InDesign ScriptingGuide JS
InDesign ScriptingGuide JS
Adobe InDesign CS5.5 Scripting Guide: JavaScript If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner. Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization. Adobe, the Adobe logo, Creative Suite, and InDesign are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Mac OS is a trademark of Apple Computer, Incorporated, registered in the United States and other countries. All other trademarks are the property of their respective owners. Adobe Systems Incorporated, 345 Park Avenue, San Jose, California 95110, USA. Notice to U.S. Government End Users. The Software and Documentation are Commercial Items, as that term is defined at 48 C.F.R. 2.101, consisting of Commercial Computer Software and Commercial Computer Software Documentation, as such terms are used in 48 C.F.R. 12.212 or 48 C.F.R. 227.7202, as applicable. Consistent with 48 C.F.R. 12.212 or 48 C.F.R. 227.7202-1 through 227.7202-4, as applicable, the Commercial Computer Software and Commercial Computer Software Documentation are being licensed to U.S. Government end users (a) only as Commercial Items and (b) with only those rights as are granted to all other end users pursuant to the terms and conditions herein. Unpublished-rights reserved under the copyright laws of the United States. Adobe Systems Incorporated, 345 Park Avenue, San Jose, CA 95110-2704, USA. For U.S. Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 60-1 through 60-60, 60-250, and 60-741. The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference.
Contents
1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
How to Use the Scripts in this Document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 About the Structure of the Scripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Automatic jsxbin Conversion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Other JavaScript development options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 For More Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Scripting Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Script Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Getting the Current Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Script Versioning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targeting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Compilation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interpretation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 14 14 14
Using the doScript Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Sending parameters to doScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Returning values from doScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Controlling Undo with doScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Working with Script Labels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Running Scripts at Startup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Session and Main Script Execution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Documents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Basic Document Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating a new document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Opening a document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Saving a document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Closing a document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Basic Page Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Defining page size and document length . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Defining bleed and slug areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Setting page margins and columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Changing the appearance of the pasteboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Guides and grids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Changing measurement units and ruler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Defining and applying document presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Setting up master spreads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Adding XMP metadata . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating a document template . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating watermarks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 21 21 22 22 23 23 24 25 26 27 29 30 32 33 34 38
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Adjusting Page Sizes and Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Selecting pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Resizing and reframing pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transforming pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Master page overlay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Printing a Document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Printing using page ranges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Setting print preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Printing with printer presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exporting a Document as PDF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exporting to PDF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Setting PDF export options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exporting a range of pages to PDF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exporting individual pages to PDF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exporting PDF with Interactive Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exporting Pages as EPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exporting all pages to EPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exporting a range of pages to EPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exporting as EPS with file naming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
39 39 40 40 41 42 42 42 45 45 46 46 47 48 49 49 49 49 50
Exporting to EPub . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Exporting the current document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Setting EPub export options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Contents
Transformation origin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Resolving locations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transforming points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transforming again . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Working with Articles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieving an article list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Adding new articles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Removing an article . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reordering articles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Adding new members to an article . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reordering members of an article . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Removing members from an article . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
70 71 72 73 74 74 74 74 74 75 75 76
Placing Text and Setting Text-Import Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Exporting Text and Setting Text-Export Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 Understanding Text Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Working with text selections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Moving and copying text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Text objects and iteration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Working with Text Frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Linking text frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unlinking text frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Removing a frame from a story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Splitting all frames in a story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating an anchored frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 89 89 91 92 92 93 93 95 95
Formatting Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 Setting text defaults . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 Working with fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Applying a font . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Changing text properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Changing text color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 Creating and applying styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 Deleting a style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105 Importing paragraph and character styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105 Finding and Changing Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 About find/change preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 Finding and changing text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 Finding and changing text formatting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 Using grep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Using glyph search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
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Working with Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 Adding Path Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114 Using Autocorrect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114 Adding Footnotes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114 Spanning Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 Setting Text Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 Working with Linked Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 Creating linked stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 Changing linked story options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 Frequently asked questions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Understanding the Event Scripting Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125 About event properties and event propagation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125 Working with Event Listeners . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126 Sample afterNew Event Listener . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 Sample beforePrint Event Listener . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130 Sample Selection Event Listeners . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 Sample onIdle Event Listener . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Understanding the Menu Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 Localization and menu names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137 Running a Menu Action from a Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138 Adding Menus and Menu Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138 Menus and Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 Working with scriptMenuActions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140 A More Complex Menu-scripting Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
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Contents
Importing a Preflight Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149 Creating a Preflight Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 Adding Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152 Processing a Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153 Custom Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 Available Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 ADBE_BlankPages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 ADBE_BleedSlug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156 ADBE_BleedTrimHazard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157 ADBE_Colorspace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157 ADBE_CrossReferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157 ADBE_FontUsage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157 ADBE_ImageColorManagement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158 ADBE_ImageResolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158 ADBE_PageCount . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 ADBE_PageSizeOrientation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 ADBE_ScaledGraphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 ADBE_ScaledType . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 ADBE_SmallText . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 ADBE_SpotColorSetup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160 ADBE_StrokeRequirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160 ADBE_TextOverrides . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160 ADBE_TransparencyBlending . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
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XML . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 The Best Approach to Scripting XML in InDesign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 Scripting XML Elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174 Setting XML preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174 Setting XML import preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174 Importing XML . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175 Creating an XML tag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175 Loading XML tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176 Saving XML tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Contents
Creating an XML element . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176 Moving an XML element . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176 Deleting an XML element . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176 Duplicating an XML element . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176 Removing items from the XML structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 Creating an XML comment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 Creating an XML processing instruction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 Working with XML attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 Working with XML stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178 Exporting XML . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178 Adding XML Elements to a Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179 Associating XML elements with page items and text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179 Marking up existing layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180 Applying styles to XML elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182 Working with XML tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
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1
CS5.5
Introduction
Work with the Adobe InDesign scripting environment. Use advanced scripting features. Perform basic document tasks like setting up master spreads, printing, and exporting. Work with page items (rectangles, ellipses, graphic lines, polygons, text frames, and groups). Work with text and type in an InDesign document, including finding and changing text. Create dialog boxes and other user-interface items. Customize and add menus and create menu actions. Respond to user-interface events. Work with XML, from creating XML elements and importing XML to adding XML elements to a layout. Apply XML rules, a new scripting feature that makes working with XML in InDesign faster and easier.
We assume that you have already read the Adobe InDesign Scripting Tutorial and know how to create, install, and run scripts. If you need to know how to connect with your scripting environment or view the InDesign scripting object model from your script editor, that information can be found in the Adobe InDesign Scripting Tutorial.
CHAPTER 1: Introduction
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Z Z
Use the app.compile() method and pass the content of the script file as a String parameter. In the script, store the result in a new file with the extension .jsxbin.
2. Launch the ExtendScript ToolKit with the command-line parameter -cmd [path to compiler script file]: Windows:
"ExtendScript Toolkit.exe" -cmd compiler.jsx
Mac:
"ExtendScript Toolkit.app/Contents/MacOS/ExtendScript Toolkit" \ -cmd compiler.jsx
Here is a sample compiler script (compiler.jsx) with the source script's file path hardcoded.
#target estoolkit#dbg var fileIn = File("/c/jsxbin_test/source.jsx"); fileIn.open("r"); var s = fileIn.read(); fileIn.close(); var t = app.compile(s); var fileOut = File( fileIn.absoluteURI + "bin" ) ; fileOut.open("w"); fileOut.write(t); fileOut.close();
CHAPTER 1: Introduction
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In CS5, the applications have an extensibility infrastructure that allows developers to extend the capabilities of the applications; the infrastructure is based on Flash/Flex technology, and each CS5 extension is delivered as a compiled Flash (SWF) file. CS5 includes the Extension Manager to enable installation of CS5 extensions. An example of a CS5 extension that ships with the point products is Adobe Kuler. Kuler has a consistent user interface across the different suite applications, but has different logic in each, adapted to the host application. The user interface for an extension is written in ActionScript, using the Flex framework. A C5S extension is typically accessed through its own menu item in the applications Extensions menu. CS Extension Builder allows you to design the user interface interactively using the Design view of FlashBuilder. It also allows you to develop all of the application logic for your CS5 extension in ActionScript; you can develop and debug your extension in the familiar FlashBuilder environment. To develop your application logic, we recommend using the Creative Suite ActionScript Wrapper Library (CSAWLib), which exposes the scripting DOM of each host application as an ActionScript library. This is tightly integrated with the CS Extension Builder environment, which includes wizards to help you build your extensions basic structure, and run and debug your code against suite applications such as Adobe InDesign, Photoshop and Illustrator. The methods, properties, and behavior of the scripting DOM is as described in the JavaScript Scripting Reference for the host application. For details of how to use CS Extension Builder and the wrapper libraries, see the Creative Suite SDK documentation, which is accessible from within the Flash Builder or Eclipse Help system when you have installed CS Extension Builder.
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CS5.5
Scripting Features
This chapter covers scripting techniques related to InDesigns scripting environment. Almost every other object in the InDesign scripting model controls a feature that can change a document or the application defaults. By contrast, the features in this chapter control how scripts operate. This document discusses the following:
X X X X X X X
The scriptPreferences object and its properties. Getting a reference to the executing script. Running scripts in prior versions of the scripting object model. Using the doScript method to run scripts. Working with script labels. Running scripts at InDesign start-up. Controlling the ExtendScript engine in which scripts execute.
We assume that you have already read Adobe InDesign Scripting Tutorial and know how to write, install, and run InDesign scripts in the scripting language of your choice.
Script Preferences
The scriptPreferences object provides objects and properties related to the way InDesign runs scripts. The following table provides more detail on each property of the scriptPreferences object: Property
enableRedraw scriptsFolder scriptsList
Description Turns screen redraw on or off while a script is running from the Scripts panel. The path to the scripts folder. A list of the available scripts. This property is an array of arrays, in the following form:
[[fileName, filePath], ...]
Where fileName is the name of the script file and filePath is the full path to the script. You can use this feature to check for the existence of a script in the installed set of scripts.
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Property
userInteractionLevel
Description This property controls the alerts and dialogs InDesign presents to the user. When you set this property to UserInteractionLevels.neverInteract, InDesign does not display any alerts or dialogs. Set it to UserInteractionLevels.interactWithAlerts to enable alerts but disable dialogs. Set it to interactWithAll to restore the normal display of alerts and dialogs. The ability to turn off alert displays is very useful when you are opening documents via script; often, InDesign displays an alert for missing fonts or linked graphics files. To avoid this alert, set the user-interaction level to UserInteractionLevels.neverInteract before opening the document, then restore user interaction (set the property to interactWithAll) before completing script execution. The version of the scripting environment in use. For more information, see Script Versioning on page 13. Note this property is not the same as the version of the application.
version
When you debug scripts using a script editor, the activeScript property returns an error. Only scripts run from the Scripts palette appear in the activeScript property. When you debug scripts from the ExtendScript Toolkit, using the activeScript property returns an error. To avoid this error and create a way of debugging scripts that use the activeScript property, use the following error handler (from the GetScriptPath tutorial script):
function myGetScriptPath() { try{ return app.activeScript; } catch(myError){ return File(myError.fileName); } }
Script Versioning
InDesign CS5 can run scripts using earlier versions of the InDesign scripting object model. To run an older script in a newer version of InDesign, you must consider the following:
X
Targeting Scripts must be targeted to the version of the application in which they are being run (i.e., the current version). The mechanics of targeting are language specific.
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Compilation This involves mapping the names in the script to the underlying script ids, which are what the application understands. The mechanics of compilation are language specific. Interpretation This involves matching the ids to the appropriate request handler within the application. InDesign CS5 correctly interprets a script written for an earlier version of the scripting object model. To do this, run the script from a folder in the Scripts panel folder named Version 5.0 Scripts (for InDesign CS3 scripts) or Version 2.0 Scripts (for InDesign CS2 scripts), or explicitly set the application's script preferences to the old object model within the script (as shown below). Put the previous version scripts in the folder, and run them from the Scripts panel.
Targeting
Targeting for JavaScripts is implicit when the script is launched from the Scripts panel. If the script is launched externally (from the ESTK), use the target directive:
//target CS5 #target "InDesign-6.0" //target the latest version of InDesign #target "InDesign"
Compilation
JavaScripts are not precompiled. For compilation, the application uses the same version of the DOM that is set for interpretation.
Interpretation
The InDesign application object contains a scriptPreferences object, which allows a script to get/set the version of the scripting object model to use for interpreting scripts. The version defaults to the current version of the application and persists. The following examples show how to set the version to the CS3 (5.0) version of the scripting object model.
//Set to 5.0 scripting object model app.scriptPreferences.version = 5.0;
Running a script in another language that provides a feature missing in your main scripting language. For example, VBScript lacks the ability to display a file or folder browser, which JavaScript has. AppleScript can be very slow to compute trigonometric functions (sine and cosine), but JavaScript performs these calculations rapidly. JavaScript does not have a way to query Microsoft Excel for the contents of a specific spreadsheet cell, but both AppleScript and VBScript have this capability. In all these examples, the doScript method can execute a snippet of scripting code in another language, to overcome a limitation of the language used for the body of the script.
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Creating a script on the fly. Your script can create a script (as a string) during its execution, which it can then execute using the doScript method. This is a great way to create a custom dialog or panel based on the contents of the selection or the attributes of objects the script creates. Embedding scripts in objects. Scripts can use the doScript method to run scripts that were saved as strings in the label property of objects. Using this technique, an object can contain a script that controls its layout properties or updates its content according to certain parameters. Scripts also can be embedded in XML elements as an attribute of the element or as the contents of an element. See Running Scripts at Startup on page 19.
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//To send parameters to a script run using app.doScript(), the doScript //statement must not appear inside a function. If it does, the parameters //will not be passed to the script. var myDocument = app.documents.add(); var myPage = myDocument.pages.item(0); var myTextFrame = myPage.textFrames.add(); myTextFrame.geometricBounds = ["72pt", "72pt", "288pt", "288pt"]; myTextFrame.contents = "Example text frame."; var myDestinationPage = myDocument.pages.add(LocationOptions.after, myPage); var myPageIndex = myDestinationPage.name; var myID = myTextFrame.id; var myJavaScript = "var myDestinationPage = arguments[1];\r" ; myJavaScript += "myID = arguments[0];\r"; myJavaScript += "var myX = arguments[2];\r"; myJavaScript += "var myY = arguments[3]\r;" myJavaScript += "var myPageItem = app.documents.item(0).pages.item(0).pageItems.itemByID(myID);\r"; myJavaScript += "myPageItem.duplicate(app.documents.item(0).pages.item(myDestinationPage));\r" //Create an array for the parameters we want to pass to the JavaScript. var myArguments = [myID, myPageIndex, 0, 0]; var myDuplicate = app.doScript(myJavaScript, ScriptLanguage.javascript, myArguments); //myDuplicate now contains a reference to the duplicated text frame. //Change the text in the duplicated text frame. myDuplicate.contents = "Duplicated text frame.";
Another way to get values from another script is to use the scriptArgs (short for script arguments) object of the application. The following script fragment shows how to do this (for the complete script, see DoScriptScriptArgs):
var nameA = "ScriptArgumentA"; var nameB = "ScriptArgumentB"; var nAc = nameA + ": "; var nBc = nameB + ": "; //Create a string to be run as a JavaScript. var p1 = "app.scriptArgs.setValue(\"" + nameA + "\", "; var p2 = "\"This is the first script argument value.\");\r"; var p3 = "app.scriptArgs.setValue(\"" + nameB + "\", "; var p4 = "\"This is the second script argument value.\")"; var p5, p6; //Used later. var myJavaScript = p1 + p2 + p3 + p4; var myScriptArgumentA = app.scriptArgs.getValue(nameA); var myScriptArgumentB = app.scriptArgs.getValue(nameB); alert(nameA + ": " + myScriptArgumentA + "\r" + nameB + ": " + myScriptArgumentB); if(File.fs == "Windows") { //Create a string to be run as a VBScript. p1 = "Set myInDesign = CreateObject(\"InDesign.Application.CS5\")\r"; p2 = "myInDesign.ScriptArgs.SetValue \"" + nameA + "\", "; p3 = "\"This is the first script argument value.\"\r"; p4 = "myInDesign.ScriptArgs.SetValue \"" + nameB + "\", "; p5 = "\"This is the second script argument value.\""; var myVBScript = p1 + p2 + p3 + p4 + p5; app.doScript(myVBScript, ScriptLanguage.visualBasic); } else {
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//Create a string to be run as a AppleScript. p1 = "tell application \"Adobe InDesign CS5\"\r"; p2 = "tell script args" +"\r"; p3 = "set value name\"" + nameA +"\" value "; p4 = "\"This is the firest AppleScript script argument value.\"" +"\r"; p5 = "set value name\"" + nameB +"\" value "; p6 = "\"This is the second AppleScript script argument value.\"" +"\r"; p7 = "end tell" + "\r" p8 = "end tell" + "\r" var myAppleScript = p1 + p2 + p3 + p4 + p5 + p6 + p7 + p8; app.doScript(myAppleScript, ScriptLanguage.applescriptLanguage); } var myScriptArgumentA = app.scriptArgs.getValue(nameA); var myScriptArgumentB = app.scriptArgs.getValue(nameB); alert(nAc + myScriptArgumentA + nBc + myScriptArgumentB);
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The label property can contain any form of text data, such as tab- or comma-delimited text, HTML, or XML. Because scripts also are text, they can be stored in the label property. Page items can be referred to by their label, just like named items (such as paragraph styles, colors, or layers) can be referred to by their name. The following script fragment demonstrates this special case of the label property (for the complete script, see ScriptLabel):
var myDocument = app.documents.add(); var myPage = myDocument.pages.item(0); var myX1, myX2, myY1, myY2, myRectangle; var myPageWidth = myDocument.documentPreferences.pageWidth; var myPageHeight = myDocument.documentPreferences.pageHeight; //<fragment> //Create 10 random page items. for(var i = 0; i < 10; i++) { myX1 = myGetRandom(0, myPageWidth, false); myY1 = myGetRandom(0, myPageHeight, false); myX2 = myGetRandom(0, myPageWidth, false); myY2 = myGetRandom(0, myPageHeight, false); myRectangle = myPage.rectangles.add({geometricBounds:[myY1, myX1, myY2, myX2]}); if(myGetRandom(0, 1, true)) { myRectangle.label = "myScriptLabel"; } } var count = 0; for(var i = 0; i < myPage.pageItems.length; i++) { if(myPage.pageItems.item(i).label == "myScriptLabel") { count++; } } alert("Found " + count + " page items with the label."); //This function gets a random number in the range myStart to myEnd. function myGetRandom(myStart, myEnd, myInteger) { var myRandom; var myRange = myEnd - myStart; if(myInteger == true) { myRandom = myStart = Math.round(Math.random()); } else { myRandom = myStart + Math.floor(Math.random()*myRange); } return myRandom; }
In addition, all objects that support the label property also support custom labels. A script can set a custom label using the insertLabel method, and extract the custom label using the extractLabel method, as shown in the following script fragment (from the CustomLabel tutorial script):
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var myDocument = app.documents.add(); myDocument.viewPreferences.horizontalMeasurementUnits = MeasurementUnits.points; myDocument.viewPreferences.verticalMeasurementUnits = MeasurementUnits.points; var myPage = myDocument.pages.item(0); var myRectangle = myPage.rectangles.add({geometricBounds:[72, 72, 144, 144]}); //Insert a custom label using insertLabel. The first parameter is the //name of the label, the second is the text to add to the label. myRectangle.insertLabel("CustomLabel", "This is some text stored in a custom label."); //Extract the text from the label and display it in an alert. var myString = myRectangle.extractLabel("CustomLabel"); alert("Custom label contained: " + myString);
You can create your own persistent ExtendScript interpretation and execution environment. To do this, use the #targetenging statement and provide your own ExtendScript engine name, as shown in the following script fragment:
#targetengine "adobe"
3
CS5.5
Documents
The work you do in InDesign revolves around documentscreating them, saving them, printing or exporting them, and populating them with page items, colors, styles, and text. Almost every document-related task can be automated using InDesign scripting. This chapter shows you how to do the following
X
Setting the page size and document length. Defining bleed and slug areas. Specifying page columns and margins.
X X X X X X X X X X X X X
Change the appearance of the pasteboard. Use guides and grids. Change measurement units and ruler origin. Define and apply document presets. Set up master pages (master spreads) Set text-formatting defaults. Add XMP metadata (information about a file). Create a document template. Create watermarks. Apply different sizes to different pages (multiple pages sizes). Print a document. Export a document as Adobe PDF. Export pages of a document as EPS.
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We assume that you have already read Adobe InDesign Scripting Tutorial and know how to create, install, and run a script.
To create a document using a document preset, the add method includes an optional parameter you can use to specify a document preset, as shown in the following script. (For the complete script, see MakeDocumentWithPreset.)
//Creates a new document using the specified document preset. //Replace "myDocumentPreset" in the following line with the name //of the document preset you want to use. var myDocument = app.documents.add(true, app.documentPresets.item("myDocumentPreset"));
You can create a document without displaying it in a window, as shown in the following script fragment (from the MakeDocumentWithParameters tutorial script):
//Creates a new document without showing the document window. //The first parameter (showingWindow) controls the visibility of the //document. Hidden documents are not minimized, and will not appear until //you add a new window to the document. var myDocument = app.documents.add(false); //To show the window: var myWindow = myDocument.windows.add();
Some script operations are much faster when the document window is hidden.
Opening a document
The following script shows how to open an existing document. (For the complete script, see OpenDocument.)
app.open(File("/c/myTestDocument.indd"));
You can choose to prevent the document from displaying (that is, hide it) by setting the showing window parameter of the open method to false (the default is true). You might want to do this to improve performance of a script. To show a hidden document, create a new window, as shown in the following script fragment (from the OpenDocumentInBackground tutorial script):
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//Opens an existing document in the background, then shows the document. //You'll have to fill in your own file path. var myDocument = app.open(File("/c/myTestDocument.indd"), false); //At this point, you could do things with the document without showing the //document window. In some cases, scripts will run faster when the document //window is not visible. //When you want to show the hidden document, create a new window. var myLayoutWindow = myDocument.windows.add();
Saving a document
In the InDesign user interface, you save a file by choosing File > Save, and you save a file to another file name by choosing File > Save As. In InDesign scripting, the save method can do either operation, as shown in the following script fragment (from the SaveDocument tutorial script):
//If the active document has been changed since it was last saved, save it. if(app.activeDocument.modified == true){ app.activeDocument.save(); }
The save method has two optional parameters: The first (to) specifies the file to save to; the second (stationery) can be set to true to save the document as a template, as shown in the following script fragment (from the SaveDocumentAs tutorial script):
//If the active document has not been saved (ever), save it. if(app.activeDocument.saved == false){ //If you do not provide a file name, InDesign displays the Save dialog box. app.activeDocument.save(new File("/c/myTestDocument.indd")); }
You can save a document as a template, as shown in the following script fragment (from the SaveAsTemplate tutorial script):
//Save the active document as a template. var myFileName; if(app.activeDocument.saved == true){ //Convert the file name to a string. myFileName = app.activeDocument.fullName + ""; //If the file name contains the extension ".indd", change it to ".indt". if(myFileName.indexOf(".indd")!=-1){ var myRegularExpression = /.indd/gi myFileName = myFileName.replace(myRegularExpression, ".indt"); } } //If the document has not been saved, then give it a default file name/file path. else{ myFileName = "/c/myTestDocument.indt"; } app.activeDocument.save(File(myFileName), true);
Closing a document
The close method closes a document, as shown in the following script fragment (from the CloseDocument tutorial script):
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The close method can take up to two optional parameters, as shown in the following script fragment (from the CloseWithParameters tutorial script):
//Use SaveOptions.yes to save the document,SaveOptions.no to close the //document without saving, or SaveOptions.ask to display a prompt. If //you use SaveOptions.yes, you'll need to provide a reference to a file //to save to in the second parameter (SavingIn). //Note that the file path is provided using the JavaScript URI form //rather than the platform-specific form. // //If the file has not been saved, display a prompt. if(app.activeDocument.saved != true){ app.activeDocument.close(SaveOptions.ask); //Or, to save to a specific file name: //var myFile = File("/c/myTestDocument.indd"); //app.activeDocument.close(SaveOptions.yes, myFile); } else{ //If the file has already been saved, save it. app.activeDocument.close(SaveOptions.yes); }
You can close all open documents without saving them, as shown in the following script fragment (from the CloseAll tutorial script):
for(myCounter = app.documents.length; myCounter > 0; myCounter--){ app.documents.item(myCounter-1).close(SaveOptions.no); }
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NOTE: The app object also has a documentPreferences object. You can set the application defaults for page height, page width, and other properties by changing the properties of this object. You can also set individual page sizes; see Adjusting Page Sizes and Layout.
Alternately, if all the bleed distances are equal, as in the preceding example, you can use the documentBleedUniformSize property, as shown in the following script fragment (from the UniformBleed tutorial script):
//Create a new document. myDocument = app.documents.add(); //The bleed properties belong to the documentPreferences object. with(myDocument.documentPreferences){ //Bleed documentBleedUniformSize = true; documentBleedTopOffset = "3p"; }
If all the slug distances are equal, you can use the documentSlugUniformSize property, as shown in the following script fragment (from the UniformSlug tutorial script):
//Create a new document. myDocument = app.documents.add(); //The slug properties belong to the documentPreferences object. with(myDocument.documentPreferences){ //Slug: documentSlugUniformSize = true; slugTopOffset = "3p"; }
In addition to setting the bleed and slug widths and heights, you can control the color used to draw the guides defining the bleed and slug. This property is not in the documentPreferences object; instead, it is in the pasteboardPreferences object, as shown in the following script fragment (from the BleedSlugGuideColors tutorial script):
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with(app.activeDocument.pasteboardPreferences){ //Any of InDesign's guides can use the UIColors constants... bleedGuideColor = UIColors.cuteTeal; slugGuideColor = UIColors.charcoal; //...or you can specify an array of RGB values (with values from 0 to 255) //bleedGuideColor = [0, 198, 192]; //slugGuideColor = [192, 192, 192]; }
To set the page margins for an individual page, use the margin preferences for that page, as shown in the following script fragment (from the PageMarginsForOnePage tutorial script):
myDocument = app.documents.add(); with (myDocument.pages.item(0).marginPreferences){ columnCount = 3; //columnGutter can be a number or a measurement string. columnGutter = "1p"; bottom = "6p" //When document.documentPreferences.facingPages == true, //"left" means inside; "right" means outside. left = "6p" right = "4p" top = "4p" }
InDesign does not allow you to create a page that is smaller than the sum of the relevant margins; that is, the width of the page must be greater than the sum of the left and right page margins, and the height of the page must be greater than the sum of the top and bottom margins. If you are creating very small pages (for example, for individual newspaper advertisements) using the InDesign user interface, you can easily set the correct margin sizes as you create the document, by entering new values in the document default page Margin fields in the New Document dialog box. From scripting, however, the solution is not as clear: when you create a document, it uses the applications default-margin preferences. These margins are applied to all pages of the document, including master pages. Setting the document margin preferences affects only new pages and has no effect on existing pages. If you try to set the page height and page width to values smaller than the sum of the corresponding margins on any existing pages, InDesign does not change the page size.
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There are two solutions. The first is to set the margins of the existing pages before you try to change the page size, as shown in the following script fragment (from the PageMarginsForSmallPages tutorial script):
var myDocument = app.documents.add(); myDocument.marginPreferences.top = 0; myDocument.marginPreferences.left = 0; myDocument.marginPreferences.bottom = 0; myDocument.marginPreferences.right = 0; //The following assumes that your default document contains a single page. myDocument.pages.item(0).marginPreferences.top = 0; myDocument.pages.item(0).marginPreferences.left = 0; myDocument.pages.item(0).marginPreferences.bottom = 0; myDocument.pages.item(0).marginPreferences.right = 0; //The following assumes that your default master spread contains two pages. myDocument.masterSpreads.item(0).pages.item(0).marginPreferences.top = 0; myDocument.masterSpreads.item(0).pages.item(0).marginPreferences.left = 0; myDocument.masterSpreads.item(0).pages.item(0).marginPreferences.bottom = 0; myDocument.masterSpreads.item(0).pages.item(0).marginPreferences.right = 0; myDocument.masterSpreads.item(0).pages.item(1).marginPreferences.top = 0; myDocument.masterSpreads.item(0).pages.item(1).marginPreferences.left = 0; myDocument.masterSpreads.item(0).pages.item(1).marginPreferences.bottom = 0; myDocument.masterSpreads.item(0).pages.item(1).marginPreferences.right = 0; myDocument.documentPreferences.pageHeight = "1p"; myDocument.documentPreferences.pageWidth = "6p";
Alternately, you can change the applications default-margin preferences before you create the document, as shown in the following script fragment (from the ApplicationPageMargins tutorial script):
with (app.marginPreferences){ //Save the current application default margin preferences. var myY1 = top; var myX1 = left; var myY2 = bottom; var myX2 = right; //Set the application default margin preferences. top = 0; left = 0; bottom = 0; right = 0; } //Create a new example document to demonstrate the change. var myDocument = app.documents.add(); myDocument.documentPreferences.pageHeight = "1p"; myDocument.documentPreferences.pageWidth = "6p"; //Reset the application default margin preferences to their former state. with (app.marginPreferences){ top = myY1; left = myX1 ; bottom = myY2; right = myX2; }
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myDocument = app.documents.add(); with(myDocument.pasteboardPreferences){ //You can use either a number or a measurement string //to set the space above/below. minimumSpaceAboveAndBelow = "12p"; //You can set the preview background color to any of //the predefined UIColor enumerations... previewBackgroundColor = UIColors.gray; //...or you can specify an array of RGB values //(with values from 0 to 255) //previewBackgroundColor = [192, 192, 192]; }
Defining guides
Guides in InDesign give you an easy way to position objects on the pages of your document. The following script fragment shows how to use guides. (For the complete script, see Guides.)
