Welcome To The Twisted Lands
Welcome To The Twisted Lands
Welcome To The Twisted Lands
Gather items, solve puzzles and make spine-chilling discoveries as you explore a deserted island in Twisted Lands: Shadow Town! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, were pretty sure youll find what youre looking for here. This document contains a complete Twisted Lands: Shadow Town game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including republication in whole or in part, without permission, is strictly prohibited.
General Tips & Information Intro Chapter One Chapter Two Chapter Three Chapter Four Chapter Five
Select Change Player on the main screen to add or delete player profiles (A). You may play this game in full screen or windowed mode by changing the settings in the options menu (B). You may adjust the volume of voice, music, ambient noise and FX sounds in the options menu. You may easy mode in the options menu which will give you hint sparkles. You may play in fullscreen or windowed mode. Select play to start your game (C). The options menu is accessible from both the main screen and the in-game menu. Once you complete sections of the game you will have access to videos from the game (D).
Once you start the game you will have a brief tutorial, which may be skipped. Use the menu button to access options or to return to the main menu (E). The journal in the lower left corner will document your explorations as well as the valuable clues you find (F). You inventory is in the lower bar and will hide when not in use. (G).
There are scroll buttons to move your inventory left or right (H). When playing a hidden object scene, your inventory will be hidden. Hints are unlimited, but you must wait for the mirror to reform. Hints during game-play will point you in the correct direction. The flashlight is in the lower right corner (I). When playing a mini-game click on the X in the upper right to exit (J). Mini-games can be skipped, but you must wait for the skip meter to fill (K).
Intro
Take the FUNNEL and use it on the open fuel port (A). Note that inventory items will go automatically into your inventory at the bottom of the screen. Move the briefcase that is hiding the GAS CAN (B). Take the GAS CAN and use it on the fuel port (C).
Look at the helm to learn that Angel put the start key in her purse (D). Click on the purse to open it and take the key (E). Try to use the key in the ignition, but it breaks off. Look at the sparkling picnic box in the lower left for a hidden object area (F).
Locate all the items on the list. The KNIFE will go automatically into your inventory.
Use the KNIFE to pry open the ignition (G). Click on the wires to start the boat (H). Select the SNAKE FIGURINE to show Angel (I).
Chapter One
Select the sparkling area of the boat on the lower right. Collect all the items on the list. The STEPLADDER will go automatically into your inventory.
Look at the laptop case (A). Click on the case to open it. Take the FLASHLIGHT (B). Click on the laptop top open it up (C). Click again to turn it over and see that you need a screwdriver to open the battery panel. Look at the suitcase (D). You will need to find the combination. Look at the cave and use the STEPLADDER to gain access (E). Enter the cave and take the KEY (F). Use the FLASHLIGHT on the dark hole (G). Go down the hole and look at the large door. Look at the close-up of the niches around the door and use the SNAKE STATUETTE on the niche. Exit the cave and look at the chain link fence (H). Click on the sparkling area of the boat for another hidden object scene (I).
The PLIERS will go automatically into your inventory. Use the PLIERS on the chain link fence. Walk through the fence.
Read the flyer on the missing woman (J). Take the cigarette case (K). Walk to the ship (L).
Look at the close-up of the fire and take the GRAPPLING HOOK (M). Use the GRAPPLING HOOK on the hole in the boat (N). Enter the hole in the boat (O).
Look at the broken pink laptop on the bed (P). Look at the back of the laptop and take the MICROCHIP (Q). Note the painting on the left (R). Note the ashes in the fireplace (S). Walk forward through the door (T).
Enter the door on the right and take the SNAKE STATUETTE from the stairs (U). Take the FUSE from the control panel (V). Note that something is under the bunched carpet (W). Note the far left door (X). Use the KEY on the center door and enter the room (Y).
Select the sparkling area under the bed for a hidden object area. Collect all the items on the list. The CHISEL will go automatically into your inventory.
Move the pillow aside and take the CELL PHONE (A). Read the newspaper on the bed (B). Look out the porthole (C). Use the CHISEL to open the locked nightstand drawer (D).
Look at the close-up of the drawer and take the SCALPEL (E). Take the PHONE CHARGER and use it on the outlet (F). Place the CELL PHONE in the charger (G). Look at the cellphone and use the arrow keys to read all the messages (H). Find the photo of the suitcase combination (I). Note- the combination is random and will differ game to game. Exit the room.
