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Stderr

The document lists the file paths and contents of various game files and packages for an English version of the game "Bid for Power". It provides details on the initialization of the game's rendering, sound, and server components on a Windows machine.

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Toan Pham
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0% found this document useful (0 votes)
133 views8 pages

Stderr

The document lists the file paths and contents of various game files and packages for an English version of the game "Bid for Power". It provides details on the initialization of the game's rendering, sound, and server components on a Windows machine.

Uploaded by

Toan Pham
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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ebfpf50 1.

35 win_mingw-x86 Mar 27 2010 ----- FS_Startup ----Current search path: C:\Users\Lenovo\AppData\Roaming\Quake3/baseq3 E:\bfp\English Bid for Power Final 5.0\baseq3\Transformations.pk3 (755 files) E:\bfp\English Bid for Power Final 5.0\baseq3\MUSIC.PK3 (7 files) E:\bfp\English Bid for Power Final 5.0\baseq3\Maps.pk3 (822 files) E:\bfp\English Bid for Power Final 5.0\baseq3\Goku-House.pk3 (134 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfpPackfix5.pk3 (958 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfpPackfix4.pk3 (1398 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfpPackfix3.pk3 (1180 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfppackfix2.pk3 (160 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfpPackfix.pk3 (4645 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfppack.pk3 (13683 files) E:\bfp\English Bid for Power Final 5.0\baseq3\EBFPFMaps2.pk3 (1640 files) E:\bfp\English Bid for Power Final 5.0\baseq3\EBFPFMaps.pk3 (3318 files) E:\bfp\English Bid for Power Final 5.0\baseq3\bfp2.pk3 (90 files) E:\bfp\English Bid for Power Final 5.0\baseq3\bfp1.pk3 (2640 files) E:\bfp\English Bid for Power Final 5.0\baseq3\bfp0.pk3 (4594 files) E:\bfp\English Bid for Power Final 5.0/baseq3 ---------------------36024 files in pk3 files execing default.cfg execing ebfpfconfig.cfg com_zoneMegs will be changed upon restarting. execing autoexec.cfg execing mapcycle.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----Couldn't read q3history. ----- Initializing Renderer ---------------------------------QKEY building random string QKEY generated ----- Client Initialization Complete --------- R_Init ----SDL using driver "directx" Initializing OpenGL display Estimated display aspect: 1.779 ...setting mode 3: 640 480 Using 4/4/4 Color bits, 24 depth, 8 stencil display. Available modes: '1366x768 1280x720 1360x768 1280x768 320x200 640x400 1280x600 3 20x240 400x300 512x384 640x480 800x600 1024x768' GL_RENDERER: Intel(R) HD Graphics Family Initializing OpenGL extensions ...ignoring GL_EXT_texture_compression_s3tc ...GL_S3_s3tc not found ...using GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_texture_filter_anisotropic (max: 16) ...using GL_EXT_framebuffer_object ^3WARNING: packed_depth_stencil is missing ...using GL_ARB_fragment_program ...using GL_ARB_vertex_program ...using GL_ARB_shading_language_100 GL_VENDOR: Intel GL_RENDERER: Intel(R) HD Graphics Family

GL_VERSION: 3.0.0 - Build 8.15.10.2321 GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_E XT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL _SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_S GIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_c lamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combi ne GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coor d GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_ texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_bl end_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_te xture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_E XT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragme nt_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_ object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two G L_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equ ation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_p ixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_f loat_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_mul tisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL _ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL _ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_E XT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_bu ffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_vertex_array _object GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_TEXTURE_UNITS_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled ----- Enabling FrameBuffer Path --------- Program InfoLog ----No errors.----- Program InfoLog ----No errors.----- Program InfoLog ----No errors.Initializing Shaders ^3WARNING: Bad shader file scripts/characters.shader has incorrect syntax. ----- finished R_Init ---------- Initializing Sound -----SDL_Init( SDL_INIT_AUDIO )... OK SDL audio driver is "dsound". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 512 Channels: 2 Starting SDL audio callback... SDL audio initialized.

