ImagineFX 2014-01
ImagineFX 2014-01
RISING STARS
OVER 8 HOURS OF VIDEO TUITION 148 CUSTOM PHOTOSHOP BRUSHES
HOW TO
NEW SERIES
MATTE PAINTING IN PHOTOSHOP CROWD SCENES IN SILHOUETTE USE COLOUR IN SUBTLE TONES
WorldMags.net
WorldMags.net
to art in ascendence
Dont laugh, but it was only relatively recently that I realised people actually read this bit. I just assumed that youd leap straight into the glorious innards of the mag: the art. Please turn to page 39 immediately to see the 11 astonishing artists weve chosen as our Rising Stars of 2013. Its much better than reading this. If youre still here, there might be a few of you who didnt submit your art to this years contest. Was it for fear of rejection? If youve had your fingers burned when previously showing your art, turn to page 16 where youll find kindred spirits who share their rejection stories and reveal how they overcame the hurt that it brings. It happens to the best of the best, so dont be disheartened. The voyeur in me always looks forward to our Artist in Residence feature. I love a guilt-free snoop around peoples art spaces to see what tools and art books theyve chosen, or to discover what paintings fill their studio. But this issues featured artist Tom Kidd takes the prize for best open-mouthed gawping ever (by me, I might add). I warn those prone to jealousy to avert their green eyes from page 22. To further fuel my addiction to nosiness, Ive created another feature where I get to look at people and art. Yes! If youre part of a traditional art group (whether it be a school or college class, or a get-together in a bar) who meet to create art, take a look at Creative Space on page 104. If you think we should feature you, then please get in touch. Just try not to make me gawp too much
Contact us
Email: [email protected] Tel: +44 (0) 1225 442244 Art submissions: [email protected] Web: www.imaginefx.com @imaginefx www.facebook.com/imaginefx
Subscription queries
UK, Europe and rest of the world Web: www.myfavouritemagazines.co.uk Email: [email protected] US and Canada Phone (toll-free): 1-800 428 3003 Web: www.imsnews.com/imaginefx
WorldMags.net
Now you read the digital version of ImagineFX on a range of devices! Find out more on page 28
Contents
FXPos
39
8 Reader FXPos This months artwork includes a female warrior from hell, a sci- heist, a Norse god and a massive monkey!
ImagineNation
16 News 26 Letters 30 Artist Q&A An angry giant, silhouettes, a damaged wall, improvisation, characters, tension and more.
Features
16 Beat rejection Everyone has their art rejected even the great artists. The key is to use critical feedback to improve your work. 39 The winners! Rising Stars 2013 After an enjoyable trawl through some amazing entries from artists around the world, we proudly announce 2013s Rising Star winners. 54 Sketchbook We take a look at the doodles of artist Kim Jung Gi, whose timelapse videos have become a YouTube sensation.
31
John Petersen brings the best of comic style into the land of illustration, spicing it way up
Rising Stars judge Jon Schindehette Q&A: subtle colours
54
33
35
58 Studio profile With artists from all over the world, Taiwans LikStudios has a democratic ethos and a determination to succeed. 90 92 94 96 3 6 28 74 87
Reviews
Hardware Software Books Training Editors letter Resources Subscribe today Back issues Next month
Q&A: bubbles
Q&A: characters
16
22
37
Regulars
Beat rejection
January 2014
WorldMags.net
Workshops
Advice and techniques from pro artists
64 Let your artistic voice be heard Jennifer Healy is inspired by her surroundings. 68 Generate ideas out of chaos Angela Otto ignores composition conventions. 70 Get to grips with matte painting Create quick environments, says Rasmus Berggreen. 75 Apply comic sound effects PJ Holden adds bangs and crashes to his comic art. 76 Discover your visual signature Rafael Sarmento channels his inner art mythology. 80 Portray a warrior in mid-flight Alex Chaudret concepts an armoured scout character. 82 Travel back to a lost world Simon Dominic brings an old concept back to life.
over the page for DOWNLOAD RESOURCES Turn this issues art assets
64
104
114
Urban Sketchers
112
NEW SECTION
Turn to page 99 for more
106
Figure shading Rebecca Guay
Frog portrait
WorldMags.net
January 2014
Resources
WorldMags.net
Getting your hands on all of this issues essential resources is now easier than ever. Just go to our new dedicated web page at http://ifxm.ag/ste104llar
Resources
OVER 8 HOURS of worksho
p an Q&A video to d watch and learn from!
