Westlake Youth Soccer Association: U5&U6 Coaching Manual
Westlake Youth Soccer Association: U5&U6 Coaching Manual
Westlake Youth Soccer Association: U5&U6 Coaching Manual
Tactical Aspects
Section I
Association Coaching Information
PURPOSE AND OBJECTIVES The purpose of this school is to educate youth coaches, stimulate their interest in coaching, and promote youth soccer. Clinics are intended to provide information that will improve general knowledge of the game as well as coaching and teaching methods that will contribute to the development of youth soccer players. STYSA offers several levels of training. The following clinics are administered through the STYSA State Office.
COURSE DESCRIPTIONS As of September 1999, the "G" and "F" License courses were replaced with Youth Modules. There are three modules being offered: Under-6 / Under-8, Under-10 and Under-12. Each course is six (6) hours in length and is designed to be agespecific.
Under-6 / Under-8 Module This course is designed specifically for the Under-6 and Under-8 coach. During 6 hours of classroom and field instruction, coaches are taught the proper techniques for these age groups. Topics:
Philosophy of coaching Under-6 and Under-8 players Characteristics of Under-6 and Under-8 players Team administration and risk management Prevention and care of soccer injuries Appropriate activities for Under-6 and Under-8 players Organizing a youth training session Laws of the Game: modified
Prerequisites:
Course Length: 6 hours (3 hours classroom, 3 hours field) Testing: None Under-10 Module This course is designed specifically for the Under-10 coach. The 6-hour course of classroom and field instruction offers the proper coaching techniques for Under-10 players. Topics:
Philosophy of coaching Under-10 players Characteristics of Under-10 players Team administration and risk management Prevention and care of soccer injuries Appropriate activities for Under-10 players Organizing a youth training session Laws of the Game: modified
Prerequisites:
Course Length: 6 hours (3 hours classroom, 3 hours field) Testing: None Under-12 Module This 9-hour course is designed specifically for the Under12 coach. It includes field and classroom instruction on technical and tactical techniques for this age group. Topics:
Philosophy of coaching Under-12 players Characteristics of Under-12 players Team administration and risk management Prevention and care of soccer injuries Appropriate activities for Under-12 players Organizing a youth training session Laws of the Game
Prerequisites:
Course Length: 6 hours (3 hours classroom, 3 hours field)) Testing: None "E" License Course This 18-hour course combines field and classroom instruction in intermediate coaching and teaching methodology. Topics:
Methods of coaching Team administration and risk management Prevention and care of injuries Coaching technique
Coaching tactics Laws of the Game Principles of attack and defense Small-sided games
Completed one Youth Module (must hold for 6 months prior to taking "E" Course) Minimum age 15 years old
Testing: None National Coaching Schools The U.S. Soccer National Coaching School Program provides: 1. Courses in which coaches can earn nationally certified credentials and take advantage of the opportunities and recognition inherent in the attainment of various levels of coaching expertise. 2. A proven curriculum, which improves a coachs knowledge of the game. 3. Valuable information on current coaching trends and international developments in the game. Certification Process Coaching certification begins at the state level with introductory courses, which cover the elementary principles of coaching and prepare interested coaches for the 36-hour D license course. All state licenses are non-expiring. Please contact your state association for information on these courses. National A, B and C courses consist of seven days of instruction and two days of extensive oral, written, and practical examinations. The A License is valid for a period of four (4) years. A Licensed coaches must participate in the USSF Continuing Education Program (CEP) in order to keep their license current. The B and C Licenses are non-expiring licenses. Coaches with expired A Licenses must re-take the A course and pass the examinations in order to be awarded the A License.
The National Youth License course consists of five days of classroom and field instruction and one day of written and practical examinations. The instruction for the course is age-specific. Each day of the course is devoted to the physical, psychological and social characteristics displayed by children of specific age, i.e. Under-6, Under-8, and Under-10. Course Eligibility YOUTH LICENSE Applicants must be at least 18 years of age, and have earned a National D License or have permission from their State Director of Coaching. C LICENSE Applicants must be at least 18 years of age, and have earned a National D License certification held for a minimum of 12 months (attach a copy to application). D License certification may be waived under one of the following conditions: 1. Applicant received the NSCAA National Diploma and has held it for a minimum of 12 months. 2. Applicant has three (3) years coaching experience AND three years playing experience with U.S. National Teams or three (3) years professional playing experience. B LICENSE 19 years of age and C License held for a minimum of 12 months, and meets 3.2 rule requirement. C License requirement may be waived under one of the following conditions: 1. Applicant received the NSCAA Advanced National Diploma and has held it for a minimum of 12 months. 2. Applicant has five (5) years coaching experience AND five years playing experience with U.S. National Teams or five (5) years professional playing experience. A LICENSE 21 years of age and B License held for a minimum of 12 months, and meets 3.2-rule requirement. Absolutely no waivers will be considered for entrance into the A License course. WAITING PERIOD: There is a mandatory waiting period of one (1) year between each level of license (D through A).
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Philosophy
Decision
Action
Belief
Motivation
Experiences
Methods
Any coaching action you take is preceded by a certain decision. Any decision you make is based on your philosophy. A persons philosophy encompasses your personal beliefs, motivation, experiences, and methods To develop your own personal coaching philosophy, complete the questions within this framework. It will provide you a philosophical function as well as act as a sounding board before, during, and after the season. Coaching is a profession and an ongoing process. This is the beginning of that exciting process.
