A3 Problem Solving Template
A3 Problem Solving Template
Ba !ground$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$Plan
%&y is t&is important' %&y s&ould t&e reader are about t&is situation and be motivated to parti ipate in improving'
Assessment Questions
1. Is the analysis comprehensive at a broa% level? 2. Is the analysis %etaile% enough an% %i% it probe %eeply enough on the right issues? 3. Is there evi%ence of proper five, hys thin!ing about the true cause? '. &as cause an% effect been %emonstrate% or lin!e% in some manner? ). Are all the relevant factors consi%ere% "human# machine# material# metho%# environment# measurement# an% so on? *. -o all those ho ill nee% to collaborate in implementing the countermeasures agree on the cause.effect mo%el reasoning?
Assessment Questions
1. Is there a clear theme for the problem report that reflects the contents? 2. Is the topic relevant to the organization's objectives 3. Is there any other reason for purposes$? or!ing on this topic "e.g.# learning
(urrent (ondition$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$Plan
"o) do t&ings )or! today' %&at is t&e problem' Baseline *etri s'
Assessment Questions
1. Is the current con%ition clear an% logically %epicte% in a visual manner? 2. &o coul% the current con%ition be ma%e clearer for the au%ience? 3. Is the current con%ition %epiction framing a problem or situation to be resolve%? '. (hat is the actual problem in the current con%ition? ). Are the facts of the situation clear# or are there just observations an% opinions? *. Is the problem +uantifie% in some manner or is it too +ualitative?
Assessment Questions
1. Is there a clear goal or target? 2. (hat# specifically# is to be accomplishe%? 3. &o ill this goal be measure% or evaluate%? '. (hat ill improve# by ho much# an% hen?
A3 Problem Solving Template, Example, and Assessment Questions - version 1.1 - By Tom Poppendie ! and "enri! #niberg.
4)ner5 6ate5
Assessment Questions
1. 2. 3. '. ). *. /. Are there clear countermeasures steps i%entifie%? -o the countermeasures lin! to the root cause of the problem? Are the countermeasures focuse% on the right areas? (ho is responsible for %oing hat# by hen "is )(hy,1&o clear$ (ill these action items prevent recurrence of the problem? Is the implementation or%er clear an% reasonable? &o ill the effects of the countermeasures be verifie%?
Assessment Questions
1. &o ill you measure the effectiveness of the countermeasures? 2. -oes the chec! item align ith the previous goal statement? 3. &as actual performance move% line ith the goal statement? '. If performance has not improve%# then
hy? (hat
as misse%?
:ollo)-up /A tions0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$A t
%&at &ave )e learned t&at does or does not improve t&e situation' ;n t&e lig&t o- t&e learning, )&at s&ould be done' "o) s&ould t&e )ay )e )or! or our standards be ad<usted to re-le t )&at )e learned' %&at do )e need to learn next'
Assessment Questions
1. (hat is necessary to prevent recurrence of the problem? 2. (hat remains to be accomplishe%? 3. (hat other parts of the organization nee% to be informe% of this
A3 Problem Solving Template, Example, and Assessment Questions - version 1.1 - By Tom Poppendie ! and "enri! #niberg.
Ba !ground
0ames out of %ate 1isse% mar!et in%o s 2 3evenue is %eclining -emotivate% teams 2 4ey %evelopers about to +uit 5verhea% costs 2 6ime to %evelop games stea%ily increasing %ue to %eclining technical +uality 7ressure to (or! 8A96:3;
(urrent (ondition
7rocess cycle efficiency < 3 months a%% value . 2) months cycle time < 1=>
A3 Problem Solving Template, Example, and Assessment Questions - version 1.1 - By Tom Poppendie ! and "enri! #niberg.
e>perience of everyone in the company. Bontinue improvement of reuse% game components.engines to improve %evelopment throughput an% re%uce %efects.
(ountermeasures
1. (ross :un tional Teams C +rap&i s design t&roug& deployment
7re%ict 2> 8aster -elivery :n% %epen%encies 2 no spen% /)@ of time aiting.negotiating =. Abandon all but most promising 3 games in ea & 8ueue. 6o 4DE game per ross -un tional team at a time. '> faster %elivery from re%uce% tas! s itching :liminating +ueues ill cut 1.3 years from sche%ule 3. Engage developers in playing games and sele ting ideas 3?@ more profit to par ith best competitor Improve% filtering on hich games to %evelop 1ore fun games# more popular
(on-irmation /.esults 0
1. (ross :un tional Teams
&alf as much time aiting =. 4ne game at a time Queues eliminate%# time to complete game is ' months "*>$ 6echnical -ebt %ecreasing 2 :scape% %efects %o n by 2> so far 3. Engage developers in playing games and sele ting ideas 5ne team ta!ing time to play is pro%ucing more innovative games. Impact on profit is 6A-.
:ollo)-up
1.
Bonsi%er more cross training of team members to re%uce aiting for e>pertise 3e%uce %ifficulty of integration an% %eployment steps Improve processes for generating an% selecting game i%eas a. 3ecruit talent if i%entifiable.available b. Improve s!ills.process of best people alrea%y in company c. Aroa%en both participation in selection an% game playing
2. 3.