COVER VIDEO
2 3
Download what you need Click the asset download button or watch the videos online!
EDITORIAL CLAIRE HOWLETT EDITOR [email protected] DANIEL VINCENT ART EDITOR [email protected] CLIFF HOPE OPERATIONS EDITOR [email protected] BEREN NEALE DIGITAL EDITOR [email protected] GARY EVANS STAFF WRITER [email protected] CONTRIBUTIONS
Rasmus Berggreen, Alex Chaudret, Simon Dominic, Emrah Elmasli, Vaughn Emerson, Sam Freeman, Damian Hall, Jennifer Healy, Richard Hill, PJ Holden, Cormac Jordan, Tom Kidd, Chris Legaspi, Mark Molnar, Jake Murray, Sean Andrew Murray, Angela Otto, Darren Phillips, Edward Ricketts, Rafael Sarmento, Chris Seaman, Peter Stapleton, John Strike, Alex Summersby, Paco Rico Torres, Ross Tran, Corrado Vanelli, Anthony Scott Waters, Henry Winchester PHOTOGRAPHY Future photography studio DAN OLIVER editor-in-chief STEVE GOTOBED group senior art editor ROBIN ABBOTT creative director JIM DOUGLAS editorial director
ADVERTISING +44 (0) 207 0424124 CHARLIE SAID advertising sales director [email protected] JAS RAI sales manager [email protected] JULIAN TOZER account manager [email protected] SUZANNE SMITH account manager [email protected] VICTORIA SANDERS senior sales executive [email protected] MARKETING
PHILIPPA NEWMAN group marketing manager
CONTACT US
PHONE +44 (0) 1225 442244 EMAIL [email protected] ART SUBMISSIONS [email protected] WEB www.imaginefx.com TWITTER @imaginefx FACEBOOK www.facebook.com/imaginefx POST ImagineFX Magazine, Future Publishing Ltd, 30 Monmouth Street, Bath, BA1 2BW, UK
SUBSCRIPTIONS
UK, EUROPE & REST OF THE WORLD UK PHONE O844 848 2852 OUTSIDE OF UK +44 (0) 1604 251045 EMAIL [email protected] WEB www.myfavouritemagazines.co.uk
Future Publishing Limited 2014. All rights reserved. No part of this magazine may be used or reproduced without the written permission of the publisher. Future Publishing Limited (company number 2008885) is registered in England and Wales. The registered ofce of Future Publishing Limited is at Beauford Court, 30 Monmouth Street, Bath BA1 2BW. All information contained in this magazine is for information only and is, as far as we are aware, correct at the time of going to press. Future cannot accept any responsibility for errors or inaccuracies in such information. Readers are advised to contact manufacturers and retailers directly with regard to the price of products/services referred to in this magazine. If you submit unsolicited material to us, you automatically grant Future a licence to publish your submission in whole or in part in all editions of the magazine, including licensed editions worldwide and in any physical or digital format throughout the world. Any material you submit is sent at your risk and, although every care is taken, neither Future nor its employees, agents or subcontractors shall be liable for loss or damage.
SUBSCRIPTIONS
US AND CANADA PHONE (toll-free): 1-800 428 3003 WEB www.imsnews.com/imaginefx
LICENSING
REGINA ERAK licensing and syndication director
17,736
A member of the Audited Bureau of Circulations
CIRCULATION
DANIEL FOLEY trade marketing manager RICHARD JEFFERIES head of international newsstand
ImagineFX is the registered trademark of Future Publishing Ltd. All Rights Reserved.