var myDocument = app.documents.add(); var myPageWidth = myDocument.documentPreferences.pageWidth; var myPageHeight = myDocument.documentPreferences.pageHeight; with(myDocument.pages.item(0)){ //Place guides at the margins of the page. guides.add(undefined, {orientation:HorizontalOrVertical.vertical, <lb> location:marginPreferences.left}); guides.add(undefined, {orientation:HorizontalOrVertical.vertical, <lb> location:(myPageWidth - marginPreferences.right)}); guides.add(undefined, {orientation:HorizontalOrVertical.horizontal, <lb> location:marginPreferences.top}); guides.add(undefined, {orientation:HorizontalOrVertical.horizontal, <lb> location:(myPageHeight - marginPreferences.bottom)}); //Place a guide at the vertical center of the page. guides.add(undefined, {orientation:HorizontalOrVertical.vertical, <lb> location:(myPageWidth/2)}); //Place a guide at the horizontal center of the page. guides.add(undefined, {orientation:HorizontalOrVertical.horizontal, <lb> location:(myPageHeight/2)}); }
Horizontal guides can be limited to a given page or extend across all pages in a spread. From InDesign scripting, you can control this using the fitToPage property. This property is ignored by vertical guides. You can use scripting to change the layer, color, and visibility of guides, just as you can from the user interface, as shown in the following script fragment (from the GuideOptions tutorial script):
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var myDocument = app.documents.add(); var myPageWidth = myDocument.documentPreferences.pageWidth; var myPageHeight = myDocument.documentPreferences.pageHeight; with(myDocument.pages.item(0)){ //Place guides at the margins of the page. guides.add(undefined, {orientation:HorizontalOrVertical.vertical, <lb> location:marginPreferences.left}); guides.add(undefined, {orientation:HorizontalOrVertical.vertical, <lb> location:(myPageWidth - marginPreferences.right)}); guides.add(undefined, {orientation:HorizontalOrVertical.horizontal, <lb> location:marginPreferences.top}); guides.add(undefined, {orientation:HorizontalOrVertical.horizontal, <lb> location:(myPageHeight - marginPreferences.bottom)}); //Place a guide at the vertical center of the page. guides.add(undefined, {orientation:HorizontalOrVertical.vertical, <lb> location:(myPageWidth/2)}); //Place a guide at the horizontal center of the page. guides.add(undefined, {orientation:HorizontalOrVertical.horizontal, <lb> location:(myPageHeight/2)}); }
You also can create guides using the createGuides method on spreads and master spreads, as shown in the following script fragment (from the CreateGuides tutorial script):
var myDocument = app.documents.add(); with (myDocument.spreads.item(0)){ //Parameters (all optional): row count, column count, row gutter, //column gutter,guide color, fit margins, remove existing, layer. //Note that the createGuides method does not take an RGB array //for the guide color parameter. createGuides(4, 4, "1p", "1p", UIColors.gray, true, true, myDocument.layers.item(0)); }
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If you are writing a script that needs to use a specific measurement system, you can change the measurement units at the beginning of the script, then restore the original measurement units at the end of the script. This is shown in the following script fragment (from the ResetMeasurementUnits tutorial script):
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var myDocument = app.activeDocument with (myDocument.viewPreferences){ var myOldXUnits = horizontalMeasurementUnits; var myOldYUnits = verticalMeasurementUnits; horizontalMeasurementUnits = MeasurementUnits.points; verticalMeasurementUnits = MeasurementUnits.points; } //At this point, you can perform any series of script actions //that depend on the measurement units you've set. At the end of //the script, reset the measurement units to their original state. with (myDocument.viewPreferences){ try{ horizontalMeasurementUnits = myOldXUnits; verticalMeasurementUnits = myOldYUnits; } catch(myError){ alert("Could not reset custom measurement units."); } }
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//active window is a layout window). var myMarginPreferences = app.activeDocument.marginPreferences; left = myMarginPreferences.left; right = myMarginPreferences.right; top = myMarginPreferences.top; bottom = myMarginPreferences.bottom; columnCount = myMarginPreferences.columnCount; columnGutter = myMarginPreferences.columnGutter; documentBleedBottom = app.activeDocument.documentPreferences.documentBleedBottomOffset; documentBleedTop = app.activeDocument.documentPreferences.documentBleedTopOffset; documentBleedLeft = app.activeDocument.documentPreferences.documentBleedInsideOrLeftOffset; documentBleedRight = app.activeDocument.documentPreferences. documentBleedOutsideOrRightOffset; facingPages = app.activeDocument.documentPreferences.facingPages; pageHeight = app.activeDocument.documentPreferences.pageHeight; pageWidth = app.activeDocument.documentPreferences.pageWidth; pageOrientation = app.activeDocument.documentPreferences.pageOrientation; pagesPerDocument = app.activeDocument.documentPreferences.pagesPerDocument; slugBottomOffset = app.activeDocument.documentPreferences.slugBottomOffset; slugTopOffset = app.activeDocument.documentPreferences.slugTopOffset; slugInsideOrLeftOffset = app.activeDocument.documentPreferences.slugInsideOrLeftOffset; slugRightOrOutsideOffset = app.activeDocument.documentPreferences.slugRightOrOutsideOffset; } }
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top = "4p"; bottom = "9p"; columnCount = 1; documentBleedBottom = "3p"; documentBleedTop = "3p"; documentBleedLeft = "3p"; documentBleedRight = "3p"; facingPages = true; pageOrientation = PageOrientation.portrait; pagesPerDocument = 1; slugBottomOffset = "18p"; slugTopOffset = "3p"; slugInsideOrLeftOffset = "3p"; slugRightOrOutsideOffset = "3p"; }
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columnGutter = "1p"; bottom = "6p" //"left" means inside; "right" means outside. left = "6p" right = "4p" top = "4p" } //Add a simple footer with a section number and page number. with(textFrames.add()){ geometricBounds = ["61p", "6p", "62p", "47p"]; insertionPoints.item(0).contents = SpecialCharacters.autoPageNumber; insertionPoints.item(0).contents = SpecialCharacters.emSpace; insertionPoints.item(0).contents = SpecialCharacters.sectionMarker; paragraphs.item(0).justification = Justification.rightAlign; } } }
To apply a master spread to a document page, use the appliedMaster property of the document page, as shown in the following script fragment (from the ApplyMaster tutorial script):
//Assumes that the active document has a master page named "B-Master" //and at least three pages--page 3 is pages.item(2) because JavaScript arrays are zero-based. app.activeDocument.pages.item(2).appliedMaster = app.activeDocument.masterSpreads.item("B-Master");
Use the same property to apply a master spread to a master spread page, as shown in the following script fragment (from the ApplyMasterToMaster tutorial script):
//Assumes that the active document has master spread named "B-Master" //that is not the same as the first master spread in the document. app.activeDocument.masterSpreads.item(0).pages.item(0).appliedMaster = app.activeDocument.masterSpreads.item("B-Master");
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var myDocument = app.documents.add(); with (myDocument.metadataPreferences){ author = "Adobe"; copyrightInfoURL = "http://www.adobe.com"; copyrightNotice = "This document is copyrighted."; copyrightStatus = CopyrightStatus.yes; description = "Example of xmp metadata scripting in InDesign CS"; documentTitle = "XMP Example"; jobName = "XMP_Example_2003"; keywords = ["animal", "mineral", "vegetable"]; //The metadata preferences object also includes the read-only //creator, format, creationDate, modificationDate, and serverURL //properties that are automatically entered and maintained by InDesign. //Create a custom XMP container, "email" var myNewContainer = createContainerItem("http://ns.adobe.com/xap/1.0/", "email"); setProperty("http://ns.adobe.com/xap/1.0/", "email/*[1]", "[email protected]"); }
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slugBottomOffset = "18p"; slugTopOffset = "3p"; slugInsideOrLeftOffset = "3p"; slugRightOrOutsideOffset = "3p"; } //Create a color. try{ myDocument.colors.item("PageNumberRed").name; } catch (myError){ myDocument.colors.add({name:"PageNumberRed", model:ColorModel.process, colorValue:[20, 100, 80, 10]}); } //Next, set up some default styles. //Create up a character style for the page numbers. try{ myDocument.characterStyles.item("page_number").name; } catch (myError){ myDocument.characterStyles.add({name:"page_number"}); } myDocument.characterStyles.item("page_number").fillColor = myDocument.colors.item("PageNumberRed"); //Create up a pair of paragraph styles for the page footer text. //These styles have only basic formatting. try{ myDocument.paragraphStyles.item("footer_left").name; } catch (myError){ myDocument.paragraphStyles.add({name:"footer_left", pointSize:11, leading:14}); } //Create up a pair of paragraph styles for the page footer text. try{ myDocument.paragraphStyles.item("footer_right").name; } catch (myError){ myDocument.paragraphStyles.add({name:"footer_right", basedOn:myDocument.paragraphStyles.item("footer_left"), justification:Justification.rightAlign, pointSize:11, leading:14}); } //Create a layer for guides. try{ myDocument.layers.item("GuideLayer").name; } catch (myError){ myDocument.layers.add({name:"GuideLayer"}); } //Create a layer for the footer items. try{ myDocument.layers.item("Footer").name; } catch (myError){ myDocument.layers.add({name:"Footer"}); } //Create a layer for the slug items. try{ myDocument.layers.item("Slug").name; } catch (myError){ myDocument.layers.add({name:"Slug"});
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} //Create a layer for the body text. try{ myDocument.layers.item("BodyText").name; } catch (myError){ myDocument.layers.add({name:"BodyText"}); } with(myDocument.viewPreferences){ rulerOrigin = RulerOrigin.pageOrigin; horizontalMeasurementUnits = MeasurementUnits.points; verticalMeasurementUnits = MeasurementUnits.points; } //Document baseline grid and document grid with(myDocument.gridPreferences){ baselineStart = 56; baselineDivision = 14; baselineShown = false; horizontalGridlineDivision = 14; horizontalGridSubdivision = 5 verticalGridlineDivision = 14; verticalGridSubdivision = 5 documentGridShown = false; } //Document XMP information. with (myDocument.metadataPreferences){ author = "Olav Martin Kvern"; copyrightInfoURL = "http://www.adobe.com"; copyrightNotice = "This document is not copyrighted."; copyrightStatus = CopyrightStatus.no; description = "Example 7 x 9 book layout"; documentTitle = "Example"; jobName = "7 x 9 book layout template"; keywords = ["7 x 9", "book", "template"]; var myNewContainer = createContainerItem("http://ns.adobe.com/xap/1.0/", "email"); setProperty("http://ns.adobe.com/xap/1.0/", "email/*[1]", "[email protected]"); } //Set up the master spread. with(myDocument.masterSpreads.item(0)){ with(pages.item(0)){ //Left and right are reversed for left-hand pages (becoming "inside" and "outside"-//this is also true in the InDesign user interface). var myBottomMargin = myDocument.documentPreferences.pageHeight marginPreferences.bottom; var myRightMargin = myDocument.documentPreferences.pageWidth marginPreferences.left; guides.add(myDocument.layers.item("GuideLayer"), {orientation:HorizontalOrVertical.vertical,location:marginPreferences.right}); guides.add(myDocument.layers.item("GuideLayer"), {orientation:HorizontalOrVertical.vertical, location:myRightMargin}); guides.add(myDocument.layers.item("GuideLayer"), {orientation:HorizontalOrVertical.horizontal, location:marginPreferences.top, fitToPage:false}); guides.add(myDocument.layers.item("GuideLayer"), {orientation:HorizontalOrVertical.horizontal, location:myBottomMargin, fitToPage:false}); guides.add(myDocument.layers.item("GuideLayer"), {orientation:HorizontalOrVertical.horizontal, location:myBottomMargin + 14,
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fitToPage:false}); guides.add(myDocument.layers.item("GuideLayer"), {orientation:HorizontalOrVertical.horizontal, location:myBottomMargin + 28, fitToPage:false}); var myLeftFooter = textFrames.add(myDocument.layers.item("Footer"), undefined, undefined, {geometricBounds:[myBottomMargin+14, marginPreferences.right, myBottomMargin+28, myRightMargin]}) myLeftFooter.parentStory.insertionPoints.item(0).contents = SpecialCharacters.sectionMarker; myLeftFooter.parentStory.insertionPoints.item(0).contents = SpecialCharacters.emSpace; myLeftFooter.parentStory.insertionPoints.item(0).contents = SpecialCharacters.autoPageNumber; myLeftFooter.parentStory.characters.item(0).appliedCharacterStyle = myDocument.characterStyles.item("page_number"); myLeftFooter.parentStory.paragraphs.item(0).applyStyle(myDocument.paragraphStyles.ite m("footer_left", false)); //Slug information. with(myDocument.metadataPreferences){ var myString = "Author:\t" + author + "\tDescription:\t" + description + "\rCreation Date:\t" + new Date + "\tEmail Contact\t" + getProperty("http://ns.adobe.com/xap/1.0/", "email/*[1]"); } var myLeftSlug = textFrames.add(myDocument.layers.item("Slug"), undefined, undefined, {geometricBounds:[myDocument.documentPreferences.pageHeight+36, marginPreferences.right, myDocument.documentPreferences.pageHeight + 144, myRightMargin], contents:myString}); myLeftSlug.parentStory.tables.add(); //Body text master text frame. var myLeftFrame = textFrames.add(myDocument.layers.item("BodyText"), undefined, undefined, {geometricBounds:[marginPreferences.top, marginPreferences.right, myBottomMargin, myRightMargin]}); } with(pages.item(1)){ var myBottomMargin = myDocument.documentPreferences.pageHeight marginPreferences.bottom; var myRightMargin = myDocument.documentPreferences.pageWidth marginPreferences.right; guides.add(myDocument.layers.item("GuideLayer"), {orientation:HorizontalOrVertical.vertical,location:marginPreferences.left}); guides.add(myDocument.layers.item("GuideLayer"), {orientation:HorizontalOrVertical.vertical, location:myRightMargin}); var myRightFooter = textFrames.add(myDocument.layers.item("Footer"), undefined, undefined, {geometricBounds:[myBottomMargin+14, marginPreferences.left, myBottomMargin+28, myRightMargin]}) myRightFooter.parentStory.insertionPoints.item(0).contents = SpecialCharacters.autoPageNumber; myRightFooter.parentStory.insertionPoints.item(0).contents = SpecialCharacters.emSpace; myRightFooter.parentStory.insertionPoints.item(0).contents = SpecialCharacters.sectionMarker; myRightFooter.parentStory.characters.item(-1).appliedCharacterStyle = myDocument.characterStyles.item("page_number"); myRightFooter.parentStory.paragraphs.item(0).applyStyle(myDocument.paragraphStyles.it em("footer_right", false)); //Slug information. var myRightSlug = textFrames.add(myDocument.layers.item("Slug"), undefined,
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undefined, {geometricBounds:[myDocument.documentPreferences.pageHeight+36, marginPreferences.left, myDocument.documentPreferences.pageHeight + 144, myRightMargin], contents:myString}); myRightSlug.parentStory.tables.add(); //Body text master text frame. var myRightFrame = textFrames.add(myDocument.layers.item("BodyText"), undefined, undefined, {geometricBounds:[marginPreferences.top, marginPreferences.left, myBottomMargin, myRightMargin], previousTextFrame:myLeftFrame}); } } //Add section marker text--this text will appear in the footer. myDocument.sections.item(0).marker = "Section 1"; //When you link the master page text frames, one of the frames sometimes becomes selected. Deselect it. app.select(NothingEnum.nothing, undefined);
Creating watermarks
You can apply watermarks to documents in InDesign or InDesign Server using scripting. Currently, no user interface component exists in InDesign for managing watermarks. A documents watermark preferences can be set in two ways using scripting:
X
Application-level watermark preferences, if any are set, are applied to the document watermark preferences for each new document created by InDesign. This setting has no effect on existing documents. Document-level watermark preferences apply only to that document. Setting or changing a documents watermark preferences replaces any previous watermark settings for the document.
Both the document and application watermark preference settings persist after the document or application is closed until a script changes them. The same group of watermark preferences exist for both the document and the application objects.
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The same preferences can be applied to a document object by referring to a document, rather than to the application. (For the complete script for setting document preferences, see DocumentWatermark.)
var myDocument = app.documents.item(0); myDocument.watermarkPreferences.watermarkVisibility = true; myDocument.watermarkPreferences.watermarkDoPrint = true; myDocument.watermarkPreferences.watermarkDrawInBack = true; myDocument.watermarkPreferences.watermarkText = "Confidential"; myDocument.watermarkPreferences.watermarkFontFamily = "Arial"; myDocument.watermarkPreferences.watermarkFontStyle = "Bold"; myDocument.watermarkPreferences.watermarkFontPointSize = 72; myDocument.watermarkPreferences.watermarkFontColor = UIColors.blue; myDocument.watermarkPreferences.watermarkOpacity = 60; myDocument.watermarkPreferences.watermarkRotation = -45; myDocument.watermarkPreferences.watermarkHorizontalPosition = WatermarkHorizontalPositionEnum.watermarkHCenter; myDocument.watermarkPreferences.watermarkHorizontalOffset = 0; myDocument.watermarkPreferences.watermarkVerticalPosition = WatermarkVerticalPositionEnum.watermarkVCenter; myDocument.watermarkPreferences.watermarkVerticalOffset = 0;
Disabling watermarks
After turning off the application setting for watermarks, InDesign no longer turns on the watermark settings for new documents by default. However, you can still set watermarks for individual documents. The following script fragment shows how to turn off application-level watermarks.
app.watermarkPreferences.watermarkVisibility = false;
You can turn off watermarks in an individual document at any time, as shown in the following script fragment.
app.documents.item(0).watermarkPreferences.watermarkVisibility = false;
Selecting pages
Before changing a pages size or applying a transformation to the page, you must select the page. In the InDesign user interface, you do this using the Page Tool on the Tools Panel. You can also select a page using scripting. The following script shows how. (For the complete script, see PageSelect.)
//Given a document with four pages (0, 1, 2, 3)... var myDocument = app.activeDocument; var myPages = myDocument.pages; //Select page 1 and 2. myPages.item(1).select(); myPages.item(2).select(SelectionOptions.ADD_TO); //Select last page. myDocument.select(myPages.item(-1), SelectionOptions.ADD_TO);
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Reframing changes the bounding box of a page, so reframing can be used to change a pages size by making the bounding box larger or smaller. The following script shows how to change a pages size using the reframe method. (For the complete script, see PageReframe.)
//Given a document with four pages (0, 1, 2, 3)... var myDocument = app.activeDocument; var myPages = myDocument.pages; //Make the page one inch wider and one inch higher. var myPage = myPages.item(1); var myBounds = myPage.bounds; var myY1 = myBounds[0]; var myX1 = myBounds[1]; var myY2 = myBounds[2]+72; var myX2 = myBounds[3]+72; myPage.reframe(CoordinateSpaces.INNER_COORDINATES, [[myX1, myY1], [myX2, myY2]]);
Transforming pages
Operations that change the geometry of objects are called transformations. Prior to InDesign CS5, the transform method could rotate, scale, shear, and move (translate) page items on a page. In InDesign CS5, the transform method can also be used on pages. For technical details about transformation architecture, refer to Transforming Page Items. To transform a page: 1. Create a transformation matrix. 2. Apply the transformation matrix to the page using the transform method. The following script shows how to transform a page with scripting. (For the complete script, see PageTransform.)
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//Given a document with four pages (0, 1, 2, 3)... var myDocument = app.activeDocument; var myPages = myDocument.pages; //Rotate a page around its center point. var myRotateMatrix = app.transformationMatrices.add({counterclockwiseRotationAngle:27}); myTransform(myPages.item(0), myRotateMatrix); //Scale a page around its center point. var myScaleMatrix = app.transformationMatrices.add({horizontalScaleFactor:0.8, verticalScaleFactor:0.8}); myTransform(myPages.item(1), myScaleMatrix); //Shear a page around its center point. var myShearMatrix = app.transformationMatrices.add({clockwiseShearAngle:30}); myTransform(myPages.item(2), myShearMatrix); function myTransform(myPage, myTransformationMatrix) { myPage.transform(CoordinateSpaces.PASTEBOARD_COORDINATES, AnchorPoint.CENTER_ANCHOR, myTransformationMatrix); }
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Printing a Document
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Printing a Document
The following script prints the active document using the current print preferences. (For the complete script, see PrintDocument.)
app.activeDocument.print();
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sequence = Sequences.all; //-----------------------------------------------------------------------//Properties corresponding to the controls in the //Output panel of the Print dialog box. //-----------------------------------------------------------------------//negative = true; //If a device independent PPD is specified, trying to set the colorOutput //parameter will result in an error. try{ colorOutput = ColorOutputModes.separations; //Note the lowercase "i" in "Builtin" trapping = Trapping.applicationBuiltin; flip = Flip.none; } catch(myError){} //If trapping is on, attempting to set the following //properties will generate an error. try{ if(trapping == Trapping.off){ printBlack = true; printCyan = true; printMagenta = true; printYellow = true; } } catch(myError){} //Only change the ink angle and frequency when you want to override the //screening set by the screening specified by the screening property. //blackAngle = 45; //blackFrequency = 175; //cyanAngle = 15; //cyanFrequency = 175; //magentaAngle = 75; //magentaFreqency = 175; //yellowAngle = 0; //yellowFrequency = 175; //The following properties are not needed (because //colorOutput is set to separations). //compositeAngle = 45; //compositeFrequency = 175; //simulateOverprint = false; //If trapping is on, setting the following properties will produce an error. try{ if(trapping == Trapping.off){ printBlankPages = false; printGuidesGrids = false; printNonprinting = false; } } catch(myError){} //-----------------------------------------------------------------------//Properties corresponding to the controls in the //Setup panel of the Print dialog box. //-----------------------------------------------------------------------try{ paperSize = PaperSizes.custom; //Page width and height are ignored if paperSize is not PaperSizes.custom. //paperHeight = 1200; //paperWidth = 1200; printPageOrientation = PrintPageOrientation.portrait;
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pagePosition = PagePositions.centered; paperGap = 0; paperOffset = 0; paperTransverse = false; scaleHeight = 100; scaleWidth = 100; scaleMode = ScaleModes.scaleWidthHeight; scaleProportional = true; } catch(myError){} //If trapping is on, attempting to set the //following properties will produce an error. try{ if(trapping == Trapping.off){ textAsBlack = false; thumbnails = false; //The following properties is not needed because //thumbnails is set to false. //thumbnailsPerPage = 4; tile = false; //The following properties are not needed because tile is set to false. //tilingOverlap = 12; //tilingType = TilingTypes.auto; } } catch(myError){} //-----------------------------------------------------------------------//Properties corresponding to the controls in the Marks and Bleed //panel of the Print dialog box. //-----------------------------------------------------------------------//Set the following property to true to print all printer's marks. //allPrinterMarks = true; useDocumentBleedToPrint = false; //If useDocumentBleedToPrint = false then setting //any of the bleed properties //will result in an error. //Get the bleed amounts from the document's bleed and add a bit. bleedBottom = app.activeDocument.documentPreferences. documentBleedBottomOffset+3; bleedTop = app.activeDocument.documentPreferences.documentBleedTopOffset+3; bleedInside = app.activeDocument.documentPreferences. documentBleedInsideOrLeftOffset+3; bleedOutside = app.activeDocument.documentPreferences. documentBleedOutsideOrRightOffset+3; //If any bleed area is greater than zero, then export the bleed marks. if(bleedBottom == 0 && bleedTop == 0 && bleedInside == 0 && bleedOutside == 0){ bleedMarks = true; } else{ bleedMarks = false; } colorBars = true; cropMarks = true; includeSlugToPrint = false; markLineWeight = MarkLineWeight.p125pt markOffset = 6; //markType = MarkTypes.default; pageInformationMarks = true; registrationMarks = true;
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//-----------------------------------------------------------------------//Properties corresponding to the controls in the //Graphics panel of the Print dialog box. //-----------------------------------------------------------------------//If a device independent PPD is specified, trying to set the graphics //send data will result in an error. try{ sendImageData = ImageDataTypes.allImageData; } catch(myError){} fontDownloading = FontDownloading.complete; downloadPPDFOnts = true; try{ dataFormat = DataFormat.binary; } catch(e){} try{ postScriptLevel = PostScriptLevels.level3; } catch(e){} //-----------------------------------------------------------------------//Properties corresponding to the controls in the Color Management //panel of the Print dialog box. //-----------------------------------------------------------------------//If the useColorManagement property of app.colorSettings is false, //attempting to set the following properties will return an error. try{ sourceSpace = SourceSpaces.useDocument; intent = RenderingIntent.useColorSettings; crd = ColorRenderingDictionary.useDocument; profile = Profile.postscriptCMS; } catch(e){} //-----------------------------------------------------------------------//Properties corresponding to the controls in the Advanced //panel of the Print dialog box. //-----------------------------------------------------------------------opiImageReplacement = false; omitBitmaps = false; omitEPS = false; omitPDF = false; //The following line assumes that you have a flattener //preset named "high quality flattener". try{ flattenerPresetName = "high quality flattener"; } catch(e){} ignoreSpreadOverrides = false; }
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Exporting to PDF
The following script exports the current document as PDF, using the current PDF export options. (For the complete script, see ExportPDF.)
app.activeDocument.exportFile(ExportFormat.pdfType, File("/c/myTestDocument.pdf"), false);
The following script fragment shows how to export to PDF using a PDF export preset. (For the complete script, see ExportPDFWithPreset.)
var myPDFExportPreset = app.pdfExportPresets.item("prepress"); app.activeDocument.exportFile(ExportFormat.pdfType, File("/c/myTestDocument.pdf"), false, myPDFExportPreset);
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//thresholdToCompressMonochrome is not needed in this example. //monochromeBitmapSamplingDPI is not needed when //monochromeBitmapSampling is set to none. // //Other compression options. compressionType = PDFCompressionType.compressNone; compressTextAndLineArt = true; cropImagesToFrames = true; optimizePDF = true; // //Printers marks and prepress options. //Get the bleed amounts from the document's bleed. bleedBottom = app.activeDocument.documentPreferences. documentBleedBottomOffset; bleedTop = app.activeDocument.documentPreferences.documentBleedTopOffset; bleedInside = app.activeDocument.documentPreferences. documentBleedInsideOrLeftOffset; bleedOutside = app.activeDocument.documentPreferences. documentBleedOutsideOrRightOffset; //If any bleed area is greater than zero, then export the bleed marks. if(bleedBottom == 0 && bleedTop == 0 && bleedInside == 0 && bleedOutside == 0){ bleedMarks = true; } else{ bleedMarks = false; } colorBars = true; colorTileSize = 128; grayTileSize = 128; cropMarks = true; omitBitmaps = false; omitEPS = false; omitPDF = false; pageInformationMarks = true; pageMarksOffset = 12; pdfColorSpace = PDFColorSpace.unchangedColorSpace; //Default mark type. pdfMarkType = 1147563124; printerMarkWeight = PDFMarkWeight.p125pt; registrationMarks = true; try{ simulateOverprint = false; } catch(e){} useDocumentBleedWithPDF = true; //Set viewPDF to true to open the PDF in Acrobat or Adobe Reader. viewPDF = false; } //Now export the document. You'll have to fill in your own file path. app.activeDocument.exportFile(ExportFormat.pdfType, File("/c/myTestDocument.pdf"), false);
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with(app.pdfExportPreferences){ //pageRange can be either PageRange.allPages or a page range string //(just as you would enter it in the Print or Export PDF dialog box). pageRange = "1, 3-6, 7, 9-11, 12"; } var myPDFExportPreset = app.pdfExportPresets.item("prepress") app.activeDocument.exportFile(ExportFormat.pdfType, File("/c/myTestDocument.pdf"), false, myPDFExportPreset);
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Exporting to EPub
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Exporting to EPub
InDesign scripting offers full control over the creation of EPub files from your page-layout documents.
To give the user more control over the the creation of EPub files, specify true for the third parameter. This opens the EPub export options dialog.
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//The export order. exportorder = ExportOrder.LAYOUT_ORDER; //If true, output footnote immediately after its paragraph. footnoteFollowParagraph = false; //If true, export epub in XHTML format. Otherwise, in DTBook format. format = true; gifOptionsInterlaced = true; gifOptionsPalette = GIFOptionsPalette.WINDOWS_PALETTE; //The epub unique identifier, like ISBN. id = "123"; //Ignore object level image conversion settings. ignoreObjectConversionSettings = true; //Alignment applied to images. imageAlignment = ImageAlignmentType.ALIGN_CENTER; //The file format to use for converted images. //Valid only when copy optimized images and/or copy formatted images is true. imageConversion = ImageConversion.AUTOMATIC; imageExportResolution = ImageResolution.PPI_150; //Image page break settings to be used with objects. imagePageBreak = ImagePageBreakType.PAGE_BREAK_AFTER; //Space After applied to images. imageSpaceAfter = 2; //Space Before applied to images. imageSpaceBefore = 2; //If true, include CSS definition. includeCSSDefinition = true; //If true, output document metadata into epub. includeDocumentMetadata = true; jpegOptionsFormat = JPEGOptionsFormat.BASELINE_ENCODING; jpegOptionsQuality = JPEGOptionsQuality.HIGH; //The PNG compression level. level = 5; numberedListExportOption = NumberedListExportOption.AS_TEXT; //If true, format image based on layout appearence. preserveLayoutAppearence = true; //If true, output local style override. preserveLocalOverride = true; stripSoftReturn = true; //If true, image page break settings will be used in objects. useImagePageBreak = true; //Use InDesign TOC style to generate epub TOC. useTocStyle = true; viewDocumentAfterExport = false; } myDocument.exportFile(ExportFormat.EPUB, File("C:/test/ExportEPubWithOptions.epub"), false);
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4
CS5.5
InDesigns layers are the key to controlling the stacking order of objects in your layout. You can think of layers as transparent planes stacked on top of each other. You also can use layers as an organizational tool, putting one type of content on a given layer or set of layers. A document can contain one or more layers, and each document includes at least one layer. Layers are document wide, not bound to specific pages or spreads. This chapter covers scripting techniques related to layers in an InDesign layout and discusses common operations involving layers.
It focuses on the location of a layer and its contents in the context of the object hierarchy of a document; it does not attempt to show all the other ways a script might work with the content of a layer (e.g., you can get a reference to a text-frame object from a story, text object, page, or spread, in addition to finding it inside a layer object). It uses the JavaScript form of the object names; however, the object hierarchy is the same in all scripting languages. The basic properties of a layer are shown in the column at the left of the figure; the objects that may be contained by the layer object, at the right.
It is important to note the distinction between the page-items collection and the allPageItems collection. The former is a collection containing only the top-level page items in a layer. If a page item is inside a group, for example, it will not appear in the pageItems collection. In contrast, the allPageItems collection is a flattened collection of all page items assigned to the layer, regardless of their location in the object hierarchy. A page item inside a group on the layer would appear in the allPageItems collection. Similarly, the allGraphics property contains all graphics stored in page items assigned to the layer, regardless of their location in the object hierarchy.
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Scripting Layers
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Scripting Layers
In InDesigns user interface, you add, delete, rearrange, duplicate, and merge layers using the Layers panel. You also can change the layer to which a selected page item is assigned by dragging and dropping the layer proxy in the Layers panel. (For more on assigning objects to a layer, see the InDesign online help.) This section shows how to accomplish these tasks using InDesign scripting.
Creating layers
The following script fragment shows how to create a new layer. (For the complete script, see AddLayer.)
//Given a document "myDocument"... var myLayer = myDocument.layers.add();
When you create a new layer, the layer appears above all other layers in the document.
Referring to layers
InDesign scripting offers several ways to refer to a layer object. This section describes the most common ways to refer to layers.
Scripting Layers
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Note that you can use negative numbers to refer to the layers in the layers collection of a document. Layer -1 refers to the last (bottom) layer in the collection.
The previousItem and nextItem methods return an invalid layer reference if the specified (next or previous) layer does not exist, rather than generating an error.
Scripting Layers
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Deleting layers
Use the remove method to delete a layer from a specific document, as shown in the following script fragment. (For the complete script, see DeleteLayer.) You cannot delete the last remaining layer in a document.
//Given a document "myDocument" containing a layer named "Delete This Layer"... var myLayer = myDocument.layers.item("Delete This Layer"); myLayer.remove();
Moving layers
Use the move method to change the stacking order of layers in a document, as shown in the following script fragment. (For the complete script, see MoveLayer.)
//Given a document "myDocument" containing at least two layers... var myLayerA = myDocument.layers.item(0); var myLayerB = myDocument.layers.item(1); myLayerA.move(LocationOptions.AFTER, myLayerB);
Duplicating layers
Use the duplicate method to create a copy of a layer, as shown in the following script fragment. (For the complete script, see DuplicateLayer.)
//Given a layer "myLayer"... ar myNewLayer = myLayer.duplicate();
Merging layers
The following script fragment shows how to merge two or more layers, including the page items assigned to them, into a single layer. (For the complete script, see MergeLayers.)
//Given the layers "myLayer1" and "myLayer2"... myLayer1.merge(myLayer2);
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Scripting Layers
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Locking layers
Layers can be locked, which means the page items on the layers cannot be edited. The following script fragment shows how to lock and unlock layers. (For the complete script, see LockLayersBelow.)
//Given a document "myDocument"... var myTargetLayer = myDocument.activeLayer; var myLayers = myDocument.layers.itemByRange(myDocument.layers.length-1, myTargetLayer.index +1); myLayers.locked = true;
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CS5.5
This chapter covers scripting techniques related to the page items (rectangles, ellipses, graphic lines, polygons, text frames, buttons, and groups) that can appear in an InDesign layout. This document discusses the following:
X X X X X X X
Creating page items. Page item geometry. Working with paths and path points. Creating groups. Duplicating and moving page items. Transforming page items. Working with articles.
In the above script, a new rectangle is created on the first page of a new document. The rectangle appears at the default location (near the upper left corner of the page) and has a default size (around ten points square). Moving the rectangle and changing its dimensions are both accomplished by filling its geometric bounds property with new values, as shown in the MakeRectangleWithProperties script.
//Given a page "myPage", create a new rectangle and specify its size and location... var myRectangle = myPage.rectangles.add({geometricBounds:[72, 72, 144, 144]});
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The number of paths in the object. Any page item with more than one path is a polygon. The number and location of points on the first path in the object.
The result of the above will be a string containing the type of the page item.
The resulting collection (myPageItems) does not include objects inside groups (though it does include the group), objects inside other page items (thought it does contain the parent page item), or page items in text frames. To get a reference to all of the items in a given container, including items nested inside other page items, use the allPageItems property.
var myAllPageItems = app.documents.item(0).pages.item(0).pageItems;
The resulting collection (myAllPageItems) includes all objects on the page, regardless of their position in the hierarchy. Another way to refer to page items is to use their label property, much as you can use the name property of other objects (such as paragraph styles or layers). In the following examples, we will get an array of page items whose label has been set to myLabel.
var myPageItems = app.documents.item(0).pages.item(0).pageItems("myLabel");
If no page items on the page have the specified label, InDesign returns an empty array.
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Page-item geometry
If you are working with page items, it is almost impossible to do anything without understanding the way that rulers and measurements work together to specify the location and shape of an InDesign page item. If you use the Control panel in InDesigns user interface, you probably are already familiar with InDesigns geometry, but here is a quick summary:
X X
Object are constructed relative to the coordinates shown on the rulers. Changing the zero point location by either dragging the zero point or by changing the ruler origin changes the coordinates on the rulers. Page items are made up of one or more paths, which, in turn, are made up of two or more path points. Paths can be open or closed. Path points contain an anchor point (the location of the point itself ) and two control handles (left direction, which controls the curve of the line segment preceding the point on the path; and right direction, which controls the curve of the segment following the point). Each of these properties contains an array in the form (x, y) (where x is the horizontal location of the point, and y is the vertical location). This array holds the location, in current ruler coordinates, of the point or control handle.
All of the above means that if your scripts need to construct page items, you also need to control the location of the zero point, and you may want to set the measurement units in use.
Where x and y specify the location of the anchor. Here is an example containing fully-specified path points (i.e., arrays containing the left direction, anchor, and right direction, in that order):
[[xL1, YL1], [x1, y1], [xR1, yR1]], [[xL2, YL2], [x2, y2], [xR2, yR2]], ...]
Where xL and yL specify the left direction, x and y specify the anchor point, and xR and yR specify the right direction. You can also mix the two approaches, as shown in the following example:
[[[xL1, YL1], [x1, y1], [xR1, yR1]], [x2, y2], ...]
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Note that the original path does not have to have the same number of points as you specify in the arrayInDesign will add or subtract points from the path as it applies the array to the entirePath property. The AddPathPoint script shows how to add path points to a path without using the entirePath property.
//Given a graphic line "myGraphicLine"... var myPathPoint = myGraphicLine.paths.item(0).pathPoints.add(); //Move the path point to a specific location. myPathPoint.anchor = [144, 144];
The DeletePathPoint script shows how to delete a path point from a path.
//Given a polygon "myPolygon", remove the //last path point in the first path. myPolygon.paths.item(0).pathPoints.item(-1).remove();
To ungroup, you tell the group itself to ungroup, as shown in the Ungroup script.
//Given a group "myGroup"... myPageItems = myGroup.ungroup();
There is no need to ungroup a group to change the shape, formatting, or content of the page items in the group. Instead, simply get a reference to the page item you want to change, just as you would with any other page item.
