Sample File: Battleforce
Sample File: Battleforce
Sample File: Battleforce
In the advanced core rulebook Strategic Operations, we introduced our players to a special new way to play BattleTech dubbed the Quick-Strike Rules. A hybrid of classic miniatures play and the BattleForce tactical system, the Quick-Strike Rules (as presented on pp. 400-409 of Strategic Operations) offers players the change to rapidly resolve BattleTech-scale combat with a far more condensed approach in terms of gameplay statistics and the like, statistics that are also compatible with the BattleForce tactical game play system. Within this electronic booklet are the complete statistics for 24 of the most iconic and classic BattleMechs used in BattleTech today, converted for use in BattleTech games played using the Quick-Strike Rules system. These 24 units are based on those that appeared under the same names and designations in the BattleTech Introductory Box Set (CAT #35000) published by Catalyst Game Labs. The full Total Warfare statistics for these units may be found in Technical Readout: 3039 as well as BattleTech Record Sheets: 3039.
sustain before being destroyed. (Damage to the structure dramatically increase the chance of critical damage.) Special: Special abilities and features are described in the abbreviations shown here. (See pp. 342-354, Strategic Operations, for more information.) ID (on reverse): Use this area to identify individual BattleMechs in the event that multiple Mechs of the same design are used.
BATTLEFORCE
The Quick-Strike Rules system draws so much on those of BattleForce that the statistics effectively translate the same way. The only significant difference, in fact, is that the movement rates in BattleForce are measured in mapsheet hexes instead of in inches on hex-less terrain.
CREDITS
Project Development Herbert A. Beas II Development Assistance Matt Heerdt BattleTech Line Developer Herbert A. Beas II Writing Herbert A. Beas II Production Staff Cover Illustration Todd Lockwood Cover Design and Layout Matt Heerdt Illustrations Brent Evans BattleForce Statistics Joshua Franklin and Chris Marti Proofing & Statistics Project Management Joel Bancroft-Connors Project Conception Ray Arrastia & Matt Heerdt Special Thanks: Special thanks for this project go out to Matt Heerdt (for getting most of the legwork done well ahead of time), David Stansel-Garner (for forcing the issue), Joel Steverson (for his tireless work on BattleForce), Ray Arrastia (for the Quick-Strike Rules system) and Joel Bancroft-Connors (for his efforts to convert the Introductory units to Quick-Strike/BattleForce compatible stats).
STAR LEAGUE ERA CLAN INVASION ERA JIHAD ERA
The Quick-Strike Rules system is a simple adaptation of the BattleForce gameplay system using more flexible tactical-scale miniature rules. While the full BattleForce rules are found in Strategic Operations, players can download a free PDF of the BattleForce Quick-Start Rules to get a feeling for that tactical game system and how it meshes with the Miniatures Rules to create the Quick-Strike Rules. The statistics shown on each card include the following data: Unit Size (Size): A numerical value indicating its weight class. (1 = Light, 2 = Medium, and so forth.) Movement (Move): The number of inches the unit may move in gameplay. (If a j appears afterward, the unit can jump.) Note: In Quick-Strike play, movement is inch-based instead of hex-based as in normal BattleForce play. The number shown has been doubled from the units normal BattleForce movement value. Skill: This blank area is where the player can indicate the base to-hit number for the unit. (A 4 is a common regular score, while a 1 or a 0 indicates an elite warrior.) Damage values at each range bracketS (+0), M (+2), and L (+4): This is the number of points of damage the unit will deliver at Short, Medium, and Long range, respectively. Overheat Value (OV) and Heat Scale: This indicates the number of added points of damage the unit can deliver in exchange for suffering overheat effects. (Overheating is tracked on the heat scale. If this scale reachesor exceeds S, the unit is shutdown.) Armor and Structure (A and S): These bubbles indicate how many points of Armor and Structure damage the unit can
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QUICK-STRIKE BATTLETECH
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2010 WizKids, Inc. All Rights Reserved. Quick-Strike: Introductory Mech Cards, Classic BattleTech, BattleTech, BattleMech, Mech, and WK Games are registered trademarks and/or trademarks of WizKids, Inc. in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.
CAT35660
COM-2D
5 Points
COM-2D
ID:
COMMANDO
SIZE: 1 MOVE: 12 SKILL: S (+0) 1 M (+2) 1 L (+4) 0 OV: 0 | HEAT SCALE 1 2 3 S A: S: SPECIAL: SRM: 1/1/0, SRCH, SOA, SEAL, ES
TM
COMMANDO
Mass: 25 tons Cruising Speed: 64 kph Maximum Speed: 97 kph Jump Jets: None Jump Capacity: None Armor: Lexington Limited Armament: 1 Shannon Six-shooter Missile Pack 1 Coventry 4-Tube Missile System 1 Deance B3M Medium Laser Manufacturer: Coventry Metal Works
TM
QUICK-STRIKE KE S STATS TA AT TS
QUICK-STRIKE STATS
SDR-5V
6 Points
SDR-5V
ID:
Sa
TM
ple
file
SPIDER
SPIDER
Mass: 30 tons Cruising Speed: 86 kph Maximum Speed: 129 kph Jump Jets: Pitban LFT-10 Jump Capacity: 240 meters Armor: Durallex Light Armament: 2 Aberdovey Mk III Medium Lasers Manufacturer: Nimakachi Fusion Products, Ltd.
