Devil May Cry 3 (Dante's Awakening) - Walkthrough
Devil May Cry 3 (Dante's Awakening) - Walkthrough
Devil May Cry 3 (Dante's Awakening) - Walkthrough
" \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\ + CHAMBER OF ECHOES + You'll find yourself in a high-ceilinged round chamber with steps and layers of corridors around its edges. There's a Divinity Statue near where you start off from. Notice the wall of fire blocking a door up the stairs to the left; we're going to get rid of that flame later on. Firstly, explore this room and nab all the red orbs lying around. You might also spot a shiny thing behind a wall on the upper levels of the room. When you're done, head up the set of stairs on the right, head up a floor and enter the blue door.
+ ENTRANCEWAY + Head up the stairs, killing the enemies as you do so. Head into the blue door at the top.
+ LIVING STATUE ROOM + As you come in, a scene will show you a shiny object in a cage at the top of this room. Oooh, if it's shiny, we definitely want it (a philosophy you'll come to learn with this game)! Keep the cage in mind as we'll be back for it. If you examine the lever mechanism behind the cage, it mentions something about a lightning rod. Hmmm. And now another red seal. Kill the Enigmas that come to life and then defeat the other monsters that appear until the red seal breaks. Head through the unbarred door.
+ SILENCE STATUARY + Search the room for a red orb crystal and smash it before breaking all the statues for red orbs. When you're done, head to the circular mechanism on the wall (the one that looks the same as the one you saw in the bar in Mission 3) and activating it with your attacks. Part of the ground will turn into a lift of sorts. Hop on to go up to the next level.
+ INCANDESCENT SPACE Red seal alert! There're some of your friends from Hell again. They sure do
like Dante, don't they. Kill them all and the red seal will be released. Pick up the red orbs lying high up on the walls. There's also a blue orb fragment above the unsealed door, above some pipes. Jump onto the pipes and railings and you'll be able to get it. Head through the door once you're done here.
+ CHAMBER OF ECHOES + Back to the round chamber with the pretty angel statue! You're on the second floor now. Explore this floor if you didn't bother before and pick up the red orbs. You may find the stone telephone-like thing with an indentation in the middle that the game showed you when you came in, just waiting for you to put something into it. Not that you have anything. Sniff. Find a yellow door on the next level and enter it.
+ ENDLESS INFERNUM + That pit indeed looks endless. There's a red seal, but... where are the monsters? Well, go up the stairs opposite the sealed door to find out.
+ CHAMBER OF SINS + Dante finds himself in a strange new place. Enemies'll appear, including a new one called Hell Gluttony. They're the ones that spray sand at you, but it's quite easy to evade as they make a big show of sucking in their breath for several seconds before performing the attack. Jump and shoot to stay up in the air for the duration of their spray and you'll be fine. Once you defeat all the demons, a colume of light will appear in the middle. Walk into it and Dante will be abducted by aliens. ... Nah, just screwing with ya. You'll only be teleported back to the previous room.
+ ENDLESS INFERNUM + The red seal is gone! Head through the red door it was blocking. If you feel like fighting some more you can continuously jump back down into the darkness and kill the enemies over and over again.
+ GIANTWALKER CHAMBER + Another red seal, and again no demons in sight. However, a large centipede pops out of its hole and starts attacking you. Boss fight!
-----------------------------------------------------------------------------BOSS FIGHT 3 - GIGAPEDE Boss Bonus: 3500 Red Orbs x--------------------------This is a pretty easy boss. It has a couple of main attacks: - Blue laser orbs: These can be dodged by jumping or if you're on the Gigapede, you can hit it back to deal damage. - Purple laser beams: Jump away when you see these forming. There are various versions of this but all can be easily dodged by staying on the ground or by jumping away when necessary. - Body turn: This only affects you if you're on its back. When electric sparks start to apear on the Gigapede, it's going to start turning. Jump off quickly. ---------------------------x The best place to stand for this battle is in the middle of the room where you can see both holes. When the Gigapede is far away from you, i.e. emerging from its hole, shoot it with Ebony & Ivory until you're close enough to jump on. Do so and start hacking and slashing at its back; watch out for lasers and leap off if need be. Its head is its weak spot and hitting that will deal the most damage, though the Gigapede will move away faster than usual when you do this. Also, if you manage to break its exoskeleton while slashing at it, you'll reveal the soft section which takes more damage. On higher difficulties the Gigapede will flip you off more often, so equip Cerberus and spam Revolver while it passes overhead, or try and time a quick Helm Breaker just as the head passes by. All in all, you shouldn't have any trouble with this boss, just keep it locked on so you know where it's coming out from. (When it is in the hole you can also use Spiral, when you have it, to deal some decent damage.) -----------------------------------------------------------------------------Follow the orbs that drop and head into the small red door.
+ INCANDESCENT SPACE + Examine the shiny Astronomical Board in the alcove near you. A scene with the
Jester will occur, and the mission will end. --------------+ MISSION END + ---------------
///////////////////////////////////////////////////////////////////////////// // - 7.5. MISSION 5 - OF DEVILS AND SWORDS "Unleash your might on the demonic gatekeepers." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\ + GIANTWALKER CHAMBER + A bunch of Blood-Goyles will appear and assault you. Personally I hate these guys... and they're especially annoying if you don't know what to do with them. But of course you do, since I'm going to tell you. Shoot them until they turn to stone and quickly break them apart with your sword. Don't bother hitting them with melee attacks when they're red because it'll just split them into two Blood-Goyles. Head to the other side of the room where some pedestals are, jump up, and go through the big red door.
+ ENDLESS INFERNUM + Head through the yellow door (or jump down and play with the demons for some red orbs first).
+ CHAMBER OF ECHOES + Grab all the red orbs and then head up to where the telephone pedestal thing was. If you're lost, follow the trail of red orbs that lead upwards and you'll find it. Insert the Astronomical Board and the walls blocking that shiny thing will part, and a red jump pad will appear on the ground. Go grab the shiny thing, which turns out to be a Vajura. Read the description... "Model of an ancient weapon used to control lightning." Lightning, huh? Doesn't that sound familiar? Yes, that's right, it's time to head to the room with the cage and mechanism. Go through the blue door on the lower levels.
+ ENTRANCEWAY + Make your way past the enemies and head into the next door.
Use the Vajura on the mechanism behind the cage on the 2nd floor of this room and the cage will lift. Grab the Soul of Steel that was in the cage and red seals will appear. Monster time! Kill them and head back to the Entranceway.
+ ENTRANCEWAY + Kill the enemies and go through the door at the bottom.
+ CHAMBER OF ECHOES + Head to the yellow door on the higher levels and enter.
+ ENDLESS INFERNUM + Now that you have the Soul of Steel, you can ahead and cross to the other side. There you Adjudicator, though you'll need Cerberus for flames represent which devil arm you need to use to cross the gap without fear. Go will see another Combat this one (the color of the break it).
Examine the door with the latches and you'll find that you can insert the Soul of Steel into the hole in the door. Go through the blue door that it reveals.
+ SURGE OF FORTUNAS + Go through the room and find the lift. Examine the red thing next to the circular mechanism for Secret Mission 2.
------------------------------SECRET MISSION 2 - UNTOUCHABLE OBJECTIVE - Defeat all enemies while taking no damage. This is a relatively easy mission on Easy and Normal difficulty, and a bit harder in Hard and DMD. Heaven or Hell doesn't count since you can't afford to take damage anyway. (But I don't see why you'd want to do this secret mission again anyway.) Equip Royal Guard to make things easier. When the Enigmas are about to shoot, press Circle to guard against their arrows and then head in for the kill. Do the same for all of them and you'll gain a blue orb fragment for your efforts. ------------------------------Strike the circular mechanism until the lift activates. This time, there'll be enemies joining you on your way up and you have to kill them quickly so they don't weigh the lift down. If you fail to knock them off quickly enough the lift will fall back down and you'll have to strike the mechanism again to start
over. Use the shotgun for knockback when an enemy's on the edge. (When you have Kalina Ann, this is simple. Just stand back and when the enemies drop down, fire a shot into the group of them and they'll all be blasted away.)
+ AZURE GARDEN + You're now in central Temen-ni-gru. Head out onto the ledge outside and continue right until you see a red door. Smash the rubble outside for red orbs, and use the Divinity statue if you think you need to buy any items. A boss fight is coming up so be prepared. Once done, enter the red door.
+ FIRESTORM CHAMBER + Watch the scene and then the battle will begin.
-----------------------------------------------------------------------------BOSS FIGHT 4 - AGNI & RUDRA Boss Bonus: 4000 Red Orbs x--------------------------Two on one! Despite this unfairness, they're not too hard to take down. - Charge attack: They'll charge at you from the other side of the room, then spin jump up and land with a heavy blow. You can't escape by jumping up as they can hit you mid-jump, so just keep moving or rolling away. They don't necessarily charge all the way from one side of the room to the other; in fact this move is quite versatile, which makes it all the more dangerous as one brother will follow the other, meaning if you get stunned by the first attack the second attack will probably land on you. However, you can also block this attack with RG - start tapping Circle as Agni jumps up, and keep tapping until Rudra has also landed. Chances are you'll block Rudra, if not both of them. - Sword lunge: Either brother will use this attack when you're at middistance. Watch out for the telltale animation of them rearing back with their swords. - Uppercut: If you jump around too much, either brother will use an uppercut attack in an attempt to bring you back down to earth. There's not much you can do to avoid this as Dante's air mobility is minimal (unless you have Sky Star or Air Trick), so try not to jump excessively. - Jet-Stream: Either brother will dash forward and then do a cross-cut movement with their swords. Watch out when they start to dash and jump away to avoid getting hit.
