STR CON DEX INT WIS CHA: Initiative Initiative Defenses AC Movement Speed

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Character Sheet

Player Name

Geralt
Character Name

1
Level

Swordmage
Class Height Weight Paragon Path Epic Destiny Total XP RPGA Number

0 Good
Alignment

Human
Race

Medium
Size

100
Age

Male
Gender

Lliira
Deity Adventuring Company

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

Initiative

20

CONDITIONAL MODIFIERS

AC

10

-3

Speed

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL

SENSES
ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

14 11 10 20 10 8

STR Strength
Constitution

2 0 0 5 0 -1 HIT POINTS

2 0 0 5 0

13

FORT

10

10 10

Passive Insight Passive Perception

10 + 10 +

0 0

CON DEX INT

CONDITIONAL BONUSES

DEFENSE

10 + 1/2 LVL

SPECIAL SENSES ABIL CLASS FEAT ENH MISC MISC

Dexterity

16

REF

10

1
ABILITY: ATT BONUS

ATTACK WORKSPACE
Melee Basic Attack - Bastard sword
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

Intelligence

Wisdom

WIS CHA

DEFENSE

10 + 1/2 LVL

ABIL

CLASS

FEAT

ENH

MISC

MISC

+ 5
ABILITY: ATT BONUS

0
1/2 LVL

2
ABIL CLASS

3
PROF FEAT ENH MISC

13

WILL

10

Melee Basic Attack - Short sword

Charisma

-1

CONDITIONAL BONUSES

+ 5 ACTION POINTS
SURGES/DAY

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

31
CURRENT HIT POINTS

15
1/2 HP

7
1/4 HP

8
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE
ABILITY: DAMAGE

Melee Basic Attack - Bastard sword


ABIL FEAT ENH MISC MISC

1d10+2 RACE FEATURES


Bonus Feat - Choose an extra feat at 1st level.
ABILITY: DAMAGE

2
ABIL FEAT ENH MISC MISC

Melee Basic Attack - Short sword

SECOND WIND 1/ENCOUNTER


TEMPORARY HIT POINTS

USED

Bonus Skill - Trained in one additional class skill. Bonus At-Will Power - Know one extra 1st-level attack

1d6+2

2 BASIC ATTACKS

DEATH SAVING THROW FAILURES


SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS

power from your class. Human Defense Bonuses - +1 to Fortitude, Reflex, and Will.

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

5 5 5 2

vs vs vs vs

AC AC AC AC

Bastard sword Short sword Longsword Unarmed (Melee)

1d10+2 1d6+2 1d8+2 1d4+2

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC

CLASS / PATH / DESTINY FEATURES


Swordbond - Bond with one blade (1 hr.); standard action to call to hand (10 squares); fix it in 1 hr.

FEATS
Weapon Proficiency (Bastard sword) - Gain proficiency with the Bastard sword. Toughness - Gain 5 additional hit points per tier

0 10 7 -1 -1 0 5 0 10 0 4 0 0 5 0 -1 0
Geralt

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

0 5 2 -1 -1 0 0 0 5 0 -1 0 0 5 0 -1 0

0 5 5 0 0 0 5 0 5 0 5 0 0 0 0 0 0 n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a

Swordmage Aegis - Choose an Aegis. Aegis of Assault - Use aegis of assault as an at-will power. Swordmage Warding - +1 AC with blade, +3 AC if off-hand is free; if unconscious, warding ends, restore with rest

LANGUAGES KNOWN
Common, Deep Speech

Page 1

POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Booming Blade Aegis of Assault Lightning Lure Frigid Blade
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET

MAGIC ITEMS

ENCOUNTER POWERS
Foesnare
HANDS HEAD NECK RING RING WAIST

PERSONALITY TRAITS

DAILY POWERS
Whirling Blade

MANNERISMS AND APPEARANCE


White hair, Albino skin and Golden eyes.

UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND
Monster Hunter I'm a hunter of exotic game. The more cunning and elusive, the better. And if the locals all call it a legend, that's best of all. You gain a +2 bonus whenever you use a knowledge skill to make a monster knowledge check .

