Extreme Css vd1.22
Extreme Css vd1.22
Extreme Css vd1.22
3xtremeLAN
Counter Strike: Source Official Rules for Competition. v1.22
Section 1. Format.
1.1) 1.2) Competition matches are played with five players per team nominal. All matches are playing in standard MR15 format. i. ii. iii. iv. 1.3) 1.4) 15 rounds are played. Teams swap sides. 15 more rounds are played. Match is over when either team scores 16 round victories.
Round duration is 1 minute, 45 seconds. Maps are randomly selected from the pool of approved maps, 10 minutes prior to the commencement of match play. In the event of a tie, match will play into overtime: i. ii. iii. iv. v. vi. There will be a 5 minute break before overtime commences. 12 additional rounds are played, 6 rounds per side. Team which lost the initial coin toss selects which side they play as. Starting cash for overtime round is $10,000. In the event of a continuing tie, 12 additional rounds are played until tie is broken. No substitutions are permitted during overtime rounds.
1.5)
1.6)
Both team captains are required to submit a screenshot of the final scoreboard at the end of each side. Competition is double elimination format. In the event an odd number of teams are registered for competition, a randomly selected bye will occur. A 5th player may only enter the match at a change of sides. Only 3 substitutions may be made throughout the competition, only 1 per match. A legal lineup for a finals match may only comprise team members that have played a minimum one match prior.
1.7)
1.8) 1.9)
Section 2. Registration.
2.1) Players are required to have Counter Strike: Source in competition legal condition prior to registration. Players must own a license for Counter Strike: Source. Players copy of Counter Strike: Source must have all Steam updates, released to date, installed. All players are required to be registered for competition. All registrations are to be completed 30 minutes before the first match of competition. A player may only register for one team per competition. A team requires a minimum of 4 players registered to compete. A team may have a maximum of 7 players registered. One or more competing players on a team not being registered for competition is deemed a Class-A violation.
2.2) 2.3)
2.4) 2.5)
Section 3. - Pre-Match.
3.1) The starting side of each team is decided by a coin toss between team captains immediately prior to the commencement of match. The winning captain decides which team shall play as which side. Grace Period. i. ii. iii. If at the commencement of a match, the minimum 4 players are not available, the match will enter into a 10 minute grace period. When the minimum 4 players become available, the grace period will expire and match play shall commence If after the grace period has expired, the minimum 4 players are not available, the team is forfeit.
3.2)
3.3) 3.4)
Match play will commence with 5 minutes of warm-up play. Once match play has commenced, no player is permitted to pause or otherwise disrupt match play. Class-B Violation.
Section 4. - Names.
4.1) 4.2) Player names may only take the form of the players Extreme LAN player_id. An additional clan tag is permitted. Clan tags may not contain the following: i. ii. iii. iv. v. 4.3) Web links. Advertising. Stolen clan tags. Language detrimental to event or event sponsors. Offensive, abusive, discriminatory or otherwise inappropriate language.
Only the team captain shall liaise with competition admin. Team captaincy may only be transferred once. Team captaincy may only be transferred to a player registered for competition and participated fully.
Section 6. - Communication.
6.1) Only team captains are permitted to use public messaging (MessageMode 1) during match play, with the exception of warm-up. Class-B Violation. Team members may not communicate by any means during the round if dead. This includes verbal communication or the use of gestures. Class-B Violation. A player is deemed dead when his/her health reaches 0. Advertising, in any form, is not permitted. Voice chat is permitted in match play. Failure of voice chat does not constitute a server error, thus match play will not be halted.
6.2)
Section 7. - Spectating.
7.1) 7.2) By registering for competition, you agree to have match play publicly broadcast. By registering for competition, you agree to have match play recorded. All recordings are the property of Extreme LAN inc. Spectators are not permitted within the server, match play must be viewed via Source:TV. Registered players are not to join spectators at anytime during match play. Class-A violation. Registered players are not to join opposing team at anytime during match play. Class-A violation.
7.3)
7.4)
7.5)
8.2)
8.3.2)
8.4)
The number of players per team dropping below 4 at any point due to an intentional disconnection is deemed a Class-A violation. 8.4.1) A disconnection is deemed a server error at the sole discretion of competition admin.
Section 9. - Gameplay.
9.1) 9.2) Players must remain within the bounds of the map at all times. Class-B Violation. The following gameplay tactics are deemed legal. i. ii. iii. iv. 9.3) Throwing grenades over buildings. Changing video card gamma rate. Strafe jumping to reach an otherwise inaccessible location. Boosting (standing on top of another player).
The following gameplay tactics are deemed illegal. Class-B Violation. i. ii. iii. iv. v. Planting C4 where not plainly visible. Planting C4 where inaccessible to a single player (i.e. planting where boosting is required to defuse). The use of personal Textures/Models/Skins/Sounds. Strafe jumping in order to move faster. Defusing where C4 is not plainly visible (i.e. defusing through a wall).
9.3.1) A gameplay tactic is deemed illegal at the sole discretion of competition admin. 9.4) The following is deemed bugplay. Class-B Violation. i. ii. iii. iv. v. Silent Planting of C4. Moving silently (Pressing duck repeatedly). Map swimming. Autoaim. Flashbang bug.
9.4.1) Gameplay is deemed bugplay at the sole discretion of competition admin. 9.5) The following are deemed unfair scripts. Class-B Violation. i. ii. iii. iv. v. 9.5.1) 9.6) Silent run. Center View. No Recoil. Attack+Use. Pistol Rolling. Scripts are deemed unfair at the sole discretion of competition admin.
Team captains may contact competition admin to confirm the classification of any gameplay tactic or script they wish to employ. 9.6.1) Failure to confirm the classification of a gameplay tactic or script, deemed illegal, is not a valid defense.
10.2)
A cheat is declared at the sole discretion of competition admin. By registering for competition you agree to have your STEAM directory inspected by competition admin
11.3)
11.4)
11.5) 11.6)
11.10) Team members must follow competition admin instruction at all times.
12.2.1) Non-Finals Match. i. Once per match, twice per competition before disqualification.
Competition staff will at all times endeavor to: i. ii. iii. iv. v. vi. Enforce competition rules. Exercise best judgment in decision making. Be free from bias in decision making. Refrain from decision making with a conflict of interest. Ensure competition runs in a timely manner. Ensure competition is entertaining.
This document remains the property of Extreme LAN inc. and cannot be reproduced or distributed in any form without written prior consent. A copy may be produced for personal reference. All rules are subject to change without notice and without reason.
Appendix A. Maps.
de_aztec de_cbble de_dust2 de_inferno de_nuke de_train cpl_mill