- Crawler: Agni will launch a path of fire towards you. It's linear, so it's not too hard to avoid, but make sure you do as it really hurts. - Tempest: Rudra will throw up his sword and a tornado will appear around it. Stay out of its range. - Combine powers: When you kill one brother and leave the other brother alone for over ten seconds or so, he'll jump up and you'll see a scene showing him summoning the sword of the defeated brother and joining them to form a long double sided sword. In this state he is a lot more powerful and does tougher versions of some of the same basic moves, such as the cross-slash and the lunge, as well as several other moves you'll want to avoid (listed below). - Fire and wind throw (combined): When one brother is left alive and is using the double sword, he'll throw the sword at you and fire and wind will emerge from it, damaging you if you're in the way. Keep your eyes peeled and stay on your toes. - Firestorm (combined): A sort of combination of Crawler and Tempest, with a bit of power upgrade. Watch out when he starts to do the swirly animation that normally preceeds Tempest; and stay back, as the range of this attack is quite large. ---------------------------x Air Hike would help quite a lot in this battle, so I hope you have it. If not, meh. You'll live. The brothers usually start the battle off by charging from the corners of the room at you, so just jump away to avoid them and then land some hits while they're recovering. They block attacks from the front, but Stinger should work or you could jump to their backs and hit them there. When you hit any of them enough they will drop their swords and stay still for quite a while, allowing you to whittle their lifebar away. Just watch out for the other one while you're at it. Trickster can be helpful to let you dash away from their attacks, as they're not particularly fast. Watch out for Agni as his fire attacks have more range and may get you even when you're not near him, i.e. Crawler. However, RG can help you can block at least half of their attack repetoire, which is useful when they're surrounding you. If you can, try to damage them equally so that when you finish one off, you can quickly defeat the other one too so they don't get a chance to combine their swords. Don't forget that Agni is weak to Cerberus, so use that to your advantage. If you end up facing the combined-swords brother, then make sure you don't stick too close as they have some devastating mid-range moves. Just stand back and shoot your guns, or try to get behind it - don't try to rush in unless you're feeling extremely sure that you can avoid being damaged (or if you're
feeling extremely stupid). Some no-no strategies include: - Staying still - Staying close to them at all times - Killing one WAY before the other so that half the battle consists of you fighting a souped-up brother -----------------------------------------------------------------------------After the battle Dante gains them as a new weapon, Agni & Rudra. This is quite an awesome weapon, with some interesting Swordmaster moves. Their attacks are cool-looking and several enemies and bosses are weak to the fire element. Collect the red orbs and then head through the big steel door. --------------+ MISSION END + ---------------
///////////////////////////////////////////////////////////////////////////// // - 7.6. MISSION 6 - FAMILY TIES "Clear the trial and forge a new path." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\ + MUTE GODDESS' CHAMBER + Examine the goddess statue in the centre of the room and notice that it's pointing towards a door covered with rubble. You can't go through right now so just continue forward into the next area.
+ CHAMBER OF 3 TRIALS + A Divinity statue's here for your use if you wish. Examine the pedestal right in front of you and it will talk about passing the trials. Examine the colored pedestals in front of the sets of steps. The purple pedestal says: "Your wisdom will be put to the test in the chamber ahead. Use your lifetime experience: from the crawling infant: to the man standing tall: and finally to the old man-leaning on his cane." The orange pedestal says:
"Your techniques will be put to the test in the chamber ahead. Overcome the onslaught of obstacles to guarantee your future." The green pedestal says: "Your warrior's heart will be put to the test in the chamber ahead. Light all of the crests to suppress the evil spirit's rage." They all give clues as to what's inside the trials. Let's start with the easiest, the trial of wisdom (purple one).
+ TRIAL OF WISDOM + Notice the number of red lights on the tops of the doors. You have to go through the right door to get to the item at the end. If you go through the wrong door you'll have to fight some enemies. Remember the poem on the purple pedestal? It's quite easy if you think about it. Think about how many limbs a baby, a grown man and an old man use to walk, respectively, and you'll know which doors to go through. But if you're too lazy to figure it out, then go through the door with 4 lights, then the one with 2 lights, and finally the one with 3 lights. Pick up the Essence of Intelligence and go through any door to return to the Chamber of 3 Trials.
+ CHAMBER OF 3 TRIALS + Take the middle path this time (orange one).
+ TRIAL OF SKILL + Here you have to dodge the spears that come out of the walls and reach the end to grab the prize. Not too hard, just stay in the middle so you can easily avoid the ones that come from either side. The only time you need to do anything other than run is for the spears that portrude from the ground; jump over those (Air Hike is helpful, but not essential). Also, if you have the Trickster style equipped, this becomes extremely simple as all you have to do is Dash through the spears when they're just about to reach you. In any case, get to the end to pick up the Essence of Technique. Once you've got it run back through the Blood-Goyles and Hell Gluttonies, or fight them if you want red orbs.
+ CHAMBER OF 3 TRIALS + Take the right path this time (green one).
+ TRIAL OF THE WARRIOR + Basically what you have to do is kill all the enemies. However, there's a catch - they're in DT mode. I.e. they're stronger, faster, do more damage and take more hits to kill. To make things easier for yourself, activate both circular mechanisms on the walls and the monsters will return to normal. Beware however, the circular mechanisms only last for a short while before turning themselves off, so make quick work of the demons before they DT again. There're needles that Dante can spin off, if need be. Once you're done, pick up the Essence of Fighting. Head back to the previous room.
+ MUTE GODDESS' CHAMBER + Examine the statue again to put in the 3 Essences. Putting in the first two will allow the statue to activate and blast away the rubble covering the door. Inserting the 3rd one will move the statue and reveal a new gun, Artemis. This is quite a useful little gun, especially once you level up Gunslinger. It can lock onto multiple targets at once and has good range. The only thing is that it takes a long time to pull off shots, so you're better off with it as a secondary weapon. Head up the stairs and through the newly unsealed door.
+ THE DARK CORRIDOR + Another Combat Adjudicator here, this time it's for Agni & Rudra. Shatter it to gain a blue orb fragment. Head to the steps and jump up to the rafters to get lots of red orbs. Go up the stairs and watch the scene. --------------+ MISSION END + ---------------
"Duel of the demon children." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\ + THE DARK CORRIDOR + Run back into the tower and find the brown door. Remember the rafters above the stairs where you got a bunch of red orbs from last time? Well, go back up there and grab the blue orb fragment that has magically appeared there. Go back to wall beside the brown door, the one with the light. Kick jump up to the alcove and examine the red statue.
------------------------------SECRET MISSION 3 - DEATH FROM ABOVE OBJECTIVE - Stay in the air for 20 seconds or more. This is probably one of the hardest secret missions out of all of them. What you need here is Air Hike, Ebony & Ivory and the Swordmaster style. Firstly, lead all the monsters into a corner, then Air Hike, shooting while you fall so it takes longer. Land on the enemies' heads and rinse and repeat. Alternate Air Hike with Swordmaster's Aerial Rave; you could also kick jump off the walls. You'll probably find yourself spamming X, Square and Circle as you try to keep yourself in the air, but it should work. Take the hard-earned blue orb fragment that appears when you complete the mission. If you really can't do it, save this mission for later when you have Nevan and Devil Trigger. Then come back, equip Nevan, bring a Devil Star or two and just glide in the air for 20 seconds using Air Raid. ------------------------------After you're done go through the brown door.
+ HEAVENRISE CHAMBER + Drop down to the bottom and go through the door.
+ THE DIVINE LIBRARY + A blue seal here - guess it's time for a puzzle. There are some Damned Pawns here. Your goal is to get the shiny Orihalcon Fragment on the ground. You can kill the Pawns if you want, but you don't have to. Break the grey Pawn statues for red orbs. Once you have the fragment, the blue seal will be removed. Head back out.
+ HEAVENRISE CHAMBER + Use the red launch pads to jump up to the next level, getting all the red orbs on the way. Keep doing this until you get to the top door. On one of the levels there's a Holy Water, don't miss it. Go through the green door to continue.
+ PITCH-BLACK VOID + Go outside to the broken columns and jump on the one on the area that juts out to gain some red orbs. Go back inside and find the blue door. Jump up to the rafters here for more red orbs and then enter the door.
+ SKULL SPIRE + Break the statues near the door for red orbs and then go ahead. Kill the Damned Pawns and continue forward. Grab the shiny Vital Star S on the ground inside one of the fences, and move forward to examine the blue shining pillars. It will say that something is missing from it, so head back to the junction and go left through the tall greenish doors.
+ TRANQUIL SOULS ROOM + Red seal! Approach the statue in the middle of the room and monsters will appear, including a new species called Hell Greed. Kill them and pick up the Siren's Shriek that drops. Smash the coffins for red orbs and then head through the brown door.
+ LIFT ROOM + There's another Combat Adjudicator here, for Rebellion. Smash it, grab the blue orb fragment and then go up the stairs. Use the Orihalcon Fragment on the switch at the top, then head back towards the door and turn right to go down the stairs and use the lift.
+ CHAMBER OF ECHOES + Now that you have the Siren's Shriek, you can use it to extinguish the flames blocking that door. Told ya we'd get rid of it. Go through the newly revealed door.
+ ENTRANCEWAY + Head downwards to smash the pots and take the Gold Orb. Once you're done kill the enemies and go up to the door at the top of the stairs.
+ CURSED SKULL CHAMBER + Hit the wall until it breaks. Now run forward to the red circular mechanism and activate it. A big iron chained ball will drop down, hit it quickly until it breaks. If you take too long it'll be pulled back up and you'll have to start again. When you break it, a shiny object will drop. Pick it up, it's a Crystal Skull. Remember the stone pillars from before? We're going to put this in it. A red seal will appear once you pick it up, so kill all the monsters and then head back to the Entranceway.
+ LIFT ROOM + Go up the stairs and head through the big brown door.
+ TRANQUIL SOULS ROOM + Another red seal here. Kill the Hell Greeds and friends and then defeat the Hell Vanguard that pops up. Head through the brownish green door.
+ SKULL SPIRE + Head back to where the pillars were and use the Crystal Skull on it. The door is now unlocked, so go through.
+ MOONLIGHT MILE + Move forward to the door. Use the Divinity statue if you need to buy anything, as there's a boss battle waiting for you through these doors. Go through.
+ PEAK OF DARKNESS + The scene shows Dante's hot brother, Vergil, waiting at the top. A red seal appears on the door, so I hope you've got everything you need. Go up and begin the fight with Vergil!
-----------------------------------------------------------------------------BOSS FIGHT 5 - VERGIL 1 Boss Bonus: 4500 Red Orbs x--------------------------He's quite a tricky one, especially on later difficulties. He's very deft with his katana, though many of his attacks are short ranged so just jump away to avoid most of them. - Multiple sword combo: If you get close to him he will swing his blade very quickly so that they look like blue blurs. Roll or jump away to avoid it. He will also use this attack as a counter after you combo him. - Teleport: Vergil will teleport close to you and attack. Keep an eye on him and be wary if he disappears. - Slash wave: Vergil will slash his sword and a shockwave will head towards you in a straight line. Avoid it by moving out of the line's range. - Black orb slicer: Vergil will create a black orb and slice it at you. - Revolving swords: Some swords will appear around Dante, staying with him even when he jumps. Eventually they will fly towards Dante rapidly; jump just before they hit or you'll get hit by all of them. - Sword projection: Some swords will appear around Vergil, and they will point outwards towards Dante. Vergil will then fire them off at Dante one at a time. You can deflect them by attacking them, though it's easier just to run away or jump. He may also fire all the swords at you so keep an eye out. ---------------------------x Stinger is useful in this battle, as it can sometimes even stop his attacks if you're lucky. Don't bother shooting him when he's prepared as he'll just deflect your bullets, the only time you should try is during his recovery time or just after you get hit. (Kalina Ann can be used against him within short range for some decent damage.) Some no-no strategies include: - Trying to snipe him from afar - Trying to constantly follow him to attack face-on, even when he's not in recovery status (he'll chop you up) - Staying still ------------------------------------------------------------------------------
After this fight you'll realise how much they look alike. Watch the sad scene but rejoice at the awakening of Dante's Devil Trigger! And be sad again when Dante gets eaten up by the huge flying crocodile called Leviathan. --------------+ MISSION END + ---------------
///////////////////////////////////////////////////////////////////////////// // - 7.8. MISSON EIGHT - A RENEWED FEAR "Burst forth from the great demon's womb." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\
+ LEVIATHAN's STOMACH + Your goal is to find 5 eyeballs and attack them to remove the tusks that cover the way to the next area. There's one right above you on a ledge from where you start from. Head along the same ledge to find a second one. Drop down here, avoiding the acid, and the camera should turn to show you a third. If you don't see it then find the tusk door and the third eyeball should be right below and on the left of the walkway that leads to the door. From the walkway, head backwards towards the puddles of acid on the ground until you reach the end of the tunnel where you see a blue door. Break the debris covering it and examine the door to find Secret Mission 4.
