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Introduction To Computer Graphics: Torsten Möller TASC 8021 778-782-2215 WWW - Cs.sfu - Ca/ Torsten

Using a computer as a rendering tool for the generation (from models) and manipulation of images is called Computer Graphics. Goals of Computer Graphics are to generate synthetic images do it in a practical way and scientifically sound. In real time? and make it look easy.
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0% found this document useful (0 votes)
119 views29 pages

Introduction To Computer Graphics: Torsten Möller TASC 8021 778-782-2215 WWW - Cs.sfu - Ca/ Torsten

Using a computer as a rendering tool for the generation (from models) and manipulation of images is called Computer Graphics. Goals of Computer Graphics are to generate synthetic images do it in a practical way and scientifically sound. In real time? and make it look easy.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Introduction to Computer Graphics

Torsten Mller TASC 8021 778-782-2215 [email protected] www.cs.sfu.ca/~torsten Torsten Mller

Today
What is computer graphics? Contents of this course Syllabus Overview of course topics

Torsten Mller

What Is Computer Graphics?


Using a computer as a rendering tool for the generation (from models) and manipulation of images is called computer graphics More precisely: image synthesis

Torsten Mller

Goals of Computer Graphics


Generate synthetic images Do it in a practical way and scientically sound. In real time? And make it look easy

Torsten Mller

Cmpt 361

Torsten Mller

Cmpt 461/761

Torsten Mller

What Is Computer Graphics?


Hardware and System Architecture
Virtual Reality Design (CAD)
Texture Mapping Visibility Shading & Illumination Models Radiosity vs. Ray Tracing

Rendering

Human Computer Interaction

Applications

Computer Graphics

Image Synthesis

Viewing

Visualization for Science and Business

Entertainment

Modeling

Animation

Torsten Mller

Rendering

Modeling

Computer Graphics

Image Synthesis

Viewing

Modeling

How to represent real environments


Geometry: curves, surfaces, volumes Photometry: light, color, reectance

How to build these representations


Interactive: sculpt it Algorithmic: let it grow (fractals, extraction) Scanning: via 3D sensing

Generate primitives
Lines, triangles, quads, patches Cylinder, spheres Higher-order primitives

See CMPT 464 / 461

Torsten Mller

Rendering

Modeling: Interactive

Computer Graphics

Image Synthesis

Viewing

Modeling

Torsten Mller

Rendering

Modeling: Scanning

Computer Graphics

Image Synthesis

Viewing

Modeling

Hardware/Human

Points

Primitives

Torsten Mller

Rendering

Scanned 3D Objects
Size of data sets? David:
480 individually aimed scans 2 billion polygons 7,000 color images 32 gigabytes 30 nights of scanning 22 people
Torsten Mller

Computer Graphics

Image Synthesis

Viewing

Modeling

Rendering

Scanned 3D Objects
Davids left eye

Computer Graphics

Image Synthesis

Viewing

Modeling

Torsten Mller

Modeling: Algorithmic and Procedural

Rendering

Computer Graphics

Image Synthesis

Viewing

Modeling

Out of nowhere - fractals


Torsten Mller

Rendering
What is an image?
Distribution of light energy on 2D lm

How do we represent and store images?


Sampled array of pixels: p[x,y]

How do we generate images from scenes?


Input: 3D description of scene, camera Project to cameras viewpoint Illumination
Texture Mapping Visibility Shading & Illumination Models Radiosity vs. Ray Tracing

Rendering

See CMPT 461/761

Computer Graphics

Image Synthesis

Viewing

Torsten Mller

Modeling

Hardware

Hardware and System Architecture

Applications

Computer Graphics

Image Synthesis

Example: NVIDIA GeForce 6800


Vertex Processing Units (6)

Animation

Fragment Shader Units (16)

Raster Operation Units (16)

Torsten Mller

Animation
Model how things move Temporal change of

Hardware and System Architecture

Applications

Computer Graphics

Image Synthesis

Animation

Objects (position, orientation, size, shape, color, etc.) Camera (position, direction, angle, focus, etc.) Illumination (position, direction, color, brightness)

Represent motion
Sequence of stills Parameter curves

See CMPT 466 (Animation)


Torsten Mller

Uses Of Graphics
Special effects Feature animation Applications Computer Games Virtual environments Visualization (science, business, cartography, ...) Design Interaction ...
Human Computer Interaction Visualization for Science and Business Virtual Reality Design (CAD)

Computer Graphics

Entertainment

Torsten Mller

Interaction

Torsten Mller

Geometric modeling in 361


Concentrate on polygonal models for geometry
Start in 2D: points, lines, and polygons 3D polygonal meshes and subdivision surfaces

A little bit of parametric curves and surfaces OK, we have a geometric model, what now? Have to display it on the screen rendering
Torsten Mller

Rendering in CMPT 361


Add in viewing information:
Transformation: transform our geometric model depending on position and orientation of camera Visibility: determine what can be seen (do not draw what cannot been seen)

Add in light: illumination and shading Add in texture: texture mapping Add in color: some coverage on color models/ representations
Torsten Mller

Graphics Pipeline
Hardware
Modelling Transform Visibility Illumination + Shading Perception, Interaction Torsten Mller Texture/ Color Realism

CMPT 361

Topics of CMPT 361 (1)


Image formation and two fundamental graphics algorithm used for image formation Graphics architectures Programming basics using OpenGL the graphics library we use 2D raster graphics scan conversion (rasterization) of simple primitives (lines, circles, polygons) and clipping 2D and 3D geometric transformations rotation, translation, use of homogenous coordinates, etc.
Torsten Mller

Topics of CMPT 361 (2)


3D viewing transformations, hidden surface removal, clipping, etc. Illumination and shading local models, global models, color models, texture mapping Curves and surfaces Polygonal meshes and subdivision surfaces Sampling issues and antialiasing
Torsten Mller

The Quest for Visual Realism

Torsten Mller

Syllabus

Se

P b e W e

e g a

Torsten Mller

What Is It I Expect?
Good programming background
C/C++ Preferably some previous OpenGL exposure

Good Unix exposure


Make les, etc.

Basic computer science


Data structures, algorithms

Basic math
Numerical integration Linear algebra, systems of linear equations Vectors, matrices

Keeping up with the text(s) is very important


Torsten Mller

I Am Not Going To ...


Teach C/C++ Teach data structures Teach linear algebra and basic numerical methods Questions about C/C++ are low priority Lab procedures are your responsibility

Torsten Mller

Other Courses at CMPT


CMPT 461/761 Image Synthesis CMPT 464/764 Geometric Modeling CMPT 467/767 Visualization CMPT 466 Animation

CMPT 363/773 User Interface Design CMPT 365/820 Multimedia Systems CMPT 412, 414, 821, 822 Computer/ Computational Vision CMPT 406/813 Computational Geometry
Torsten Mller

Other Courses at SFU


Cmpt 340 Biomedical Computing Cmpt 468/768 - Computer Music Cmpt 419/726 - Machine Learning Ensc 489/889 Computer Aided Design, 3D object modeling Ensc 424 Multimedia Communications Eng.; Image/Video Coding Ensc 429 Signal Processing
Torsten Mller

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