Use the SCALPEL on the bunched carpet to reveal a trap door needing three keys (J). Enter the far left room. Look at the jukebox and it will fall through the floor revealing a hot wire (K). Move the lever on the bar to reveal the area on the left (L). Click on the teapot if you are thirsty and take a drink from the glass of water on the bar (M). Select the sparkling are for a hidden object scene (N).
Locate all the items on the list. The SCOOP will go automatically into your inventory. Walk down twice to return to the stateroom.
Look at the close-up of the fireplace and use the SCOOP on the ashes (O). Take the FLASH DRIVE (P). Use the SCALPEL on the painting to reveal a safe (Q). Click on the safe for a mini-game (R).
Use the up, down, left and right arrows to move the squares over the same colored space (U, D, L, R). Press the arrows: 2U, 3U, 4U, 1Lx3, 2Lx2, 6Dx3, 7R, 5R, 4R, 6Dx2, 5D, 4L, and 4D. Take the SNAKE STATUETTE and the BODY OIL from the safe (S). Exit the close-up of the safe and walk down three times to return to the beach.
Look at the close-up of the suitcase lock (T). Enter the code found on the cellphone. Look in your journal if your forgot the number (U). Remember this code will be different for everyone. Inside the suitcase, take the SNAKE STATUETTE (V). Open the eyeglass case and take the SCREWDRIVER (W). Read the diary (X). Open the ring box and take the RING (Y).
Look at the close-up of the laptop bag (A). Look at the close-up of the battery panel and use the SCREWDRIVER on the four screws (B). Remove the dead microchip and place the MICROCHIP in its place (C). Use the FLASH DRIVE on the USB port (D). Read the diary by pressing the arrows (E). Exit the close-up of the laptop.
Chapter Two
Follow the path the kidnapper took and walk to the right. Take the LIGHTER from the ground (A). Walk forward (B). Take the AXE from the ground (C). Take the BELT from the PUMP (D). Take the SNAKE STATUETTE from the fountain (E). Make note of the fire, power box and newspaper machine (F). Take the right path (G).
Note the fire hydrant (H). Read the newspaper (I). Click on the gate to open it (J). Look at the door on the crashed cart to learn you need to break the lock (K). Look at the board to see more missing persons (L). Use the AXE on the wooden door (M). Enter the building on the left.
Select the sparkling truck on the right for a hidden object area. Locate all the items on the list. The HEDGE CLIPPERS will go automatically into your inventory.
Look in the file drawer and take the SNAKE STATUETTE (N). Read the missing persons files (O). Note the dartboard (P). Look at the jail cell and note the combination lock (Q). Move the helmet and take the ZODIAC TILE (R). Note the missing dial on the telephone (S). Exit the jailhouse and walk to the right through the gate.
Look at the bottom panel of the statue base to see that it is loose (T). Use the HEDGE CLIPPERS on the dead roses (U). Take the KEY and the DRIED ROSES (V). Note the side window to the mansion (W). Take the path to the other side of the house (X).
Look at the garden map (A). The map will be automatically noted in your journal. Walk to the cellar door (B). Use the AXE to cut the large branch from the tree (C). Use the AXE again to remove the smaller branches. KINDLING will go automatically into your inventory. Use the KEY to open the gate (D).
Select the sparkling area of the cellar door for a hidden object area. Locate all the items on the list. The HACKSAW will go automatically into your inventory.
Walk down twice, then use the HACKSWAW on the grate covering the side window. Click to remove the bars, then enter the house. Open the drawer on the round table and take the REVOLVER (F). Look at the close-up of the fireplace (G). Place the DRIED ROSES (H) in the fireplace and use the LIGHTER to start a fire (I). Place the KINDLING on the flames (J). Look at the area the smoke moves to near the grandfather clock (K). Use the SCALPEL to cut the wall paper (L). Click on the wall to remove the wallpaper. Note the mini-game needs zodiac tiles (M). Walk up the stairs (N).
Look at the close-up of the vent and use the SCREWDRIVER to remove the four screws and cover (O). Look inside the vent and take the ZODIAC TILE (P). Open the door to see the snake blocking the way (Q). Use the BODY OIL on the two left bannister balls (R). Turn the three bannister balls so the E symbol is showing (S). Take the SNAKE STATUETTE from the secret compartment on the stairs (T).
Exit the house and go along the front of the house to the cellar door.
Select the sparkling cellar door for a hidden object area. Locate all the items on the list. The BUTTERFLY NET will go automatically into your inventory. Walk down three times and enter the jailhouse.
