Liverpool Training Drills
Liverpool Training Drills
Liverpool Training Drills
08
Movement of the ball Movement of the player
Also have receiver using opposite movement to then open out and dribble forward Can also progress to play, set, play to opposite man who then plays runner Also, firmer pass in so receiver can flick the ball round the corner (Bergkamp) and run onto it
1 2
Also receiver collects ball from passer and then beats man opposite him (who closes) straight away, he then plays reverse pass back to passer who plays in front of him so he can bend his run onto the ball
A plays to E, who receives and dribbles across the area, E then plays C and presses, C uses a double touch move to beat E and then goes on to beat A in a 1v1 (passive defending)
Everyone goes at the same time, so as A plays to E, F plays to B and the same pattern is performed in the other direction, two balls used Key Points -Defender press quickly - Draw defender in before using double touch move to beat, take a touch first to allow this to happen - If defender gets there quickly you may be able to take first touch beyond him work on this - Make decision based on pressure from defender
Create space first by moving away 6-7 yards to then come and receive
A B
Strike into goal with left or right, depending which way you went to beat defender
General technical practice with pass and set included Thu 17.4.08
Movement of the ball Movement of the player
Play, set, receiver dribbles forward, turns, beats passive defender with Maradona. Then other end, def comes in
Progression 1 = Same movements but with a small goal at either end, strike at goal once you beat def. Also, drop your shoulder one way to go the other before playing ball in at start
Progression 3 = A plays B
who sets A, A plays long to C who plays B 1st time and gets it back, B then attacks and beats A to shoot
C B
One-two drill
Movement of the ball Movement of the player
4 players, one pressures, play 1-2 around pressuring player and play to other end. Then youll receive a 1-2 as other man pressures
Reverse pass / cross and moves to beat front facing 1 Tue 29.4.08
Movement of the ball Movement of the player A
G and H dribble out and play reverse pass to E and F, before moving to positions C and D E and F dribble and beat A and B with Maradona move
Two players who were behind G and F with balls now play across to A and B and the process continues in reverse
Progress to working other foot by switching positions round Progress to extending distance so that a lofted ball can be played on reverse pass / cross
Reverse pass / cross and moves to beat front facing 2 Tue 29.4.08
Movement of the ball Movement of the player A
A dribbles towards F, H dribbles towards C. They both play reverse pass to C and F
C and F dribble forward and beat the men opposite them with Maradona move. They then move with ball to end cones (positions A and H) while next two go
Progress to A and H stay in wide position after reverse pass to receive one-two from C and F before C and F beat the men opposite them with Maradona move
Reverse pass / cross and moves to beat front facing 3 Tue 29.4.08
Movement of the ball Movement of the player A
A and H dribble out and play reverse pass / cross to D and E, before becoming passive defenders
and then moving to positions D and E D and E dribble to beat A and H with Maradona move
Process starts again with next two players from positions A and H (who have ball each)
Progress to working other foot by switching positions
Reverse pass / cross and moves to beat front facing 4 Tue 29.4.08
Movement of the ball Movement of the player A
F plays to I while G plays to J. Once theyve played the pass they follow the pass to swap
positions, which means I and J dribble back towards and past F and G in order to play a reverse pass to B and C B and C dribble forward and beat I and J ( now in position F and G) with a Maradona move. I and J must get to position F and G quickly to ensure they are there to be passive defenders Once this has happened the process happens from the opposite side, with B and C (two players who were behind the original B and C with ball each) playing to I and J Progress to the same but as ball is played to I and J they must play first time reverse pass, rather than dribbling first.I and J then have to switch with F and G (or B and C) quicker and drill becomes faster
Players go at same time from either end and do two turns away from each cone. Groups of 4 work best Different turns can include -Outside hook - Inside hook - Inside hook spin with foot on ball - Drag and flick in opposite direction
General technical warm-up turns, dribble and one-two Andy Williams Movement of the ball drill
Movement of the player
-A starts by making two turns at his end before dribbling the ball towards the middle - As A dribbles the ball in, B moves from the opposite end to the nearest cone in order to receive a one-two from A - A plays one-two off B, dribbles forward and turns - A then beats B with Maradona move, while B defends passively - When A gets back to his end he turns again, before playing long pass in to the opposite end, where the process starts again
General technical play to dominate opponent setting and moving with back to defender, turning and beating 1v1 to Movement of the ball shoot A
Movement of the player
-A dribbles the ball out and plays B, who has C behind him defending passively. - B sets A and then moves wide quickly to make angle and receive pass from A (can progress this to defender follows this run so passer plays ball behind him for B to run onto) - B carries the ball forward and turns before the end of the square. He then beats C with a Maradona move and shoots (can progress to active defending) - Rotation is B to A, C to B, A to C. Can also work other side (as shown in diagram) if required
B C
-A and B play against C and D in approximately a 10x10 yard grid - One of the players (A in diagram) stands at the sideline in his own half and serves the ball out of his hands for B to header - B tries to head the ball through the end of the grid and past C and D to score.
