Handball Survival Kit

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SURVIVAL KIT

for the introduction of

TEAM HANDBALL

CANADIAN TEAM HANDBALL FEDERATION FDRATION CANADIENNE DE HANDBALL OLYMPIQUE

TEAM HANDBALL SURVIVAL KIT

1. Team Handball - What is it ?

2. Lead Up Games

3. Introducing Team Handball

4. Team Handball Development Guide

5. Rules 5.1 Rules of Indoor Handball - Elementary Level 5.2 Basic Rules

6. Facilities & Equipment 6.1 Setting up a Court 6.2 Making a Goal Crease 6.3 Building Goals

7. Where to Get Help 7.1 Provincial Federations 7.2 Available Resource Material

TEAM HANDBALL - WHAT IS IT?


Team Handball is a fun and exciting sport enjoyed by kids of all ages. As the name implies, hands are instrumental in the execution of the game however, running, throwing and catching are the fundamental skills involved. This game is played by people of all ages and skill levels. Played on a large court (2OmX40m) with seven players per side the game is fast and exciting as the ball is moved from one end of the court to the other by passing, dribbling and running. The combination of exciting dives and leaps while attempting to score, and spectacular saves by the goalie make this game enjoyable to the spectator and player alike. From the first introductory activities through to competitive games, everyone will have so much fun, it will soon become their favorite game. Within this 'Handball Survival Kit" you will find a variety of activities, modified games and equipment suggestions to help you adapt to whatever circumstances you find yourself in.

Good Luck and remember - Have Fun!!!

LEAD-UP GAMES
I. KEEP AWAY - 2 teams - Object - to keep the ball as long as possible by passing it to teammates - can only hold ball 3 seconds - first team to attain 20 passes or 1 minute control of ball - wins - Scored man advantage keep away - Ten passes - Continuous touch ball

-Rules -Skill Games

II. END-LINE HANDBALL

- 2 teams - Object -Rules

-Skill Games

- to pass ball to own goalie situated at opposite end of gym - standing behind specified line - 3 seconds - 3 steps - bounce - 3 steps - then must pass or shoot ball - defender must give 3 feet distance - Target Ball - Target Ball with Goalie - similar to bucket ball - but no bucket - to pass ball to own goalie standing on a chair - same as end-line handball - One Goal Handball

III. CHAIR-HANDBALL

- 2 teams - Object -Rules -skill Game

IV. PIN-HANDBALL

- 2 teams - Object

- Rule

- to knock over a Bowling Pin(s) inside of a restricted area where nobody is allowed to step - same as Chair Handball - except crease restriction is added.

V. BORDEN-BALL

- 2 teams - Object - Rule

-Skill Games

- to score on oppositions' net - here the crease takes on a semi-circle shape - same as Chair Handball - only goalie allowed in semi-circle - after a goal - a throw-on is awarded to team scored upon at center court - any ball, hitting the end wall is a goalie's ball. - Half Court Handball - Zone Handball - Adapted Handball

LEAD-UP GAMES
The purpose of lead-up games are to enhance later performance in the game itself by providing a situation for practice of one or more skills at the same time as learning rules, tactics, strategies and other complexities of the sport. They serve to complement skill instruction and drill practice by applying the skills acquired in a controlled environment which is competitive and vigorous, but not perceptual-motor complexity, they're a natural step between straight drills of skill and the actual rather complex game. In addition, they provide a nice change, bringing fun and variation to what may otherwise become hard work if drills alone are to heavily relied upon. They are the natural teaching medium for younger players who are not prepared to drill but who will play for hours. They should stimulate the player's continued participation and development in handball. Most of these games require one ball and a limited amount of equipment. They, at the same time, provide an opportunity for more individuals to be playing in the same, or less space than is needed for a regular handball game. They have the added advantage of flexible rules that may be modified to meet the needs of the situation, the numbers of players, shape and size of playing area, etc. For handball there are a great number of variety of such lead-up games which can be designed to meet the needs of learners over a wide range of age and skill levels. Many widely played games, although only very indirectly related to handball, serve as excellent lead-up, especially for young children. In fact, any ball handling activity provides certain preparatory elements for handball play, from the many forms of dodgeball to the sport basketball. Even some forms of tag played in a limited area are excellent for developing running, dodging and chasing manoeuvres needed in handball. The games which are included here are considered to be more closely related to handball play than those just mentioned, and are recommended as the sort of activity a teacher or coach may wish to use to supplement drills and the game of handball itself. They are presented in order from the most simple to the most highly organized. The more complicated they become, the more they resemble the entire game of handball. They are arranged under two headings: a) lead up games and b) skill games emphasizing strategy, positional play and knowledge of rules.

