Empty Number Line
Empty Number Line
Empty Number Line
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Unit 3 Module 2
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T2 The Math Learning Center | mathlearningcenter.org Bridges in Mathematics Grade 2 Teacher Masters
Session1 1 copy for display
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Unit 3 Module 2
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Session2 1 copy for display
Open Number Line Problems
1 Josh and his dad are driving to the city. It is 75 miles away. Tey have already gone
38 miles. How many more miles do they have to drive?
2 Maria Jose wants to buy a bike that costs 72 dollars. So far, she has saved 26 dollars.
How much more money does she need to save?
3 Pablo had 39 baseball cards. He got some more baseball cards for his birthday. Now
Pablo has 63 baseball cards. How many baseball cards did Pablo get for his birthday?
Unit 3 Module 2
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T4 The Math Learning Center | mathlearningcenter.org Bridges in Mathematics Grade 2 Teacher Masters
Session3 1 copy for display
David's Problem
David is 49 inches tall. His big brother, Matt, is 76 inches tall. How many inches will
David have to grow to be as tall as his big brother?
Equations:
Solution 1
49
+1
+10 +10
+6
50 60 70 76
Solution 2
70
+1
+10 +10
+6
49 59 69 76
Solution 3
50
+1
+25
60 49 70 75 76
+1
Unit 3 Module 2
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T5 The Math Learning Center | mathlearningcenter.org Bridges in Mathematics Grade 2 Teacher Masters
Session4 1 copy kept in a clear plastic sleeve and stored in the Work Place bin
Work Place Guide 3C Hit the Zone
Summary
Hit the Zone is a game for 24 players. Each player begins by writing his initials at the top of the game board to claim one of
four lines that runs the length of the board. Next, players take turns rolling a die to determine which of six zones on the board
they need to reach in order to win. Players then take turns spinning a numbered spinner that determines how far they can
move along their line. After three spins each, using a diferent spinner each time, the player who comes closest to hitting his
designated zone wins the round. Players total their wins, losses, and ties after four rounds to determine the overall winner.
Skills & Concepts
Fluently add and subtract with sums and minuends to 20 using mental strategies (2.OA.2)
Represent whole-numbers as lengths on a number line (2.MD.6)
Represent whole-number sums up to 100 on a number line (2.MD.6)
Represent whole-number diferences from minuends up to 100 on a number line (2.MD.6)
Materials
Copies Kit Materials Classroom Materials
TM T5
Work Place Guide 3C Hit the Zone
TM T6
Work Place Instructions 3C Hit the Zone
TM T7
3C Hit the Zone Record Sheet
TM T8
Hit the Zone Blank Game Board (optional, as needed)
TM T9
Hit the Zone Blank Triple Spinners
2 Hit the Zone Triple Spinners
2 Hit the Zone Game Boards
2 dice numbered 16
clear spinner overlay (optional, needed
for Challenge suggestion)
6 erasable markers
6 erasers or pieces of paper towel
Assessment & Diferentiation
If you see that Diferentiate Example
Students are having
difculty remembering
the steps.
SUPPORT Have students who are struggling play the game with
students who are playing confdently. You might pair high and low
here, or place a struggling student with a group of three others
who are more confdent with the steps and the recording process.
A few students are
struggling to fll in the
record sheet.
SUPPORT While Hit the Zone is a fairly simple game, the record sheet may
be difcult for some students. You might consider letting these students
play multiple rounds of the game without the record sheet, just to get
the beneft of modeling addition and subtraction on a number line.
Many, if not most of the
students are struggling
to fll in the record sheet.
SUPPORT If problems with the record sheet are wide-spread,
demonstrate how to play the game and track the action on the
record sheet by playing again, or perhaps several times, with the
whole class. Have all the students fll in a record sheet for the class,
while you fll in record sheets for yourself and the class.
Students are playing the
game with confdence
and ease, and might
beneft from a challenge.
CHALLENGE Since there are four lines of play on the game board,
some students might enjoy playing two lines at once, and keeping
two record sheets as they go. This defnitely takes the game to new
levels of complexity.
A few students seem to
take particular interest in
the game.
CHALLENGE You might encourage such students to make their own
versions of the game board and spinners. Use the Hit the Zone Blank
Game Board and Blank Spinners Teacher Masters for this purpose.