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//Given a reference to a rectangle "myRectangle"... //Move the rectangle to the location (12, 12). //Absolute move: myRectangle.move([12, 12]); //Move the rectangle *by* 12 points horizontally, 12 points vertically. //Relative move (note undefined first parameter): myRectangle.move(undefined, [12, 12]); //Move the rectangle to another page (rectangle appears at (0,0); var myPage = app.documents.item(0).pages.add(); myRectangle.move(myPage); //To move a page item to another document, use the duplicate method.
Note that the move method truly moves the objectwhen you move a page item to another document, it is deleted from the original document. To move the object to another while retaining the original, use the duplicate method (see below). Use the duplicate method to create a copy of a page item. By default, the duplicate method creates a clone of an object in the same location as the original object. Optional parameters can be used with the duplicate method to move the duplicated object to a new location (including other pages in the same document, or to another document entirely).
//Given a reference to a rectangle "myRectangle"... //Duplicate the rectangle and move the //duplicate to the location (12, 12). //Absolute move: var myDuplicate = myRectangle.duplicate([12, 12]); //Duplicate the rectangle and move the duplicate *by* 12 //points horizontally, 12 points vertically. //Relative move (note undefined first parameter): var myDuplicate = myRectangle.duplicate(undefined, [12, 12]); //Duplicate the rectangle to another page (rectangle appears at (0,0). var myPage = app.documents.item(0).pages.add(); var myDuplicate = myRectangle.duplicate(myPage); //Duplicate the rectangle to another document. var myDocument = app.documents.add(); var myDuplicate = myRectangle.duplicate(myDocument.pages.item(0));
You can also use copy and paste in InDesign scripting, but scripts using on these methods require that you select objects (to copy) and rely on the current view to set the location of the pasted elements (when you paste). This means that scripts that use copy and paste tend to be more fragile (i.e., more likely to fail) than scripts that use duplicate and move. Whenever possible, try to write scripts that do not depend on the current view or selection state.
When you create a compound path, regardless of the types of the objects used to create the compound path, the type of the resulting object is polygon.
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To release a compound path and convert each path in the compound path into a separate page item, use the releaseCompoundPath method of a page item, as shown in the following script fragment (for the complete script, refer to the ReleaseCompoundPath script).
//Given a polygon "myPolygon"... var myPageItems = myPolygon.releaseCompoundPath();
The excludeOverlapPath method creates a new path based on the non-intersecting areas of two or more overlapping page items, as shown in the following script fragment (for the complete script, refer to ExcludeOverlapPath).
//Given a rectangle "myRectangle" and an Oval "myOval"... myRectangle.excludeOverlapPath(myOval);
The intersectPath method creates a new page item from the area of intersection of two or more page items, as shown in the following script fragment (for the complete script, refer to IntersectPath).
//Given a rectangle "myRectangle" and an Oval "myOval"... myRectangle.intersect(myOval);
The minusBack method removes the area of intersection of the back-most object from the page item or page items in front of it, as shown in the following script fragment (for the complete script, refer to MinusBack).
//Given a rectangle "myRectangle" and an Oval "myOval"... myRectangle.minusBack(myOval);
The subtractPath method removes the area of intersection of the frontmost object from the page item or page items behind it, as shown in the following script fragment (for the complete script, refer to SubtractPath).
//Given a rectangle "myRectangle" and an Oval "myOval"... myOval.subtractPath(myRetangle);
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The convertShape method also provides a way to open or close reverse paths, as shown in the following script fragment (for the complete script, refer to OpenPath).
//Given a rectangle "myRectangle"... myRectangle.convertShape(ConvertShapeOptions.convertToOpenPath);
When you create a page item, you can specify its layer, but you can also move a page item from one layer to another. The item layeritemLayerItemLayer property of the page item is the key to doing this, as shown in the following script fragment (for the complete script, refer to ItemLayer).
//Given a rectangle "myRectangle" and a layer "myLayer", //send the rectangle to the layer... myRectangle.itemLayer = app.Documents.item(0).layers.item("myLayer");
The stacking order of layers in a document can also be changed using the move method of the layer itself, as shown in the following script fragment (for the complete script, refer to MoveLayer).
//Given a layer "myLayer", move the layer behind //the default layer (the lowest layer in the document //is layers.item(-1). myLayer.move(LocationOptionsafter, app.documents.item(0).layers.item(-1));
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The order in which transformations are applied to an object is important. Applying transformations in differing orders can produce very different results. To transform an object, you follow two steps: 1. Create a transformation matrix. 2. Apply the transformation matrix to the object using the transform method. When you do this, you also specify the coordinate system in which the transformation is to take place. For more on coordinate systems, see Coordinate spaces on page 69. In addition, you specify the center of transformation, or transformation origin. For more on specifying the transformation origin, see Transformation origin on page 70. The following scripting example demonstrates the basic process of transforming a page item. (For the complete script, see TransformExamples.)
//Rotate a rectangle "myRectangle" around its center point. var myRotateMatrix = app.transformationMatrices.add({counterclockwiseRotationAngle:27}); myRectangle.transform(CoordinateSpaces.pasteboardCoordinates, AnchorPoint.centerAnchor, myRotateMatrix); //Scale a rectangle "myRectangle" around its center point. var myScaleMatrix = app.transformationMatrices.add({horizontalScaleFactor:.5, verticalScaleFactor:.5}); myRectangle.transform(CoordinateSpaces.pasteboardCoordinates, AnchorPoint.centerAnchor, myScaleMatrix); //Shear a rectangle "myRectangle" around its center point. var myShearMatrix =app.transformationMatrices.add({clockwiseShearAngle:30}); myRectangle.transform(CoordinateSpaces.pasteboardCoordinates, AnchorPoint.centerAnchor, myShearMatrix); //Rotate a rectangle "myRectangle" around a specified ruler point ([72, 72]). var myRotateMatrix = app.transformationMatrices.add({counterclockwiseRotationAngle:27}); myRectangle.transform(CoordinateSpaces.pasteboardCoordinates, [[72, 72], AnchorPoint.topLeftAnchor], myRotateMatrix, undefined, true); //Scale a rectangle "myRectangle" around a specified ruler point ([72, 72]). var myScaleMatrix = app.transformationMatrices.add({horizontalScaleFactor:.5, verticalScaleFactor:.5}); myRectangle.transform(CoordinateSpaces.pasteboardCoordinates, [[72, 72], AnchorPoint.topLeftAnchor], myScaleMatrix, undefined, true);
For a script that wraps transformation routines in a series of easy-to-use functions, refer to the Transform script.
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When you use the rotateMatrix method, you can use a sine or cosine value to transform the matrix, rather than an angle in degrees, as shown in the RotateMatrix script.
//The following statements are equivalent //(0.25881904510252 is the sine of 15 degrees; 0.96592582628907, the cosine). myTransformationMatrix = myTransformationMatrix.rotateMatrix(15); myTransformationMatrix = myTransformationMatrix.rotateMatrix(undefined, 0.96592582628907); myTransformationMatrix = myTransformationMatrix.rotateMatrix(undefined, undefined, 0.25881904510252);
When you use the shearMatrixmethod, you can provide a slope, rather than an angle in degrees, as shown in the ShearMatrix script.
//The following statements are equivalent. slope = rise/run--so //the slope of 45 degrees is 1. myTransformationMatrix = myTransformationMatrix.shearMatrix(45); myTransformationMatrix = myTransformationMatrix.shearMatrix(undefined, 1);
You can get the inverse of a transformation matrix using the invertMatrixmethod, as shown in the following example. (For the complete script, see InvertMatrix.) You can use the inverted transformation matrix to undo the effect of the matrix.
var myRectangle = app.documents.item(0).pages.item(0).rectangles.item(0); var myTransformationMatrix = app.transformationMatrices.add({counterclockwiseRotationAngle:30, horizontalTranslation:12, verticalTranslation:12}); myRectangle.transform(CoordinateSpaces.pasteboardCoordinates, AnchorPoint.centerAnchor, myTransformationMatrix); var myNewRectangle = myRectangle.duplicate(); //Move the duplicated rectangle to the location of the original //rectangle by inverting, then applying the transformation matrix. myTransformationMatrix = myTransformationMatrix.invertMatrix(); myRectangle.transform(CoordinateSpaces.pasteboardCoordinates, AnchorPoint.centerAnchor, myTransformationMatrix);
You can add transformation matrices using the catenateMatrixmethod, as shown in the following example. (For the complete script, see CatenateMatrix.)
var myTransformationMatrixA = app.transformationMatrices.add({counterclockwiseRotationAngle:30}); var myTransformationMatrixB = app.transformationMatrices.add({horizontalTranslation:12, verticalTranslation:12}); var myRectangle = app.documents.item(0).pages.item(0).rectangles.item(-1); var myNewRectangle = myRectangle.duplicate(); //Rotate the duplicated rectangle. myNewRectangle.transform(CoordinateSpaces.pasteboardCoordinates, AnchorPoint.centerAnchor, myTransformationMatrixA); myNewRectangle = myRectangle.duplicate(); //Move the duplicate (unrotated) rectangle. myNewRectangle.transform(CoordinateSpaces.pasteboardCoordinates, AnchorPoint.centerAnchor, myTransformationMatrixB); //Merge the two transformation matrices. myTransformationMatrix = myTransformationMatrixA.catenateMatrix(myTransformationMatrixB); myNewRectangle = myRectangle.duplicate(); //The duplicated rectangle will be both moved and rotated. myNewRectangle.transform(CoordinateSpaces.pasteboardCoordinates, AnchorPoint.centerAnchor, myTransformationMatrix);
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When an object is transformed, you can get the transformation matrix that was applied to it, using the transformValuesOf method, as shown in the following script fragment. (For the complete script, see TransformValuesOf.)
//Note that transformValuesOf() always returns an array //containing a single transformationMatrix. var myTransformArray = myRectangle.transformValuesOf(CoordinateSpaces.parentCoordinates); var myTransformationMatrix = myTransformArray[0]; var myRotationAngle = myTransformationMatrix.counterclockwiseRotationAngle; var myShearAngle = myTransformationMatrix.clockwiseShearAngle; var myXScale = myTransformationMatrix.horizontalScaleFactor; var myYScale = myTransformationMatrix.verticalScaleFactor; var myXTranslate = myTransformationMatrix.horizontalTranslation; var myYTranslate = myTransformationMatrix.verticalTranslation; var myString = "Rotation Angle: " + myRotationAngle + "\r"; myString += "Shear Angle: " + myShearAngle + "\r"; myString += "Horizontal Scale Factor: " + myXScale + "\r"; myString += "Vertical Scale Factor: " + myYScale + "\r"; myString += "Horizontal Translation: " + myXTranslate + "\r"; myString += "Vertical Translation: " + myYTranslate + "\r"; alert(myString);
NOTE: The values in the horizontal- and vertical-translation fields of the transformation matrix returned by this method are the location of the upper-left anchor of the object, in pasteboard coordinates.
Coordinate spaces
In the transformation scripts we presented earlier, you might have noticed the CoordinateSpaces.pasteboardCoordinates enumeration provided as a parameter for the transform method. This parameter determines the system of coordinates, or coordinate space, in which the transform operation occurs. The coordinate space can be one of the following values:
X CoordinateSpaces.pasteboardCoordinates is the coordinate space of the entire InDesign
document. This coordinate space extends behind all spreads in a document. It does not correspond to InDesigns rulers or zero point, nor does it have anything to do with the pasteboard area you can see around pages in the InDesign user interface. Transformations applied to objects have no effect on this coordinate space (e.g., the angle of the horizontal and vertical axes do not change).
X CoordinateSpaces.parentCoordinates is the coordinate space of the parent of the object. Any transformations applied to the parent affect the parent coordinates; for example, rotating the parent object changes the angle of the horizontal and vertical axes of this coordinate space. In this case, the parent object refers to the group or page item containing the object; if the parent of the object is a page or spread, parent coordinates are the same as spread coordinates. CoordinateSpaces.innerCoordinates is the coordinate space in which the object itself was
created.
X CoordinateSpaces.spreadCoordinates is the coordinate space of the spread. The origin of this space is at the center of the spread, and does not correspond to the rulers you see in the user interface.
The following script shows the differences between the coordinate spaces. (For the complete script, see CoordinateSpaces.)
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var myRectangle = app.documents.item(0).pages.item(0).groups.item(-1).rectangles.item(0); alert("The page contains a group which has been\rrotated 45 degrees (counterclockwise).\rThe rectangle inside the group was\rrotated 45 degrees counterclockwise\rbefore it was added to the group.\r\rWatch as we apply a series of scaling\roperations in different coordinate spaces."); var myTransformationMatrix = app.transformationMatrices.add({horizontalScaleFactor:2}); //Transform the rectangle using inner coordinates. myRectangle.transform(CoordinateSpaces.innerCoordinates, AnchorPoint.centerAnchor, myTransformationMatrix); //Select the rectangle and display an alert. app.select(myRectangle); alert("Transformed by inner coordinates."); //Undo the transformation. app.documents.item(0).undo(); //Transform using parent coordinates. myRectangle.transform(CoordinateSpaces.parentCoordinates, AnchorPoint.centerAnchor, myTransformationMatrix); app.select(myRectangle); alert("Transformed by parent coordinates."); app.documents.item(0).undo(); //Transform using pasteboard coordinates. myRectangle.transform(CoordinateSpaces.pasteboardCoordinates, AnchorPoint.centerAnchor, myTransformationMatrix); app.select(myRectangle); alert("Transformed by pasteboard coordinates."); app.documents.item(0).undo();
Transformation origin
The transformation origin is the center point of the transformation. The transformation origin can be specified in several ways:
X
Bounds space:
Z
anchor, bounds type An anchor point specified relative to the geometric bounds of the object (BoundingBoxLimits.geometricPathBounds) or the visible bounds of the object (BoundingBoxLimits.outerStrokeBounds).
[AnchorPoint.bottomLeftAnchor, BoundingBoxLimits.outerStrokeBounds]
anchor, bounds type, coordinate system An anchor point specified as the geometric bounds of the object (BoundingBoxLimits.geometricPathBounds) or the visible bounds of the object (BoundingBoxLimits.outerStrokeBounds) in a given coordinate space.
[AnchorPoint.bottomLeftAnchor, BoundingBoxLimits.outerStrokeBounds, CoordinateSpaces.pasteboardCoordinates]
(x,y), bounds type A point specified relative to the geometric bounds of the object (BoundingBoxLimits.geometricPathBounds) or the visible bounds of the object (BoundingBoxLimits.outerStrokeBounds). In this case, the top-left corner of the bounding box is (0, 0); the bottom-right corner, (1, 1). The center anchor is located at (.5, .5).
[[.5, .5], BoundingBoxLimits.outerStrokeBounds]
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(x, y), bounds type, coordinate space A point specified relative to the geometric bounds of the object (BoundingBoxLimits.geometricPathBounds) or the visible bounds of the object (BoundingBoxLimits.outerStrokeBounds) in a given coordinate space. In this case, the top-left corner of the bounding box is (0, 0); the bottom-right corner, (1, 1). The center anchor is located at (.5, .5).
[[.5, .5], BoundingBoxLimits.outerStrokeBounds, CoordinateSpaces.pasteboardCoordinates]
Ruler space:
Z
(x, y), page index A point, relative to the ruler origin on a specified page of a spread.
[[72, 144], 0]
(x, y), location A point, relative to the parent page of the specified location of the object. Location can be specified as an anchor point or a coordinate pair. It can be specified relative to the objects geometric or visible bounds, and it can be specified in a given coordinate space.
[[72, 144], AnchorPoint.centerAnchor]
Transform space:
Z
((x, y)) A point in the coordinate space given as the in parameter of the transform method.
[[72, 72]]
The following script example shows how to use some of the transformation origin options. (For the complete script, see TransformationOrigin.)
//Rotate around the duplicated rectangle's center point. myNewRectangle.transform(CoordinateSpaces.pasteboardCoordinates, AnchorPoint.centerAnchor, myTransformationMatrix); //Rotate the rectangle around the ruler location [-100, -100]. //Note that the anchor point specified here specifes the page //containing the point--*not* that transformation point itself. //The transformation gets the ruler coordinate [-100, -100] based //on that page. Setting the considerRulerUnits parameter to true makes //certain that the transformation uses the current ruler units. myNewRectangle.transform(CoordinateSpaces.pasteboardCoordinates, [[-100, -100], AnchorPoint.topLeftAnchor], myTransformationMatrix, undefined, true);
Resolving locations
Sometimes, you need to get the location of a point specified in one coordinate space in the context of another coordinate space. To do this, use the resolve method, as shown in the following script example. (For the complete script, see ResolveLocation.)
var myPageLocation = myRectangle.resolve([[72, 72], AnchorPoint.topRightAnchor], CoordinateSpaces.pasteboardCoordinates, true); //resolve() returns an array containing a single item. alert("X: " + myPageLocation[0][0] + "\rY: " + myPageLocation[0][1]);
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Transforming points
You can transform points as well as objects, which means scripts can perform a variety of mathematical operations without having to include the calculations in the script itself. The ChangeCoordinates sample script shows how to draw a series of regular polygons using this approach:
//General purpose routine for drawing regular polygons from their center point. function myDrawPolygon(myParent, myCenterPoint, myNumberOfPoints, myRadius, myStarPolygon, myStarInset){ var myTransformedPoint; var myPathPoints = new Array; var myPoint = [0,0]; if(myStarPolygon == true){ myNumberOfPoints = myNumberOfPoints * 2; } var myInnerRadius = myRadius * myStarInset; var myAngle = 360/myNumberOfPoints; var myRotateMatrix = app.transformationMatrices.add({ counterclockwiseRotationAngle:myAngle}); var myOuterTranslateMatrix = app.transformationMatrices.add({ horizontalTranslation:myRadius}); var myInnerTranslateMatrix = app.transformationMatrices.add({ horizontalTranslation:myInnerRadius}); for (var myPointCounter = 0; myPointCounter < myNumberOfPoints; myPointCounter ++){ //Translate the point to the inner/outer radius. if ((myStarInset == 1)||(myIsEven(myPointCounter)==true)){ myTransformedPoint = myOuterTranslateMatrix.changeCoordinates(myPoint); } else{ myTransformedPoint = myInnerTranslateMatrix.changeCoordinates(myPoint); } myTransformedPoint = myRotateMatrix.changeCoordinates(myTransformedPoint); myPathPoints.push(myTransformedPoint); myRotateMatrix = myRotateMatrix.rotateMatrix(myAngle); } //Create a new polygon. var myPolygon = myParent.polygons.add(); //Set the entire path of the polygon to the array we've created. myPolygon.paths.item(0).entirePath = myPathPoints; //If the center point is somewhere other than [0,0], //translate the polygon to the center point. if((myCenterPoint[0] != 0)||((myCenterPoint[1] != 0))){ var myTranslateMatrix = app.transformationMatrices.add({ horizontalTranslation:myCenterPoint[0], verticalTranslation:myCenterPoint[1]}); myPolygon.transform(CoordinateSpaces.pasteboardCoordinates, AnchorPoint.centerAnchor, myTranslateMatrix); } } //This function returns true if myNumber is even, false if it is not. function myIsEven(myNumber){ var myResult = (myNumber%2)?false:true; return myResult; }
You also can use the changeCoordinates method to change the positions of curve control points, as shown in the FunWithTransformations sample script.
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Transforming again
Just as you can apply a transformation or sequence of transformations again in the user interface, you can do so using scripting. There are four methods for applying transformations again:
X X X X transformAgain transformAgainIndividually transformSequenceAgain transformSequenceAgainIndividually
The following script fragment shows how to use transformAgain. (For the complete script, see TransformAgain.)
var myRectangle = myPage.rectangles.item(0); var myBounds = myRectangle.geometricBounds; var myX1 = myBounds[1]; var myY1 = myBounds[0]; var myRectangleA = myPage.rectangles.add({geometricBounds:[myY1-12, myX1-12, myY1+12, myX1+12]}); var myTransformationMatrix = app.transformationMatrices.add({counterclockwiseRotationAngle:45}); myRectangleA.transform(CoordinateSpaces.pasteboardCoordinates, AnchorPoint.centerAnchor, myTransformationMatrix); var myRectangleB = myRectangleA.duplicate(); myRectangleB.transform(CoordinateSpaces.pasteboardCoordinates, [[0,0], AnchorPoint.topLeftAnchor], myTransformationMatrix, undefined, true); var myRectangleC = myRectangleB.duplicate(); myRectangleC.transformAgain(); var myRectangleD = myRectangleC.duplicate(); myRectangleD.transformAgain(); var myRectangleE = myRectangleD.duplicate(); myRectangleE.transformAgain(); var myRectangleF = myRectangleE.duplicate(); myRectangleF.transformAgain(); var myRectangleG = myRectangleF.duplicate(); myRectangleG.transformAgain(); var myRectangleH = myRectangleG.duplicate(); myRectangleH.transformAgain(); myRectangleB.transform(CoordinateSpaces.pasteboardCoordinates, AnchorPoint.centerAnchor, myTransformationMatrix); myRectangleD.transformAgain(); myRectangleF.transformAgain(); myRectangleH.transformAgain();
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The following script fragment shows how to use the reframe method. For the complete script, see Reframe.
//Given a reference to a rectangle "myRectangle"... var myBounds = myRectangle.geometricBounds; var myX1 = myBounds[1]-72; var myY1 = myBounds[0]-72; var myX2 = myBounds[3]+72; var myY2 = myBounds[2]+72; myDuplicate = myRectangle.duplicate(); myDuplicate.reframe(CoordinateSpaces.innerCoordinates, [[myY1, myX1],[myY2, myX2]]);
Removing an article
To remove an article, tell the article to remove itself as shown in the following script (for the complete script, see RemoveArticle).
article.remove();
Reordering articles
To reorder articles, tell the article to move the reference article and the location relative to the reference article as shown in the following script (for the complete script, see ReorderArticles).
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var article1 = articles.add("Article1", true); var article2 = articles.add("Article2", true); var article3 = articles.add("Article3", true); var article4 = articles.add("Article4", true); //Reverse the order of articles. //Move article4 to the first. article4.move(LocationOptions.AT_BEGINNING); //Move article1 to the end. article1.move(LocationOptions.AT_END); //Move article3 to the second place. article3.move(LocationOptions.AFTER, article4); //Move article2 to the third place. article2.move(LocationOptions.BEFORE, article1);
var myPage = myDocument.pages.item(0); var article1Members = article1.articleMembers; article1Members.add(myPage.rectangles.item(0)); article1Members.add(myPage.ovals.item(0)); var article2Members = article2.articleMembers; article2Members.add(myPage.rectangles.item(1)); article2Members.add(myPage.ovals.item(1)); var article3Members = article3.articleMembers; var myGroup = myPage.groups.item(0); //Add group as article member. article3Members.add(myGroup);
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//Assume there are four members in the article in the following order: rectangle, oval, text frame, group var articleMembers = article.articleMembers; articleMembers.add(myPage.rectangles.item(0)); articleMembers.add(myPage.ovals.item(0)); articleMembers.add(myPage.textFrames.item(0)); articleMembers.add(myPage.groups.item(0)); articleMembers.item(0).move(LocationOptions.AT_END); articleMembers.item(2).move(LocationOptions.AT_BEGINNING); articleMembers.item(1).move(LocationOptions.AFTER, articleMembers.item(2));
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CS5.5
Entering, editing, and formatting text are the tasks that make up the bulk of the time spent working on most InDesign documents. Because of this, automating text and type operations can result in large productivity gains. This chapter shows how to script the most common operations involving text and type. The sample scripts in this chapter are presented in order of complexity, starting with very simple scripts and building toward more complex operations. We assume that you have already read Adobe InDesign Scripting Tutorial and know how to create, install, and run a script. We also assume that you have some knowledge of working with text in InDesign and understand basic typesetting terms.
The following script shows how to create a text frame that is the size of the area defined by the page margins. myGetBounds is a useful function that you can add to your own scripts, and it appears in many other examples in this chapter. (For the complete script, see MakeTextFrameWithinMargins.)
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var myDocument = app.documents.item(0); var myPage = myDocument.pages.item(0); //Create a text frame on the current page. var myTextFrame = myPage.textFrames.add(); //Set the bounds of the text frame. myTextFrame.geometricBounds = myGetBounds(myDocument, myPage); //Enter text in the text frame. myTextFrame.contents = "This is some example text."
Adding text
To add text to a story, use the contents property of the insertion point at the location where you want to insert the text. The following sample script uses this technique to add text at the end of a story (for the complete script, see AddText):
//Add text at the end of the text in the text frame. //To do this, we'll use the last insertion point in the story. //("\r" is a return character.) var myNewText = "\rThis is a new paragraph of example text."; myTextFrame.parentStory.insertionPoints.item(-1).contents = myNewText;
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var myDocument = app.activeDocument; //Set the measurement units to points. myDocument.viewPreferences.horizontalMeasurementUnits = MeasurementUnits.points; myDocument.viewPreferences.verticalMeasurementUnits = MeasurementUnits.points; //Create a text frame on the current page. var myTextFrame = app.activeWindow.activePage.textFrames.add(); //Set the bounds of the text frame. myTextFrame.geometricBounds = [72, 72, 96, 288]; //Fill the text frame with placeholder text. myTextFrame.contents = TextFrameContents.placeholderText; //Now add text beyond the end of the text frame. myTextFrame.insertionPoints.item(-1).contents = "\rThis is some overset text"; alert("The last paragraph in this alert should be \"This is some overset text\". Is it?\r" + myTextFrame.contents); alert("The last paragraph in this alert should be \"This is some overset text\". Is it?\r" + myTextFrame.parentStory.contents);
For more on understanding the relationships between text objects in an InDesign document, see Understanding Text Objects on page 87.
Replacing text
The following script replaces a word with a phrase by changing the contents of the appropriate object (for the complete script, see ReplaceWord):
var myDocument = app.activeDocument; //Set the measurement units to points. myDocument.viewPreferences.horizontalMeasurementUnits = MeasurementUnits.points; myDocument.viewPreferences.verticalMeasurementUnits = MeasurementUnits.points; //Create a text frame on the current page. var myTextFrame = app.activeWindow.activePage.textFrames.add({geometricBounds:[72, 72, 288, 288], contents:"This is some example text."}); //Replace the third word "some" with the phrase //"a little bit of". myTextFrame.parentStory.words.item(2).contents = "a little bit of";
The following script replaces the text in a paragraph (for the complete script, see ReplaceText):
//Replace the text in the second paragraph without replacing //the return character at the end of the paragraph. To do this, //we'll use the ItemByRange method. var myStartCharacter = myTextFrame.parentStory.paragraphs.item(1).characters.item(0); var myEndCharacter = myTextFrame.parentStory.paragraphs.item(1).characters.item(-2); myTextFrame.texts.itemByRange(myStartCharacter, myEndCharacter).contents = "This text replaces the text in paragraph 2."
In the preceding script above, we excluded the return character because deleting the return might change the paragraph style applied to the paragraph. To do this, we used ItemByRange method, and we supplied two charactersthe starting and ending characters of the paragraphas parameters.
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function from this listing; you can find it in Creating a text frame on page 77 or in the SpecialCharacters tutorial script.)
var myDocument = app.documents.item(0); //Create a text frame on the current page. var myTextFrame = myDocument.pages.item(0).textFrames.add(); //Set the bounds of the text frame. myTextFrame.geometricBounds = myGetBounds(myDocument, myDocument.pages.item(0)); //Entering special characters directly. myTextFrame.contents = "Registered trademark: \rCopyright: \rTrademark: ?\r"; //Entering special characters by their Unicode glyph ID value: myTextFrame.parentStory.insertionPoints.item(-1).contents = "Not equal to: \u2260\rSquare root: \u221A\rParagraph: \u00B6\r"; //Entering InDesign special characters by their enumerations: myTextFrame.parentStory.insertionPoints.item(-1).contents = "Automatic page number marker:"; myTextFrame.parentStory.insertionPoints.item(-1).contents = SpecialCharacters.autoPageNumber; myTextFrame.parentStory.insertionPoints.item(-1).contents = "\r"; myTextFrame.parentStory.insertionPoints.item(-1).contents = "Section symbol:"; myTextFrame.parentStory.insertionPoints.item(-1).contents = SpecialCharacters.sectionSymbol; myTextFrame.parentStory.insertionPoints.item(-1).contents = "\r"; myTextFrame.parentStory.insertionPoints.item(-1).contents = "En dash:"; myTextFrame.parentStory.insertionPoints.item(-1).contents = SpecialCharacters.enDash; myTextFrame.parentStory.insertionPoints.item(-1).contents = "\r";
The easiest way to find the Unicode ID for a character is to use InDesigns Glyphs palette: move the cursor over a character in the palette, and InDesign displays its Unicode value. To learn more about Unicode, visit http://www.unicode.org.
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The following script shows how to place a text file in an existing text frame. (We omitted the myGetBounds function from this listing; you can find it in Creating a text frame on page 77, or see the PlaceTextFileInFrame tutorial script.)
var myDocument = app.documents.item(0); var myPage = myDocument.pages.item(0); var myTextFrame = myPage.textFrames.add({geometricBounds:myGetBounds(myDocument,myPage)}); //Place a text file in the text frame. //Parameters for TextFrame.place(): //File as File object, //[ShowingOptions as Boolean = False] //You'll have to fill in your own file path. myTextFrame.place(File("/c/test.txt"));
The following script shows how to insert a text file at a specific location in text. (We omitted the myGetBounds function from this listing; you can find it in Creating a text frame on page 77, or see the InsertTextFile tutorial script.)
var myDocument = app.documents.item(0); var myPage = myDocument.pages.item(0); var myTextFrame = myPage.textFrames.item(0); //Place a text file at the end of the text. //Parameters for InsertionPoint.place(): //File as File object, //[ShowingOptions as Boolean = False] //You'll have to fill in your own file path. myTextFrame.parentStory.insertionPoints.item(-1).place(File("/c/test.txt"));
To specify the import options for the specific type of text file you are placing, use the corresponding import-preferences object. The following script shows how to set text-import preferences (for the complete script, see TextImportPreferences). The comments in the script show the possible values for each property.
with(app.textImportPreferences){ //Options for characterSet: TextImportCharacterSet. characterSet = TextImportCharacterSet.UTF8; convertSpacesIntoTabs = true; spacesIntoTabsCount = 3; //The dictionary property can take many values, such as French, Italian. dictionary = "English: USA"; //platform options: ImportPlatform platform = ImportPlatform.macintosh; stripReturnsBetweenLines = true; stripReturnsBetweenParagraphs = true; useTypographersQuotes = true; }
The following script shows how to set tagged text import preferences (for the complete script, see TaggedTextImportPreferences):
with(app.taggedTextImportPreferences){ removeTextFormatting = false; //styleConflict property can be: //StyleConflict.publicationDefinition //StyleConflict.tagFileDefinition styleConflict = StyleConflict.publicationDefinition; useTypographersQuotes = true; }
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The following script shows how to set Word and RTF import preferences (for the complete script, see WordRTFImportPreferences):
with(app.wordRTFImportPreferences){ //convertPageBreaks property can be: //ConvertPageBreaks.columnBreak //ConvertPageBreaks.none //ConvertPageBreaks.pageBreak convertPageBreaks = ConvertPageBreaks.none; //convertTablesTo property can be: //ConvertTablesOptions.unformattedTabbedText //ConvertTablesOptions.unformattedTable convertTablesTo = ConvertTablesOptions.unformattedTable; importEndnotes = true; importFootnotes = true; importIndex = true; importTOC = true; importUnusedStyles = false; preserveGraphics = false; preserveLocalOverrides = false; preserveTrackChanges = false; removeFormatting = false; //resolveCharacterSytleClash and resolveParagraphStyleClash properties can be: //ResolveStyleClash.resolveClashAutoRename //ResolveStyleClash.resolveClashUseExisting //ResolveStyleClash.resolveClashUseNew resolveCharacterStyleClash = ResolveStyleClash.resolveClashUseExisting; resolveParagraphStyleClash = ResolveStyleClash.resolveClashUseExisting; useTypographersQuotes = true; }
The following script shows how to set Excel import preferences (for the complete script, see ExcelImportPreferences):
with(app.excelImportPreferences){ //alignmentStyle property can be: //AlignmentStyleOptions.centerAlign //AlignmentStyleOptions.leftAlign //AlignmentStyleOptions.rightAlign //AlignmentStyleOptions.spreadsheet alignmentStyle = AlignmentStyleOptions.spreadsheet; decimalPlaces = 4; preserveGraphics = false; //Enter the range you want to import as "start cell:end cell". rangeName = "A1:B16"; sheetIndex = 1; sheetName = "pathpoints"; showHiddenCells = false; //tableFormatting property can be: //TableFormattingOptions.excelFormattedTable //TableFormattingOptions.excelUnformattedTabbedText //TableFormattingOptions.excelUnformattedTable tableFormatting = TableFormattingOptions.excelFormattedTable; useTypographersQuotes = true; viewName = ""; }
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The following example shows how to export a specific range of text. (We omitted the myGetBounds function from this listing; you can find it in Creating a text frame on page 77, or see the ExportTextRange tutorial script.)
