Tutorial Coot
Tutorial Coot
Contents
1 2 Mousing Introductory Tutorial 2.1 Get the les . . . . . . . . . 2.2 Start Coot . . . . . . . . . . . 2.3 Display Coordinates . . . . 2.4 Adjust Virtual Trackball . . 2.5 Display maps . . . . . . . . 2.6 Zoom in and out . . . . . . . 2.7 Recentre on Different Atoms 2.8 Change the Clipping (Slab) 2.9 Recontour the Map . . . . . 2.10 Change the Map Colour . . 2.11 Select a Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 2 2 3 4 4 6 8 8 8 8
Model Building 9 3.1 Rotamers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 3.2 More Real Space Renement . . . . . . . . . . . . . . . . . . . . . . . . 10 Blobology 4.1 Find Blobs . . 4.1.1 Blob 3 4.1.2 Blob 2 4.1.3 Blob 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 11 11 12 12 13 13 14 15 16 16 17
Extra Fun (if you have time) 5.1 Waters . . . . . . . . . . . . . . . . . 5.2 Working with NCS . . . . . . . . . . 5.3 Add Terminal Residue . . . . . . . . 5.4 Display Symmetry Atoms . . . . . . 5.5 Skeletonization and Baton Building . 5.6 Rene with Refmac . . . . . . . . . .
1 Mousing
First, how do we move around and select things? Left-mouse Drag Ctrl Left-Mouse Drag Shift Left-Mouse Right-Mouse Drag Middle-mouse Scroll-wheel Forward Scroll-wheel Backward Rotate view Translates view Label Atom Zoom in and out Centre on atom Increase map contour level Decrease map contour level
2 Introductory Tutorial
In this tutorial, we will learn how to do the following: 1. Start Coot 2. Display coordinates 3. Display a map 4. Zoom in and out 5. Recentre on Different Atoms 6. Change the Clipping (Slab) 7. Recontour the Map 8. Change the Map Colour 9. Display rotamers and rene residue
Figure 1: Coot at Startup Not much to see at present... Actually, after this, coot screenshots will be displayed with a white background, whereas you will see a black one
Depth of Field. click it down. 6 by default it is the last map, which is not necessarily the map that you want.
click OK (you want to select the map with . . . FWT PHWT) Alternatively you can use the modelling toolbar icon buttons (here Map) displayed on the right side of the Coot window. Most options found in the Model/Fit/Rene window are available here too. If you are not sure which icon corresponds to which function look at the displayed tips when over the button with the mouse. Or change the display style of the buttons by clicking on the bottom arrow and select another style to get only or additionally text displayed.
3 Model Building
So whats wrong with this structure? you might ask. There are several ways to analyse structural problems and some of them are available in Coot. Validate Density Fit Analysis tutorial-modern.pdb [Coot displays a bar graph] Look at the graph. The bigger and redder the bar the worse the geometry. There are 2 area of outstanding badness in the A chain, around 41A and 89A. Lets look at 89A rst - click on the block for 89A.
[Coot moves the view so that 89A CA is at the centre of the screen ]
3.1 Rotamers
Examine the situation. . . [ The sidechain is pointing the wrong way. Lets Fix it...] Menubar: Calculate Model/Fit/Rene...
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[Coot displays the rened coordinates in white in the graphics and a new Accept Renement window]
Click Accept in the Accept Renement window.
[Coot updates the coordinates to the rened coordinates. 89A now ts the density nicely.]
7 or use the modelling toolbar on the right of the Coot window, i.e. you dont need to open the Model/Fit/Rene window 8 Or click on the Rotamers button of the modelling toolbar 9 . . . or use the modelling toolbar button
OK. Thats good. Now, how about if we just use Real Space Renement only? Click Undo twice
[Coot displays the rened coordinates in white in the graphics and a new Accept Renement window]
Now using left-mouse, click and drag on the intermediate (white) CZ atom of the PHE (if you mis-click the atom, the view will rotate). Can you pull the atom around so that the side-chain ts the density? [Yes, you can]
[Coot moves the view so that 41A CA is at the centre of the screen]
Examine the situation. . . Residue 41 is in a mess and not tting to the density. Can you x it? [Yes, you can] The trick is Real Space Rene that zone. So. . .