Students might number the four lines in
multiples of 10 or 20 instead of 5. In either
case, the value of each of the small hash marks
increases as well, to 2 and 4 respectively, instead
of 1. These students might change the numbers
and even the operations on the spinners,
increasing the magnitude of the numbers, and
including fewer that are multiples of 5 and 10.
Unit 3 Module 2
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T6 The Math Learning Center | mathlearningcenter.org Bridges in Mathematics Grade 2 Teacher Masters
Session4 1 copy kept in a clear plastic sleeve and stored in the Work Place bin
Work Place Instructions 3C Hit the Zone
1 Two, three, or four players can play this game. Each player needs a record sheet, wipe-of pen, and
eraser. Players will share a spinner, a game board, and a die.
2 Players start by writing their initials at the top of the game board to claim one of the four lines
that runs the length of the board.
3 Each player rolls the die to determine which zone she needs to land in or get closest to, in order
to win Round 1. Tat is her target zone, and she records it at the top of the Round 1 box on her
record sheet.
4 Players each begin at 30, and work their way toward their designated zone by spinning the
spinner three times. Each player takes a turn to spin the frst spinner on the Hit the Zone Triple
Spinner and mark the game board with a wipe-of pen to show the result. Ten she records the
move on her record sheet.
5 Players take turns spinning twice more, using the second and then the third spinner. If a player
makes a spin that will force her to move of the game board, she takes another spin using the
designated spinner until she is able to move.
6 Afer the third spin, players record their landing zone, along with a subtraction equation to show
how close they got to their target zone. Te player who got closest to her target zone wins the frst
round, and each player circles yes or no at the bottom of the Round 1 box to show whether or not
she won. Players erase the game board and get ready to play the next round.
Session 4 opt onal copies as needed
3C Hit the Zone Blank Game
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Unit 3 Module 2
AF SR
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Session 4 2 copies for displa n
3C Hit the Zone Reco
Zone 1 2630 Zon
Zone 2 2125 Zon
Round 1
My Target Zone
Spin 1
Spin 2
Spin 3
Landing Zone
Zone Diference
Win?
Yes No
Round 3
My Target Zone
Spin 1
Spin 2
Spin 3
Landing Zone
Zone Diference
Unit 3 Module 2
NAME
6
305=25
Alana
2510=15
15-7=8
5
6-5=1
Session 4 2 copies for display and a class set plus more as needed stored n the Work Place bin
3C Hit the Zone Record Sheet
Zone 1 2630 Zone 3 1620 Zone 5 610
Zone 2 2125 Zone 4 1115 Zone 6 05
Round 1
My Target Zone
Spin 1
Spin 2
Spin 3
Landing Zone
Zone Diference
Win?
Yes No
Round 2
My Target Zone
Spin 1
Spin 2
Spin 3
Landing Zone
Zone Diference
Win?
Yes No
Round 3
My Target Zone
Spin 1
Spin 2
Spin 3
Landing Zone
Zone Diference
Round 4
My Target Zone
Spin 1
Spin 2
Spin 3
Landing Zone
Zone Diference
Unit 3 Module 2
NAME | DATE
4
305=25
Sara
25-5=20
20+2=22
2
4-2=2
7 Players complete three more rounds and record their win, loss, and tie totals at the bottom of the
record sheet to determine the overall winner.
Unit 3 Module 2
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Session4 2 copies for display and a class set, plus more as needed, stored in the Work Place bin
3C Hit the Zone Record Sheet
Zone 1 2630 Zone 3 1620 Zone 5 610
Zone 2 2125 Zone 4 1115 Zone 6 05
Round 1
My Target Zone
Spin 1
Spin 2
Spin 3
Landing Zone
Zone Diference
Win?
Yes No
Round 2
My Target Zone
Spin 1
Spin 2
Spin 3
Landing Zone
Zone Diference
Win?
Yes No
Round 3
My Target Zone
Spin 1
Spin 2
Spin 3
Landing Zone
Zone Diference
Win?
Yes No
Round 4
My Target Zone
Spin 1
Spin 2
Spin 3
Landing Zone
Zone Diference
Win?