------------------------------SECRET MISSION 4 - DEVIL'S TEETER TOTTER OBJECTIVE - Ride the elevator to the top. This is basically the same as the elevator in Mission 5, except the enemies will be in DT mode. There are several strategies for this: - Use melee attacks. Quickly stinger them to the edge of the lift and make them fall off. You'll have to be really quick with this and preferably hit more than one at a time, or otherwise you won't last the next tide of enemies. - Use the shotgun. I've never tried but the shotgun does have a bit of knockback with its Gunslinger skills, but it might not be enough for these DTed guys. (If you don't mind waiting, come back with Kalina Ann once you
have it and then just lock on to the mob and blast them with a rocket to get rid of all or most of them.) - Use Royal Guard. Guard against all the monsters' attacks until the gauge is full and then Release to kill all of them at once. - Use Holy Waters. Expensive, and should be used as a last resort. - And lastly... use the glitch. Don't take advantage of this if you want to be a fair and legit gamer. Basically what you do is equip Trickster, then jump towards any wall, Wall Hike up and then do a backflip back onto the lift. All the enemies will have disappeared from the lift. Rinse and repeat until you get to the top. You might need a bit of practice before you can do it without falling off the lift by accident. ------------------------------Head back towards the walkway once you're done. Head under the place where you started from and you should see a cave entrance where you can see a waterfall of yellow acid. Go inside, avoiding the acid, and the fourth eyeball is behind the acidfall. Using the green stone platform on the side, jump up to the narrow tunnel above where you should see another 2 streams of acid. Again jump up to the green rock and go out onto the stone bridge. You should be able to see the eyeball pulsing on the ledge close by as well as a red crystal on the left of the same ledge, so destroy the crystal and hit the eyeball to open up the tusk door. Drop onto the small ledge near the last eyeball for some red orbs. Drop down from this ledge to find yourself right in front of the now opened tusk door. Head through.
+ LEVIATHAN'S INTESTINES + Head through the intestines, avoiding the pools of acid. Near the end you'll see a Divinity statue, so use it if you need to. Slash the filmy membrane covering the hole and go through.
+ LEVIATHAN'S HEARTCORE + Examine the yellow light in front of the pumping hearts to see that you can't get closer to the heart now. Just head through to the other side to the hole with blue light coming out of it.
+ LEVIATHAN's INTESTINES + Head down and a huge Gigapede-esque monster will appear (gawd, Leviathan has
serious tapeworm issues). Kill it if you're bored or just run, shooting it if it gets close (it can writhe forward faster than you can run). Once you get through the door you're safe. From the door you can attempt to kill it, as it gives you 1000 red orbs. Head through the membrane-covered hole on the left.
+ LEVIATHAN'S INTESTINES + There're some new enemies named Hell Envy here, but they're nothing special. Kill them and go to the end of the intestine and through the membraneous hole.
+ LEVIATHAN'S RETINA + Here you can see that the red thing in the middle is absorbing all the red orbs. Feed it enough and it'll open, so destroy the monsters until it reveals the Ignis Fatuus inside. When you take this, the innards of Leviathan will become dark. Go through the unsealed door. === NOTE: A Fatuus, this problem slight outline know what to ===
reader (christopher bugawan) tells me that after taking the Ignis the screen went white and he couldn't see anything. He then solved by using the Quicksilver style so that it was possible to see a of the area and thus navigate out. So if this happens to you, you do (at the cost of many devil stars, unfortunately).
+ LEVIATHAN'S INTESTINES + Move along the left and eventually you'll encounter a fork in the path. Go through to find a green orb. There'll be another fork near the end of the intestine which contains a Combat Adjudicator for Cerberus. Smash it for the blue orb fragment and then head out and through the membraneous hole.
+ LEVIATHAN'S INTESTINES + The Gigapede monster is back, so just do the same thing as last time and go through the hole at the end.
+ LEVIATHAN'S STOMACH + Fight or run from the Hell Envies here and then go through the same door as last time, the tusk door across the walkway.
+ LEVIATHAN'S INTESTINES + Be careful with the acid puddles in the dark and run to the end. Use the
+ LEVIATHAN'S HEARTCORE + Use the Ignis Fatuus on the yellow light and the membrane that was blocking your path will be gone. Now, a boss fight with Leviathan's Heart will begin.
-----------------------------------------------------------------------------BOSS FIGHT 6 - HEART OF LEVIATHAN Boss Bonus: 5000 Red Orbs x--------------------------This isn't a very hard battle, but it can be annoying because of the lesser demons that the core summons. - Laser balls: The core will expose itself for a moment (or when it is already exposed) and produce balls of lasers that follow you around. They will disappear after a while so just avoid them. This is performed when you temporarily disable the red heart section. - Horizontal laser sweep: When exposed, the core will shoot lasers that move from side to side. They come in either ones or pairs. Jump to avoid them. This is performed when you temporarily disable the blue heart section. - Summon Hell Envies: You can't do anything about this so just ignore them. ---------------------------x Note that the left heart section absorbs red orbs, and the right heart section absorbs your DT gauge, so if you want red orbs, attack the red section until it's temporarily disabled and if you want to keep your DT gauge, attack the blue side. A useful attack here is Artemis' Acid Rain, obtained by levelling up the Gunslinger stlye. Spam it on any of the heart sections to do a healthy amount of damage and the falling shots serve to damage the Hell Envies around you too. If you don't have it, just attack the heart sections with melee attacks (watch out for the Hell Envies) until the core opens, and then go and slash at that as much as you can before it gets covered again. Some no-no strategies include: - Concentrating on eliminating the spawned Hell demons -----------------------------------------------------------------------------When you kill it, a scene will begin and then the mission will end. --------------+ MISSION END +
---------------
///////////////////////////////////////////////////////////////////////////// // - 7.9. MISSON NINE - FADED MEMORIES "Christen the sorceress of the abyss with a blade." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\ + THE ROTATING BRIDGE + The control panel near you controls the bridge, but for now, head across the bridge to the red door at the other end.
+ PROVISION STOREROOM + A red seal here, and you'll encounter a new type of enemy - Arachnes. Beware when they raise their butts because they're going to charge you. Also, be aware of their web attack where they shoot a white web at you, rendering you temporarily immobile. Also small white spiders will sometimes burst from a dead Arachne. Those are miniature bombs and will try to cling onto you and then explode to cause damage. Jump and shoot them with your guns for red orbs (E&R and Artemis are usually the most helpful). After you kill them all, go through the colorful tri-colored door that is now unsealed.
+ SUBTERRANEAN GARDEN + A blue seal! encountering as well as a you've maxed yet. That means a puzzle. The one here is a light puzzle - you'll be a lot more of those in later missions. There's a Divinity Statue blue orb fragment in the alcove above the statue, but unless Trickster and gotten Sky Star, chances are you can't reach it
It's easier to draw a map for these light puzzles than to describe them with words, so here it is: Key: M = Mirror B = Mirror to be broken T = Target (mirror held by a statue - can be source of light) |, /, \, - = Reflected light's paths T | B M M \ / M B M
T What you must do is break the two mirrors labelled B in the diagram, and the light will travel to the T (Target), breaking the blue seal. The final light puzzle should look like this: T | | M M | |\ M---M | | T Once you're done, head through the grayish door on the right side of the pool.
+ SUBGROUND WATER VEIN + Lots of Enigmas here. If you have Artemis it will be easy to pick them off from far away, or if not just attack them as usual. Go along the path to the other side and go through the red door under the light.
+ ROUNDED PATHWAY + Watch out for the spinning blades of doom! They'll damage and knock you around if you touch them, sometimes even onto another spinning blade. Kill the enemies or run past them and go through the door at the end.
+ SUBTERRANEAN LAKE + As you can see from the scene, your target is to get to the the middle of the lake. Unfortunately you can't get to it right raise a bridge. But don't worry about that for now. Head to as you enter the map to find a hidden area with lots of red orb. Yay! Collect them and then head to the left. Ignore the door for now and with the red orb on top and tablet near the wall here is a gun the multi-colored door near yellow light at now - you need to the right as soon orbs and a green
go forward past the waterfall. Go up the pillar then jump to the large platform on top. On a called Spiral, so grab it and then head back to the Divinity statue and go through it.
+ ROUNDED PATHWAY + Same thing as last time, except the spinning blades are more in the way than
before and there are Enigmas here to ambush you. Go through to the end and head in the brown door.
+ PROVISION STOREROOM + There's an Ambrosia sitting nicely on the altar across the room. Take it, and a red seal will appear. Kill the Arachnes that come out of nowhere and then go through the door.
+ SUBTERRANEAN LAKE + Use the Divinity statue here if you need, as a boss battle is coming up shortly. Head to the waterfall you saw when you got the Spiral. Approach slowly to get the red orbs at the entrance and then go in.
+ LIMESTONE CAVERN + Head to the left along the wall until you find two red orbs. Go down the slope behind them to find a Devil Star. Jump back up and find the entrance again. From there, head directly forward until you see a hole in the wall with a red tinge. That's right, jump up to the red crystals and examine them for a Secret Mission!
------------------------------SECRET MISSION 5 - DESTROYER OBJECTIVE - Destroy every destructible background object within the time limit. My favorite secret mission! And for a good reason too. This is the best place to get lots of red orbs quickly. I recommend using Rebellion for this as it has the fastest slash animation, which saves time. Anyway, from the beginning, smash the signpost in the corner between the bulls and the door (1), then move towards the cups on the windowsills and smash each row of them in one slash (6). Break the tables and chair (10), then move into the doorway where you found the shotgun and smash the barrels (12). Smash the jukeboxes and barrels in the alcove where the red circular mechanism is (17) and the jukebox next to it (18), then move left and break the barrels along the wall (20). Go into the bar area and smash all the cups and the barrel inside, including the cups on the hanging part above the bar stools (42), then break
the stools (47), jump up above the bar and smash the last 3 barrels (50). Mission complete! (Kalina Ann is also very useful here when you get it; you can just aim and fire at a group of objects to destroy them all, then pick up the red orbs.) ------------------------------When you're done head through the tunnel you're in and fall down into the crowd of monsters. Kill them and continue forward up the ledge and along the path until you get to a door with fires above it. Use the Ambrosia on the carving and it will reveal a red door. Go in.