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At this stage, each player that has a ball can learn the technique at his or her own pace. Distances between partners can be adjusted to promote success. The speed, in which a player executes a movement, can be determined by that player. It also allows for experimentation. Once you see a lot of success. GAME-RELATED ACTIVITY: This activity challenges the players to perform the technique with limited pressure, under slightly more game-like conditions. For example, players may be grouped into pairs, threes, or fours; opponents are limited to jogging; players attack one or several small goals. The fundamental activity did not really look like a soccer game. The game-related activity may look like several small-sided soccer games going on at the same time. Again, many soccer balls will be in use, though perhaps not one for each player. With success, then go to: GAME-CONDITION ACTIVITY: The players are challenged fully now, with opponents at full speed and the activity looks even more like a soccer game. Special conditions, imposed by you, are typically still used to emphasize the top of the session. Also, the activity is still typically small-sided. However, it will be played between two or more goals with larger groups. Most likely, success at this stage will be limited. CONTROLLED SCRIMMAGE: It is imperative that the players play the game they will play on Saturday (Under 5/6 3 a side and Under 7/8 4 a side) each training session. Specific conditions may be imposed (i.e., score with your left foot only) which relate to your topic!! This is also a great time to teach the laws (or rules) of soccer. Stop the game to deliver coaching points and information about the laws as you see fit. After a few minutes, then go to: FREE GAME: You have coached this entire session now it is time for the players to play on their own, with only encouragement coming from you. You are observing the players to see if anything that you have worked on the past fortyfive minute has sunk in! Can the players kick with their instep without you prodding them? Will the players try the dribbling move you worked on the entire session in the real game? More often than not, it is well, we have got more work to do. Hey, that is why they are paying you the big bucks, right? But, every so often, Suzy will use that left foot and score a great goal. That is why you are out there each practice! COOL-DOWN: This should relieve physical and emotional tension. Players should not go and sit down in a hot car immediately following an hour of training. Light jogging and stretching are very appropriate here. Any announcements you need to make regarding the next training session or game can be done at this time. Encouraging statements should also be made to the team.
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Use the general education you received from school and life to help develop your players minds, bodies, values, etc. Do not place yourself above your players or you will never be approached for assistance. Be organized, but be aware of the problem related to over-organization, (i.e. boredom). Follow general human nature concepts related to dealing with the attitudes and habits of your players. We must understand that every child has needs, which become apparent over a period of time during practice. The needs range from attention to the development of self-confidence. They include love, discipline, the desire to improve, friendship, etc. Try to determine each childs need, and then attempt to fill at least part of it. Your discipline problems will be greatly reduced as these needs are taken care of.
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The area of childrearing sheds a lot of light on proper youth coaching. Many of the general techniques used in guiding children into adulthood can be used successfully. Use what worked for you in this area and lose what did not work. To get the most out of your soccer experience, utilize all of your assets. The characteristics that make you a success in relationships in business or with people are all useful. If you are going to put some time into the development of young soccer players, you are also going to have to put some time into developing yourself. You will have to gain insight into teaching methods, dealing with children, coaching developments, etc. The following are some suggestions: Attend Coaching Clinics: Learn from Coaches who you know how to teach, take part in the coaching courses that your State Association offers, or attend coaching clinics that occur in your area. There is no better learning experience than this. You learn to develop skills, improve fitness, organize, and handle players, and how to teach tactical aspects to various age groups. Read Soccer Books: The more opinions and methods you come across, the better off you will be. Watch Higher Levels of Play: Go see the best college games in your area, view U-19 and High School soccer, and take your players to see a professional team. The better the picture you provide to your players, the better they will be able to learn what you teach. Ask and Take Advice of Experienced Coaches: Realize that we do not teach 19 year olds the same as a 16-year-old, but there are similar principles that can be applied. We have talked about some of the areas where you need to improve as a Coach. Now, lets talk about some of the methods that will help improve your players over the years. It is very easy to let time go by and not accomplish our maximum in most areas of life. Related to player development, here are some suggestions to insure that your players are always moving forward. Set goals for your players. All of us tend to stagnate unless we pursue both short and long term goals. Assist your players in setting soccer development goals. This idea will help them become better soccer players as well as more responsible people. Young players should be given specific attainable goals (e.g. Billy, I would like to see you win the ball five times today; Susan, I would like to see you get three shots on goal today). As the initiator of these goals, you must know when they have been achieved and when to go on to other goals. Keep
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track of the goals you have established in written form, and update them regularly. The gals you set for players should fall somewhere in the range between attainable and challenging. Be careful to match the difficulty of the goal to the ability of the individual. Also, be sure to give important feedback to small and large achievers alike. A second area of concern is the giving of praise. Too much can be as harmful as nothing. At times, we tend to overdo the building up of superior players and give nothing to the less developed ones. Players who constantly hear, good shot, great move, etc. may lose the motivation to continue the hard training on their own. If they receive too much reinforcement, they might not have the need to reach their full potential. Ration praise. It can help, but it can also hurt. Finally, and this may be the most important concept to grasp as a novice Coach, improve at what we practice. This is not a profound statement, but it is fact. Therefore, lets all accept that the game itself is the best teacher of all and when we rehearse the game in a fun filled environment, we will improve. If you have any doubts about being an effective Coach, you must realize that if you put a ball between a dozen youngsters and let them play, you will in fact develop many players. Consider the children that grow up in countries without a Coach until the age of twelve. Typically, they play in-groups of four, six, or ten, in backyards, on beaches, and any place near their home. They make their own rules and play until they fall over. This is where the love of the game begins. As they approach maturity, they have all of the tools necessary to go on to higher levels of play. In the back streets, these young players do not learn about positions, restarts, and systems, they learn about dribbling, shooting, passing, and Fun! Give these children the game, and you will be a fine Coach.
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PLAYER
COACH
ORGANIZATION
GAME
CHILD
LEARNING
PLAYING
6.