January 2014
WorldMags.net
EXCLUSIVE VIDEO TUITION! Watch our videos to gain a unique insight into how our artists create their stunning art
WORKSHOP VIDEOS VIDEO SAMPLE
Rafael Sarmento
Discover how this illustrator expresses his inner art mythology through his work. Plus WIPs, brushes and textures
Chris Seaman
A frog princess is the unusual subject of this traditional art portrait workshop. Plus WIPs and nal image
James Paick
View a clip from the second volume of Environment Design for Games and Film, from Concept Design Workshop.
Q&A VIDEOS
Mark Molnar
Discover how its possible to subtly enliven a painting with colour. Plus WIP and nal image
Peter Stapleton
Learn how to depict water in motion by paying attention to your light sources. Plus WIP and nal image
Corrado Vanelli
Find out how shadows will help you to realistically illustrate cracks in interior walls. Plus WIPs and nal image
Emrah Elmasli
Quickly generate a range of convincing character concepts with this expert advice. Plus nal images
PLUS Videos on differentiating between fur and velvet, creating tension in a scene and painting bubbles underwater, along with extensive WIPs and nal images from Angela Otto, Rasmus Berggreen, Alex Chaudret and Simon Dominic.
WorldMags.net
January 2014
WorldMags.net
When I paint something, Tim says, I put myself into the world Im creating. I experience it like its real. When I draw a character, I see it moving and talking. I see its feelings and how it would interact with me. Berlin-based Tim says its his competitive streak that drives him on. Whenever he sees fellow members of the concept art community showing improvement in their work, it encourages him to sharpen his own skills. And it seems to be working. His gallery shows an artist with a good eye for character and environment design. His images are full of backstory, too.
THE FINAL BATTLE This shows the final battle of Maria against her insane son G.Sus, whos about to eliminate humanity. After I designed the two characters I wanted to put them into action, so I painted this scene. I chose a dramatic and dynamic angle to show the tense nature of the battle. WARRIOR FROM HELL This demon uses her female charms to confuse male opponents, which enables her to strike them down with her deathly blade. In this illustration I focused on the figure and tried to keep the background simple to support the character.
January 2014
WorldMags.net
Tims Warrior From Hell warms the cockles of Paco Rico Torres heart Heres a perfect example of how good lighting can make a simple illustration stand out. The illumination is so accurate and the colour palette is so pleasing, that I cant stop looking at it!
WorldMags.net
January 2014
Amanda Kihlstrm
WorldMags.net
1
Amanda draws inspiration from an unlikely source: 16th and 17th century clothing. The Swedish artist is particularly keen on dresses from the era, which feature heavily in her work. Amandas been working as a professional game artist for the past two years, specifically on mobile and Facebook social games. Ive always loved to draw and play video games, she says, so trying to find a career in the game industry just felt natural. Fantasy is my absolute favourite genre, and I love painting anything set in a fantasy world. Indeed, the Swedish artist is working on a fantasy strategy game, which will be released on mobile platforms.
FOXY A personal piece I did just for fun. She has Maori-inspired tattoos, which I thought complemented the rest of her tribal look very well. WITCH I wanted to draw a witch, but in a subtle manner. I worked in complementary colours, trying to achieve a good symbiosis with the green fog and her red dress. The lantern in her hand is used the same way as cultures have done so through the ages: as a focal point for the dead in their search for guidance in the afterlife.
10
January 2014
Robin Chyo
LOCATION: US WEB: [email protected] EMAIL: www.robin-chyo.com MEDIA: Photoshop, SketchUp
WorldMags.net
1
IMAGINEFX CRIT Woah! Robins brilliantly titled Ouch is quite amazing. Not just because of the ramped up nastiness of this clearly upset dude but past the ferocity theres all that background action going on! Beren Neale, Digital Editor
We last featured Robins work way back in issue 21. The concept and visual development artist has since gone it alone as a freelancer, honing his style and landing big-name clients such as Microsoft, Applibot and Universal Pictures. I love creating art that depicts chaos in an over-the-top way, Robin says. Theres nothing better than having chunks of debris from a building flying through the air and impacting or disrupting another building or person. The imaginary physics that comes into play is something I love to simulate in my head and transfer to my paintings.