var myDocument = app.documents.item(0); var myStory = myDocument.stories.item(0); var myStart = myStory.characters.item(0); var myEnd = myStory.paragraphs.item(0).characters.item(-1); myText = myStory.texts.itemByRange(myStart, myEnd); //Text exportFile method parameters: //Format as ExportFormat //To As File //[ShowingOptions As Boolean = False] //Format parameter can be: //ExportFormat.inCopy //ExportFormat.inCopyCS2Story //ExportFormat.rtf //ExportFormat.taggedText //ExportFormat.textType //Export the text range. You'll have to fill in a valid file path on your system. myText.exportFile(ExportFormat.textType, File("/c/test.txt"));
To specify the export options for the specific type of text file youre exporting, use the corresponding export preferences object. The following script sets text-export preferences (for the complete script, see TextExportPreferences):
with(app.textExportPreferences){ //Options for characterSet: TextExportCharacterSet characterSet = TextExportCharacterSet.UTF8; //platform options: ImportPlatform platform = ImportPlatform.macintosh; }
The following script sets tagged text export preferences (for the complete script, see TaggedTextExportPreferences):
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with(app.taggedTextExportPreferences){ //Options for characterSet: //TagTextExportCharacterSet.ansi //TagTextExportCharacterSet.ascii //TagTextExportCharacterSet.gb18030 //TagTextExportCharacterSet.ksc5601 //TagTextExportCharacterSet.shiftJIS //TagTextExportCharacterSet.unicode characterSet = TagTextExportCharacterSet.unicode; //tagForm options: //TagTextForm.abbreviated //TagTextForm.verbose tagForm = TagTextForm.verbose; }
You cannot export all text in a document in one step. Instead, you need to either combine the text in the document into a single story and then export that story, or combine the text files by reading and writing files via scripting. The following script demonstrates the former approach. (We omitted the myGetBounds function from this listing; you can find it in Creating a text frame on page 77, or see the ExportAllText tutorial script.) For any format other than text only, the latter method can become quite complex.
if(app.documents.length != 0){ if(app.documents.item(0).stories.length != 0){ myExportAllText(app.documents.item(0).name); } }
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//If the imported text did not end with a return, enter a return //to keep the stories from running together. if(myCounter != myDocument.stories.length -1){ if(myNewStory.characters.item(-1).contents != "\r"){ myNewStory.insertionPoints.item(-1).contents = "\r"; } if(myAddSeparator == true){ myNewStory.insertionPoints.item(-1).contents = "----------------------------------------\r"; } } } myNewStory.exportFile(ExportFormat.taggedText, File("/c/test.txt")); myNewDocument.close(SaveOptions.no); }
Do not assume that you are limited to exporting text using existing export filters. Because JavaScript can write text files to disk, you can have your script traverse the text in a document and export it in any order you like, using whatever text mark-up scheme you prefer. Here is a very simple example that shows how to export InDesign text as HTML. (We omitted the myGetBounds function from this listing; you can find it in Creating a text frame on page 77, or see the ExportHTML tutorial script.)
var myStory, myParagraph, myString, myTag, myStartTag; var myEndTag, myTextStyleRange, myTable; //Use the myStyleToTagMapping array to set up your paragraph style to tag mapping. var myStyleToTagMapping = new Array; //For each style to tag mapping, add a new item to the array. myStyleToTagMapping.push(["body_text", "p"]); myStyleToTagMapping.push(["heading1", "h1"]); myStyleToTagMapping.push(["heading2", "h2"]); myStyleToTagMapping.push(["heading3", "h3"]); //End of style to tag mapping. if(app.documents.length !=0){ if(app.documents.item(0).stories.length != 0){ //Open a new text file. var myTextFile = File.saveDialog("Save HTML As", undefined); //If the user clicked the Cancel button, the result is null. if(myTextFile != null){ //Open the file with write access. myTextFile.open("w"); //Iterate through the stories. for(var myCounter = 0; myCounter < app.documents.item(0).stories.length; myCounter ++){ myStory = app.documents.item(0).stories.item(myCounter); for(var myParagraphCounter = 0; myParagraphCounter < myStory.paragraphs.length; myParagraphCounter ++){ myParagraph = myStory.paragraphs.item(myParagraphCounter); if(myParagraph.tables.length == 0){ if(myParagraph.textStyleRanges.length == 1){ //If the paragraph is a simple paragraph--no tables, no local //formatting--then simply export the text of the pararaph with //the appropriate tag. myTag = myFindTag(myParagraph.appliedParagraphStyle.name, myStyleToTagMapping); //If the tag comes back empty, map it to the //basic paragraph tag. if(myTag == ""){ myTag = "p"; } myStartTag = "<" + myTag + ">";
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myEndTag = "</" + myTag + ">"; //If the paragraph is not the last paragraph in the story, //omit the return character. if(myParagraph.characters.item(-1).contents == "\r"){ myString = myParagraph.texts.itemByRange( myParagraph.characters.item(0),myParagraph. characters.item(-2)).contents; } else{ myString = myParagraph.contents; } //Write the paragraphs' text to the text file. myTextFile.writeln(myStartTag + myString + myEndTag); } else{ //Handle text style range export by iterating through the text //style ranges in the paragraph.. for(var myRangeCounter = 0; myRangeCounter < myParagraph.textStyleRanges.length; myRangeCounter ++){ myTextStyleRange = myParagraph.textStyleRanges.item (myRangeCounter); if(myTextStyleRange.characters.item(-1)=="\r"){ myString = myTextStyleRange.texts.itemByRange( myTextStyleRange.characters.item(1), myTextStyleRange.characters.item(-2)).contents; } else{ myString = myTextStyleRange.contents; } switch(myTextStyleRange.fontStyle){ case "Bold": myString = "<b>" + myString + "</b>" break; case "Italic": myString = "<i>" + myString + "</i>" break; } myTextFile.write(myString); } myTextFile.write("\r"); } } else{ //Handle table export (assumes that there is only one table per //paragraph, and that the table is in the paragraph by itself). myTable = myParagraph.tables.item(0); myTextFile.writeln("<table border = 1>"); for(var myRowCounter = 0; myRowCounter < myTable.rows.length; myRowCounter ++){ myTextFile.writeln("<tr>"); for(var myColumnCounter = 0; myColumnCounter < myTable.columns.length; myColumnCounter++){ if(myRowCounter == 0){ myString = "<th>" + myTable.rows.item(myRowCounter).cells. item(myColumnCounter).texts.item(0).contents + "</th>"; } else{ myString = "<td>" + myTable.rows.item(myRowCounter). cells.item(myColumnCounter).texts.item(0).contents +
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document
story
insertion points characters words lines paragraphs text columns text style ranges texts notes
text containers text frame insertion points characters words lines paragraphs text columns text style ranges texts notes
There are many ways to get a reference to a given text object. The following diagram shows a few ways to refer to the first character in the first text frame of the first page of a new document:
document pages.item(0) textFrames.item(0) characters.item(0) textFrames.item(0) paragraphs.item(0) characters.item(0) stories.item(0) characters.item(0) stories.item(0) paragraphs.item(0) characters.item(0)
For any text stream object, the parent of the object is the story containing the object. To get a reference to the text frame (or text frames) containing the text object, use the parentTextFrames property.
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For a text frame, the parent of the text frame usually is the page or spread containing the text frame. If the text frame is inside a group or was pasted inside another page item, the parent of the text frame is the containing page item. If the text frame was converted to an anchored frame, the parent of the text frame is the character containing the anchored frame.
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var myDocument = app.documents.item(0); var myPage = myDocument.pages.item(0); var myTextFrameA = myPage.textFrames.item(3); var myTextFrameB = myPage.textFrames.item(2); var myTextFrameC = myPage.textFrames.item(1); var myTextFrameD = myPage.textFrames.item(0); //Move WordC between the words in TextFrameC. myTextFrameD.parentStory.paragraphs.item(-1).words.item(0).move(LocationOptions.befor e, myTextFrameC.parentStory.paragraphs.item(0).words.item(1)) //Move WordB after the word in TextFrameB. myTextFrameD.parentStory.paragraphs.item(-2).words.item(0).move(LocationOptions.after , myTextFrameB.parentStory.paragraphs.item(0).words.item(0)) //Move WordA to before the word in TextFrameA. myTextFrameD.parentStory.paragraphs.item(-3).words.item(0).move(LocationOptions.befor e, myTextFrameA.parentStory.paragraphs.item(0).words.item(0)) //Note that moving text removes it from its original location.
When you want to transfer formatted text from one document to another, you also can use the move method. Using the move or duplicate method is better than using copy and paste; to use copy and paste, you must make the document visible and select the text you want to copy. Using move or duplicate is much faster and more robust. The following script shows how to move text from one document to another using move and duplicate. (We omitted the myGetBounds function from this listing; you can find it in Creating a text frame on page 77, or see the MoveTextBetweenDocuments tutorial script.)
//Create the source document. var mySourceDocument = app.documents.add(); var mySourcePage = mySourceDocument.pages.item(0); var mySourceTextFrame = mySourcePage.textFrames.add({geometricBounds:myGetBounds(mySourceDocument, mySourcePage), contents:"This is the source text.\rThis text is not the source text."}); var mySoureParagraph = mySourceTextFrame.parentStory.paragraphs.item(0); mySoureParagraph.pointSize = 24; //Create the target document. var myTargetDocument = app.documents.add(); var myTargetPage = myTargetDocument.pages.item(0); var myTargetTextFrame = myTargetPage.textFrames.add({geometricBounds:myGetBounds(myTargetDocument, myTargetDocument.pages.item(0)), contents:"This is the target text. Insert the source text before this paragraph.\r"}); //Move the text from the source document to the target document. //This deletes the text from the source document. mySoureParagraph.move(LocationOptions.AT_BEGINNING, myTargetTextFrame.insertionPoints.item(0)); //To duplicate (rather than move) the text, use the following: //mySoureParagraph.duplicate(LocationOptions.AT_BEGINNING, myTargetTextFrame.insertionPoints.item(0));
When you need to copy and paste text, you can use the copy method of the application. You will need to select the text before you copy. Again, you should use copy and paste only as a last resort; other approaches are faster, less fragile, and do not depend on the document being visible. (We omitted the myGetBounds function from this listing; you can find it in Creating a text frame on page 77, or see the CopyPasteText tutorial script.)
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var myDocumentA = app.documents.add(); var myPageA = myDocumentA.pages.item(0); var myString = "Example text.\r"; var myTextFrameA = myPageA.textFrames.add({geometricBounds:myGetBounds(myDocumentA, myPageA), contents:myString}); var myDocumentB = app.documents.add(); var myPageB = myDocumentB.pages.item(0); var myTextFrameB = myPageB.textFrames.add({geometricBounds:myGetBounds(myDocumentB, myPageB)}); //Make document A the active document. app.activeDocument = myDocumentA; //Select the text. app.select(myTextFrameA.parentStory.texts.item(0)); app.copy(); //Make document B the active document. app.activeDocument = myDocumentB; //Select the insertion point at which you want to paste the text. app.select(myTextFrameB.parentStory.insertionPoints.item(0)); app.paste();
One way to copy unformatted text from one text object to another is to get the contents property of a text object, then use that string to set the contents property of another text object. The following script shows how to do this (for the complete script, see CopyUnformattedText):
var myDocument = app.documents.item(0); var myPage = myDocument.pages.item(0); //Create a text frame on the active page. var myTextFrameA = myPage.textFrames.add({geometricBounds:[72, 72, 144, 288]}); myTextFrameA.contents = "This is a formatted string."; myTextFrameA.parentStory.texts.item(0).fontStyle = "Bold"; //Create another text frame on the active page. var myTextFrameB = myPage.textFrames.add({geometricBounds:[228, 72, 300, 288]}); myTextFrameB.contents = "This is the destination text frame. Text pasted here will retain its formatting."; myTextFrameB.parentStory.texts.item(0).fontStyle = "Italic"; //Copy from one frame to another using a simple copy. app.select(myTextFrameA.texts.item(0)); app.copy(); app.select(myTextFrameB.parentStory.insertionPoints.item(-1)); app.paste(); //Create another text frame on the active page. var myTextFrameC = myPage.textFrames.add({geometricBounds:[312, 72, 444, 288]}); myTextFrameC.contents = "Text copied here will take on the formatting of the existing text."; myTextFrameC.parentStory.texts.item(0).fontStyle = "Italic"; //Copy the unformatted string from text frame A to the end of text frame C (note //that this doesn't really copy the text; it replicates the text string from one //text frame in another text frame): myTextFrameC.parentStory.insertionPoints.item(-1).contents = myTextFrameA.parentStory.texts.item(0).contents;
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var myDocument = app.documents.item(0); var myStory = myDocument.stories.item(0); //The following for loop will fail to format all of the paragraphs. for(var myParagraphCounter = 0; myParagraphCounter < myStory.paragraphs.length; myParagraphCounter ++){ if(myStory.paragraphs.item(myParagraphCounter).words.item(0).contents=="Delete"){ myStory.paragraphs.item(myParagraphCounter).remove(); } else{ myStory.paragraphs.item(myParagraphCounter).pointSize = 24; } }
In the preceding example, some of the paragraphs are left unformatted. How does this happen? The loop in the script iterates through the paragraphs from the first paragraph in the story to the last. As it does so, it deletes paragraphs that begin with the word Delete. When the script deletes the second paragraph, the third paragraph moves up to take its place. When the loop counter reaches 2, the script processes the paragraph that had been the fourth paragraph in the story; the original third paragraph is now the second paragraph and is skipped. To avoid this problem, iterate backward through the text objects, as shown in the following script. (We omitted the myGetBounds function from this listing; you can find it in Creating a text frame on page 77, or see the TextIterationRight tutorial script.)
var myDocument = app.documents.item(0); var myStory = myDocument.stories.item(0); //The following for loop will format all of the paragraphs by iterating //backwards through the paragraphs in the story. for(var myParagraphCounter = myStory.paragraphs.length-1; myParagraphCounter >= 0; myParagraphCounter --){ if(myStory.paragraphs.item(myParagraphCounter).words.item(0).contents=="Delete"){ myStory.paragraphs.item(myParagraphCounter).remove(); } else{ myStory.paragraphs.item(myParagraphCounter).pointSize = 24; } }
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var myDocument = app.documents.item(0); var myPage = myDocument.pages.item(0); var myTextFrameA = myPage.textFrames.item(1); var myTextFrameB = myPage.textFrames.item(0); //Add a page. var myNewPage = myDocument.pages.add(); //Create another text frame on the new page. var myTextFrameC = myNewPage.textFrames.add({geometricBounds:[72, 72, 144, 144]}) //Link TextFrameA to TextFrameB using the nextTextFrame property. myTextFrameA.nextTextFrame = myTextFrameB; //Link TextFrameC to TextFrameB using the previousTextFrame property. myTextFrameC.previousTextFrame = myTextFrameB; //Fill the text frames with placeholder text. myTextFrameA.contents = TextFrameContents.placeholderText;
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myObjectList.push(app.selection[myCounter]. parentTextFrames[0]); break; } } break; } } //If the object list is not empty, pass it on to the function //that does the real work. if(myObjectList.length != 0){ myBreakFrames(myObjectList); } } }
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Formatting Text
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var myInsertionPoint = myTextFrame.paragraphs.item(0).insertionPoints.item(0); var myInlineFrame = myInsertionPoint.textFrames.add(); //Recompose the text to make sure that getting the //geometric bounds of the inline graphic will work. myTextFrame.texts.item(0).recompose; //Get the geometric bounds of the inline frame. var myBounds = myInlineFrame.geometricBounds; //Set the width and height of the inline frame. In this example, we'll //make the frame 24 points tall by 72 points wide. var myArray = [myBounds[0], myBounds[1], myBounds[0]+24, myBounds[1]+72]; myInlineFrame.geometricBounds = myArray; myInlineFrame.contents = "This is an inline frame."; myInsertionPoint = myTextFrame.paragraphs.item(1).insertionPoints.item(0); var myAnchoredFrame = myInsertionPoint.textFrames.add(); //Recompose the text to make sure that getting the //geometric bounds of the inline graphic will work. myTextFrame.texts.item(0).recompose; //Get the geometric bounds of the inline frame. var myBounds = myAnchoredFrame.geometricBounds; //Set the width and height of the inline frame. In this example, we'll //make the frame 24 points tall by 72 points wide. myArray = [myBounds[0], myBounds[1], myBounds[0]+24, myBounds[1]+72]; myAnchoredFrame.geometricBounds = myArray; myAnchoredFrame.contents = "This is an anchored frame."; with(myAnchoredFrame.anchoredObjectSettings){ anchoredPosition = AnchorPosition.anchored; anchorPoint = AnchorPoint.topLeftAnchor; horizontalReferencePoint = AnchoredRelativeTo.anchorLocation; horizontalAlignment = HorizontalAlignment.leftAlign; anchorXoffset = 72; verticalReferencePoint = VerticallyRelativeTo.lineBaseline; anchorYoffset = 24; anchorSpaceAbove = 24; }
Formatting Text
In the previous sections of this chapter, we added text to a document, linked text frames, and worked with stories and text objects. In this section, we apply formatting to text. All the typesetting capabilities of InDesign are available to scripting.
Formatting Text
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var myDocument = app.documents.item(0); //To set the application text formatting defaults, replace the variable "myDocument" //with "app" in the following lines. with(myDocument.textDefaults){ alignToBaseline = true; //Because the font might not be available, it's usually best //to apply the font within a try...catch structure. Fill in the //name of a font on your system. try{ appliedFont = app.fonts.item("Minion Pro"); } catch(e){} //Because the font style might not be available, it's usually best //to apply the font style within a try...catch structure. try{ fontStyle = "Regular"; } catch(e){} //Because the language might not be available, it's usually best //to apply the language within a try...catch structure. try{ appliedLanguage = "English: USA"; } catch(e){} autoLeading = 100; balanceRaggedLines = false; baselineShift = 0; capitalization = Capitalization.normal; composer = "Adobe Paragraph Composer"; desiredGlyphScaling = 100; desiredLetterSpacing = 0; desiredWordSpacing = 100; dropCapCharacters = 0; if(dropCapCharacters != 0){ dropCapLines = 3; //Assumes that the application has a default character style named "myDropCap" dropCapStyle = myDocument.characterStyles.item("myDropCap"); } fillColor = myDocument.colors.item("Black"); fillTint = 100; firstLineIndent = 14; gridAlignFirstLineOnly = false; horizontalScale = 100; hyphenateAfterFirst = 3; hyphenateBeforeLast = 4; hyphenateCapitalizedWords = false; hyphenateLadderLimit = 1; hyphenateWordsLongerThan = 5; hyphenation = true; hyphenationZone = 36; hyphenWeight = 9; justification = Justification.leftAlign; keepAllLinesTogether = false; keepLinesTogether = true; keepFirstLines = 2; keepLastLines = 2; keepWithNext = 0; kerningMethod = "Optical"; kerningValue = 0; leading = 14;
Formatting Text
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leftIndent = 0; ligatures = true; maximumGlyphScaling = 100; maximumLetterSpacing = 0; maximumWordSpacing = 160; minimumGlyphScaling = 100; minimumLetterSpacing = 0; minimumWordSpacing = 80; noBreak = false; otfContextualAlternate = true; otfDiscretionaryLigature = false; otfFigureStyle = OTFFigureStyle.proportionalOldstyle; otfFraction = true; otfHistorical = false; otfOrdinal = false; otfSlashedZero = false; otfSwash = false; otfTitling = false; overprintFill = false; overprintStroke = false; pointSize = 11; position = Position.normal; rightIndent = 0; ruleAbove = false; if(ruleAbove == true){ ruleAboveColor = myDocument.colors.item("Black"); ruleAboveGapColor = myDocument.swatches.item("None"); ruleAboveGapOverprint = false; ruleAboveGapTint = 100; ruleAboveLeftIndent = 0; ruleAboveLineWeight = .25; ruleAboveOffset = 14; ruleAboveOverprint = false; ruleAboveRightIndent = 0; ruleAboveTint = 100; ruleAboveType = myDocument.strokeStyles.item("Solid"); ruleAboveWidth = RuleWidth.columnWidth; } ruleBelow = false; if(ruleBelow == true){ ruleBelowColor = myDocument.colors.item("Black"); ruleBelowGapColor = myDocument.swatches.item("None"); ruleBelowGapOverprint = false; ruleBelowGapTint = 100; ruleBelowLeftIndent = 0; ruleBelowLineWeight = .25; ruleBelowOffset = 0; ruleBelowOverprint = false; ruleBelowRightIndent = 0; ruleBelowTint = 100; ruleBelowType = app.strokeStyles.item("Solid"); ruleBelowWidth = RuleWidth.columnWidth; } singleWordJustification = SingleWordJustification.leftAlign; skew = 0; spaceAfter = 0; spaceBefore = 0; startParagraph = StartParagraph.anywhere; strikeThru = false; if(strikeThru == true){
Formatting Text
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strikeThroughColor = myDocument.colors.item("Black"); strikeThroughGapColor = myDocument.swatches.item("None"); strikeThroughGapOverprint = false; strikeThroughGapTint = 100; strikeThroughOffset = 3; strikeThroughOverprint = false; strikeThroughTint = 100; strikeThroughType = myDocument.strokeStyles.item("Solid"); strikeThroughWeight = .25; } strokeColor = myDocument.swatches.item("None"); strokeTint = 100; strokeWeight = 0; tracking = 0; underline = false; if(underline == true){ underlineColor = myDocument.colors.item("Black"); underlineGapColor = myDocument.swatches.item("None"); underlineGapOverprint = false; underlineGapTint = 100; underlineOffset = 3; underlineOverprint = false; underlineTint = 100; underlineType = myDocument.strokeStyles.item("Solid"); underlineWeight = .25 } verticalScale = 100; }
NOTE: Font names typically are of the form familyName<tab>fontStyle, where familyName is the name of the font family, <tab> is a tab character, and fontStyle is the name of the font style. For example:
"Adobe Caslon Pro<tab>Semibold Italic"
Formatting Text
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Applying a font
To apply a local font change to a range of text, use the appliedFont property, as shown in the following script fragment (from the ApplyFont tutorial script):
//Given a font name "myFontName" and a text object "myText"... myText.appliedFont = app.fonts.item(myFontName);
You also can apply a font by specifying the font family name and font style, as shown in the following script fragment:
myText.appliedFont = app.fonts.item("Adobe Caslon Pro"); myText.fontStyle = "Semibold Italic";
Formatting Text
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myTextObject.gradientStrokeStart = [0,0]; myTextObject.gridAlignFirstLineOnly = false; myTextObject.horizontalScale = 100; myTextObject.hyphenWeight = 5; myTextObject.hyphenateAcrossColumns = true; myTextObject.hyphenateAfterFirst = 2; myTextObject.hyphenateBeforeLast = 2; myTextObject.hyphenateCapitalizedWords = true; myTextObject.hyphenateLadderLimit = 3; myTextObject.hyphenateLastWord = true; myTextObject.hyphenateWordsLongerThan = 5; myTextObject.hyphenation = true; myTextObject.hyphenationZone = 3; myTextObject.ignoreEdgeAlignment = false; myTextObject.justification = Justification.leftAlign; myTextObject.keepAllLinesTogether = false; myTextObject.keepFirstLines = 2; myTextObject.keepLastLines = 2; myTextObject.keepLinesTogether = false; myTextObject.keepRuleAboveInFrame = false; myTextObject.keepWithNext = 0; myTextObject.kerningMethod = "Optical"; //myTextObject.kerningValue = error; myTextObject.lastLineIndent = 0; myTextObject.leading = 12; myTextObject.leftIndent = 0; myTextObject.ligatures = true; myTextObject.maximumGlyphScaling = 100; myTextObject.maximumLetterSpacing = 0; myTextObject.maximumWordSpacing = 133; myTextObject.minimumGlyphScaling = 100; myTextObject.minimumLetterSpacing = 0; myTextObject.minimumWordSpacing = 80; myTextObject.noBreak = false; myTextObject.numberingAlignment = ListAlignment.leftAlign; myTextObject.numberingApplyRestartPolicy = true; myTextObject.numberingCharacterStyle = myDocument.characterStyles.item("[None]"); myTextObject.numberingContinue = true; myTextObject.numberingExpression = "^#.^t"; myTextObject.numberingFormat = "1, 2, 3, 4..."; myTextObject.numberingLevel = 1; myTextObject.numberingStartAt = 1; myTextObject.otfContextualAlternate = true; myTextObject.otfDiscretionaryLigature = false; myTextObject.otfFigureStyle = OTFFigureStyle.proportionalLining; myTextObject.otfFraction = false; myTextObject.otfHistorical = false; myTextObject.otfLocale = true; myTextObject.otfMark = true; myTextObject.otfOrdinal = false; myTextObject.otfSlashedZero = false; myTextObject.otfStylisticSets = 0; myTextObject.otfSwash = false; myTextObject.otfTitling = false; myTextObject.overprintFill = false; myTextObject.overprintStroke = false; myTextObject.pointSize = 12; myTextObject.position = Position.normal; myTextObject.positionalForm = PositionalForms.none; myTextObject.rightIndent = 0;
Formatting Text
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myTextObject.ruleAbove = false; myTextObject.ruleAboveColor = "Text Color"; myTextObject.ruleAboveGapColor = myDocument.swatches.item("None"); myTextObject.ruleAboveGapOverprint = false; myTextObject.ruleAboveGapTint = -1; myTextObject.ruleAboveLeftIndent = 0; myTextObject.ruleAboveLineWeight = 1; myTextObject.ruleAboveOffset = 0; myTextObject.ruleAboveOverprint = false; myTextObject.ruleAboveRightIndent = 0; myTextObject.ruleAboveTint = -1; myTextObject.ruleAboveType = myDocument.strokeStyles.item("Solid"); myTextObject.ruleAboveWidth = RuleWidth.columnWidth; myTextObject.ruleBelow = false; myTextObject.ruleBelowColor = "Text Color"; myTextObject.ruleBelowGapColor = myDocument.swatches.item("None"); myTextObject.ruleBelowGapOverprint = false; myTextObject.ruleBelowGapTint = -1; myTextObject.ruleBelowLeftIndent = 0; myTextObject.ruleBelowLineWeight = 1; myTextObject.ruleBelowOffset = 0; myTextObject.ruleBelowOverprint = false; myTextObject.ruleBelowRightIndent = 0; myTextObject.ruleBelowTint = -1; myTextObject.ruleBelowType = myDocument.strokeStyles.item("Solid"); myTextObject.ruleBelowWidth = RuleWidth.columnWidth; myTextObject.singleWordJustification = 1718971500; myTextObject.skew = 0; myTextObject.spaceAfter = 0; myTextObject.spaceBefore = 0; myTextObject.startParagraph = 1851945579; myTextObject.strikeThroughColor = "Text Color"; myTextObject.strikeThroughGapColor = myDocument.swatches.item("None"); myTextObject.strikeThroughGapOverprint = false; myTextObject.strikeThroughGapTint = -1; myTextObject.strikeThroughOffset = -9999; myTextObject.strikeThroughOverprint = false; myTextObject.strikeThroughTint = -1; myTextObject.strikeThroughType = myDocument.strokeStyles.item("Solid"); myTextObject.strikeThroughWeight = -9999; myTextObject.strikeThru = false; myTextObject.strokeColor = myDocument.swatches.item("None"); myTextObject.strokeTint = -1; myTextObject.strokeWeight = 1; myTextObject.tracking = 0; myTextObject.underline = false; myTextObject.underlineColor = "Text Color"; myTextObject.underlineGapColor = myDocument.swatches.item("None"); myTextObject.underlineGapOverprint = false; myTextObject.underlineGapTint = -1; myTextObject.underlineOffset = -9999; myTextObject.underlineOverprint = false; myTextObject.underlineTint = -1; myTextObject.underlineType = myDocument.strokeStyles.item("Solid"); myTextObject.underlineWeight = -9999; myTextObject.verticalScale = 100;
Formatting Text
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Formatting Text
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the keys to text formatting productivity and should be a central part of any script that applies text formatting. The following example script fragment shows how to create and apply paragraph and character styles (for the complete script, see CreateStyles):
var myDocument = app.documents.item(0); var myPage = myDocument.pages.item(0); //Create a color for use by one of the paragraph styles we'll create. try{ myColor = myDocument.colors.item("Red"); //If the color does not exist, trying to get its name will generate an error. myName = myColor.name; } catch (myError){ //The color style did not exist, so create it. myColor = myDocument.colors.add({name:"Red", model:ColorModel.process, colorValue:[0, 100, 100, 0]}); } //Create a text frame on the active page. var myTextFrame = myPage.textFrames.add(); //Set the bounds of the text frame. myTextFrame.geometricBounds = myGetBounds(myDocument, myPage); //Fill the text frame with placeholder text. myTextFrame.contents = "Normal text. Text with a character style applied to it. More normal text."; //Create a character style named "myCharacterStyle" if //no style by that name already exists. try{ myCharacterStyle = myDocument.characterStyles.item("myCharacterStyle"); //If the style does not exist, trying to get its name will generate an error. myName = myCharacterStyle.name; } catch (myError){ //The style did not exist, so create it. myCharacterStyle = myDocument.characterStyles.add({name:"myCharacterStyle"}); } //At this point, the variable myCharacterStyle contains a reference to a character //style object, which you can now use to specify formatting. myCharacterStyle.fillColor = myColor; //Create a paragraph style named "myParagraphStyle" if //no style by that name already exists. try{ myParagraphStyle = myDocument.paragraphStyles.item("myParagraphStyle"); //If the paragraph style does not exist, trying to get its name will generate an error. myName = myParagraphStyle.name; } catch (myError){ //The paragraph style did not exist, so create it. myParagraphStyle = myDocument.paragraphStyles.add({name:"myParagraphStyle"}); } //At this point, the variable myParagraphStyle contains a reference to a paragraph //style object, which you can now use to specify formatting. myTextFrame.parentStory.texts.item(0).applyParagraphStyle(myParagraphStyle, true); var myStartCharacter = myTextFrame.parentStory.characters.item(13); var myEndCharacter = myTextFrame.parentStory.characters.item(54); myTextFrame.parentStory.texts.itemByRange(myStartCharacter, myEndCharacter).applyParagraphStyle(myParagraphStyle, true);
Formatting Text
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Why use the applyParagraphStyle method instead of setting the appliedParagraphStyle property of the text object? The applyParagraphStyle method gives the ability to override existing formatting; setting the property to a style retains local formatting. Why check for the existence of a style when creating a new document? It always is possible that the style exists as an application default style. If it does, trying to create a new style with the same name results in an error. Nested styles apply character-style formatting to a paragraph according to a pattern. The following script fragment shows how to create a paragraph style containing nested styles (for the complete script, see NestedStyles):
var myDocument = app.documents.item(0); var myPage = myDocument.pages.item(0); var myTextFrame = myPage.textFrames.item(0); var myParagraphStyle = myDocument.paragraphStyles.item("myParagraphStyle"); var myNestedStyle = myParagraphStyle.nestedStyles.add({appliedCharacterStyle:myCharacterStyle, delimiter:".", inclusive:true, repetition:1}); var myStartCharacter = myTextFrame.parentStory.characters.item(0); var myEndCharacter = myTextFrame.parentStory.characters.item(-1); //Use the itemByRange method to apply the paragraph to all of the text in the story. //(Note that the story object does not have the applyParagraphStyle method.) myTextFrame.parentStory.texts.itemByRange(myStartCharacter, myEndCharacter).applyParagraphStyle(myParagraphStyle, true);
Deleting a style
When you delete a style using the user interface, you can choose the way you want to format any text tagged with that style. InDesign scripting works the same way, as shown in the following script fragment (from the RemoveStyle tutorial script):
var myDocument = app.activeDocument; var myParagraphStyleA = myDocument.paragraphStyles.item("myParagraphStyleA"); //Remove the paragraph style myParagraphStyleA and replace with myParagraphStyleB. myParagraphStyleA.remove(myDocument.paragraphStyles.item("myParagraphStyleB"));
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You can find text and/or text formatting and change it to other text and/or text formatting. This type of find/change operation uses the findTextPreferences and changeTextPreferences objects to specify parameters for the findText and changeText methods. You can find text using regular expressions, or grep. This type of find/change operation uses the findGrepPreferences and changeGrepPreferences objects to specify parameters for the findGrep and changeGrep methods. You can find specific glyphs (and their formatting) and replace them with other glyphs and formatting. This type of find/change operation uses the findGlyphPreferences and changeGlyphPreferences objects to specify parameters for the findGlyph and changeGlyph methods.
All the find/change methods take one optional parameter, ReverseOrder, which specifies the order in which the results of the search are returned. If you are processing the results of a find or change operation in a way that adds or removes text from a story, you might face the problem of invalid text references, as discussed earlier in this chapter. In this case, you can either construct your loops to iterate backward through the collection of returned text objects, or you can have the search operation return the results in reverse order and then iterate through the collection normally.