+ SUNKEN OPERA HOUSE + Move forward, and a demon woman will appear. (This cutscene has got to be one of my favorites.)
-----------------------------------------------------------------------------BOSS FIGHT 7 - Nevan Boss Bonus: 5500 Red Orbs x--------------------------She can be quite annoying at higher difficulties, especially when her health starts to get low. Her attacks are: - Electric bats: She'll say "How's this?" and send a bunch of electrified bats at you. Jump or roll away to avoid them. - Electric balls: She'll send several balls of electricity at you. Jump or roll away to avoid them. - Electric field: She will teleport up to the ends of the room and laugh, and the ground will crackle with electricity and then light up with it. Easy to avoid as you have lots of time and warning beforehand. Jump up and shoot with your handguns to stay in the air until the electricity disappears. - Blades of darkness: If you get close to her, she will send blades of darkness jutting out from the ground towards you. Run away to avoid it. - Blade spin: She will spin around with blades of darkness surrounding her to attempt to damage you. Jump away to avoid it. - Electric pillars: Remniscent of Griffin from DMC1, she'll send vertical or horizontal pillars of electricity at you. Jump over the horizontal ones and either find a space between the vertical pillars or run to the side to avoid them.
- Kiss of death: When her health is less than 25%, she will sometimes teleport to the middle of the room and disappear in a puff of red smoke and an ominous 'ping!' sound. She'll sink into the ground and start chasing you around. Make sure she does NOT grab you or she'll give you a nice kiss and drain away a lot of your health, propping her own HP right back up. Run away until she starts gaining on you and then jump or Air Hike and shoot with the handguns to stay in the air until she returns to normal. When she's just finished with the attack (and the purple aura around her is gone) she'll be vulnerable for a moment, which is a good time to attack her. ---------------------------x Nevan has a protective shield of bats surrounding her, so you have to destroy that first before you can deal damage to her. Attack her with Cerberus until the barrier is gone and then head up close to melee her for some good damage. She won't counter when her shield is gone, though after a while she'll cloak herself in darkness and you'll be damaged if you're close to her. When she's close to death she'll start alternating the kiss attack with the electric bats attack, so watch out for those. You'll probably want to have E&I with you so that you can shoot them mid-jump to stay in the air longer for the electric field and Kiss of Death attacks. Some no-no strategies include: - Jumping too early or too late when she starts doing the Kiss of Death attack - Staying up-close to her all the time -----------------------------------------------------------------------------Once you defeat her, you'll gain Nevan as a new weapon (an electric guitar). How sweet is that? Go through the green door to finish the mission. --------------+ MISSION END + ---------------
///////////////////////////////////////////////////////////////////////////// // - 7.10. MISSON TEN - THE JOB "Strengthen the silent bridge." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\ + LIMESTONE CAVERN + Move along the path and take the shiny thing on the altar near the red rocks. It's a Stone Mask. Now head back into the previous room.
+ SUNKEN OPERA HOUSE + Head into the red door opposite the stage.
+ LIMESTONE CAVERN + Kill the monsters that spawn and then head towards the entrance of the cave. Grab the red orbs in front of the pit where the Devil Star was in the previous mission, then head out through the waterfall.
+ SUBTERRANEAN LAKE + Take the red orbs in the waterfall and then run along the path to the pillar directly opposite the waterfall, on which a red orb is sitting. Once you have that, go to the statue in the wall between the two tri-colored doors and use the Stone Mask on it. A bridge will rise up from the water, and the scene will show you the shiny object on the platform beyond the bridge. Go across the bridge. Before you take the object, head to the right side of the statue where a bluish ornament lies on the ground. Examine it for a Secret Mission.
------------------------------SECRET MISSION 6 - FLIGHT OF THE DEMON OBJECTIVE - Collect every red orb within the time limit. You'll need Nevan's Air Raid for this. Go DT mode and jump, then press R1 and X in midair to fly. How high you are in your jump when you press R1 and X determines the height at which you fly. From where you start, collect the white orb above you to gain enough DT. Jump and at the very top of your jump, use Air Raid. Collect the small white orbs and then the red orbs on this top layer all the way around until you get to the white orb on a ledge. Press Circle above the 3 red orbs below you to drop down, then once you're below the lower layer of red orbs use Air Raid again and collect all the red orbs until you get to the ship. That should make 40, and you'll be rewarded with a blue orb. ------------------------------Collect the Neo Generator on the altar. Read the description - it powers up the main bridge! Now to make our way back to the bridge we started Mission 9 on. Head towards the blue door to the right of the bridge, and continue right past the broken pillars into the hidden area. Again it is filled with red and green orbs so take them all and then go through the blue door.
+ ROUNDED PATHYWAY + As you walk through the room, bars will drop down at each end of the room, blocking you in. A new enemy will appear - Dullahans - and you have to defeat them to go on. They're relatively easy as they do not actively attack you unless you stand in front of them and get hit by their spikes and lances. Slash at their vulnerable backs when they pass you until they are all dead. Rebellion's Stinger and Helm Breaker are useful against them. Go through the textured door at the other end when you are done.
+ SUBGROUND WATER VEIN + Kill the Enigmas and proceed to the other side and into the brown door.
+ PROVISION STOREROOM + Approach the other door and a red seal will appear. That's right, more Arachnes for you! Have fun! When you're done, go through the red door.
+ THE ROTATING BRIDGE + Go out onto the bridge and a scene will occur, showing Dante's soccer skills. The bridge will move and a new pathway will be formed. If you want to switch the bridge back to the original pathway, just examine the control panel near the gold door. Go through the blue door at the other end of the bridge.
+ MARBLE THROUGHWAY + Go forth and a scene will start. Once it is done, the mission will end. --------------+ MISSION END + ---------------
///////////////////////////////////////////////////////////////////////////// // - 7.11. MISSON ELEVEN - REVENGE "Give a guest from the past an adequate homecoming." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\
+ GEARS OF MADNESS + Go onto the gear near you and jump to where the nearest Enigma is. Kill it and collect the red orbs around it, then kill the other Enigma on a gear close to where you are. Once you get rid of them you can take your time, walk along the gears and find the brown door on the other side. Before you enter, search to the left of the door for a ledge. Jump up on it, then double jump outward and Sky Star back onto the higher ledge. Examine the red spinning seal for a Secret Mission.
------------------------------SECRET MISSION 7 - HANG 10 OBJECTIVE - Obtain the blue orb fragment within the time limit. Make sure you have full DT for this. When you start, immediately DT and run as fast as you can to the other side of the area where the blue orb fragment (in front of the door) is. You should make it. Alternatively you can knock down an enemy and then Free Ride them for a while, then rinse and repeat. ------------------------------+ ALTAR OF EVIL PATHWAY + Head along this hallway until you are introduced to a new enemy named Soul Eater. They may seem annoying at first, but the trick to fighting them is simple. When they are in a cloud of green smoke, turn your back to them and they will show themselves. As soon as they do, turn around quickly and shoot them with E&R or any gun. They don't have much health and a few shots will kill them. Rinse and repeat until they are all gone. Go along the hallway and go through the chestnut door at the end.
+ ALTAR OF EVIL + A blue seal will appear as soon as you go in. Go forward until you see some red orbs on the left. Jump on the sword sticking into the statue to get the red orbs, and then jump up through the gap in the railings. See the rectangular hole with the red light above it? You need to push a block into it. The needed block is not far to the left, so hit it towards the hole until it goes in. Go along the pathway until you see a wall with cracks in it. Smash it to reveal another block. Hit it along the path towards the hole across from the alcove where the block came from and fit it in as before. A doorway will be revealed underneath you, and a red seal will appear on the doors. You'll have to defeat a Hell Vanguard as well as 3 more Soul Eaters. Kill them and the red seal will be removed. Go through the hall that was revealed by the blocks, to the right
of the bloody statue heads, and into the red door at the end.
+ TEMPERANCE WAGON + Go down the stairs until you reach a platform where you can see a green orb beneath. Hit the pedestal from behind so that it moves and a hole is revealed in the ground. Jump down and grab the green orb, the jump back up and go along the path until you see an alcove with a Combat Adjudicator for Agni and Rudra in it. Smash it and take the blue orb fragment, then jump on the Temperance Wagon.
+ TEMPERANCE WAGON + During your ride various monsters will hop on to share your wagon with you, but since you're such a selfish brat you're going to kill them all. Continue doing this until you reach the next area.
+ TEMPERANCE WAGON + Head up the stairs and use the Divinity statue if you need to. Go through the door.
+ TORTURE CHAMBER + Not a very positive name for this room, is it? Run forward towards the shiny object on the altar and a big monster will appear. Another amusing sequence will occur, and a boss fight will start.
-----------------------------------------------------------------------------BOSS FIGHT 8 - BEOWULF Boss Bonus: 6000 Red Orbs x--------------------------A big bulky demon who makes up for his slow speed with his ground-shattering attacks. His attacks are: - Fist combo: He'll swipe at you and then punch the ground in one fluid motion. Jump away when he swipes to avoid it. - Stomp: He'll attempt to squash you by stomping the ground. Jump or roll away to escape. - Backwards swipe: If you're behind him, he'll do a swipe backwards at you. Jump away when he starts to turn around. - White light: When you blind him for the 2nd time, after his stunned period
he'll roar and envelop himself in a huge column of white light. If you're close to him you'll be damaged, so just keep an eye out and jump or dash away if you can. - Pillar throw: After the white light attack he will start running around on all fours and then he'll stop somewhere, stomp the ground to make a pillar drop down, and punch it at you. Jump away to avoid it; I heard you can slash the pillar but I didn't succeed when I tried so I'd advise against it. - Charge: He will charge at you on all fours. Jump away to dodge as he runs in a straight line. - Pillar drop: Pillars will randomly fall down from the ceiling as a result of his charging. They limit your movement and scope more than anything else, so just wait for Beowulf to charge them down. - White light pillar: He will punch the ground and a white pillar of light will appear where he punched. Jump away quickly when he starts to punch so you don't get caught in it. - Feathers: He will roar and wings will appear on his back, and little white feathers will surround him. They will then fly as lasers towards you. Very very hard to dodge, but he only does this as a long distance attack so stay at medium to close range and you'll never see this move. ---------------------------x His weak point is his head, so when he's on his hind legs do a Helm Breaker or an air combo with Agni & Rudra or Cerberus on his head and he will roar and be stunned for a few moments. Beware that he will still wave his fists around. Do combos on him with DT on until he regains his senses. Be careful when you blind him the 2nd time as he will use the white light attack after his period of vulnerability. Don't let him corner you in the small area near the door or you'll have a hard time avoiding his attacks. Keep in the large area and stay on your toes, especially during the pillar throwing and the laser attacks. Some no-no strategies include: - Staying up-close to him all the time/staying too far away all the time - Staying still - Letting him corner you anywhere, anytime -----------------------------------------------------------------------------Collect the red orbs that drop and then move towards the shiny object. Darn,
the game still won't let you get it! Watch the scene and then the mission will end. --------------+ MISSION END + ---------------
///////////////////////////////////////////////////////////////////////////// // - 7.12. MISSON TWELVE - HUNTER AND HUNTED "Reclaim the bridge before the soul is lost forever." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\ + TORTURE CHAMBER + The Haywire Neo Generator sucks your soul (AKA your life bar) out bit by bit, though in return you are in DT mode as long as it is in your hands. As the mission quote says, you're trying to get back to the bridge before the Generator sucks out all of your health, so quickly go through the unsealed door.
