AutoCAD 2013
AutoCAD 2013
AutoCAD 2013
AutoCAD 2013
3D Tutorials
By Kristen S. Kurland
2012
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AutoCAD 3D Tutorials
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Workspaces
AutoCAD workspaces are sets of menus, toolbars and dockable windows (such as the Properties palette, DesignCenter, and the Tool palettes window) that are grouped and organized so that you can work in a custom, task-oriented drawing environment. 1. Click the Workspace Switching icon.
2.
Click
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The 3D Basic pulldown menus are as follows: Home Render Insert Manage Output Plug-ins Online Express Tools
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3.
Choose
4.
Type
-VPORTS at the command prompt. Command: -VPORTS Enter an option [Save/Restore/Delete/Join/SIngle/?/2/3/4] 4: enter Enter a configuration option [Horizontal/Vertical/Above/ Below/Left/Right] <Right>: enter
Your screen will look something like the figure below with four views in one AutoCAD drawing.
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Tip:
You can also choose View, 3D Views, and any of the preset 3D views.
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AutoCAD 3D Tutorials
2D Navigation Wheel (Zoom/Pan)
View Object Wheel Center a model and define the pivot point to use with the Orbit tool. Zoom and orbit a model. Center
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AutoCAD 3D Tutorials
Orbit
Look
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AutoCAD 3D Tutorials
Walk/Up/ Down
Rewind
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AutoCAD 3D Tutorials
Steering Wheel Settings
1. Right-click on the steering wheel and choose SteeringWheel Settings
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Point in the center of the compass is the north pole, looking straight down at the drawing
Middle ring of the compass is the equator, looking straight on at the drawing.
Entire outer ring is the south pole, looking straight up at the drawing. Tripod
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DDVPOINT
Choose Type Set View, 3D Views, Viewpoint Preset. or DDVPOINT at the command prompt. Command: DDVPOINT a viewing angle by typing the From X axis and XY Plane angle. or a viewing angle in the 2 graphics Left graphic = From X Axis Right graphic = In XY Plane OK.
4.
Pick
5.
Click
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1. 2.
Choose Type
View, 3D Views, Plan View , World UCS. or PLAN at the command prompt. Command: PLAN Enter an option <Current>: World [Current Ucs/Ucs/World]
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AutoCAD 3D Tutorials
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2.
Draw
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2.
Draw
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AutoCAD 3D Tutorials
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1. 2.
Open Choose
3.
Type
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Open Choose
a drawing with 3D objects and display in a 3D view. View, Visual Styles and one of the following style options.
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AutoCAD 3D Tutorials
Visual Styles
2D Wireframe 3D Wireframe 3D Hidden
Realistic
Shaded
Shades of Gray
Sketchy
XRay
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TIP:
You can turn the adaptive grid on/off from the status bar.
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AutoCAD 3D Tutorials
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1. 2.
Open Type
a drawing with 3D objects and display in a 3D view. 3DPoly at the command prompt. Command: 3DPOLY Specify start point of polyline: 1,1,0 Specify endpoint of line or [Undo]: 1,2,1 Specify endpoint of line or [Undo]: 2,2,1 Specify endpoint of line or [Close/Undo]: 2,1,0 Specify endpoint of line or [Close/Undo]: 1,1,0
The result will be the following lines that are drawn in 3D:
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1.
Press
F11 or click OSnap Tracking on the status bar if it is not already on.
2.
Press
F10 or click Polar Tracking on the status bar if it is not already on.
3.
Draw
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before move
after move
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endpoint to filter
Use the CIRCLE command and place it using 3D point filters (.xy) Command: CIRCLE Specify center point for circle or [3P/2P/Ttr (tan tan radius)]: .XY of pick endpoint to filter (need Z): 1 Specify radius of circle or [Diameter] <0.2500>: press enter
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1. 2.
Begin Choose
3.
Type
HELIX at the command prompt. Command: helix Number of turns = 3.0000 Twist=CCW
Specify center point of base: pick point Specify base radius or [Diameter] <1.0000>: enter or drag and pick Specify top radius or [Diameter] <11.0776>: enter or drag and pick Specify helix height or [Axis endpoint/Turns/turn Height/tWist] <1.0000>: enter or drag and pick
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AutoCAD 3D Tutorials
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3D UCS icons
2D UCSIcon
Pspace UCSICON
1. 2.
Choose Type
View, Display, UCS Icon. or UCSICON at the command prompt. Command: ucsicon Enter an option [ON/OFF/All/Noorigin/ORigin/Properties] <ON>:
Displays the UCS icon. Turns off the display of the UCSICON. Affects the display of the UCSICON in all viewports. Always displays the UCS at the lower left corner. Shows the UCS at the 0,0,0 origin of the current UCS. Changes the display properties of the UCS icons(s).
