0% found this document useful (0 votes)
364 views15 pages

Devastation - Manual

PC Game Documentation

Uploaded by

M_Molli
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
364 views15 pages

Devastation - Manual

PC Game Documentation

Uploaded by

M_Molli
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 15

“Filled with

action”—IGN
ocs.com
http://www.replacementd
CONTENTS STORYLINE
Storyline 1 The year is 2075 and Earth is a ravaged and
System Requirements 2 devastated planet. Instead of a prosperous and
technology-abundant society, we have little
Setup 3 more than the clothes on our backs to keep
Single Player Game 4 us alive. This is a technology dark age, and
HUD 5 you'd have a hard time finding anyone who
Characters 6 knew how to use even the most basic
devices. Only a handful of powerful and
Teammates 7 corrupt Mega-Corporations control the
Interaction 8 remaining research and technology. These evil
Weapons 10 entities use their positions of power to enslave
Multiplayer 12 the citizenry and force their will upon the world.
It doesn't hurt that they have Pacification
Technical Support 15 Squads - brutal police forces that use fear,
Tips & Strategies 17 force, and even mind control to keep peace in
Credits 18 the streets.
EULA 22
To fight this oppression, small but determined
groups have formed a loosely organized
Resistance, and are working to undermine the
corporations at every turn. Things are starting
to get intense, and the Mega-Corporations
seem to be collaborating at a high level.
Something big is going on. You are Flynn
Haskell, a leader of a local chapter of the
Resistance that is about to suffer a severe
setback. Stop focusing on small-scale
subversive acts. Pull together a team of
diverse freedom fighters and take the
fight all the way to the top.
1
SYSTEM REQUIREMENTS: SETUP
Singleplayer Requirements: Configure the look and performance of the game in this menu. The more horsepower
·Windows® 98/ME/2000/XP your computer has, the higher you can push the settings and the better the game will
·Pentium® III 700 MHz processor (1.0 GHz Recommended) look. If you are experiencing sluggish gameplay, lower the settings until you find a
·256 MB RAM good balance.
·1 GB Hard Disk Space
·3D Accelerated video card with T&L and 32 MB VRAM (NVIDIA GeForce/ATI Radeon You can adjust the following Video settings:
minimum examples, 64 MB VRAM Recommended)
·DirectX® version 8.1 (Included) ·Resolution
·Windows compatible sound card ·Brightness
·Contrast
Multiplayer Requirements: ·Gamma
·Internet (TCP/IP) and LAN (TCP/IP) supported Multiplayer. *Internet play requires a ·Texture Detail
33.6 Kbps or faster modem (Broadband Recommended) ·Skin Detail
·Complex Player Shadows
·Low Quality Lighting
INSTALLATION ·Decal Lifetime
1. Quit all other applications and insert the Devastation game CD into your CD-ROM
drive. Click "Apply" button for changes to take
2. If Windows CD AutoPlay is set up, Devastation will automatically display its installa- effect.
tion screen. If AutoPlay is disabled, you must start the installation manually. To do
this, double-click on the My Computer icon, then on the Devastation icon, then on You also have Audio selections, Game selections and Controls selections.
the Setup icon. This will start the Setup.
3. Follow the instructions to install Devastation on your computer. You may be asked If you need a performance boost, the Physics Detail Level and the Max. Ragdolls
to restart your computer. settings in the Setup / Game section can greatly affect the game's performance. Try
4. The Devastation CD-ROM game has a ReadMe file where you can view both the sliding these values down. In Video Settings, you can also set the Complex Player
License Agreement and updated information about the game. To view this file, Shadows to False for an additional boost.
double-click on that file in the Devastation directory found on your hard drive
(default C:\Program Files\digitalo\Devastation). You can also view the ReadMe file
by first clicking on the START button on your Win98/2000/Me/XP Taskbar, then on
Programs, then on Devastation, and finally on ReadMe.
2 3
DEFAULT CONTROLS Gameplay
The Single Player adventure starts off with a linear, objective-based style of play
On the back of this manual is a list of the default controls. To change any of these go
mixed with lots of exploration as you learn the game controls and try to find more
to Setup / Controls. Click the box next to the function you want to change, and then
information on the background of your task. As the game progresses, your character
press the key you want to assign to it. Reset Defaults by clicking the button at the
must assemble a new resistance team and battle the hordes of Grathius Pacification
bottom.
Squads–the private police forces that will try with all their might to stop you.