+ TEMPERANCE WAGON + Quickly run down the stairs and hop onto the wagon.
+ TEMPERANCE WAGON + The usual demons will assault you here, though they all drop more green orbs than normal so kill them to keep your health up.
+ TEMPERANCE WAGON + Knock the pedestal away from the hole and grab the green orb on the lower level. Proceed up the stairs and into the door.
+ ALTAR OF EVIL + A red seal will appear here. Kill the Hell demons that spawn and then go through the brownish door at the end of the room opposite the bloody statue heads.
+ ALTAR OF EVIL PATHWAY + Run past the Blood-Goyles here and go through the door at the end.
+ GEARS OF MADNESS + Make your way along the gears until you reach a small one that you can jump up onto, then leap up to the line of red orbs. Jump onto the gear on the same level and continue until you reach the tri-colored door.
+ MARBLE THROUGHWAY + Another red seal here. A Hell Vanguard will pop up along with some Hell Prides, so kill them all. The Hell Vanguard drops a large green orb which is helpful. Go through the yellowish door when the seal is removed.
+ THE ROTATING BRIDGE + Go along to the centre of the bridge and Dante will be freed of the Haywire Neo Generator. Yay! Go along the bridge and through the blue door.
+ SPIRAL CORRIDOR + There's a Divinity statue here for your use, if you so wish. Go through the doorway near it and head down the spiral stairs to the gray door. Enter it.
+ UNDERGROUND ARENA + Run forward and a scene will begin. Boss fight!
-----------------------------------------------------------------------------BOSS FIGHT 9 - GERYON Boss Bonus: 6500 Red Orbs x--------------------------Geryon is a ghostly horse with a cart and no rider. Here are its attacks: - Charge: Geryon is doing this most of the time. It'll appear from one direction and gallop forward in a straight line. Jump away to avoid it. - Laser balls: In the second part of the fight, it'll circle the arena and shoot purple balls of laser at you which will drop down on your location. Keep moving, rolling or jumping to avoid them. - Shockwaves: Geryon'll stop and shoot laser balls, and when you get close it'll whinny, rear its front hooves and then drop down to cause a shockwave and blue flames on the ground. Jump away when it rears itself to avoid it. - Cart swing: If Geryon has stopped and you're close to it, it will sometimes swing its cart around in a circle. Also, it may do this when it's stopping itself. Jump away to dodge it.
- Quicksilver orbs: These will appear on the arena in the latter parts of the fight. If you touch one, they will slow you down; however, Geryon will still be the same speed, so you'll have a harder time dodging its charges. If you touch one, start trying to move to the left or right immediately and jump away to the side as soon as you're free of the time warp as Geryon will always follow this with a charge. ---------------------------x This fight consists of two parts; the first, you're on a narrow bridge where Geryon will just charge at you from one end of the area to another. At this point all you can do is shoot at it until it stops to rest, which is your cue to deal some melee damage. After its life bar goes down by about 1/10th or so, both of you will drop down into a gladiator arena. There's more space here for you to utilize, but Geryon also starts using better attacks. Avoid them the best you can and just shoot until it stops moving. Close in and deal as much damage as you can before it starts moving again. Occasionally the horse will drop down on its side, which gives you some extra time to hit it. Near the end of the battle, be careful of the black time-slowing orbs around the arena; if you get caught in one, make sure you jump away as soon as you're freed or you'll get hit by a charge. In the arena you can also jump onto the back of Geryon's cart if you time your jump well, where you can slash away at it until it runs into the wall. Some no-no strategies include: - Trying to rush forward and attack Geryon when it is running - Doing nothing or reacting too late when you get caught in a time-lag orb -----------------------------------------------------------------------------After the fight you'll gain the Quicksilver style, which allows you to slow down time at the expense of your DT. Go through the gray door at the end of a short hallway to end the mission. You'll see a scene of Vergil killing Beowulf in one easy slice (again making Dante seem ever so weak) and mutilating its dead body. I almost felt sorry for Beowulf here. Sniff. --------------+ MISSION END + ---------------
///////////////////////////////////////////////////////////////////////////// // - 7.13. MISSON THIRTEEN - CHAOS' WARM WELCOME "Battle of blood and of brothers."
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\ + EFFERVESCENCE CORRIDOR + A red seal will appear, so kill the Damned Pawns and Bishops (the ones that use magic) to continue.
+ SPIRAL STAIRCASE + Go down the spiral stairs, keeping an eye on the lights on the side. When you see a red light, examine it for a Secret Mission.
------------------------------SECRET MISSION 8 - TOUGH GUYS OBJECTIVE - Destroy every enemy. Nothing too difficult here, just defeat the Hell Vanguards and Arachnes here to gain a blue orb fragment. The only thing that might throw you off is the presence of two Hell Vanguards at once, as well as other monsters, but it shouldn't be too hard. Collect the blue orb once you're done. ------------------------------Go down the stairs until you see another door. Ignore this one and continue along the hallway and go through the door at the end.
+ LUX-LUMINOUS CORRIDOR + Defeat the Damned Pawns and Bishops here, then go through the red door at the junction.
+ VESTIBULE + A light puzzle here, nothing too difficult. The map for this room currently looks like: Key: M = Mirror B = Mirror to be broken T = Target (mirror held by a statue - can be source of light) |, /, \, - = Reflected light's paths ], + = Wall # = Destructible wall ] T ] ]+++] ] B ] ++++++] ] T M B # M ] ]+++]
M B-M | | M M-M | M M T
] ] ] ] ]
Before you start, break the destructible wall (#). Destroy the mirrors marked B on the map, and the final map should look like this: ] T ] ] | ] ] | ] ++++++] | ] T M-----M ] | ]+++] M | M ] | ] M M-M ] | ] M M T ] And the puzzle is solved! Go to the alcove on the right of the final (T)arget and grab the Orihalcon on the pedestal. Head back into the previous room.
+ LUX-LUMINOUS CORRIDOR + Kill the Damned Pawns and Bishops in the corridor next to you, then go along that corridor to the door at the end. Enter it.
+ OBSIDIAN PATH + Use the Divinity statue if you need to stock up on healing items, as there's a boss fight coming up. Head to the left of the mechanically locked door to find a Combat Adjudicator for Nevan. Smash it for the blue orb fragment, then return to the door and use the Orihalcon on it. Go in.
-----------------------------------------------------------------------------BOSS FIGHT 10 - VERGIL 2 Boss Bonus: 7000 Red Orbs x--------------------------He's back, and stronger than ever. But then again, so are you. - Beowulf combo: He'll do a kick and punch combo, always finishing with a
Killer Bee. Move away when he starts to attack you, or try to Stinger him to interrupt the combo. - Killer Bee: He'll teleport into midair and then do a downward punch at you. Keep him locked on and run or jump away to avoid getting hit. - DT mode: Vergil has a DT mode now - after all, he's Dante's twin brother! He's obviously stronger in this mode and he'll also heal himself, so attack him as much as you can as that'll shorten his DT mode and cancel out the healing. - Yamato orbs: He'll stand in the centre of the rooms, mutter something, and then his sword will spin in the air to form orbs that appear in your current location. Keep moving to avoid it, as it'll usually be performed when you're far away from him. After this attack he sheaths his sword for about a second, so use this time to combo him. - Blade slice: He'll do a flurry of sword slices around him. Jump away if you see him starting to slash. - Revolving swords: Some swords will appear around Dante, staying with him even when he jumps. Eventually they will fly towards Dante rapidly; jump just before they hit or you'll get hit by all of them. - Sword projection: Some swords will appear around Vergil, and they will point outwards towards Dante. Vergil will then fire them off at Dante one at a time. You can deflect them by attacking them, though it's easier just to run away or jump. He may also fire all the swords at you so keep an eye out. ---------------------------x He's got similar moves to last time, except now he has Beowulf gauntlets so he'll do more close combat attacks. Be careful of his combo, if you get caught in it it's quite hard to escape. Try your best to attack him lots when he's in DT mode, otherwise he'll just heal his HP back up and you'll have to waste more time getting it down again. Some no-no strategies include: - Leaving him alone when he's in DT mode - Not bothering to try and escape his combo, especially the last attack - Staying still -----------------------------------------------------------------------------After the battle an interesting scene will occur, showing Jester's true identity. Then the mission will end. ---------------
///////////////////////////////////////////////////////////////////////////// // - 7.14. MISSON FOURTEEN - DRIVE! "Charge upward to the sky." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\ + LAIR OF JUDGEMENT RUINS + There's a Divinity statue on your right from where you start. Go there and down the path to the dead end, and jump up onto the lower section of the wall at the very end to gain a large amount a hidden red orbs. Go back to the spot you started the mission from, and head forward until you see the Beowulf gauntlets lying on the ground. Grab them and then head back a little to reach another branching point to the right. Go there, smash the Beowulf Combat Adjudicator and go through the blue door at the end of the path behind it.
+ SUBTERRAN LAKE + Head along the path in the direction of the red orbs and go through the crack in the wall.
+ TOP OBSIDIAN PATH + Go through the door near the end of the path.
+ VESTIBULE + You're back in the room with the light puzzle, but now the light and mirrors are all gone. Go to the hidden area in the right side of the room near the front and head in. There's an alcove in the left wall above a blue light with a demon/bull's head with glowing red eyes. Examine it for a Secret Mission.
------------------------------SECRET MISSION 9 - TARGET PRACTICE OBJECTIVE - Do not let a single enemy escape. I recommend Spiral for this secret mission, as it can hit enemies even when
they're not in view. Start off by pressing R1 and shooting the Hell Wraths until one of them explodes. There's another Hell Wrath on the next cart, shoot it so that it damages the other monsters on the same cart and then finish them off. Continue in the same way, making sure to press R1 and firing Spiral even when there doesn't seem to be any enemies coming. Make your way to the end to get a blue orb fragment. ------------------------------Go forward and into the black doorway.