Coaching Activity Checklist 1. 2. 3. 4. 5. 6. 7. Are the activities fun? Yes/No Yes/No Yes/No
Is creativity and decision making being used? Yes/No Are the spaces used appropriate? Yes/No Is the coachs feedback appropriate? Are their implications for the game? Yes/No Yes/No
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Psychosocial Development 1. Development of self-concept, body awareness, self-image through Movement 2. Egocentric, see world only from their perspective, demonstrated through Parallel Play 3. Need generous praise, play without pressure 4. Influential person in their life is most likely mother or significant parent 5. May verbalize team, but does not understand group or collective play
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Players Rights
1. The right to decide when to participate in soccer. 2. The right to play in every game. At younger ages, every child should have an opportunity to play at least 50% of each game. No child should ever have to stand and watch at practice. 3. The right to participate at a level that corresponds to each childs maturity and ability. 4. The right to be taught the fundamentals of soccer. 5. The right to participate in a safe and healthy environment.
6. The right to play as a child and enjoy participation in sport.
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Ten most frequently listed reasons for dropping out of soccer BOYS 1. I was no longer interested 2. It was no longer fun GIRLS 1. I was no longer interested 2. It was no longer fun Activities 4. It conflicted with other sports 5. Practices and games were boring 6. My coach was a poor teacher 7. I wanted to do other non-sport Activities 4. It conflicted with other sports 5. I was tired of playing and practicing 6. It required too much time 7.Practices and games were boring
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8. Coach only played his/her favorites 9. I did not like the coach Winning
8. My coach was a poor teacher 9. There was too much pressure Team
10. Too much emphasis was placed on 10. I never felt like I belonged with the
Ten most requested changes that would induce them to play soccer again BOYS 1. Practices were more fun 2. Coaches understood players better 3. I could play more 4. Coach understood the sport better 5. The coach was a better teacher Differently 7. Coach didnt yell as much 7. The coach understood the sport Better 8. There was less emphasis on winning 8. Games and practices were scheduled Differently 9. The players were matched closer to 9. The sport did not take so much time My ability 10. The sport didnt take so much time 10. There was less emphasis on winning GIRLS 1. Practices were more fun 2. Fewer conflicts with social life 3. Fewer conflicts with studies 4. Coaches understood players better 5. I could play more
6. Games and practices were scheduled 6. The coach were a better teacher
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Followed by
What did you do? What did you learn? Can you show me? Can you tell me about it?
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It is suggested that the coach or someone from the team be responsible for assisting with injuries, especially if you have any Red Cross certified adults. It is recommended that the coach should follow up with a phone call immediately after the practice or game to the players parents, should they not have been present. Each team should have and know how to use a first aid kit. Care The care of the injured athlete will begin the moment that the injury occurs. Immediate care will reduce the severity of the injury and the possibility of longterm disability. The coach upon seeing an injured player on the field should: Make sure that the airway is clear Determine if the player is conscious and breathing Ask how the injury occurred: Where did you get hit, did you twist, did you leg give out? Ask the player where it hurts If the player is unable to continue, he should be checked to determine the extent of the injury
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After determining that the injury IS NOT life threatening, the nature of the injury can be further determined: Note the position of the injured part Look for swelling and deformity Compare with the opposite side if applicable Ask the player and/or teammates what happened if you did not see. Treatment should be as follows remembering R.I.C.E.
Rest remove the athlete from the contest Ice apply ice to the injured part Compression apply compression bandage Elevation elevate the injured body part The R.I.C.E. treatment is the only first aid treatment that is safe treatment for a sports injury without professional advice. The R.I.C.E. treatment helps in three different ways: Applying ice chills the injured area causing the blood vessels to contract, closing circulation to the injured area. Applying pressure with an elastic bandage inhibits the accumulation of blood and fluids in the area, thereby minimizing pain and swelling. Elevating the injured area decreases fluid accumulation to the injured area, puts the area to rest and helps reduce painful muscle spasms. R.I.C.E. treatments can do no harm to any type of injury. Almost anything else, including heat applications, can cause harm in some instances. After evaluation of the injured athlete, follow-up should be considered if: Gross swelling or deformity is present. The player is unable to bear weight on the injured part. Severe pain or discomfort is present.
Some familiar terms that you should know in dealing with athletic injuries: SPRAIN: Ligaments are bands of tissue that attach bone to bone and stabilize joints. A sprain is an injury to one or more ligaments. Use R.I.C.E. principle. STRAIN: A tearing injury to a muscle or a tendon (tendons attach muscles to bone, except Achilles tendon). Athlete may experience a hearing of the
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muscle tearing, muscle fatigue and spasm before occurrences, severe weakness or loss of function of muscle, sharp pain upon occurrence, spasmodic contraction (flexion of body part), extreme tenderness to touch and/or indentation of the body part. CONTUSION: A crushing injury to a muscle or tendon caused by an outside force, which causes hemorrhaging to surrounding tissue. Immediate care R.I.C.E. ABRASION: A loss of surface area of the skin caused by sliding on synthetic surface or bare grass field. CARE FOR AN ABRASION: The area should be cleaned with an antiseptic to prevent infection. An antibiotic ointment should be applied to keep the wound moist and to destroy bacteria present. BLISTER: The collection of fluid under the skin usually caused by friction (improperly fitting shoes). CARE FOR A BLISTER: If the blister is open, it should be cleaned as an abrasion. If the blister is closed with the fluid under the surface, a qualified person should only drain it. HEAT EXHAUSTION: Surface temperature approximately normal, skin pale and clammy, profuse perspiration, tired and weak, headache perhaps cramps, nausea, dizziness, possible vomiting, and possible fainting (the player will probably regain consciousness as the head is lowered). IMMEDIATE CARE: Move to cool area, air-conditioning best, have player lie down with feet elevated, remove restrictive apparel as appropriate, cool with wet cloths or by fanning, if alert water may be given (1/2 glass per 15 minutes), if player vomits take to hospital immediately and always refer to physician for further diagnosis, treatment and return to activity. HEAT STROKE: Body temperature is high, skin is hot, red and dry, sweating mechanism is blocked, pulse is rapid, player may lose consciousness. IMMEDIATE CARE: Seek immediate medical care (call 911), while waiting, treat as above for heat exhaustion keeping in mind that if you reduce the body temperature too rapidly it can cause internal bleeding. CRAMPS: An involuntary contraction of a muscle group that is repetitive and rapid in nature. CARE: Hydrate with water and stretching. CONCUSSION: Head injuries most injuries to the head are the result of direct or indirect blows causing dizziness, dull to severe headache, ringing in the ears, loss of consciousness, failure to relate to events before receiving the blow, disorientation, neurological signs (eyes dilation of pupils or irregularity of pupils, blurred vision, poor light accommodation by pupils, involuntary movement of the eyeballs) convulsions, coma, vomiting and
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possible loss of muscle control. IMMEDIATE CARE: Seek immediate medical attention. Rules of thumb when handling an injured player: Avoid Panic. Check for breathing, bleeding, consciousness, deformity, discoloration and shock. Dependent upon nature of injury, avoid moving the patient. Inspire confidence and reassure patient. Use common sense. Seek professional help. Check to see how the injury occurred (history of).