SINGLE PLAYER Along the way, your team will acquire parts of the enemy's technology. This will
To start a new Single Player game, choose your Level of Difficulty, select Arcade or change the way the game is played and the style of gameplay will become less linear.
Simulation mode, and then click on "Start At this point, you will find it helpful be more open in how you approach a level, and
Game." your objectives will often require you to defend your bases while simultaneously
assaulting the enemy's. This style of play will force you to be more strategic and
Both modes provide very different cunning, sometimes relying on teammates to help you.
experiences. Arcade mode is fast and furious
action. More speed and heart-pumping HUD
combat. Simulation has more realistic, more Your HUD [Heads-Up Display] is visible during
challenging action. More strategy and life-like gameplay, and keeps track of your ammo and
combat, including factors like friendly fire on health. You will also find your mission
teammates. Objectives, your GPS indicator used for
locating Teammates and enemies, and your
Saving a Game Team Command Menu.
When at the Map Menu or Save Game menus, you can choose to Start a New Game,
Load a Saved Game, or open the Last Saved Game. Music Player [M] is not shown.

To save a game in progress, you can Quick Save at any time by pressing F6, or you
can access the Save Game menu using F5 to create a named save game. You can
Quick Load your most recent Quick Save game using F8 while playing.

4 5
Characters You will come across many other teammates in the game that will join you in your
Flynn Haskell is the main character fight. By the end of the game, you'll have the ability to control an entire group of nearly
of the game, and it is through his ten teammates and be joined by other forces that want to fight on your side. Some are
eyes that the player views the world. better with certain weapons than others, read on to learn how to equip your
A member of the Resistance, Flynn teammates with better weapons, or take weapons from them.
is about to be thrust into a far larger
role than he has ever held before. Controlling Your Teammates
Be sure to learn how to command your teammates around by using the Team
Eve McAllister is the brainy Grathius Command Menu [V]. A pull-down Voice Menu will appear. Click on the Player you wish
Scientist that gets caught up in the to issue a command to and then click on the
Resistance almost by accident. command. You can order ALL the same
Although she looks meek, Eve is the command for speedier issuing. If the enemy
best teammate Flynn could want. forces are overwhelming, give your
teammates something to do. Try asking them
Gus is a weapons expert with a to ATTACK. Ask your teammates to FOLLOW

Gus - Weapons Expert


quick sense of humor and an itchy you and they will fight alongside you, or
trigger finger. Flynn and Eve will protect you while you perform tasks.
meet up with Gus in Soma, and he Sometimes you may find it is better to order
will get Flynn an arsenal of weapons them to HOLD in safety while you clear very
before traveling with him through the dangerous paths, or if you want to take a
Bay Area. stealthy approach. The DEFEND command
will have them set up defensive positions, or return to your base and protect it if it's
Tara is a legitimate badass, who also under attack.
happens to understand technology
pretty well. She is the one whom you You can give any of your weapons to your teammates. Stand in front of your
will rely on when working with the teammate, bring up the weapon you want to give, and press semicolon " ; " for DROP
mainframes, hacking, and trying to WEAPON. You can also take a teammate's weapon. Press single quote " ' " to TAKE
retrieve security codes. WEAPON BACK.

6 7
Objectives Also, you will come across some items that
As you progress through the game, you will receive objectives to complete. When you you will need for access to an area, a tool for
complete an objective, a new one will appear. In some cases you will have numerous a special purpose, or to do something special
sub-objectives (collect fuses for hydraulic machine, etc.), where completing them will to activate. When you see these items, they
both change their status as well as allowing you to complete other listed sub- will have a bracket around them. Simply walk
objectives. You can always see which objectives you are currently trying to complete up to the item, and press your "Interact" key
in the bottom left corner of the HUD. (Enter or E key by default). This will either
activate the item or bring up the appropriate
GPS device you need automatically (decoder,
explosives, wirecutters, etc.).
In the upper right corner of the HUD, you will see
your GPS device. The GPS appears in most
Some items require holding down the
missions, and it enables you to get a sense of where
Activate key until the process is finished; an in-progress bar will appear on the HUD.
you are going. Your destination in order to complete
You search a dead enemy by "interacting" with their body. You may find ammo or
your current objective will appear as a white dot,
health that they were carrying.
and as you get closer to the objective, the dot starts
to glow on the GPS. The device also shows the
More information on interaction is in the Tips/Strategies Section.
position of your enemies and teammates.