+ ALTAR OF EVIL + Red seal time! Kill the Blood-Goyles here and then proceed through the red door that is at the end of the short hallway, on the right of the bloody statue heads.
+ TEMPERANCE WAGON + Go down the stairs and hop on the Temperance Wagon.
+ TEMPERANCE WAGON + Kill the Hell demons and the Hell Vanguard that appear until you reach the next area.
+ TEMPERANCE WAGON + Go up the stairs and through the door. Use the Divinity statue if you need to.
+ HELL'S HIGHWAY + Head forward to the door and it will automagically open. Go through the next one until you're in a purple room with a white spinning light on the floor. There are 3 doors around you; take note of which one you entered from (should be the one with a wall to the right of it when you're facing the door). Go through the door directly in front of you and then through the pink door. Head into the next room and you'll have to fight some Damned Knights. They're the horsemen chesspieces. Kill them and then go through the door right next to the door you came from (a greenish room). Go into that room and kill the Damned Knights and Damned Pawns, and head back out into the previous pink room. You can't go through the other red door so just head back to the purple room. Now head through the other door, the door opposite the wall. Go in the room and
kill the Damned Pawns. A scene will show several doors opening; when it is done go through the open door from this green room. You'll be back in the purple room. Go into the pink room and now turn right to the door that was previously closed. In this red room you'll have to fight more Damned Knights and some Damned Bishops. When they are defeated all the doors leading from this room will be opened. The green room is the one you went to before through the purple room, so don't bother going there. Go into the white room and through the door on the left, into a grayish, barely lit room. Kill the Damned Bishops and Damned Knights until the doors are raised and you see a normal brown door and a blue orb fragment in the next room. Collect it and go through the door.
+ SUBTERRAN GARDEN + A Divinity statue here if you want to upgrade. Go through the grayish blue door opposite the Divinity statue.
+ SUBGROUND WATER VEIN + Run along the path, killing the Enigmas as you do so. Before you enter the bright column of light, head through the door at the end of this path and search for a Vital Star S before heading back and going into the light. You'll be transported back to Love Planet. Go through the door to Bullseye, smash everything, then head back to the front of Dante's wrecked office for a yellow orb. Go back to Love Planet and head out the other door.
+ 13TH AVENUE: AFTERMATH + Jump up above to the right of the neon sign to get the red orbs. Run forward to end the mission. --------------+ MISSION END + ---------------
///////////////////////////////////////////////////////////////////////////// // - 7.15. MISSON FIFTEEN - THE GATECRASHER "Control the tower, control your destiny." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\ + UPPER SUBTERRAN GARDEN +
Approach the colored, door, and a red seal will appear, along with two Fallens. Use melee attacks to get rid of their protective wings first before attacking their exposed core. Kill them and the seal will disappear. Go through the door.
+ PROVISION STOREROOM + Kill or run past the Arachnes and then go through the brownish red door. Notice the reddish circular mechanism behind some bars here, between the two doors.
+ DEVILSPROUT LIFT + The lift is currently inactive as it needs 3 objects to activate it, so run to the left down the other set of stairs and through the yellow door.
+ FORBIDDEN LAND: FRONT + Run to the circular mechanism opposite the door and melee it until it is activated. Go back into the previous room.
+ PROVISION STOREROOM + The bars covering the circular mechanism here has been lifted, so activate it. This one is slightly special as it has blue flames. It directly affects the tri-colored doors and where they lead. Go through the tri-colored door now.
+ GEARS OF MADNESS + You're back here, but now the gears are spinning. Don't touch the edges of the gears or you'll be damaged. Jump over to the ledge with the red orbs, grab them, and then jump straight down to the lower level. Make your way to the brown door at the other side and go through.
+ ALTAR OF EVIL PATHWAY + Kill the Soul Eaters or run past them and go through the dropping blades. They have a pattern so time your movement right and go past just as both blades go into the ground. Grab the orihalcon fragment in the alcove in the wall near
+ GEARS OF MADNESS + Run along the lower level until you reach the small gear which goes up and down. Beneath it on the wall is a special circular mechanism. Activate it and then go through the tri-colored door.
+ ROUNDED PATHWAY + The rounded pathway now has blades which go directly across your path, as well as the presence of several Dullahans. Avoid or kill them, jump over and run under the blades and go through to the other side. On the right of the other door is a special circular mechanism; activate it. Go into the door nearby it.
+ PROVISION STOREROOM + Kill or run past the Arachnes and grab the Orihalcon Fragment lying on the altar. Run back to the previous room.
+ ROUNDED PATHWAY + Carefully make your way back across the spinning blades and into the tri-colored door. Personally I hate jumping back across these blades more than jumping forward over them, as the camera angle sucks and you can't see where the next blades are. Just double jump over them, don't Sky Star or do any Trickster moves in mid-jump, as chances are you'll hit the next spinning blades and get knocked back.
+ TOP SUBTERRAN LAKE + Use the Divinity statue here if you want, then grab the red orb opposite the circular mechanism and go past the blue door into the hidden area for more red orbs. Go back and into the blue door.
+ ROUNDED PATHWAY + Grab the green orb in the alcove near the door. Two Soul Eaters will ambush you here. Kill them, then jump past the spinning blades (here, a well-judged single jump will do. If you double jump you may jump too high and risk hitting the top blades) and grab the Orihalcon Fragment lying on the ground at the end. Make your way back to the door and go through.
+ TOP SUBTERRAN LAKE + Head to the circular mechanism and activate it once so that the blue section of the three colors is on the bottom. Go through the tri-colored door.
+ UNDERGROUND ARENA + Two Fallens will greet you here, fight them if you want. Jump down to ground level and then run around til you find the blue orb fragment. Jump onto the round platform to be transported back up. Make your way back.
+ DEVILSPROUT LIFT + Follow the path and go back through the door.
+ TOP SUBTERRAN LAKE + Head to the circular mechanism and activate it once so that the blue section of the three colors is on the top left. Go through the tri-colored door.
+ PROVISION STOREROOM + A red seal will appear. Kill the Arachnes, and then go through the brownish door.
+ DEVILSPROUT LIFT +
You should have all three Orihalcon Fragments now, so go up the stairs and insert them into the indentations on the elevator switch. Board the lift.
+ SUN & MOON CHAMBER + Run out of the lift and a scene will begin. Mission over! --------------+ MISSION END + ---------------
///////////////////////////////////////////////////////////////////////////// // - 7.16. MISSON SIXTEEN - WIN OR LOSE "Stand up for your beliefs!" \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\ + SUN & MOON CHAMBER + Behind you is a door that has two holes in it, requiring items to open it up. Head forward towards the elevator and to the right is a Divinity statue if you want to use it. Head into the blue door.
+ ENTRANCEWAY + Defeat the enemies here and go up the stairs and into the door.
+ LIVING STATUE ROOM + A red seal will appear, and the scene will show you the door you need to go through next. Kill the Blood-Goyles and Enigmas to release the seal and then go through the red door above the stairs.
+ WAKING SUN CHAMBER + Attack the red circular mechanism on the wall near you and a big iron ball will drop down. Hit it quickly until it breaks (or you'll have to start over again) and a secret room in the wall will be revealed. Take the Golden Sun on the altar and a red seal will appear. Kill the Damned Rooks (they may also produce other chess pieces, so be quick about it) and then go through the golden door on the right of the altar for Secret Mission 10.
------------------------------SECRET MISSION 10 - GUIDING LIGHT OBJECTIVE - Solve the crystal puzzle. This is another of your typical light puzzles - except the puzzle you get is random out of a choice of 6. Here are all of them; find the one which looks like the one you got and then solve it from there. Break the mirrors labelled B on the maps. To reset the puzzle, just strike the red circular mechanism on the back wall of the room. Key: M = Mirror B = Mirror to be broken T = Target (mirror held by a statue - can be source of light) ], + = Wall # = Destructible wall
PUZZLE ONE ] ] ]+++] ] T ] ] ] ] B ] +++++++++] ] M M # M ] # ] B M M T]+++] ] M B M M] ] M B ] ] M M M M] ] M ] ] M T M ] (In this puzzle, you'll have to break the cracked wall on the top right of the room first before you can complete the puzzle.)
M T M M M M
B M B B B T
M]+++] ] M] ] M] ] M] ] B] ] M T]
T M M B M M
] ] ] M]
Upon completing the puzzle, collect the blue orb that drops to be warped out. ------------------------------Go back into the previous room.
+ ENTRANCEWAY + Kill the monsters if you so wish and then head back to the door at the bottom of the stairs.
+ SUN & MOON CHAMBER + Head around the lift to the other side, where a red door is. Go through.
+ ENTRANCEWAY + Head up the stairs, killing the enemies if you want. Go through the door.
+ CURSED SKULL CHAMBER + Another red seal here. Kill the Hell demons that spawn and then take the Devil Star at the back of the room. Head back to the Entranceway.
+ ENTRANCEWAY + Head down the stairs, this time passing the door at the bottom and heading into the crack in the wall on its right.
+ CHAMBER OF SINS + There're two red circular mechanisms here; quickly activate them both and two iron spheres will drop down. Hit them against each other until they both crack. The Onyx Moonshard will then be revealed. Take it and a red seal will appear. Kill the two Fallens and then leave.
Use the Golden Sun and the Onyx Moonshard on the sealed door opposite the lift. Go through.
+ ICE GUARDIAN'S CHAMBER + Kill the Blood-Goyles and Enigmas, then head up the debris and jump up through the hole in the roof.
+ SURGE OF FORTUNAS + Kill the demons here and then go up the stairs on the left and into the door.
+ ENDLESS INFERNUM + Go across the bridge in front of the door, being careful not to fall off the sides. If you fall into the abyss you'll end up back in the Chamber of Sins. Make your way past the goddess statue, then go through the big red door.
+ GIANTWALKER CHAMBER + Kill the Soul Eaters and Arachnes that appear (Beowulf is useful against them, as it can stop their charge attacks), then make your way through the area into the little red door next to the bloody '5' on the wall.
+ INCANDESCENT SPACE + You may remember this area from earlier missions, though now the gears are all working. Use the Divinity statue if you need to, then go through the yellow door next to it.