Yes No
Score _______ Wins _______ Losses _______ Ties
Unit 3 Module 2
NAME | DATE
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Session4 optional, copies as needed
3C Hit the Zone Blank Game Board
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Unit 3 Module 2
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T9 The Math Learning Center | mathlearningcenter.org Bridges in Mathematics Grade 2 Teacher Masters
Session4 optional, copies as needed
3
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Unit 3 Module 2
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T10 The Math Learning Center | mathlearningcenter.org Bridges in Mathematics Grade 2 Teacher Masters
Session5 class set, plus 1 copy for display
Addition & Subtraction Checkpoint page 1 of 3
1 Fill in the missing numbers on the number line.
0 30 40 50 70
2 Write each number where it belongs on the number line. You will need to make new
marks for some of the numbers.
5, 10, 15, 22, 30, 35
0 20 40
3 Use the number line to solve the problem. Show all your work. Ten write your
answer in the box.
12 34
34 12 =
4 Use the number line to solve the problem. Show all your work. Ten write your
answer in the box.
21 45
45 21 =
Unit 3 Module 2
NAME | DATE NAME | DATE
(continued on next page)
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T11 The Math Learning Center | mathlearningcenter.org Bridges in Mathematics Grade 2 Teacher Masters
5 How many sticks in all? _______
6 Look at the two collections of sticks.
a How many sticks are in each collection? Write your answers on the lines.
________________ ________________
b If you put the collections together, how many sticks are there in all? _______
7 Julia has 4 bundles and 3 sticks. If her friend gave her 2 more bundles and 9 more
sticks, how many sticks would she have in all? Show your work.
8 Richard has 5 bundles and 8 sticks. If he gave his friend 3 bundles and 2 sticks, how
many sticks would Richard have lef? Show your work.
Session5 class set, plus 1 copy for display
Addition & Subtraction Checkpoint page 2 of 3
Unit 3 Module 2
NAME | DATE NAME | DATE
(continued on next page)
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T12 The Math Learning Center | mathlearningcenter.org Bridges in Mathematics Grade 2 Teacher Masters
9 Use jumps of 10, 5, or 1 to go from 0 to 36. Take as few jumps as you can. Label your
jumps. You can try again on the second number line if you see a way to do it in
fewer jumps.
0 36
0 36
10 Use jumps of 10, 5, or 1 to go from 0 to 44. Take as few jumps as you can. Label
your jumps. You can try again on the second number line if you see a way to do it
in fewer jumps.
0 44
0 44
Session5 class set, plus 1 copy for display
Addition & Subtraction Checkpoint page 3 of 3
Unit 3 Module 2
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Student Book
GRADE 2 UNIT 3 MODULE 2
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37 The Math Learning Center | mathlearningcenter.org Bridges in Mathematics Grade 2 Student Book
Session2
Open Number Line Record Sheet
Show how you solve the story problems below.
Problem 1
Problem 2
Problem 3
Unit 3 Module 2
NAME | DATE
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38 The Math Learning Center | mathlearningcenter.org Bridges in Mathematics Grade 2 Student Book
Session3
Length Problems on the Open Number Line
Use the open number line to solve each of these problems. Be sure to label your work
and show the answer.
1 Little Inch Worm is going to visit her grandma. Her grandma lives 82 inches away.
Little Inch Worm has already crawled 47 inches. How many more inches does she
have to crawl?
47
Little Inchworm has to crawl ___________ more inches.
2 We have 2 jump ropes. Te red one is 120 inches long. Te blue one is only 84
inches long. How many inches longer is the red rope than the blue rope?
84
Te red jump rope is ___________ inches longer than the blue jump rope.
Unit 3 Module 2
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39 The Math Learning Center | mathlearningcenter.org Bridges in Mathematics Grade 2 Student Book
Session4
3C Hit the Zone Record Sheet
Zone 1 2630 Zone 3 1620 Zone 5 610
Zone 2 2125 Zone 4 1115 Zone 6 05
Round 1
My Target Zone
Spin 1
Spin 2
Spin 3
Landing Zone
Zone Diference
Win?
Yes No
Round 2
My Target Zone
Spin 1
Spin 2
Spin 3
Landing Zone
Zone Diference
Win?
Yes No
Round 3
My Target Zone
Spin 1
Spin 2
Spin 3
Landing Zone
Zone Diference
Win?
Yes No
Round 4
My Target Zone
Spin 1
Spin 2
Spin 3
Landing Zone
Zone Diference
Win?
