Bonus Cards For Sharpe Practice
Bonus Cards For Sharpe Practice
Water
Water
Stand fast!
Stand fast!
Stand fast!
Ammunition
Ammunition
Ammunition
Fuego!
Fuego!
Ambuscade
If a player commands troops with Poor fire discipline & they have not been activated, they MUST fire a ragged volley at the enemy, regardless of range.
If a player commands troops with Poor fire discipline & they have not been activated, they MUST fire a ragged volley at the enemy, regardless of range.
Any troops uncloaking from a blind & firing or entering fisticuffs may, for this turn, count as ambushing their opponent.
Ambuscade
One infantry group or formation may fire a volley & charge an enemy with 3d6
One infantry group or formation may fire a volley & charge an enemy with 3d6
Any troops uncloaking from a blind & firing or entering fisticuffs may, for this turn, count as ambushing their opponent.
Tally Ho!
Tally Ho!
One infantry group or formation may fire a volley & charge an enemy with 3d6
Tally Ho!
Pas de Charge!
Pas de Charge!
Pas de Charge!
Hop to it!
Hop to it!
One group or formation may change formation with an extra d6 for the duration of the manoeuvre
One group or formation may change formation with an extra d6 for the duration of the manoeuvre
Hop to it!
Fighting cocks!
Fighting cocks!
One group or formation may change formation with an extra d6 for the duration of the manoeuvre
Forced March
Forced March
Bugle call
Siesta
Siesta
Vive lEmporer!
Shortest player in the room gets a bonus move for a Big Man.
Damnation!
At the double!
At the double!
The player must immediately surrender all bonus cards except one