Interaction Regeneration Devices


Many of the objects in the environments can be picked up and manipulated, or even You may feel that at times, the enemies you kill seem to be coming right back after
used as weapons, such as barrels, chairs, cones, cans, boxes, jugs, trooper helmets, you again. They are using stolen regeneration devices that you will uncover as the
severed arms, etc. story progresses. The good thing is, you will learn how to combat this evil in later
missions.
To pick up an item in the environment, switch to your hands weapon (simply press the
number 1) and then click your alternate-fire button. You will have the item in your
hands and are able to carry it anywhere you like. Click fire to drop the item, or hold
down the button to "charge" it up, and release to toss the item over a distance.
Experiment with this by setting traps for guards or by throwing items like chairs down
hallways to create distractions, barricades, or throw them directly AT enemies to take
them out. It is possible to play through entire levels using ordinary objects as
weapons.
8 9
Weapons Sniper rifles [Key #5]: When you need long-
You will find eight categories of weapons in Devastation's world. To access these range shots, hit the 5 key and grab a sniper rifle.
quickly, press the keyboard number of the category you want and hit the same You can zoom in by using Alt-Fire, and then use
number again to select the next weapon in the category quickly and easily. For your mouse wheel to get an even closer look. To
example, if you wanted to select your hands, you would press the "1" key once since get out of zoom view simply hit Alt-Fire again.
it is the first weapon in the Hand-to-Hand category. If you picked up and wanted to
switch to the Wood Plank you could press "1" twice. An alternative is using the Heavy Duty Rifles [Key #6]: There are three heavy-duty weapons, and they cause
mousewheel to scroll though your weapons. serious damage. When you are up against overwhelming odds, these weapons can tilt
the balance back in your favor.
Weapon categories and their corresponding key number:
Special Duty Weapons [Key #7]: These weapons will be needed for specific
Hand to Hand [Key #1]:These are close-combat melee situations, but you'll also find them incredibly useful throughout the game. The
weapons. You can Alt-Fire to use them in different ways, like harpoon gun has an especially effective Alt-Fire mode.
throwing; for example the knife and bottle work this way. In
addition to the regular weapons, you can choose your Hands Grenades [Key #8]: Different types for different situations. Hold down the fire button
[Key #1, weapon #1] to jab and punch, or to pick up, carry, to throw them farther, but if you hold them too long they might
and hurl items you find in the environment at your enemies. blow up in your face.

Handguns [Key #2]: This is your basic type of weapon, and some Some special weapons such as the Rat Drone require a bit
can be used akimbo, or two-fisted. You can also Alt-Fire with more than pulling a pin or trigger. Hold down the fire button
selected handguns for a different combat style. to fully activate it. Make sure you find a secluded place
and hold the Fire button down until the weapon is activated.
Light Duty Automatics [Key #3]: The range isn't far and accuracy
isn't great, but these are great close combat weapons. If you are The weapons usage will be different in Arcade versus Simulation.
unsure of what situation you may be approaching, these are good In simulation, the heavier weapons will slow you down and also be
choices to lock and load. harder to aim when moving. You will find several physical
differences between the modes, and it is your job to get proficient with each weapon.
Assault rifles and shotguns [Key #4]:
These are great close-quarters weapons After you play a mission, or the whole game, you may wish to go back and try it again
with a lot of punch. Your aim must be a using only lighter duty weapons or by trading more weapons with your NPC
bit better, but they can dispatch an Teammates. It adds a whole new style of play to master. More information on
enemy with fewer shots. 10 interaction is in the Tips/Strategies Section. 11
MULTIPLAYER Player Setup
Simply choose the character you wish to play
If you're connected to the Internet, the Multiplayer Menu allows you to host a game on
as, and enter your name. There are 50
your computer, or to join a game already started.
characters to choose from.
Game Types Create Game
Your Internet connection and configuration
Deathmatch
must not be behind a firewall in order for you
Everyone for themselves! No teammates, no help. Just a down and dirty fragfest
to host a game. Many Firewalls will not allow
where everybody is your enemy. The most kills at the end of the round wins.
this without modification. Please refer to your
hardware or software firewall documentation.
Team Deathmatch
Your Internet Service Provider may also prevent you from successfully hosting a
Just like Deathmatch, except this time you are on a team facing off against another
game.
team (Resistance vs. Conformist). The team that has the most kills at the end of the
round wins.
You can choose which maps to play and the type of combat. In addition, you can
change the following options:
Capture the Flag
Each map has two team Flags, and in order to score one team must penetrate the
1. Select Game Type: Use this option to select combat type.
opposing team's defenses, grab the Flag and return it to their home team's base. If
the Flag carrier is killed, the Flag drops to the ground for anyone to pick up. If your
2. Complete Server Info: Modify how you
team's Flag is taken, it must be returned before your team can take the opposing
want your session to be set up. Adjust the
team's Flag.
rounds per map, maximum lives for each
player, score limit and time limit. You can set
Territories
the maximum and minimum number of
Territories is a brand-new team-based game. Your and your teammates must obtain
players, map defaults, or balance teams.
the code to your opponent's base, take down their defenses and destroy their
Using the Encumbrance feature makes
spawning devices. Once you complete this part, you then must hunt down and
players slow down if they are carrying a bunch
eliminate the rest of the enemy team in a last-man standing scenario.
of weapons, or bigger weapons. You can use
the Advanced Settings to add a password,
website or other items.