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AutoCAD 3D Tutorials
UCS Icon Properties
1. 1. Choose Type View, Display, UCS Icon, Properties. or UCSICON at the command prompt. Command: ucsicon Enter an option [ON/OFF/All/Noorigin/ORigin/Properties] <ON>: P
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1.
Type
UCS at the command prompt. Command: UCS Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z/ ZAxis] <World>: Aligns the UCS to the selected face of a solid object. Saves or restores a UCS. Lets you define a new UCS by pointing at an object. Restores the previos UCS. Defines a new coordinate system by one of six methods: Origin, Z Axis, 3 Point, Object, Face, View X, Y, Z Establishes a new UCS whose XY plane is perpendicular to your viewing direction (e.g. parallel to your screen). Restores the world UCS Rotates the ucs around a specified axis
View
World X/Y/Z
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Positive Y
Positive X
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AutoCAD 3D Tutorials
New UCS
TIP: You can also click the dropdown beside WCS and click New UCS.
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1.
Type
PLAN at the command prompt. Command: PLAN Enter an option [Current ucs/Ucs/World] <Current>: PRESS ENTER
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1.
Click
2. 3.
Press Type
4.
Move
the cursor to the face of the 3D object on which you Would like to draw.
5.
Click
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1.
Type
UCS at the command prompt. Command: UCS Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z /ZAxis] <World>NA Enter an option [Restore/Save/Delete/?]: S Enter name to save current UCS or [?]: LeftSide
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1.
Type
UCS at the command prompt. Command: UCS Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z /ZAxis] <World>NA Enter an option [Restore/Save/Delete/?]: R Enter name to save current UCS or [?]: LeftSide
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1.
Chose
2.
Type
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AutoCAD 3D Tutorials
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1. 2.
Open Choose
3.
Type
4.
Click
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3. 4. 5.
to a new area of the 3D drawing. the right mouse button while in the 3D Orbit command. Zoom Previous or Zoom Extents.
Pan
1. 2. 3. 4. 5. 6. 7. Click Choose Choose Pan Click Choose Choose the right mouse button while in the 3D Orbit command. Other Navigation Modes from the pop-up menu. Pan. to a new area of the drawing. the right mouse button while in the 3D Orbit command. Other Navigation Modes from the pop-up menu. Constrained Orbit to set the mode back to orbit.
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Perspective view displays objects in perspective so that all parallel lines converge at one point. Objects appear to recede into the distance, and parts of the objects appear larger and closer to you. The shapes are somewhat distorted when the object is very close. This view correlates more closely to what your eye sees. Parallel view displays objects so that two parallel lines in a drawing never con verge at a single point. The shapes in your drawing always remain the same and do not appear distorted when they are closer.
Perspective View
Parallel View
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Conceptual
Realistic
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UCS Icon
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Outside the Arcball - Moves View about an axis that extends through the center (acts like twist)
Inside one of the small circles to the left/right - Rotates around the Y axis through the center.
Inside one of the small circles to the top/bottom - Rotates around the X axis through the center.
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Swivel (5)
Changes the cursor to an arched arrow and simulates the effect of swiveling the camera.
Walk (6)
Changes the cursor to a plus sign and enables you to "walk through" a model at a fixed height above the XY plane, by dynamically controlling the location and target of the camera.
Fly (7)
Changes the cursor to a plus sign and enables you to "fly through" a model without being restricted to a fixed height above the XY plane.
Zoom (8)
Changes the cursor to a magnifying glass with plus (+) and minus (-) sign and simulates moving the camera closer to an object or farther away. Works like the Adjust Distance option. Pans the drawing while in the 3D Oribit.
Pan (9)
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AutoCAD 3D Tutorials
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1. 2.
Open Choose
3.
Type
CAMERA at the command prompt. Command: CAMERA Current camera settings: Height=0.0000 Lens Length=50.0000 mm Specify camera location: .XY of (need Z): 7 Specify target location: endp
Camera target
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1.
Choose
View, 3D Views, Southwest Isometric to be sure you are not in an existing camera view.
2. 3. 4.
View, Named Views. the plus (+) sign beside Model Views. Camera1, Set Current, Apply, and OK.
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1.
Choose
View, 3D Views, Southwest Isometric to be sure you are not in an existing camera view.
2. 3.
Zoom Click
out until you see the camera in your 3D view. once on a camera in your view.
The Camera Preview dialog box will show the view from the chosen camera. You can change the Visual style of this preview by clicking the Visual Style dropdown.
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Plotting a Camera
1. 2. 3. Click Double-click Click View, Display, Cameras. a camera. Yes under the Plot option.
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Swivel a Camera
1. 2. Choose Click View, Camera, Swivel. and drag to swivel the camera,
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AutoCAD 3D Tutorials
New perspective view
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1. 2.