SKILL GAMES
Skill games are those which apply basic handball skills in situations much different from actual game conditions and with little or no emphasis on the team strategy and positional play of handball. The older and the better skilled the players, the more demanding should be the skill performance and the greater the number of skills to be performed. In fact, the coach should endeavor to find lead-up games to practice all of the basic skills of handball - passing, catching, shooting and dribbling. The teacher of the very young should perhaps see himself less teaching handball or handball skills in these games, than developing the basic perceptual motor ability upon which the later acquisition of more specialized handball skills are learned.

I. KEEP AWAY (LEAD-UP)


Playing Area: Formation: Rules: Any shape of clearly indicated area will do, but Its size should suit the number of participants. Two teams of equal numbers, from two members upward, scattered throughout the designated area. The members of one team try to keep the ball from the members of the other team through passing, dribbling and moving about as per the basic rules of handball. The ball is awarded the opponents if a team member holds the ball more than three seconds, takes more than three steps or allows the ball to go out of the designated area. Comments: This is an excellent and physically demanding passing and catching game when played by small numbers in a group. It leads participants to develop skills as well as important tactics such as moving into the open spaces to receive a pass and when to use a bounce or lob as opposed to a direct pass. A large number of players can get a good work-out in enjoyable game situations in fairly limited space by having several games going at one time In different sections of the gymnasium.

SEQUENTIAL SKILL GAMES Scored Man Advantage Keen-Away The preceding game may be played with the offensive team having one or two players more than the defensive team. A point can then be given for each series of three passes completed by the attackers and two points awarded to the defenders for each interception and each occasion the ball goes outside of the designated play area.

Ten Passes Playing area: Formation: Rules: Dimensions dependent upon age and number of players in the game. Two teams of equal numbers in scatter formation. Each team tries to make 10 passes consecutively. The ball may not be returned to the person from whom it has been received. Ten completed passes in a sequence scores one point. The opposition try to intercept the ball, steal it away, etc. as in handball. Gradually introduce the other basic rules of handball - 3 seconds to hold the ball, 3 steps, etc.

Ten Passes in Zones Playing Area: Formation: Rules: Divided into zones. Two teams of equal numbers distributed in the different zones. Same as for 10 passes above, only all players must remain in their own zones. The ball moves in all zones. Gradually a rule may be added that limits the number of consecutive passes in any one zone at one time. This formation and these rules are intended to help keep beginners from all following the ball. The team with the ball should count aloud as it completes its passes.

Comment:

Continuous Touch-Ball

Playing Area: Formation: Rules:

A large area inside or out is required. Two teams of equal numbers initially each In its own half of the court or field. The game is begun by one team throwing the ball to the other (as a kickoff in football). The receiving team attempts to cross the opponent's goal line with the ball. The ball may be advanced only by carrying it or passing. The defensive team tries to stop the attack by intercepting passes and forcing the opponents to make bad passes. When a defender touches an attacker who is carrying the ball, the attacker must sop immediately and pass to a team-mate. After an out-of-bounds, if the ball hits the ground or any illegal play, the ball is given to the opponents. The team scoring, throws ('kicks-off") to the other team.

II. END-LINE HANDBALL (LEAD-UP GAME) Playing


Area: Formation: Rules: Any area with a line at each end. Two teams of equal numbers scattered everywhere but knowing the direction of their attack. Everyone may move everywhere. Receiving the ball at center court, the attackers attempt to pass the ball back and forth in order to move up the floor and cross the designated line at the end of the playing area with the ball in hand. The defenders attempt to Intercept the ball and pass it back and forth going to the opposite wall or line. Gradually introduce basic handball rules if desired. Emphasize moving into the open spaces and passing ahead to the teammate in the clear.