- Arch the back to generate power - Diving header? Can generate power from legs and follow through
A
B
- As soon as C and D catch the ball they can attack, or alternatively they can head it back to try to score straight away
- You can only score from your own half
All players play in their positions (can rotate if extra of one position) to work on technical and tactical demands of their role Points = WM check away to come back and receive, WM just hit an area with the cross, CF and opposite WM get in and across front of mannequins, CM set the other onerealistic movement, FB support WM once its played, CBs aare looking to drop longer ball in behind midfield line to CF as they would in a game, wm hold your run to see if it develops and then go otherwise when it breaks down well get caught on the counter
-Opposite movement to receive -Get ball all the way round to play forward - Get there quickly but dont get too close to end man (time run)
- Progress to opening out, faking pass forward and coming inside to play forward
- Progress to touch inside to play forward - Progress to switching sides to work other foot - Progress to initial passer has to make a forward run past the receiver and either get a pass, get the ball of the end man, or recover into receivers positions if he plays into the end, if receiver takes touch inside then make overlap run - As shown in diagram, two balls go at the same time, can work two groups, etc. - Progress to one player going in as defender in a central area, then coming out to pressure, receiver has to make a decisiondefender can show outside or inside - Always follow your pass
Long passing / hitting a space and back four squeezing and dropping
Long pass is played trying to hit a space in the opposite zone where there isnt a defender, if the ball bounces in the zone you get a point. Once you receive in zone, movement from middle players is one stays out and two come in to receive and set back for ball to be played long again to opposite zone Progress to players having to squeeze out of zone when they play long with shout of squeeze and then drop back in at the right time on shout of drop. Can also progress to players switching in and out with central players during play
One-two drill
-Players just switch with the player that is on their side of the square (they work up and down on the diagram, no side to side) - Man on opposite cone closes, play onetwo with player diagonal to you, receive back and then return it to the man who you played one-two with - Opposite player closes as ball is played in and process repeats from other side of square - Switch over and work left foot after a while - Count passes over a minute to add competition and enjoyment Key Points: -Awareness of defender: either play first time if hes close or take a otuch to suck him in before playing around him - Playing with inside of foot will give more quality to the pass - Play quickly
-Two balls, players dribble in, turn away from cone and play out as quickly as they can - Can progress to balls located at bottom and side, perform a 1v1 beat on the first cone to end up outside side cone and play in to opposite end Key Points -Get body in to protect ball - Get ball into a position to pass it out as quickly as possible - Concentrate on technique and get as close to eprfection as you can - Accelerate away when appropriate
-Work one side at a time man on goal line plays into 2nd man, who plays with back to cone and takes touch to side before using a turn to turn back into space, he then passes into 3rd man. 3rd man does two quick turns and then either rolls 2nd man (passive defender) or beats him with a 1v1 move. He ends up coming inside for a shot at goal. - As soon as hes shot the opposite side go and work on their left foot only. Switch them over after a certain amount of time, maybe build competition in with number of goals 1st
Key Points -2nd man get body between ball and defender and take 1st touch to side to create space and get defender unbalanced - Hit shot as quickly as you can to take gk by surprise and to ensure defender doesnt recover - Ensure correct technique, work at game pace
1v1 Drill
- Both players on corner with ball, player in middle without ball - One corner plays in to middle man and goes out to passively defend, middle man uses a move to beat him to the corner he has vacated - Go through different techniques with them such as send left foot one way drop shoulder and go the other, double move of this, scissors, double scissors, triple scissors, Okocha, Torres, etc. Key Points: - Timing of move, not when too close or too far
- Accelerate away
- Get body between ball and recovering defender once you accelerate away
Competition - Have a competition of number of passes in a minute, look to improve score or beat opposition
Key Points: -Can you beat him yourself? Movement one way to turn the other
- Take the hit and get body in and arm out to protect
- Get faced up if you can - If you set the ball back then move wide with open body and in line with back player - Support player make correct decision to support from behind or ahead of the play - If its laid back to support player, commit defender and take it yourself or pass
Key Points: - Check away and be side on to receive, set and go - CF check away also to come and receive - Once youve set, spring to support - Zip the ball in with pace - Keep working the line quickly, discuss how it applies in game with suppoort of midfield man and creating passing lane by pulling defender out for ball into CF
- A plays to B, who has active defender C at his back - A has to try and score in one of the two goals. using turns and protecting the ball to help him score - Possible rule is that the more turns he uses, the more points he gets (e.g. 1 point for each turn) - Rotation is A goes to C, C goes to B, B goes to A
C
B
- A plays C and then runs into the middle of the two cones to defend the line - C moves towards A and beats him with a skill, you can work particular skills or let them choose - C then ends up at position A, A ends up at position C, and then B plays A and the process is repeated, this time with A moving onto his left side when beating B - Progress from passive to active defending
Key Points: -Timing of the move, not too close or too far - Accelerate away - Use different skills, develop your abilities and tool box - Shift the defender if you can, get his momentum going one way and you go the other
- A attempts to beat blue defender to cross opposite line, if he does then his team gets one point and C then goes after blue defender has recovered quickly to middle of the grid. This continues until blue defender wins the ball
- White attacker who lost the ball becomes the defender and B or D attack the white defender, same process as before is applied
- Play up to a score (e.g. 10) or for a set time
Key Points: -Timing of the move, not too close or too far - Accelerate away - Get body in once youve got half a yard - Use different skills, develop your abilities and tool box - Shift the defender if you can, get his momentum going one way and you go the other
- 2 teams compete against each other, each individual from the white team (in diagram) takes it in turns to try to ebat all three blues. Blues must defend the line only and not move off the line. 1 point is scored for each blue player they beat. - Once all the team have gone, start again from the opposite end. Repeat a set number of times before changing attackers and defenders.