12 13
3. Choose Maps: Select the maps you wish to use from the list. The list of maps will
change depending on what type of combat you choose. Double click on a map or use
TECHNICAL SUPPORT
the arrows to select or deselect. You can also choose the order in which the maps will Please go to www.DevastationGame.com to find the latest technical notes and
play by dragging them up or down. Troubleshooting information. You will find contact info in the Support Section of that
website.
You can leave a game by bringing up the in-game menu and selecting "Quit."
First things to try if you experience difficulties:
Optional Dedicated Server: Selecting the Dedicated Server option will make your ·Update your video drivers. This is the single most important solution for most games.
computer function only as a host. You will not be a player. ·Go to www.microsoft.com/directx/ and download and install the latest version of
DirectX.
Join Game ·Update your sound drivers.
·The game will automatically notify you of any updates or patches, but you will have to
At this menu you can set your connection speed to match the type of Internet
be connected to the Internet in order for this to work. You can also check
connection you are using.
www.DevastationGame.com for any updates or patches that may be available.
·Check the Message Forums at www.DevastationGame.com, as members of the
You can browse the server list to find the game you wish to play. The map name and
development team will be often be active and able to answer questions. You can also
number of players, along with the Ping is listed to give you all the info you need to
do a search for similar problems others have had.
select a game. Click on the game you want to join, then click Join Game in the lower
·Adjust the Setup Options in a manner that works well with your system configuration.
right.
I.e. if you have a lower end PC and video card, turn the resolution down, Max
Ragdolls down, Texture and Skin Detail down, etc.
You can leave a game by bringing up the
·Problems hosting a MP game? Check your firewall to be sure you can host games.
in-game menu and selecting "Quit", by joining
You may have to adjust your firewall settings for this to work.
another game in progress, or by starting a
·Is the game running very slow, or not at all? Please check your system against the
Single Player game.
Minimum System Requirements.
·Mods not working, or they messed up your game? ARUSH, Groove or Digitalo cannot
Click Instant Game to join an online game as
support mods that were not created by Digitalo. You may have to uninstall and
fast as possible.
reinstall to get the game back to working default settings.

15
14
·You can interact with the CAMNET Security Cameras to see who or what's ahead.
TIPS & STRATEGIES Press "E" for ON/OFF, and use the MOUSEWHEEL to switch cameras
·At the start of a MP match you are in spectator mode. You are free to fly around the
map and explore. Make sure you note the locations of the weapons, pickups and ·Improvised weapons such as wood planks and bottles come in handy, but when
health. It is unwise to go into battle blindly! those are scarce, you've still got your two fists. Knives and swords are quiet
weapons. Use them in tight combat to allow you to keep your presence hidden.
·In the single player, use your GPS Device as much as you can. If you are having
problems finding an objective, make sure you keep one eye on the action, and one ·Walk quietly and use the element of stealth to even your odds. Use the "SHIFT" or
eye in the upper right corner of your HUD so you don't get lost. "CAPS LOCK" keys to walk slowly and avoid making footstep sounds. At the same
time, keep a sharp ear open for your enemy trudging through garbage or water.
·Look for different ways to dispatch your enemies. For example, if there is a group of
guards standing near an oil drum, instead of trying to take them on straight up, shoot ·In heated combat, remember to keep moving, because a moving target is harder to
the drum and see what happens. hit than a stationary one. Strafing is a great way to avoid being shot - the A and D
keys will make you strafe side to side while keeping your crosshair on your enemy. If
·Interactive items are everywhere in the devastated world. Use your hands to pick up you're going to stand still, use common sense and crouch behind something.
and throw items like chairs, bottles, boxes, drums, buckets, body parts, you name it.
If you can push or kick it, you can probably pick it up with your hands. First stand ·Many weapons are great for close combat, while others are better suited for long
over the item and press "1" to switch to your hands, then press "FIRE" to try to pick distance play. For instance, the shotgun is great in close quarters, while the sniper
them up. Press "ALT" to drop or throw them. If you press and hold "ALT" you will rifles are the ultimate long-range weapons. Grenades that explode and cause splash
wind up and eventually throw whatever you are holding with much force. damage will hurt you if they explode to close to you.

·You can move small and large items to make traps or barricades, or throw items to ·Visit the Forums at www.DevastationGame.com where you can find other gamers
distract enemies. Throwing explosive items is possible as well. Look for oil and and share information, strategies and hints.
kerosene drums, gasoline cans, and other nasty items and use them creatively.
Many of these items make excellent weapons, and can take out an enemy when
thrown directly at them. Experimentation is encouraged, as some items will yield very
interesting results.

