Lec 2 - Org of Microprocessors

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Computer Organization & Assembly Language

Organization of the Personal Computers

Outline

Memory Registers

Memory

Bits, Bytes, and Doublewords:

byte

byte bit

0 0 1 0 0 1 1 0 0 1 1 0 1 01 0 word

Each 1 or 0 is called a bit.

Memory

Information processed by the computer is stored in its memory. Internal Memory (RAM): Both data and program instructions are kept in RAM.

Contd..

Memory is organized into a collection of bytes. Each byte is identified by a number Address

Number of bits in an address depends on the processor Example:- Intel 8086: 20-bit address, Intel 80286: 24-bit address

Data stored in a memory byte Contents Number of bits used in the address determines the number of bytes that can be accessed by the processor. Example: If processor uses 20- bit address, it can access 220 = 1048576 bytes = 1 MB of memory
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Memory Segments

A memory segment is a block of 216 (or 64 K) consecutive memory bytes. Each segment has a number. Within a segment, memory location is specified by an offset. This is the number of bytes from the beginning of the segment.

F0000 E0000 D0000 C0000 B0000 A0000 90000 80000 70000 60000 50000 40000 30000 20000 10000 00000 segment of f set 8000:0000 One Segment 8000:FFFF

Segment : Offset Address

Logical Address = Segment : Offset

16-bit segment, 16-bit offset 20-bit address

Physical Address = Segment * 10h + Offset

Example:
Logical Address = A4FB:4872 Physical Address = A4FB0h + 4872h = A9822h

Program Segments

A typical machine language program is loaded into following different memory segments:

Code Segment Data Segment Stack Segment

Stack is a data structure used by processor to implement procedure calls.

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Registers

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Registers

Registers are high-speed storage locations inside the microprocessor. Designed to be accessed at much higher speed than conventional memory. Registers are classified according to the functions they perform. General Types of Registers: Data Registers: To hold data for an operation. Address Registers: To hold the address of an instruction or data. Status/Flag Register: keeps the current status of the processor or result of an arithmetic operation.

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8086 Internal registers 16 bits (2 bytes each) AX, BX, CX and DX are two bytes wide and each byte can be accessed separately These registers are used as memory pointers.

6 status; 3 control ; 7 unused

Segment registers are used as base address for a segment


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General Purpose/Data Registers

Following four registers are available to the programmer for general data manipulation:

AX (Accumulator): Used in arithmetic, logic and data transfer instructions. Also required in multiplication, division and input/output operations.
BX (Base): It can hold a memory address that points to a variable.

CX (Counter): Act as a counter for repeating or looping instructions. These instructions automatically repeat and decrement CX and quit when equals to 0.
DX (Data): It has a special role in multiply and divide operations. Also used in input/output operations.

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Segment Registers

Store addresses of instruction and data in memory. These values are used by the processor to access memory locations. CS (Code): Defines the starting address of the section of memory holding code. DS (Data): Defines the section of memory that holds most of the data used by programs. ES (Extra): This is an additional data segment that is used by some of the string instructions. SS (Stack): It defines the area of the memory used for stack

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Pointers and Index Registers


These can be accessed only as 16 bit registers. IP - instruction pointer: Always points to next instruction to be executed. IP register always works together with CS segment register and it points to currently executing instruction. SI - source index register: Can be used for pointer addressing of data. Offset address relative to DS DI - destination index register: Can be used for pointer addressing of data . Offset address relative to ES SI and DI used in string movement instructions. SP and BP are used to access data inside the stack segment BP - base pointer: Primarily used to access parameters passed via the stack. Offset address relative to SS SP stack pointer: Always points to top item on the stack. Offset address relative to SS

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80386 Extended Registers

The 80386/80486 processor contain 32-bit registers which greatly improve the efficiency of program that take advantage of them.

EAX, EBX, ECX, EDX, EFLAGS EIP EBP, ESP, ESI, EDI.

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Flag Register

16-bit special register Each bit position is assigned to show the status of CPU or the results of arithmetic operations. Each relevant bit position is given a name; other positions are undefined. Two Types:

Control Flags: Individual bits may be set to control the CPUs Operation Status Flags: The Status bits reflect the outcome of arithmetic and logical operations performed by the CPU.

