The Creative Researcher Dec09
The Creative Researcher Dec09
Vitae c/o CRAC, 2nd Floor, Sheraton House, Castle Park, Cambridge CB3 0AX T: 01223 448500 [email protected] F: 01223 311708 www.vitae.ac.uk
Practical information and advice for researchers about creativity in a research environment
Dr Kevin Byron
www.vitae.ac.uk/researcherbooklets
Contents
Section 1: Introduction Section 2: Creativity versus innovation Section 3: The nature of creativity
3.1 3.2 What is creativity? Who is creative? Exercise 1: Where do you stand? 3.3 3.4 Why is creativity important? When is creativity required? Exercise 2: Opening up a research question
3 3 4
4 4 5 6 7 9
10
10 11 11 12 12 13 13
14
14 15 16 16 17
18
19
The creative researcher is published by the Careers Research and Advisory Centre (CRAC) Limited. www.crac.org.uk Vitae is supported by Research Councils UK (RCUK), managed by CRAC: The Career Development Organisation and delivered in partnership with regional Hub host universities The creative researcher has been edited by Maija Sirola, Vitae Communications and Marketing Manager and Dr Tennie Videler, Vitae Programme Manager: Researchers
When?
I have six honest serving men They taught me all I knew I call them What and Where and When And How and Why and Who
What? How?
In this section well use the 5W+1H questioning tool to look at the nature of creativity in a bit more detail, defining what is meant by creativity, what kind of people are creative and why, where and when it can be a useful skill to have. The question of how creativity is nurtured is answered throughout the document.
Adaptive
Creative
more adaptive
Figure 1: The adaptive and the creative researcher
more creative
Exercise 1:
Where do you stand?
Bearing in mind the characteristics of both extremes, where do you think you fit on the adaptive and creative scale? If you think you lie towards the adaptive end of the scale, the idea-finding tools and creative behaviours described later will be of most value. If you identify more with the creative end of the scale, the techniques on shaping a creative challenge will be of more value. It is also worth observing your supervisors and other colleagues approaches to research. Most research is collaborative and understanding differences in style, and making the most of these differences, can be mutually rewarding and lead to a greater flexibility in your own approach to research.
Section 3
3.3 Why is creativity important?
Research is often viewed as a process of unpunctuated, continuous progression. This is most evident in reviews that describe retrospectively the evolution of a research field over a decade or so. In these accounts the false starts, delays, null hypotheses and unrealised speculations tend to be ignored at the expense of a narrative describing continuous progression. Even the great Eureka insights by individuals that accelerate progress tend to be understated in these reviews. This continuity in the progress of research can be illustrated by looking at the Sigmoid curve shown in Figure 2. The curve represents a smooth transition through three stages of growth: infancy, rapid development and maturity. These stages are described in more detail below:
Next development
Research progress
Maturity
Effort (time)
Figure 2: The Sigmoid curve of research progress
Stage 1
Infancy: This is when a new field of research opens up, otherwise known as basic or blue skies research. Progress is slow because ideas are speculative, there will be little evidence supporting theories, and few people will be working on it. Funding bodies may not be convinced that the research could lead to something useful. Rapid development: Here the new ideas have started to gain acceptance, results have been verified and progress accelerates. Funding is easier to obtain because the chances of success are seen as much higher. Maturity: At this final stage new anomalies or gaps in knowledge appear that can not be explained by the existing model or theory. This launches a new trajectory of basic research that aims to accommodate these anomalies.
Stage 2
Stage 3
During the transition between development curves (shown in orange and green in Figure 2) there is usually much controversy between competing models or theories. The gap between the two curves represents a discontinuity that often requires huge creative shifts. But these gaps or transitions are not the only places where the creativity of researchers is needed. If we magnify just one small part of the smooth curve of Figure 2, we can see that in actual fact there are many more discontinuities that contribute to progress. This is illustrated in Figure 3. These discontinuities represent the original contributions. Such breakthroughs, small or large, are not predictable from the knowledge available at the time: they are the result of creative thinking. So when looking at the importance of creativity, we can see that it is the driving force of progress. A doctoral thesis may describe two or three of these discontinuous steps as the authors original contributions to the field of research.