THE HUNT With this image I wanted to push myself into using a different palette, and to try and imply what season might be taking place within the context of the image. I had a fun time making the little anime-esque lens flare on the robot. OUCH A homage, of sorts, to ultra-violent games such as Mortal Kombat and God of War. I really enjoyed playing up the ferocity and the strength of the main character. GARAGE This was an exercise to connect several separate concepts. So some of the characters and vehicles were conceptualised independently and then thrown together.
2 3
WorldMags.net
January 2014
11
WorldMags.net
Kamil Jadczak
LOCATION: Poland WEB: www.sarmati.deviantart.com EMAIL: [email protected] MEDIA: Photoshop
Polish artist Kamil is a graduate of Norwich University College of the Arts, where he studied games art and design. It was at university he began creating his very own Viking IP. Im working on the aesthetics of the world, Kamil says, as well as the characters and the historical accuracy. The artist has worked for a number of small publishers, particularly in card and book art, and is actively seeking more work to sustain life after studies.
GO TO HELL DAVE This image is a commission for Falchion Games. Its about a guy called Dave, who goes through hell to find his girlfriend. Its not as bad as it sounds. The game is full of very British humour.
ONEYE Its a portrait of Norse god Odin. I wanted him to look at the viewer and give the impression he knows everything about them.
2 3
RHUPERTH THE ITEM STEALER This is a card for Legacy TCG and its pretty self-explanatory. I need to thank Awesome Horse Studio for giving me some crits. The team was extremely helpful in the creation of this image.
12
January 2014
WorldMags.net
Adam Ferrando
LOCATION: US WEB: http://ifxm.ag/adamferrando EMAIL: [email protected] MEDIA: Photoshop Adam thinks of the bigger picture. The US artist likes to weave a narrative thread through his work, something to tie his portfolio together. His biggest source of inspiration? His peers. I see the bar being raised on digital art everyday on websites like CGHub and in my Facebook feed, and it pushes me to produce better work. Adam wants to improve technically, while continuing to develop his story-led style. But ultimately, he has only one goal. Going forward, I just want to attract new clients, he says.
VICKY HUNTRESS I was going for a mixture of classical portraits and sci-fi. Shes partly inspired by the books of Neal Stephenson.
DEAD PRESIDENTS A scene from a sci-fi robbery inspired by heist films and a cyberpunk aesthetic in which I was trying to do something dynamic.
IMAGINEFX CRIT Whats so striking about Adams imagery is that there are so many elements working together to make his artwork sing. The colours, composition and surreal objects combine to brilliant effect. Claire Howlett, Editor 13
WorldMags.net
January 2014
Houston Sharp
WorldMags.net
1
Houston strives to imbue his work with emotion. Influenced by video games, the American artist wants his characters to appear alive, to jump off the page. The exponential rise of quality and ambition in video games as an art form and narrative experience has been nothing short of incredible, he say, and is very inspirational to me, to the artwork I create and to the stories I attempt to write. Houston is an illustration and entertainment design student at Art Center College of Design in Pasadena. He also works as a freelancer on everything from card art to promotional illustrations. Within a year or two, Houston says, I want to be working in the feature film and game industries, as well as be developing my own personal projects and IPs.
IMAGINEFX CRIT From the horror of Lara Crofts first kill to the dead-eyed menace of Deux Ex, Houstons work is built on emotion. Its no surprise hes attracted the attention of Applibot Feini demonstrating the full breadth of his talents. Gary Evans, Staff Writer
FEINI This was one of the paintings that I was recently hired to do for Applibot. I was asked to depict a female character that was physically appealing despite having a grotesque mutation and a sense of incredible brutality.
TOMB RAIDER This painting was created for Square Enix and deviantARTs Tomb Raider: Reborn contest. I wanted to depict Lara Croft at her turning point from a nave college student into a survivor: her first kill.
2 3
DEUS EX One of my favourite games from this generation of consoles is Deus Ex: Human Revolution. The overall tone, atmosphere and art direction are incredibly immersive and inspiring. While I was playing, I kept thinking of paintings I wanted to do as fan art for the game. This is one that I came up with.
