. All three clips in the
Timeline should now be edge-to-edge, with no space between them. Note that these clips are still
selected. It’s a good idea to get in the habit of deselecting clips when you are finished with a task so
that the next task doesn’t affect these selected clips.
9 Select the selection tool in the Timeline window to deselect the clips you just moved.
10 Choose File > Save to save the project.
Both clips are copied into the Source menu, and the last selected clip in the Project window,
Ride.mov, appears in the Source view.
The Insert button inserts the clip at the edit line by splitting any existing material in two; none of
the existing material is replaced. In contrast, the Overlay button places a clip at the edit line by
replacing any existing material for the duration of the clip you are placing. The insert button and
the overlay button are at the bottom of the Monitor window.
Now that you understand the concepts of inserting and overlaying clips, you’ll trim each of the clips
you dragged into the Source view and add them to the project. Let’s take a look at the clip you’re
about to trim.
1 Play the Ride.mov clip by clicking the Play button ( ) below the Source view.
You’ll be inserting Ride.mov at the beginning of the project, but first you’ll trim it to remove some
extra footage included at the end of this clip.
2 Drag the shuttle slider below the Source view to locate the point in the last half of Ride.mov
where the scene changes to an open track with a horse galloping in from the left. Display the last
frame of the first shot in this clip (at about 00:00:04:12) using the Frame Forward ( ) and Frame
Back ( ) buttons.
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3 To mark this frame as the Out point, click the Out point button ( ) below the Source view.
Now that you’ve set the new Out point for the clip, you’ll insert it at the beginning of your project.
This is a common editing decision—one you might make after deciding that the project would
work better with additional material at the beginning. First, you’ll set the insert point using the
Program view.
4 Display the first frame of the Logo.mov clip in the Program view by dragging its shuttle slider all
the way to the left.
By dragging the Program view’s shuttle slider, you positioned the edit line at the beginning of
the Timeline.
5 Click the Insert button ( ) to place the trimmed clip into the Video 1 track in the Timeline
window at the edit line position.
The trimmed Ride.mov clip is inserted at the beginning of the project. You used the Insert button
because you didn’t want to replace any existing material. Clicking the Overlay button would have
replaced some of the Logo.mov clip.
Next, you’ll overlay the Finish.mov clip over part of the Field.mov clip at the end of the project.
6 Choose Finish.mov from the Source menu.
The Finish.mov clip appears in the Source view. Before you can overlay this clip, you need to trim
about two seconds from the beginning of it.
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7 Click the current clip location (the left end of the green numeric display below the Source view)
and type 128. Then press Enter (Windows) or Return (Mac OS) on your keyboard. Premiere inter-
prets 128 as 00:00:01:28 (1 second and 28 frames).
The Source view advances to the specified time. Next, you’ll set this point as the new In point.
8 Click the In point button ( ).
Now you’ll find the point in Field.mov at which you want to overlay the Finish.mov clip.
9 Drag the shuttle slider below the Program view to find the point in Field.mov where the single
rider moving to the left starts passing between the other two riders.
10 Click the Overlay button ( ) to place the trimmed clip in the Timeline window in the
Video 1 track.
Remember that you need to make this project approximately 20 seconds long. Note that the current
duration is somewhat longer. To bring the project to 20 seconds, you’ll trim Trot.mov, a clip in
which the In point, Out point, and timing are not critical. To set the length of the project precisely,
you’ll enter the timecode of the desired end point in the Program view.
1 Click the program location (the left end of the green numeric display below the Program view)
and type 2000. Then press Enter (Windows) or Return (Mac OS) on your keyboard.
Premiere interprets 2000 as 00:00:20:00, and moves the edit line to that timecode in the Timeline.
This is where the project should end.
2 In the Timeline window, select the ripple edit tool ( ).
3 In the Timeline window, move the pointer to the right edge of the Trot.mov clip. The pointer
changes into the ripple edit pointer.
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4 Using the Timeline time ruler as a reference, note the distance Finish.mov extends past the edit
line, and drag to the left by this distance.
When you release the mouse button, all the other clips shift to the left, following the trim you just
made to the Trot.mov clip. In a ripple edit, the total duration of your project always changes. (You
may need to repeat the ripple edit a few times to make the project about 20 seconds long.)
5 If you like, you can view your change by clicking the Play button ( ) below the Program view in
the Monitor window.
6 Save the project.
A rolling edit changes two clips at once to preserve the project’s duration.
To fine-tune the last two clips, you’ll perform the rolling edit. Because you’ve already edited the
video program to exactly 20 seconds, you don’t want to change the duration with a ripple edit.
To set the new edit point, you’ll look for a visual cue in the clip. Near the middle of the Finish.mov
clip, the rider pats her horse. You’ll use the position of her hand as a reference for setting the
edit point.
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1 In the Timeline window, drag in the time ruler over the Finish.mov clip. When the rider’s left
hand is at its highest point (at about 00:00:17:14) in the Program view, stop dragging, and leave the
edit line at this point.
2 In the Timeline window, select the rolling edit tool ( ). Position the pointer over the edit point
between the Field.mov and the Finish.mov clips.
The pointer changes into the rolling edit tool.
3 Drag the pointer to the right until it snaps to the edit line, and then release the mouse button.
You’ve now performed a rolling edit on both clips, preserving the total duration.
3 Make sure QuickTime is selected for the File Type and Entire Project is selected for the Range.
4 Also make sure that the Export Video option is selected and the Export Audio option is not selected.
The default values for other settings, including those for compression, are fine for this project.
5 Click OK to close the Export Movie Settings dialog box.
6 In the Export Movie dialog box, type Dressage.mov for the name of the video program. Click
Save (Windows) or OK (Mac OS).
Premiere starts making the video program, displaying a status bar that provides an estimate for the
amount of time it will take.
7 When the video program is complete, it’s opened in the Source view of the Monitors window.
Grab some popcorn, and click the Play button to watch what you’ve just created.
Congratulations on completing the basic editing lesson!
This tutorial is excerpted from Adobe Premiere Classroom in a Book, part of the official training series for Adobe graphics and publishing software. Pub-
lished by Adobe Press, the series is available in several languages. For purchasing information, contact Macmillan Publishing at http://mcp.com or 1-800-
428-5331 in North America. Contact your local book distributor to learn whether Classroom in a Book is available in your language.
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