Research progress
Next development
Effort (time)
Figure 3: Continuous versus discontinuous development
The scientific community Communicating the findings Society Reflecting on the findings
Questions
Harwood, W.S., Reiff, R., & Phillipson, T. Voices from the frontline: Scientists conceptions of scientific inquiry. J.Chem Edu (2004)
In Figure 4 the practice of research is not represented as a linear activity that follows distinct steps in a specific way. It can start at different points on the wheel and it may be necessary to jump across the wheel at times to reappraise assumptions and hypotheses or redesign the research methods. Questions are at the hub of this wheel and progress can be helped or hindered by the way the questions are framed and the use of convergent or divergent thinking. Divergent thinking is associated with determining goals, exploring possibilities and generating ideas. In other words any questions that go beyond the remit of a statement about a problem or challenge. Convergent thinking concerns decision making, analysing options and planning actions. Here the questions concern only what is known about or bounded by the problem or challenge in order to arrive at a decision or a conclusion. In practising the tools and techniques of creativity, it is essential to separate these two approaches.
Section 3
When we want to generate new ideas, initially it is essential to exercise divergent thinking before embarking on any convergent thought. The benefit of separating these processes is that all ideas can be gathered without being censored by premature judgment. We can embark on the different stages of a research project by applying different questioning techniques. At the start of a research project we have an open-ended question and we can help contextualise the research by using the 5W+1H questioning tool that we looked at earlier. For example:
(eg What does the research aim to achieve? What does success look like?) (eg Who does the research affect? Who are the stakeholders?) (eg Where else is the research taking place?) (eg When will the research be carried out? When will there be benefits?) (eg Why is the research important?) (eg How will the research be conducted (methods)?)
The Why? question has special significance in helping to abstract a research question and make it more accessible to creative possibilities. By way of an example, lets look at the following research question: How could researchers improve their presentation skills? The word presentation is often associated with the use of PowerPoint or other similar visual aids. So as part of our planned research we might work on improving PowerPoint skills and watching other peoples presentations for further ideas. We could then come up with some results that lead to guidelines for researchers to become better presenters. If we take a more creative approach, we could ask Why? The answer can then be re-framed as a new research question:
How could researchers improve their presentation skills? Why should researchers improve their presentation skills? In order to become better communicators of their research How could researchers become better communicators?
This now looks like a richer research question that gets closer to the heart of the issue. It could be argued that it involves a wider study and more work, but the outcomes will address the new question and also answer the first one. Tackling the first question alone might not be addressing the root cause of the issue.
Exercise 2:
Opening up a research question
If you are grappling with an aspect of your research that needs new thinking, try using the abstracting method shown in the example at the bottom of page 8 to generate and focus your ideas. Here is how you can approach it:
At the top of a blank sheet of paper, write down your challenge in the form of a question. Ask Why to the question and write down the answer. Re-frame the answer as a new question. Brainstorm the new associations that come to mind with this new question. Select an idea or combination of ideas from the list using originality and practicality as criteria and plan the next stage of your research where this new idea can be applied.
2 3 4
This process can be repeated with the new question if you want to delve even further into the problem.
Each of these stages can take varying, maybe extensive amounts of time, but it is the transition between stages 2 and 3 that is worth focussing on. The incubation period before an insight can sometimes be quite brief. For example it took Sir Alex Jeffries only thirty minutes after examining an X-Ray film of a fragmented DNA sample to realise its potential for what we now know as DNA fingerprinting. This Eureka moment also represented a creative connection between two completely different fields (genetics and forensics). There are numerous examples of insights occurring during a dream. The most recorded song in history Yesterday came to Sir Paul McCartney spontaneously on waking up one morning. Similarly the poem Kubla Khan by Samuel Taylor Coleridge was inspired in a dream-like state A great deal of neuro-scientific research has been carried out on the insight moment by giving subjects exercises that require a creative approach and measuring changes in their EEG patterns. The measured changes have been observed in high frequency theta waves prior to an insight. This occurs during the period when the subject has relaxed back from solving the problem by trial and error and is consistent with what Wallas described as incubation. In the following sections we will look at behaviours that are conducive to achieving creative insights and that elusive Eureka moment.
