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Autoexec - CFG File For Counter-Strike: Source

This document contains configuration settings for Counter-Strike: Source. It begins with user command settings like crosshair settings and graphics settings. Then it covers HUD, networking, and material settings. The document provides comments for many settings to indicate what they control in the game.
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
381 views

Autoexec - CFG File For Counter-Strike: Source

This document contains configuration settings for Counter-Strike: Source. It begins with user command settings like crosshair settings and graphics settings. Then it covers HUD, networking, and material settings. The document provides comments for many settings to indicate what they control in the game.
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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//Official Netcode CS:S CFG - Updated 7/18/2011

//Thanks to mascot
//==================================================
//* User Commands *\\
//==================================================
//Since this is for Netcode, I am leaving most of the commands disabled, so you
can use your own preference commands, just take out // if you want to use my com
mands.
cl_crosshairalpha
"9999"
// _adjusts opacity of crosshair_//
cl_crosshaircolor
"5"
// _adjusts color of crosshair (5 for c
ustom colors)_//
cl_crosshaircolor_b
"255"
// _changes blue for custom colors_
//
cl_crosshaircolor_g
"0"
// _changes green for custom colors_/
/
cl_crosshaircolor_r
"255"
// _changes red for custom colors_/
/
cl_crosshairusealpha
"1"
// _turns on opacity (0 - 1)_//
cl_crosshairscale
"0"
// _adjusts crosshairscale_//
cl_crosshairsize
"4"
// _adjust crosshair size (only if legacy
is off)_//
cl_crosshairthickness
"1"
// _adjust thickness of crosshair (o
nly if legacy is off)_//
cl_dynamiccrosshair
"0"
// _adjusts how the crosshair opperat
es_//
cl_legacy_crosshair_scale
"0"
// _uses old-style crosshair scale_
//
cl_ragdoll_physics_enable
"0"
// _determines ragdoll effect_//
fps_max
"0"
// _caps FPS (keep 0 for smoothest gameplay)_
//
mat_picmip
"2"
// _determines game quality (-1 - 2)_//
net_graph
"1"
// _enables net_graph (mandatory)_//
net_graphpos
"2"
// _determines which side to display net
_graph (0-3)_//
cl_showfps
"1"
// _shows FPS in upper right corner_//
r_lod
"2"
// _determines level of detail of models (1 - 2)_//
r_rootlod
"2"
// _base LOD in memory (-1 - 2)_//
r_3dsky
"0"
// _disables 3D Sky (trees, mini map, etc) (0
- 1)_//
hud_centerid
"1"
// _determines where enemy name shows on
screen_//
hud_fastswitch
"1"
// _faster weapon switching (0 - 1)_//
mat_monitorgamma
"1.6"
// _adjust in-game brightness_//
mat_monitorgamma_tv_enabled
"1"
// _makes your game super bright_
//
mat_motion_blur_enabled
"0"
// _disables motion blur_//
cl_righthand
"0"
cl_allowdownload
"0"
cl_allowupload
"0"
cl_wpn_sway_interp
"0"

//==================================================
//* HUD Commands *\\

//==================================================
cl_scoreboard_clan_ct_color_red
"20"
cl_scoreboard_clan_ct_color_green
"134"
cl_scoreboard_clan_ct_color_blue
"255"
cl_scoreboard_clan_t_color_red
"233"
cl_scoreboard_clan_t_color_green
"22"
cl_scoreboard_clan_t_color_blue
"22"
cl_scoreboard_ct_color_red
"20"
cl_scoreboard_ct_color_green
"134"
cl_scoreboard_ct_color_blue
"255"
cl_scoreboard_t_color_red
"233"
cl_scoreboard_t_color_green
"22"
cl_scoreboard_t_color_blue
"22"
con_enable
"1"
jpeg_quality
"100"
overview_health
"1"
overview_names
"1"
overview_preferred_mode
"1"
overview_tracks
"0"
//==================================================
//* Spiderwebs Commands *\\
//==================================================
cl_cmdrate
cl_downloadfilter
cl_interp
cl_interp_all
cl_interp_npcs
cl_interp_ratio
cl_lagcompensation
cl_pred_optimize
cl_predict
cl_predictweapons
cl_resend
cl_smooth
cl_smoothtime
cl_timeout
cl_updaterate
rate

"66"
"nosounds"
// _keep at 0 to always get lowest interp_//
"0"
"0"
"1"
"1"
"2"
"1"
"1"
"6"
"0"
"0"
"13371337"
"66"
"1000000"
"0"

//==================================================
//* Client Commands *\\
//==================================================
cl_observercrosshair
cl_scalecrosshair
cl_c4progressbar
cl_autohelp
cl_autowepswitch
cl_radar_locked
cl_radaralpha
cl_radartype
cl_c4dynamiclight

"1"
"1"
"1"
"0"
"0"
"0"
"250"
"1"
"1"

cl_detail_avoid_force
cl_detail_avoid_radius
cl_detail_avoid_recover_speed
cl_detail_max_sway
cl_drawmonitors
cl_ejectbrass
cl_forcepreload
cl_logofile
cl_rumblescale
cl_interp_threadmodeticks
cl_disablefreezecam
cl_nowinpanel
cl_show_achievement_popups
cl_clearhinthistory
cl_detaildist
cl_detailfade
cl_debugrumble
cl_playerspraydisable
cl_showhelp
cl_threaded_bone_setup
cl_threaded_client_leaf_system

"0"
"0"
"0"
"0"
"0"
"0"
"1"
"0"
"0"
"0"
"1"
"1"
"0"
"1"
"0"
"0"
"0"
"1"
"0"
"0"
"0"

//==================================================
//* Material Commands *\\
//==================================================
mat_autoexposure_max
"0"
mat_autoexposure_min
"0"
mat_bloomscale
"0"
mat_bufferprimitives
"1"
mat_bumpmap
"0"
mat_clipz
"1"
mat_colorcorrection
"0"
mat_compressedtextures
"1"
mat_debug_postprocessing_effects
"0"
mat_debugdepthmode
"0"
mat_debugdepthval
"128"
mat_debugdepthvalmax
"256"
mat_disable_bloom
"1"
mat_disable_fancy_blending
"1"
mat_disable_lightwarp
"1"
mat_disable_ps_patch
"1"
mat_envmapsize
"0"
mat_envmaptgasize
"0"
mat_fastspe

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