14
January 2014
WorldMags.net
WorldMags.net
January 2014
15
WorldMags.net
Jon Schindehette responded positively to harsh criticism early in his career. He now offers feedback to other artists including illustrator Nicholas Gregory.
16
January 2014
WorldMags.net
Art book Spectrum 21 is inviting entries from you. Theyre looking for quality art rather than big names. But times running out, so youd better get scribbling
WorldMags.net
Hell raiser, berserker, time killer, horned god and eternal wanderer. Whats not to like about Sline? Artists come together for his 30th anniversary special.
NO SLINE NO GAIN
Page 18
Page 19
Page 22
rejection
Art attack Every great artist was once a bad one, and the only way to improve is by learning from criticism and rejection
Jon Schindehette was an aspiring photographer in his junior year of art school, but an instructor told him he had no innate skill or talent for the medium. Desperate to prove him wrong, Jon spent every waking hour practising in the studio and the darkroom. His persistence paid off. A leading beer company bought one of his images and used it in a billboard campaign. As part of his final assessment, he personally delivered the transparency from the shoot and the cheque received as payment to his instructor. It felt really good, Jon says, telling him he was wrong. It was only later Jon realised his instructor wasnt wrong. If he hadnt redoubled his efforts, making up with hard work what he lacked in natural ability, he would never have made a success of it. That lesson guided me for the rest of my career, Jon says. And it guides me in my reviews of artists: its my responsibility to give artists an honest assessment of their work. Each year, IlluXCon invites students to apply for one of its scholarships. Successful applicants receive an all-expenses-paid trip to the fantasy art symposium funded, in part, by money raised from the sales of artist donations. Jon, then senior creative director on iconic RPG Dungeons & Dragons, contributed by offering one-hour email portfolio reviews for $25. For illustrator Levon Jihanian, who dreams of working for the Wizards of
A painting by Levon Jihanian. Accepting youre not as good as you think is hard, says the illustrator.
Dealing with
INDUSTRY INSIGHT
Paintings by Danny Moll and Nathalia Suellen, who were determined to impress Jon.
He had X-ray eyes and could see through my creative process. He tore it apart
the Coast staple, it was an opportunity too good to miss. It was like he had X-ray eyes, Levon says. He could see through my creative process. And he tore it apart. Rendering, composition, posing, depth, anatomy Jon pulled no punches in highlighting Levons shortcomings. The Los Angeles-based illustrator had been out of art school for 11 years. Hes a professional. Hes even created his own comic, Danger Country. The review was a tough pill to swallow. But an artist who Levon has a deep respect for prescribed it. I want to make art for D&D, Levon says. This was it. This was the D&D guy. I couldnt just shrug and say, He doesnt understand my style and go on with what I was doing. Theres no other place to go. Levon now works with a printout of Jons email as a checklist. Hes more than doubled the amount of thumbnails he comes up with for each of his illustrations. Hes rereading the books he glossed over at art school. And he took to his blog to write a brilliant post based on the experience. Accepting youre not as good as you think is hard, Levon says. But Jons
WorldMags.net
January 2014
17
critique removed the toughest part of improving: knowing what needs to be improved. So where should you go to receive honest and objective evaluations of your work? Concept artist and illustrator Noah Bradley says art schools are too expensive now. He advocates alternatives, such as atelier schools and online courses such as The Gnomon Workshop, CGMA and SmART School Mentorship. Noah, whose clients include Deep Silver and Triptych Games, says social media is one of the best and most accessible ways to get some instant feedback. Follow a mix of professionals and amateurs. Join Facebook art groups. And critique other artists as youd like to be critiqued yourself. Noah also has a small, trusted group of friends and fellow professionals who he sends work to for evaluation. For critiques to really carry weight they have to come from someone you respect, those wholl give an objective but unflinching assessment. However encouraging or discouraging the assessment of your work may be, its important to realise no often means not right now. Noah advises taking a step back, allowing the critique to soak in before attempting to put suggestions into practice. The only way to improve is by reacting to criticism and rejection in a proactive way. Every great artist started out as a terrible one, says Noah. We dont know what were doing. We attempt to do something, we fail, we learn from our failure, we get better. Rinse and repeat.