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Flags

Overflow Direction Interrupt enable

Carry flag Parity flag Auxiliary flag Zero Sign

Trap
6 are status flags 3 are control flag
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Status Flags

Carry Flag: The Carry Flag is set to 1 if after the result of an ALU operation, there is a carry out from the MSB else it is 0 Sign Flag: The Sign Flag is set to the value of the MSB. If the MSB is 0 then the Sign flag is 0, if the MSB is 1 then the Sign Flag is 1. Zero Flag: If after an ALU operation the result of the operation is All Zeros, then the Zero Flag is set to 1 otherwise it is set to 0. Overflow Flag: It is set when the signed result of an arithmetic operation is too large to fit into destination area. Auxiliary Carry Flag: is set when an operation causes a carry from bit 3 to bit 4 or borrow from bit 4 to bit 3. Parity Flag: reflects the number of bits in the result of an operation that are set. If number is even, parity is even. If it is odd, parity is odd. This is used by Operating System to verify correct transmission of data.
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Control Flags

Direction Flag: Controls the assumed direction used by string processing instructions. 1=Up, 0=Down

Interrupt Flag: Enable/Disable external interrupt.


Trap Flag: determines whether or not CPU will be halted after each instruction.

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Default Values

When Debug is first loaded, the following defaults are in the effect: All segment registers are set to the bottom of free memory, just above debug program. IP is set to 0100h. Debug reserves 256 bytes of stack space at the end of current segment. All of available memory is allocated (reserved). The flags are set to the following values: NV (Overflow flag clear), UP (Direction flag= up), EI (interrupt enabled), PL (Sign flag = positive), NZ (Zero flag set), NA (Auxiliary Carry Flag clear), PO (Odd Parity), NC (Carry flag clear)

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DEBUG Examples
Experimenting with the Carry, Overflow, Sign, and Zero flags

Copyright 1999-2001, Kip R. Irvine. All rights reserved.

DEBUG Flag Mnemonics


Carry flag: CY=set, NC=clear Overflow flag: OV=set, NV=clear Sign flag: NG=set, PL=clear Zero flag: ZR=set, NZ=clear

Copyright 1999-2001, Kip R. Irvine. All rights

Testing the Carry Flag


mov ax,FFFF add ax,1 sub ax,1 ; CY, AX=0000 ; CY, AX=FFFF

Adding 1 to FFFF sets the Carry flag because the unsigned sum is too large for the 16-bit register. Subtracting 1 from 0000 also sets the Carry flag because the unsigned result cannot be equal to -1.

Copyright 1999-2001, Kip R. Irvine. All rights reserved.

Testing the Carry Flag


mov ax,23FF add al,1 sub ax,1 ; CY, AX=2300 ; NC, AX=22FF

Adding 1 to FF in AL sets the Carry flag because the unsigned sum is too large for the 8-bit register. Subtracting 1 from 2300 clears the Carry flag because the result (22FF) is still a valid unsigned integer.

Copyright 1999-2001, Kip R. Irvine. All rights reserved.

Testing the Overflow Flag


mov ax,FFFF add ax,1 sub ax,1 ; NV, AX=0000 ; NV, AX=FFFF

Adding 1 to -1 (FFFF) in AX clears the Overflow flag because the signed sum (0) is perfectly valid. Subtracting 1 from 0 clears the Overflow flag because the result (-1) is a valid signed result.

Copyright 1999-2001, Kip R. Irvine. All rights reserved.

Testing the Sign Flag


0100 mov ax,7FFF 0103 add ax,1 0106 sub ax,1 ; NG, AX=8000 ; PL, AX=7FFF

Adding 1 to 7FFF in AX sets the Sign flag because the sum in AX is negative (the high bit equals 1). Subtracting 1 from 8000 returns AX to a positive value, so the Sign flag is cleared.

Copyright 1999-2001, Kip R. Irvine. All rights reserved.

Testing the Zero Flag


0100 mov ax,FFFF 0103 add ax,1 0106 add ax,1 ; ZR, AX=0000 ; NZ, AX=0001

Adding 1 to FFFF in AX sets the Zero flag because the sum in AX is 0000. Adding 1 to 0000 clears the Zero flag because the sum (0001) is not equal to Zero.

Copyright 1999-2001, Kip R. Irvine. All rights reserved.

References

Chapter 3, Ytha Yu and Charles Marut, Assembly Language Programming and Organization of IBM PC

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