Open Create
a drawing with 3D objects and display in a 3D view. a camera anywhere in the drawing and set the view to that camera.
3.
Choose
4.
Type
The following Position Locator dialog box will appear that you can use to navigate your drawing.
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AutoCAD 3D Tutorials
5. Press the Up, Down, Left, and Right keys on the keyboard to see how the camera location moves in the drawing and Position Locator dialog box. 6. Move the camera and target in the Position Locator dialog box. 7. Click and drag your mouse to fly through the drawing.
8.
Close
the Position Locator dialog box and try walking and flying using only the keys on the keyboard and mouse.
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If you are working in a drawing with a large architectural scale, be sure to set your drawing units to a large number, similar to the scale of the drawing.
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3.
Choose
4.
Type
5. 6. 7. 8. 9. 10. 11.
Path under the Link camera to: option the line or polyline path. Path1 as the default path name. Path under the Link target to: option on the line or polyline path. Path2 as the default path name. other animation settings such as the frames per second, duration, resolution, etc.
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AutoCAD 3D Tutorials
12. Choose the Previewbutton to preview your animation.
13.
Close
14.
Play
your animation in a PC or MacIntosh video review application such as Media Player or Quicktime.
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AutoCAD 3D Tutorials
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Wireframe lines in 3D
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AutoCAD 3D Tutorials
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1.
Type
SOLID at the command prompt. Command: SOLID First point: P1 Second point: P2 Third point: P3 Fourth point: P4 Third point: enter
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3D Wireframe Lines
3D Face
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Pick edge
Specify edge of 3dface to toggle visibility or [Display]: D Enter selection method for display of hidden edges [Select/All] <All>: A ** Regenerating 3DFACE objects...done. Specify edge of 3dface to toggle visibility or [Display]: press enter
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AutoCAD 3D Tutorials
9.5 PFace Creates a three-dimensional polyface mesh vertex by vertex
1.
Type
PFACE at the command prompt. Command: PFACE Specify location for vertex 1: pick point 1 Specify location for vertex 2 or <define faces>: pick point 2 Specify location for vertex 3 or <define faces>: pick point 3 Specify location for vertex 4 or <define faces>: pick point 4 Specify location for vertex 5 or <define faces>: pick point 5 Specify location for vertex 6 or <define faces>: pick point 6 Specify location for vertex 7 or <define faces>: pick point 7 Specify location for vertex 8 or <define faces>: enter Face 1, vertex 1: Enter a vertex number or [Color/Layer]: 1 (enter) Face 1, vertex 2: Enter a vertex number or [Color/Layer] <next face>: 2 (enter) Face 1, vertex 3: Enter a vertex number or [Color/Layer] <next face>: 6 (enter) Face 1, vertex 4: Enter a vertex number or [Color/Layer] <next face>: 7 (enter) Face 1, vertex 5: enter Enter a vertex number or [Color/Layer] <next face>: Face 2, vertex 1: Enter a vertex number or [Color/Layer]: 2 (enter) Face 2, vertex 2: Enter a vertex number or [Color/Layer] <next face>: 3 (enter) Face 2, vertex 3: Enter a vertex number or [Color/Layer] <next face>: 4 (enter) Face 2, vertex 4:
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AutoCAD 3D Tutorials
Enter a vertex number or [Color/Layer] <next face>: 6 (enter) Face 2, vertex 5: Enter a vertex number or [Color/Layer] <next face>: Face 3, vertex 1: Enter a vertex number or [Color/Layer]: 4 (enter) Face 3, vertex 2: Enter a vertex number or [Color/Layer] <next face>: 5 (enter) Face 3, vertex 3: Enter a vertex number or [Color/Layer] <next face>: 6 (enter) Face 3, vertex 4: Enter a vertex number or [Color/Layer] <next face>: Face 4, vertex 1: enter Enter a vertex number or [Color/Layer]:
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AutoCAD 3D Tutorials
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AutoCAD 3D Tutorials
Mesh Box
1. Choose Mesh box from the Primitives panel. Command: MESH Current smoothness level is set to : 0 Enter an option [Box/Cone/CYlinder/Pyramid/Sphere/Wedge/Torus/ SEttings] <Box>: _BOX Specify first corner or [Center]: pick point Specify other corner or [Cube/Length]: @4,2 Specify height or [2Point] <3.0000>: 2
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2.