Comments:

SEQUENTIAL SKILL GAMES


Target Bait Playing Area: A circle six or more meters in diameter containing a target such as a traffic cone at its center and line at least eight meters from the target.

Formation: Two teams of equal numbers all of whom must stay outside the circle. The defenders become the attackers when they intercept the ball and initiate play from behind the designated line. When the target is hit, play must be resumed from behind the line. Comment: A further rule could require a certain minimum number of passes completed before a shot is taken.

Target Ball With Goalie


Comment: Same basic game as Target Ball except that the defending team is allowed a goalie Inside the circle to protect the target. The goalie changes when the new attackers move out beyond the line to commence their attack.

JII. CHAIR HANDBALL (LEAD-UP GAME),


Playing Area: Formation: Rules: Any area suitable to the number and size of participants. Two teams of equal numbers scattered everywhere but with one player on a chair (or mat or bench) at each end of the area. Beginning at center court, the attackers try to score by throwing to their team member standing on the chair ahead. The opponents try to block and Intercept the passes and score by throwing to their chairman at the opposite end. The basic rules of handball can gradually be introduced - 3 steps with the ball, 3 seconds, dribbling, etc. It may be a good idea to require a minimum number of passes (say three) before a score can be made. Having the person to receive the ball on a mat, on which he can move facilitates scoring which may be desirable for younger players. It also indicates an area that is for his use exclusively.

Comments:

SEQUENTIAL SKILL GAME One Goal Handball Playing Area: A rectangular area divided by a center line with a center circle of at least 3 meter radius. A bench is placed on the center line in the center of the circle. Two teams of equal numbers. A goalie for each team stands in front of his side of the bench and half of the remaining players of each team play exclusively in each half of the area. All the rules of handball may be gradually introduced, beginning with a throw-on from the end of the playing area, except that no one may cross the center line and the goal is the bench. Each throw hitting a side of the bench or going through it, scores one point for the team attacking in that direction.

Formation:

Rules:

IV. PIN HANDBALL (LEAD-UP GAME),


The following games all consist of some modification of the actual rules of play of handball. How closely the skills used in these games approximate handball skills depends upon the specific modifications made. Because of their basic similarity to handball, they afford an excellent opportunity for the Introduction and learning of many of the rules, tactics, team strategies and positional play of the game. And, because of their slightly less demanding skill performance, these and similar games permit the players to concentrate more fully on the cognitive aspects of the game. This is especially true and necessary for the beginning handball player. These games are listed in order of difficulty of skill performance, the easiest described first. All of these games share a number of common coaching points which should be stressed. They are: 1) Don't 'hog' the ball. Pass to open team-mates. 2) Spread out, don't herd around the ball, seek the open spaces. 3) Play your position (when indicated) or move within your area or zone. 4) You have both offensive and defensive responsibilities. 5) Know and obey the rules. At more advanced skill and age levels additional points will need to be emphasized. Pin Handball Playing Area: Formation: Rules:

Handball court or similar floor area and markings. Two teams of equal numbers scattered everywhere except in the goal areas where an Indian club, traffic cone or other target is set up. Playing within the essential rules of handball, each team attempts to throw the ball to hit the target to score. Defending is as in handball except that there is no goaler. This game may be played on areas with other floor markings such as the basketball key, a circle or square at each end of the court. It can lead up to many of the skills, tactics, strategies and rules of the game of handball.

Comment:

Half Court Handball Playing Area: Formation: Rules: Half of a handball court Two teams of equal numbers. The attacking team begins play from beyond the center court line and attempts to score exactly as in handball. Once possession of the ball is lost, the roles of the two teams change, the ball must be taken out beyond the center line and play continued with a new goalie and defending team. Or, once possession of the ball is lost, the attackers are given it again to recommence play outside the center line. After a certain period of time, the roles of the attackers and defenders are changed. Comment: This provides for double the regular number of players to play the basic game of handball on a single court - half at each end. Most of the elements of team offense and defense can be practiced in this type of situation.