Key Points: -Timing of the move, not too close or too far - Accelerate away - Get body in once youve got half a yard - Use different skills, develop your abilities and tool box - Shift the defender if you can, get his momentum going one way and you go the other - Enjoy yourself
One-two drill
- A plays across to C and follows his pass to close down - C plays a one-two off B or D to get the other side of A and then dribbles to position A.
- As soon as that is done D (who after being available for one-two should then quickly get a ball ready) plays to B and closes, for B to play a one-two off A or C
Key Points: Awareness of defender: either play first time if hes close or take a touch to suck him in before playing around him Playing with inside of foot will give more quality to the pass Play quickly Move around back of defender so you are harder to pick up and you move away from defenders momentum
Start position
Player movement
Key Points: -Awareness of defender: either play first time if hes close or take a otuch to suck him in before playing around him -Playing with inside of foot will give more quality to the pass
-Play quickly - Move around back of defender so you are harder to pick up and you move away from defenders momentum
- 3 team of 3 (or of however many), with 2 teams playing versus 1 team until that team get the ball back. Whoever gave the ball away defends - Possession game where 10 passes = 1 point and a one-two = 2 points
Key Points: - Spread out and have link man / men in middle to create space for yourself or for the link man (defender must react in one of these ways) - Creating space as a team will also create more space behind pressuring defender so we can utilise the one-two - Draw defender in and once youve passed it move / make a positive run (preferably behind defensive player) to allow possibility of onetwo - Check shoulder (especially link man), know whats around you so you can make an informed decision - Take 1st touch away from pressure - Commit someone before playing
- Whites attack two goals at one end, blues attack two goals at the other end
- Can have goals or have gates and ask them to run the ball through the gates
Key Points: - If you move towards one goal and its congested, turn and go the other way - Once youve turned accelerate / drive to create a 2v1 - Other option is to pass the ball quickly and then either support to create 2v1 or stay out if defender is close to you to allow 1v1 - If 1v1 can you be positive and go at him / beat him - Can also perform a take to transfer the play quickly - Ensure you protect ball with body when turning - If your team-mate comes into your space, you get out and move into his, interchange
- 2 teams of 3 play in a 30x20 area (or however many), with 5 small goals in four corners and centre - You can score in any goal through various methods (e.g. passing through, dribbling through, etc)
Key Points: - Awareness of space, turn / move into space - Protect ball if you cant pass or run, feel / awareness of defender so you can use trick to get out - Players support by either moving away to leave 1v1 space or by moving away to then come back and support (opposite movement)potential for one-two? - If congested, turn and go the other way -
Key Points: - 2nd player stay wide to leave 1v1 or to receive if cover defender has been attracted to ball to create 2v1 for defenders - If no cover for 1st defender (e.g. if cover defender is attracted to 2nd attacker) then attack defender as youre 1v1 without cover - 2nd player could make diagonal run behind first defender to receive or to pull cover defender across to leave space for first attacker to attack - Think about timing of dribbling move, not too close or too far - Use box of tricks to beat - If 2nd defender is attracted to 2nd attacker then a through ball in behind may be on.opposite movement from 2nd attacker in terms of coming deep to then go will help this
Key Points: - can you create a yard with a skill to then get shot off - Get shot off as soon as possible - 2nd attacker can you affect 2nd defender to create space for your teammate to shoot (e.g. diagonal run in diagram) - If teammate is in better position where he can get shot off straight away then pass it - 2nd attacker follow up for rebounds - Use skills and tricks
- Whites attack two goals at one end, blues attack two goals at the other end
- Can have goals or have gates and ask them to run the ball through the gates
Key Points: - If you move towards one goal and its congested, turn and go the other way - Once youve turned accelerate / drive to create a 2v1 - Other option is to pass the ball quickly and then either support to create 2v1 or stay out if defender is close to you to allow 1v1 - If 1v1 can you be positive and go at him / beat him - Can also perform a take to transfer the play quickly - Ensure you protect ball with body when turning - If your team-mate comes into your space, you get out and move into his, interchange
PHASE OF PLAY Start position = Server plays to FB, FB plays to WM, work alternate sides, if defence win it then hit the server with a long pass KEY POINTS 4. 5. 6. Positive straight away communicate, sprint, opposite FB tuck in Ways to get in CF pull off, CM support and slide, FB may drop off Arc run width, angle and corner flag - timing
PHASE OF PLAY Start position = Server plays to CM, work alternate sides KEY POINTS 7. Read play early - when the ball begins to be transferred to your side of the pitch, then start to get forward, if you know its being transferred away from you, tuck in Support from side or go CM faced up then tell WM inside and overlap, may get diagonal or WM will get on ball
8.