TM
QUICK-STRIKE STATS TS
QUICK-STRIKE STATS
JR7-D
9 Points
JR7-D
ID:
JENNER
SIZE: 1 MOVE: 14/6j SKILL: S (+0) 2 M (+2) 2 L (+4) 0 OV: 1 | HEAT SCALE 1 2 3 S A: S: SPECIAL: SRCH, SOA, SEAL, ES
JENNER
Mass: 35 tons Cruising Speed: 75 kph Maximum Speed: 118 kph Jump Jets: Smithson Lifters Jump Capacity: 150 meters Armor: Starshield Armament: 4 Argra 3L Medium Lasers 1 Thunderstroke SRM 4 Manufacturer: Luthien Armor Works
TM
TM
QUICK-STRIKE STATS
QUICK-STRIKE STATS
PNT-9R
8 Points
PNT-9R
ID:
PANTHER
SIZE: 1 MOVE: 8j SKILL: S (+0) 2 M (+2) 2 L (+4) 1 OV: 0 | HEAT SCALE 1 2 3 S A: S: SPECIAL: SRCH, SOA, SEAL, ES
PANTHER
Mass: 35 tons Cruising Speed: 43 kph Maximum Speed: 64 kph Jump Jets: Lexington Lifters Jump Capacity: 120 meters Armor: Maximillian 42 Armament: 1 Telos-4 Short Range Missile Delivery System 1 Lords Light PPC Manufacturer: Alshain Weapons
TM
TM
QUICK-STRIKE STATS
ASN-21
7 Points
ASN-21
ID:
Sa
TM
ple
file
ASSASSIN
ASSASSIN
Mass: 40 tons Cruising Speed: 75 kph Maximum Speed: 118 kph Jump Jets: Lox Lift Series 1 Jump Capacity: 210 meters Armor: 100 AFVTA Armament: 1 Martell Medium Laser 1 Holly-5 LRM Launcher 1 Holly-2 SRM Launcher Manufacturer: Maltex Corporation
TM
QUICK-STRIKE STATS
CDA-2A
7 Points
CDA-2A
ID:
CICADA
SIZE: 2 MOVE: 16 SKILL: S (+0) 2 M (+2) 1 L (+4) 0 OV: 0 | HEAT SCALE 1 2 3 S A: S: SPECIAL: ENE, SRCH, SOA, SEAL, ES
TM
CICADA
Mass: 40 tons Cruising Speed: 86 kph Maximum Speed: 129 kph Jump Jets: None Jump Capacity: None Armor: StarSlab/3 Armament: 2 Magna Medium Lasers 1 Magna 200 Small Laser Manufacturer: Free Worlds Defense Industries
TM
QUICK-STRIKE STATS
CLNT-2-3T
8 Points
CLNT-2-3T
ID:
CLINT
SIZE: 2 MOVE: 12j SKILL: S (+0) 2 M (+2) 2 L (+4) 1 OV: 0 | HEAT SCALE 1 2 3 S A: S: SPECIAL: SRCH, SOA, SEAL, ES
CLINT
Mass: 40 tons Cruising Speed: 64 kph Maximum Speed: 97 kph Jump Jets: Andoran Model JJIII Jump Capacity: 180 meters Armor: Durallex Medium Armament: 1 Armstrong Autocannon/5 2 Martell Medium Lasers Manufacturer: Andoran Industries, Ltd.
TM
TM
QUICK-STRIKE STATS
HER-2S
8 Points
HER-2S
ID:
Sa
TM
ple
file
HERMES II
HERMES II
Mass: 40 tons Cruising Speed: 64 kph Maximum Speed: 97 kph Jump Jets: None Jump Capacity: None Armor: Riese 456 Armament: 1 Oriente Autocannon 1 I.W.W. Medium Laser 1 Olympian Flamer Manufacturer: Irian BattleMechs Unlimited
TM
QUICK-STRIKE STATS
WTH-1
10 Points
WTH-1
ID:
WHITWORTH
SIZE: 2 MOVE: 8j SKILL: S (+0) 2 M (+2) 2 L (+4) 1 OV: 1 | HEAT SCALE 1 2 3 S A: S: SPECIAL: IF1, SRCH, SOA, SEAL, ES
TM
WHITWORTH
Mass: 40 tons Cruising Speed: 43 kph Maximum Speed: 64 kph Jump Jets: Whitworth Jetlift Jump Capacity: 120 meters Armor: Durallex Light Armament: 2 Longbow-10 LRM Launchers 3 Intek Medium Lasers Manufacturer: Whitworth Company
TM
QUICK-STRIKE STATS