Click
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Meshsmoothmore
Increases the level of smoothness for mesh objects by one level. 1. Type MESHSMOOTHMORE at the command prompt. Command: MESHSMOOTHMORE Select mesh objects to increase the smoothness level: pick object. Mesh before smooth increase Mesh after smooth increase
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AutoCAD 3D Tutorials
Meshsmoothless
Decreases the level of smoothness for mesh objects by one level. 1. Type MESHSMOOTHLESS at the command prompt. Command: MESHSMOOTHLESS Select mesh objects to increase the smoothness level: pick object. Mesh before smooth decrease Mesh after smooth decrease
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AutoCAD 3D Tutorials
Meshsmoothrefine
Multiplies the number of faces in selected mesh objects or faces. . 1. Type MESHREFINE at the command prompt. Command: '_MESHREFINE Select mesh object or face subobjects to refine: pick object Select mesh object or face subobjects to refine: 1 object(s) found. Mesh refine before
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Before crease
Selected objects
After crease
TIPS: Crease value Sets highest smoothing level at which the crease is retained. If the smoothing level exceeds this value, the crease is also smoothed. Enter a value of 0 to remove an existing crease. Always Specifies that the crease is always retained, even if the object or subobject is smoothed or refined. A crease value of -1 is the same as Always.
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AutoCAD 3D Tutorials
Meshuncrease
Removes the crease from selected mesh faces, edges, or vertices. . 1. Type MESHUNCREASE at the command prompt. Command: MESHUNCREASE Select crease to remove: pick object Select crease to remove: press enter Selected objects After uncrease
Before uncrease
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Extruded
mesh
face
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AutoCAD 3D Tutorials
Meshsplit
Splits a mesh face into 2 faces. 1. Type MESHSPLIT at the command prompt. Command: _MESHSPLIT Select a mesh face to split: (pick object)
Specify first split point on face edge or [Vertex]:MID of Specify second split point on face edge or [Vertex]: MID of
MIDpoint MIDpoint
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AutoCAD 3D Tutorials
Mergeface
Merges adjacent faces into a single face. 1. Type MESHMERGE at the command prompt. Command: _MESHMERGE Select adjacent mesh faces to merge: (pick object) Select adjacent mesh faces to merge: (pick object) Select adjacent mesh faces to merge: press enter
Resultant merge
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AutoCAD 3D Tutorials
Meshcap (Close Hole)
Creates a mesh face that connects open edges.. 1. Type MESHCAP at the command prompt. Command: _MESHCAP Select connecting mesh edges to create a new mesh face: (pick objects) Select connecting mesh edges to create a new mesh face: press enter Mesh object before Selected mesh edges
Closed hole
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Smooth options
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AutoCAD 3D Tutorials
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1.
Type
REVSURF at the command prompt. Command: REVSURF Current wire frame density: SURFTAB1=6 SURFTAB2=6 Select object to revolve: pick path curve Select object that defines the axis of revolution: pick line Specify start angle <0>: enter Specify included angle (+=ccw, -=cw) <360>: enter
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2.
Type
3.
Type
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1.
Type
EDGESURF at the command prompt. Command: EDGESURF Current wire frame density: SURFTAB1=20 SURFTAB2=10 Select object 1 for surface edge: P1 Select object 2 for surface edge: P2 Select object 3 for surface edge: P3 Select object 4 for surface edge: P4
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Planar surface
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Objects before
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Surface Trim
1. Type SURFTRIM at the command prompt. Command: SURFTRIM
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AutoCAD 3D Tutorials
Surface UnTrim
1. Type SURFUNTRIM at the command prompt. Command: SURFUNTRIM
Surface Extend
1. Type SURFEXTEND at the command prompt. Command: SURFEXTEND
Surface Suplt
1. Type SURFSCULPT at the command prompt. Command: SURFSCULPT
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1.
Type
Convert to NURBS
1. Type CONVTONURBS at the command prompt. Command: CONVTONURBS
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Surface CV - Hide
Hides NURB vertices. 1. Type CVHIDE at the command prompt. Command: CVHIDE
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AutoCAD 3D Tutorials
Surface CV Rebuild
Rebuilds control vertices of NURBS surfaces or spline 1. Type CVREBUILD at the command prompt. Command: CVREBUILD
Surface CV Add
Adds control vertices of NURBS surfaces or spline 1. Type CVADD at the command prompt. Command: CVADD
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AutoCAD 3D Tutorials
Surface Remove
Removes control vertices of NURBS surfaces or spline 1. Type CVREMOVE at the command prompt. Command: CVREMOVE
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Analysis Curvature
Displays a color gradient onto a surface so you can evaluate the high and low areas of curvature.. 1. Type ANALYSISCURVATURE at the command prompt. Command: ANALYSISCURVATURE
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AutoCAD 3D Tutorials
Analysis Draft
Displays a color gradient onto a surface so you can evaluate if a model has adequate draft between a part and its mold 1. Type ANALYSISDRAFT at the command prompt. Command: ANALYSISDRAFT
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AutoCAD 3D Tutorials 11.18 Work with Associative Surfaces and Constraints SURFACEASSOCIATIVITY
Like hatch and dimensions, surfaces can also be associative. When a surface is moved or modified, any associated surface is adjusted automatically. In this illustration, the boat is made up of four surfaces. When one of the sides is stretched and reshaped, all associated surfaces adjust accordingly. Use the SURFACEASSOCIATIVITY system variable to turn associativity on and off. Associativity also allows you to apply mathematical expressions and parametric constraints to surfaces. Mathematical expressions can be applied to surface properties such as radius and height. For example, you can specify that the height of a surface is always one half of the length of a solid box. Parametric constraints restrict the relative position of one object to another. In this example, the arc that was extruded to create the surface is locked in a fixed position. When you edit the associated surface, the arc surface stays in place.
