Maya Tutorial For Beginners - How To Create A Custom Tool Shelf
Maya Tutorial For Beginners - How To Create A Custom Tool Shelf
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Tutorial Topics Level Design UDK 3DModeling/ Maya C ryEngine3 SDK C S:GO SDK L4D2 L4D1 Getting Started Productivity/ Time Environment Design/Art C hallenges
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Name: The following is a 10-Part series on Maya Beginner Basics . The tutorials are set up inspecific to game environment modeling. Maya Custom Shelf tutorial covers the basics of how to set up a custom tool shelf in Maya for game environment modeling. Tutorial covers: Tool Shelf Editor Setting Up a Custom Tool Shelf Adding Modeling Functions to Your Tool Shelf Deleting and Moving Items on Your Tool Shelf Access Options from Your Tool Shelf Email:
10-Part Maya Beginner Basics Series: 1. Interface Overview 2. Setting Preferences 3. How to Create a Custom Shelf 4. Viewport Navigation 5. Geometry Modeling Basics 6. Geometry Modeling Basics - Exercise 7. Custom Polygon Display 8. Outliner, Hypergraph and Hypershade 9. Snapping and Pivots 10. How to Set Up a New Project
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Preproduction Blueprint + UDK 11 Day Level Design - Buy Both Guides and Save - Total: 63 videos and 735 pages - Instant Digital Download - Read more about Preproduction Blueprint TOOL SHELF Tool shelf allows you to access most commonly used functions within Maya. By default, Maya comes with pre-set tool shelf. TUTORIAL CATEGORIES 3D Modeling Architecture Counter-Strike: Global Offensive SDK CryEngine 3 SDK Game Environment Design Game Worlds Interviews Left 4 Dead Mapping Left 4 Dead 2 Mapping Level Design Tutorials/Workflow Level Design Challenges Productivity & Goal Setting Source SDK/Authoring Tools UDK MOST POPULAR , CURRENT HITS AND RECENT POSTS Most Popular Current Hits Recent Posts - Read more about UDK 11 Day Level Design Regular Price: $126 (Save $37) Sale: $89
SHELF EDITOR Shelf editor includes various options of creating new shelves and editing current shelves. Click and hold on the upside down triangle and choose Shelf Editor.
15 Recommended 3D Game Engines How to Reverse Engineer Level Design and Game Environment Art Why I Failed for Years at Level Design and Game Env. UDK Basics Getting Started in 11 Steps 12 Recommended Level Design Editors for Download What Level Editor and Game Engine Should You Use - (How to Choose) How to Plan Game Environments and Level Designs 11 Day Level Design Process Overview 100 Level Design Ideas and Locations How to Use Cover Object Placement for Level Design Shelf Editor allows to rename, add/delete, change icons, backgrounds etc. What we want right now is to simply set up our own custom tool shelf. Ultimate Level Design Guide Download
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CUSTOM TOOL SHELF Setting up a custom tool shelf gives us more control of what to include. You can set up a custom tool shelf using the Shelf Editor. Click and hold on the upside down triangle and choose New Shelf.
ADDING FUNCTIONS TO CUSTOM TOOL SHELF Lets add some commonly used functions for modeling game environments. Make sure you have Polygons selected.
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To add functions first hold down Ctrl+Shift. As you keeping these two keys down, go up to any drop down menus and begin selecting functions. They will begin to appear on your custom tool shelf. Add the following: Create Polygon Tool Sculpt Geometry Tool Extrude Append to Polygon Tool Cut Faces Tool Split Polygon Tool Insert Edge Loop Tool Merge Vertex/Edge Tool Basic Shapes such as Sphere, Cube, Plane and Cylinder There will be more functions added later as we begin to model game environments.
MIDDLE MOUSE CLICK TO MOVE Moving icons on your tool shelf is simple. You can either go to Shelf Editor or simply MMB Click and Hold on the icon and drag it to new location on the shelf.
DELETE FROM THE TOOL SHELF Deleting icons from your tool shelf is simple as well. You can delete it by going to Shelf Editor or simply MMB Click, Hold and Drag the unwanted icon over the trash can on the right hand side of your tool shelf.
ACCESS OPTIONS FROM THE TOOL SHELF Many functions in Maya have options, allowing to modify how that function behaves. You will notice that many drop down functions on your Menu List have a square box off to the side. This means that this function has options for you to set, if you need it.
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If you already placed the function on your toolshelf, you can access the option box by simply double clicking on the icon from your tool shelf.
10-Part Maya Beginner Basics Series: 1. Interface Overview 2. Setting Preferences 3. How to Create a Custom Shelf 4. Viewport Navigation 5. Geometry Modeling Basics 6. Geometry Modeling Basics - Exercise 7. Custom Polygon Display 8. Outliner, Hypergraph and Hypershade 9. Snapping and Pivots 10. How to Set Up a New Project
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Preproduction Blueprint - How to Plan Your Game Environments and Level Designs
Main | Articles | C ontact | Legal/Terms of Use/Disclaimer/Trademarks | Privacy Policy C ontent on this website is copyrighted 2008-2013. All rights reserved. Alex Galuzin and World of Level Design.com Unreal Development Kit (UDK) 2009, 2010, Epic Games, Inc. and is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Maya Mudbox are a registered trademark of Autodesk, Inc. Photoshop is a registered trademark of Adobe Systems Incorporated. C rytek, C rysis and C ryENGINE are registered trademarks or trademarks of C rytek GmbH in the USA, Germany and/or other countries. Valve, the Valve logo, Half-Life, the Half-Life logo, Steam, the Steam logo, Left 4 Dead, the Left 4 Dead logo, C ounter-Strike, the C ounter-Strike logo, C ounterStrike: Global Offensive, Source, the Source logo, Valve Source are trademarks and/or registered trademarks of Valve C orporation. World of Level Design is NOT affiliated or endorsed by any mentioned companies in any way. WorldofLevelDesign and 11DayLevelDesign are trademarks of Alex Galuzin.
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