Select the sparkling truck for a hidden object area. The NEEDLE & THREAD will go automatically into your inventory. Exit the jailhouse.
Look at the door of the crashed truck. Use the REVOLVER to break the padlock (U). Use the NEEDLE & THREAD to repair the bag (V). Take the BAG and the ZODIAC TILE that is hidden underneath (W). Exit the close-up and return to the second floor of the mansion.
Use the BUTTERFLY NET on the snake (X). Use the BAG to capture the snake (Y). Enter the study (Z).
Look at the cabinet and take the ZODIAC TILE (A). Look at the zodiac wheel on the chair (B). Note the balcony doors missing handle (C). Exit the study and walk downstairs.
Look at the area by the grandfather clock. Place the four ZODIAC TILES into the slots below the tile on the wall (D). Select the tiles for a mini-game. Move each tile so that it is next to the proper element (E). Refer to your journal- red is a fire sign, blue is water, white for air and green for earth. Look inside the compartment and take the SNAKE STATUETTE and the MONKEY WRENCH (F).
Exit the mansion and return to the cellar for a hidden object area. Locate all the items on the list. The HOSE will go automatically into your inventory.
Walk down three times until you are in front of the jailhouse. Use the HOSE on the hydrant (G). Use the MONKEY WRENCH on the hydrant (H). Walk down to the fountain. Take the hose end and use it on the fire (I).
Chapter Three
Go forward on the left path twice. Look at the map on the ground (A). Walk left, left, forward, and right. Take the SNAKE STATUETTE from the ground (B). Walk forward twice to arrive at the dock area. Walk forward to enter the docks (C).
Select the sparkling area on the right for a hidden object area. Locate all the items on the list. The KEY will go automatically into your inventory. Walk down five times, then go forward on the right path.
Use the SCALPEL to open the teddy bear (D). Take the KEY from the teddy bear (E). Note the church and the gear on the bike wheel (F). Select the sparkling area on the left for a hidden object scene (G).
Locate all the items on the list. The SUN will go automatically into your inventory. Walk to the church.
Look at the photo of you and your sister (H). Note the plaque and the cemetery (I). Use the KEY (with the cross) to open the church doors (J).
Select the sparkling bell for a hidden object scene. Locate all the items on the list. The HANDKERCHIEF will go automatically into your inventory.
Use the HANDKERCHIEF on the font (K). Use the WET HANDKERCHIEF to clean the stained glass window (L). Take the book from the window (M). Note the altar (N). Walk down four times, then take the path to the right. Return to the mansion and enter the first floor. Look at the fireplace and take a COAL. Walk upstairs and enter the study.
Place the SUN on the front of the globe (O). Take the SNAKE STATUETTE and the BOOK from the globe (P). Look at the cabinet and place both books on the shelf (Q). Place the books in chronological order (R). Enter the secret room (S).
Look at the desk and take the STENCIL (T). Look at the window and take the BROKEN PENDANT (U). Note the porcelain cat (V). Click on the bed curtain to move it to the right (W). Look at the top of the chest for a mini-game (X). Number the squares from left to right, then down. Click on: 22, 33, 43, and 1. Inside the chest take the PAPER. Note the diary with the heart indentation. Make note of the bricked doorway (Y). Exit the mansion. Walk to the cellar for a hidden object scene.
Locate all the hidden objects on the list. The SLEDGEHAMMER will go automatically into your inventory. Exit the cellar door.
Walk forward twice and take the SNAKE STATUETTE (A). Walk left, then forward. Look in the tree and use the key on the chest (B). Take the DART (C). Walk down twice, right, forward, then right.
Look in the tree and use the key on the chest (E). Take the DART and the SNAKE STATUETTE (F). Walk down and forward. Look in the tree and use the key on the chest (G). Take the DART (H). Walk down seven times and enter the jailhouse.
Select the sparkling area of the truck on the right. Collect all the items on the list. The other half of the broken pendant will go automatically into your inventory.
Exit the jailhouse and return to the secret room on the second floor of the mansion. Look a the the chest on the bed. Place both BROKEN PENDANT pieces into the heart shape on the diary (H). Click on the diary to open it and take the diagram (I). Use the SLEDGEHAMMER on the bricked-up door. Take the STRANGE DISK (J).
Exit the mansion, then walk down twice. Walk forward on the left path, then forward on the right path twice to end in front of the church. Place the PAPER on the plaque (K). Use the COAL on the paper to make a rubbing (L). Look at the paper to see a series of symbols (M). Enter the church.