2. Set up search parameters. 3. Execute the find/change operation. 4. Clear find/change preferences again.
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The following script fragment shows how to find a specified string of text and replace it with a different string (for the complete script, see ChangeText):
var myDocument = app.activeDocument; //Clear the find/change text preferences. app.findTextPreferences = NothingEnum.nothing; app.changeTextPreferences = NothingEnum.nothing; //Set the find options. app.findChangeTextOptions.caseSensitive = false; app.findChangeTextOptions.includeFootnotes = false; app.findChangeTextOptions.includeHiddenLayers = false; app.findChangeTextOptions.includeLockedLayersForFind = false; app.findChangeTextOptions.includeLockedStoriesForFind = false; app.findChangeTextOptions.includeMasterPages = false; app.findChangeTextOptions.wholeWord = false; //Search the document for the string "copy" and change it to "text". app.findTextPreferences.findWhat = "copy"; app.changeTextPreferences.changeTo = "text"; myDocument.changeText(); //Clear the find/change text preferences after the search. app.findTextPreferences = NothingEnum.nothing; app.changeTextPreferences = NothingEnum.nothing;
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var myDocument = app.documents.item(0); //Clear the find/change preferences. app.findTextPreferences = NothingEnum.nothing; app.changeTextPreferences = NothingEnum.nothing; //Set the find options. app.findChangeTextOptions.caseSensitive = false; app.findChangeTextOptions.includeFootnotes = false; app.findChangeTextOptions.includeHiddenLayers = false; app.findChangeTextOptions.includeLockedLayersForFind = false; app.findChangeTextOptions.includeLockedStoriesForFind = false; app.findChangeTextOptions.includeMasterPages = false; app.findChangeTextOptions.wholeWord = false; //Search the document for the 24 point text and change it to 10 point text. app.findTextPreferences.pointSize = 24; app.changeTextPreferences.pointSize = 10; myDocument.changeText(); //Clear the find/change preferences after the search. app.findTextPreferences = NothingEnum.nothing; app.changeTextPreferences = NothingEnum.nothing;
Using grep
InDesign supports regular expression find/change through the findGrep and changeGrep methods. Regular-expression find/change also can find text with a specified format or replace the formatting of the text with formatting specified in the properties of the changeGrepPreferences object. The following script fragment shows how to use these methods and the related preferences objects (for the complete script, see FindGrep):
var myDocument = app.documents.item(0); //Clear the find/change grep preferences. app.findGrepPreferences = NothingEnum.nothing; app.changeGrepPreferences = NothingEnum.nothing; //Set the find options. app.findChangeGrepOptions.includeFootnotes = false; app.findChangeGrepOptions.includeHiddenLayers = false; app.findChangeGrepOptions.includeLockedLayersForFind = false; app.findChangeGrepOptions.includeLockedStoriesForFind = false; app.findChangeGrepOptions.includeMasterPages = false; //Regular expression for finding an email address. app.findGrepPreferences.findWhat = "(?i)[A-Z]*?@[A-Z]*?[.]..."; //Apply the change to 24-point text only. app.findGrepPreferences.pointSize = 24; app.changeGrepPreferences.underline = true; myDocument.changeGrep(); //Clear the find/change preferences after the search. app.findGrepPreferences = NothingEnum.nothing; app.changeGrepPreferences = NothingEnum.nothing;
NOTE: The findChangeGrepOptions object lacks two properties of the findChangeTextOptions object: wholeWord and caseSensitive. This is because you can set these options using the regular expression string itself. Use (?i) to turn case sensitivity on and (?-i) to turn case sensitivity off. Use \> to match the beginning of a word and \< to match the end of a word, or use \b to match a word boundary. One handy use for grep find/change is to convert text mark-up (i.e., some form of tagging plain text with formatting instructions) into InDesign formatted text. PageMaker paragraph tags (which are not the same as PageMaker tagged-text format files) are an example of a simplified text mark-up scheme. In a text file marked up using this scheme, paragraph style names appear at the start of a paragraph, as shown below:
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We can create a script that uses grep find in conjunction with text find/change operations to apply formatting to the text and remove the mark-up tags, as shown in the following script fragment (from the ReadPMTags tutorial script):
var myDocument = app.documents.item; var myStory = myDocument.stories.item(0); myReadPMTags(myStory);
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} function myRemoveDuplicates(myArray){ //Semi-clever method of removing duplicate array items; much faster //than comparing every item to every other item! var myNewArray = new Array; myArray = myArray.sort(); myNewArray.push(myArray[0]); if(myArray.length > 1){ for(var myCounter = 1; myCounter < myArray.length; myCounter ++){ if(myArray[myCounter] != myNewArray[myNewArray.length -1]){ myNewArray.push(myArray[myCounter]); } } } return myNewArray; }
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var myDocument = app.documents.item(0); var myStory = myDocument.stories.item(0); var myStartCharacter = myStory.paragraphs.item(6).characters.item(0); var myEndCharacter = myStory.paragraphs.item(6).characters.item(-2); var myText = myStory.texts.itemByRange(myStartCharacter, myEndCharacter); //The convertToTable method takes three parameters: //[ColumnSeparator as string] //[RowSeparator as string] //[NumberOfColumns as integer] (only used if the ColumnSeparator //and RowSeparator values are the same) //In the last paragraph in the story, columns are separated by commas //and rows are separated by semicolons, so we provide those characters //to the method as parameters. var myTable = myText.convertToTable(",",";"); var myStartCharacter = myStory.paragraphs.item(1).characters.item(0); var myEndCharacter = myStory.paragraphs.item(4).characters.item(-2); var myText = myStory.texts.itemByRange(myStartCharacter, myEndCharacter); //In the second through the fifth paragraphs, colums are separated by //tabs and rows are separated by returns. These are the default delimiter //parameters, so we don't need to provide them to the method. var myTable = myText.convertToTable(); //You can also explicitly add a table--you don't have to convert text to a table. var myTable = myStory.insertionPoints.item(-1).tables.add(); myTable.columnCount = 3; myTable.bodyRowCount = 3;
The following script fragment shows how to merge table cells. (For the complete script, see MergeTableCells.)
var myDocument = app.documents.item(0); var myStory = myDocument.stories.item(0); var myTable = myStory.insertionPoints.item(-1).tables.add(); myTable.columnCount = 4; myTable.bodyRowCount = 4; //Merge all of the cells in the first column. myTable.cells.item(0).merge(myTable.columns.item(0).cells.item(-1)); //Convert column 2 into 2 cells (rather than 4). myTable.columns.item(1).cells.item(-1).merge(myTable.columns.item(1).cells.item(-2)); myTable.columns.item(1).cells.item(0).merge(myTable.columns.item(1).cells.item(1)); //Merge the last two cells in row 1. myTable.rows.item(0).cells.item(-2).merge(myTable.rows.item(0).cells.item(-1)); //Merge the last two cells in row 3. myTable.rows.item(2).cells.item(-2).merge(myTable.rows.item(2).cells.item(-1));
The following script fragment shows how to split table cells. (For the complete script, see SplitTableCells.)
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var myStory = myDocument.stories.item(0); var myTable = myStory.insertionPoints.item(-1).tables.add(); myTable.columnCount = 1; myTable.bodyRowCount = 1; var myArray = myGetBounds(myDocument, myDocument.pages.item(0)) var myWidth = myArray[3]-myArray[1]; myTable.columns.item(0).width = myWidth; myTable.cells.item(0).split(HorizontalOrVertical.horizontal); myTable.columns.item(0).split(HorizontalOrVertical.vertical); myTable.cells.item(0).split(HorizontalOrVertical.vertical); myTable.rows.item(-1).split(HorizontalOrVertical.horizontal); myTable.cells.item(-1).split(HorizontalOrVertical.vertical); for(myRowCounter = 0; myRowCounter < myTable.rows.length; myRowCounter ++){ myRow = myTable.rows.item(myRowCounter); for(myCellCounter = 0; myCellCounter < myRow.cells.length; myCellCounter ++){ myString = "Row: " + myRowCounter + " Cell: " + myCellCounter; myRow.cells.item(myCellCounter).contents = myString; } }
The following script fragment shows how to create header and footer rows in a table (for the complete script, see HeaderAndFooterRows):
var myDocument = app.documents.item(0); var myTable = myDocument.stories.item(0).tables.item(0); //Convert the first row to a header row. myTable.rows.item(0).rowType = RowTypes.headerRow; //Convert the last row to a footer row. myTable.rows.item(-1).rowType = RowTypes.footerRow;
The following script fragment shows how to apply formatting to a table (for the complete script, see TableFormatting):
var myDocument = app.documents.item(0); var myTable = myDocument.stories.item(0).tables.item(0); //Convert the first row to a header row. myTable.rows.item(0).rowType = RowTypes.headerRow; //Use a reference to a swatch, rather than to a color. myTable.rows.item(0).fillColor = myDocument.swatches.item("DGC1_446b"); myTable.rows.item(0).fillTint = 40; myTable.rows.item(1).fillColor = myDocument.swatches.item("DGC1_446a"); myTable.rows.item(1).fillTint = 40; myTable.rows.item(2).fillColor = myDocument.swatches.item("DGC1_446a"); myTable.rows.item(2).fillTint = 20; myTable.rows.item(3).fillColor = myDocument.swatches.item("DGC1_446a"); myTable.rows.item(3).fillTint = 40; //Use everyItem to set the formatting of multiple cells at once. myTable.cells.everyItem().topEdgeStrokeColor = myDocument.swatches.item("DGC1_446b"); myTable.cells.everyItem().topEdgeStrokeWeight = 1; myTable.cells.everyItem().bottomEdgeStrokeColor = myDocument.swatches.item("DGC1_446b"); myTable.cells.everyItem().bottomEdgeStrokeWeight = 1; //When you set a cell stroke to a swatch, make certain //that you also set the stroke weight. myTable.cells.everyItem().leftEdgeStrokeColor = myDocument.swatches.item("None"); myTable.cells.everyItem().leftEdgeStrokeWeight = 0; myTable.cells.everyItem().rightEdgeStrokeColor = myDocument.swatches.item("None"); myTable.cells.everyItem().rightEdgeStrokeWeight = 0;
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The following script fragment shows how to add alternating row formatting to a table (for the complete script, see AlternatingRows):
//Given a table "myTable," apply alternating fills to the table. myTable.alternatingFills = AlternatingFillsTypes.alternatingRows; myTable.startRowFillColor = myDocument.swatches.item("DGC1_446a"); myTable.startRowFillTint = 60; myTable.endRowFillColor = myDocument.swatches.item("DGC1_446b"); myTable.endRowFillTint = 50;
The following script fragment shows how to process the selection when text or table cells are selected. In this example, the script displays an alert for each selection condition, but a real production script would then do something with the selected item(s). (For the complete script, see TableSelection.)
if(app.documents.length != 0){ if(app.selection.length != 0){ switch(app.selection[0].constructor.name){ //When a row, a column, or a range of cells is selected, //the type returned is "Cell" case "Cell": alert("A cell is selected."); break; case "Table": alert("A table is selected."); break; case "InsertionPoint": case "Character": case "Word": case "TextStyleRange": case "Line": case "Paragraph": case "TextColumn": case "Text": if(app.selection[0].parent.constructor.name == "Cell"){ alert("The selection is inside a table cell."); } break; case "Rectangle": case "Oval": case "Polygon": case "GraphicLine": if(app.selection[0].parent.parent.constructor.name == "Cell"){ alert("The selection is inside a table cell."); } break; case "Image": case "PDF": case "EPS": if(app.selection[0].parent.parent.parent.constructor.name == "Cell"){ alert("The selection is inside a table cell."); } break; default: alert("The selection is not inside a table."); break; } } }
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To link text paths to another text path or text frame, use the nextTextFrame and previousTextFrame properties, just as you would for a text frame (see Working with Text Frames on page 92).
Using Autocorrect
The autocorrect feature can correct text as you type. The following script shows how to use it (for the complete script, see Autocorrect):
//The autocorrect preferences object turns the //autocorrect feature on or off. app.autoCorrectPreferences.autoCorrect = true; app.autoCorrectPreferences.autoCorrectCapitalizationErrors = true; //Add a word pair to the autocorrect list. Each AutoCorrectTable is linked //to a specific language. var myAutoCorrectTable = app.autoCorrectTables.item("English: USA"); //To safely add a word pair to the auto correct table, get the current //word pair list, then add the new word pair to that array, and then //set the autocorrect word pair list to the array. var myWordPairList = myAutoCorrectTable.autoCorrectWordPairList; //Add a new word pair to the array. myWordPairList.push(["paragarph", "paragraph"]); //Update the word pair list. myAutoCorrectTable.autoCorrectWordPairList = myWordPairList; //To clear all autocorrect word pairs in the current dictionary: //myAutoCorrectTable.autoCorrectWordPairList = [[]];
Adding Footnotes
The following script fragment shows how to add footnotes to a story (for the complete script, including the myGetRandom function, see Footnotes):
var myDocument = app.documents.item(0); var myPage = myDocument.pages.item(0); var myTextFrame = myPage.textFrames.item(0); //Add four footnotes at random locations in the story. for(myCounter = 0; myCounter < 4; myCounter ++){ myWord = myTextFrame.parentStory.words.item(myGetRandom(0, myTextFrame.parentStory.words.length)); var myFootnote = myWord.insertionPoints.item(-1).footnotes.add(); //Note: when you create a footnote, it contains text--the footnote marker //and the separator text (if any). If you try to set the text of the footnote //by setting the footnote contents, you will delete the marker. Instead, append //the footnote text, as shown below. myFootnote.insertionPoints.item(-1).contents = "This is a footnote."; }
Spanning Columns
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Spanning Columns
A paragraph layout can span multiple columns or split into subcolumns with the Span Columns attribute or Split Column attribute applied. The following script fragment shows how to set the Span Columns and Split Column style for a paragraph (for the complete script, see SpanColumns):
var myDocument = app.activeDocument; var myPage = myDocument.pages.item(0); var myTextFrame = myPage.textFrames.item(0); myTextFrame.textFramePreferences.textColumnCount = 3; var myStory = myTextFrame.parentStory; //Split Column with(myStory.paragraphs[0]) { spanColumnType = SpanColumnTypeOptions.splitColumns; spanSplitColumnCount = 2; splitColumnOutsideGutter = 0; splitColumnInsideGutter = 1; } //Span Columns var mySpanIndex = Math.floor(myStory.paragraphs.length / 2); with(myStory.paragraphs[mySpanIndex]) { spanColumnType = SpanColumnTypeOptions.spanColumns; spanSplitColumnCount = SpanColumnCountOptions.all; }
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subscriptSize = 60; superscriptPosition = 30; superscriptSize = 60; typographersQuotes = false; useOpticalSize = false; useParagraphLeading = false; zOrderTextWrap = false; } //Text editing preferences are application-wide. with(app.textEditingPreferences){ allowDragAndDropTextInStory = true; dragAndDropTextInLayout = true; smartCutAndPaste = true; tripleClickSelectsLine = false; }
If you specify true for the second parameter, which is optional, the linked story options dialog opens; otherwise, the default options are used. To tell the Page object to create a linked story for the parent story, the placeAndLink method includes two additional parameters that you can use to specify the layer and point at which to place the linked story, as shown in the following script fragment (for the complete script, see CreateLinkedStories).
var newPage = myDocument.pages.add(); newPage.placeAndLink(myTextFrame.parentStory, [originY, originX], myDocument.activeLayer, false);
To tell the Spread object to create linked story for the parent story, the placeAndLink method takes the same parameters as the placeAndLink method for Page object, as shown in the following script fragment (for the complete script, see CreateLinkedStories).
var newSpread = myDocument.spreads.add(); newSpread.placeAndLink(myTextFrame.parentStory, [originY, originX], myDocument.activeLayer, false);
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You can also call the placeAndLink method for the Document object. The method takes the parent story as the only parameter. This method does not create the linked story; instead, it loads the place gun and lets the user decide where to place the linked story.
Given a link for linked story, how can I get its link source?
Use this to select the link source:
Link.editoriginal();
Then use this to find the active selection, which is the link source:
Application.selection();
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CS5.5
User Interfaces
JavaScript can create dialogs for simple yes/no questions and text entry, but you probably will need to create more complex dialogs for your scripts. InDesign scripting can add dialogs and populate them with common user-interface controls, like pop-up lists, text-entry fields, and numeric-entry fields. If you want your script to collect and act on information entered by you or any other user of your script, use the dialog object. This chapter shows how to work with InDesign dialog scripting. The sample scripts in this chapter are presented in order of complexity, starting with very simple scripts and building toward more complex operations. NOTE: InDesign scripts written in JavaScript also can include user interfaces created using the Adobe ScriptUI component. This chapter includes some ScriptUI scripting tutorials; for more information, see Adobe JavaScript Tools Guide. We assume that you have already read Adobe InDesign Scripting Tutorial and know how to create and run a script.
Dialog Overview
An InDesign dialog box is an object like any other InDesign scripting object. The dialog box can contain several different types of elements (known collectively as widgets), as shown in the following figure. The elements of the figure are described in the table following the figure.
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Dialog Overview
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dialog
dialog column
static text border panel checkbox control radiobutton group radiobutton control
measurement editbox
dropdown
Dialog box element Text-edit fields Numeric-entry fields Pop-up menus Control that combines a text-edit field with a pop-up menu Check box Radio buttons
InDesign name Text editbox control Real editbox, integer editbox, measurement editbox, percent editbox, angle editbox Drop-down control Combo-box control Check-box control Radio-button control
The dialog object itself does not directly contain the controls; that is the purpose of the dialogColumn object. dialogColumns give you a way to control the positioning of controls within a dialog box. Inside dialogColumns, you can further subdivide the dialog box into other dialogColumns or borderPanels (both of which can, if necessary, contain more dialogColumns and borderPanels). Like any other InDesign scripting object, each part of a dialog box has its own properties. A checkboxControl, for example, has a property for its text (staticLabel) and another property for its state (checkedState). The dropdown control has a property (stringList) for setting the list of options that appears on the controls menu. To use a dialog box in your script, create the dialog object, populate it with various controls, display the dialog box, and then gather values from the dialog-box controls to use in your script. Dialog boxes remain in InDesigns memory until they are destroyed. This means you can keep a dialog box in memory and have data stored in its properties used by multiple scripts, but it also means the dialog boxes take up memory and should be disposed of when they are not in use. In general, you should destroy a dialog-box object before your script finishes executing.
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staticTexts.add({staticLabel:"Point Size:"}); } with(dialogColumns.add()){ //Create a number entry field. Note that this field uses editValue //rather than editText (as a textEditBox would). var myPointSizeField = measurementEditboxes.add({editValue:72}); } } //Create another border panel. with(borderPanels.add()){ with(dialogColumns.add()){ staticTexts.add({staticLabel:"Vertical Justification:"}); } with(dialogColumns.add()){ //Create a pop-up menu ("dropdown") control. var myVerticalJustificationMenu = dropdowns.add ({stringList:["Top", "Center", "Bottom"], selectedIndex:0}); } } //Create another border panel. with(borderPanels.add()){ staticTexts.add({staticLabel:"Paragraph Alignment:"}); var myRadioButtonGroup = radiobuttonGroups.add(); with(myRadioButtonGroup){ var myLeftRadioButton = radiobuttonControls.add ({staticLabel:"Left", checkedState:true}); var myCenterRadioButton = radiobuttonControls.add ({staticLabel:"Center"}); var myRightRadioButton = radiobuttonControls.add({staticLabel:"Right"}); } } } } //Display the dialog box. if(myDialog.show() == true){ var myParagraphAlignment, myString, myPointSize, myVerticalJustification; //If the user didn't click the Cancel button, //then get the values back from the dialog box. //Get the example text from the text edit field. myString = myTextEditField.editContents //Get the point size from the point size field. myPointSize = myPointSizeField.editValue; //Get the vertical justification setting from the pop-up menu. if(myVerticalJustificationMenu.selectedIndex == 0){ myVerticalJustification = VerticalJustification.topAlign; } else if(myVerticalJustificationMenu.selectedIndex == 1){ myVerticalJustification = VerticalJustification.centerAlign; } else{ myVerticalJustification = VerticalJustification.bottomAlign; } //Get the paragraph alignment setting from the radiobutton group. if(myRadioButtonGroup.selectedButton == 0){
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myParagraphAlignment = Justification.leftAlign; } else if(myRadioButtonGroup.selectedButton == 1){ myParagraphAlignment = Justification.centerAlign; } else{ myParagraphAlignment = Justification.rightAlign; } myDialog.destroy(); myMakeDocument(myString, myPointSize, myParagraphAlignment, myVerticalJustification); } else{ myDialog.destroy() }
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The following script fragment shows how to call the progress bar created in the above script using a separate JavaScript (for the complete script, see CallProgressBar):
Rem Create a document and add pages to it-Rem if you do not do this, the progress bar Rem will go by too quickly. Set myDocument = myInDesign.Documents.Add Rem Note that the JavaScripts must use the "session" Rem engine for this to work. myString = "#targetengine ""session""" & vbCr myString = myString & "myCreateProgressPanel(100, 400);" & vbcr myString = myString & "myProgressPanel.show();" & vbcr myInDesign.DoScript myString, idScriptLanguage.idJavascript For myCounter = 1 to 100 Rem Add a page to the document. myInDesign.Documents.Item(1).Pages.Add myString = "#targetengine ""session""" & vbCr myString = myString & "myProgressPanel.myProgressBar.value = " myString = myString & cstr(myCounter) & "/myIncrement;" & vbcr myInDesign.DoScript myString, idScriptLanguage.idJavascript If(myCounter = 100) Then myString = "#targetengine ""session""" & vbCr myString = myString & "myProgressPanel.myProgressBar.value = 0;" & vbcr myString = myString & "myProgressPanel.hide();" & vbcr myInDesign.DoScript myString, idScriptLanguage.idJavascript myDocument.Close idSaveOptions.idNo End If Next
8
CS5.5
Events
InDesign scripting can respond to common application and document events, such as opening a file, creating a new file, printing, and importing text and graphic files from disk. In InDesign scripting, the event object responds to an event that occurs in the application. Scripts can be attached to events using the eventListener scripting object. Scripts that use events are the same as other scriptsthe only difference is that they run automatically when the corresponding event occurs, rather than being run by the user (from the Scripts palette). This chapter shows how to work with InDesign event scripting. The sample scripts in this chapter are presented in order of complexity, starting with very simple scripts and building toward more complex operations. We assume that you have already read Adobe InDesign Scripting Tutorial and know how to create, install, and run a script. For a discussion of events related to menus, see Chapter 9, Menus. The InDesign event scripting model is similar to the Worldwide Web Consortium (W3C) recommendation for Document Object Model Events. For more information, see http://www.w3c.org.
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None Only the eventListeners registered to the event target are triggered by the event. The beforeDisplay event is an example of an event that does not propagate. Bubbling The event starts propagation at its target and triggers any qualifying eventListeners registered to the target. The event then proceeds upward through the scripting object model, triggering any qualifying eventListeners registered to objects above the target in the scripting object model hierarchy.
The following table provides more detail on the properties of an event and the ways in which they relate to event propagation through the scripting object model. Property
Bubbles
Description If true, the event propagates to scripting objects above the object initiating the event. If true, the default behavior of the event on its target can be canceled. To do this, use the PreventDefault method . The current scripting object processing the event. See target in this table. If true, the default behavior of the event on the current target was prevented, thereby canceling the action. See target in this table. The current stage of the event propagation process. The type of the event, as a string (for example, "beforeNew"). If true, the event has stopped propagating beyond the current target (see target in this table). To stop event propagation, use the stopPropagation method . The object from which the event originates. For example, the target of a beforeImport event is a document; of a beforeNew event, the application. The time and date when the event occurred.
Cancelable
CurrentTarget DefaultPrevented
Target
TimeStamp
To remove the eventListener created by the preceding script, run the following script (from the RemoveEventListener tutorial script):
app.removeEventListener("afterNew", myDisplayEventType);
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When an eventListener responds to an event, the event may still be processed by other eventListeners that might be monitoring the event (depending on the propagation of the event). For example, the afterOpen event can be observed by eventListeners associated with both the application and the document.
eventListeners do not persist beyond the current InDesign session. To make an eventListener
available in every InDesign session, add the script to the startup scripts folder. (For more on installing scripts, see "Installing Scripts" in Adobe InDesign Scripting Tutorial.) When you add an eventListener script to a document, it is not saved with the document or exported to IDML. NOTE: If you are having trouble with a script that defines an eventListener, you can either run a script that removes the eventListener or quit and restart InDesign.
eventListeners that use handler functions defined inside the script (rather than in an external file) must use #targetengine "session". If the script is run using #targetengine "main" (the default), the function is not available when the event occurs, and the script generates an error.
An event can trigger multiple eventListeners as it propagates through the scripting object model. The following sample script demonstrates an event triggering eventListeners registered to different objects (for the full script, see MultipleEventListeners):
#targetengine "session" main(); function main(){ var myApplicationEventListener = app.eventListeners.add("beforeImport", myEventInfo); var myDocumentEventListener = app.documents.item(0).eventListeners.add ("beforeImport", myEventInfo); } function myEventInfo(myEvent){ var myString = "Current Target: " + myEvent.currentTarget.name; alert(myString); }
When you run the preceding script and place a file, InDesign displays alerts showing, in sequence, the name of the document, then the name of the application. To remove the event listeners added by the preceding script, run the RemoveMultipleEventListeners script. The following sample script creates an eventListener for each document event and displays information about the event in a simple dialog box. For the complete script, see EventListenersOn.
main() function main(){ app.scriptPreferences.version = 5.0; var myEventNames = [ "beforeQuit", "afterQuit", "beforeNew", "afterNew", "beforeOpen", "afterOpen", "beforeClose", "afterClose", "beforeSave", "afterSave", "beforeSaveAs", "afterSaveAs", "beforeSaveACopy", "afterSaveACopy", "beforeRevert", "afterRevert", "beforePrint", "afterPrint", "beforeExport", "afterExport", "beforeImport", "afterImport" ] ; for (var myCounter = 0; myCounter < myEventNames.length; myCounter ++){ app.addEventListener(myEventNames[myCounter], myEventInfo);
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} } function myEventInfo(myEvent){ var myString = "Handling Event: " +myEvent.eventType; myString += "\r\rTarget: " + myEvent.target + " " +myEvent.target.name; myString += "\rCurrent: " +myEvent.currentTarget + " " + myEvent.currentTarget.name; myString += "\r\rPhase: " + myGetPhaseName(myEvent.eventPhase ); myString += "\rBubbles: " + myEvent.bubbles; myString += "\r\rCancelable: " +myEvent.cancelable; myString += "\rStopped: " +myEvent.propagationStopped; myString += "\rCanceled: " +myEvent.defaultPrevented; myString += "\r\rTime: " +myEvent.timeStamp; alert(myString); function myGetPhaseName(myPhase){ switch(myPhase){ case EventPhases.atTarget: myPhaseName = "At Target"; break; case EventPhases.bubblingPhase: myPhaseName = "Bubbling"; break; case EventPhases.done: myPhaseName = "Done"; break; case EventPhases.notDispatching: myPhaseName = "Not Dispatching"; break; } return myPhaseName; } }
The following sample script shows how to turn off all eventListeners on the application object. For the complete script, see EventListenersOff.
#targetengine "session" app.eventListeners.everyItem().remove();
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#targetengine "session" //Creates an event listener that will run after a new document is created. main(); function main(){ var myEventListener = app.eventListeners.add("afterNew", myAfterNewHandler); } function myAfterNewHandler(myEvent){ var myDocument = myEvent.parent; myDocument.viewPreferences.horizontalMeasurementUnits = MeasurementUnits.points; myDocument.viewPreferences.verticalMeasurementUnits = MeasurementUnits.points; myDocument.viewPreferences.rulerOrigin = RulerOrigin.pageOrigin; myCreateSlug(myDocument); myAddXMPData(myDocument); function myCreateSlug(myDocument){ //mySlugOffset is the distance from the bottom of the page to //the top of the slug. var mySlugOffset = 24; //mySlugHeight is the height of the slug text frame. var mySlugHeight = 72; with(myDocument.documentPreferences){ documentSlugUniformSize = false; slugBottomOffset = mySlugOffset + mySlugHeight; slugTopOffset = 0; slugInsideOrLeftOffset = 0; slugRightOrOutsideOffset = 0; } for(var myCounter = 0; myCounter < myDocument.masterSpreads.length; myCounter++){ var myMasterSpread = myDocument.masterSpreads.item(myCounter); for(var myMasterPageCounter = 0; myMasterPageCounter < myMasterSpread.pages.length; myMasterPageCounter ++){ var myPage = myMasterSpread.pages.item(myMasterPageCounter); var mySlugBounds = myGetSlugBounds(myDocument, myPage, mySlugOffset, mySlugHeight); var mySlugFrame = myPage.textFrames.add( {geometricBounds:mySlugBounds, contents:"Created: " + myEvent.timeStamp + "\rby: " + app.userName}); } } } function myAddXMPData(myDocument){ with(myDocument.metadataPreferences){ author = "Adobe Systems"; description = "This is a sample document with XMP metadata."; } } function myGetSlugBounds(myDocument, myPage, mySlugOffset, mySlugHeight){ var myPageWidth = myDocument.documentPreferences.pageWidth; var myPageHeight = myDocument.documentPreferences.pageHeight //Because "right" and "left" margins become "inside" and "outside"
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//for pages in a facing pages view, we have to use a special case for //left hand pages. if(myPage.side == PageSideOptions.leftHand){ var myX2 = myPageWidth - myPage.marginPreferences.left; var myX1 = myPage.marginPreferences.right; } else{ var myX1 = myPage.marginPreferences.left; var myX2 = myPageWidth - myPage.marginPreferences.right; } var myY1 = myPageHeight + mySlugOffset; var myY2 = myY1 + mySlugHeight; return [myY1, myX1, myY2, myX2]; } }
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} return myFontCheck; } function myCheckGraphics(myDocument){ var myGraphicsCheck = true; for(var myCounter = 0; myCounter < myDocument.allGraphics.length; myCounter++){ var myGraphic = myDocument.allGraphics[myCounter]; if(myGraphic.itemLink.status != LinkStatus.normal){ myGraphicsCheck = false; } } return myGraphicsCheck; } }
The event handler referred to in the preceding script fragment looks like this:
function myDisplaySelectionType(myEvent){ if(app.documents.length != 0){ if(app.documents.item(0).selection.length != 0){ var mySelection = app.documents.item(0).selection; var myString = "Selection Contents:\r"; for(var myCounter = 0; myCounter < mySelection.length; myCounter++){ myString = myString + mySelection[myCounter].constructor.name + "\r" } alert(myString); } } }
To remove the event listener added by the preceding script, run the RemoveAfterSelectionChanged script. The following script fragment shows how to respond to a change in the attributes of a selection. In this example, the event handler checks the selection to see whether the Registration swatch has been applied. (Accidental application of the Registration swatch can cause problems at your commercial printer.) If the Registration swatch has been applied, the script asks whether the change was intentional. For the complete script, see AfterSelectionAttributeChanged.
app.addEvenListener("afterSelectionAttributeChanged", myCheckForRegistration);
The event handler referred to in the preceding script fragment looks like this:
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function myCheckForRegistration(myEvent){ var myRegistrationSwatchUsed = false; if(app.selection.length != 0){ for(var myCounter = 0; myCounter < app.selection.length; myCounter++){ if((app.documents.item(0).selection[myCounter].fillColor == app.documents.item(0).swatches.item("Registration"))|| (app.documents.item(0).selection[myCounter].strokeColor == app.documents.item(0).swatches.item("Registration")){ myRegistrationSwatchUsed = true; } } } if(myRegistrationSwatchUsed == true){ alert("The Registration swatch is applied to some of the\robjects in the selection. Did you really intend to apply this swatch?"); } }
To remove the event listener added by the preceding script, run the RemoveAfterSelectionAttributeChanged script.
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var myTextFrames = app.activeDocument.pages.item(0).textFrames; if (myTextFrames.length == 0) { var myTextFrame = myTextFrames.add(); myTextFrame.geometricBounds = ["72pt", "72pt", "288pt", "288pt"]; myTextFrame.contents = "Text frame created in idle task"; alert("Created a text frame in idle task."); return; } //Delete idle task by setting its sleep time to zero. myIdleEvent.parent.sleep = 0; alert("Nothing to do. Delete idle task."); }
To remove the idle task created by preceding script, run the following script (for the complete script, see RemoveIdleTask):
#targetengine "session" main(); function main() { if (app.idleTasks.length == 0) { alert("There is no idle task."); } else { var myIdleTaskName = "my_idle_task"; var myIdleTask = app.idleTasks.itemByName(myIdleTaskName); if (myIdleTask != null) { myIdleTask.remove(); } else { alert("There is no idle task " + myIdleTaskName); } } }
To remove all idle tasks, run the following script (for the complete script, see RemoveAllIdleTasks):
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#targetengine "session" main(); function main() { var length = app.idleTasks.length; if (length == 0) { alert("There is no idle task."); } else { for (var i = length-1; i >=0; i--) { app.idleTasks.item(i).remove(); } alert(length + " idle task(s) removed."); } }
To list existing idle tasks, run the following script (for the complete script, see ListIdleTasks):
#targetengine "session" main(); function main() { var length = app.idleTasks.length; if (length == 0) { alert("There is no idle task."); } else { var str = ""; for (var i = 0; i < length; i++) { var myIdleTask = app.idleTasks.item(i); str += "idle task " + myIdleTask.id + ": " + myIdleTask.name + "\n"; } alert(str); } }
9
CS5.5
Menus
InDesign scripting can add menu items, remove menu items, perform any menu command, and attach scripts to menu items. This chapter shows how to work with InDesign menu scripting. The sample scripts in this chapter are presented in order of complexity, starting with very simple scripts and building toward more complex operations. We assume that you have already read Adobe InDesign Scripting Tutorial and know how to create, install, and run a script.
Every menuItem is connected to a menuAction through the associatedMenuAction property. The properties of the menuAction define what happens when the menu item is chosen. In addition to the menuActions defined by the user interface, InDesign scripters can create their own, scriptMenuActions, which associate a script with a menu selection. A menuAction or scriptMenuAction can be connected to zero, one, or more menuItems. The following diagram shows how the different menu objects relate to each other:
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application menuActions menuAction area checked enabled eventListeners id index label name events parent title scriptMenuActions scriptMenuAction same as menuAction event event ... eventListener eventListener ...
To create a list (as a text file) of all menu actions, run the following script fragment (from the GetMenuActions tutorial script):
var myMenuActionNames = app.menuActions.everyItem().name; //Open a new text file. var myTextFile = File.saveDialog("Save Menu Action Names As", undefined); //If the user clicked the Cancel button, the result is null. if(myTextFile != null){ //Open the file with write access. myTextFile.open("w"); for(var myCounter = 0; myCounter < myMenuActionNames.length; myCounter++){ myTextFile.writeln(myMenuActionNames[myCounter]); } myTextFile.close(); }
To create a list (as a text file) of all available menus, run the following script fragment (for the complete script, see GetMenuNames). These scripts can be very slow, as there are many menu names in InDesign.