11v11
KEY POINTS 9. If WM is high and wide, underlap and get in box
Set-up = Opposition WM attacks FB and goes to play one two with CF, FB steps in to intercept
10. Nearest CM hold prevent counter and defensive balance 11. When on your side and out of back four, have an attacking mentality become a winger 12. If WM comes very deep then overlap and become WM WM get ball or diagonal
General technical work: Passing / receiving plus turning and dribbling skills drill
- Players at position A and B start with the balls, they play diagonally to position C and D accordingly and follow their pass, the balls are continually played diagonally down the line until the end players I and J, who then dribble the balls back to the start via the outside or the inside (better for increasing challenge and awareness) - Can either keep the drill to receive one side of cone and control to the other to play pass, or G you can ask players to receive side on to go in the opposite direction before performing a turn and then playing in. You may also add a dribbling move to work a yard at the cone
J H
E C
Key Points: - Awareness of what is going on around you - Accuracy in pass - Quickness of turns and move if included
D B
General technical work: Passing / receiving plus turning and dribbling - Outside players have a skills drill ball each if 12 or more,
maybe three balls if less. - Outside players dribble towards cone, turn, turn again at initial cone, perform a 1v1 skill to work a yard to play in to middle man - Middle man receives and plays ball out to next outside player - Always follow your pass - For passing and receiving only just remove outside cones and extend distance of inner cones from centre cones
Key Points: - Only need a yard to play in - Middle men open body and check shoulders - 1st touch take you in direction you want to go - Head up out of turn - Zip the pass in - Communicate
General technical work: Passing / receiving plus turning, dribbling and onetwo skills drill
- A and D start with a ball each and both go at the same
time
- A and D play B and C at the same time, B and C then set and spin (to the right in diagram) for A and D to play longer pass to C and B respectively - B and C use various combinations (receive on back foot, get hold move inside and turn, get hold move back and turn, etc) to get faced up and attack mannequin - B and C play one-two around mannequin (or can beat 1v1) and move to A and Ds position, with A and D moving into B and Cs start position - Change sides of mannequin and work other foot - Could potentially progress to passive defender instead of mannequin and making decisions based on defenders position
Key Points: - Once youve set, move wide quickly so you can see the ball and whats ahead of you (check shoulder), too straight and you wont know whats behind - Zip the ball in, how quickly can we play, set, play.this will also help receiving on back foot or stop defender nicking in front - When to face forward immediately? When to protect and use a skill to turn? - Importance of being able to receive on front and back foot with both feet - Get body in big and long, distance between ball and defender - Once faced up, be positive, quick and aggressive to attack mannequin - End man be alert for one-two and give a good angle, maybe shorten distance? Opposite movement?
Dribbling warm-up
Movement of the ball Movement of the player
Players go at same time from either end and perform 1v1 / Maradona moves to beat mannequin. Groups of 4 work best Can either pass into end or dribble (players on end also with ball for latter) Different moves can include - Fake step one way to go the other (outside line of ball)
- Double fake step one way to go the other (outside line of ball)
- Scissors (outside line of ball) - Double scissors (quick) - Torres (approach to side) - Okocha (touch with outside of foot after if good) - Move ball one way with inside to then go outside (weight on front leg)
Players go at same time from either end and perform 2 turns, 1 half way to mannequin and 1 close to end cone, before using 1v1 / Maradona moves to beat mannequin. Groups of 4 work best Can either pass into end or dribble (players on end also with ball for latter) Different moves can include - Fake step one way to go the other (outside line of ball) - Double fake step one way to go the other (outside line of ball) - Scissors (outside line of ball) - Double scissors (quick) - Torres (approach to side) - Okocha (touch with outside of foot after if good) - Move ball one way with inside to then go outside (weight on front leg) Turns can include -Inside hook - Inside hook foot on ball - Outside hook - Cruyff - Cruyff (foot on ball)
D A
- A plays B, who sets back to A, who chips ball over B to C - C dribbles up line and uses a coerver turn to beat B, who has pressured - C moves across grid and is pressured by A, so C uses another turn to move away from A - C then beats D with a 1v1 / Maradona skill - Change sides so both feet are worked
Key Points: -Timing of the move, not too close or too far - Accelerate away - Use different skills, develop your abilities and tool box
- 4 outside players keep the ball from inside player - 1 touch only - Outside players cant come into grid, inside player cant come out
Key Points: -Constant support, keep moving to provide angles for pass
- A plays to F while D plays to C - F beats E and then D with 1v1 / Maradona moves, while C does the same to B and A - Rotation is then A to B, B to C, C to A and it mirrors this in the other grid - Progress from passive to active defending line to active defending
Key Points: -
- Shift the defender if you can, get his momentum going one way and you go the other
- Get body weight outside the line of the ball so you can drive off for certain moves
Drill 1: Transferring play / playing forward -1 plays to 2, who opens out and plays to 3. 3 then plays to 4, who opens out and plays back to position number 1. - 5 to a group, everyone follows their pass. - Add on a turn or two turns at either end for turning work as well - Always change direction and work other foot Coaching Points -Receive on the back foot.pass needs to be played to back foot of the receiver. - Open out your body to receive and 1st touch out of feet. - Make an angle to receive the ball, opposite movement.