·You can interact with doors, devices, or teammates. Simply stand close and aim your
crosshair directly on what you want and press "E" for INTERACT. Often, teammates
will give you more information on what they are doing.
17
16
PRODUCED AND DEVELOPED BY:
TECHNICAL LEVEL DESIGN VOICE ARTISTS COMPATIBILITY TESTING by
Ben Golus Matthew Miniea Elizabeth Berry Absolute Quality, Inc.
Brendan Grubb Vicki Trujillo
LEVEL DESIGN TEAM Steve Carlton Jessica Welch ALL SOURCE IMAGERY SHOT ON LOCATION
Chris Blundell Sean Bonney Noah Levine Erin K. Harkin San Francisco and Los Angeles California
Phil Cole John C. Falgate The City of Taipei, Taiwan.
Eric Boltjes Stanley L. Chou ADDITIONAL VOICES The Cities of Tokyo, Kyoto, Nagoya, and Gifu, Japan
Jennifer Hunt Dan Castle
3D PRODUCTION Team Ryan Drummond Lani Minella PRODUCTION PLATFORMS Provided by Intel and
Milton Cadogan Caleb Strauss AMD
Jeff Geis Gilbert Arcand ADDITIONAL SOUNDS
DEVASTATION® GAME DESIGN Andrew Gilmour Rick Bowman GRAPHICS ACCELERATORS Provided by 3DFX,
V.J. DeLeon Robert Berry, Jr. MATROX, ATI and NVIDIA
Barry L. Gibbs Ben Golus 2D PRODUCTION TEAM Pro-Motions Production Company
Torbjorn Ahlén Barry L. Gibbs Brandon Bickford San Diego, CA 'CUTE' Characters Provided by Lisa Parrot and
Stanley L. Chou Jorge Verea COMAGIRL
LEAD PROGRAMMER & TECHNICAL DIRECTOR Tim Tower Fredrik Svegert Lethal Sounds
Robert Berry, Jr. Deon Strydom Amiya Jack San Diego, CA SPECIAL THANKS TO
Ray Bradbury, George Orwell, Phillip K. Dick, William
PROGRAMMERS SOUND ENGINEER/AUDIO DESIGN Audiogodz Gibson, Neal Stephenson, Syd Mead, Yu Suzuki and
Lucas Alonso Ray Davis Atom Troy San Diego, CA the AM2 Team at SEGA, Epic Games: Tim Sweeney,
Michel Lambert Mark Rein and Jay Wilbur, Cliff Bleszinski, Steve
MUSIC SOUNDTRACK SENIOR PRODUCER, DIGITALO Polge and Erik De Neve. Warren Marshall, Jack
MESSY V.J. DeLeon Porter, and Daniel Vogel, Andrew Scheidecker, and
ADDITIONAL PROGRAMMERS Written and Produced by Vito Miliano.
Joseph Pearson E. Andres Mendez Kevin Haskins and Doug DeAngelis ASSOCIATE PRODUCER, DIGITALO
Clever Trevor Music Robert Berry, Jr. EXTRA SPECIAL THANKS TO
Luscious Dog Music (BMI) James Green and Caleb Strauss, Caleb 'Cro' Owens,
LEAD DESIGNER Hollywood CA FINANCIAL OPERATIONS, DIGITALO Thomas H. Buscaglia, Esquire, Melissa Mayo-Gibbs,
Barry L. Gibbs Barry L. Gibbs Ann DeLeon, Keiko Watanabe Berry, Dr. Takeo Ojika
CINEMATICS MUSIC and Dr. Ryugo Kijima, VSL Japan, Dr. Scot Thrane
ANIMATION TEAM Created and composed by PR/MEDIA RELATIONS, DIGITALO Refsland, WVU, Dr. Edmund Skellings and Prof.
James Green Jesse Taylor Atom Troy Ann Ioannides Francis X. McAfee, FAU CEC, The South Florida
Jeff Geis IGDA Chapter, The Cities of Fort Lauderdale and
ADDITIONAL TRACKS REPRESENTATION for DIGITALO Miami, Florida, SOFTOPIA DreamCore, Ogaki Japan,
LEVEL DESIGN DIRECTION Tommy Tallarico Jay Powell, Octagon Entertainment and the Shimata-Dominguez Corporation.
V.J. DeLeon
TESTERS, DIGITALO
LEAD LEVEL DESIGNER Thomas M. Buscaglia Steve Carlton
Torbjorn Ahlén Peter J. Rini Jorge Verea
Bryan Rocker Ron Robertson
18 FaTe'S Minions 19
COPUBLISHED BY:

ARUSH ENTERTAINMENT GROOVE GAMES

PRESIDENT/CEO PRESIDENT/CEO
Jim Perkins Jon Walsh

VP/CFO VP SALES
Dean Hoffman Trevor Parkes

EVP PRODUCT DEVELOPMENT DESIGN


Dave Adams Tyler Cowie
Matthew Hollingshead
PRODUCER
Chris Boxmeyer EXECUTIVE PRODUCER
Jon Walsh
MARKETING MANAGER
Donald Case PLAY TESTERS
Matt Johnson
ART DIRECTOR Ben Hatfield
Justin Chornenky
SPECIAL THANKS
PLAY TESTERS Pete Young
Caroline Hernandez Michael Haines
Nick Reynolds Trevor Fencott
Bryan Wilson
Craig Branum