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var myMenu; //Open a new text file. var myTextFile = File.saveDialog("Save Menu Action Names As", undefined); //If the user clicked the Cancel button, the result is null. if(myTextFile != null){ //Open the file with write access. myTextFile.open("w"); for(var myMenuCounter = 0;myMenuCounter< app.menus.length; myMenuCounter++){ myMenu = app.menus.item(myMenuCounter); myTextFile.writeln(myMenu.name); myProcessMenu(myMenu, myTextFile); } myTextFile.close(); alert("done!"); } function myProcessMenu(myMenu, myTextFile){ var myMenuElement; var myIndent = myGetIndent(myMenu); for(var myCounter = 0; myCounter < myMenu.menuElements.length; myCounter++){ myMenuElement = myMenu.menuElements.item(myCounter); if(myMenuElement.getElements()[0].constructor.name != "MenuSeparator"){ myTextFile.writeln(myIndent + myMenuElement.name); if(myMenuElement.getElements()[0].constructor.name == "Submenu"){ if(myMenuElement.menuElements.length > 0){ myProcessMenu(myMenuElement, myTextFile); } } } } } function myGetIndent(myObject){ var myString = "\t"; var myDone = false; do{ if((myObject.parent.constructor.name == "Menu")|| (myObject.parent.constructor.name == "Application")){ myDone = true; } else{ myString = myString + "\t"; myObject = myObject.parent; } }while(myDone == false) return myString; }
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var myString = ""; var myMenuAction = app.menuActions.item("Convert to Note"); var myKeyStrings = app.findKeyStrings(myMenuAction.name); if(myKeyStrings.constructor.name == "Array"){ for(var myCounter = 0; myCounter < myKeyStrings.length; myCounter ++){ myString += myKeyStrings[myCounter] + "\r"; } } else{ myString = myKeyStrings; } alert(myString);
NOTE: It is much better to get the locale-independent name of a menuAction than of a menu, menuItem, or submenu, because the title of a menuAction is more likely to be a single string. Many of the other menu objects return multiple strings when you use the findKeyStrings method. Once you have the locale-independent string you want to use, you can include it in your scripts. Scripts that use these strings will function properly in locales other than that of your version of InDesign. To translate a locale-independent string into the current locale, use the following script fragment (from the TranslateKeyString tutorial script):
var myString = app.translateKeyString("$ID/NotesMenu.ConvertToNote"); alert(myString);
NOTE: In general, you should not try to automate InDesign processes by scripting menu actions and user-interface selections; InDesigns scripting object model provides a much more robust and powerful way to work. Menu actions depend on a variety of user-interface conditions, like the selection and the state of the window. Scripts using the object model work with the objects in an InDesign document directly, which means they do not depend on the user interface; this, in turn, makes them faster and more consistent.
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var myMainMenu = app.menus.item("Main"); var myTypeMenu = myMainMenu.menuElements.item("Type"); var myFontMenu = myTypeMenu.menuElements.item("Font"); var myKozukaMenu = myFontMenu.submenus.item("Kozuka Mincho Pro "); var mySpecialFontMenu = myMainMenu.submenus.add("Kozuka Mincho Pro"); for(myCounter = 0;myCounter < myKozukaMenu.menuItems.length; myCounter++){ var myAssociatedMenuAction = myKozukaMenu.menuItems.item(myCounter).associatedMenuAction; mySpecialFontMenu.menuItems.add(myAssociatedMenuAction); }
To remove the custom menu item created by the above script, use RemoveCustomMenu.
var myMainMenu = app.menus.item("$ID/Main"); try{ var mySpecialFontMenu = myMainMenu.submenus.item("Kozuka Mincho Pro"); mySpecialFontMenu.remove(); }catch(myError){}
Event
beforeDisplay
Description Runs the attached script before the contents of the menu is shown. Runs the attached script when the associated menuItem is selected, but after the onInvoke event. Runs the attached script when the associated menuItem is selected, but before the onInvoke event. Runs the attached script when the associated menuItem is selected, but after the onInvoke event. Runs the attached script when the associated menuItem is selected, but before the onInvoke event. Runs the attached script before an internal request for the enabled/checked status of the scriptMenuActionscriptMenuAction. Runs the attached script when the scriptMenuAction is invoked. Runs the attached script before the contents of the submenu are shown.
menuAction
afterInvoke
beforeInvoke
scriptMenuAction
afterInvoke
beforeInvoke
beforeDisplay
onInvoke
submenu
beforeDisplay
For more about events and eventListeners, see Chapter 8, Events. To change the items displayed in a menu, add an eventListener for the beforeDisplay event. When the menu is selected, the eventListener can then run a script that enables or disables menu items, changes
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the wording of menu item, or performs other tasks related to the menu. This mechanism is used internally to change the menu listing of available fonts, recent documents, or open windows.
To remove the menu, submenu, menuItem, and scriptMenuAction created by the above script, run the following script fragment (from the RemoveScriptMenuAction tutorial script):
#targetengine "session" var mySampleScriptAction = app.scriptMenuActions.item("Display Message"); mySampleScriptAction.remove(); var mySampleScriptMenu = app.menus.item("$ID/Main").submenus.item ("Script Menu Action"); mySampleScriptMenu.remove();
You also can remove all scriptMenuAction, as shown in the following script fragment (from the RemoveAllScriptMenuActions tutorial script). This script also removes the menu listings of the scriptMenuAction, but it does not delete any menus or submenus you might have created.
#targetengine "session" app.scriptMenuActions.everyItem().remove();
You can create a list of all current scriptMenuActions, as shown in the following script fragment (from the ListScriptMenuActions tutorial script):
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var myScriptMenuActionNames = app.scriptMenuActions.everyItem().name; //Open a new text file. var myTextFile = File.saveDialog("Save Script Menu Action Names As", undefined); //If the user clicked the Cancel button, the result is null. if(myTextFile != null){ //Open the file with write access. myTextFile.open("w"); for(var myCounter = 0; myCounter < myScriptMenuActionNames.length; myCounter++){ myTextFile.writeln(myScriptMenuActionNames[myCounter]); } myTextFile.close(); } scriptMenuAction also can run scripts during their beforeDisplay event, in which case they are executed before an internal request for the state of the scriptMenuAction (e.g., when the menu item is
about to be displayed). Among other things, the script can then change the menu names and/or set the enabled/checked status. In the following sample script, we add an eventListener to the beforeDisplay event that checks the current selection. If there is no selection, the script in the eventListener disables the menu item. If an item is selected, the menu item is enabled, and choosing the menu item displays the type of the first item in the selection. (For the complete script, see BeforeDisplay.)
var mySampleScriptAction = app.scriptMenuActions.add("Display Message"); var myEventListener = mySampleScriptAction.eventListeners.add("onInvoke", function() { //JavaScript function to run when the menu item is selected. myString = app.selection[0].constructor.name; alert("The first item in the selection is a " + myString + "."); }); var mySampleScriptMenu = app.menus.item("$ID/Main").submenus.add("Script Menu Action"); var mySampleScriptMenuItem = mySampleScriptMenu.menuItems.add(mySampleScriptAction); mySampleScriptMenu.eventListeners.add("beforeDisplay", function() { //JavaScript function to run before the menu item is drawns. var mySampleScriptAction = app.scriptMenuActions.item("Display Message"); if(app.selection.length > 0){ mySampleScriptAction.enabled = true; } else{ mySampleScriptAction.enabled = false; } });
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graphic, and to avoid adding multiple menu choices to the context menu. The eventListener then checks the selection to see if it contains a graphic; if so, it creates a new scriptMenuItem.
//The locale-independent name (aka "key string") for the //Layout context menu is "$ID/RtMouseLayout". var myLayoutContextMenu = app.menus.item("$ID/RtMouseLayout"); //Create the event handler for the "beforeDisplay" //event of the Layout context menu. var myBeforeDisplayListener = myLayoutContextMenu.addEventListener ("beforeDisplay", myBeforeDisplayHandler, false); //This event handler checks the type of the selection. //If a graphic is selected, the event handler adds the script menu //action to the menu. function myBeforeDisplayHandler(myEvent){ if(app.documents.length != 0){ if(app.selection.length > 0){ var myObjectList = new Array; //Does the selection contain any graphics? for(var myCounter = 0; myCounter < app.selection.length; myCounter ++){ switch(app.selection[myCounter].constructor.name){ case "PDF": case "EPS": case "Image": myObjectList.push(app.selection[myCounter]); break; case "Rectangle": case "Oval": case "Polygon": if(app.selection[myCounter].graphics.length != 0){ myObjectList.push(app.selection[myCounter]. graphics.item(0)); } break; default: } } if(myObjectList.length > 0){ //Add the menu item if it does not already exist. if(myCheckForMenuItem(myLayoutContextMenu, "Create Graphic Label") == false){ myMakeLabelGraphicMenuItem(); } } else{ //Remove the menu item, if it exists. if(myCheckForMenuItem(myLayoutContextMenu, "Create Graphic Label") == true){ myLayoutContextMenu.menuItems.item("Create Graphic Label").remove(); } } } } function myMakeLabelGraphicMenuItem(){ //alert("Got to the myMakeLabelGraphicMenuItem function!"); if(myCheckForScriptMenuItem("Create Graphic Label") == false){ //alert("Making a new script menu action!"); var myLabelGraphicMenuAction = app.scriptMenuActions.add("Create Graphic Label");
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var myLabelGraphicEventListener = myLabelGraphicMenuAction. eventListeners.add("onInvoke", myLabelGraphicEventHandler, false); } var myLabelGraphicMenuItem = app.menus.item("$ID/RtMouseLayout"). menuItems.add(app.scriptMenuActions.item("Create Graphic Label")); function myLabelGraphicEventHandler(myEvent){ //alert("Got to myLabelGraphicEventListener!"); if(app.selection.length > 0){ var myObjectList = new Array; //Does the selection contain any graphics? for(var myCounter = 0; myCounter < app.selection.length; myCounter ++){ switch(app.selection[myCounter].constructor.name){ case "PDF": case "EPS": case "Image": myObjectList.push(app.selection[myCounter]); break; case "Rectangle": case "Oval": case "Polygon": if(app.selection[myCounter].graphics.length != 0){ myObjectList.push(app.selection[myCounter]. graphics.item(0)); } break; default: } } if(myObjectList.length > 0){ myDisplayDialog(myObjectList); } } //Function that adds the label. function myAddLabel(myGraphic, myLabelType, myLabelHeight, myLabelOffset, myLabelStyleName, myLayerName){ var myLabelLayer; var myDocument = app.documents.item(0); var myLabel; myLabelStyle = myDocument.paragraphStyles.item (myLabelStyleName); var myLink = myGraphic.itemLink; try{ myLabelLayer = myDocument.layers.item(myLayerName); //if the layer does not exist, trying to get //the layer name will cause an error. myLabelLayer.name; } catch (myError){ myLabelLayer = myDocument.layers.add(myLayerName); } //Label type defines the text that goes in the label. switch(myLabelType){ //File name case 0: myLabel = myLink.name; break; //File path case 1: myLabel = myLink.filePath;
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break; //XMP description case 2: try{ myLabel = myLink.linkXmp.description; } catch(myError){ myLabel = "No description available."; } break; //XMP author case 3: try{ myLabel = myLink.linkXmp.author } catch(myError){ myLabel = "No author available."; } break; } var myFrame = myGraphic.parent; var myX1 = myFrame.geometricBounds[1]; var myY1 = myFrame.geometricBounds[2] + myLabelOffset; var myX2 = myFrame.geometricBounds[3]; var myY2 = myY1 + myLabelHeight; var myTextFrame = myFrame.parent.textFrames.add(myLabelLayer, undefined, undefined,{geometricBounds:[myY1, myX1, myY2, myX2],contents:myLabel}); myTextFrame.textFramePreferences.firstBaselineOffset = FirstBaseline.leadingOffset; myTextFrame.paragraphs.item(0).appliedParagraphStyle = myLabelStyle; } function myDisplayDialog(myObjectList){ var myLabelWidth = 100; var myStyleNames = myGetParagraphStyleNames (app.documents.item(0)); var myLayerNames = myGetLayerNames(app.documents.item(0)); var myDialog = app.dialogs.add({name:"LabelGraphics"}); with(myDialog.dialogColumns.add()){ //Label type with(dialogRows.add()){ with(dialogColumns.add()){ staticTexts.add({staticLabel:"Label Type", minWidth:myLabelWidth}); } with(dialogColumns.add()){ var myLabelTypeDropdown = dropdowns.add( {stringList:["File name", "File path", "XMP description", "XMP author"], selectedIndex:0}); } } //Text frame height with(dialogRows.add()){ with(dialogColumns.add()){ staticTexts.add({staticLabel:"Label Height", minWidth:myLabelWidth}); } with(dialogColumns.add()){ var myLabelHeightField = measurementEditboxes.add
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({editValue:24, editUnits:MeasurementUnits.points}); } } //Text frame offset with(dialogRows.add()){ with(dialogColumns.add()){ staticTexts.add({staticLabel:"Label Offset", minWidth:myLabelWidth}); } with(dialogColumns.add()){ var myLabelOffsetField = measurementEditboxes.add ({editValue:0, editUnits:MeasurementUnits.points}); } } //Style to apply with(dialogRows.add()){ with(dialogColumns.add()){ staticTexts.add({staticLabel:"Label Style", minWidth:myLabelWidth}); } with(dialogColumns.add()){ var myLabelStyleDropdown = dropdowns.add ({stringList:myStyleNames, selectedIndex:0}); } } //Layer with(dialogRows.add()){ with(dialogColumns.add()){ staticTexts.add({staticLabel:"Layer:", minWidth:myLabelWidth}); } with(dialogColumns.add()){ var myLayerDropdown = dropdowns.add ({stringList:myLayerNames, selectedIndex:0}); } } } var myResult = myDialog.show(); if(myResult == true){ var myLabelType = myLabelTypeDropdown.selectedIndex; var myLabelHeight = myLabelHeightField.editValue; var myLabelOffset = myLabelOffsetField.editValue; var myLabelStyle = myStyleNames[myLabelStyleDropdown. selectedIndex]; var myLayerName = myLayerNames[myLayerDropdown. selectedIndex]; myDialog.destroy(); var myOldXUnits = app.documents.item(0).viewPreferences. horizontalMeasurementUnits; var myOldYUnits = app.documents.item(0).viewPreferences. verticalMeasurementUnits; app.documents.item(0).viewPreferences. horizontalMeasurementUnits = MeasurementUnits.points; app.documents.item(0).viewPreferences. verticalMeasurementUnits = MeasurementUnits.points; for(var myCounter = 0; myCounter < myObjectList.length; myCounter++){ var myGraphic = myObjectList[myCounter];
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myAddLabel(myGraphic, myLabelType, myLabelHeight, myLabelOffset, myLabelStyle, myLayerName); } app.documents.item(0).viewPreferences. horizontalMeasurementUnits = myOldXUnits; app.documents.item(0).viewPreferences. verticalMeasurementUnits = myOldYUnits; } else{ myDialog.destroy(); } } } } }
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CS5.5
Preflight is a way to verify that you have all required files, fonts, assets (e.g., placed images and PDF files), printer settings, trapping styles, etc., before you send a publication to an output device. For example, if you placed an image as a low-resolution proxy but do not have the high-resolution original image accessible on your hard disk (or workgroup server), that may result in an error during the printing process. Preflight checks for this sort of problem. It can be run in the background as you work. This chapter demonstrates how to interact with the preflight system using scripting. For illustration purposes, we show how to configure preflight to raise an error if the page size is something other than letter size (8.5" x 11"). We briefly highlight how it is done in the user interface, then show how to achieve the same results through scripting. We assume that you have already read Adobe InDesign Scripting Tutorial and know how to create, install, and run a script.
Disabled The preflight rule is disabled. Return as error The preflight rule returns error-level feedback. Return as warning The preflight rule returns warning-level feedback. Return as informational The preflight rule returns informational-level feedback.
To check the profile in InDesign, choose Preflight Panel > Define Profiles. You also can get profile information by scripting.
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profiles = app.preflightProfiles; profileCount = profiles.length;| str = "Preflight profiles: "; (var i = 0; i < profileCount; i++) if (i != 0) { str += ", "; } str += profiles.item(i).name;
} alert(str);
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{ if (type == RuleDataType.BOOLEAN_DATA_TYPE) { return "Boolean"; } else if (type == RuleDataType.INTEGER_DATA_TYPE) { return "Integer"; } else if (type == RuleDataType.LIST_DATA_TYPE) { return "List"; } else if (type == RuleDataType.OBJECT_DATA_TYPE) { return "Object"; } else if (type == RuleDataType.REAL_DATA_TYPE) { return "Real"; } else if (type == RuleDataType.SHORT_INTEGER_DATA_TYPE) { return "Short Integer"; } else if (type == RuleDataType.STRING_DATA_TYPE) { return "String"; } else { return type; } }
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You also can load a profile with scripting. The following script fragment imports a profile called Test. For the complete script, see ImportPreflightProfile.
var myProfile = app.loadPreflightProfile(File("/c/Test.idpp")); if (myProfile == null) { alert("The profile did not load successfully"); } else { alert("Preflight profile " + myProfile.name + " is loaded.") }
It is easier to create profiles using the Preflight panel than with scripting. One workflow would be to create all profiles in the user interface, export them to files, and import them using scripting. This approach avoids the challenges involved with manually adding rules via scripting.
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You also can create a profile with scripting. The following script fragment adds a single profile called Test. For the complete script, see CreatePreflightProfile.
//Add a new preflight profile var myProfile = app.preflightProfiles.add(); if (myProfile == null) { alert("The profile did not add successfully"); } else { alert("Preflight profile " + myProfile.name + " is added.") } //Rename the profile. var oldName = myProfile.name myProfile.name = "Test"; myProfile.description = "Test description"; alert("Preflight profile " + oldName + " is renamed to " + myProfile.name + ".")
Preflight-profile names must be unique. If the script above is executed more than once within the same InDesign instance, an error is raised, indicating that a profile with that name already exists. To avoid this, either access the existing profile using app.preflightProfiles.itemByName(), or check to see if a profile exists and remove it; see the following script fragment. For the complete script, see DeletePreflightProfile.
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function removeProfile(name) { //Lookup the existing preflight profile by name var oldProfile = app.preflightProfiles.itemByName(name); //If a profile with that name was found if (oldProfile != null) { oldProfile.remove(); } }
Adding Rules
A preflight profile contains a mutually exclusive set of rules. To add a rule to a profile, follow these steps: 1. Add a rule to a profile by name. Rules are added by name. For information on rule names, see Available Rules on page 154. The following adds the ADBE_PageSizeOrientation rule to the profile.
//Add a rule that requires a specific page size and orientation //(portrait or landscape). const RULE_NAME = "ADBE_PageSizeOrientation"; var myRule = myProfile.preflightProfileRules.add(RULE_NAME);
2. Set the rules data values. Many, but not all, rules have data properties. For a complete specification of the rules available with InDesign, see Available Rules on page 154. The ADBE_PageSizeOrientation rule contains particular data properties that allow you to specify a page size. The following sets the acceptable page height and width, a tolerance (fudge factor), and an option for handling page orientation.
//Requires the page size to be 8.5in x 11in (Letter Size) //enters a value for tolerance myRule.ruleDataObjects.add("tolerance", RuleDataType.realDataType, 0.01); //Sets the width to the point equivalent of 8.5 inches myRule.ruleDataObjects.add("width", RuleDataType.realDataType, 612); //Sets the width to the point equivalent of 11 inches myRule.ruleDataObjects.add("height", RuleDataType.realDataType, 792); //true = ignore orientation is checked myRule.ruleDataObjects.add("ignore_orientation", RuleDataType.booleanDataType, true);
3. Set the rules reporting state. This is done using the rules flag property. There are several choices (disabled, information, warning, and error), controlled by the PreflightRuleFlag enumeration.
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Processing a Profile
In the desktop version of InDesign, preflight errors are reported in the user interface. In scripting (especially for InDesign Server), the errors are generated on demand. The following script processes an InDesign document. (For the complete script, see ProcessPreflightProfile.) If there are errors, it writes the results to a new PDF file. For an example of the output, see the figure below the script.
// Assume there is a document. var myDoc = app.documents.item(0); // Assume the Test preflight profile exists. var myProfile = app.preflightProfiles.itemByName("Test"); //Process the myDoc with the rule var myProcess = app.preflightProcesses.add(myDoc, myProfile); myProcess.waitForProcess(); var myResults = myProcess.processResults; //If errors were found if (myResults != "None") { //Export the file to PDF. The "true" value selects to open the file after export. myProcess.saveReport(File("C:\PreflightResults.pdf"), true); } //Cleanup myProcess.remove();
If you would rather produce a text file, simply name your output file with a .txt extension. Alternately, you may prefer to iterate the errors yourself. The following demonstrates how to access the errors array. For the complete script, see ProcessPreflightProfileShowErrors.
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//If errors were found if (myResults != "None") { // array containing detailed results var errors = myProcess.aggregatedResults // Show the errors in a message box. var str = "Document: " + errors[0] + ", Profile: " + errors[1] + ", Results: [" var errorResults = errors[2] for (var i = 0; i < errorResults.length; i++) { if (i > 1) { str += ", " } str += errorResults[i][1] } str = str + "]" alert(str) }
Custom Rules
It is not possible to create custom rules through the Preflight panel or scripting; however, this can be done through a C++ plug-in. The InDesign Products SDK contains a sample, PreflightRule, that demonstrates how to add custom rules with a plug-in.
Available Rules
One of the hardest aspects of scripting rules is discovering rule names and properties. Due to the dynamic nature of rules (they really are just strings), specific rule names and properties do not appear in the Extend Script Tool Kits Object Model Viewer. To discover this information, see Exploring Preflight Profiles on page 147. For your convenience, the DumpPreflightRules.jsx script is provided in the SDK to produce the following output as an HTML file (SDK\docs\references\PreflightRules.html). If you use a plug-in that adds custom rules, you can run the script to extract the new names and properties. Rule name
ADBE_BlankPages ADBE_BleedSlug ADBE_BleedTrimHazard ADBE_CMYPlates ADBE_Colorspace ADBE_ConditionIndicators ADBE_CrossReferences ADBE_FontUsage ADBE_ImageColorManagement ADBE_ImageResolution
Rule properties ADBE_BlankPages on page 155 ADBE_BleedSlug on page 156 ADBE_BleedTrimHazard on page 157 no ADBE_Colorspace on page 157 no ADBE_CrossReferences on page 157yes ADBE_FontUsage on page 157 ADBE_ImageColorManagement on page 158 ADBE_ImageResolution on page 158
Available Rules
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Rule name
ADBE_InteractiveContent ADBE_LayerVisibility ADBE_MissingFonts ADBE_MissingGlyph ADBE_MissingModifiedGraphics ADBE_OPI ADBE_Overprint ADBE_OversetText ADBE_PageCount ADBE_PageSizeOrientation ADBE_Registration ADBE_ScaledGraphics ADBE_ScaledType ADBE_SmallText ADBE_SpellCheck ADBE_SpotColorSetup ADBE_StrokeRequirements ADBE_TextOverrides ADBE_TransparencyBlending ADBE_TransparencyUsage ADBE_WhiteOverprint
Rule properties no no no no no no no no ADBE_PageCount on page 159 ADBE_PageSizeOrientation on page 159 no ADBE_ScaledGraphics on page 159 ADBE_ScaledType on page 159 ADBE_SmallText on page 159 no ADBE_SpotColorSetup on page 160 ADBE_StrokeRequirements on page 160 ADBE_TextOverrides on page 160 ADBE_TransparencyBlending on page 160 no no
ADBE_BlankPages
Data Type Boolean Boolean Name
ignore_master ignore_nonprinting
Available Rules
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ADBE_BleedSlug
Data Type Real Real Integer Boolean Real Real Real Real Real Real Real Real Integer Boolean Real Real Real Real Real Real Real Name
bleed_b bleed_b_aux bleed_comparison_type bleed_enabled bleed_l bleed_l_aux bleed_r bleed_r_aux bleed_t bleed_t_aux slug_b slug_b_aux slug_comparison_type slug_enabled slug_l slug_l_aux slug_r slug_r_aux slug_t slug_t_aux tolerance
Available Rules
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ADBE_BleedTrimHazard
Data Type Boolean Real Real Real Real Real Real Name
binding_enabled binding_width live_b live_l live_r live_t tolerance
ADBE_Colorspace
Data Type Boolean Boolean Boolean Boolean Boolean Name
no_cmyk no_gray no_lab no_rgb no_spot
ADBE_CrossReferences
Data Type Boolean Boolean Name
xrefs_out_of_date xrefs_unresolved
ADBE_FontUsage
Data Type Boolean Boolean Boolean Boolean Name
no_ATC no_Bitmap no_CID no_MultipleMaster
Available Rules
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Name
no_OpenTypeCFF no_OpenTypeCID no_OpenTypeTT no_TrueType no_Type1 no_protected
ADBE_ImageColorManagement
Data Type Boolean Boolean Boolean Name
no_cmyk_profiles no_image_overrides overrides_exclude_uncal
ADBE_ImageResolution
Data Type Boolean Real Boolean Real Boolean Real Boolean Real Boolean Real Boolean Real Real Name
bw_max_enabled bw_max_res bw_min_enabled bw_min_res color_max_enabled color_max_res color_min_enabled color_min_res gray_max_enabled gray_max_res gray_min_enabled gray_min_res tolerance
Default value false 2400 true 800 false 1200 true 250 false 1200 true 250 0.5
Available Rules
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ADBE_PageCount
Data Type Integer Integer Integer Name
comparison_type comparison_value comparison_value_aux
Default value 2 1 1
ADBE_PageSizeOrientation
Data Type Real Boolean Real Real Name
height ignore_orientation tolerance width
ADBE_ScaledGraphics
Data Type Real Name
max_scale
ADBE_ScaledType
Data Type Boolean Real Name
ignore_justification max_scale
ADBE_SmallText
Data Type Real Boolean Name
minSize minSize_trap_safe_only
Available Rules
160
ADBE_SpotColorSetup
Data Type Boolean Boolean Integer Boolean Name
lab_spots lab_spots_enabled max_spots max_spots_enabled
ADBE_StrokeRequirements
Data Type Real Boolean Name
min_width min_width_trap_safe_only
ADBE_TextOverrides
Data Type Boolean Boolean Boolean Boolean Name
ignore_color_overrides ignore_font_overrides ignore_kerning_tracking_overrides ignore_language_overrides
ADBE_TransparencyBlending
Data Type Integer Name
space
Default value 3
11
CS5.5
InDesign can create documents for web and online use, also known as Rich Interactive Documents (RID). Dynamic documents contain sounds, animations, hyperlinks, and other interactive content. InDesign documents can be exported to SWF, XFL, or PDF. For SWF and XFL files, documents can include animations, buttons, multistate objects, movies, and sound clips. You can use the Preview panel in InDesign to test some types of dynamic content before exporting. This chapter shows how to create dynamic documents using scripting. For more on exporting as PDF, SWF, and XFL, refer to the Working with Documents chapter.
The following script fragment shows how to import a sound file and control the playback and display of the sound in an exported document (for the complete script, refer to PlaceSound).
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Creating Buttons
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//Given a page "myPage"... //Import a sound file (you'll have to provide a valid file path on your system); var mySound = myPage.place(File("/c/sound.mp3"), [72, 72])[0]; //Set sound properties. mySound.embedInPDF = true; mySound.doNotPrintPoster = true; mySound.soundLoop = true; mySound.stopOnPageTurn = true; //Add a preview image. You'll have to provide a valid path on your system. mySound.posterFile = File("/c/sound poster.jpg");
Buttons can be used to control the playback of sounds and movies. For information on how to script buttons, see the next section.
Creating Buttons
Buttons are often used for navigation in dynamic documents. Buttons contain three states, known as Normal, Rollover, and Click, which, in turn, can contain page items such as rectangles, ovals, text frames, or images. The button can display only one state at a time; the other states are displayed when triggered by mouse actions. Behaviors control what the button does when you perform a specific mouse action. Behaviors correspond to the Actions shown in the Buttons panel in InDesigns user interface. Buttons can contain multiple behaviors. The following script fragment shows how to create a simple button that displays the next page in an exported PDF or SWF (for the complete script, refer to SimpleButton). This button makes use of only the Normal state.
//Given a page "myPage" and a document containing the color "Red"... //Make a button by converting a page item. var myRightArrow = myPage.polygons.add({fillColor:myDocument.colors.item("Red"), name:"GoToNextPageButton"}); myRightArrow.paths.item(0).entirePath = [[72, 72],[144,108],[72, 144]]; var myButton = myPage.buttons.add({geometricBounds:[72, 72, 144, 144]}); myButton.states.item(0).addItemsToState(myRightArrow); var myGoToNextPageBehavior = myButton.gotoNextPageBehaviors.add({behaviorEvent:BehaviorEvents.mouseUp});
The following script fragment shows how to create a somewhat more complicated button, containing page items that change the appearance of each of the three button states. For the complete script, refer to ButtonStates.
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//Given a page "myPage" in a document "myDocument," containing the colors //"Blue" and "Red"... //Make a button "from scratch." var myButton = myPage.buttons.add({geometricBounds:[72, 72, 144, 144], name:"GoToNextPageButton"}); var myRightArrow = myButton.states.item(0).polygons.add({fillColor:myDocument.colors.item("Red")}); myRightArrow.paths.item(0).entirePath = [[72, 72],[144,108],[72, 144]]; //Add the Rollover state. var myRolloverState = myButton.states.add(); //Add a shadow to the polygon in the Rollover state. var myRolloverArrow = myRolloverState.polygons.add({fillColor:myDocument.colors.item("Red")}); myRolloverArrow.paths.item(0).entirePath = [[72, 72],[144,108],[72, 144]]; var myFillTransparencySettings = myRolloverArrow.fillTransparencySettings; myFillTransparencySettings.dropShadowSettings.mode = ShadowMode.drop; myFillTransparencySettings.dropShadowSettings.angle = 90; myFillTransparencySettings.dropShadowSettings.xOffset = 0; myFillTransparencySettings.dropShadowSettings.yOffset = 0; myFillTransparencySettings.dropShadowSettings.size = 6; //Add a shadow to the polygon in the Click state. var myClickState = myButton.states.add(); var myClickArrow = myClickState.polygons.add({fillColor:myDocument.colors.item("Blue")}); myClickArrow.paths.item(0).entirePath = [[72, 72],[144,108],[72, 144]]; //Set the behavior for the button. var myGoToNextPageBehavior = myButton.gotoNextPageBehaviors.add({behaviorEvent:BehaviorEvents.mouseUp});
Buttons can be used to control the playback of movie and sound files. The following script fragment shows an example of using a set of buttons to control the playback of a moving file (for the complete script, refer to MovieControl).
//Given a page "myPage" in a document "myDocument," //containing the colors "Gray" and "Red"... var myFrame = myPage.rectangles.add({geometricBounds:[72, 72, 288, 288]}); //Import a movie file (you'll have to provide a valid file path on your system); myFrame.place(File("/c/movie.flv")); //Create the movie "Start" button. var myPlayButton = myPage.buttons.add({geometricBounds:[294,186,354,282], name:"PlayMovieButton"}); var myRightArrow = myPlayButton.states.item(0).polygons.add({fillColor:myDocument.colors.item("Gray")}); myRightArrow.paths.item(0).entirePath = [[186, 294],[186,354],[282, 324]]; //Add the Rollover state. var myRolloverState = myPlayButton.states.add(); //Add a shadow to the polygon in the Rollover state. var myRolloverArrow = myRolloverState.polygons.add({fillColor:myDocument.colors.item("Gray")}); myRolloverArrow.paths.item(0).entirePath = [[186, 294],[186,354],[282, 324]]; var myFillTransparencySettings = myRolloverArrow.fillTransparencySettings; myFillTransparencySettings.dropShadowSettings.mode = ShadowMode.drop; myFillTransparencySettings.dropShadowSettings.angle = 90; myFillTransparencySettings.dropShadowSettings.xOffset = 0; myFillTransparencySettings.dropShadowSettings.yOffset = 0; myFillTransparencySettings.dropShadowSettings.size = 6; //Add a shadow to the polygon in the Click state. var myClickState = myPlayButton.states.add(); var myClickArrow = myClickState.polygons.add({fillColor:myDocument.colors.item("Red")});
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myClickArrow.paths.item(0).entirePath = [[186, 294],[186,354],[282, 324]]; //Set the behavior for the button. var myMovieStartBehavior = myPlayButton.movieBehaviors.add({movieItem:myFrame.movies.item(0), behaviorEvent:BehaviorEvents.mouseUp, operation:MoviePlayOperations.play}); //Create the movie "Stop" button. var myStopButton = myPage.buttons.add({geometricBounds:[294,78,354,174], name:"StopMovieButton"}); var myNormalRectangle = myStopButton.states.item(0).rectangles.add({geometricBounds:[294,78,354,174], fillColor:myDocument.colors.item("Gray")}); myRolloverState = myStopButton.states.add(); var myRolloverRectangle = myRolloverState.rectangles.add({geometricBounds:[294,78,354,174], fillColor:myDocument.colors.item("Gray")}); var myFillTransparencySettings = myRolloverRectangle.fillTransparencySettings; myFillTransparencySettings.dropShadowSettings.mode = ShadowMode.drop; myFillTransparencySettings.dropShadowSettings.angle = 90; myFillTransparencySettings.dropShadowSettings.xOffset = 0; myFillTransparencySettings.dropShadowSettings.yOffset = 0; myFillTransparencySettings.dropShadowSettings.size = 6; myClickState = myStopButton.states.add(); var myClickRectangle = myClickState.rectangles.add({geometricBounds:[294,78,354,174], fillColor:myDocument.colors.item("Red")}); var myMovieStopBehavior = myStopButton.movieBehaviors.add({movieItem:myFrame.movies.item(0), behaviorEvent:BehaviorEvents.mouseUp, operation:MoviePlayOperations.stop});
Buttons are also important in controlling the appearance of multistate objects, as well demonstrate in the next section.
