Routine and Non
Routine and Non
We can categorize problem solving into two basic types: routine and non-routine. The purposes and the strategies used for solving problems are different for each type.
Solving routine problems should at some point involve solving complex problems. Complexity can be achieved through multi-step problems (making use of more than one arithmetic operation) or through Fermi problems. It is advisable to do both. Fermi problems are special problems that are characterized by the need to estimate something and the need to obtain relevant data. They typically involve the application of the meaning of at least one arithmetic operation and sometimes something else (e. g. how to calculate the area of a triangle). Here is an example of a Fermi problem: About how many cars are there in Manitoba? Solving this Fermi problem about the cars would involve matters like obtaining/estimating data about the population of Manitoba that might own a c ar and making use of the groups of meaning of multiplication. It could involve more matters. That would depend on the degree of sophistication of insight into the problem. In general, solving Fermi problems involves estimating where the exact value is often unknown, and perhaps it is even unknowable. While the estimate may be considerably in error, the important matter is on describing how the estimate was obtained. That requires students to justify their reasoning in terms of the meanings of arithmetic operations and in terms of the relevance of the data they collected/estimated.
The list below does not contain strategies like: read the question carefully, draw a diagram, or make a table. Those kinds of strategies are not the essence of what it takes to be successful at non-routine problem solving. They are only preliminary steps that help in getting organized. The hard part still remains - to actually solve the problem and that takes more powerful strategies than drawing a diagram, reading the question carefully, or making a table. The following list of strategies is appropriate for Early and Middle Years students in that the strategies involve ways of thinking that are likely to be comfortable for these students. Look for a pattern Guess and check Make and solve a simpler problem. Work backwards. Act it out/make a model. Break up the problem into smaller ones and try to solve these first.
It is important that students share how they solved problems so that their classmates are exposed to a variety of strategies as well as the idea that there may be more than one way to reach a solution. It is unwise to force students to use one particular strategy for two important reasons. First, often more than one strategy can be applied to solving a problem. Second, the goal is for students to search for and apply useful strategies, not to train students to make use of a particular strategy. Finally, non-routine problem solving should not be reserved for special students such as those who finish the regular work early. All students should participate in and be encouraged to succeed at non-routine problem solving. All students can benefit from the kinds of thinking that is involved in non-routine problem solving.
Problem 1 My mom gave me 35 cents. My father gave me 45 cents. My grandmother gave me 85 cents. How many cents do I have now? Problem 2 Place the numbers 1 to 9, one in each circle so that the sum of the four numbers along any of the three sides of the triangle is 20. There are 9 circles and 9 numbers to place in the circles. Each circle must have a different number in it.
Notice that addition is required for both problems. In problem 1, you need to figure out that you need to add. Understanding addition as modeling a put together action helps you realize that. In problem 2, you are told to add by the word sum. Understanding addition as modeling a put together action does not help you with solving problem 2. Being good at arithmetic might help you a bit, but the matter really concerns a search for strategies to apply to the problem. Guess and check is a useful strategy to begin with.
George Plya
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George Plya, circa 1973 George Plya (December 13, 1887 September 7, 1985, in Hungarian Plya Gyrgy) was a Hungarian mathematician.
Contents
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1 Life and works 2 Quotes 3 Plya's four principles o 3.1 First principle: Understand the problem o 3.2 Second principle: Devise a plan o 3.3 Third principle: Carry out the plan o 3.4 Fourth principle: Review/extend 4 See also 5 References 6 External links
[edit] Quotes
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Please help improve this section by adding citations to reliable sources. Unverifiable material may be challenged and removed. (December 2008)
To be a good mathematician, or a good gambler, or good at anything, you must be a good guesser. Observe also (what modern writers almost forgot, but some older writers, such as Euler and Laplace, clearly perceived) that the role of inductive evidence in mathematical investigation is similar to its role in physical research. How I need a drink, alcoholic of course, after the heavy chapters involving quantum mechanics (This is a mnemonic for the first fifteen digits of ; the lengths of the words are the digits.) If you can't solve a problem, then there is an easier problem you can solve: find it. Wishful thinking is imagining good things you don't have...[It] may be bad as too much salt is bad in the soup and even a little garlic is bad in the chocolate pudding. I mean, wishful thinking may be bad if there is too much of it or in the wrong place, but it is good in itself and may be a great help in life and in problem solving. He was the only student that ever scared me (in reference to John von Neumann)
Mathematics is the cheapest science. Unlike physics or chemistry, it does not require any expensive equipment. A Great discovery solves a great problem but there is a grain of discovery in the solution of any problem. Your problem may be modest; but if it brings into play your inventive faculties, and if you solve it by your own means, you may experience the tension and enjoy the triumph of discovery (from "Faces of Mathematics", page 3, Robert, A. W., Macalester College). To conjecture and not to test is the mark of a savage. A drunk man will eventually return home but a drunk bird will lose its way in space. (In reference to random walks in dimension 2 and 3).
Do you understand all the words used in stating the problem? What are you asked to find or show? Can you restate the problem in your own words? Can you think of a picture or a diagram that might help you understand the problem? Is there enough information to enable you to find a solution? Do you need to ask a question to get the answer?
Guess and check Make an orderly list Eliminate possibilities Use symmetry Consider special cases Use direct reasoning Solve an equation
Also suggested:
Look for a pattern Draw a picture Solve a simpler problem Use a model
where is the gamma function, and nk is the number of times the outcome in x was k.
The two-dimensional version of the multivariate Plya distribution is known as the Betabinomial model. The multivariate Plya distribution is used in automated document classification and clustering, genetics, economy, combat modeling, and quantitative marketing.