----- Sound Info ----1 stereo 16384 samples 16 samplebits 1 submission_chunk 22050 speed 03287368 dma buffer No background file. ---------------------Sound initialization successful. -------------------------------Sound memory manager started Loading vm file vm/ui.qvm... ui loaded in 2545216 bytes on the hunk ^1file not found: scripts/arenas.txt Can't use keys or values with a " 63 arenas parsed ^1file not found: scripts/bots.txt Missing { in info file 76 bots parsed reading bfp_attacksets.cfg --- Common Initialization Complete --Winsock Initialized Hostname: Lenovo-PC IP6: fe80::1436:2aa5:e4b1:4b29%15 IP6: 2002:1b4e:b4d6::1b4e:b4d6 IP: 27.78.180.214 IP6: 2001:0:4137:9e76:1436:2aa5:e4b1:4b29 Opening IP6 socket: [::]:27960 Opening IP socket: 0.0.0.0:27960 Unknown extension for music/RogerSullivan-touch_of_the_sun.menu ^3WARNING: couldn't open music file music/RogerSullivan-touch_of_the_sun.menu Unknown extension for music/RogerSullivan-touch_of_the_sun.menu ^3WARNING: couldn't open music file music/RogerSullivan-touch_of_the_sun.menu Scanning for servers on the local network... adding DATRIBECLE adding DOJO adding GPCITY adding GPTOURNEY1 adding MAJINSCREAMS adding GINGERTOWN adding CELLGAMEDBQ adding GPCELL_B3 adding GPCITYDARK adding XSL_MARS adding GERO adding FREEZASHIP adding BUDOUKAI adding DAKAMIS adding DAMYSTIC adding DANAMEKW adding DAPALACE2 adding DBQKAMIS adding DEADZONE adding DEFIROOM adding DNAMEK adding DR1 adding DR2 adding ETERNAL-LANDS adding GPCAVE

adding GPCELL_TERRA4 adding HIGHWAY_BF adding KITCAPSULE adding KITNAMEK adding KITROOM adding MAJINLOOKOUT1 adding MAP-TURNIER adding NAMEKXL adding OUTER adding SNAKEWAY adding THECELLGAMES adding DBQ_XMAP3_BETA2 adding FANTASYLAND3 adding KAISPLANET adding EARTHCANYONS adding BIG_GRASS adding BMKAMI adding PLANETNAMEK8 adding BUUMAP adding GPCTF1 adding PLANETVEGETA2 adding TENAICHIBUDOKAI adding GLWARFARE adding CHRONIC adding CTF_BUDOUKAI adding DAMYSTICCTF adding DANGERCITY adding DBQ_XMAP1_BETA2 adding DBQ_XMAP2 adding DBQ_XMAP4_BETA3 adding DBQ_XMAP5_BETA1 adding EARTHDBQ adding FOREST adding KAMEHB1 adding TURNIEJ2 adding PEEYACH adding Q3GPTOURNEY adding Q3TOURNEY6_CTF ------ Server Initialization -----Server: GPCITY RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----GL_VENDOR: Intel GL_RENDERER: Intel(R) HD Graphics Family GL_VERSION: 3.0.0 - Build 8.15.10.2321 GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_E XT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL _SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_S GIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_c lamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combi ne GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coor d GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_ texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_bl end_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_te xture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_E XT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragme

nt_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_ object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two G L_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equ ation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_p ixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_f loat_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_mul tisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL _ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL _ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_E XT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_bu ffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_vertex_array _object GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_TEXTURE_UNITS_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled ----- Enabling FrameBuffer Path ----^3WARNING: seperate depth stencil failed ----- Program InfoLog ----No errors.----- Program InfoLog ----No errors.----- Program InfoLog ----No errors.Initializing Shaders ^3WARNING: Bad shader file scripts/characters.shader has incorrect syntax. ----- finished R_Init --------- FS_Startup ----Current search path: C:\Users\Lenovo\AppData\Roaming\Quake3/baseq3 E:\bfp\English Bid for Power Final 5.0\baseq3\Transformations.pk3 (755 files) E:\bfp\English Bid for Power Final 5.0\baseq3\MUSIC.PK3 (7 files) E:\bfp\English Bid for Power Final 5.0\baseq3\Maps.pk3 (822 files) E:\bfp\English Bid for Power Final 5.0\baseq3\Goku-House.pk3 (134 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfpPackfix5.pk3 (958 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfpPackfix4.pk3 (1398 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfpPackfix3.pk3 (1180 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfppackfix2.pk3 (160 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfpPackfix.pk3 (4645 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfppack.pk3 (13683 files) E:\bfp\English Bid for Power Final 5.0\baseq3\EBFPFMaps2.pk3 (1640 files) E:\bfp\English Bid for Power Final 5.0\baseq3\EBFPFMaps.pk3 (3318 files) E:\bfp\English Bid for Power Final 5.0\baseq3\bfp2.pk3 (90 files) E:\bfp\English Bid for Power Final 5.0\baseq3\bfp1.pk3 (2640 files) E:\bfp\English Bid for Power Final 5.0\baseq3\bfp0.pk3 (4594 files) E:\bfp\English Bid for Power Final 5.0/baseq3 ---------------------72048 files in pk3 files Loading vm file vm/qagame.qvm...