Use certified athletic trainers when available. Always ERR on the side of caution. It is recommended that if a player has had medical attention, he/she must have written permission from the doctor to return to activity. RESUMPTION OF ACTIVITY FOLLOWING AN INJURY: The athlete should not be able to return to play in practice or game conditions until the following criteria have been met: The player should be able to run straight without pain, run and turn in a figure eight without a sign of a limp. He should be able to support weight with the injured part. If the injury is an ankle or knee, he should be able to do a toe raise on the injured side without being supported. The player should have practiced with the team prior to entering competition. There should be no pain or swelling or disability following activity.
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Section II
Technical Descriptions & Diagrams Weekly Training Plans Tactical Aspects
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U5 & U6 Training
Your primary objective as a recreational youth soccer coach is to provide players with the proper environment and training that will help them to become technically proficient by the time they reach the age of 12. At the U5 & U6 level this objective can be achieved by several means. 1. Teaching the correct techniques utilizing a fun game environment. 2. Provide situations that promote self-learning and build players self-esteem. 3. Continued education on you part, and self-assessment throughout the season. 4. Follow the Principles of Youth Coaching and the Coaching Activity Checklist Principles of Youth Coaching 1. 2. 3. 4. 5. 6. Developmentally Appropriate Activities Clear, Concise, and Correct Information Brevity Clarity Relevance Training sessions should build from Simple to Complex Safe and Appropriate Training Area Decision making by Players Implications for the Game Coaching Activity Checklist 1. 2. 3. 4. 5. 6. 7. Are the activities fun? Yes/No Yes/No Yes/No
Is creativity and decision making being used? Yes/No Are the spaces used appropriate? Yes/No Is the coachs feedback appropriate? Are their implications for the game? Yes/No Yes/No
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Training Plans
Section I Technical Descriptions & Diagrams 1. Kicking with the Instep/Inside of the Foot 2. Running with the Soccer Ball (Dribbling) Section II Weekly Training Plans 1. Candy Store Soccer 2. Body Brakes 3. Cone-man 4. Story Book Soccer 5. British Bulldog 6. Hospital Tag 7. Pinball Soccer 8. The Numbers Game 9. Stuck in the Mud 10. Star Wars 11. Ghostbusters 12. Captain Planet 13. Sleeping Giant 14. Crocodile Alley 15. Marbles 16. Additional Games Section III Tactical Awareness 1. Tactical Aspects for U5 & U6 2. Coaching in the Game
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The Non-Kicking Foot: 1. To the side and slightly behind the ball, far enough away to allow a freeswinging movement of the kicking leg. (1b) 2. Toes are pointed in the direction of the kick. 3. Ankle is slightly bent. Position Of The Head:
1. The eyes should be looking down at the ball and the head steady.
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Coaching Outline Name: _________________________ Area: _________________________ Equipment: Players [ ] Phase: Warm Up: Activity Balls [ ] Cones [ ] Pinnies [ ] Organization/Diagram Topic: ______________________________ Practice Objectives: ___________________
Coaching Points
Main Theme:
Game:
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Coaching Outline Name: Candy Store Soccer Area: 20x30 Steps Equipment: Players [ ] Phase: Activity Balls [ ] Cones [ ] Pinnies [ ] Organization/Diagram Topic: Dribbling Practice Objectives: Have Fun
Coaching Points
Warm Up: Boomerang Soccer Coach has player hand ball to them. Instruct players to bring ball back to you after you throw it away. When player returns ball is thrown again. Each time asking the player to bring it back in a different way from the last time. Encourage the players to think of new and creative ways to bring the ball back. Main Theme: Game One Candy Store Soccer The children play in a square approximately 20x30 steps. The coach names each of the four sides after a piece of candy. Each child has a soccer ball. When the coach shouts out the name of the candy bar the children dribble their soccer ball to the appropriate side. Coaching/Organizational Points: 1. As a coach you should know the names of their favorite candy bars. 2. This practice needs to be up-beat it requires a dynamic character 3. When the children reach a particular candy store they should be encouraged not to stand still but to perform simple movements with the ball at all times, for example toe-taps 4. The game can be started without a ball if necessary to give the children a clear understanding of the game.