40 yds Progressions 2. Receiver sets back to passer, who passes in to the end Coaching Points -Get nice and wide to create passing lane - Set is not a pass, musta llow him to play first time - Body shape side on, in case you need to open out or protect - Once youve set, go straight away as forward player needs quick support 3. Receiver takes first touch inside, to play off front foot Coaching Points -Ball needs to travel slightly forward and inside defender, about 3-5 yards inside to take him out the game - Play off outside of foot to develop that pass
- Check your shoulder - Transfer the ball quickly 4. Slow pass in and a sweep pass is used to add pace Coaching Points -If ball is travelling slow and we need to transfer it quickly what do we do?.....add pace with laces - Get around the ball so you can strike it effectively, move out and then round ball - Zip the ball with pace, we want to transfer quickly so defender doesnt recover
Drill 2: Transferring play / playing forward -Players on outside with balls, players on inside without. - Players on inside move to receive a pass from an outside player, they then transfer the ball to an outside player on the 40 yds opposite side of the grid. Coaching Points -Guided discovery, let the players do it and use questions to facilitate / empower - What worked best for you? How can you be better? Tell me about the practice, can you adapt the practice to help your learning?, what do you need to do to transfer the play quickly?
Drill 3: Transferring play in a back / midfield four -Ball is transferred from position 1 to 8 in sequence, before being returned to position 1. Another ball is also started at position 5. Add another ball to add intensity to the practice. - Everyone follows their pass Coaching Points - Receive on the back foot.pass needs to be played to back foot of the receiver. - Open out your body to receive and 1st touch out of feet. Make an angle to receive the ball, opposite movement. - Check your shoulder - Transfer the ball quickly
Coaching Points
- Opposite movement to receive from both middle men, one long to short, other wide to arc run inside - Player to receive set should bend run to give better angle for striking ball to end - Receiver should be side on so he can set, protect, or open out - Set the ball back and take the pace off itits not a pass - Once youve set, give quick support to end man - Progress to once you have set, bend run across the line of the next pass and look over shoulder for ball.then golden rule is to recover quickly to get the next one - Quick play - Communication Progressions -Play across to another group located parallel to this group
Attacking combinations play, set, play - Ball is started at position 1 and played to position 2, who sets for player from position 1 to play across to position 3. The player from position 2 makes a run after his set to receive a set from the player at position 3. He then plays across to position 4 and the process is continued. - Everyone follows their first pass. Coaching Points
Playing through the lines -Light blues play against dark blues. Object is to eventually become adept at playing the ball through the lines. For example, dark blues in the diagram have played through the line of the three light blue players. Progressions - Pass and move in 3s, 2 touch
- 1 ball per team, everyone touch the ball and then transfer it through to your team-mates. No interceptions or scoring - 1 ball per team, no interceptions, score through a 1st time pass - 1 ball per team, interceptions allowed, scoring applies
40 yds
Coaching Points
-Play through or down the side of the defensive line - Be aware of possible pass and prepare your body - Anticipate receiving, create angles and communicate - The set needs to help him make the pass
30 yds
Midfield support play - Play two small-sided teams (around 4v4 to 6v6) in a 40 x 20 to 40 x 30 area, add floaters if you would like to. One attacker and one defender are in the area outside the smaller grid - The teams must make 2-10 passes (adapt to suit), before playing the ball in to the forward. Once the ball goes in one player from the same team is allowed into the grid to support. Coaching Points
-What worked best for you? How can you be better? Tell me about the practice, can you adapt the practice to help your learning?, what do you need to do to switch the play quickly? Command / Q and A Coaching Points -If congested come out the other side through turning and passing or turning and driving yourself -Spread out so you create space for yourself or the link man - Options are to play long if we can or through the link player - Link player provide good angle so you can see ball and playcheck shoulder - As ball is transferred players should start to read switch
Give the players the following situation and lets work out the answers as we go along: Team 1: You are 2-0 down with 30 mins to go of the cup final. The opposition have just had a man sent off. Your objective is to send the game into extra time at least. Team 2: You are 2-0 up with 30 mins to go of the cup final, but have just had a man sent off. Your objective is to win the game. See how the game develops and perhaps add other twists (e.g. another player is sent off). Stop the game to discuss.
- Give the two teams the instructions to the left - Let them work out how theyre going to play and then let them play! - Stop the game for discussions Coaching Points -Guided discovery, let the players do it and use questions to facilitate / empower - What worked best for you?, How can you be better?, Tell me about the game, what do you need to do to win the game?, what formation do you want to play and why?, how will you play when you have the ball?, how will you play when defending?, is it working?
IMPROVING RECEIVING SKILLS, QUICK PASSING, COMMUNICATION AND MOVEMENT OFF THE BALL PRACTICE 1:
X2 CHECKS OFF X5 AND RECEIVES PASS OFF X1. X1 FOLLOWS HIS PASS X2 PLAYS FIRST TIME TO X3 MOVE ROUND IN A CLOCKWISE DIRECTION AFTER YOU HAVE PLAYED THE BALL.