Look at the close-up of the stained glass window and place the STENCIL in the lower left pane (N). Use the RING on the stencil (O). Exit the close-up and look at the floor (P). Flip the lighted squares (Q). Walk to the altar (R).
Look at the compartment that was under the altar (S). Use the STRANGE DISC on the device for a mini-game (T). Refer to your journal for the correct sequence of symbols (U). Check out the video solution! Take the SNAKE STATUETTE from the compartment. Exit the altar area.
Select the sparkling area by the bell for a hidden object scene. Collect all the items on the list. The HAMMER will go automatically into your inventory. Exit the church and walk down.
Select the sparkling area on the left for a hidden object scene. Collect all the items on the list. The TIRE JACK will go automatically into your inventory. Walk down twice, then take the right path to the crashed truck.
Use the TIRE JACK on the truck, then enter the jailhouse (V). Look at the file that was under truck (W). Take the NOTE with the phone number (X).
Use the three DARTS on the dartboard (A). Take the PHONE DIAL once the dartboard falls (B). Place the PHONE DIAL on the phone (C). Place the NOTE at the bottom of the phone (D). Dial the numbers from the note. Look at your journal if the numbers are hard to see. Exit the jailhouse and walk up to the statue in front of the mansion.
Look at the base of the statue. Use the HAMMER on the loose panel (E). Note the lock (F). Take the KEY (G). Enter the mansion.
Take the SNAKE STATUETTE from the phone (H). Walk upstairs to the secret room. Look at the window. Use the HAMMER on the ceramic cat (I). Take the COINS (J). Exit the mansion.
Walk down twice to the fountain area. Use the COINS on the newspaper machine (K). Look at the newspaper after it falls from the machine (L). Take the KEY (M). Walk down twice, then up to the ship.
Return to the Doctors middle cabin. Select the sparkling area for a hidden object scene. Collect all the items on the list. The KEY will go automatically into your inventory. Exit the cabin and look at the hatch on the floor.
Use the ship KEY on the left keyhole (N). Use the helm KEY on the upper keyhole (O). Use the anchor KEY on the right keyhole (P). Take the SNAKE STATUETTE from the compartment (Q). Exit the ship and walk down to the beach.
Exit the ship and walk down to the beach. Enter the cave and climb down the hole. Place all the SNAKE STATUETTES into all the niches around the door (R).
Chapter Four
Walk forward through the snake door. Try to open the hatch (A). Note the hook overhead (B). Exit to the beach.
Select the sparkling area on the right for a hidden object area. Locate all the items on the list. The WEIGHT will go automatically into your inventory.
Exit the beach and take the left path to the ship. Enter the ship, exit the stateroom, then enter the left door. Select the sparkling area by the stage for a hidden object area. Locate all the items on the list. The ROPE will go automatically into your inventory. Exit the ship and return to the beach.
Enter the cave, climb down the hole and enter the snake door. Use the ROPE on the hatch (C). Take the end of the rope and use it on the hook (D). Use the WEIGHT on the hanging end of the rope (E). Enter the water (F).
Move the rocks on the right of the gate to find the wrench (G). Look at the control panel and remove three pieces of seaweed (H). Look at the panel to see you are missing parts (I). Exit the cavern and the cave. Walk forward then take the right path.
Walk forward again, then take the left, then right paths. Use the WRENCH on the bicycle wheel to get the gear (J). Walk down five times, then enter the cave.
Return to the water filled cavern and look at the control panel. Use the BELT (K) and the GEAR on the panel (L). Pull the lever down (M). The gate is stuck. Exit to the beach.
Staying to the right, walk forward until you reach the crashed truck. Take the JACK (N). Return to the water filled cavern and use the JACK on the grate (O). Dive into the hole to swim under the grate (P). Swim up to leave the water.
Take the bracelet from the ground. Walk forward, then take the forward left door. Walk forward, right and forward.
Look down the grate in the center to see Angel (Q). Note the indentations around the grate. (R). Note the headless snake (S). Look at the markings on the ceremonial dagger (T). The sequence of symbols will be noted in your journal. Walk down until you reach the beach. Return to the statue in front of the mansion.
Look at the base of the statue (U). Using the sequence from the knife (see your journal), press the buttons in order (V). Use the lever to reset if you make a mistake (W). Numbering the buttons 1-5, from left to right, our sequence was 5-3-4-1-2. Your sequence may differ. Click on the revealed circle for a mini-game (X).