Game: Micro Soccer 3v3, 4v4, 3v4 etc. Play small-sided game in a small area to small goals. Emphasis on dribbling the ball toward the goal Emphasis on kicking the ball correctly
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X X
X C X
Snickers Micro Soccer 3v3: Small Area to Small Goals (No GKs)
X X X X Y
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Y Y
Coaching Outline Name: Body Brakes Area: 20x30 Steps Equipment: Players [ ] Phase: Activity Balls [ ] Cones [ ] Pinnies [ ] Organization/Diagram Topic: Dribbling Practice Objectives: Dribble & Control
Coaching Points
Warm Up: Cones Up Cones Down In an area no bigger than 20x30 steps (does not have to coned off) randomly place 10 disc cones facing down and 10 facing up. Split the group into 2 teams. On your command one team trys to turn all the cones down whilst the other team trys to turn them up. The team with the most turned their way after 90 seconds wins. Repeat, and add soccer balls. Main Theme Game Two Body Brakes The players work in an area approximately 20 by 30 steps. Each player dribbles around with one soccer ball. The coach calls out a body part, for example left elbow, the players must then stop the ball with their left elbow, and the fastest player to bring the ball to a stop wins a point. Coaching/Organizational Points: 1. The coach should make the point that if a childs ball is running away from them and they are unable to stop it, they are dribbling too far away from their body or too fast. 2. When the players are stopped the coach should encourage them to be in an open space, as far away from the next player as possible/
Game: Micro Soccer 3v3, 4v4, 3v4 etc. Play small-sided game in a small area to small goals. Emphasis on dribbling the ball toward the goal Emphasis on kicking the ball correctly
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X X X X Y
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Y Y
Coaching Outline Name: Cone Man Area: 20x30 Steps Equipment: Players [ ] Phase: Activity Balls [ ] Cones [ ] Pinnies [ ] Organization/Diagram Topic: Dribbling Practice Objectives: Dribble
Coaching Points
Warm Up: Flag Soccer In an area no bigger than 20x30 steps give every player a bib. The players place the bib in their shorts with the majority hanging out the front. The object is to collect as many bibs in 90 seconds as possible; the bibs must be hanging from your shorts. The player with the most wins. Play again with bib's hanging from side, then back. Main Theme: Game Three Cone Man The players work in a square approximately 20x30 steps. The coach is the cone man/woman who runs around the area attempting to cone the players. This is done by placing a cone on top of a players ball and shouting, Cone man has got you. Once a player has been coned they must perform 10 toe-taps to get back in the game. Coaching/Organizational Points: 1. The coach should encourage the players to dribble with their heads up, looking for other players and trying to avoid collisions. 2. The coach should encourage the players to take as many touches of the ball as possible. 3. The coach should encourage the children to use both feet. 4. The coach should make it known that he/she is looking for a player to be the next cone man, then say, whos working the hardest?
Game: Micro Soccer 3v3, 4v4, 3v4 etc. Play small-sided game in a small area to small goals. Emphasis on dribbling the ball toward the goal Emphasis on kicking the ball correctly
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C xX
X X X
X X X X Y Y Y
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Coaching Outline Name: Story Book Soccer Area: 20x30 Steps Equipment: Players [ ] Phase: Activity Balls [ ] Cones [ ] Pinnies [ ] Organization/Diagram Topic: Dribbling Practice Objectives: Dribble Slow - fast
Coaching Points
Warm Up: Boomerang Soccer Coach has player hand ball to them. Instruct players to bring ball back to you after you throw it away. When player returns ball is thrown again. Each time asking the player to bring it back in a different way from the last time. Encourage the players to think of new and creative ways to bring the ball back. Main Theme: Game Four Story Book Soccer The players work in area approximately 20x30 steps. The coach tells a story of when he/she young and on their birthday along time ago they were given a magic car. The coach then asks the players if they want to play magic cars? The players, with a soccer ball each, dribble around the area and the coach introduces 3 gears. In 1st gear the players must dribble their soccer ball as slowly as possible. In second gear the players start to speed up a little. Then in 3rd gear is racing-car speed and the players are encouraged to go as fast as their engines will take them. Finally, every now and again the magic-car slips into reverse and they must dribble backwards. Coaching/Organizational Points: 1. The coach can introduce additional coaching points: a) Traffic lights at which the players must stop. Remember when you are traveling really fast cars scream to a stop. b) Hills, the players are asked to climb the steepest hills by performing toe-taps as they climb the hill. c) Finally a Chicane is added and the players must tap the ball from left to right with the inside of their feet to pass through. Note: Not all progressions should be added into one practice. 2. The coach should encourage the players to dribble with their heads up, looking for other players and trying to avoid collisions. 3. The coach should encourage the players to take as many touches of the ball as possible. 4. The coach should encourage the children to use both feet. Game: Micro Soccer 3v3, 4v4, 3v4 etc. Play small-sided game in a small area to small goals. Emphasis on dribbling the ball toward the goal Emphasis on kicking the ball correctly
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X X
X C X
X X X X Y
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Y Y
Coaching Outline Name: British Bulldog Area: 20x30 Steps Equipment: Players [ ] Phase: Activity Balls [ ] Cones [ ] Pinnies [ ] Organization/Diagram Topic: Dribbling Practice Objectives: Have Fun & Dribble
Coaching Points
Warm Up: Cones Up Cones Down In an area no bigger than 20x30 steps (does not have to coned off) randomly place 10 disc cones facing down and 10 facing up. Split the group into 2 teams. On your command one team trys to turn all the cones down whilst the other team trys to turn them up. The team with the most turned their way after 90 seconds wins. Repeat, and add soccer balls. Main Theme: Game Five British Bulldog The players work in an area approximately 20x30 steps. The players all start at one side of the area (which the children can call the street). The coach has told the story of a British Bulldog who will not let the children out to play. The players have to dribble their ball past the British Bulldog so that they can get out to play. The coach plays the part of the British Bulldog to begin with. The players can only attempt to cross the street and come out to play when the coach shouts British Bulldog. When the players get caught, i.e. the coach tackles their ball away then they also become Bulldogs and stay in the middle until there is one player left, he/she is then the new British Bulldog Coaching/Organizational Points: 1. The coach should encourage the players to dribble with their heads up, looking for other players and trying to avoid collisions. 2. The coach should encourage the players to take as many touches of the ball as possible. 3. The coach should encourage the children to use both feet. 4. The coach should always let the children have success, to begin with at least.