COACHING POINTS: GOOD COMMUNICATION X2 PUSHES OFF THE DEFENDER X5 + PLAYS FIRST TIME BALL X3 TIMES RUN AND DRIBBLES WITH ACCELERATION PLAYERS MUST BE ON THEIR TOES, GET IN LINE WITH THE BALL AND REACT TO THE PASS.
DATE
DATE
PRACTICE 2:
COACHING POINTS: GOOD COMMUNICATION X2 PLAYS FIRST TIME BALL X3 TIMES RUN AND DRIBBLES WITH ACCELERATION PLAYERS MUST BE ON THEIR TOES, GET IN LINE WITH THE BALL
DATE
PRACTICE 3:
X2 CHECKS OFF X5 AND RECEIVES PASS OFF X1.
COACHING POINTS: GOOD COMMUNICATION X2 PLAYS FIRST TIME BALL X3 TIMES RUN AND DRIBBLES WITH ACCELERATION
DATE
PROGRESSION-PRACTICE 4
X2 CHECKS OFF
AND RECEIVES
PASS OFF X1. X1 FOLLOWS HIS PASS X2 PLAYS FIRST TIME TO X1 MOVE ROUND IN A CLOCKWISE DIRECTION AFTER YOU HAVE PLAYED THE BALL.
DATE
PROGRESSION-PRACTICE 5
X2 CHECKS OFF
AND RECEIVES
PASS OFF X1. X1 FOLLOWS HIS PASS X2 RECEIVES THE BALL ON INSIDE/OUTSIDE OF THE BOOT AND PLAYS INTO X3 WHO PLAYS INTO X5 MOVE ROUND IN A CLOCKWISE DIRECTION AFTER YOU HAVE PLAYED THE BALL.
COACHING POINTS:
GOOD COMMUNICATION
PLAYERS MUST BE ON THEIR TOES, GET IN LINE WITH THE BALL AND REACT TO THE PASS.
DATE
PROGRESSION-PRACTICE 6
X2 CHECKS OFF
AND RECEIVES
PASS OFF X1. X1 FOLLOWS HIS PASS X2 PLAYS RECEIVES ON INSIDE/ OUTSIDE AND PLAYS TO X3/X6 X3 PLAYS FIRST TIME BALL IN TO X6 WHO PLAYS TO X5 MOVE ROUND IN A CLOCKWISE DIRECTION AFTER YOU HAVE PLAYED THE BALL.
COACHING POINTS:
GOOD COMMUNICATION
PLAYERS MUST BE ON THEIR TOES, GET IN LINE WITH THE BALL AND REACT TO THE PASS.
DATE
IMPROVING CARDIO-RESPIRATORY FITNESS ENSURING THAT PLAYERS DEVELOP THIS ASPECT OF FITNESS USING THE BALL
10
1 12 13 14 15
11
COACHING POINTS 1) RECEIVE BALL ON THE BACK FOOT 2) PASS THE BALL WITH SPEED AND PRECISION 3) PLAYERS ON THE CONE, BE ALERT AND ONLY USE TWO TOUCHES 4) COMMUNICATE-FEET,TURN!
DATE
DATE
3 2
1
4 5
11
9 8
10
6 7
12 13
6 PLAYS BACK TO 4 WHO SPINS OFF AND PLAYS A FIRST TIME BALL FOR 6 TO RUN ON TO AND SHOOT
VERY IMPORTANT THAT 4 TIMES HIS RUN SO THAT HE IS MOVING TOWARDS THE PASS OF 6.
DATE DATE
2 3
6 7
DATE
Attacking combinations
Coaching points 4 manakins used on the edge of the 18 yrd box. Coach feeds to left and right side. As soon as the full back receives the ball he plays to wide player who moves off manakin and gets on the line. Attacker moves off manakin to receive the ball. Strikers must zig-zag into the box to nr post,far post and late run into the back of the box. Vary the combinations
DATE
manakin
Attacking combinations
6 7 8
9 10 11
DATE
manakin
Attacking combinations
6 7 8
9 10 11
DATE
manakin
Attacking combinations
4 5
6 7 8
9 10 11
DATE
12 7
1) 7 plays to 8 who receives on the back foot. He plays to 11. Everyone follows their pass.7 will then be in the square. 6 passes to 7 who then plays on to 10.
2)
Variations. 8 checks outside the box and recieves on an angle and play in to 11.
7 plays to 8 who sets moves out the way and 7 plays to 11.
3)
4)
7 plays to 8 who sets.and moves out of the way. 7 plays to 11. 11 plays 1-2 with 8.
10
11
13
DATE
2 1 6
4
5
DATE
2 1 6
4
5
DATE
12
1)10 plays to 8 who turns to face forward and disguises a reverse pass in to 11.11 plays to front man (6) and everyone follows the pass 2) 8 turns using inside around the corner 3) 8 turns with outside of boot
5 8
10
11
13
DATE
12 7
1) 7 plays to 5 who breaks out from the middle receives on the back foot and passes/dribbles to 10 Variations: 7 plays to 5 who receives out wide. 5 sets and makes a run fwd and receives and passes into 10.