-----------------------------------------------------------------------------BOSS FIGHT 11 - LADY Boss Bonus: 7500 Red Orbs x--------------------------As the only human in the game, she's not too tough, though she is incredibly fast. Here are her attacks: - Hook and shoot: She'll use Kalina Ann to hook and jump up and then spray the
ground with bullets. Jump away to avoid it when she starts to jump. - Grenades: She'll leave these lying around. They have a reddish glow when they're about to blow, so if you see one, the obvious thing to do is to stay away. - Rocket shot: She'll stand on the ground for a moment, say something like 'OK' or 'Alright' and then shoot a single rocket at you. Wait til she just launches the rocket and then jump away to dodge it. - Handgun shots: She'll do this practically all the time; when you hit her, when you get close, etc. Keep on your toes and jump or roll away whenever you land a hit on her. - Hysteric: Near the end of the fight, she'll stick the Kalina Ann into the ground and fire a few homing missiles at you. Run away to avoid them. ---------------------------x You'll probably spend most of this battle chasing Lady around, so use your handguns to shoot her whenever you spot her and you're far away. When she stops to launch a rocket, get close and deal a combo and then rush away before she shoots you with her handguns. Watch out for the grenades or shoot them to blow them up. When her health gets low the fight actually starts to get a bit easier. She'll stop to use the Hysteric missile attack which gives you a lot of time to melee her. Do this a few more times and she'll finally be defeated. Some no-no strategies include: - Staying still after you melee her (you'll get shot) - Not bothering to look out for grenades - Trying to outchase her -----------------------------------------------------------------------------+ HIGH-FLY ZONE + You'll come out here automatically after the battle. Use the orange jump pads to get up to the brown door, collecting the red orbs while you're at it, and then go through. --------------+ MISSION END + ---------------
///////////////////////////////////////////////////////////////////////////// // - 7.17. MISSON SEVENTEEN - INNER DEMONS "Control your shadow." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\ + THE DARK CORRIDOR + Head along the path until you come to some stairs with rafters above them. As usual jump up and get the red orbs, then head forward until you see a door and a crack in the wall. If you go through the crack, you'll come to the Trial of the Warrior, where you'll face some DTed Hell demons and a DTed Hell Vanguard, much like the last Trial of the Warrior. Activate both red circular mechanisms to un-DT them for a short period of time. Your reward is a yellow orb. Go through the blue door beside the crack.
+ GOD-CUBE CHAMBER + There's a red orb crystal opposite the door at the back wall, and also a Beowulf Combat Adjudicator in an alcove in the wall on the right of the crystal. Smash it for a blue orb fragment and then jump on the cube in the centre of the room. From there jump up to the cube going up, then when you see the spinning cube, watch the other cube that goes up and down beside it and Air Hike onto the up-and-down cube when it is about to come down. When you see the next spinning cube, double jump (AKA Air Hike) across it and onto the ledge with the door. Go in.
+ FIRESTORM CHAMBER + A red seal with appear and you'll have to fight two Hell Vanguards and some Enigmas. Kill them and then proceed through the red door.
+ AZURE GARDEN + Smash everything around the door and use the Divinity statue if you want to. Go up the stairs around the tower and into the room for a blue orb fragment. Jump up for some red orbs, then head back to the other door. Go back.
+ GOD-CUBE CHAMBER + Jump onto the stationary platform on your right and then onto the figure-8 cube on top. From there, when it gets close to the four cubes moving together and the four cubes are just about to change direction, jump onto them and quickly jump up to the top one. Wait until they approach the stationary ledge and then jump off. Head through the door.
+ TRI-SEALED ANTECHAMBER + A Divinity statue is here for your use. Head forward and you'll notice you're at a place similar to the Chamber of Three Trials; though in this room only one path is available on the left, so head up the stairs and go through.
+ TRIAL OF WISDOM + Red seal alert! Kill the Arachnes and then go through the only other door.
+ TRIAL OF SKILL + More spikes coming out of the walls for you to dodge, except now they come from two directions at once. Trickster is useful here, just dash when you're close to the blades to go right through them. If you don't have it... good luck. Stay on your toes, I guess. Reach the end and then turn left into the gap in the wall, then go outside and use the orange launch pad to jump up into the next area.
+ PITCH-BLACK VOID + Head forward and up the stairs; above the stairs are rafters, you know what to do. On the beam in the middle, land on it and walk to the wall on the right to see a statue. Examine it for a Secret Mission.
------------------------------SECRET MISSION 11 - ON PINS AND NEEDLES OBJECTIVE - Avoid the spikes and obtain the blue orb. It's best if you have Trickster for this; dash when you get close to the spikes to pass through them. Do the same for all of them until you reach the end. Grab the blue orb to be warped out. Mission finished! That wasn't too hard, was it? -------------------------------
+ SKULL SPIRE + A red seal will appear, along with some new enemies named Abyss. Nothing too special, they have a habit of melting into the ground and occasionally breathing fire, but that's about it. Kill them and move on, then go through the door at the end.
+ MOONLIGHT MILE + Run along the path until you reach the door. Use the Divinity statue if you need to, as a boss battle is coming up. Go through the door.
+ DARK-PACT CHAMBER + Move forward along the path til you see the doorway with the seething black mess of darkness. Approach it.
+ APPARITION INCARNATE + A cutscene will begin. A battle with your own shadow will now commence!
-----------------------------------------------------------------------------BOSS FIGHT 12 - DOPPELGANGER Boss Bonus: 8000 Red Orbs x--------------------------A rather unique boss; because it's your shadow, it'll have some moves that you have, including Dash and Stinger. - Darkness pillar: It will make a noise and the ground beneath your feet will become black. Jump away when this happens to avoid getting hit by the pillar of darkness that forms soon after. - Dark orb: It will shoot a ball of darkness at a wall light you've illuminated, causing it to black out again. More annoying than anything else, though if you get hit you'll be damaged. Can be deflected, though it is tricky, and it deals damage to the Doppelganger. - Lights out: Not really an attack, but all the lights in the room will be diminished at once. - Dash: The Doppelganger will do up to three dashes (Triple Dash) to cover ground quickly. - Uppercut: An uppercut attack following a Triple Dash. Air Hike to avoid it;
it is usually used when you're trying to open a light. - Stinger: It will Stinger you very quickly when you try to approach it or run away from it. Air Hike to avoid it. ---------------------------x The way to kill the Doppelganger is to illuminate it, then attack it while it is vulnerable. To do this you have to attack the lights on the sides of the room so they light up. In Easy and Normal modes, it's not hard to light up all of them at once, but from Hard upwards the Doppelganger will use the Dark orb attack frequently, rendering your efforts a waste of time. Oh, and don't bother attacking it while it is normal and invulnerable, your attacks will do nothing. It IS a shadow, after all. EASY/NORMAL: Light up all the lights and then attack it while it is suffering in all the light. Rinse and repeat. HARD/DMD: The lights take 5 hits to illuminate, so you need to hit it 4 times and then wait for the Doppelganger to come for you. If it dashes towards you while you're hitting the lights in preparation, Air Hike to dodge its uppercut attack and then resume your business. When you've hit it 4 times, face the light (lock on if you feel you must) and then give it one last hit just before the Doppelganger reaches you. It will be blinded by the light and temporarily vulnerable. Hit it before it recovers, then rinse and repeat. Some no-no strategies include: - Trying to attack the Doppelganger while it is in shadow - (In higher difficulties) Trying to illuminate all the lights - (In higher difficulties) Trying to hit the light 4 times in a row even when the Doppelganger comes for you - (In higher difficulties) Not facing the light when you hit it for the 5th time - you'll just end up attacking the Doppelganger by mistake instead as you will automatically lock on to it, and then you'll get hurt -----------------------------------------------------------------------------After this you'll gain the Doppelganger style. Yay! Go through the column of light.
+ DARK-PACT CHAMBER + Head along the path and up the stairs. --------------+ MISSION END +
---------------
///////////////////////////////////////////////////////////////////////////// // - 7.18. MISSON EIGHTEEN - INVADING HELL "Break the seal and battle into the depths." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\ + UNSACRED HELLGATE + Run forward and jump onto the rocky platforms, which will automatically assemble themselves into a path as you approach them. When you reach the mirror, jump in.
+ DAMNED CHESS BOARD + You'll have to fight Damned Chessmen here - the whole set. You can either kill all the chess pieces one by one, but it'll take a long time. The suggested method is just to kill the Damned Rooks, then the King so that all the chess pieces die. If you don't kill the Rooks, they'll use a move called Castle to automatically protect the King, making it impossible to attack him. If you want red orbs though, go ahead and kill all of them. The annoying thing here is that they will often turn to stone and you won't be able to damage them. Argh. Just be patient and eventually they'll activate again. The chess pieces often crowd together, so attacks with a large radius of damage such as Cerberus' Million Carats and Nevan's Crazy Roll are helpful. When you defeat the King, a mirror will appear. Jump in.
+ ROAD TO DESPAIR + Run forward and the rocks will again piece together your path. Beware however, as there are some Fallens here to annoy you. Run past them or kill them. When you reach the giant foot, run to the right side until you drop down a ledge. Break the red orb crystal here, then jump back up onto the left side where there are some more red orbs along a ledge. Go along to the end of this little path until you see a grey carved door on the side of the foot. Examine the door for a Secret Mission. ------------------------------SECRET MISSION 12 - FINAL ASCENSION OBJECTIVE - Obtain the blue orb fragment.
This is a harder version of the God-cube Chamber you encountered earlier. Again you have to reach the top door, but this time the cubes are a lot harder to get up on and use as most of them turn. To stay on a turning cube, continually walk in the opposite direction that the cube is turning in or do a small jump whenever you're about to get thrown off. By the way, you need Trickster for this mission, and always remember to focus your camera in the right direction so you can see where you're going. From the ground, jump up onto the cube beside the wall, then jump up onto the turning cube and then from there jump up onto the cube going up and down in the middle of the room by double jumping and then using Sky Star. From there jump onto the ledge with the metal door. Phew! An alternative method is to jump onto the turning cube, then when it's on top or to the left of the cube under it, do a Wall Hike against the wall and then Wall Run straight up, where you should see a rectangle coming in and out of the wall. Jump onto it (if it's inside the wall, shoot with E&I to stay in the air, then Sky Star onto it once it emerges from the wall), then jump onto the ledge. Jump up to see a cube going around in a figure-8. It moves in time with the cube going in and out of the wall. When the latter cube is about to come out, jump onto it, then when the figure-8 cube approaches, quickly jump onto it. From this cube, watch the cube doing a vertical figure 8; every 2 times you go near it while on your current figure-8 cube, it will be going up. Time your jump so that you jump onto it while it is about to turn upwards, then try your best to stay onto it. Turn your camera to the doorway as you approach the top of its course, then Air Hike or Sky Star onto the ledge. Grab the blue orb. Yay! That's all of the Secret Mission blue orbs! ------------------------------When you're done, go through the mirror on the foot.