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AutoCAD 3D Tutorials
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1.
Open
2.
Type
POLYSOLID at the command prompt. Command: polysolid Specify start point or [Object/Height/Width/Justify] <Object>: h Specify height <0'-4">: 10 Specify start point or [Object/Height/Width/Justify] <Object>: o Select object: Pick polygon
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1.
Type
EXTRUDE at the command prompt. Command: extrude Current wire frame density: ISOLINES=4 Select objects: pick objects Select objects: enter Specify height of extrusion or [Direction/Path/Taper angle]: 2
Lines Extruded 2
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AutoCAD 3D Tutorials
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1.
Open
2.
Choose
3.
Type
CONVTSOLID at the command prompt. Command: convtosolid Select objects: pick circle or polyline 1 found Select objects: press enter
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1.
Open
2.
Choose
3.
Type
CONVTSURFACE at the command prompt. Command: convtosurface Select objects: 1 found Select objects:
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1. 2.
Open Type
a drawing with 3D objects and display in a 3D view. FACETRES at the command prompt. Command: FACETRES Enter new value for FACETRES <0.5000>: 10
Facetres=.1
Facetres=10
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AutoCAD 3D Tutorials
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1. 2.
Open Choose
3.
Type
THICKEN at the command prompt. Command: THICKEN Select surfaces to thicken: 1 found Select surfaces to thicken: Specify thickness <0.0000>: 1
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1.
Open
2.
Choose
3.
Type
INTERFERE at the command prompt. Command: INTERFERE Select first set of objects or [Nested selection/Settings]: pick solids surrounding rectangle and and press enter.
Select second set of objects or [Nested selection/checK first set] <checK>: pick rectangle and press enter Solids that interfere will highlight in red.
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AutoCAD 3D Tutorials
The following dialog box allows you to change the zoom and display of the drawing to better see the interfering objects. You can also choose to retain the interference objects by turning the check box off for Delete interference objects created on Close
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AutoCAD 3D Tutorials
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3. 4. 5.
Extruded Face
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3. 4. 5. 6.
Before Taper
After Taper
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3. 4.
Press Choose
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3. 4. 5.
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3. 4.
Press Choose
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AutoCAD 3D Tutorials
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1.
Open
2. 3.
Hold Toggle
the CTRL key and select the solid. to other subobjects within the solid while holding the CTRL key.
4.
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There are two types of grip tools: Move (3DMOVE command) Rotate (3DROTATE command
1.
Open
2. 3.
Hold Toggle
the CTRL key and select the solid. to other subobjects within the solid while holding the CTRL key.
4.
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1.
Open
2.
Hold
the CTRL and ALT keys and select the imprinted object or solid face to manipulate it.
3.
to a new location.
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AutoCAD 3D Tutorials
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1.
Open
2.
Choose
Type
SECTIONPLANE at the command prompt. Command: SECTIONPLANE Select face or any point to locate section line or [Draw section/Orthographic]: O Align section to: [Front/bAck/Top/Bottom/Left/Right] <Front>: FRONT (enter)
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menu grip
Base grip - moves the entire section object Directional arrow grip changes the cutting plane direction Segment end grip - rotates the section object around the base grip Menu grip - moves between the three states
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4. 5.
Choose Click
2D Section and Create. an insertion point and scale for the 2D section block.
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1. 2.
Open Type
a drawing with 3D objects and display in a 3D view. SECTION at the command prompt. Command: SECTION Select objects: pick solid and press enter Specify first point on Section plane by [Object/Zaxis/View/XY/YZ/ZX/3points] <3points>: XY Specify a point on the XY-plane <0,0,0>: MID of
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1. Click
the Solid Editing dropdown from the Solid, Section ribbon panel.
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AutoCAD 3D Tutorials
3. Click Create and a location point for a block to insert.
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4. 5.
a new layout. the model view so it is in the upper left corner of the sheet as follows.
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AutoCAD 3D Tutorials
Drawing with a Model Space View
6. 7.
Type Type
MSPACE at the command prompt. INSERT at the command prompt and choose the drawing called 3DBOTTLE.DWG to insert. Explode the Block as you are inserting it.