20 21
Limited Software Warranty and End User License Agreement resident of) any country to which the U.S. has embargoed goods or to anyone on the U.S. Treasury Department list
of Specially Designated Nationals or the U.S. Commerce Department's Table of Deny Orders. If you do not meet
these criteria or are not sure, do not run or install the software and destroy any copies in your possession. If you
1. READ THE FOLLOWING TERMS AND CONDITIONS CAREFULLY BEFORE INSTALLING THE PROGRAM.
live in such a country, no license is granted hereunder.
THIS SOFTWARE LICENSE AGREEMENT IS A LEGAL AGREEMENT BETWEEN YOU (AN INDIVIDUAL OR A
8. To the maximum extent allowed by law, Company, its licensors and subcontractors do not warrant any
SINGLE ENTITY "YOU") ON ONE HAND, AND ARUSH ENTERTAINMENT, A DIVISION OF WORLD ENTERTAIN-
connection to, transmission over, or results or use of, any network connection or facilities provided (or failed to be
MENT BROADCASTING CORPORATION AND ITS PARENT, SUBSIDIARIES, AND AFFILIATES (COLLECTIVELY
provided) through the Program. You are responsible for assessing your own computer needs and, if applicable,
REFERRED TO AS "COMPANY") ON THE OTHER HAND, FOR THE SOFTWARE PRODUCT ENTITLED
transmission network needs, and the results to be obtained therefrom. YOU EXPRESSLY AGREE THAT USE OF
"DEVASTATION," WHICH INCLUDES COMPUTER SOFTWARE AND ANY ASSOCIATED MEDIA AND/OR
THE PROGRAM IS AT YOUR SOLE RISK. THE PROGRAM IS PROVIDED ON AN "AS IS," "AS AVAILABLE"
PRINTED MATERIALS (TOGETHER CALLED "PROGRAM"). BY OPENING THE PACKAGING MATERIALS FOR
BASIS, UNLESS SUCH WARRANTIES ARE LEGALLY INCAPABLE OF EXCLUSION. EXCEPT WITH RESPECT
THE PROGRAM, OR INSTALLING, COPYING, OR OTHERWISE USING THE PROGRAM, YOU ACKNOWLEDGE
TO THE LIMITED CD-ROM WARRANTY AS SET FORTH IN SECTION 9 BELOW, COMPANY AND ITS
THAT YOU HAVE READ THIS SOFTWARE LICENSE AGREEMENT AND AGREE TO BE BOUND BY ITS
LICENSORS DISCLAIM ALL WARRANTIES AND CONDITIONS, WHETHER ORAL OR WRITTEN, EXPRESS OR
TERMS. IF YOU DO NOT AGREE TO THE TERMS OF THIS SOFTWARE LICENSE AGREEMENT, DO NOT
IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF MER-
INSTALL OR USE THE PROGRAM AND DELETE ALL COPIES IN YOUR POSSESSION.
CHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT OF THIRD PARTY RIGHTS,
2. Company grants you a non-exclusive, non-transferable license to use the Program, but retains all property
AND THOSE ARISING FROM A COURSE OF DEALING OR USAGE OF TRADE, REGARDING THE PROGRAM.
rights in the Program and all copies thereof. You may install the Program on a single computer for use by a single,
COMPANY AND ITS LICENSORS ASSUME NO RESPONSIBILITY FOR ANY DAMAGES SUFFERED BY YOU,
particular user and you may make a single copy of the Program, for archive purposes only. All rights not specifically
INCLUDING, BUT NOT LIMITED TO, LOSS OF DATA, ITEMS OR OTHER MATERIALS FROM DELAYS, NON-
granted under this Agreement are reserved by Company and, as applicable, Company's licensors. This Program is
DELIVERIES, ERRORS, CAUSED BY COMPANY, ITS LICENSORS, LICENSEE AND/OR SUBCONTRACTORS,
licensed, not sold, for your use. Your license confers no title or ownership in this Program and should not be
OR BY YOUR OWN ERRORS AND/OR OMISSIONS. Company and its Licensors make no warranty with respect
construed as a sale of any rights in this Program.
to any related software or hardware used or provided by Company in connection with the Program except as
3. You acknowledge that the Program in source code form remains a confidential trade secret of Company. You
expressly set forth above.
agree not to modify or attempt to reverse engineer, decompile, or disassemble the Program, except and only to the
