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2d Animation Research

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2d Animation Research

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2D Animation Research

Why animate?
In our society, people have been animating for centuries. The reasons for people to do so varied from people animating as a hobby in their spare time to animating for a living. Animation became so popular because of its ability to entertain, and when it first started emerging, nothing like it had been seen before.

Early animation
Traditional Animation Before animation was predominantly created using computers, each frame of the animation would be drawn by hand, one by one. Usually, before the creation of an animation properly begins, a storyboard will be made. The storyboard is a kind of script written with images and words, similar to a comic strip. This allows the plot and other ideas to be developed and refined.

In cel animation, transparent paper would be clipped into the peg bars on a desk and then sequences of animation would be drawn on, frame by frame, usually with coloured pencils. The peg bar would keep the drawings firmly in place.

Because the cels were transparent, it would mean that certain parts of the scene wouldnt have to be redrawn multiple times, and large amounts of time would be saved, as a background could possibly be kept the same through the whole animation. Other parts that are commonly placed on separate cels include mouths, characters and other dynamic objects featured in the animation. Notable examples Walt Disney Was an American animator who lived from December 5, 1901 December 15, 1966. He was a prominent figure in the animation industry and is still seen as an international icon for animation. He created some of the most well known fictional animated characters, including Mickey Mouse. In 1928, Steamboat Willie was released, which became the first Mickey Mouse cartoon with synchronised sound.

Max Fleischer Was best known for creating Betty Boop in 1932 and Popeye the Sailor in 1933. He lived from July 19, 1883 September 11, 1972 and was responsible for a number of technological innovations, such as the method of capturing realistic motion in animation. To do this he used live-action footage, which was redrawn on paper, frame by frame.

Looney Tunes was an animated series full of famous characters such as Bugs Bunny and Road Runner created from 1930 1969. It was highly influential and had a huge impact on the audience for traditional animation, largely appealing to a younger audience.

Modern Animation The majority of animation created very recently and at the moment is made using computer animation. Computer animation covers a large variety of techniques, but all types are made digitally on a computer, using programs such as Adobe Flash.

Techniques The techniques exclusive to computer animation are mostly automated versions of elements already found in traditional animation, such as interpolated morphing, onion skinning and interpolated rotoscoping. These being automated means that the production time of the animation can be greatly reduced, the animator is able to create a more refined and sophisticated result, and the cost of production can be reduced a considerable amount. The animator is also able to preview their animation with extreme ease, meaning that the end product is much more likely to be closer to their intended result.

Onion skinning allows the animator to faintly view content on previous frames without actually being on the other frames. This makes it much easier to see where the next movement should be.

Zoetrope The zoetrope was one of the earliest forms of animation. The first known form of zoetrope was created around 180 AD, although more recent versions of it were created and patented in the early 1800s. Varying images would spin around the inside of a cylinder at a certain speed, and when viewed through the slits above the images would appear to move, and be animated. One variation of the zoetrope created in 1887 by Etienne-Jules Marey utilised 3D plaster figures of a bird in flight as opposed to 2D drawings.

Phenakistoscope The Phenakistoscope was an earlier version of the zoetrope that worked on a very similar principle to animate the images on it viewing a spinning disc through another spinning disc with viewing slits in it. This device was made a few years prior to the zoetrope.

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