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AutoCAD 3D Tutorials
8. 9. 10. 11. Insert Type Type Change the block anywhere in the Model Space view at a scale of 1 and rotation 0. ZOOM EXTENTS then ZOOM 1XP. PSPACE at the command prompt. the layout paper size to ANSIC (22 x17).
Front
12.
Type
SOLVIEW at the command prompt. Command: SOLVIEW Ucs/Ortho/Auxiliary/Section/<eXit>: O Pick side of viewport to project: pick bottom front of the viewport. View center: drag a point below the current viewport Specify first corner of viewport:click upper left corner Specify opposite corner of viewport: click lower right corner Enter view name: FRONT Enter an option [Ucs/Ortho/Auxiliary/Section]: enter
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AutoCAD 3D Tutorials
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AutoCAD 3D Tutorials
3D Model View
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AutoCAD 3D Tutorials
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4.
Close
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4.
Close
Note: Depending on the objects, lights, materials, etc. in your model, rendering in presentation mode might take a long time.
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4.
Close
the render preferences and render selected objects. This result is a selected object in the drawing that is rendered.
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4.
Close
the render preferences and render a cropped window. The result is a cropped portion of the drawing that is rendered.
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4. 5. 6.
Choose a location, format, and file name for your rendered objects. Adjust the image quality and click OK. Close the render preferences and render your objects.
The result is a rendered image to a file that you can copy , print, or manipulate in any imaging software application.
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AutoCAD 3D Tutorials
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2.
Select
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AutoCAD 3D Tutorials
3. Type RENDER at the command prompt to see the new material applied in the drawing.
4.
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3.
Change
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AutoCAD 3D Tutorials
Render the viewport to see the material changes
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3.
Click
4. 5.
Click Click
the Transforms dropdown. the Scale dropdown and change the width and height.
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AutoCAD 3D Tutorials
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2.
Type
MATERIALATTACH at the command prompt. Command: MATERIALATTACH and drag the concrete material onto layer Wall.
3.
Click
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AutoCAD 3D Tutorials
Render the drawing to see the new material attached to the wall layer.
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5. 6.
Type Choose
Wall Paint Eggshell Green as the new material name. a blue green color.
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7. . Choose Eggshell as the finish.
8.
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6. 7. Choose Choose the dropdown option for Transforms. the dropdown for Repeat and set the Horizontal and Vertical repeats to None.
8.
Apply
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9. Render the viewport.
10.
Edit
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11. Render the viewport.
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Accept the mapping or [Move/Rotate/reseT/sWitch mapping mode]:enter Regenerating model.
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6.
Press
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7. Change the material mapping again for the cylinder.
8.
Render
the viewport.
Practice adjusting the material map for the box and sphere.
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10. Apply the material to an object.
11.
Set
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12. Render the viewport.
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6.
Apply
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7. Render the viewport.
5.
Adjust
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ON/OFF
1.
Choose
or 2. Type DEFAULTLIGHTING at the command prompt. Command: DEFAULTLIGHTING Enter new value for DEFAULTLIGHTING <0>: 1
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1. 2.
Open Choose
a drawing with 3D objects and display in a 3D view. View, Render, Light, New Point Light. or
3.
Type
4.
Click
Turn Off default lighting in the following prompt if default lighting was on:
Specify source location <0,0,0>: .XY of pick bottom center of bottle (need Z): 15 Enter an option to change [Name/Intensity/Status/shadoW/Attenuation/Color/ eXit] <eXit>: press enter 5. Render the current viewport.
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View rendered using a point light
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1.
Choose
2.
Type
SPOTLIGHT at the command prompt. Command: SPOTLIGHT Specify source location <0,0,0>: P1 Specify target location <0,0,-10>: P2 Enter an option to change [Name/Intensity/Status/Hotspot/Falloff/shadoW/ Attenuation/Color/eXit] <eXit>: press enter
P1
P2
3. Render the current viewport.
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View rendered using a point and spotlight
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1. 2.
Open Choose
3.
Type
4.
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Photometric lights can use manufacturers' IES standard file format. By using manufacturers lighting data, you can visualize commercially available lighting in your model. Then you can experiment with different fixtures, and by varying the light intensity and color temperature, you can design a lighting system that produces the results you want.
1. 2.
Open Type
a drawing with lights. LIGHTLIST to see the current lights in the drawing.
3.
Render
the viewport to see the current light settings with photometric lights off.
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4. Type LIGHTINGUNITS at the command prompt and set its value to 1 (on). Command: LIGHTINGUNITS Enter new value for LIGHTINGUNITS <0>: 1 5. Render the viewport to see the current light settings with photometric lights on.
6. 7.
Type Change
LIGHTLIST and double-click the Lamp Spotlight. the lamp color to Halogen and the Candela intensity to 150.
8.
Render
the viewport.