The object is to move the symbols to the circle it is related to. Animals go with the paw, machines with the gear, plants with the leaf and insects with the bug. This puzzle is random, our solution is above. Take the STONE HEAD that is hidden behind the mini-game. Return to the ritual chamber.
Place the STONE HEAD on the snake body (A). Look in the large snakes mouth and take the BADGE (B). Look in the center pit to see it is too deep to jump (C). Exit to the beach and return to the jailhouse.
Look at the jail cell. Place the BADGE into the matching niche under the dials (D). Enter the number from the badge onto the dials (E). Once the cell opens, click on the skeletons arm (F). Take the START KEY that falls to the floor (G). Exit the jail and walk down once. Take the upper left path twice and go right twice.
Go forward four times to reach the crane. Use the START KEY on the lock (H). Take the CROWBAR from the seat (I). Look at the control panel (J).
Place the START KEY in the ignition (K). Click on the key to power up. Press the windshield wiper button (L). Move the right control to the right once (M). Move the left control down (N). Press the hook button (O). Move the left control up. Move the right control left twice and up once. Move the left control down then press the hook button. From the docks, walk down nine times to return to the beach. Enter the cave and continue until you swim under the grate.
Walk forward, left, forward and left. Use the CROWBAR to open the chest (P). Take the LOCKET from the chest (Q). Walk down, right and forward.
Look at the well in the center of the room. Place the LOCKET into the indentation (R). Once the platform rises, take Angel (S).
Chapter Five
Leave Angel by the fire and return to the docks. Use the CROWBAR on the crate three times (T). Take the BATTERY from inside the crate. Note the boarding ramp (U). Select the sparkling area on the right for a hidden object area (V).
Locate all the items on the list. The VALVE will go automatically into your inventory. Use the boarding ramp to access the ship.
Use the VALVE on the door (W). Click on the valve to open the door. Use the HAMMER to break the window (X). Take the ROUND KEY PIECE (Y). Select the sparkling area on the deck for a hidden object area (Z).
Locate all the items on the list. The DOOR KNOB will go automatically into your inventory. Exit the docks and return to the mansion.
Walk upstairs to the study and look at the terrace door. Use the DOOR HANDLE on the door (A). Click on the handle to open the door (B). Take the SPADE (C). Exit the mansion and return to the churchyard.
Look at the close-up of the graveyard. Use the SPADE to dig the object out of the ground (D). Take the ROUND KEY PIECE (E). Leave the church area and return to the docks.
Use the ramp to access the ship and enter the door. Walk down the stairs. Select the sparkling area on the left for a hidden object scene. Locate all the items on the list. The FUSE will go automatically into your inventory.
Look at the safe and use the two ROUND KEY PIECES in the hole (1). The safe will automatically open. Take the yellow fuse (2).
Walk through the right doors. Remove the spike in the console (F). Open the second drawer on the right and take the fuse (G). Use the CROWBAR on the top left drawer and take the fuse (H). Look at the panel the spike was in and use the SCREWDRIVER to remove the four screws (I). Click to remove the current fuses and place the five fuses from your inventory into the color coordinated slots (J). Look at the panel to learn you need an access card. Exit the room.
Exit to the deck and select the sparkling area for a hidden object scene. Locate all the items on the list. The ACCESS CARD will go automatically into your inventory. Return to the control room.
Look at the control panel and use the ACCESS CARD in the slot (K). Select Power Supply (L). Select Emergency Power Off (M). Exit the ship and walk down times and take the red HOSE. Return to the docks and enter the ship.
Walk down the stairs. Look at the lock to the wet dock. Four numbers are more worn than the others (N). Determine the code by trying different combinations. The first number will be green if correct. The first will turn red if you enter the second number incorrectly. Press the back button or reset button to try again (O). Our number was 4816- yours may differ. Take the plug and place it in the outlet (P). Use the HOSE on the PUMP (Q). Press the button to start the pump (R). Take the end of the hose and use it on the open doorway to the wet dock (S). Enter the wet dock.
Take the end of the hose and use it in the port (U). Remove the hose and close the port. Flip the switch on the left wall (V). Exit the wet dock and go to the control room.
Look at the control panel. Select Floodgate Control (W). Select Lower Submersible (X). Exit and return to the wet dock.
Enter the submarine. Open the battery compartment (A). Remove the old battery (B). Place the BATTERY in the compartment (C).