2)
5 8
3)
7 plays straight to five who turns with the outside of the boot and plays into 10.(Same again but use the inside.
4) communicationfeet, set, play.
10
11 DATE
4)
12 7
1) 7 plays to 5 who breaks out from the middle receives on the back foot and passes/dribbles to 10 10 plays to 8 who plays into 7 who then turns and shoots Variations: 7 can set 8 who can shoot 7 can set 8 and pull wide. 8 thn slides the ball through.
2)
5 8
3) 4)
10
11 DATE
2)
10
11
DATE
Train Tracks-warm-up
1)Ball each. 2) Boys dribble the ball from cone to cone on the diagonals. 3) Coach calls diagonal or straight 4)Get 1 on 1 in a grid and shield the ball 2 5) On diagonals step overs
DATE
8 7 6 17 18
14
11 dribbles for 5 yds and then plays into 7.7 plays 1-2 with 11 and plays into 6. 6 plays to 10, 10 plays back and then plays into 11
16
15
12
10
11 DATE9
9
9
DATE
2 8 6 7
2)
3)
4)
5)
DATE
6 5
3 4
DATE
Skills Circuits
Station 1 -
Station 2 0
F Station 3 O F
Station 5 F
DATE:
Possession warm-up
20
6 7 2 8 1 4 5
2 v 2 inside the square the players on the outside can not go inside the grid and must pass it back to the players who have passed them the ball. 10 passes scores one goal. (rotate so players on the outside go inside. Progression: 4 v 4 with 8 players on the outside 20 x 40 area.
3
20
4v4 T
Progression: 4 v 4 inside the 20 x 40 area. The players can you the xs on the outside for a wall pass and score by getting the ball from 1 Target man to the other. Condition to three touches.
DATE
6v6
DATE
6v6
The team can score by passing the ball through the goal to their teammate. Finish with a challenge-The first team to score through all four goals win Coaching Points-look to switch play and move across with your team
DATE
GK
7V7
GK
3 PASSES AND THEN CHIP INTO GK HANDS TO SCORE A POINT. FOCUS ON QUICK PLAY AND FORWARD PLAY
DATE
DEFENDING 1V1 MOVEMENT AND 2V2 SUPPORT AND COVER X X PLAYS TO A -ATTACKER.ON HIS FIRST TOUCH D MUST CLOSE DOWN USING CURVED RUN. COACH DEFENSIVE POINTS PROGRESSION: 2 V2. XS CAN JOIN IN. NEAREST MAN GOES TO THE BALL ETC. COMMUNICATION. SHOW INSIDE ETC.
DATE
Only two of the feeders on the outside have a ball The players pair up eg 4 & 8. 4 shows for the ball-it misses him out and goes to 8 who sets back to 4. 4 then plays into a spare man on the outside. Prog: 8 volleys to the side with inside or outside of foot, or chests on. Progression. The feeder (11) throw the ball down the line to their right 9 sprints for the ball and 11 shouts turn and feet.
5 4 8 9
10
11
DATE:
POSSESSION
20 yds
4v4 When lose possession Change grids and defend 4 players Passing around 1 and two touches
15 yds
15 yds
1 PASSES TO 2 WHO SETS. 1 PLAYS TO 3. 3 TAKES A TOUCH PLAYS TO 4 WHO SETS BACK AND 3 STRIKES 4 JOINS BACK OF THE QUEUE BEHIND THE GOAL 5 PLAYS TO 6 ETC .ALL ROTATE. PROGRESS USING VARIATIONS
X1
X2 Y2 Y3 02
Y1 O4
O3
X1 & X2 DEFEND
Y1,Y2 & Y3 ATTACK 01,2,3,& 4 PASS RECEIVE, OVERLAP & CROSS.CHANGE SIDES AND VARY CROSSES
01
Possession
x
Y
4 v 4 inside the square the players on the outside can not go inside the grid UNLESS THE BALL HAS BEEN PASSED TO THEM. Players on the outside can not pass to each other 10 passes scores one goal. Start with 30 x 30 and reduce to 20 x 20.
Progression: 4 v 4 inside the 20 x 40 area. The players can you the xs on the outside for a wall pass and score by getting the ball from 1 Target man to the other. Condition to three touches.
