Macnewbie: Complete Reference Guide For Beginners and Those Who Don'T Know How To Use Such An Easy Apps
Macnewbie: Complete Reference Guide For Beginners and Those Who Don'T Know How To Use Such An Easy Apps
MacNewbie
MacNewbies features
MacNewbie wouldnt be named MacNewbie if it wasnt for the newbs. Of course, experienced players can use it, too, but experienced players have no need reading so on.
MacNewbies main window consist of four buttons. Let me explain their actions. One for the init editor, another for the graphics installer, third one is for utilities launcher and the last one is for... you know why its here. If there is an update, MacNewbie will ask you about it. If you want to install, youre a man, if you dont want to MacNewbie will ask you again and again and again... Each button calls a window on click. Each window offers some functions to you. Lets talk about it.
Init editor
This window let you to customize Dwarf Fortress environment, e.g. you can skip intro or disable weather. You can set almost all of the init settings here. Init editor is the most complicated part of MacNewbie. It took me about 3 hours to make a good code for the first version which featured only SIX checkboxes. Now it consist of some boxes, text fields, buttons, sliders and so on. The settings you can see is the most referenced. There is no such functions as sky symbol or zooming speed. There is only most common settings. We will take a look on every setting, so, please get started to the excursion into the depths of the magical land of the init settings of the Dwarf Fortress which has made by... ehm, enough. Save group Save group features options which is connected
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with the world loading/saving (its obvious, I think). Autosave switch changing this will change or disable auto-saving interval. Seasonally is for three game months; yearly is for twelve. Auto-backup world will be saved into new folder while updating. Save on start world will be saved when you embark. Pause on save/load when game saves/loads, itll be paused. Embark group Embark group features few settings that affects the embark zone choosing procedure. Size changing this will change the default embark zone size; setting embark zone greater than you will set will cause warning in the game. Always warn game will warn you even when there are no potential difficulties. Limits group Limits group let you set your fortress population limits. Population limit is the upper number. Fortress population will not exceed this limit unless the population has already exceeded it. Child limit consist of two numbers. First one is the absolute maximum (child number will not exceed it); second one is the maximum percent of children (e.g. if set to 20, while the current population is 50, therell be no more than 10 children, what is 20%). Features group Features group let you enable/disable some technical aspects of the game, e.g. weather or temperature. Economy sometimes dwarves may turn living in fortress to be paid, and there may appear annoying piles of money. Turning this option off disables the paid living. Invaders if enabled, enemies can attack your fortress. If you disable it, youll lose a lot of FUN. Temperature disabling this will prevent boiling and freezing, what may increase FPS. But magmall be as destructive as before, but it will not fire nearby wood or flesh. Weather you will not know such things as snow and rain if you disable it. But disabling it will increase your FPS.
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Cave-ins rocks will fall if enabled; rocks will not fall if disabled. Disabling it will reduce reality factor, but itll be easier to dig. Idlers this thing just shows/hides the number of nothing-doers in your fortress. Tiles group Tiles group let you change a bit the appearance of the game. Various Ground if disabled, ground floors will be marked only as dots instead of comas and apostrophes. Liquid Depth water will be shown as a number indicating its depth. Tiles group also contains the Colors button. Clicking on it will show up a dialogue with sixteen color cells. Clicking on them will let you change the colors, so you can use your own palette in the game instead of standard ASCII colors. Looks pretty cool, huh? I like it, too. Standard colors are too boring for me. FPS group If you are a maniac and you like to play with FPS, this section is for you. Show FPS if checked, FPS counter will appear in the upper left (in the format P (G). Physical cap represents the maximal actions per second (e.g. if dwarf does one step in 10 frames, and the cap is set to 50, his speed may be no more than 5 steps per second) Graphical cap represents how many graphical frames pass per one second. Window group This group is the least but not last. Intro if checked, youll see intro (thanks obviousness). Windowed if checked, game will launch in window (thanks again).
Sound group This group is last but not least. It let you control the sound. Enable sound if checked, youll hear sound. Volume slider try to guess what it does. This is all the options that the init editor let us change. If you want more, you can always change init files manually.
Technical information
MacNewbie is non-commercial project. Please support it with the thanks :) This is our forum page. This is the fifth version so far, but there may be problems. For example, DF Designator and SoundSense uses the different version of Java what may cause some warnings (maybe they will not work at the same time). DFHack uses Wine and is also not very stable now. If SoundSense does not launch:
1. 2. 3. 4. 5. Proceed to http://jdk7.java.net/macportpreview/ Download Java and install it. In Applications/Utilities, choose Java Preferences. Drag OpenJDK 7 entry to the top of the list. Install the sound pack from here and put it to the packs folder in SS directory.