Game: Micro Soccer 3v3, 4v4, 3v4 etc. Play small-sided game in a small area to small goals. Emphasis on dribbling the ball toward the goal Emphasis on kicking the ball correctly
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X. X. X. X. xX X. X. C
X X X X Y
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Y Y
Coaching Outline Name: Hospital Tag Area: 20x30 Steps Equipment: Players [ ] Phase: Activity Balls [ ] Cones [ ] Pinnies [ ] Organization/Diagram Topic: Dribbling Practice Objectives: Have Fun & Dribble
Coaching Points
Warm Up: Flag Soccer In an area no bigger than 20x30 steps give every player a bib. The players place the bib in their shorts with the majority hanging out the front. The object is to collect as many bibs in 90 seconds as possible; the bibs must be hanging from your shorts. The player with the most bibs wins. Play again with bib's hanging from side, then back. Main Theme: Game Six Hospital Tag The players work in an area approximately 20x30 steps. Each player has a ball and is dribbling around the area. When the coach shouts Hospital the players can try to tag one another. When they get tagged the first time they must then hold that part of their body, whilst continuing to dribble. When they get tagged a second time they must also hold that part of their body. At this stage they may be holding one leg and their shoulder! Finally when they tagged the third time they sent to Hospital, anywhere outside the area. To get back in the game they must perform 10 toe-taps. Coaching/Organizational Points: 1. Be aware that the players may tag a little aggressively, the players will get excited and this does not want to be quashed by the coach but they must maintain control at all times. Try adding a rule of you can only tag from the shoulders down, nothing inn the head or face. 2. The coach should encourage the players to dribble with their heads up, looking for other players and trying to avoid collisions. 3. Encourage the players to take as many touches of the ball as possible. 4. The coach should encourage the children to use both feet. 5. If you feel certain players need to be more adventurous then adjust the game by having a winner i.e. the first player to tag six people wins.
Game: Micro Soccer 3v3, 4v4, 3v4 etc. Play small-sided game in a small area to small goals. Emphasis on dribbling the ball toward the goal Emphasis on kicking the ball correctly
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Coaching Outline Name: Pinball Soccer Area: 20x30 Steps Equipment: Players [ ] Phase: Activity Balls [ ] Cones [ ] Pinnies [ ] Organization/Diagram Topic: Kicking (Push Pass) Practice Objectives: Improve Passing
Coaching Points
Warm Up: Boomerang Soccer Coach has player hand ball to them. Instruct players to bring ball back to you after you throw it away. When player returns ball is thrown again. Each time asking the player to bring it back in a different way from the last time. Encourage the players to think of new and creative ways to bring the ball back. Main Theme: Game Seven Pinball Soccer The players are in an area approximately 20x30 steps with 4 tall cones a few steps in from each end (see diagram below). Play a maximum of 3v3 micro soccer. Both teams are trying to knock down each others cones. Coaching/Organizational Points: 1. The coach should stand with a supply of soccer balls, play with 2 or even 3 balls at a time. Once a ball leaves the area it is dead and can no longer be used. If all balls are dead before the cones are knocked over have the players dribble all the balls back to you and then continue the game. 2. The coach should encourage the players to knock the cones over using the correct kicking/push-pass technique.
Game: Micro Soccer 3v3, 4v4, 3v4 etc. Play small-sided game in a small area to small goals. Emphasis on dribbling the ball toward the goal Emphasis on kicking the ball correctly
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Coaching Outline Name: The Numbers Game Area: 20x30 Steps Equipment: Players [ ] Phase: Activity Balls [ ] Cones [ ] Pinnies [ ] Organization/Diagram Topic: Dribbling & Communication Practice Objectives: Communication
Coaching Points
Warm Up: Cones Up Cones Down In an area no bigger than 20x30 steps (does not have to coned off) randomly place 10 disc cones facing down and 10 facing up. Split the group into 2 teams. On your command one team trys to turn all the cones down whilst the other team trys to turn them up. The team with the most turned their way after 90 seconds wins. Repeat, and add soccer balls. Main Theme: Game Eight The Numbers Game The children all dribble around in the open field with their soccer ball. The coach shouts out a number and the players must get into groups of that number. Any players that can not get into a group join the coach as part of his group. Coaching/Organizational Points: 1. Encourage the players to communicate amongst themselves and help organize each other. 2. The coach should always add onto his game description the phrase If you cannot find a friend come to me and be my friend This keeps the game fun for all players and does not leave players feeling left out.
Game: Micro Soccer 3v3, 4v4, 3v4 etc. Play small-sided game in a small area to small goals. Emphasis on dribbling the ball toward the goal Emphasis on kicking the ball correctly
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Coaching Outline Name: Stuck In The Mud Area: 20x30 Steps Equipment: Players [ ] Phase: Activity Balls [ ] Cones [ ] Pinnies [ ] Organization/Diagram Topic: Kicking (The Push Pass) Practice Objectives: Passing
Coaching Points
Warm Up: Flag Soccer In an area no bigger than 20x30 steps give every player a bib. The players place the bib in their shorts with the majority hanging out the front. The object is to collect as many bibs in 90 seconds as possible; the bibs must be hanging from your shorts. The player with the most wins. Play again with bib's hanging from side, then back. Main Theme: Game Nine Stuck In The Mud The players dribble around the marshland, which is approximately 20x30 steps. Two marsh monsters attempt to freeze out the players. To do this they simply have to touch the players ball with their foot. Once the player is frozen he/she picks up their ball and stands with his/her legs open. Players can set each other free by passing their ball through frozen players legs. Coaching/Organizational Points: 1. 2. 3. 4. Let every player be the marsh monster at some stage Encourage players to use the correct technique when setting players free. Encourage players to try freeing other players from as far away as possible For this to be an effective practice the coach needs to see players passing the ball to free other players. For this to happen the catcher must be freezing players all the time. If he/she is struggling to catch players then add a 2nd catcher. 5. The coach should be aware that youngsters at this age do not understand the concept of teammates and will therefore be more focused on themselves than trying to free other players. You must try and encourage the players; i.e. first player top free 3 players can be the marsh monster next.
