Blake Snyder's Beat Sheet - Explained: NYC Screenwriters Collective
Blake Snyder's Beat Sheet - Explained: NYC Screenwriters Collective
Bad Guys Close In (55-75) Now the Fun & Games get serious. The BGCI is the second half of Act II where the audience is exhilarated by an ever more complex and overwhelming set of obstacles to the main characters goal. Here the main characters gifts are of no use, their plans are foiled, their team can be split up, or a trusted friend will betray them. The detective himself is now being chased and shot at, Indiana Jones is discovered by the Nazis and thrown into a snake pit, Harry runs into his first wife and takes out his anger on Sally. (In terms of B Story, there is a saying sex at 60, that is page 60) All is Lost (75) The low point of the main characters journey. The moment that the main character loses everything they gained so far, or realizes everything they now have has no meaning. The main character has lost even more than if hed never gone on the journey in the first place. At the All is Lost, something or someone dies. Blake Snyder calls this the Whiff of death. It can be physical or emotional, but the death of something old makes way for something new to be born. The detectives partner is killed, and he is powerless because its the commissioner who is behind the original crime. Indy has lost the Arc to the Nazis and believes Marion is dead. Harry & Sally sleep together and may have thrown their entire friendship away. Dark Night of the Soul The main character hits bottom, and wallows in hopelessness. The Why hast thou forsaken me, Lord? moment. Mourning the loss of what has died the dream, the goal, the mentor character, the love of your life, etc. But, you must fall completely before you can pick yourself back up and try again. Here the main characters arc is complete as they fully understand the truth they could not see when they set out on the journey. The DNOTS is directly followed by New Information also delivered via the B Story. This information functions as a second Catalyst that gives the main character the choice again, to pack up and go home, or give it one more try to complete the journey. The DNOTS can be anywhere from 10 pages long to a single action or word by the main character. Break Into Three (Choosing Act Three) (85) Thanks to a fresh idea, new inspiration, or last-minute Thematic advice from the B Story (usually the love interest), the main character chooses to try again. The New Information presents the final goal the main character will have to achieve to complete the journey. Finale (85-110) The main character confronts the antagonist or force of antagonism with new strength. This time around, the main character incorporates the Theme the nugget of truth that now makes sense to them into their fight because they have experience from the A Story and context from the B Story. So we can say the main character has left the Anti-thesis world and entered the Synthesis world. Here the journey will be resolved, one way or another. Final Image (110) opposite of Opening Image, proving, visually, that a change has occurred within the character. THE END
SCRIPT STRUCTURE
ACT 1 pg 25 BREAK INTO 2 Starts Act 1 knowing the 6 things that need fixing either with main character or the world ACT 2 Transformation Section The hero will come into this act in one way and leave it changed pg 55-75 BAD GUYS CLOSE IN pg 85 BREAK INTO 3 ACT 3 The things wrong with the world or hero in act 1 should be resolved
pg 30-55 FUN AND GAMES Trailer moments/ fish is the most out of the water
False Victory
pg 75-85 DARK NIGHT OF THE SOUL The darkest before the dawn
pg 55 MIDPOINT This is where the stakes are raised and timeclocks appear. The pace should pick up from this point forward. The A story and B story should cross here.
False Defeat
False Victory
BREAK INTO 2 The hero needs to be proactive. They are the one that should push us into 2.
False Defeat
B R E A K I N TO 3 The A story and B story have come together. The people from the B story can kick you into 3.
THESIS
ANTITHESIS
the worlds from act one and two are merged in some way
SYNTHESES
THE BLAKE SNYDER BEAT SHEET PROJECT TITLE: GENRE: DATE: 1. Opening Image (1): 2. Theme Stated (5): 3. Set-Up (1-10): 4. Catalyst (12): 5. Debate (12-25): 6. Break into Two (25) 7. B Story (30): 8. Fun and Games (30-55): 9. Midpoint (55): 10. Bad Guys Close In (55-75): 11. All Is Lost (75): 12. Dark Night of the Soul (75-85): 13. Break into Three (85): 14. Finale (85-110): 15. Final Image (110):