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//Given a document "myDocument" and a page "myPage" and //four colors "myColorA," "myColorB," "myColorC," and "myColorD"... var myMSO = myPage.multiStateObjects.add({name:"Spinner", geometricBounds:[72, 72, 144, 144]}); //New multistate objects contain two states when they're created. Add two more. myMSO.states.item(0).name = "Up"; myMSO.states.item(1).name = "Right"; //Add two more states. myMSO.states.add({name:"Down"}); myMSO.states.add({name:"Left"}); //Add page items to the states. var myPolygon = myMSO.states.item(0).polygons.add({fillColor:myColorA, strokeColor:myDocument.swatches.item("None")}); myPolygon.paths.item(0).entirePath = [[72, 144], [144, 144], [108, 72]]; myPolygon = myMSO.states.item(1).polygons.add({fillColor:myColorB, strokeColor:myDocument.swatches.item("None")}); myPolygon.paths.item(0).entirePath = [[72, 72], [72, 144], [144, 108]]; myPolygon = myMSO.states.item(2).polygons.add({fillColor:myColorC, strokeColor:myDocument.swatches.item("None")}); myPolygon.paths.item(0).entirePath = [[72, 72], [108, 144], [144, 72]]; myPolygon = myMSO.states.item(3).polygons.add({fillColor:myColorD, strokeColor:myDocument.swatches.item("None")}); myPolygon.paths.item(0).entirePath = [[144, 72], [72, 108], [144, 144]];
Typically, youll control the display of the states in a multistate object using a button. The following script fragment shows how to do this (for the complete script, refer to MultiStateObjectControl).
//Given a document "myDocument" and a page "myPage" and //four colors "myColorA," "myColorB," "myColorC," and "myColorD"... var myMSO = myPage.multiStateObjects.add({name:"Spinner", geometricBounds:[72, 72, 144, 144]}); //New multistate objects contain two states when they're created. Add two more. myMSO.states.item(0).name = "Up"; myMSO.states.item(1).name = "Right"; //Add two more states. myMSO.states.add({name:"Down"}); myMSO.states.add({name:"Left"}); //Add page items to the states. var myPolygon = myMSO.states.item(0).polygons.add({fillColor:myColorA, strokeColor:myDocument.swatches.item("None")}); myPolygon.paths.item(0).entirePath = [[72, 144], [144, 144], [108, 72]]; myPolygon = myMSO.states.item(1).polygons.add({fillColor:myColorB, strokeColor:myDocument.swatches.item("None")}); myPolygon.paths.item(0).entirePath = [[72, 72], [72, 144], [144, 108]]; myPolygon = myMSO.states.item(2).polygons.add({fillColor:myColorC, strokeColor:myDocument.swatches.item("None")}); myPolygon.paths.item(0).entirePath = [[72, 72], [108, 144], [144, 72]]; myPolygon = myMSO.states.item(3).polygons.add({fillColor:myColorD, strokeColor:myDocument.swatches.item("None")}); myPolygon.paths.item(0).entirePath = [[144, 72], [72, 108], [144, 144]];
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var myButton = myPage.buttons.add({geometricBounds:[72, 72, 144, 144]}); myRolloverState = myButton.states.add(); var myRolloverRectangle = myRolloverState.rectangles.add({geometricBounds:[72, 72, 144, 144]}); var myFillTransparencySettings = myRolloverRectangle.strokeTransparencySettings; myFillTransparencySettings.dropShadowSettings.mode = ShadowMode.drop; myFillTransparencySettings.dropShadowSettings.angle = 90; myFillTransparencySettings.dropShadowSettings.xOffset = 0; myFillTransparencySettings.dropShadowSettings.yOffset = 0; myFillTransparencySettings.dropShadowSettings.size = 6; var myClickState = myButton.states.add(); var myNextStateBehavior = myButton.gotoNextStateBehaviors.add({associatedMultiStateObject:myMSO, behaviorEvent:BehaviorEvents.mouseDown, enableBehavior:true, loopsToNextOrPrevious:true});
Basic animation
The following script fragment shows how to create a simple animation (for the complete script, refer to SimpleAnimation). The most basic forms of animation can be applied without using timing settings.
//Given a document "myDocument" and a page "myPage" and a color "myColorA"... //Add a page items to animate. var myPolygon = myPage.polygons.add({fillColor:myColorA, strokeColor:myDocument.swatches.item("None")}); myPolygon.paths.item(0).entirePath = [[72, 72], [72, 144], [144, 108]]; //Create a motion path. var myMotionPathPoints = [[[[108,108],[108,108],[108,108]],[[516, 108],[516, 108],[516, 108]]],true]; //Set animation preferences for the polygon. We havent' set a dynamic trigger //for the animation, so the polygon's animation will be triggered by //DynamicTriggerEvents.onPageLoad (the default). myPolygon.animationSettings.duration = 2; myPolygon.animationSettings.motionPathPoints = myMotionPathPoints;
TimingSettings
The timingSettings objects of spreads, pages, and page items control the timing of the animation(s) applied to the object and to any objects contained by the object. timingSettings contain:
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timingLists, which define the trigger event (page load, page click, and so on) that start the
animation.
X timingGroups, which associate a page item or series of page items with a specific timing and define the sequence in which animations are shown.
timingGroups contain timingTargets, which define the objects associated with a given timingGroup. timingTargets also specify a delay value for the animation applied to the page item, relative to the start of the animation of the timingGroup (for the first item in the timingGroup), or from the start of the previous item in the timingGroup (for other items in the timingGroup).
The following script fragment shows how to control the timing of the animation of an object using the various timing objects (for the complete script, refer to TimingSettings). Note that the parameters used to create a timingGroup specify the properties of the first timingTarget in the timingGroup; subsequent timingTargets, if any, can be added separately.
//Given a document "myDocument" and a page "myPage" and the color "myColorA", //"myColorB", and "myColorC"... //Add a page items to animate. var myPolygonA = myPage.polygons.add({fillColor:myColorA, strokeColor:myDocument.swatches.item("None")}); myPolygonA.paths.item(0).entirePath = [[72, 72], [72, 144], [144, 108]]; var myPolygonB = myPage.polygons.add({fillColor:myColorB, strokeColor:myDocument.swatches.item("None")}); myPolygonB.paths.item(0).entirePath = [[72, 72], [72, 144], [144, 108]]; var myPolygonC = myPage.polygons.add({fillColor:myColorC, strokeColor:myDocument.swatches.item("None")}); myPolygonC.paths.item(0).entirePath = [[72, 72], [72, 144], [144, 108]]; //Create a motion path. var myMotionPathPoints = [[[[108,108],[108,108],[108,108]],[[516, 108],[516, 108],[516, 108]]],true]; //Set animation preferences for the polygons. myPolygonA.animationSettings.duration = 2; myPolygonA.animationSettings.motionPathPoints = myMotionPathPoints; myPolygonB.animationSettings.duration = 2; myPolygonB.animationSettings.motionPathPoints = myMotionPathPoints; myPolygonC.animationSettings.duration = 2; myPolygonC.animationSettings.motionPathPoints = myMotionPathPoints; var myTimingSettings = myPage.parent.timingSettings; //Remove the default timing list. myTimingSettings.timingLists.item(0).remove(); //Add a new timing list that triggers when the page is clicked. var myTimingList = myTimingSettings.timingLists.add(DynamicTriggerEvents.onPageClick); //Add the polygons to a single timing group. var myTimingGroup = myTimingList.timingGroups.add(myPolygonA, 0); myTimingGroup.timingTargets.add(myPolygonB, 2); myTimingGroup.timingTargets.add(myPolygonC, 2);
Note that attempting to add a page item whose hasCustomSettings property (in the animationSettings object of the page item) is false to a timingTarget generates an error. The following script fragment shows how to control the sequence of animations applied to objects on a page (for the complete script, refer to MultipleTimingGroups). Note that the order in which timingGroups are added to a timingList determines the order in which the animations play when the trigger event specified in the timingList occurs. Some trigger events, such as DynamicTriggerEvents.onPageLoad, trigger the animations in the timingList (in sequence); others, such as DynamicTriggerEvents.onPageClick, trigger the animations one by one, in sequence, with each instance of the event. For example, a timingList containing five timingGroups, each containing a single
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timingTarget, and having the trigger event DynamicTriggerEvents.onPageClick requires five mouse clicks to process all the animations. //Given a document "myDocument" and a page "myPage" and the color "myColorA", //"myColorB", and "myColorC"... //Add a page items to animate. var myPolygonA = myPage.polygons.add({fillColor:myColorA, strokeColor:myDocument.swatches.item("None")}); myPolygonA.paths.item(0).entirePath = [[72, 72], [72, 144], [144, 108]]; var myPolygonB = myPage.polygons.add({fillColor:myColorB, strokeColor:myDocument.swatches.item("None")}); myPolygonB.paths.item(0).entirePath = [[72, 72], [72, 144], [144, 108]]; var myPolygonC = myPage.polygons.add({fillColor:myColorC, strokeColor:myDocument.swatches.item("None")}); myPolygonC.paths.item(0).entirePath = [[72, 72], [72, 144], [144, 108]]; var myPolygonD = myPage.polygons.add({fillColor:myColorA, strokeColor:myDocument.swatches.item("None")}); myPolygonD.paths.item(0).entirePath = [[72, 144], [72, 216], [144, 180]]; var myPolygonE = myPage.polygons.add({fillColor:myColorB, strokeColor:myDocument.swatches.item("None")}); myPolygonE.paths.item(0).entirePath = [[72, 144], [72, 216], [144, 180]] var myPolygonF = myPage.polygons.add({fillColor:myColorC, strokeColor:myDocument.swatches.item("None")}); myPolygonF.paths.item(0).entirePath = [[72, 144], [72, 216], [144, 180]]; //Create a motion path. var myMotionPathPointsA = [[[[108,108],[108,108],[108,108]],[[516, 108],[516, 108],[516, 108]]],true]; var myMotionPathPointsB = [[[[108,180],[108,180],[108,180]],[[516, 180],[516, 180],[516, 180]]],true]; //Set animation preferences for the polygons. //DynamicTriggerEvents.onPageLoad (the default). myPolygonA.animationSettings.duration = 2; myPolygonA.animationSettings.motionPathPoints = myMotionPathPointsA; myPolygonB.animationSettings.duration = 2; myPolygonB.animationSettings.motionPathPoints = myMotionPathPointsA; myPolygonC.animationSettings.duration = 2; myPolygonC.animationSettings.motionPathPoints = myMotionPathPointsA; myPolygonD.animationSettings.duration = 2; myPolygonD.animationSettings.motionPathPoints = myMotionPathPointsB; myPolygonE.animationSettings.duration = 2; myPolygonE.animationSettings.motionPathPoints = myMotionPathPointsB; myPolygonF.animationSettings.duration = 2; myPolygonF.animationSettings.motionPathPoints = myMotionPathPointsB; var myTimingSettings = myPage.parent.timingSettings; //Remove the default timing list. myTimingSettings.timingLists.item(0).remove(); //Add a new timing list that triggers when the page is clicked. var myTimingList = myTimingSettings.timingLists.add(DynamicTriggerEvents.onPageClick); //Add the polygons to a single timing group. var myTimingGroupA = myTimingList.timingGroups.add(myPolygonA, 0); myTimingGroupA.timingTargets.add(myPolygonB, 2); myTimingGroupA.timingTargets.add(myPolygonC, 2); //myTimingGroupB will play on the second page click. var myTimingGroupB = myTimingList.timingGroups.add(myPolygonD, 0); myTimingGroupB.timingTargets.add(myPolygonE, 2); myTimingGroupB.timingTargets.add(myPolygonF, 2);
A given timingSettings object can contain multiple timingList objects, each of which responds to a different trigger event. The following script fragment shows a series of animations triggered by
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In the previous examples, weve worked with the timingSettings of the spread containing the page items we want to animate. When you want to animate a page item when a user clicks the item, youll need to use the timingSettings of the page item itself, as shown in the following script fragment (for the complete script, refer to PageItemTimingSettings).
//Given a document "myDocument" and a page "myPage" containg a polygon "myPolygonA"... //Remove the default timing list in the timing settings for the spread. //Set animation preferences for the polygon. myPolygonA.animationSettings.duration = 2; myPolygonA.animationSettings.motionPathPoints = myMotionPathPointsA; myPage.parent.timingSettings.timingLists.item(0).remove(); var myTimingSettings = myPolygonA.timingSettings; var myTimingList = myTimingSettings.timingLists.add(DynamicTriggerEvents.onClick); var myTimingGroup = myTimingList.timingGroups.add(myPolygonA, 0);
Animating transformations
Page items can change size, rotation or skewing angles, opacity, and visibility as their animation plays. The animationSettings of the page item contain properties (such as rotationArray or hiddenAfter) that define the transformations that are applied during animation. The following script fragment shows how to make a page item rotate as it follows a motion path (for the complete script, refer to AnimateRotation).
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//Given a document "myDocument" and a page "myPage" and the color "myColorA"... //Add a page items to animate. var myPolygonA = myPage.polygons.add({fillColor:myColorA, strokeColor:myDocument.swatches.item("None")}); myPolygonA.paths.item(0).entirePath = [[72, 72], [72, 144], [144, 108]]; //Create a motion path. var myMotionPathPoints = [[[[108,108],[108,108],[108,108]],[[516, 108],[516, 108],[516, 108]]],true]; //Set animation preferences for the polygon. myPolygonA.animationSettings.duration = 2; myPolygonA.animationSettings.motionPathPoints = myMotionPathPoints; //Assuming 24 Frames Per Second (FPS) //23 = 1 second, 47 = 2 seconds, 71 = 3 seconds, 95 = 4 seconds, 119 = 5 seconds, 143 = 6 seconds //Since the duration of our animation is 2 seconds, the following line will //make the polygon rotate 360 degrees from the start to the end //of the animation. myPolygonA.animationSettings.rotationArray = [[0, 0], [47, 360]]; var myTimingSettings = myPage.parent.timingSettings; //Remove the default timing list. myTimingSettings.timingLists.item(0).remove(); //Add a new timing list that triggers when the page is clicked. var myTimingList = myTimingSettings.timingLists.add(DynamicTriggerEvents.onPageClick); //Add the polygons to a single timing group. var myTimingGroup = myTimingList.timingGroups.add(myPolygonA, 0);
Scripting offers more control over animation than can be achieved with InDesigns user interface. A scripted animation can, for example, apply transformations at each key frame of a given motion path. For more on this topic, see Key frames later in this chapter.
Motion presets
In the preceding examples, weve constructed motion paths and specified animation settings as if we were creating animations from the basic level in InDesigns user interface. But InDesign can also use motion presets to define the animation of page items in a layout. A motion preset can apply a number of animation properties at once, as seen in the following script fragment (for the complete script, refer to MotionPreset). InDesign comes with a large number of motion presets, and you can add new presets using either the user interface or scripting.
//Given a page containing the ovals "myOvalA"... var myMotionPreset = app.motionPresets.item("move-right-grow"); myOvalA.animationSettings.duration = 2; myOvalA.animationSettings.playsLoop = true; myOvalA.animationSettings.preset = myMotionPreset;
Design options
Design options affect the way that an animated object appears, relative to the motion specified in the objects animation settings. The following script fragment shows how the design options for an animated shape can affect the playback of the animation (for the complete script, refer to DesignOptions).
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//Given a page containing the ovals "myOvalA" and "myOvalB"... var myMotionPreset = app.motionPresets.item("move-right-grow"); myOvalA.animationSettings.duration = 2; myOvalA.animationSettings.playsLoop = true; myOvalA.animationSettings.preset = myMotionPreset; myOvalA.animationSettings.designOption = DesignOptions.fromCurrentAppearance; myOvalB.animationSettings.duration = 2; myOvalB.animationSettings.playsLoop = true; myOvalB.animationSettings.preset = myMotionPreset; myOvalB.animationSettings.designOption = DesignOptions.toCurrentAppearance;
Key frames
Key frames are points in the timeline of an animation. With InDesign scripting, you can add key frames at any time in the animation, which gives you the ability to apply changes to objects as they are animated. Key frames are part of the motion path applied to an animated page item, and are specified relative to the duration and speed of the animation. For example, for an animation with a duration of two seconds, playing at 24 frames per second, the last frame in the animation is frame 48. The following script fragment shows how to add key frames to a motion path, and how to change the transformations applied to an animated page item at each key frame. For the complete script, refer to TransformAnimation.
//Given a page containing ovals "myOvalA," "myOvalB," and "myOvalC"... //The motion path is constructed relative to the center of the object, and key frames //are based on the duration of the animation divided by the number of frames per second //(usually 24). The following array sets key frames at the start, midpoint, and end //of a path. var myMotionPath = [[0,[[0,0], [0,0], [0,0]]], [23,[[234,0], [234,0], [234,0]]], [47,[[468,0], [468,0], [468,0]]]]; myOvalA.animationSettings.duration = 2; myOvalA.animationSettings.motionPath = myMotionPath; //The transformation changes at each key frame. //scaleXArray in the form [[keyframe, scale], [keyframe, scale], ...] myOvalA.animationSettings.scaleXArray = [[0, 100], [23,200], [47, 100]]; //scaleYArray in the form [[keyframe, scale], [keyframe, scale], ...] myOvalA.animationSettings.scaleYArray = [[0, 100], [23,200], [47, 100]]; //opacityArray in the form [[keyframe, opacity], [keyframe, opacity],...]; myOvalA.animationSettings.opacityArray = [[0, 100], [23, 20], [47, 100]]; myOvalA.animationSettings.playsLoop = true; myOvalB.animationSettings.duration = 2; myOvalB.animationSettings.motionPath = myMotionPath; myOvalB.animationSettings.scaleXArray = [[0, 200], [23,300], [47, 50]]; myOvalB.animationSettings.scaleYArray = [[0, 200], [23,300], [47, 50]]; myOvalB.animationSettings.opacityArray = [[0, 10], [23, 80], [47, 60]]; myOvalB.animationSettings.playsLoop = true; myOvalC.animationSettings.duration = 2; myOvalC.animationSettings.motionPath = myMotionPath; myOvalC.animationSettings.scaleXArray = [[0, 50], [23,200], [47, 400]]; myOvalC.animationSettings.scaleYArray = [[0, 50], [23,200], [47, 400]]; myOvalC.animationSettings.opacityArray = [[0, 100], [23, 40], [47, 80]]; myOvalC.animationSettings.playsLoop = true;
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CS5.5
XML
Extensible Markup Language, or XML, is a text-based mark-up system created and managed by the World Wide Web Consortium (www.w3.org). Like Hypertext Markup Language (HTML), XML uses angle brackets to indicate markup tags (for example, <article> or <para>). While HTML has a predefined set of tags, XML allows you to describe content more precisely by creating custom tags. Because of its flexibility, XML increasingly is used as a format for storing data. InDesign includes a complete set of features for importing XML data into page layouts, and these features can be controlled using scripting. We assume that you have already read Adobe InDesign Scripting Tutorial and know how to create and run a script. We also assume that you have some knowledge of XML, DTDs, and XSLT.
Overview
Because XML is entirely concerned with content and explicitly not concerned with formatting, making XML work in a page-layout context is challenging. InDesigns approach to XML is quite complete and flexible, but it has a few limitations:
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Once XML elements are imported into an InDesign document, they become InDesign elements that correspond to the XML structure. The InDesign representations of the XML elements are not the same thing as the XML elements themselves. Each XML element can appear only once in a layout. If you want to duplicate the information of the XML element in the layout, you must duplicate the XML element itself. The order in which XML elements appear in a layout largely depends on the order in which they appear in the XML structure. Any text that appears in a story associated with an XML element becomes part of that elements data.
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For more on working with XML rules, see Chapter 13, XML Rules."
You also can specify XML tagging preset preferences (the default tag names and user-interface colors for tables and stories) using the XML preferences object., as shown in the following script fragment (from the XMLPreferences tutorial script):
var myDocument = app.documents.add(); var myXMLPreferences = myDocument.xmlPreferences; myXMLPreferences.defaultCellTagColor = UIColors.blue; myXMLPreferences.defaultCellTagName = "cell"; myXMLPreferences.defaultImageTagColor = UIColors.brickRed; myXMLPreferences.defaultImageTagName = "image"; myXMLPreferences.defaultStoryTagColor = UIColors.charcoal; myXMLPreferences.defaultStoryTagName = "text"; myXMLPreferences.defaultTableTagColor = UIColors.cuteTeal; myXMLPreferences.defaultTableTagName = "table";
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var myDocument = app.documents.add(); var myXMLImportPreferences = myDocument.xmlImportPreferences; myXMLImportPreferences.allowTransform = false; myXMLImportPreferences.createLinkToXML = false; myXMLImportPreferences.ignoreUnmatchedIncoming = true; myXMLImportPreferences.ignoreWhitespace = true; myXMLImportPreferences.importCALSTables = true; myXMLImportPreferences.importStyle = XMLImportStyles.mergeImport; myXMLImportPreferences.importTextIntoTables = false; myXMLImportPreferences.importToSelected = false; myXMLImportPreferences.removeUnmatchedExisting = false; myXMLImportPreferences.repeatTextElements = true; //The following properties are only used when the //AllowTransform property is set to True. //myXMLImportPreferences.transformFilename = "c:\myTransform.xsl" //If you have defined parameters in your XSL file, then you can pass //parameters to the file during the XML import process. For each parameter, //enter an array containing two strings. The first string is the name of the //parameter, the second is the value of the parameter. //myXMLImportPreferences.transformParameters = [["format", "1"]];
Importing XML
Once you set the XML import preferences the way you want them, you can import an XML file, as shown in the following script fragment (from the ImportXML tutorial script):
myDocument.importXML(File("/c/xml_test.xml"));
When you need to import the contents of an XML file into a specific XML element, use the importXML method of the XML element, rather than the corresponding method of the document. See the following script fragment (from the ImportXMLIntoElement tutorial script):
myXMLElement.importXML(File("/c/xml_test.xml"));
You also can set the importToSelected property of the xmlImportPreferences object to true, then select the XML element, and then import the XML file, as shown in the following script fragment (from the ImportXMLIntoSelectedElement tutorial script):
var myXMLTag = myDocument.xmlTags.add("xml_element"); var myXMLElement = myDocument.xmlElements.item(0).xmlElements.add(myXMLTag); myDocument.select(myXMLElement); myDocument.xmlImportPreferences.importToSelected = true; //Import into the selected XML element. myDocument.importXML(File("/c/xml_test.xml"));
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var myDocument = app.documents.item(0); var myRootXMLElement = myDocument.xmlElements.item(0); //Duplicate the XML element containing "A" var myNewXMLElement = myRootXMLElement.xmlElements.item(0).duplicate(); //Change the content of the duplicated XML element. myNewXMLElement.contents = myNewXMLElement.contents + " duplicate";
The following script fragment shows how to add an XML processing instruction (for the complete script, see MakeProcessingInstruction):
var myRootXMLElement = myDocument.xmlElements.item(0); var myXMLProcessingInstruction = myRootXMLElement.xmlInstructions.add("xml-stylesheet type=\"text/css\" ", "href=\"generic.css\"");
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var myDocument = app.documents.item(0); var myRootXMLElement = myDocument.xmlElements.item(0); var myXMLElementB = myRootXMLElement.xmlElements.item(1); myXMLElementB.xmlAttributes.add("example_attribute", "This is an XML attribute. It will not appear in the layout!");
In addition to creating attributes directly using scripting, you can convert XML elements to attributes. When you do this, the text contents of the XML element become the value of an XML attribute added to the parent of the XML element. Because the name of the XML element becomes the name of the attribute, this method can fail when an attribute with that name already exists in the parent of the XML element. If the XML element contains page items, those page items are deleted from the layout. When you convert an XML attribute to an XML element, you can specify the location where the new XML element is added. The new XML element can be added to the beginning or end of the parent of the XML attribute. By default, the new element is added at the beginning of the parent element. You also can specify am XML mark-up tag for the new XML element. If you omit this parameter, the new XML element is created with the same XML tag as XML element containing the XML attribute. The following script shows how to convert an XML element to an XML attribute (for the complete script, see ConvertElementToAttribute):
var myRootXMLElement = myDocument.xmlElements.item(0); myRootXMLElement.xmlElements.item(-1).convertToAttribute();
You also can convert an XML attribute to an XML element, as shown in the following script fragment (from the ConvertAttributeToElement tutorial script):
var myRootXMLElement = myDocument.xmlElements.item(0); var myXMLElementB = myRootXMLElement.xmlElements.item(1); //The "at" parameter can be either LocationOptions.atEnd or LocationOptions.atBeginning, but cannot //be LocationOptions.after or LocationOptions.before. myXMLElementB.xmlAttributes.item(0).convertToElement(LocationOptions.atEnd, myDocument.xmlTags.item("xml_element"));
Exporting XML
To export XML from an InDesign document, export either the entire XML structure in the document or one XML element (including any child XML elements it contains). The following script fragment shows how to do this (for the complete script, see ExportXML):
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//Export the entire XML structure in the document. myDocument.exportFile(ExportFormat.xml, File("/c/completeDocumentXML.xml")); //Export a specific XML element and its child XML elements. var myXMLElement = myDocument.xmlElements.item(0).xmlElements.item(-1); myXMLElement.exportFile(ExportFormat.xml, File("/c/partialDocumentXML.xml"));
In addition, you can use the exportFromSelected property of the xmlExportPreferences object to export an XML element selected in the user interface. The following script fragment shows how to do this (for the complete script, see ExportSelectedXMLElement):
myDocument.select(myDocument.xmlElements.item(0).xmlElements.item(1)); myDocument.xmlExportPreferences.exportFromSelected = true; //Export the entire XML structure in the document. myDocument.exportFile(ExportFormat.xml, File("/c/selectedXMLElement.xml")); myDocument.xmlExportPreferences.exportFromSelected = false;
To associate an existing page item or text object with an existing XML element, use the markup method. This merges the content of the page item or text with the content of the XML element (if any). The following script fragment shows how to use the markup method (for the complete script, see Markup):
myDocument.xmlElements.item(0).xmlElements.item(0).markup(myDocument.pages.item(0).te xtFrames.item(0));
To associate an XML element with an inline page item (i.e., an anchored object), use the placeIntoCopy method, as shown in the following script fragment (from the PlaceIntoCopy tutorial script):
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var myPage = myDocument.pages.item(0); var myXMLElement = myDocument.xmlElements.item(0); myXMLElement.placeIntoCopy(myPage, [288, 72], myPage.textFrames.item(0), true);
To associate an existing page item (or a copy of an existing page item) with an XML element and insert the page item into the XML structure at the location of the element, use the placeIntoInlineCopy method, as shown in the following script fragment (from the PlaceIntoInlineCopy tutorial script):
var myPage = myDocument.pages.item(0); var myTextFrame = myDocument.textFrames.add({geometricBounds:[72, 72, 96, 144]}); var myXMLElement = myDocument.xmlElements.item(0).xmlElements.item(2); myXMLElement.placeIntoInlineCopy(myTextFrame, false);
To associate an XML element with a new inline frame, use the placeIntoInlineFrame method, as shown in the following script fragment (from the PlaceIntoInlineFrame tutorial script):
var myXMLElement = myDocument.xmlElements.item(0).xmlElements.item(2); //Specify width and height as you create the inline frame. myXMLElement.placeIntoInlineFrame([72, 24]);
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Another approach is simply to have your script create a new XML tag for each paragraph or character style in the document, and then apply the style to tag mapping, as shown in the following script fragment (from the MapAllStylesToTags tutorial script):
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var myDocument = app.documents.item(0); //Create tags that match the style names in the document, //creating an XMLExportMap for each tag/style pair. for(var myCounter = 0; myCounter<myDocument.paragraphStyles.length; myCounter++){ var myParagraphStyle = myDocument.paragraphStyles.item(myCounter); var myParagraphStyleName = myParagraphStyle.name; var myXMLTagName = myParagraphStyleName.replace(/\ /gi, "_") myXMLTagName = myXMLTagName.replace(/\[/gi, "") myXMLTagName = myXMLTagName.replace(/\]/gi, "") var myXMLTag = myDocument.xmlTags.add(myXMLTagName); myDocument.xmlExportMaps.add(myParagraphStyle, myXMLTag); } //Apply the style to tag mapping. myDocument.mapStylesToXMLTags();
Marking up graphics
The following script fragment shows how to associate an XML element with a graphic (for the complete script, see MarkingUpGraphics):
var myXMLTag = myDocument.xmlTags.add("graphic"); var myGraphic = myDocument.pages.item(0).place(File(/c/test.tif")); //Associate the graphic with a new XML element as you create the element. var myXMLElement = myDocument.xmlElements.Item(0).xmlElements.add(myXMLTag, myGraphic);
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//Create a character style. var myCharacterStyle = myDocument.characterStyles.add(); myCharacterStyle.name = "Emphasis"; myCharacterStyle.fontStyle = "Italic"; //Add XML elements and apply paragraph styles. var myRootXMLElement = myDocument.xmlElements.item(0); var myXMLElementA = myRootXMLElement.xmlElements.add(myHeading1XMLTag); myXMLElementA.contents = "Heading 1"; myXMLElementA.insertTextAsContent("\r", XMLElementPosition.afterElement); myXMLElementA.applyParagraphStyle(myHeading1Style, true); var myXMLElementB = myRootXMLElement.xmlElements.add(myPara1XMLTag); myXMLElementB.contents = "This is the first paragraph in the article."; myXMLElementB.insertTextAsContent("\r", XMLElementPosition.afterElement); myXMLElementB.applyParagraphStyle(myPara1Style, true); var myXMLElementC = myRootXMLElement.xmlElements.add(myBodyTextXMLTag); myXMLElementC.contents = "This is the second paragraph in the article."; myXMLElementC.insertTextAsContent("\r", XMLElementPosition.afterElement); myXMLElementC.applyParagraphStyle(myBodyTextStyle, true); var myXMLElementD = myRootXMLElement.xmlElements.add(myHeading2XMLTag); myXMLElementD.contents = "Heading 2"; myXMLElementD.insertTextAsContent("\r", XMLElementPosition.afterElement); myXMLElementD.applyParagraphStyle(myHeading2Style, true); var myXMLElementE = myRootXMLElement.xmlElements.add(myPara1XMLTag); myXMLElementE.contents = "This is the first paragraph following the subhead."; myXMLElementE.insertTextAsContent("\r", XMLElementPosition.afterElement); myXMLElementE.applyParagraphStyle(myPara1Style, true); var myXMLElementF = myRootXMLElement.xmlElements.add(myBodyTextXMLTag); myXMLElementF.contents = "This is the second paragraph following the subhead."; myXMLElementF.insertTextAsContent("\r", XMLElementPosition.afterElement); myXMLElementF.applyParagraphStyle(myBodyTextStyle, true); var myXMLElementG = myRootXMLElement.xmlElements.add(myBodyTextXMLTag); myXMLElementG.contents = "Note:"; myXMLElementG = myXMLElementG.move(LocationOptions.atBeginning, myXMLElementF) myXMLElementG.insertTextAsContent(" ", XMLElementPosition.afterElement); myXMLElementG.applyCharacterStyle(myCharacterStyle, true); // Add text elements. var myPage = myDocument.pages.item(0); var myTextFrame = myPage.textFrames.add({geometricBounds:myGetBounds(myDocument, myPage)}); var myStory = myTextFrame.parentStory; myStory.placeXML(myRootXMLElement);
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var myDocument = app.documents.add(); //Create a series of XML tags. var myRowTag = myDocument.xmlTags.add("row"); var myCellTag = myDocument.xmlTags.add("cell"); var myTableTag = myDocument.xmlTags.add("table"); //Add XML elements. var myRootXMLElement = myDocument.xmlElements.item(0); with(myRootXMLElement){ var myTableXMLElement = xmlElements.add(myTableTag); with(myTableXMLElement){ for(var myRowCounter = 1;myRowCounter < 7;myRowCounter++){ with(xmlElements.add(myRowTag)){ myString = "Row " + myRowCounter; for(var myCellCounter = 1; myCellCounter < 5; myCellCounter++){ with(xmlElements.add(myCellTag)){ contents = myString + ":Cell " + myCellCounter; } } } } } } var myTable = myTableXMLElement.convertElementToTable(myRowTag, myCellTag); // Add text elements. var myPage = myDocument.pages.item(0); var myTextFrame = myPage.textFrames.add({geometricBounds:myGetBounds(myDocument, myPage)}); var myStory = myTextFrame.parentStory; myStory.placeXML(myRootXMLElement);
Once you are working with a table containing XML elements, you can apply table styles and cell styles to the XML elements directly, rather than having to apply the styles to the tables or cells associated with the XML elements. To do this, use the applyTableStyle and applyCellStyle methods, as shown in the following script fragment (from the ApplyTableStyles tutorial script):
var myDocument = app.documents.add(); //Create a series of XML tags. var myRowTag = myDocument.xmlTags.add("row"); var myCellTag = myDocument.xmlTags.add("cell"); var myTableTag = myDocument.xmlTags.add("table"); //Create a table style and a cell style. var myTableStyle = myDocument.tableStyles.add({name:"myTableStyle"}); myTableStyle.startRowFillColor = myDocument.colors.item("Black"); myTableStyle.startRowFillTint = 25; myTableStyle.endRowFillColor = myDocument.colors.item("Black"); myTableStyle.endRowFillTint = 10; var myCellStyle = myDocument.cellStyles.add(); myCellStyle.fillColor = myDocument.colors.item("Black"); myCellStyle.fillTint = 45 //Add XML elements. var myRootXMLElement = myDocument.xmlElements.item(0); with(myRootXMLElement){ var myTableXMLElement = xmlElements.add(myTableTag); with(myTableXMLElement){ for(var myRowCounter = 1;myRowCounter < 7;myRowCounter++){ with(xmlElements.add(myRowTag)){ myString = "Row " + myRowCounter; for(var myCellCounter = 1; myCellCounter < 5; myCellCounter++){ with(xmlElements.add(myCellTag)){ contents = myString + ":Cell " + myCellCounter;
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} } } } } } var myTable = myTableXMLElement.convertElementToTable(myRowTag, myCellTag); var myTableXMLElement = myDocument.xmlElements.item(0).xmlElements.item(0); myTableXMLElement.applyTableStyle(myTableStyle); myTableXMLElement.xmlElements.item(0).applyCellStyle(myCellStyle); myTableXMLElement.xmlElements.item(5).applyCellStyle(myCellStyle); myTableXMLElement.xmlElements.item(10).applyCellStyle(myCellStyle); myTableXMLElement.xmlElements.item(15).applyCellStyle(myCellStyle); myTableXMLElement.xmlElements.item(16).applyCellStyle(myCellStyle); myTableXMLElement.xmlElements.item(21).applyCellStyle(myCellStyle); // Add text elements. var myPage = myDocument.pages.item(0); var myTextFrame = myPage.textFrames.add({geometricBounds:myGetBounds(myDocument, myPage)}); var myStory = myTextFrame.parentStory; myStory.placeXML(myRootXMLElement); myTable.alternatingFills = AlternatingFillsTypes.alternatingRows;
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CS5.5
XML Rules
The InDesign XML- rules feature provides a powerful set of scripting tools for working with the XML content of your documents. XML rules also greatly simplify the process of writing scripts to work with XML elements and dramatically improve performance of finding, changing, and formatting XML elements. While XML rules can be triggered by application events, like open, place, and close, typically you will run XML rules after importing XML into a document. (For more information on attaching scripts to events, see Chapter 8, Events.) This chapter gives an overview of the structure and operation of XML rules, and shows how to do the following:
X X X X X X X
Define an XML rule. Apply XML rules. Find XML elements using XML rules. Format XML data using XML rules. Create page items based on XML rules. Restructure data using XML rules. Use the XML-rules processor.
