STR CON DEX INT WIS CHA: Initiative Initiative Defenses AC Movement Speed
STR CON DEX INT WIS CHA: Initiative Initiative Defenses AC Movement Speed
STR CON DEX INT WIS CHA: Initiative Initiative Defenses AC Movement Speed
Player Name
Geralt
Character Name
1
Level
Swordmage
Class Height Weight Paragon Path Epic Destiny Total XP RPGA Number
0 Good
Alignment
Human
Race
Medium
Size
100
Age
Male
Gender
Lliira
Deity Adventuring Company
INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE
DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC
MOVEMENT
BASE ARMOR ITEM MISC
Initiative
20
CONDITIONAL MODIFIERS
AC
10
-3
Speed
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE
10 + 1/2 LVL
SENSES
ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS
14 11 10 20 10 8
STR Strength
Constitution
2 0 0 5 0 -1 HIT POINTS
2 0 0 5 0
13
FORT
10
10 10
10 + 10 +
0 0
CONDITIONAL BONUSES
DEFENSE
10 + 1/2 LVL
Dexterity
16
REF
10
1
ABILITY: ATT BONUS
ATTACK WORKSPACE
Melee Basic Attack - Bastard sword
1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CONDITIONAL BONUSES
Intelligence
Wisdom
WIS CHA
DEFENSE
10 + 1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
MISC
+ 5
ABILITY: ATT BONUS
0
1/2 LVL
2
ABIL CLASS
3
PROF FEAT ENH MISC
13
WILL
10
Charisma
-1
CONDITIONAL BONUSES
+ 5 ACTION POINTS
SURGES/DAY
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE
31
CURRENT HIT POINTS
15
1/2 HP
7
1/4 HP
8
CURRENT SURGE USES
Action Points
ACTION POINTS 1 2 3
DAMAGE WORKSPACE
ABILITY: DAMAGE
2
ABIL FEAT ENH MISC MISC
USED
Bonus Skill - Trained in one additional class skill. Bonus At-Will Power - Know one extra 1st-level attack
1d6+2
2 BASIC ATTACKS
power from your class. Human Defense Bonuses - +1 to Fortitude, Reflex, and Will.
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
5 5 5 2
vs vs vs vs
AC AC AC AC
SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC
FEATS
Weapon Proficiency (Bastard sword) - Gain proficiency with the Bastard sword. Toughness - Gain 5 additional hit points per tier
0 10 7 -1 -1 0 5 0 10 0 4 0 0 5 0 -1 0
Geralt
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
0 5 2 -1 -1 0 0 0 5 0 -1 0 0 5 0 -1 0
0 5 5 0 0 0 5 0 5 0 5 0 0 0 0 0 0 n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a
Swordmage Aegis - Choose an Aegis. Aegis of Assault - Use aegis of assault as an at-will power. Swordmage Warding - +1 AC with blade, +3 AC if off-hand is free; if unconscious, warding ends, restore with rest
LANGUAGES KNOWN
Common, Deep Speech
Page 1
POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
CHARACTER PORTRAIT
AT-WILL POWERS
Booming Blade Aegis of Assault Lightning Lure Frigid Blade
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET
MAGIC ITEMS
ENCOUNTER POWERS
Foesnare
HANDS HEAD NECK RING RING WAIST
PERSONALITY TRAITS
DAILY POWERS
Whirling Blade
UTILITY POWERS
CHARACTER BACKGROUND
Monster Hunter I'm a hunter of exotic game. The more cunning and elusive, the better. And if the locals all call it a legend, that's best of all. You gain a +2 bonus whenever you use a knowledge skill to make a monster knowledge check .
OTHER EQUIPMENT
Adventurer's Kit Chain (10 ft.) Bastard sword (E) Short sword (E) Longsword Leather Armor (E)
RITUALS / ALCHEMY
Geralt
Page 2
CHARACTER NAME
Geralt
PLAYER NAME
Second Wind
KEYWORDS USED
RACE
Human
CLASS
Swordmage
LEVEL
HP 31 Spd 6 Init +0
Effect: You spend a healing surge and regain 7 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
ADDITIONAL EFFECTS
10
Passive Insight
10
Passive Perception
CLASS LEVEL BOOK
PH
PLAY DATA
ENCOUNTER SPECIAL
ENCOUNTER ACTION
Booming Blade
KEYWORDS
Aegis of Assault
USED KEYWORDS
Lightning Lure
USED KEYWORDS
Thunder, Weapon
*
USED
Melee 1 RANGE
Ranged 3 RANGE
vs
AC DEFENSE
Fort DEFENSE
Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier (+5) damage, and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6 + Constitution modifier (+0) thunder damage. Increase damage to 2[W] + Intelligence modifier (+5) at 21st level. Bastard sword: +8 attack, 1d10+5 damage Short sword: +8 attack, 1d6+5 damage
ADDITIONAL EFFECTS
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that doesn't include you as a target, it takes a 2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If no unoccupied space exists adjacent to the target, you can't use this immediate reaction.
Attack: Intelligence vs. Fortitude Hit: 1d6 + Intelligence modifier (+5) lightning damage, and you pull the target to the nearest unoccupied space adjacent to you. Increase damage to 2d6 + Intelligence modifier (+5) at 21st level. Special: If you cannot pull the target to an adjacent square, this power fails and deals no damage. Bastard sword: +5 attack, 1d6+5 damage Short sword: +5 attack, 1d6+5 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Swordmage
LEVEL
BOOK
FRPG
CLASS
Swordmage
LEVEL
BOOK
FRPG
CLASS
Swordmage
LEVEL
BOOK
FRPG
AT-WILL POWER
AT-WILL POWER
AT-WILL POWER
Frigid Blade
KEYWORDS
Foesnare
USED KEYWORDS
Whirling Blade
USED KEYWORDS
Arcane, Weapon
*
Arcane, Weapon
5
USED
Ranged 5 RANGE
vs
AC DEFENSE
vs
AC DEFENSE
AC DEFENSE
Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier (+5) cold damage. If the target starts its next turn adjacent to you, it takes a penalty to speed equal to your Constitution modifier (+0) until the end of its next turn. Increase damage to 2[W] + Intelligence modifier (+5) at 21st level. Bastard sword: +8 attack, 1d10+5 damage Short sword: +8 attack, 1d6+5 damage
ADDITIONAL EFFECTS
Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier (+5) damage, and the target is immobilized until the end of your next turn. Special: You can use this power in place of a melee basic attack when charging. Bastard sword: +8 attack, 1d10+5 damage Short sword: +8 attack, 1d6+5 damage
ADDITIONAL EFFECTS
Requirement: You must throw your melee weapon at the target. Attack: Intelligence vs. AC Hit: 2[W] + Intelligence modifier (+5) damage, and your weapon returns to your hand. Miss: Repeat the attack against a second target within 5 squares of the first. If you miss, repeat the attack against a third target within 5 squares of the second. If you miss again, repeat the attack against a fourth target within 5 squares of the third. you weapon then returns to your hand. Bastard sword: +8 attack, 2d10+5 damage Short sword: +8 attack, 2d6+5 damage
ADDITIONAL EFFECTS
CLASS
Swordmage
LEVEL
BOOK
Dragon 367
CLASS
Swordmage
LEVEL
BOOK
FRPG
CLASS
Swordmage
LEVEL
BOOK
FRPG
AT-WILL POWER
Geralt
ENCOUNTER POWER
Page 3
DAILY POWER