Attributes: Constitution Wisdom
Attributes: Constitution Wisdom
Roll 3d6 six times, and assign the results to the Attributes in the order listed below, then apply any cultural modifiers. Classes have basic requirements.
Constitution represents health, vitality, toughness and Wisdom is willpower, the physical senses, and the
physical endurance. Constitution is tested for system shock.
Score 3 4-5 6-8 9-12 13-15 16-17 18 19 Descriptor Sickly Frail Delicate Normal Robust Tough Vital Extraordinary Modifier* -3 -2 -1 0 +1 +2 +3 +4 Score 3 4-5 6-8 9-12 13-15 16-17 18 19
* This modifies a character's hit points each level. A character will receive a minimum of 1 hit point per level regardless of the modifier.
strength of a character's spirit. Intuition and good judgement are the player's responsibility.
Descriptor Oblivious Reckless Unwise Normal Insightful Wise Enlightened Extraordinary Modifier* -3 -2 -1 0 +1 +2 +3 +4
* This modifies melee attack and damage rolls. All hits will do a minimum of 1 hit point of damage.
Intelligence is the measure of a character's knowledge Charisma is authority, magnetism and aptitude for
Score Descriptor 3 Moronic Dimwitted Dense Normal 4-5 6-8 9-12 Mod. Languages + Spells* -3 -2 -1 0 +1 +2 +3 1, Illiterate 0 1, Illiterate 0 1, Basic 2, Basic 3, Literate 4, Literate 5, Literate 6, Literate 0 0 +1 +2 +3 +4 Spell Level 0 0 0 6 7 8 9 9
prior to play, and ability to learn. Problem-solving is the task of leadership. Required for hiring and using trustworthy retainers the player. and henchmen. Personality and beauty are up to the player.
Score Descriptor 3 4-5 6-8 9-12 Repulsive Offensive Annoying Normal Mod. -3 -2 -1 0 +1 +2 +3 +4 Max Retainers Retainer Morale 1 2 3 4 5 6 7 8 4 5 6 7 8 9 10 11
Uncoordinated -1
Extraordinary +4
* A Sorcerer can cast this number of levels of extra spells a day. For example, in addition to their normal spell use, an Intelligence 18 Sorcerer could cast one extra 3rd level spell, or 3 extra 1st level spells. Spell use is still restricted by level.