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9.
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1. 2.
3. 4.
Right-click Notice
the 75 Watt bulb and choose properties. the photometric properties for this bulb.
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1. 2.
Open Create
a drawing with photometric lights and a light fixture. a block of the light fixture made up of the lights and fixture.
3.
Insert
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1. 2.
Open Choose
a drawing with 3D objects and display in a 3D view. View, Render, Light, New Distant Light. or
3.
Type
DISTANTLIGHT at the command prompt. Command: DISTANTLIGHT Specify light direction FROM <0,0,0> or [Vector]: .XY of MID P1 of (need Z): 5 Specify light direction TO <1,1,1>: .XY of MID P2 of (need Z): 5 Enter an option to change [Name/Intensity/Status/shadoW/Color/eXit] <eXit>: enter
P2 P1
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View rendered using a point and distant light
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A photometric weblight (web) is a 3D representation of the light intensity distribution of a light source. Photometric weblights can be used to represent anisotropic (non-uniform) light distributions derived from data provided by manufacturers of real-world lights. This gives a far more precise representation of the rendered light than either spot or point lights are capable of.
This directional light distribution information is stored in a photometric data file in the IES format using the IES LM-63-1991 standard file format for photometric data. You can load photometric data files provided by various manufacturers under the Photometric Web panel in the Properties palette for the light. The light icon represents the photometric web you select.
Light that uses a photometric web can be added to a drawing by entering the commands WEBLIGHT and FREEWEB at the command prompt. A weblight targets an object whereas a freeweb light does not. Target Point Lights You create a target point light with the TARGETPOINT command. The difference between the target point light and a point light is the additional target properties that are available. A target light can be pointed to an object. A target point light can also be created from a point light by changing the target property of the point light from No to Yes.
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1. 2.
Open Choose
a drawing with a known geography and lights. View, Render, Light, Geographic Location. or
3.
Type
4.
Choose
5.
Click
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6. Choose Washington, D.C from the location dialog box.
7.
Accept
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1. 2.
Open Choose
a drawing with 3D objects and display in a 3D view. View, Render, Advanced Render Environment... or
3.
Type
4.
Select
Enable Fog On and set the following near and far percents.
Before fog
After fog
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8. 8. Set Render the new view to be the current view. the viewport.
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9. Set the new view to be current.
10.
Render
the viewport.
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9. Set the new view to be the current view.
10.
Render
the viewport.
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1. 2.
Open Choose
a drawing with 3D objects and display in a 3D view. View, Render, Advanced Render Settings... or
3.
Type
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Min Samples Sets the minimum sample rate. The value represents the number of samples per pixel. A value greater than or equal to 1 indicates that one or more samples are computed per pixel. A fractional value indicates that one sample is computed for every N pixels (for example, 1/4 computes a minimum of one sample for every four pixels). Default=1/4. Max Samples Sets the maximum sample rate. If neighboring samples find a difference in contrast that exceeds the contrast limit, the area containing the contrast is subdivided to the depth specified by Maximum. Default=1. The values of the Min Samples and Max Samples lists are "locked" together so that the value of Min Samples can't exceed the value of Max Samples. An error dialog box is displayed if the Min Samples value is greater than the Max Samples value.
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Filter Type Determines how multiple samples are combined into a single pixel value. The filter types are: Box Sums all samples in the filter area with equal weight. This is the quickest sampling method. Gauss Weights the samples using a Gauss (bell) curve centered on the pixel. Triangle Weights the samples using a pyramid centered on the pixel. Mitchell Weights the samples using a curve (steeper than Gauss) centered on the pixel. Lanczos Weights the samples using a curve (steeper than Gauss) centered on the pixel, diminishing the effect of samples at the edge of the filter area. Filter Width and Filter Height Specifies the size of the filtered area. Increasing the value of Filter Width and Filter Height can soften the image; however, it will increase rendering time. Contrast Color Clicking [...] opens the Select Color dialog box where you interactively specify the R,G,B threshold values. Contrast Red, Blue, Green Specifies the threshold values for the red, blue, and green components of samples. These values are normalized, and range from 0.0 to 1.0, where 0.0 indicates the color component is fully - 256 -
AutoCAD 3D Tutorials
unsaturated (black, or 0 in eight-bit encoding) and 1.0 indicates the color component is fully saturated (white, or 255 in eight-bit encoding). Contrast Alpha Specifies the threshold value for the alpha component of samples. This value is normalized, and ranges from 0.0 (fully transparent, or 0 in eight-bit encoding) to 1.0 (fully opaque, or 255 in eight-bit encoding).
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Simple. Sort.
Generates shadow shaders in a random order. Generates shadow shaders in order, from the object to the light.