9. LIMITED CD-ROM WARRANTY. Notwithstanding anything to the contrary contained herein, and solely with
extent that such activity is expressly permitted by applicable law notwithstanding this limitation.
respect to Programs distributed on CD-ROM, Company warrants to the original consumer purchaser of this
4. OWNERSHIP. All right, title and interest and intellectual property rights in and to the Program (including but not
Program on CD-ROM that the recording medium on which the Program is recorded will be free from defects in
limited to any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases,
material and workmanship for 90 days from the date of purchase. If the recording medium is found defective within
locations, concepts, artwork, images, photographs, animations, video, sounds, audio-visual effects, music, musical
90 days of original purchase, Company agrees to replace, free of charge, any product discovered to be defective
compositions, text and "applets," incorporated into the Program), the accompanying printed materials, and any
within such period upon its receipt of the product, postage paid, with proof of the date of purchase, as long as the
copies of the Program, are owned by Company or its licensors. This Agreement grants you no rights to use such
Program is still being manufactured by Company. In the event that the Program is no longer available, Company
content other than as part of the Program. All rights not expressly granted under this Agreement are reserved by
retains the right to substitute a similar program of equal or greater value. This warranty is limited to the recording
Company.
medium containing the Program as originally provided by Company and is not applicable to normal wear and tear.
5. This Agreement is effective upon your opening of the packaging materials, installation, or your first use of the
This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or
Program and shall continue until revoked by Company or until you breach any term hereof; upon termination you
neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above.
agree to destroy or delete all copies of the Program in your possession.
When returning the Program for warranty replacement, please send the original product disks only in protective
6. You shall not modify the Program or merge the Program into another computer program (except to the extent
packaging and include: (1) a photocopy of your dated sales receipt; (2) your name and return address typed or
the Program is made to operate within a computer operating system and in connection with other computer
clearly printed; (3) a brief note describing the defect, the problem(s) you have encountered and the system on
programs) or create derivative works based upon the Program. You must get the written permission of Company to
which you are running the Program; (4) if you are returning the Program after the 90-day warranty period, but
include the Program in any collection of software.
within one year after the date of purchase, please include check or money order for $10 U.S. (A$17 for Australia,
7. Do not run, use, or install the Program if you reside in a country to which the use or installation of the Program
or £10.00 for Europe) currency per CD. Note: Certified mail recommended. Send to: Warranty Replacements,
would violate U.S. export laws or regulations, and do not distribute the Program in violation of such laws or
ARUSH Entertainment, 13951 N. Scottsdale Road, Suite 233, Scottsdale, AZ 85254. EXCEPT AS SET FORTH
regulations. The Program may not be transferred or otherwise exported or re-exported into (or to a national or
HEREIN, THIS LIMITED CD-ROM WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES DESCRIBED IN
SECTION 8 OF THIS AGREEMENT.