10
Exercise 3:
Experiencing insights
The next few activities test your creative skills. Try solving these insight problems then reflect on your approach and the difference in feel when you are focussed on an analytical or trial and error approach as opposed to a more open-ended creative approach. The first 7 are a class of Rebus problems that are used in Insight research. They are forms of wordplay and an example is given first. The number in square brackets refers to the number of words in the solution.
BAKED [2] |R|E|A|D|I|N|G| [4] CI II [4] SADDULT JTOURY [4] FLINSEEG [2] PTU [4] GGSE [2]
Below are drawings of the end view and the top view of a solid three dimensional object. Inside the dotted square draw what you think the side view would look like.
Their are four errers in these two sentences. Can you spot what they are and and write them down?
End View
Top View
out what is unusual about this paragraph? It looks so ordinary that you would think nothing was wrong with it at all and in fact nothing is wrong, it is just distinctly odd.
Side View
11
Section 4
4.3 Trust in intuition?
Intuition can be defined as a form of knowledge or experience unaccompanied by conscious, reasoned thinking. Conscious thought uses rationality as a guide and deals with tasks in a linear, sequential way. Intuition works by association and by rules of thumb that are short cuts through repeated association. Intuition is developed by experience but it is not infallible, and short cuts applied inappropriately can lead to misperceptions. In research many new ideas appear to be counter-intuitive until new knowledge is acquired. Therefore we need to check out our assumptions and suspend judgment until other options have been explored. To make the most of our creative skills we need to learn to understand, hone and trust our intuition.
Exercise 4:
Trust in intuition?
Try answering the three questions below with a quick intuitive estimate (limit yourself to 30 seconds) rather than working them out from first principles. Afterwards check your answers with those on page 19 to gauge how much you can trust your intuition!
If we had only six brain cells and a pattern of connection represented any number of these six being connected to one or more of the others. How many distinguishable patterns of connection are there? For example, for only three brain cells we would have seven possible patterns of connection shown below.
A B C A B C A B C A B C A B C A B C A B C
If someone has two children and you know that that one of them is a girl, what are the chances that the other is a girl? 90% of the inhabitants of a village have immunity to a certain condition. A new test can screen for whether or not a person has immunity and it gives a result that is correct 90% of the time. If a particular person was screened and the result showed they did not have immunity what is the % chance they actually do not have immunity ?
There is more to developing our intuitive skills than first meets the eye. We need to bear in mind that we tend to remember the times our speculations were correct and conveniently forget the times when they were not! One way to check the accuracy of our intuition is to record hunches about research ideas in a daily journal. By checking back, we can begin to identify patterns and a greater sensitivity to the difference between pure guesswork and intuition informed by experience.
12
4.4 Visualisation
Doing research involves a great deal of reading and writing. This requires more critical than creative thinking. By practising visualisation techniques we can form mental pictures of the concepts under study and improve our creative thought processes. Visual literacy aids learning and helps nurture creativity. One way of developing visual literacy is to study images and try to interpret them to unlock the creative thinking by artists and designers. Studying images can also help identify analogies that help clarify aspects of research. To appreciate the relevance of visualisation, we just have to look at how much our understanding of abstract quantities relies on visual analogues of the phenomena they record in, for example, spectra and graphs. On a personal level, creating your own images also improves visual literacy skills: drawing and painting can be a relaxing distraction to aid problem solving and stimulate the imagination. As a simple exercise in visualisation how many faces can you see in the image above? Answer: There are three (An older man, an older woman and a young woman).
Creative behaviour is strongly influenced by our level of emotional engagement. We can define stress as the emotional and physical response to demands put upon us from the outside world. When excessive demands are placed on us this inhibits our creative ability. A lack of motivation has a similar effect. One way of relieving emotional anxiety or boredom is to have a break, take some exercise, meditate, socialise or do something different. The rigours of the busy modern workplace tend to push most people beyond their peak performance in terms of creative thinking. To nurture our creativity we need to be aware of how we are coping with the various demands put upon us and practice techniques to minimise any detrimental effects. Figure 5 illustrates how our creative performance is affected by our emotional arousal, when we are fully relaxed and asleep compared to a highly stressed state.