Game: Micro Soccer 3v3, 4v4, 3v4 etc. Play small-sided game in a small area to small goals. Emphasis on dribbling the ball toward the goal Emphasis on kicking the ball correctly
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Coaching Outline Name: Star Wars Area: 20x15 Steps Equipment: Players [ ] Phase: Activity Balls [ ] Cones [ ] Pinnies [ ] Organization/Diagram Topic: Kicking (The Push Pass) Practice Objectives: Passing
Coaching Points
Warm Up: Boomerang Soccer Coach has player hand ball to them. Instruct players to bring ball back to you after you throw it away. When player returns ball is thrown again. Each time asking the player to bring it back in a different way from the last time. Encourage the players to think of new and creative ways to bring the ball back. Main Theme: Game Ten Star Wars The coach organizes a small area of 10x15 steps. The soccer balls are placed down each length of the area. All the players to start with stand at one side of the area. This is one of the galaxies from star wars. On the other side of the area is another galaxy, the players must try and get from one galaxy to another. The problem is that Darth Vadar the coach to begin with, can shoot the players down with the soccer balls when they are in between the galaxies. To catch a player the ball must be passed using the push-pass and hit a crossing player from the knee down. Once caught you then become a Darth Vadar too. The crossing players, have a leader Luke Skywalker he/she must cross between the galaxies alone before any other players, when they get to the other galaxy they turn and shout may the force be with you this is the signal for the rest of the players to cross. If Luke is caught then a new Luke is picked from the remaining players. The final player standing is chosen as Darth Vadar for the next game/ Coaching/Organizational Points: 1. Make sure that all passes are below knee height, players should use the correct technique to do this. 2. Make sure all balls are back before Luke crosses
Game: Micro Soccer 3v3, 4v4, 3v4 etc. Play small-sided game in a small area to small goals. Emphasis on dribbling the ball toward the goal Emphasis on kicking the ball correctly
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Coaching Outline Name: Ghostbusters Area: See Diagram Equipment: Players [ ] Phase: Activity Balls [ ] Cones [ ] Pinnies [ ] Organization/Diagram Topic: Kicking (The Push Pass) Practice Objectives: Passing
Coaching Points
Warm Up: Cones Up Cones Down In an area no bigger than 20x30 steps (does not have to coned off) randomly place 10 disc cones facing down and 10 facing up. Split the group into 2 teams. On your command one team trys to turn all the cones down whilst the other team trys to turn them up. The team with the most turned their way after 90 seconds wins. Repeat, and add soccer balls. Main Theme: Game Eleven - Ghostbusters The players stand approximately 6 yards apart as shown in the diagram (over). The coach introduces the game as Ghostbusters, every time the player with ball can pass it through their partners legs they score a slimer first to five slimers wins. Coaching/Organizational Points: 1. The coach should use the numbers game to get the players into groups 2. The coach should coach the puss-pass. Encourage players to use the correct technique Non Kicking foot by the side of the ball. Lock ankle and follow through in the direction you want the ball to go. Watch the foot make contact with the middle of the ball Encourage the correct weight of the pass 3. The coach should encourage the players to shout out slimer each time it goes through.
Game: Micro Soccer 3v3, 4v4, 3v4 etc. Play small-sided game in a small area to small goals. Emphasis on dribbling the ball toward the goal Emphasis on kicking the ball correctly
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Coaching Outline Name: Captain Planet Area: 20x30 Steps Equipment: Players [ ] Phase: Activity Balls [ ] Cones [ ] Pinnies [ ] Organization/Diagram Topic: Kicking (The Push Pass) Practice Objectives: Passing
Coaching Points
Warm Up: Flag Soccer In an area no bigger than 20x30 steps give every player a bib. The players place the bib in their shorts with the majority hanging out the front. The object is to collect as many bibs in 90 seconds as possible; the bibs must be hanging from your shorts. The player with the most wins. Play again with bib's hanging from side, then back. Main Theme: Game Twelve Captain Planet The players work in an area approximately 20x30 steps. The coach sets out a series of randomly placed tall cones. Telling the story that the cones are deadly plants taking over the soccer field and the only way to stop them is by knocking them over. Coaching/Organizational Points: 1. The coach should use this opportunity to teach the push pass. Encourage the correct technique. Non Kicking foot by the side of the ball. Lock ankle and follow through in the direction you want the ball to go. Watch the foot make contact with the middle of the ball Encourage the correct weight of the pass 2. The coach should keep putting the cones back up so the players are continuously working hard for 3-5mins at a time.
Game: Micro Soccer 3v3, 4v4, 3v4 etc. Play small-sided game in a small area to small goals. Emphasis on dribbling the ball toward the goal Emphasis on kicking the ball correctly
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Coaching Outline Name: The Sleeping Giant Area: 20x30 Steps Equipment: Players [ ] Phase: Activity Balls [ ] Cones [ ] Pinnies [ ] Organization/Diagram Topic: Kicking (The Push Pass) Practice Objectives: Passing
Coaching Points
Warm Up: Boomerang Soccer Coach has player hand ball to them. Instruct players to bring ball back to you after you throw it away. When player returns ball is thrown again. Each time asking the player to bring it back in a different way from the last time. Encourage the players to think of new and creative ways to bring the ball back. Main Theme: Game Thirteen The Sleeping Giant In the darkest deepest reaches of the forest, there lived a giant! The giant had planted rows and rows of beanstalks. The only problem was that when the young soccer players were out playing soccer they kept knocking over the giants beanstalks. This made the giant really angry, so angry that he would chase the young soccer players. The giant sleeps until he hears the beanstalks being knocked down and when he awakens he chases the players. Can the players knock all the beanstalks down before the giant tags them? Once tagged the players become frozen in time. Coaching/Organizational Points: 1. The puss-pass should be encouraged and coached with the proper technique. Non Kicking foot by the side of the ball. Lock ankle and follow through in the direction you want the ball to go. Watch the foot make contact with the middle of the ball Encourage the correct weight of the pass 2. The game should be played several times, so as every player can be the sleeping giant. 3. Players can also be unfrozen by performing 10 toe-taps.