22 23
10. LIMITATION OF LIABILITY. YOU ACKNOWLEDGE AND AGREE THAT COMPANY AND ITS LICENSORS decision shall not affect the enforceability of: (i) such provision under other circumstances, or (ii) the remaining
SHALL NOT ASSUME OR HAVE ANY LIABILITY FOR ANY ACTION BY COMPANY OR ITS CONTENT provisions hereof under all circumstances. Company's failure to enforce at any time any of the provisions of this
PROVIDERS, OTHER PARTICIPANTS OR OTHER LICENSORS WITH RESPECT TO CONDUCT, COMMUNICA- Agreement shall in no way be construed to be a present or future waiver of such provisions, nor in any way affect
TION OR CONTENT OF THE PROGRAM. COMPANY AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY the right of any party to enforce each and every such provision thereafter. The express waiver by Company of any
INDIRECT, INCIDENTAL, SPECIAL, PUNITIVE, EXEMPLARY, OR CONSEQUENTIAL DAMAGES RESULTING provision, condition or requirement of this Agreement shall not constitute a waiver of any future obligation to comply
FROM POSSESSION, USE, OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY, with such provision, condition or requirement. Notwithstanding anything else in this Agreement, no default, delay or
LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, failure to perform on the part of Company shall be considered a breach of this Agreement if such default, delay or
DAMAGES FOR PERSONAL INJURIES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. failure to perform is shown to be due to causes beyond the reasonable control of Company. This Agreement shall
EXCEPT AS EXPRESSLY PROVIDED HEREIN, COMPANY'S AND ITS LICENSORS' ENTIRE LIABILITY TO YOU be governed by the laws of the State of Arizona and the United States without regard to its conflicts of laws rules
AND YOUR EXCLUSIVE REMEDY FOR ANY BREACH OF THIS AGREEMENT IS LIMITED SOLELY TO THE and you consent to the exclusive jurisdiction of the state and federal courts in Maricopa County, Arizona. The
TOTAL AMOUNT PAID BY YOU FOR THE PROGRAM, IF ANY. BECAUSE SOME STATES DO NOT ALLOW THE United Nations Convention on Contracts for the International Sale of Goods shall not apply to this Agreement. This
EXCLUSION OR LIMITATION OF LIABILITY FOR CERTAIN DAMAGES, IN SUCH STATES COMPANY'S AND ITS Agreement represents the complete agreement concerning this License Agreement between you and Company.
LICENSORS' LIABILITY IS LIMITED TO THE EXTENT PERMITTED BY LAW.
11. INJUNCTION. Because Company would be irreparably damaged if the terms of this License Agreement were If you have any questions concerning this License Agreement, you may contact ARUSH Entertainment, a division
not specifically enforced, you agree that Company shall be entitled, without bond, other security or proof of of World Entertainment Broadcasting Corporation at 13951 N. Scottsdale Road, Suite 233, Scottsdale, AZ, (480)
damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other 609-8665, Attn. Dean Hoffman, or [email protected].
remedies as Company may otherwise have under applicable laws.
12. INDEMNITY. At Company's request, you agree to defend, indemnify and hold harmless Company, its affiliates, Devastation™ © 2003 ARUSH Entertainment, a division of World Entertainment Broadcasting Corporation and
contractors, officers, directors, employees, agents, licensors, licensees, distributors, content providers, and other Groove Media Inc. Developed by Digitalo Studios, Inc. Co-published by ARUSH Entertainment and Groove
users of the Program, from all damages, losses, liabilities, claims and expenses, including attorneys' fees, arising Media. Unreal™ Engine © 1997-2003 Epic Games, Inc. All Rights Reserved. MathEngine Karma © 2003
directly or indirectly from your acts and omissions to act in using the Program pursuant to the terms of this License MathEngine PLC. Devastation is a trademark of World Entertainment Broadcasting and Groove Media Inc. ARUSH,
Agreement or any breach of this License Agreement by you. Company reserves the right, at its own expense, to ARUSH Entertainment, the ARUSH Entertainment logo, and Play Outside the Box are trademarks or registered
assume the exclusive defense and control of any matter otherwise subject to indemnification by you hereunder, trademarks of World Entertainment Broadcasting Corporation. Groove Games, Groove Publishing and the Groove
and in such event, you shall have no further obligation to provide indemnification for such matter. Games logo are trademarks of Groove Media Inc. Digitalo Studios is a trademark of Digitalo Design, Inc. Epic
13. U.S. GOVERNMENT RESTRICTED RIGHTS. The Program and documentation have been developed entirely Games and Unreal are registered trademarks or trademarks of Epic Games, Inc, used under license. MathEngine
at private expense and are provided as "Commercial Computer Software" or "restricted computer software." Use, and Karma and the MathEngine and Karma logos are registered trademarks or trademarks of MathEngine PLC,
duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions used under license. All rights reserved.
set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS
252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted
Rights clauses at FAR 52.227-19, as applicable. The Contractor / Manufacturer is World Entertainment
Broadcasting Corporation, 13951 N. Scottsdale Road, Suite 233, Scottsdale, AZ 85254.
14. TERMINATION. Without prejudice to any other rights of Company, this License Agreement and your right to
use the Program may automatically terminate without notice from Company if you fail to comply with any provision
of this Agreement, or any terms and conditions associated with the Program. In such event, you must destroy all
copies of this Program and all of its component parts.
15. GENERAL PROVISIONS. You may not use, copy, modify, sublicense, rent, sell, assign or transfer the rights or
obligations granted to you in this Agreement, except as expressly provided in this Agreement. Any assignment in
violation of this Agreement is void, except that you may transfer your Program to another person provided that
person accepts the terms of this License Agreement. If any provision of this Agreement is held to be unenforceable
for any reason, such provision shall be reformed only to the extent necessary to make it enforceable, and such

24 25
MOVEMENT SUBMENU
Forward W
Backward S
Strafe Left A
Strafe Right D
Turn Left Left Arrow
Turn Right Right Arrow
Jump Spacebar
Duck Ctrl
Toggle Always Run CapsLock
Walk / Run Shift
MISCELLANEOUS SUBMENU
Interact/Activate Enter and E
Team Commands V
SHOOTING SUBMENU Music Player M
Increase HUD =
Fire Left Mouse Button
Decrease HUD -
Alternate Fire Right Mouse Button
Quick Save F6
Reload R
Quick Load F8
Next Weapon Mousewheel Down
Save Menu F5
Previous Weapon Mousewheel Up
Load Menu F7
Drop/Toss Weapon Semicolon ;
Pause Esc / P
Take Weapon Single Quote '
Console Tab
Zoom In Mousewheel Up
Zoom Out Mousewheel Down
Select Weapon Number keys 1-8

MULTIPLAYER SPECIFIC
Chat All T
Team Chat Y
Loadout/Buy B
Team Select J
Show Scores F2

You might also like