Beta Update (Low-Res)
Beta Update (Low-Res)
Beta Update (Low-Res)
This document serves to keep the ONLY WAR Beta testers up-to-date with all the latest changes to the design of the ONLY WAR Core Rulebook. The most recent update to this document was on July 17, 2012. All of the new changes in subsequent weeks will be marked in red. Thank you to everyone for your hard work and diligence on this project.
Hardened Fighters (page 32): Replace the Standard Regimental Kit section with: The regiment may replace its standard melee weapon with either a Low-Tech Weapon of Common Availability or better, or it may apply the mono upgrade to its standard melee weapons. Favoured Weapons (page 33): Add the following section after the Equipment from Doctrines section: Favoured Weapons: Each regiment has weapons that its members prefer to wield, or simply have a natural aptitude for. Each regiment may choose one Basic weapon and one Heavy Weapon to be their Favoured Weapons, these weapons mat not have an Availability higher than Very Rare. Members of this Regiment gain a +10 bonus on all Logictics Tests to obtain those weapons and ammunition for them. Table 26: Additional Standard Kit Items (page 34): Add the following two rows to the end of the Table 26:
Add one Favoured Basic Weapon Add one Favoured Heavy Weapon
Beta Update
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Flame, Las, Low-Tech) Talent with Weapon Training (Chain, Flame, Las or Solid Projectile, Low-Tech). Ogryn Starting Aptitudes, Talents, and Modiers (page 54): Add and 10 Agility to the end of Characteristic Bonus, and replace Wounds with 25 + 1d5. Replace Weapon Training (Heavy, Ripper) Talent with Weapon Training (Heavy, Solid Projectile). Sanctioned Psyker Starting Aptitudes, Talents, and Modiers (page 58): Replace Weapon Training (Las, LowTech) Talent with Weapon Training (Las or Solid Projectile, Low-Tech). Storm Trooper Starting Aptitudes, Talents, and Modiers (page 60): Replace Weapon Training (Las, LowTech) Talent with Weapon Training (Las or Solid Projectile, Low-Tech). Replace Good Craftsmanship Carapace Armour in Specialist Equipment with Good Craftsmanship Light Carapace Armour. Tech-Priest Enginseer Starting Aptitudes, Talents, and Modiers (page 58): Replace Weapon Training (Las, Power) Talent with Weapon Training (Las or Solid Projectile, Power). Table 3-14: Characteristic Advances (page 64): Replace Table 3-14 with Table 3-14 listed here. Table 3-16: Skill Advances (page 64): Replace Table 3-16 with Table 3-16 listed here. Table 3-18: Talent Advances (page 65): Replace Table 3-18 with Table 3-18 listed here.
Into the Jaws of Hell (page 94): In Table 52: Tier 3 Talents, replace the Into the Jaws of Hell Benets with Comrades ignore Pinning and Fear. Frenzy (page 99): Replace on the next round he goes into an uncontrollable rage, gaining a +10 bonus to Weapon Skill, Strength, Toughness, and Willpower, but suffering a 20 penalty to Ballistic Skill, Intelligence, and Fellowship. with on the next Round he goes into an uncontrollable rage, gaining a +10 bonus to all Weapon Skill-, Strength-, Toughness-, and Willpower-based Tests , but suffering a 20 penalty to all Ballistic Skill-, Intelligence-, and Fellowship-based Tests.
CHAPTER V: TALENTS
Iron Discipline (page 94): In Table 52: Tier 2 Talents, replace the Iron Discipline Benets with Comrades resist Pinning and Fear.
Beta Update
Meltagun (page 125): In Table 69: Ranged Weapons, replace the Meltagun Availability with Very Rare. Multi-melta (page 125): In Table 69: Ranged Weapons, replace the Multi-melta Availability with Extremely Rare. Plasma Cannon (page 125): In Table 69: Ranged Weapons, replace the Plasma Cannon Availability with Extremely Rare. Vanquisher Battle Cannon (page 128): Add the following sentence to the end of the Vanquisher Battle Cannon prole: The vanquisher battle cannon can gain the extra damage granted by the Accurate Quality as if it were a Basic Weapon. Exterminator (page 134): Replace the Exterminator Upgrades with: Any non-Low-Tech weapon. Quick-Release (page 136): Remove the nal sentence of Quick Release which reads: However, any time the character suffers a Jam result, the weapons magazine also ejects and must be reloaded. Baleful Eye (page 148): Add the following to the end of the Baleful Eye prole: It also has no clip size, however a Jam result causes the weapon to stop functioning, and the character to lose sight in the eye, for a number of Rounds equal to the Degrees of Failure on the attack roll. Baneblade (page 158): Add the following after the prole for the Turret-mounted Baneblade Cannon: with Co-Axial mounted M34 Auto-cannon (300m; S/3/; 3d10+8 I; Pen 6; Clip 20; 2 Full; Ogryn-Proof, Reliable).
Beta Update
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