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Codes: Codes For Non-General Characters, Ie Spies, Assassins, Diplomats

The document provides codes and passwords for unlocking cheats and commands in a strategy game, including ways to spawn units, build structures instantly, change the map or weather, kill characters, view hidden areas, and automatically win battles by forcing the outcome. Instructions explain how to access the cheat menu and note that codes are case sensitive.

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0% found this document useful (0 votes)
110 views

Codes: Codes For Non-General Characters, Ie Spies, Assassins, Diplomats

The document provides codes and passwords for unlocking cheats and commands in a strategy game, including ways to spawn units, build structures instantly, change the map or weather, kill characters, view hidden areas, and automatically win battles by forcing the outcome. Instructions explain how to access the cheat menu and note that codes are case sensitive.

Uploaded by

nuclearadiwena
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Codes

Codes for non-general characters, ie spies, assassins, diplomats


During the game, press the (`) key, right above the tab, to bring down "RomeShell" the cheat menu, and type in the code... note: the system is very finicky about typos, so make sure everything is right. Effect gives a spy or assassin this ancillary= +1 subterfuge gives a spy or assassin this ancillary= +1 subterfuge gives any character between 1-5 influence- may or may not work on generals gives any character between 1-5 subterfugeworks on assassins too gives any character between 1-5 subterfugeworks on spies too Contributed By: Schmeethe88. 40 Code give_ancillary "character name" "catamite" give_ancillary "character name" "courtesan" give_trait "character name" "GoodDiplomat" 1-5 give_trait "character name" "GoodSpy" 1-5 give_trait "character name" "GoodAssassin" 1-5

Passwords

Console Codes
Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will likely to not work. All codes have a limited use if you are using patch 1.2 or lower. If you use patch 1.3 or higher you may have infinte uses. If you have patch 1.2 and wish to use a specific code again you need to exit the program and restart it. Effect Add units to selected general. Example "create_unit "Gaius Julius" "roman velite" 2 " Adjusts sea bed to specified height Allows you to give a city more population automatically. Max amount is 4000. Allows you to give any trait your faction can have to a specific general. Anything in the city's building queue will be built automatically. Applys filter to world map coastlines Password create_unit "general's name" "unit name" "#" adjust_sea_bed <value> add_population "settlement name" "amount" give_trait "character" "trait" "level number" process_cq "settlement name" filter_coastlines

Effect Captures indicated city Changes season Changes year Clears all stacked messages Completes the construction instantly of any town/city Create a unit of Yubtseb Elephants

Password capture_settlement <city name> season <summer/winter> date <year> clear_messages process_cq "CityName"

oliphaunt create_building "city" "building Creates a building in the named city. name" Creates diplomacy mission diplomacy_mission create_unit "Settlement/Unit" "unit creates unit in a place or unit instantly with name" "Amount" "experience" experiences/defence/attack if put "defences" "attack" Display help for listed command <command> ? Displays defensive terrain features show_terrain_lines Enemy's walls collapse. Jericho Forces display reset cycle reset_display Forces local player's alliance to lose the battle force_battle_defeat Forces local player's alliance to win the battle force_battle_victory force_diplomacy Forces opponent to accept diplomatic proposal <accept/decline/off> give_trait "General/FamilyMember" gives a general/family member a trait instantly "Trait" "Level" Gives character movement points mp <value> Gives character trait points give_trait_points Gives indicated character the indicated give_ancillary <character> ancillary <ancillary> Gives you the specific amount of denarii you add_money "amount" want. Max amount of 40000. Kills specified character kill_character <character> Lists all character in the world list_characters Lists all traits list_traits Lists all units in an army list_units Lists available ancillaries list_ancillaries Make the general invulnerable, may only work invulnerable_general "general's on battlefield name" Moves indicated character to specified move_character <name> <x,y> coordinates Regenerates radar regenerate_radar Reloads all textures reload_textures Reloads all vertex shaders reload_shaders Removes faction from the game kill_faction <value>

Effect Resets character to settings at start of turn Restarts an AI turn sequence Sets aerial map overlay depth bias for maximum zoom Sets aerial map overlay depth bias for minimum zoom Sets aerial map overlay offset towards camera Sets diplomatic stance between two factions Sets health of building of specifed type in a settlement Sets max speed of turn processing during AI round Shows all valid processed paths in pathfinder Shows cursor position and region ID Shows landing positions available to AI from a given region Shows street plan for the settlement Shows victory message for faction for short or long campaign Switches player control to specified faction Toggles building's debug mode Toggles camera restrictions Toggles display of campaign map flowing water Toggles display of network stats Toggles everyone's spying ability to perfect with infinite range Toggles on or off the fog of war. You can see the whole world map when inputted. Toggles overlay Toggles PR mode Toggles strategy map coastline display Toggles tabbed output window Toggles terrain to display various data sets Toggles underlay Triggers advice Triggers unit upgrade effect Turns off both enemy and ally AI When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. Zooms to specified aerial map zoom

Password character_reset run_ai amdb_max <value> amdb_min <value> amdb_offset <value> diplomatic_stance <value> set_building_health <value> ai_turn_speed <value> show_battle_paths show_cursorstat show_landings show_battle_street_plan victory control <value> building_debug toggle_restrictcam toggle_flowing_water nw_stats toggle_perfect_spy toggle_fow toggle_overlay toggle_pr toggle_coastlines display toggle_tow toggle_terrain toggle_underlay trigger_advice upgrade_effect disable_ai auto_win "attacker/defender" zoom <value>

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