13
Exercise 5:
Associative thinking
By way of introduction to the creative problem solving framework known as ENTRE, here is an exercise in associative thinking, the default method used for generating new ideas.
Look at the object pictured right and using your imagination write as many things down that you think it could be (eg part of Stonehenge, a bench, some cricket stumps). See if you can list six or more new ideas in five minutes. Then take a five minute break and continue and see if you can list another four ideas. Now examine the list you have written and note how many of the ideas where you can identify an association you found after applying (albeit unconsciously) some kind of rule (eg Turn upside down, Magnify, Minify, What might it sound like etc ). Compare the last four ideas with the first four ideas and try and establish where the really interesting ideas happened.
The key points from this exercise are: 1) Brainstorming takes time. Taking a break enables the incubation process which may lead to more ideas that would have been lost if idea selection had taken place too soon. 2) Many ideas emerge as a result of applying unconscious rules to obtain associations, described here as transformations. 3) We tend to use only certain rules habitually. We will have more ideas if we are aware of all of the transformations which are described in the SCAMPER tool later. Other idea-finding tools can also assist in this process.
14
Figure 6 shows the ENTRE framework for creative problem solving. It consists of three stages: enquire, transform, realise. Each stage has two steps: divergent followed by convergent thinking. In the divergent phase options or ideas are generated, and in the convergent phase the ideas are analysed and decisions made about which one to proceed with. Here are some guidelines to help you with divergent and convergent thinking:
ge er nv Co
Di ve rg e
ENquire
Co nv er ge
Identify and clarify the challenge
Transform
Find ideas and evaluate
REalise
Plan for action
Di ve rg e
1. Identify criteria to evaluate ideas 2. Evaluate best ideas by testing against criteria
The following sections look at the three stages of the ENTRE framework in more detail.
15
Section 5
5.1 Enquire
One potential danger of conventional brainstorming in teams is to assume that everyone has a common understanding of the challenge when they dont. This can happen with the most everyday issues so it is worth checking that everyone is in agreement by using the abstracting and questioning tools that we looked at in section 3.4. This stage of identifying and clarifying the challenge is the enquiry stage of the ENTRE framework. When you apply divergent thinking at the enquiry phase, you will end up with a list of different variations on the original challenge statement. To converge to a single statement some criteria need to be identified to compare these variations. Criteria could include time and resources; alternatively you could use the following three questions as criteria to help in the decision-making process: Q1: Q2: Q3: Is this challenge important enough? Do we have sufficient influence to implement the ideas that might emerge? Does this challenge need new ideas to solve it?
When the challenge has been clearly defined, then brainstorming can start at the transform stage.
5.2 Transform
Having selected the challenge, stage two of the framework, transformation, requires you to list ideas by association that might provide solutions to this challenge. As in the associative thinking exercise we did earlier, remember to extend the time over which this is done and to take breaks and return to find more associations. Another tip for generating new ideas by association is to apply rules of thumb, prefacing each transformation by asking What if? There are only seven kinds of transformation summarised in a memorable way with the acronym SCAMPER. This stands for Substitute, Combine, Adapt, Modify (ie Magnify, Minify, Multiply), Put to other uses, Eliminate and Reverse. The SCAMPER tool was first developed by Eberle, Osborn and Parnes. To show how commonplace these transformations are, listed right are some examples, all taken from 26 September 09 issue of the New SUBSTITUTE: A 3D animated avatar capable of voice recognition proved to be as good as a human in witness identification experiments. (Brent Daugherty, University of North Carolina) COMBINE: A combination of drugs and electrical impulses enabled rats with severed spinal columns to sprint without re-growing the nerves between the injury and the brain. (Grgoire Courtine, University of Zurich) ADAPT: Robotic insects wings are being built based on adaptations of real locusts wings (Adrian Thomas, University of Oxford) MODIFY (Magnify/Minify/Multiply): Tools have been developed which can create 3D models of cities from thousands of photos. (Sameer Agrawal, University of Washington) PUT TO OTHER USES: There are plans in the USA to use the waste heat generated by nuclear reactors for industrial processes such as fertiliser production. ELIMINATE: A genetically engineered mouse lacking a protein that controls a gene connected with obesity, led to a 15% weight loss after six weeks. (Leona Plum, Columbia University Medical Center in New York) REVERSE: Alcohol may be an effective medicine one day for people with brain injuries to help them recover. Animal experiments suggest that relatively low doses of alcohol protect the brain from injury, but high doses increase the risk of death. (Ali Salim of the Cedars-Sinai Medical
16
To develop the technique further you can find associated questions for each of the SCAMPER prompts. For example for Combine we could ask; What existing ideas can be combined? What about combining different methods? What materials can be combined? What procedures or tasks can be combined? What about a mixture or assortment?