+ LOST SOULS NIRVANA + Now this is a fun place. If you look around, you'll see lots of different colored lights; each one represents a boss you've fought before (excluding Vergil). There is a diagram tablet near the exit which shows all the lights, as well as the paths joining specific lights together. To activate the exit, you have to form a closed path with any of the lights. To activate a light, you have to defeat the boss it represents. The bosses and lights are: Blue: Geryon Light Blue: Cerberus Purple: Nevan White: Beowulf Black: Doppelganger
Gold: Gigapede Orange: Hell Vanguards and some other monsters Red: Heart of Leviathan Green: Agni & Rudra As you can see, the easiest way to activate the exit would be to fight the Green, White and Light Blue lights, which are Agni & Rudra, Beowulf and Cerberus, respectively. However, you get a blue orb fragment if you defeat them all, so I would recommend doing that on your first playthrough on a lower difficulty. I hope you brought lots of Vital Star Ls - if you run out, there's a Divinity statue near the entrance and several large green orbs scattered around for your use. When you activate a closed path, a mirror will appear. Go through the mirror to end the mission. --------------+ MISSION END + ---------------
///////////////////////////////////////////////////////////////////////////// // - 7.19. MISSON NINETEEN - FORCES COLLIDE "Topple the great beast with fate's bullet." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\ + ROOM OF FALLEN ONES + You'll be thrown straight into a hellhole with a bunch of Abysses. Kill them and then go through the mirror that appears.
+ NIRVANA OF ILLUSIONS + More Abysses here, but if you try to attack them you'll find that you do no damage. The trick here is in the mirrors around the room; find the greentinged one that shows Dante's reflection, then smash it until it goes black. Every time it goes black another mirror in the room will turn greenish. Continue smashing the reflective mirrors, and eventually it'll smash, and the Abysses will die. Do this twice and a mirror portal will appear in the middle of the room. Before you leave, Air Hike onto the top of the chandeliers and on one of them is a Vital Star L. Go through the mirror.
+ INFINITY NIRVANA +
Kill the Abysses and a path to the shiny object in the middle of the room will open. Take the Samsara and a mirror will appear. Go through.
+ LOST SOULS NIRVANA + You're back here now - but look at your DT bar! It's been chained, so you can't use DT here. Take the green orb (or go around the area for more green orbs if you need them) and then go back through the mirror you came from.
+ NIRVANA OF ILLUSIONS + Use the Samsara on the golden statue in front of you, and the mirror portal will change. Go through it.
+ END OF THE LINE + Just run forward as usual and the rocks will form a path. Use the Divinity statue if you need to and then go through the portal.
+ FORBIDDEN NIRVANA + Following a very amusing scene, a boss fight will now begin. -----------------------------------------------------------------------------BOSS FIGHT 13 - ARKHAM & ARKHAM'S LEGIONS Boss Bonus: 9000 Red Orbs x--------------------------Arkham's dabble into Sparda's power only served to turn him into a big... lump. This battle is quite easy as he doesn't do much, only: - Tentacle swipe: He'll swipe at you with a tentacle. Very easy to dodge because he does the obvious action of pulling back the tentacle he's going to swipe with. Jump away to avoid it. - Color change: After you attack him a bit, his body color will change to vomit-yellow/green and he'll launch a widespread spray-like attack. Stay behind him when his body changes. - Red projectiles: After the previous attack, he'll launch some red rocketlike projectiles at you. They can be deflected.
- Legion summon: After a while, he'll sink into the ground and he'll summon his legions, which are those fish-like things floating around. They're quite annoying and explode on contact, so quickly use Kalina Ann or another powerful firearm to dispose of them. You can melee them, but chances are you'll get hit in the process. After a while Arkham will resurface, so try to get rid of them quickly. ---------------------------x The whole battle is just basically a repetition of all his attacks, in the order I mentioned them in. Melee him as much as you can while he's visible, dodging his attacks when needed, then blast away the Legions before they can explode on you. At about halfway through his lifebar, a scene will occur and Vergil will come to join you in your battle. When you have Vergil you cannot use DT or Style attacks, but he serves as a Doppelganger of sorts and will make your battle move a lot faster, so it's a rather fair trade. Some no-no strategies include: - Just meleeing and not dodging - Running headfirst into the crowd of Legions (especially red ones) -----------------------------------------------------------------------------After this, the mission will end with a cool scene. --------------+ MISSION END + ---------------
///////////////////////////////////////////////////////////////////////////// // - 7.20. MISSON TWENTY - SCREAMING SOULS "Cast off your pride and embrace your fate." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\ We've finally reached the big two-oh! And what better way to end it than with a final boss fight with Vergil?
-----------------------------------------------------------------------------BOSS FIGHT 14 - VERGIL 3 Boss Bonus: 9500 Red Orbs x--------------------------As the last boss of the game, you have to expect him to be strong. Very strong. As he is using Force Edge now, most of his attacks will be the same as in previous fights (since Force Edge is a sword, like Yamato), so use the same
strategies accordingly. - DT mode: Vergil has a DT mode now - after all, he's Dante's twin brother! He's obviously stronger in this mode and he'll also heal himself, so attack him as much as you can as that'll shorten his DT mode and cancel out the healing. - Force Edge combo: This consists of two punches, a slash and then he'll teleport above you, use Helm Breaker and finally end with a Stinger. As you can probably tell this combo really hurts, so make sure you escape it as soon as you can. - Sword orbs: He'll stand in the centre of the rooms, mutter something, and then his sword will spin in the air to form orbs that appear in your current location. Keep moving to avoid it, as it'll usually be performed when you're far away from him. After this attack he sheaths his sword for about a second, so use this time to combo him. - Blade slice: He'll do a flurry of sword slices around him. Jump away if you see him starting to slash. - Sword projection: He'll create a black and red sword that will follow Dante around and continually pummel him if he's not careful. Time it right and you can use Royal Guard to block all of its attacks. - Invincible mode: When he's near death, he will go into a temporary invincible period. Unfair, yes, but there's nothing you can do about it except to run away. - Multiple Helm Breaker: When his health is low, he will repeatedly teleport and use Helm Breaker on you. Obviously, don't get caught up in it. When you notice him teleporting, start running. If you're jumping, don't Air Hike or you might find yourself still in the air and vulnerable when he does the next Helm Breaker. - Air slice: When his lifebar is nearly depleted, he will occasionally use Force Edge to slice the air, giving off a large air shockwave. Jump when you see him about to slice. ---------------------------x Vergil has all the moves from his previous fights except for the Beowulf attacks (since you are now the proud owner of the Beowulf gauntlets... hehe). His DT mode is tougher than ever, and he also attacks more. Don't hesitate to use Vital Star Ls, as he could easily pummel you when you're not looking. It'll also help a lot of you have Royal Guard equipped. Approach him cautiously when the battle begins. If he does any long-range attacks, just avoid them and then once you reach him, keep him busy with combos. All his sword orb attacks can be blocked with Royal Guard, so if he
uses them then time your block right to deflect all of them. He goes DT quite often in this battle; in Easy and Normal mode go ahead and attack him, but in Hard and DMD mode, the huge damage he deals in DT mode isn't worth you trying to land a few blows on him without your own DT. So if you're out of DT, then stay back and shoot - he can easily take off half of your lifebar with just one combo while he's in DT mode. In the latter half of the fight he will use his invincible DT mode a couple of times and his sword orb attacks will last longer. Again block the orbs with Royal Guard, making sure to time your blocks right or you'll just end up getting hit anyway. Once your Royal Guard gauge is powered up, Release it at Vergil (when you're right next to him) to deal some nice damage. As usual stay on your toes and try not to get caught in his combos. The arena is quite big so it gives you plenty of space to run around, so use it to your advantage when dodging attacks. Use all the skills you've mastered from playing the last 19 missions and defeat him once and for all! === Here's another Kalina Ann gunner strategy submitted by Brian Moller: "... when using ebony and...ivory?...while ideal for accuracy and speed, their damage is minimal, so as i mentioned, i used kalina ann. this would require you to be in the gunslinger style to optimize the benefit from this gun. kalina ann must be leveled up to its max level (level 3) so as to optimize the speed at which the missle travels to hit virgil (or any target for that matter) to ensure the best chance for accuracy. when fighting virgil, at the very beginning, i would typically immediately shoot off the multiple missle attack (O button) as even if he does his twirl thingy to block it, its multiple missles, so i often succeed in inflicting some damage on him every time. this also works when he tries to dodge, as even if he managed to dodge some missles, a couple tend to his him anyway depending on how quick hes being at the time. this move is to be used when at a distance for obvious reasons. in the half second or so it takes dante to place the gun you cant move however, so again you must be careful, but once the missles begin shooting out you can jump out of the way before its completed, which i like as at least a couple missles still get out even if im interrupted early which may still hit him and cause some damage. as for its main missle attack, as i fought him i noticed that after his combo attacks, he tends to sheath his sword, allowing for a very brief opportunity to attack him with some combos to inflict some damage. however, you may not always be close enough to get to him in time to inflict this damage that's where the missle attack comes in (square) and this will still inflict a decent amount of damage. but it takes a half second or so to get this missle out at him so the ideal time to use this would be after he performs a combo attack and you cant get to him in time. but its most vital use is when virgil is in devil trigger mode. again, when he attacks in combos, he will sheath his sword. despite this, you cant attack him as he will get on you
immediately and your in trouble, at least this was the case for me, so instead i would shoot out the primary missle, and when i could gain some distance, shoot out the multiple missle because at the very least, some, if not all the missles, will tend to still hit him causing damage, helping to get him out of DT and back in normal mode quicker then otherwise. i used these two attacks heavily while he was in DT immediately after he finished a combo attack and began sheathing a sword as being the strongest gun in the game, if timed right, you can inflict some real heavy damage on him even when he is in DT mode and often get him back to normal state fairly quickly so he doesn't recover much health. however, when he is constantly moving around, especially in DT, then ebony and ivory would be ideal when you need to constantly be on the move. but i stress, unless you have to be on the move constantly to avoid being hit, with this strategy its ideal to keep with kalina ann. but if you can set it up right and know when to use the multiple missle attack and primary missle attack, i have found that you can inflict heavier damage, quicker then with ebony and ivory, ESPECIALLY when he is in DT mode when it becomes foolish to attack him. for me, this was the ideal strategy, though i would recommend you try it out yourself and try and get a feel for it as that would be far better then any chance i have of fully explaining it. but again timing would be necessary and knowing how to use kalina ann with proper timing is crucial, but when done right, i found i could inflict heavier damage on him quicker then i could with ebony and ivory, and i felt this might be a useful strategy for others as well" === As for Hard and DMD modes, nobody has tried the aforementioned method yet so I can't confirm the results there. Though with DMD especially, you'd have to be especially good at dodging and reading his attacks, otherwise you'll quickly be decimated. Some no-no strategies include: - (On lower difficulties) Leaving him alone when he's in DT mode - (On higher difficulties) Trying to attack him when he's in DT mode without being DTed yourself - Trying to snipe him from afar - Staying still -----------------------------------------------------------------------------Congratulations, you've completed the game! But the credits are rolling, defeat 100 monsters or A counter will appear on-screen to tell you how be quick, as the 100th monster is a Hell Vanguard, time to defeat. don't relax just yet - while more to view the good ending. many you've defeated. Try to which you'll need a bit more
If you don't kill 100 monsters, you'll get the crappy ending, and who would