18
January 2014
WorldMags.net
Hes a hell raiser, berserker, time killer, king, horned god and eternal wanderer
Sline celebrates three decade of axe-wielding mayhem by encountering familiar foes in The Book of Scars.
The 30th anniversary hardback book features a new story by Pat Mills, in which the hero goes back in time to prevent his enemies changing his future.
WorldMags.net
January 2014
19
Marvellous work
Zac Retz (@ZacDRetz)
A colour and character study.
http://ifxm.ag/zacretz
As feature film debuts go, it doesnt get much better than contributing to a global box office number one. Thats the enviable position that Atomhawk Design finds itself in after helping to create key scenes, locations and sets for Marvel Studios production of Thor: The Dark World. Company director Ron Ashtiani says that while it was a dream come true for him and his team, it was also a baptism of fire. Marvel required scores of first-rate paintings for each element of every scene. Marvel doesnt work to the WIP-image method, explains Ron. Every image we created was to the same standard and produced in just one day. Rather than iterate on something, Marvel had us paint hundreds of images for each item, before reviewing them and picking the best one. The Gateshead-based studio began working on the film back in January 2012.
Thor film art Atomhawk Design reveals Marvel Studios unique approach to film art on blockbuster Thor: The Dark World
It was responsible for previsualisation coming up with illustrations for many of the movies intricate scenes and focused on the Asgardian and Dark Elf spacecrafts. It was a crazy introduction to the world of big budget movies, says Ron. You can see more from Atomhawk Design at www.atomhawk.com.
Harrow Ships being deployed from the Dark Elf mothership Atomhawks art for Thor: The Dark World.
Just finished something you want us to shout about? Send it our way on Twitter (@imaginefx), or find us on Facebook!
20
January 2014
WorldMags.net
Marvel Studios
Lifting the lid Guillermo del Toros new illustrated book, Cabinet of Curiosities, reveals the inspirations behind the innovative directors creative process
Titan Books
Named Fear at the Foot of the Bed, this image has haunted Guillermo since childhood and will now haunt us through adulthood.
While lming Pans Labyrinth, Guillermo left his precious notebooks in a London cab. Luckily, the driver returned them to him.
Many lm ideas, including Pans Labyrinth, have come directly from the directors elaborate notebook doodles.
WorldMags.net
January 2014
21
+deviantWATCH
Here are some of the many gems we found on the pages of deviantART
Nele-Diel
www.nele-diel.deviantart.com Practising, practising reads the description of this piece by illustrator and concept artist Nele. And this determined approach appears to be paying off, judging by the Germans deviantART page a portfolio full of beautifully lit landscapes and weird and wonderful character designs.
Muju
www.muju.deviantart.com Singaporean artist muju counts Jason Chan, Jen Wang and Ken Wong among his inuences. Hes developed a strong following on deviantART for his collection of fan art, such as this piece created to celebrate N7 Day the recent ve-year anniversary of the release of the original Mass Effect.
A comfortable chair for reading manuscripts. I do a lot of book covers and book illustrations, so I do a lot of reading and historical research.
This is my main computer, stationed on a rolling platform. I can tether it to my camera to photograph art. On the rolling platform is a Wacom I use mainly for colour sketches and the occasional nished piece done digitally.
Tom Kidd
Paint engineer The sci-fi and fantasy illustrator says a studio is a machine for making art, which is why hes just built his own
Neisbeis
www.neisbeis.deviantart.com Neisbeis has over four years experience working on AAA games for PlayStation3, Xbox and PC. The Argentinean illustrator has worked for a string of studios and publishers. Its not hard to see why hes in such demand, looking at one of his most recent pieces: the brilliant Desert Bike Rebel Camp.