10 . . . or modelling
toolbar button
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You can either Real Space Rene a few residues (40, 41 and 42) or just 41. Take your pick. Click on Real Space Rene Zone in the Model/Fit/Rene window Select a range by clicking on atoms in the graphics window (either atoms in 40 then 42 or an atom in 41 twice)
4 Blobology
4.1 Find Blobs
To be found under Validate (called Unmodelled Blobs). You can use the defaults in the subsequent pop-up. Press Find Blobs and wait a short while. You will get a new window that tell you that it has found unexplaned blobs. Time to nd out what they are. 4.1.1 Blob 3 Lets start from Blob 3 (the blobs are ordered biggest to smallest - Blobs 3 and 4 (if you have it) are the smallest). Click on Blob 3
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4.1.2 Blob 2 Click on the button Blob 2 and examine the density. Something is missing from the model. What? This protein and has been co-crystallized with its ligand substrate. Thats what missing: 3 GMP. So lets add it. . . File Get Monomer. . . Type 3GP in the box (Use Upper Case). Press return. . .
[Coot pauses for a few seconds while LIBCHECK and REFMAC run] [3GP appears]
It is generally easier to work without hydrogens, so lets delete them Delete. . . from the Model/Fit/Rene window 12 Hydrogens in Residue click on an atom in 3GP
[Hydrogens disappear]
The 3GP is displaced from where we want it to be. Rotate/Translate Zone from the Model/Fit/Rene window13 click on an atom in 3GP twice
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[It should be ne, except at the C-terminus. We need to add an OXT atom to the residue]
Calculate Other Modelling Tools. . . Add OXT to Residue. . . Add it This is a far as I expect you to get.
[Waters appear]
To check the waters: Click on Measures in the main menubar. Click on Environment Distances Click on the Show Residue Environment? check-button Change the distances as you like Use the Go To Atom widget to go to the rst water (probably towards the end of the list of residues in Chain W) Use the Spacebar to navigate to the next residue (and Shift Spacebar to go backwards) If you dont like the fast sliding15 you can turn it off (if you havent done so already): Click Edit Preferences. . . in the main menubar Click General Smooth Recentering... Click No
14 In older versions of Coot, the Find Waters button can be found in the Model/Fit/Rene dialog or the water drop in the modelling toolbar 15 its not very good for water checking
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[Coot shifts the centre of the screen to the closest displayed CA atom]
Identify the chain that you are looking at (for example, by double-clicking on an atom) Now press the o key on the keyboard.
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[Residue 72 A disappears]
Lets put back an ALA. Add Terminal Residue. . .
in the modelling toolbar Jane Richardson may disagree with that statement.
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Now optimize the t of this new residue with Real Space Renement. The renement of each alternate conformations is independent. Real Space Rene Zone click on (say) SG,B of 72A Press A (on the keyboard)
is quite advanced)
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Colophon
A This document is written using XEmacs 21.5 in L TEX using AUCTEX and is distributed with the Coot source code.
19 or add your own Run Refmac button to the toolbar or the main/top toolbar. To add the button to the modelling/side toolbar, open the Preference window. Now go to Preferences General Renement Toolbar. In the right hand window scroll down and tick the box besides Run Refmac. . . . A corresponding button will appear on the modelling toolbar. Alternatively you can add your own Run Refmac. . . button to the top toolbar of the Coot window (only in Python versions). Click Rightmouse on the toolbar (besides the Display Manager button) and you will see a pop-up menu. Select Manage Buttons, tick the box besides Add Alt Conf and click Apply. A new button named Add Alt Conf will appear on the toolbar. 20 This is an analysis from the Refmac log le and can alternatively be opened from Extensions... Rene... Read REFMAC log
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