DATE
Y1 X2
Y3 X4
Y5 X6
X1
Y2
X3 Y4
X5
Y6
Key Points: - Passing awareness, have something in your mind before you receive - Encourage give and go, maybe one two? - Transition from attacking to defending must be quick - Communicate - Use skill set in relevant places
1v1 Defending
- Play 2v2 in roughly a 20 x 20 yard area, 2 small goals for attackers to score in, 5 gos and hten swap attackers with defenders Key Points: - 1st man close as quickly as possible, then slow run at end - Show him one way / arc run, generally show him inside and make sure he goes that way / dont change body shape - Get in surf board position balanced and ready to make a tackle or turn quickly if ball is played past you (maybe take front leg round quickly?) - Tackle with leading leg stab t ball so you dont lose balance and can recover from tackle - Fake tackle to be proactive and force a mistake - Gobble up the ground if attacker is delaying / slows down
2v2 Defending
- Play 2v2 in roughly a 20 x 20 yard area, 2 small goals for attackers to score in, 5 gos and hten swap attackers with defenders Key Points: - 1st man close as quickly as possible - Show him one way / arc run, generally show him inside - 2nd man cover so they cant get split and yet still be able to get to other attacker on his touch
- Sometimes first man will show outside, 2nd man should adjust his position accordingly and come over further on the cover
- 2nd man adjust your position e.g. deeper or higher, so you can see and be close enough to 2nd attacker if he moves forwards or backwards - 1st defender gobble up the ground - 2nd man communicate, press show inside and encourage win it
Play 3v3 in roughly a 30 x 30 yard area, 3 small goals for attackers to score in, 5 gos and then swap attackers with defenders Key Points: - 1st man close as quickly as possible - Show him one way / arc run, generally show him inside - 2nd man cover so they cant get split and yet still be able to get to other attacker on his touch - Sometimes first man will show outside, 2nd man should adjust his position accordingly and come over further on the cover - 2nd man adjust your position e.g. deeper or higher, so you can see and be close enough to 2nd attacker if he moves forwards or backwards - 1st defender gobble up the ground - 2nd man communicate, press show inside and encourage win it
3v3 Defending
- 3rd man come round on the cover to stop forward pass but be able to get to 3rd attacker on his touch
- When ball is with middle attacker shape is a triangle, 1 pressure and 2 tick in
Key Points: - 2 deep players look to slide across, stay deep and get on the ball / dictate the play.get it back from wide men and receive with open body - One of the top players come deep, one stay up - Deep player receive at an angle and move the ball quickly / link the play or can you get faced up? - Wide men tuck in when ball is on opposite side of pitch and then get wide as ball is transferred - Wide men be positive and get at their defenders when 1v1, particularly when ball has just been transferred and theres no cover - If space in front of you then attack it - Move the ball quickly
POSSESSION
- Play 4v4v4 in a 30x30 to 40x40, one team defend so its 8 v 4, when the defending team win it they put their hand on the ball and then play, team who gave it away defend - Can condition the players to having to change their touch as they receive (e.g. dont just control in front of you, change the angle) - Can also condition to having to change touch and then travel with the ball Key Points: - Need to get better at looking after the ball yourself when required, encourage the players to travel, protect and beat defenders with their pace before passing - Make the area as big as possible, right to the line, and then have one or two in middle to play through - If 4 in middle are very close can you go long to other side of grid? If they are far away then pass it to a closer player to keep ball and to suck them in -
- Normal game with condition that you must play out to both floaters before you can score. Only floaters allowed in the channels -Floaters have two touches only - Change floaters at set time intervals - Progress to taking floaters out and normal game but still encouraging switch of play Key Points: - Defenders drop off to get the ball and transfer play, also create space for CM - CMs opposite movement to get on the ball, go forward to check back and receive - Get the ball wide early, that is the aim so do it quickly - Check shoulder before receiving - CM choose whether to protect with body as you turn out or be faced up, if faced up then may be able to play CF, depends on pressuring defender
PHASE OF PLAY Start position = GK starts with ball 3 small goals are placed slightly beyond this text box for whites to attack KEY POINTS 2 defenders split wide CM be in a position to receive at an angle while allowing ball into front man, protect with body or open out depending on pressure WM push on to check back or support CF CF push on and play on shoulder of defender looking for balls to be slid in either side or over the top GK distribution = 1st option is CBs, WMs 2nd option if CBs are marked by CFs (go away and check back so GK can drop it in to you, 3rd option is CM if hes free, 4th option is CFs feet with a throw if possible When CBs have ball, WM push on to check back and receive or face up if possible If WM comes inside and off line then CM must show so we can switch play or CF show to allow ball in When receiving from CBs. CM can play 1st time to WM if WM has checked back to give an angle for 1st time pass in or use tough skill (top players only!) of taking 1st touch back and slightly inside to open up the pass forward (or round the corner) When CM comes deep at angle and I smarked this allows ball into CF, as soon as that is played CM must then sprint to support GK act as sweeper, shout for the balla nd get it off back players to switch play
The 2nd striker / one coming deep to play in the hole Phase of Play
PHASE OF PLAY Start position = Coach or white def starts with ball 3 small goals are placed slightly beyond this text box for blues to attack. Area is pitch width x 60 yards. KEY POINTS Start real, 2 CFs push away, 2WM get wide and push on, CM come deep at an angle. Defensive team be compact + stop forward on e Can one of the CFs take his man away and then check back into space..1st thought should be can I get turned? as CM plays it Once hes turned, the other CF can make a run into the space hes left to leave a 1v1, allowing the deep CF to attack the spa ce Once he gets turned the wide men can get forward / threaten in behind as he can now play forward If deep CF is half turned, can he play round the corner with outside of foot.playing to other CF and then following pass t o support 2nd CF Sometimes can we play into 2nd CF who is then 1v1.if 1v1 be positive and has he got a trick to beat defender If deep CF cant turn, he may have to hold, set and spin out..one option is to move towards other CF who can then make a mov e into his space Two WM must push on to then check back when CM has the ball.can they then get faced up and be positive