As a fantasy artist, my job is to imagine all manner of exotics, and then make them believable. Having done this for many years, I felt I had the skills to build a custom studio. I visualised myself in the space, imagined it working exactly how I wanted. The town I live in New Milford, CT has snowy winters and warm, humid summers. Ive built a studio with that in mind. My workspace was built to fulfil both my traditional and digital needs. I primarily paint in oils, but still need to get my work onto my computer to send it off for publication. I need good light, plenty of space primarily to back up and look at my work and a high ceiling to accommodate the extra big jobs and my oversized easel. To photograph my art I use a digital camera. Its
22
January 2014
WorldMags.net
I use this old computer as a turning monitor that enables me to look at pictures vertically, and for scanning and playing a slideshow of pictures to put me in the mood of what Im painting.
A well-worn easel built to hold large paintings. The ceiling height here is 14ft. It would be a bit awkward, but I could do a painting 24ft wide in this studio.
tethered to a computer on a rolling cart so I can monitor my shots. For drawings and watercolours I use a scanner. I paint standing up, so my computers are set at eye level. My computers are used for research and reference. Often Ill import my art to see it in reverse or to test colour schemes. Everything in the studio is on wheels or sliders, enabling me to adjust things for whatever project Im working on. My old studio is now used for matting, framing, storage and as a library. I also sell original paintings, so its nice to have a separate area for crating them up for shipment. I try to keep only the things that
Im currently using or use regularly in the new studio. I have an outside deck I use for drawing on nice days, and a covered area beneath it used for doing messy work such as sanding and gessoing. At the back of the studio, I have cabinets and closets to hold paintings, supplies and photography equipment. Heat and cooling comes from air conditioners, but the studio floor is heated separately. I like to ensure my studio is a pleasant place to be.
Tom has won seven Chesley Awards and one World Fantasy Award for Best Artist. You can see his art at www.spellcaster.com/tomkidd.
This is for doing drawings, watercolours or at work. I also move it next to the easel and use it to hold printed references.
WorldMags.net
January 2014
23
WorldMags.net
BRIGHT N BREEZY
The atmosphere at events was lighthearted and relaxed.
MONSTER MASH
HPs poweful workstations were more than capable of bringing 2D fantasy concept art to 3D life.
24
January 2014
WorldMags.net
WorldMags.net ADVERTORIAL
greeted the audiences at ZED over a month of inspiring events. As well as looking back at the creation of well-known characters, ZED saw the creation of some brand-new ones. To take one example, Adam Dewhirst, a 3D modeller for Framestore, took part in a unique challenge over 10 days, using the latest HP workstations to create speed sculpts of the communitys choosing via social media. We tweeted it, he created it against the clock, with an eager audience watching. No pressure there, then. Then there was Londons Hero, an epic collaboration in which six teams of animators from all over Europe worked together to create Londons first superhero (okay, possibly the second, if you want to count Captain Britain). Again, in front of a live audience, multinational animators from Mummu, Golden Wolf, Fred & Eric, Blackmeal, Territory and Animade were tasked with imagining a different stage of the heros life, from baby to senior.
ZED was a chance for creatives to meet and chat over free drinks, and play with HPs impressive portfolio
The teams were given just a few minutes to sketch out their heroic vision. Then, in a series of five-hour sessions, they were asked to create a 10-second clip, which was eventually joined together to create a whole and you can see the final video here: http://ifxm.ag/londons-hero. The result was truly original, and very true to the UKs capital. The new superhero carries an umbrella (a nod to the countrys famously unpredictable weather) while in his senior years he develops a heavy paunch. This reflected a consensus among the multinational competitors that no British male can reach old age without getting a beer belly not even a superhero. As such silliness might suggest, while creative events can often be serious, high-minded affairs, ZED was anything but. Those who came spoke of its relaxed atmosphere a chance for creatives to meet and chat over free drinks, and have a play on some of HPs impressive portfolio. All in all, ZED was a real shot in the arm for Londons creative community. But if you couldnt make it, then dont kick yourself too much. We cant promise anything, but weve got a sneaking suspicion that ZED will return. So keep an eye on the @imaginefx Twitter account, and well be sure to bring you news of future events as soon as we hear of them!
Get the full ZED story at hp.co.uk/zed, where you can also learn about the full range of powerful yet affordable digital creative solutions that HP has to offer.
WorldMags.net
January 2014
25
ImagineNation WorldMags.net