OTHER EQUIPMENT
Adventurer's Kit Chain (10 ft.) Bastard sword (E) Short sword (E) Longsword Leather Armor (E)

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 100 gp Stored money: 0 gp Encumbrance: 79 / 140

Geralt

Page 2

CHARACTER NAME

Geralt
PLAYER NAME

Second Wind
KEYWORDS USED

RACE

Human

CLASS

Swordmage

LEVEL

Standard ACTION vs ATTACK DEFENSE

Personal RANGE Self TARGET

HP 31 Spd 6 Init +0

14 STR 11 CON 10 DEX 20 INT 10 WIS 8 CHA

AC 20 Fort 13 Ref 16 Will 13

Effect: You spend a healing surge and regain 7 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

ADDITIONAL EFFECTS

10

Passive Insight

10

Passive Perception
CLASS LEVEL BOOK

PH

PLAY DATA

ENCOUNTER SPECIAL

ENCOUNTER ACTION

Booming Blade
KEYWORDS

Aegis of Assault
USED KEYWORDS

Lightning Lure
USED KEYWORDS

Thunder, Weapon
*

Arcane, Teleportation Close burst 2


2

Arcane, Implement, Lightning


3

USED

Standard ACTION 8 ATTACK

Melee 1 RANGE

Minor ACTION vs ATTACK DEFENSE

Standard ACTION 5 ATTACK vs

Ranged 3 RANGE

RANGE One creature in burst TARGET

vs

AC DEFENSE

One creature TARGET

Fort DEFENSE

One creature TARGET

Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier (+5) damage, and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6 + Constitution modifier (+0) thunder damage. Increase damage to 2[W] + Intelligence modifier (+5) at 21st level. Bastard sword: +8 attack, 1d10+5 damage Short sword: +8 attack, 1d6+5 damage
ADDITIONAL EFFECTS

Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that doesn't include you as a target, it takes a 2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If no unoccupied space exists adjacent to the target, you can't use this immediate reaction.

Attack: Intelligence vs. Fortitude Hit: 1d6 + Intelligence modifier (+5) lightning damage, and you pull the target to the nearest unoccupied space adjacent to you. Increase damage to 2d6 + Intelligence modifier (+5) at 21st level. Special: If you cannot pull the target to an adjacent square, this power fails and deals no damage. Bastard sword: +5 attack, 1d6+5 damage Short sword: +5 attack, 1d6+5 damage
ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Swordmage

LEVEL

BOOK

FRPG

CLASS

Swordmage

LEVEL

BOOK

FRPG

CLASS

Swordmage

LEVEL

BOOK

FRPG

AT-WILL POWER

AT-WILL POWER

AT-WILL POWER

Frigid Blade
KEYWORDS

Foesnare
USED KEYWORDS

Whirling Blade
USED KEYWORDS

Arcane, Cold, Weapon


*

Arcane, Weapon
*

Arcane, Weapon
5

USED

Standard ACTION 8 ATTACK

Melee weapon RANGE

Standard ACTION 8 ATTACK

Melee weapon RANGE

Standard ACTION 8 ATTACK vs

Ranged 5 RANGE

vs

AC DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET

AC DEFENSE

One creature TARGET

Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier (+5) cold damage. If the target starts its next turn adjacent to you, it takes a penalty to speed equal to your Constitution modifier (+0) until the end of its next turn. Increase damage to 2[W] + Intelligence modifier (+5) at 21st level. Bastard sword: +8 attack, 1d10+5 damage Short sword: +8 attack, 1d6+5 damage
ADDITIONAL EFFECTS

Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier (+5) damage, and the target is immobilized until the end of your next turn. Special: You can use this power in place of a melee basic attack when charging. Bastard sword: +8 attack, 1d10+5 damage Short sword: +8 attack, 1d6+5 damage
ADDITIONAL EFFECTS

Requirement: You must throw your melee weapon at the target. Attack: Intelligence vs. AC Hit: 2[W] + Intelligence modifier (+5) damage, and your weapon returns to your hand. Miss: Repeat the attack against a second target within 5 squares of the first. If you miss, repeat the attack against a third target within 5 squares of the second. If you miss again, repeat the attack against a fourth target within 5 squares of the third. you weapon then returns to your hand. Bastard sword: +8 attack, 2d10+5 damage Short sword: +8 attack, 2d6+5 damage
ADDITIONAL EFFECTS

CLASS

Swordmage

LEVEL

BOOK

Dragon 367

CLASS

Swordmage

LEVEL

BOOK

FRPG

CLASS

Swordmage

LEVEL

BOOK

FRPG

AT-WILL POWER
Geralt

ENCOUNTER POWER
Page 3

DAILY POWER

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