qagame loaded in 2755584 bytes on the hunk ------- Game Initialization ------gamename: bfp10 gamedate: Apr 08 2002 reading bfp_attacksets.cfg reading bfp_server.cfg 0 teams with 0 entities 0 items registered ----------------------------------------- BotLib Initialization ------loaded weapons.c loaded items.c loaded syn.c ^1Error: file rnd.c, line 1575: expected ,, found = loaded match.c ^3Warning: file rchat.c, line 701: variables from the match template(s) could be invalid when outputting one of the chat messages ^3Warning: file rchat.c, line 807: the key say with prefix ! is inside the key s ayonara ^3Warning: file rchat.c, line 1366: variables from the match template(s) could b e invalid when outputting one of the chat messages loaded rchat.c ------------ Map Loading -----------trying to load maps/GPCITY.aas loaded maps/GPCITY.aas item_health not reachable for bots at (2424.0 -3152.0 472.0) found 21 level items ------------------------------------^1file not found: scripts/bots.txt Missing { in info file 76 bots parsed ^1file not found: scripts/arenas.txt Can't use keys or values with a " 63 arenas parsed AAS initialized. ----------------------------------RE_Shutdown( 0 ) ----- R_Init ----GL_VENDOR: Intel GL_RENDERER: Intel(R) HD Graphics Family GL_VERSION: 3.0.0 - Build 8.15.10.2321 GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_E XT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL _SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_S GIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_c lamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combi ne GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coor d GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_ texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_bl end_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_te xture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_E XT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragme nt_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_ object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two G L_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equ ation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers

GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_p ixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_f loat_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_mul tisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL _ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL _ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_E XT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_bu ffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_vertex_array _object GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_TEXTURE_UNITS_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled ----- Enabling FrameBuffer Path ----^3WARNING: seperate depth stencil failed ----- Program InfoLog ----No errors.----- Program InfoLog ----No errors.----- Program InfoLog ----No errors.Initializing Shaders ^3WARNING: Bad shader file scripts/characters.shader has incorrect syntax. ----- finished R_Init ----Loading vm file vm/ui.qvm... ui loaded in 2545216 bytes on the hunk ^1file not found: scripts/arenas.txt Can't use keys or values with a " 63 arenas parsed ^1file not found: scripts/bots.txt Missing { in info file 76 bots parsed reading bfp_attacksets.cfg Loading vm file vm/cgame.qvm... cgame loaded in 8854368 bytes on the hunk reading bfp_attacksets.cfg reading bfp_server.cfg ^1ERROR: Could not open "sound/world/ambience03.wav" ^3WARNING: could not find sound/world/ambience03.wav - using default ^3WARNING: 'textures/base_light/light1.tga' TGA file header declares top-down im age, ignoring ^3WARNING: 'textures/base_light/ceil1_30.tga' TGA file header declares top-down image, ignoring ^3WARNING: 'textures/base_wall/greenmet2b.tga' TGA file header declares top-down image, ignoring ^3WARNING: 'textures/base_light/proto_lightred.tga' TGA file header declares top -down image, ignoring ^3WARNING: 'textures/base_light/ceil1_4.tga' TGA file header declares top-down i mage, ignoring ^3WARNING: 'textures/base_trim/pewter.tga' TGA file header declares top-down ima ge, ignoring ^3WARNING: 'textures/base_light/light2.tga' TGA file header declares top-down im

age, ignoring ^3WARNING: 'textures/base_light/baslt4_1.tga' TGA file header declares top-down image, ignoring ^3WARNING: 'textures/base_trim/pewter_spec.tga' TGA file header declares top-dow n image, ignoring ^3WARNING: 'textures/base_light/ceil1_22a.tga' TGA file header declares top-down image, ignoring ^3WARNING: 'textures/base_wall/bluemetal2.tga' TGA file header declares top-down image, ignoring stitched 0 LoD cracks ...loaded 2189 faces, 57 meshes, 0 trisurfs, 20 flares ^3WARNING: R_FindImageFile could not find 'sprites/bubble.tga' in shader 'waterB ubble' ^3Shader waterBubble has a stage with no image ^3WARNING: R_FindImageFile could not find 'sprites/bubble.tga' in shader 'waterB ubbleSprite' ^3Shader waterBubbleSprite has a stage with no image ^3WARNING: R_FindImageFile could not find 'menu/medals/medal_impressive.tga' in shader 'medal_impressive' ^3Shader medal_impressive has a stage with no image ^3WARNING: R_FindImageFile could not find 'menu/medals/medal_gauntlet.tga' in sh ader 'medal_gauntlet' ^3Shader medal_gauntlet has a stage with no image ^1ERROR: Could not open "sound/player/bfp54-kiwi/noshot1.wav" ^3WARNING: could not find sound/player/bfp54-kiwi/noshot1.wav - using default ^1ERROR: Could not open "sound/bfp/nobeamflash1.wav" ^3WARNING: could not find sound/bfp/nobeamflash1.wav - using default CL_InitCGame: 4.97 seconds 4 msec to draw all images Com_TouchMemory: 0 msec EBFPF Freak ^7 entered the game ----- Server Shutdown (Server quit) ----==== ShutdownGame ==== AAS shutdown. ------------------------------- CL_Shutdown ----Closing SDL audio device... SDL audio device shut down. RE_Shutdown( 1 ) -----------------------

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