We assume that you have already read Adobe InDesign Scripting Tutorial and know how to create and run a script. We also assume that you have some knowledge of XML and have read Chapter 12, XML.
Overview
InDesigns XML rules feature has three parts:
X
XML rules processor (a scripting object) Locates XML elements in an XML structure using XPath and applies the appropriate XML rule(s). It is important to note that a script can contain multiple XML rule processor objects, and each rule-processor object is associated with a given XML rule set. Glue code A set of routines provided by Adobe to make the process of writing XML rules and interacting with the XML rules-processor easier. XML rules The XML actions you add to a script. XML rules are written in scripting code. A rule combines an XPath-based condition and a function to apply when the condition is met. The apply function can perform any set of operations that can be defined in InDesign scripting, including changing the XML structure; applying formatting; and creating new pages, page items, or documents.
A script can define any number of rules and apply them to the entire XML structure of an InDesign document or any subset of elements within the XML structure. When an XML rule is triggered by an XML
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Overview
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rule processor, the rule can apply changes to the matching XML element or any other object in the document. You can think of the XML rules feature as being something like XSLT. Just as XSLT uses XPath to locate XML elements in an XML structure, then transforms the XML elements in some way, XML rules use XPath to locate and act on XML elements inside InDesign. Just as an XSLT template uses an XML parser outside InDesign to apply transformations to XML data, InDesign's XML Rules Processor uses XML rules to apply transformations to XML data inside InDesign.
In the above example, RuleNameAsString is the name of the rule and matches the RuleName; ValidXPathSpecifier is an XPath expression. Later in this chapter, we present a series of functioning XML-rule examples. NOTE: XML rules support a limited subset of XPath 1.0. See XPath limitations on page 191.
XML-rule sets
An XML-rule set is an array of one or more XML rules to be applied by an XML-rules processor. The rules are applied in the order in which they appear in the array. Here is a sample XML-rule set:
Overview
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var myRuleSet = new Array (new SortByName, new AddStaticText, new LayoutElements, new FormatElements );
In the above example, the rules listed in the myRuleSet array are defined elsewhere in the script. Later in this chapter, we present several functioning scripts containing XML-rule sets.
Glue code
In addition to the XML-rules processor object built into InDesigns scripting model, Adobe provides a set of functions intended to make the process of writing XML rules much easier. These functions are defined within the glue code.jsx file:
X __processRuleSet(root, ruleSet) To execute a set of XML rules, your script must call the __processRuleSet function and provide an XML element and an XML rule set. The XML element
defines the point in the XML structure at which to begin processing the rules.
X __processChildren(ruleProcessor) This function directs the XML-rules processor to apply matching XML rules to child elements of the matched XML element. This allows the rule applied to a parent XML element to execute code after the child XML elements are processed. By default, when an XML-rules processor applies a rule to the children of an XML element, control does not return to the rule. You can use the __processChildren function to return control to the apply function of the rule after the child XML elements are processed. __skipChildren(ruleProcessor) This function tells the processor not to process any
descendants of the current XML element using the XML rule. Use this function when you want to move or delete the current XML element or improve performance by skipping irrelevant parts of an XML structure.
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XML traversal problems in your own XML documents (you must edit the AddAttribute script to suit your XML structure). Normal iteration (assuming a rule that matches every XML element in the structure) is shown in the following figure:
Root 1
B 2 9
BA 3 4 5
BB
BC
Iteration with __processChildren (assuming a rule that matches every XML element in the structure) is shown in the following figure:
Root 9
B 8 6 7
BA 5 4 3
BB
BC
BAA
BAB
BAC 2 1
BACA
BACB
Iteration given the following rule set is shown in the figure after the script fragment. The rule set includes two rules that match every element, including one that uses __processChildren. Every element is processed twice. (For the complete script, see ProcessChildren.)
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function NormalRule(){ this.name = "NormalRule"; //XPath will match on every part_number XML element in the XML structure. this.xpath = "//XMLElement"; // Define the apply function. this.apply = function(myElement, myRuleProcessor){ app.documents.item(0).stories.item(0).insertionPoints.item(-1).contents = myElement.xmlAttributes.item(0).value + "\r"; return false; } //End of apply function } function ProcessChildrenRule(){ this.name = "ProcessChildrenRule"; //XPath will match on every part_number XML element in the XML structure. this.xpath = "//XMLElement"; // Define the apply function. this.apply = function(myElement, myRuleProcessor){ __processChildren(myRuleProcessor); app.documents.item(0).stories.item(0).insertionPoints.item(-1).contents = myElement.xmlAttributes.item(0).value + "\r"; return false; } //End of apply function }
Root 1 19 2 14 B 18 16
BA 3 5 7 13
BB 15
BC 17
BAA 4
BAB 6 8
BAC 12 10
BACA 9
BACB 11
Deleting an ancestor XML element To delete an ancestor XML element of the matched XML element, create a separate rule that matches and processes the ancestor XML element.
Overview
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Inserting a parent XML element To add an ancestor XML element to the matched XML element, do so after processing the current XML element. The ancestor XML element you add is not processed by the XML-rules processor during this rule iteration (as it appears above the current element in the hierarchy). Deleting the current XML element You cannot delete or move the matched XML element until any child XML elements contained by the element are processed. To make this sort of change, use the __skipChildren function before making the change. No repetitive processing Changes to nodes that were already processed will not cause the XML rule to be evaluated again.
XPath limitations
InDesigns XML rules support a limited subset of the XPath 1.0 specification, specifically including the following capabilities:
X X X
Find an element by name, specifying a path from the root; for example, /doc/title. Find paths with wildcards and node matches; for example, /doc/*/subtree/node(). Find an element with a specified attribute that matches a specified value; for example, /doc/para[@font='Courier']. Find an element with a specified attribute that does not match a specified value; for example, /doc/para[@font !='Courier']. Find a child element by numeric position (but not last()); for example, /doc/para[3]. Find self or any descendent; for example, //para. Find comment as a terminal; for example, /doc/comment(). Find PI by target or any; for example, /doc/processing-instruction('foo'). Find multiple predicates; for example, /doc/para[@font='Courier'][@size=5][2]. Find along following-sibling axes; for example, /doc/note/following-sibling::*.
X X X X X X
Due to the one-pass nature of this implementation, the following XPath expressions are specifically excluded:
X
Overview
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No path specifications in predicates; for example, foo[bar/c]. No last() function. No text() function or text comparisons; however, you can use InDesign scripting to examine the text content of an XML element matched by a given XML rule. No compound Boolean predicates; for example, foo[@bar=font or @c=size]. No relational predicates; for example, foo[@bar < font or @c > 3]. No relative paths; for example, doc/chapter.
X X X
Error handling
Because XML rules are part of the InDesign scripting model, scripts that use rules do not differ in nature from ordinary scripts, and they benefit from the same error-handling mechanism. When InDesign generates an error, an XML-rules script behaves no differently than any other script. InDesign errors can be captured in the script using whatever tools the scripting language provides to achieve that; for example, try...catch blocks. InDesign does include a series of errors specific to XML-rules processing. An InDesign error can occur at XML-rules processor initialization, when a rule uses a non-conforming XPath specifier (see XPath limitations on page 191). An InDesign error also can be caused by a model change that invalidates the state of an XML-rules processor. XML structure changes caused by the operation of XML rules can invalidate the XML-rules processor. These changes to the XML structure can be caused by the script containing the XML-rules processor, another concurrently executing script, or a user action initiated from the user interface. XML structure changes that invalidate an XML-rules processor lead to errors when the XML-rules processor's iteration resumes. The error message indicates which XML structural change caused the error.
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glue code
XML element
XPath evaluation
apply()
__processChildren
t XML elemen
__skipChildren
The scripts are presented in order of complexity, starting with a very simple script and building toward more complex operations.
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//XMLRuleExampleSetup.jsx // main(); function main(){ var myDocument = app.documents.add(); myDocument.xmlImportPreferences.allowTransform = false; myDocument.xmlImportPreferences.ignoreWhitespace = true; var myScriptPath = myGetScriptPath(); var myFilePath = myScriptPath.path + "/XMLRulesExampleData.xml" myDocument.importXML(File(myFilePath)); var myBounds = myGetBounds(myDocument, myDocument.pages.item(0)); myDocument.xmlElements.item(0).placeIntoFrame(myDocument.pages.item(0), myBounds); function myGetBounds(myDocument, myPage){ var myWidth = myDocument.documentPreferences.pageWidth; var myHeight = myDocument.documentPreferences.pageHeight; var myX1 = myPage.marginPreferences.left; var myY1 = myPage.marginPreferences.top; var myX2 = myWidth - myPage.marginPreferences.right; var myY2 = myHeight - myPage.marginPreferences.bottom; return [myY1, myX1, myY2, myX2]; } function myGetScriptPath() { try { return app.activeScript; } catch(myError){ return File(myError.fileName); } } }
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main(); function main(){ if (app.documents.length != 0){ var myDocument = app.documents.item(0); //This rule set contains a single rule. var myRuleSet = new Array (new AddReturns); with(myDocument){ var elements = xmlElements; __processRuleSet(elements.item(0), myRuleSet); } } else{ alert("No open document"); } //Adds a return character at the end of every XML element. function AddReturns(){ this.name = "AddReturns"; //XPath will match on every XML element in the XML structure. this.xpath = "//*"; // Define the apply function. this.apply = function(myElement, myRuleProcessor){ with(myElement){ //Add a return character at the end of the XML element. insertTextAsContent("\r", XMLElementPosition.ELEMENT_END); } return true;// Succeeded } //End of apply function } }
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function ProcessDevice(){ this.name = "ProcessDevice"; this.xpath = "/devices/device"; // Define the apply function. this.apply = function(myElement, myRuleProcessor){ with(myElement){ //Add a return character at the end of the XML element. insertTextAsContent("\r", XMLElementPosition.afterElement); } return true;// Succeeded } //End of apply function } //Adds a return character at the end of the "name" XML element. function ProcessName(){ this.name = "ProcessName"; this.xpath = "/devices/device/name"; // Define the apply function. this.apply = function(myElement, myRuleProcessor){ with(myElement){ //Add static text at the beginning of the XML element. insertTextAsContent("Device Name: ", XMLElementPosition.beforeElement); //Add a return character at the end of the XML element. insertTextAsContent("\r", XMLElementPosition.afterElement); } return true;// Succeeded } //End of apply function } //Adds a return character at the end of the "type" XML element. function ProcessType(){ this.name = "ProcessType"; this.xpath = "/devices/device/type"; // Define the apply function. this.apply = function(myElement, myRuleProcessor){ with(myElement){ //Add static text at the beginning of the XML element. insertTextAsContent("Circuit Type: ", XMLElementPosition.beforeElement); //Add a return character at the end of the XML element. insertTextAsContent("\r", XMLElementPosition.beforeElement); } return true;// Succeeded } //End of apply function } //Adds a return character at the end of the "part_number" XML element. function ProcessPartNumber(){ this.name = "ProcessPartNumber"; this.xpath = "/devices/device/part_number"; // Define the apply function. this.apply = function(myElement, myRuleProcessor){ with(myElement){ //Add static text at the beginning of the XML element. insertTextAsContent("Part Number: ", XMLElementPosition.beforeElement); //Add a return character at the end of the XML element. insertTextAsContent("\r", XMLElementPosition.afterElement); } return true;// Succeeded } //End of apply function }
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//Adds static text around the "minimum" and "maximum" //XML elements of the "supply_voltage" XML element. function ProcessSupplyVoltage(){ this.name = "ProcessSupplyVoltage"; this.xpath = "/devices/device/supply_voltage"; // Define the apply function. this.apply = function(myElement, myRuleProcessor){ //Note the positions at which we insert the static text. If we use //XMLElementPosition.elementEnd, the static text will appear //inside the XML element. If we use XMLElementPosition.afterElement, //the static text appears outside the XML elment (as a text element of //the parent element). with(myElement){ //Add static text to the beginning of the voltage range. insertTextAsContent("Supply Voltage: From ", XMLElementPosition.elementStart); with(myElement.xmlElements.item(0)){ insertTextAsContent(" to ", XMLElementPosition.afterElement); } with(myElement.xmlElements.item(-1)){ //Add static text to the beginning of the voltage range. insertTextAsContent(" volts", XMLElementPosition.afterElement); } //Add a return at the end of the XML element. insertTextAsContent("\r", XMLElementPosition.afterElement); } return true;// Succeeded } //End of apply function } function ProcessPackageType(){ this.name = "ProcessPackageType"; this.xpath = "/devices/device/package/type"; // Define the apply function. this.apply = function(myElement, myRuleProcessor){ with(myElement){ insertTextAsContent("-", XMLElementPosition.afterElement); } return true; } //End of apply function } //Add the text "Package:" before the list of packages. function ProcessPackageOne(){ this.name = "ProcessPackageOne"; this.xpath = "/devices/device/package[1]"; this.apply = function(myElement, myRuleProcessor){ with(myElement){ insertTextAsContent("Package: ", XMLElementPosition.elementStart); } return false; //Return false to let other XML rules process the element. } //End of apply function } //Add commas between the package types. function ProcessPackages(){ this.name = "ProcessPackages"; this.xpath = "/devices/device/package"; this.apply = function(myElement, myRuleProcessor){ with(myElement){ if(myElement.parent.xmlElements.nextItem(myElement).markupTag.name == "package"){ insertTextAsContent(", ", XMLElementPosition.elementEnd);
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} else{ insertTextAsContent("\r", XMLElementPosition.afterElement); } } return true; } //End of apply function } function ProcessPrice(){ this.name = "ProcessPrice"; this.xpath = "/devices/device/price"; // Define the apply function. this.apply = function(myElement, myRuleProcessor){ with(myElement){ insertTextAsContent("Price: $", XMLElementPosition.beforeElement); //Add a return at the end of the XML element. insertTextAsContent("\r", XMLElementPosition.afterElement); } return true;// Succeeded } //End of apply function } }
NOTE: The above script uses scripting logic to add commas between repeating elements (in the ProcessPackages XML rule). If you have a sequence of similar elements at the same level, you can use forward-axis matching to do the same thing. Given the following example XML structure:
<xmlElement><item>1</item><item>2</item><item>3</item><item>4</item> </xmlElement>
To add commas between each item XML element in a layout, you could use an XML rule like the following (from the ListProcessing tutorial script):
var myRuleSet = new Array (new ListItems); var myDocument = app.documents.item(0); with(myDocument){ var elements = xmlElements; __processRuleSet(elements.item(0), myRuleSet); } //Add commas between each "item" element. function ListItems(){ this.name = "ListItems"; //Match all following sibling XML elements //of the first "item" XML element. this.xpath = "/xmlElement/item[1]/following-sibling::*"; this.apply = function(myElement, myRuleProcessor){ with(myElement){ insertTextAsContent(", ", XMLElementPosition.beforeElement); } return false; //Let other XML rules process the element. } }
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structure of an XML document are best done using an XSLT file to transform the document before or during XML import into InDesign. The following XML rule script shows how to use the move method to accomplish this. Note the use of the __skipChildren function from the glue code to prevent the XML-rules processor from becoming invalid. For the complete script, see MoveXMLElement.
main(); function main(){ if (app.documents.length != 0){ var myDocument = app.documents.item(0); //This rule set contains a single rule. var myRuleSet = new Array (new MoveElement); with(myDocument){ var elements = xmlElements; __processRuleSet(elements.item(0), myRuleSet); } } else{ alert("No open document"); } //Adds a return character at the end of every XML element. function MoveElement(){ this.name = "MoveElement"; //XPath will match on every part_number XML element in the XML structure. this.xpath = "/devices/device/part_number"; // Define the apply function. this.apply = function(myElement, myRuleProcessor){ //Moves the part_number XML element to the start of //the device XML element (the parent). __skipChildren(myRuleProcessor); myElement.move(LocationOptions.before, myElement.parent.xmlElements.item(0)); return true;// Succeeded } //End of apply function } }
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#include "glue code.jsx" main(); function main(){ if (app.documents.length != 0){ var myDocument = app.documents.item(0); //This rule set contains a single rule. var myRuleSet = new Array (new DuplicateElement); with(myDocument){ var elements = xmlElements; __processRuleSet(elements.item(0), myRuleSet); } } else{ alert("No open document"); } //Duplicates the part number element in each XML element. function DuplicateElement(){ this.name = "DuplicateElement"; this.xpath = "/devices/device/part_number"; this.apply = function(myElement, myRuleProcessor){ //Duplicates the part_number XML element. __skipChildren(myRuleProcessor); myElement.duplicate(); return true; } } }
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main(); function main(){ if (app.documents.length != 0){ var myDocument = app.documents.item(0); var myRuleSet = new Array (new AddAttribute); with(myDocument){ var elements = xmlElements; __processRuleSet(elements.item(0), myRuleSet); } } else{ alert("No open document"); } function AddAttribute(){ this.name = "AddAttribute"; this.xpath = "/devices/device/part_number"; this.apply = function(myElement, myRuleProcessor){ myElement.parent.xmlAttributes.add("part_number", myElement.texts.item(0).contents); return true; } } }
In the previous XML rule, we copied the data from an XML element into an XML attribute attached to its parent XML element. Instead, what if we want to move the XML element data into an attribute and remove the XML element itself? Use the convertToAttribute method, as shown in the following script (from the ConvertToAttribute tutorial script):
main(); function main(){ if (app.documents.length != 0){ var myDocument = app.documents.item(0); var myRuleSet = new Array (new ConvertToAttribute); with(myDocument){ var elements = xmlElements; __processRuleSet(elements.item(0), myRuleSet); } } else{ alert("No open document"); } //Converts all part_number XML elements to XML attributes. function ConvertToAttribute(){ this.name = "ConvertToAttribute"; this.xpath = "/devices/device/part_number"; // Define the apply function. this.apply = function(myElement, myRuleProcessor){ //Use __skipChildren to prevent the XML rule processor from becoming //invalid when we convert the XML element to an attribute. __skipChildren(myRuleProcessor); //Converts the XML element to an XML attribute of its parent XML element. myElement.convertToAttribute("PartNumber"); return true; } } }
To move data from an XML attribute to an XML element, use the convertToElement method, as described in Chapter 12, XML.
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//XPath will match on every XML element in the XML structure. this.xpath = "//*"; this.apply = function(myElement, myRuleProcessor){ with(myElement){ if(myCounter % 2 == 0){ myElement.texts.item(0).fillColor = app.documents.item(0).colors.item("ColorB"); } myCounter++; } //Do not process the element with any further matching rules. return true; } } }
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myElement.parent.xmlAttributes.add("part_number", myElement.texts.item(0).contents); return true; } } function FindAttribute(){ this.name = "FindAttribute"; this.xpath = "/devices/device[@part_number = 'DS001']"; this.apply = function(myElement, myRuleProcessor){ myElement.xmlElements.item(0).texts.item(0).fillColor = app.documents.item(0).swatches.item(-1); return true; } } }
The following script shows how to use a JavaScript regular expression (RegExp) to find and format XML elements by their content (for the complete script, see FindXMLElementByRegExp):
main(); function main(){ if (app.documents.length != 0){ var myDocument = app.documents.item(0); var myRuleSet = new Array (new FindByContent); with(myDocument){ var elements = xmlElements; __processRuleSet(elements.item(0), myRuleSet); } } else{ alert("No open document"); } function FindByContent(){ //Find descriptions that contain both "triangle" and "pulse". var myRegExp = /triangle.*?pulse|pulse.*?triangle/i this.name = "FindByContent"; //XPath will match on every description in the XML structure. this.xpath = "/devices/device/description"; this.apply = function(myElement, myRuleProcessor){ if(myRegExp.test(myElement.texts.item(0).contents) == true){ myElement.texts.item(0).fillColor = app.documents.item(0).swatches.item(-1); } return true; } } function myResetFindChangeGrep(){ app.findGrepPreferences = NothingEnum.nothing; app.changeGrepPreferences = NothingEnum.nothing; } }
The following script shows how to use the findText method to find and format XML content (for the complete script, see FindXMLElementByFindText):
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main(); function main(){ if (app.documents.length != 0){ var myDocument = app.documents.item(0); var myRuleSet = new Array (new FindByFindText); with(myDocument){ var elements = xmlElements; __processRuleSet(elements.item(0), myRuleSet); } } else{ alert("No open document"); } function FindByFindText(){ this.name = "FindByFindText"; this.xpath = "/devices/device/description"; this.apply = function(myElement, myRuleProcessor){ if(myElement.texts.item(0).contents != ""){ //Clear the find text preferences. myResetFindText(); //Search for the word "triangle" in the content of the element. app.findTextPreferences.findWhat = "triangle"; var myFoundItems = myElement.texts.item(0).findText(); if(myFoundItems.length != 0){ myElement.texts.item(0).fillColor = app.documents.item(0).swatches.item(-1); } myResetFindText(); } return true; } } function myResetFindText(){ app.findTextPreferences = NothingEnum.nothing; app.changeTextPreferences = NothingEnum.nothing; } }
The following script shows how to use the findGrep method to find and format XML content (for the complete script, see FindXMLElementByFindGrep):
main(); function main(){ if (app.documents.length != 0){ var myDocument = app.documents.item(0); var myRuleSet = new Array (new FindByContent); myResetFindChangeGrep(); app.findGrepPreferences.findWhat = "(?i)pulse.*?triangle|triangle.*?pulse"; with(myDocument){ var elements = xmlElements; __processRuleSet(elements.item(0), myRuleSet); } myResetFindChangeGrep(); } else{ alert("No open document"); } function FindByContent(){ //Find descriptions that contain both "triangle" and "pulse". this.name = "FindByContent";
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//XPath will match on every description in the XML structure. this.xpath = "/devices/device/description"; // Define the apply function. this.apply = function(myElement, myRuleProcessor){ var myFoundItems = myElement.texts.item(0).findGrep(); if(myFoundItems.length != 0){ myElement.texts.item(0).fillColor = app.documents.item(0).swatches.item(-1); } return true; } } function myResetFindChangeGrep(){ app.findGrepPreferences = NothingEnum.nothing; app.changeGrepPreferences = NothingEnum.nothing; } }
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} function ProcessName(){ this.name = "ProcessName"; this.xpath = "/devices/device/name"; this.apply = function(myElement, myRuleProcessor){ var myDocument = app.documents.item(0); with(myElement){ insertTextAsContent("\r", XMLElementPosition.afterElement); applyParagraphStyle(myDocument.paragraphStyles. item("DeviceName")); } return true; } } function ProcessType(){ this.name = "ProcessType"; this.xpath = "/devices/device/type"; this.apply = function(myElement, myRuleProcessor){ var myDocument = app.documents.item(0); with(myElement){ insertTextAsContent("Circuit Type: ", XMLElementPosition.beforeElement); insertTextAsContent("\r", XMLElementPosition.afterElement); applyParagraphStyle(myDocument.paragraphStyles. item("DeviceType")); } return true; } } function ProcessPartNumber(){ this.name = "ProcessPartNumber"; this.xpath = "/devices/device/part_number"; this.apply = function(myElement, myRuleProcessor){ var myDocument = app.documents.item(0); with(myElement){ //Add static text at the beginning of the XML element. insertTextAsContent("Part Number: ", XMLElementPosition.beforeElement); //Add a return character at the end of the XML element. insertTextAsContent("\r", XMLElementPosition.afterElement); applyParagraphStyle(myDocument.paragraphStyles. item("PartNumber")); } return true; } } //Adds static text around the "minimum" and "maximum" //XML elements of the "supply_voltage" XML element. function ProcessSupplyVoltage(){ this.name = "ProcessSupplyVoltage"; this.xpath = "/devices/device/supply_voltage"; this.apply = function(myElement, myRuleProcessor){ var myDocument = app.documents.item(0); //Note the positions at which we insert the static text. //If we use XMLElementPosition.elementEnd, the static text //will appear inside the XML element. If we use //XMLElementPosition.afterElement, the static text appears //outside the XML elment (as a text element of the parent element). with(myElement){ //Add static text to the beginning of the voltage range. insertTextAsContent("Supply Voltage: From ", XMLElementPosition.beforeElement);
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with(myElement.xmlElements.item(0)){ insertTextAsContent(" to ", XMLElementPosition.afterElement); } with(myElement.xmlElements.item(-1)){ //Add static text to the beginning of the voltage range. insertTextAsContent(" volts", XMLElementPosition.afterElement); } //Add a return at the end of the XML element. insertTextAsContent("\r", XMLElementPosition.afterElement); applyParagraphStyle(myDocument.paragraphStyles.item("Voltage")); } return true; } } function ProcessPackageType(){ this.name = "ProcessPackageType"; this.xpath = "/devices/device/package/type"; this.apply = function(myElement, myRuleProcessor){ var myDocument = app.documents.item(0); with(myElement){ insertTextAsContent("-", XMLElementPosition.afterElement); } return true; } } //Add the text "Package:" before the list of packages. function ProcessPackageOne(){ this.name = "ProcessPackageOne"; this.xpath = "/devices/device/package[1]"; this.apply = function(myElement, myRuleProcessor){ with(myElement){ insertTextAsContent("Package: ", XMLElementPosition.beforeElement); } return false; //Return false to let other XML rules process the element. } } //Add commas between the package types. function ProcessPackages(){ this.name = "ProcessPackages"; this.xpath = "/devices/device/package"; this.apply = function(myElement, myRuleProcessor){ var myDocument = app.documents.item(0); with(myElement){ if(myElement.parent.xmlElements.nextItem(myElement). markupTag.name == "package"){ insertTextAsContent(", ", XMLElementPosition.afterElement); } else{ insertTextAsContent("\r", XMLElementPosition.afterElement); applyParagraphStyle(myDocument.paragraphStyles. item("DevicePackage")); } } return true; } }
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function ProcessPrice(){ this.name = "ProcessPrice"; this.xpath = "/devices/device/price"; this.apply = function(myElement, myRuleProcessor){ var myDocument = app.documents.item(0); with(myElement){ insertTextAsContent("Price: $", XMLElementPosition.beforeElement); //Add a return at the end of the XML element. insertTextAsContent("\r", XMLElementPosition.afterElement); applyParagraphStyle(myDocument.paragraphStyles.item("Price")); } return true; } } }
The ProcessType rule moves the type XML element to a new frame on the page:
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//Creates a new text frame at the top of the page to contain the "type" XML element. function ProcessType(){ this.name = "ProcessType"; this.xpath = "/devices/device/type"; this.apply = function(myElement, myRuleProcessor){ var myDocument = app.documents.item(0); with(myElement){ var myBounds = myGetBounds(myDocument, myDocument.pages.item(-1)); myBounds = [myBounds[0]-24, myBounds[1], myBounds[0], myBounds[2]]; var myTextFrame = placeIntoFrame(myPage, myBounds); applyParagraphStyle(myDocument.paragraphStyles.item("DeviceType")); myTextFrame.textFramePreferences.insetSpacing = [6, 6, 6, 6]; myTextFrame.fillColor = myDocument.swatches.item("Red") } return true; } }
Successive rules move and format their content into container elements inside the row XML element.
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function ProcessPrice(){ this.name = "ProcessPrice"; this.xpath = "//device[@type = 'VCO']/price"; this.apply = function(myElement, myRuleProcessor){ with(myElement){ __skipChildren(myRuleProcessor); var myNewElement = myContainerElement.xmlElements.item(-1) .xmlElements.add(app.documents.item(0).xmlTags.item("Column")); var myElement = myElement.move(LocationOptions.atBeginning, myNewElement); myElement.insertTextAsContent("$", XMLElementPosition.beforeElement); } return true; } } }
Once all of the specified XML elements have been wrapped, we can convert the container element to a table.
var myTable = myContainerElement.convertElementToTable(myRowTag, myColumnTag);
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main(); function main(){ var myXPath = ["/devices/device"]; var myXMLMatches = mySimulateXPath(myXPath); //At this point, myXMLMatches contains all of the XML elements //that matched the XPath expression provided in myXPath. function mySimulateXPath(myXPath){ var myXMLElements = new Array; var myRuleProcessor = app.xmlRuleProcessors.add(myXPath); try{ var myMatchData = myRuleProcessor.startProcessingRuleSet(app.documents. item(0).xmlElements.item(0)); while(myMatchData != undefined){ var myElement = myMatchData.element; myXMLElements.push(myElement); myMatchData = myRuleProcessor.findNextMatch(); } myRuleProcessor.endProcessingRuleSet(); myRuleProcessor.remove(); return myXMLElements; } catch (myError){ myRuleProcessor.endProcessingRuleSet(); myRuleProcessor.remove(); throw myError; } } }
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CS5.5
Track Changes
Writers can track, show, hide, accept, and reject changes as a document moves through the writing and editing process. All changes are recorded and visualized to make it easier to review a document. This tutorial shows how to script the most common operations involving tracking changes. We assume that you have already read Adobe InDesign Scripting Tutorial and know how to create, install, and run a script. We also assume that you have some knowledge of working with text in InDesign and understand basic typesetting terms.
Tracking Changes
This section shows how to navigate tracked changes, accept changes, and reject changes using scripting. Whenever anyone adds, deletes, or moves text within an existing story, the change is marked in galley and story views.
In the script below, we use the previousItem method to navigate to the change following the insertion point:
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Track Changes
Tracking Changes
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var myDocument = app.documents.item(0); var myStory = myDocument.stories.item(0); //Story.trackChanges If true, track changes is turned on. if(myStory.trackChanges==true) { var myChangeCount = myStory.changes.length; var myChange = myStory.changes.lastItem(); if(myChangeCount>1) { var myChange0 = myStory.changes.previousItem(myChange); } }
In the following script, the change is rejected (for the complete script, refer to RejectChange):
var myDocument = app.documents.item(0); var myStory = myDocument.stories.item(0); var myChange = myStory.changes.item(0); myChange.reject() ;
Track Changes
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var myDocument = app.documents.item(0); var myStory = myDocument.stories.item(0); var myChange = myStory.changes.item(0); //ChangeTypes.DELETED_TEXT (Read Only) Deleted text. //ChangeTypes.DELETED_TEXT (Read Only) Deleted text. //ChangeTypes.MOVED_TEXT (Read Only) Moved text. var myChangeTypes = myChange.changeType; //Characters A collection of characters. var myCharacters = myChange.characters; var myDate = myChange.date; //InsertionPoints A collection of insertion points. var myInsertionPoints = myChange.insertionPoints; //Change.lines (Read Only) A collection of lines. var myLines = myChange.lines; //Change.paragraphs (Read Only) A collection of paragraphs. var myParagraphs = myChange.paragraphs; var myStoryOffset = myChange.storyOffset; //Change.textColumns (Read Only) A collection of text columns. var myTextColumns = myChange.textColumns; //Change.textStyleRanges (Read Only) A collection of text style ranges. var myTextStyleRanges = myChange.textStyleRanges; //Change.textVariableInstances (Read Only) A collection of text variable instances. var myTextVariableInstances = myChange.textVariableInstances; //Change.texts (Read Only) A collection of text objects. var myTexts = myChange.texts; var myUserName = myChange.userName; var myWords = myChange.words;
Track Changes
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//ChangeMarkings.UNDERLINE_SINGLE (Read Only) Underlines changed text. markingForAddedText = ChangeMarkings.OUTLINE; markingForDeletedText = ChangeMarkings.STRIKETHROUGH; markingForMovedText = ChangeMarkings.UNDERLINE_SINGLE; movedBackgroundColorChoice = ChangeBackgroundColorChoices.CHANGE_BACKGROUND_USES_CHANGE_PREF_COLOR; movedTextColorChoice = ChangeTextColorChoices.CHANGE_USES_CHANGE_PREF_COLOR; showAddedText = true; shhowDeletedText = true; showMovedText = true; spellCheckDeletedtext = true; showChangeBar = true; textColorForAddedText = UIColors.blue; textColorForDeletedText = UIColors.yellow; textColorForMovedText = UIColors.green; }