Segments. Generates shadow shaders in order along the light ray from the volume shaders to the segments of the light ray between the object and the light. Shadow Map Controls if shadow mapping is used to render shadows. When on, the renderer renders shadow-mapped shadows. When off, all shadows are ray-traced.
Sampling Multiplier Globally limits shadow sampling for area lights. This is part of the rendering preset data. This allows draft and low quality presets to reduce area light sampling. Its effect is to modulate the inherent sampling frequency specified for each light. The default value=1 for new presets. Values are 0, 1/8, 1/4, 1/2, 1, 2. Draft: 0; Low:1/4; Med:1/2; High:1; Presentation:1.
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1.
Type
Enable Specifies if ray tracing should be performed when shading. Max Depth Limits the combination of reflection and refraction. Tracing of a ray stops when the total number of reflections and refractions reaches the maximum depth. For example, if Max Depth equals 3 and the two trace depths each equal the default value of 2, a ray can be reflected twice and refracted once, or vice versa, but it cannot be reflected and refracted four times. Max Reflections Sets the number of times a ray can be reflected. At 0, no reflection occurs. At 1, the ray can be reflected once only. At 2, the ray can be reflected twice, and so on. Max Refractions Sets the number of times a ray can be refracted. At 0, no refraction occurs. At 1, the ray can be refracted once only. At 2, the ray can be refracted twice, and so on.
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1.
Type
Enable Specifies if lights should cast indirect light into the scene.
Photons/Samples Sets how many photons are used to compute the intensity of the global illumination. Increasing this value makes global illumination less noisy but also more blurry. Decreasing this value makes global illumination more noisy but less blurry. The larger the Samples value, the greater the rendering time.
Use Radius Determines the size of photons. When on, the spinner value sets the size of photons. When off, each photon is calculated to be 1/10 of the radius of the full scene.
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Radius Specifies the area within which photons will be used when illuminance is computed.
Max Depth Limits the combination of reflection and refraction. Reflection and refraction of a photon stop when the total number of both equals the Max Depth setting. For example, if Max Depth equals 3 and the trace depths each equal 2, a photon can be reflected twice and refracted once, or vice versa, but it cant be reflected and refracted four times.
Max Reflections Sets the number of times a photon can be reflected. At 0, no reflection occurs. At 1, the photon can be reflected once only. At 2, the photon can be reflected twice, and so on.
Max Refractions Sets the number of times a photon can be refracted. At 0, no refraction occurs. At 1, the photon can be refracted once only. At 2, the photon can be refracted twice, and so on.
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1.
Type
Renders an image that shows the coordinate space of objects, the world, or camera. Shows local coordinates (UVW). Each object has its own coordinate space. Shows world coordinates (XYZ). The same coordinate system applies to all objects. Shows camera coordinates, which appear as a rectangular grid superimposed on the view. Sets the size of the grid. Renders the effect of a photon map. This requires that a photon map be present. If no photon map is present, the Photon rendering looks just like the nondiagnostic rendering of the scene: the renderer first renders the shaded scene, then replaces it with the pseudocolor image. Renders the photon map as it is projected into the scene. High density is displayed in red, and lower values render in increasingly
Density.
cooler colors. Irradiance. Similar to the Density rendering, but shades the photons based on their irradiance. The maximum irradiance is rendered in red, and lower values render in increasingly cooler colors. Renders a visualization of the parameters used by the tree in the - 262 -
BSP
AutoCAD 3D Tutorials
BSP ray-trace acceleration method. If a message from the renderer reports excessively large depth or size values, or if rendering seems unusually slow, this can help you locate the problem. Depth. Size. Shows the depth of the tree, with top faces in bright red, and increasingly deep faces in increasingly cool colors. Shows the size of leaves in the tree, with differently sized leaves indicated by different colors.
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Tile Size
Determines the tile size for rendering. To render the scene, the image is subdivided into tiles. The smaller the tile size, the more image updates are generated during rendering. When the tile size is reduced, the number of image updates increases, meaning that a rendering take longer to complete.If the tile size is increased, fewer image updates occur and the rendering takes less time to complete. Specifies the method used (render order) for tiles as an image is rendered. You can choose a method based on you prefer to see the image appear as it renders in the Render Window. Next tile to be rendered is based on the cost of switching to the next one. Tiles are rendered beginning at the center of the image, and spiral outward. Tiles are rendered in columns, from bottom to top, left to right. Tiles are rendered in columns, from bottom to top, right to left. Tiles are rendered in rows, from right to left, top to bottom. Tiles are rendered in rows, from right to left, bottom to top. Determines the memory limit for rendering. The renderer keeps a count of the memory it uses at render time. If the memory limit is reached, the geometry for some objects is discarded in order to allocate memory for other objects.
Tile Order
Hilbert. Spiral. Left to Right. Right to Left. Top to Bottom. Bottom to Top. Memory Limit
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