Again at the end of the divergent phase, there will be a long list of ideas to be reduced down to the best ideas. You can achieve this in two stages. First by applying general criteria to each idea in turn in the form of the three questions from section 5.1. If the ideas are being shared by a group of people, you can ask each person to vote for their favourite 35 ideas as a way of converging. To identify the best idea out of the last few, use specific criteria to compare the ideas and devise a scoring system. Figure 7 shows one way of doing this. This simple example compares new uses for a CD disc using specific criteria: cost, practicality, originality and safety.
Solution finding
Criteria for selection Criteria for selection
Selected ideas
1. 2. 3. 4. 5.
Selected ideas
1. Frisbee 2. Pizza cutter 3. Coaster 4. Bird scarer 5. Earring 3 3 3 2 2
To ta l Pa ss
2 2 4 4 1
1 2 2 2 2
1 1 3 2 1
7 8 12 10 6
In the event of a tie you need to apply a weighting factor on the most important criteria to help rank the tied ideas.
5.3 Realise
After deciding on the idea, the final stage in this process Realise concerns how it will be implemented ie the innovation stage. This involves another divergent step to identify resources required, people involved, costs etc followed by an action plan. The experienced researcher will be familiar with the work required to achieve this along the lines of conventional project management methods.
Ho ld
17
1
Identify your working style (where you are on the adaptive-creative scale) and acquire the skills to be able to work in both ways when appropriate. Observe and learn from the working styles of others.
5
Widen your interests. Browse journals or trade magazines that are completely unrelated to your field. Network with other researchers and meet different people. Visit other departments and study the posters or displays describing their research. Are there analogies with your own work?
2
When you are looking for new ideas, break habitual patterns. Take a different route to work, have lunch in a different place.
3
Make your working environment visually stimulating put up some posters and photos and change them regularly.
6
Practice describing your research to a non-specialist as a metaphorical story. Visualisation can help: try drawing instead of writing.
4
Take regular short walks and breaks from your research environment. Make sure you use your holiday allocation, but do not be caught off guard take a notebook with you to record your Eureka
7
Keep notes of all your ideas especially the crazy ones. Review them regularly and look for connections between them. Record educated guesses about future research and compare them with what actually happens. Pay attention to the instances you get it right equally with the times that you do not.
18
Exercise 3:
1 2 3 4 5 6 7 8
Half-baked Reading between the lines See eye to eye Add insult to injury Mixed feelings Put in alphabetical order Scrambled eggs
9
Familiarise yourself with the ENTRE framework for solving problems. Practice it when you have a chance.
Either of these is correct 9
Their should read There; errers should read errors; there should only be one and; and the fourth error is the fact that there are only three errors.
10
Remember that brainstorming the nature of a challenge or problem is just as important as brainstorming for new ideas.
Exercise 4:
1
Answer: Approximately 33,000. Simply by adding one more brain cell gives many combinations of each of the previous cumulative numbers. Answer: 1/3. If it is not known which of the two children is the girl then the possible combinations for the two children where one is a girl are: Girl + Boy, Boy + Girl and Girl + Girl. Given we know one of them is a girl but we dont know which one, the chances of the other being a girl is 1 in 3. Answer: 50%. Assume there are 100 people in the village (though any arbitrary number could be used) so that means 10 of them will not have immunity. If they were tested by the machine, the 90 that did have immunity would produce 9 false positives and the 10 that did not have immunity would produce one false negative. So in total according to the machine there are 18 people without immunity and 9 true positives of people who do not have immunity. So if someone is arbitrarily tested and shown to be positive they have a 9/18 chance of actually not having immunity ie 50%.
19