Yes No
Score _______ Wins _______ Losses _______ Ties
Unit 3 Module 2
NAME | DATE
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Home Connections
GRADE 2 UNIT 3 MODULE 2
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Session2
Family Age Number Line page 1 of 2
Note to Families
Students have been learning how to use the number line to solve subtraction problems. In this assignment, your child
will use a length of adding machine tape to make a number line that shows the ages of some of the people in your family,
and then use the number line to solve some problems.
Materials
Family Age Number Line, pages 12
length of adding machine tape (brought home from school)
pencil and crayons or colored markers
Making the Number Line
1 In the table below, write the names and ages of 5 to 7 family members. Tis can
include children, adults, grandparents, cousins, aunts, uncles, or even pets.
Name Age
2 Now write the ages you listed above in order, from youngest to oldest, on the lines
below. (Tere are 7 lines, but you only have to use as many as you need.)
____________ , ____________ , ____________ , ____________ , ____________ , ____________
least greatest
3 Get the length of adding machine tape you brought home. Write a 0 at the far lef side
and the age of the oldest person you listed on the right-hand side. Here is an example.
0 67
4 Now write the rest of the ages you listed where they belong on the adding machine tape.
Unit 3 Module 2
NAME | DATE NAME | DATE
(continued on next page)
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Solving Problems on the Number Line
5 Use your adding machine tape number line to help fgure out the diference
between the oldest and youngest person on your list. Show the strategy you used on
the open number line below. Ten write your answer.
Te oldest person on my family list is ______ years older than the youngest person
on my family list.
6 Choose an adult in your family and use the adding machine tape number line to help
fgure out the diference between your age and the adult family member's age. Show
the strategy you used on the open number line below. Ten write your answer.
My family member is ______ years older than I am.
7 Timmy is 8. His dad is 32. Use hops on the open number line below to fnd out how
much older Timmys dad is than Timmy. Ten fll in the missing numbers in the
equations below.
8
8 + = 32 32 = 8
8 CHALLENGE Why does the same number work in both of the equations above?
Session2
Family Age Number Line page 2 of 2
Unit 3 Module 2
NAME | DATE
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Session4
Adding, Counting & Solving Problems page 1 of 2
1 Fill in the missing numbers to complete the addition facts.
5 + 5 = _______ 4 + 4 = _______ 2 + 2 = _______
8 + _______ = 16 9 + _______ = 18 _______ + 6 = 12
_______ + 3 = 6 10 + 2 = _______ 6 + 10 = _______
3 + _______ = 13 10 + _______ = 18 8 + _______ = 16
2 Fill in the missing numbers to complete the pattern.
a Skip-count forward by 5s b Skip-count forward by 5s
5, 10, 15, _____, 25, _____, _____ 40, _____, 50, _____, _____, 65
c Skip-count forward by 5s d Skip-count forward by 5s
13, 18, 23, _____, 33, _____, _____ 19, 24, _____, 34, 39, _____, 49
e Skip-count backward by 5s. f Skip-count backward by 5s.
30, 25, _____, 15, _____, _____ 27, 22, _____, 12, _____, _____
3 CHALLENGE Skip-count by 5s. Circle the word to show whether you went forward or
backward each time.
a 143, 138, 133, _____, 123, _____, 113, _____, _____, 98 forward backward
b 332, 337, 342, _____, 352, 357, _____, _____, 372, _____ forward backward
c 488, 493, 498, _____, _____, 513, _____, _____, _____, 533 forward backward
d 267, 262, 257, _____, _____, _____, 237, _____, 227, _____ forward backward
Unit 3 Module 2
NAME | DATE NAME | DATE
(continued on next page)
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4 Mrs. Brown is the gym teacher. She has 15 soccer balls and 8 footballs.
a How many more soccer balls than footballs does Mrs. Brown have? Show your work.
Mrs. Brown has ______ more soccer balls than footballs.
b How many soccer balls and footballs does Mrs. Brown have in all? Show your work.
Mrs. Brown has ______ soccer balls and footballs in all.
5 CHALLENGE Jason had 2 quarters and 1 dime. He went to the school store to spend all his
money. What 3 things could he buy? Find at least 2 diferent answers. Show your work.
School Store Price List
Markers $0.25 each
Tablets $0.30 each
Erasers $0.10 each
Pencils $0.20 each
Folders $0.15 each
Session4
Adding, Counting & Solving Problems page 2 of 2
Unit 3 Module 2
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