Game: Micro Soccer 3v3, 4v4, 3v4 etc. Play small-sided game in a small area to small goals. Emphasis on dribbling the ball toward the goal Emphasis on kicking the ball correctly
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Coaching Outline Name: Crocodile Alley Area: 20x30 Steps Equipment: Players [ ] Phase: Activity Balls [ ] Cones [ ] Pinnies [ ] Organization/Diagram Topic: Kicking (The Push Pass) Practice Objectives: Passing
Coaching Points
Warm Up: Cones Up Cones Down In an area no bigger than 20x30 steps (does not have to coned off) randomly place 10 disc cones facing down and 10 facing up. Split the group into 2 teams. On your command one team trys to turn all the cones down whilst the other team trys to turn them up. The team with the most turned their way after 90 seconds wins. Repeat, and add soccer balls. Main Theme: Game Fourteen Crocodile Alley The practice is set up as below in a 20x30 area. The players are lined up each side of the 2 cones, with the aim being to knock a cone over with a push-pass. The players work in pairs and the first to knock a cone over 3 times is the winner. Coaching/Organizational Points: 1. The puss-pass should be encouraged and coached with the proper technique. Non-Kicking foot by the side of the ball. Lock ankle and follow through in the direction you want the ball to go. Watch the foot make contact with the middle of the ball Encourage the correct weight of the pass The game should be played alternating strong foot and weaker foot
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Game: Micro Soccer 3v3, 4v4, 3v4 etc. Play small-sided game in a small area to small goals. Emphasis on dribbling the ball toward the goal Emphasis on kicking the ball correctly
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Coaching Outline Name: Marbles Area: 10x15 Steps Equipment: Players [ ] Phase: Activity Balls [ ] Cones [ ] Pinnies [ ] Organization/Diagram Topic: Kicking (The Push Pass) Practice Objectives: Passing
Coaching Points
Warm Up: Flag Soccer In an area no bigger than 20x30 steps give every player a bib. The players place the bib in their shorts with the majority hanging out the front. The object is to collect as many bibs in 90 seconds as possible; the bibs must be hanging from your shorts. The player with the most wins. Play again with bib's hanging from side, then back. Main Theme: Game Fifteen - Marbles In a small area 10x15, the players are dived into 2 teams. They line up along the longest sides of the area facing each other, each player with one ball each. The coachs ball or most colorful ball is then placed in the middle. This ball is the marble and can only be touched by the coach and nobody else. On the coachs command of marbles the players must kick their ball from behind the line and try to hit the marble knocking it over the other teams line. If the marble crosses the other teams line the team that hit it across gets one point. You can play first to five. Coaching/Organizational Points: 1. You may have to remind the players not to touch the marble, especially when it is rolling toward their line. 2. Once a player has kicked their soccer ball they can enter the area to pick up another ball and bring it back behind their line to try again. This game is therefore ongoing, but may require the coach to pass some balls back to players. 3. Use the opportunity to again coach the correct kicking technique Non Kicking foot by the side of the ball. Lock ankle and follow through in the direction you want the ball to go. Watch the foot make contact with the middle of the ball Encourage the correct weight of the pass
Game: Micro Soccer 3v3, 4v4, 3v4 etc. Play small-sided game in a small area to small goals. Emphasis on dribbling the ball toward the goal Emphasis on kicking the ball correctly
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On coach's 'start', the players try to get as many balls as they can Into their 'goal' area. Balls cannot be taken out of the goal area once it stops in the goal Time them for 1 minute. Count who has the most 'goals'. Play best three out of five. Can use cones marked by a single penny if needed Race to the goal Two team, two goals Every player with a ball Each team lines up beside their goal (the one they might defend in big soccer) When the coach says go, each team races across the field to see who can get all their balls in the opposite goal the soonest. Remind players to look up so they dont run into each other. Repeat Add variations: A troll in the center who must be avoided Face the goals away from the field of play (so they have to pass the goal, then turn,
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Race to the ball Normal small-side playing field Two teams, two goals Put all the balls in the center circle Each team lines up beside their goal (the one they might defend in big soccer) When coach says go, each team races to see who can get the most balls into their goal (sometimes helps to use pinnies to mark players and their goals) Count the balls when all are in goals and play again Add variations: Players have to run and high-five coach before racing for a new ball Encourage players to steal balls from the other team (but not once it goes into a goal) Make players Loose balls Normal small-side playing field Two teams, two goals Coach has all the soccer balls on the sidelines and serves (bowls) them in one (or more) at a time Coach looks for opportunity to create 1v1 play by serving to player pairs Within reason, 3 or 4 balls can be in play at once on different parts of the fields (dont worry too much about boundaries). When all the balls are gone, count which team has the most and play again Variations: Player who scores a goal gets to come to coach and serve the next ball in and then return to play Player who scores a goal comes to high-five the parents line Bounce the ball in (not too hard!) instead of rolling
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Defending: Young players must be taught that when a team has the ball everyone is an attacker and when a team does not have the ball everyone is a defender, no matter what your position on the team! As a priority teach the youngsters to mark players and NOT space. NO TEAM SHOULD EVER HAVE DEFENDERS MAROONED IN THEIR OWN HALF. Coach Soccer not winning and losing. Over Coaching: The most common problem in youth soccer is over coaching. Young players need to solve problems on their own; they do not need play-byplay directions. Two common situations where this occurs are;
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