Half-Court Handball Without Goalies Comments: The basic game of half-court handball may be played to advantage with a smaller goal (or target) and without goalies in order to work on shooting accuracy. Part of the goal may be blocked off with a mat draped over it or a target such as a traffic marker or bench maybe set up in the mouth of the goal. This same sort of goal variation may be implemented using the full handball court.

Zone Handball Playing Area: Formation: Rules:

Handball court Two teams of equal numbers. A goalie for each team plays in his own goal area and half of the remaining players on each team remain in the other end. All rules are the same as regular handball except that no one Is permitted to cross the center dividing line. It is advisable to alternate the roles of the forwards and backs regularly. This game prevents bunching up around the ball to a certain extent and permits players of wide ranging abilities to play together. The better players may play against one another at one end and the poorer players play each other at the other, while all in the same game. This game is useful also to help beginners realize the difference between their offensive and defensive roles.

Comments:

Adapted Handball The rules of handball can always be adapted to permit the educator to adjust the conditions of play to suit the abilities of the participants at hand and fit the facilities and equipment available. These adaptations usually take one or more of the following forms: - reduction in size of the goal areas and goals - reduction in the size of the playing area - variation in the size and weight of the ball - changes in the numbers of players on each team

HOW TO INTRODUCE TEAM HANDBALL IN 4 STEPSI


I. What are the main characteristics of the snort?

-There are two goals, one at each end of the court. -The ball is played with the hands.

-There is a center line separating the court in half crosswise. -There is a goal crease which defensive players cannot enter. -There is a goal keeper in each net. -There are no restrictions on how the goal keeper plays the ball. They may use any part of their body.

-A player can only hold the ball for a few seconds then passes, shoots or dribbles. -There can be one or two referees officiating the game. -Sometimes there is a penalty throw. -There is a doffed line which is respected by players only after a referee has whistled a minor infraction. -The court is defined on all four sides with lines. -When the ball crosses the line it is considered out of bounds and is brought into play with a pass. -After each goal, the ball is brought back to the middle as in the beginning of the game. -There are more players on the court than volley-ball or basketball but less than soccer. -Light body contact is allowed. Severe contact and holding is penalized with a 2 minute suspension.

How would you teach Team Handball to someone who has never played it?
EQUIPMENT
3 balls 2 goals 1 centre line

ACTIVITY
2 teams, one in each zone. Offensive players try to score goals. The game never stops. Offensive players can jump over the centre line crease. Objective - for players to discover shooting skills. Rotate teams every 5 minutes on the court. Objective - for players to discover defensive skills. Learn new rules.

RULES INTRODUCED
Goal/no goal. Offensive players must respect the crease. A player can only retain the ball for a maximum of 3 seconds or it is given to the other team. 1 goal keeper per goal Throw off after goal Goal throw 3 seconds with the ball All players must respect the crease Cannot take ball out of opponents hands. Dribbling Penalty throw Body contact penalties Warning, suspension Disqualification Exclusion Referee throw Free throw Throw In Comer throw 4 meter line 1 goalie & 6 court players per team. Color of shirt and numbers. Minimum of 4 players plus 1 goalie to start the game.

1 2 1 2

ball goals centre line goal creases

1 ball 2 goals 1 centre line 2 penalty throw lines. 2 semi circles 1 ball 2 goals All court markings. Substitution line. 4 meter line Dotted line Side lines

Rotate teams every 5 minutes on the court. Objective - for players to pass the ball more . More team play. Learn new rules. Rotate teams every 5 minutes on the court. Objective - to Integrate all of the rules into the game.

TEAM HANDBALL DEVELOPMENT


LEVELS GRADES 3 & 4 FOCUS
-Exploring movement. -Continuous participation -Fun

SKILLS
All basic motor skills: Running balancing jumping catching stopping throwing starting bouncing falling anding

ACTIVITIES
'Organized games which Involve basic skills only. 'Progressive activities suitable to ability of the group. 'Involve cardiovascular activities, flexibility and endurance. 'Cardiovascular, flexibillty, strength and endurance activities. 'Introduce how organizational games & basic rules. 'Introduce drills that stimulate game situation 'Cardiovascular, flexibility, strength and endurance activities. 'Utilizing skills in game situation keeping participants moving. 'Basic offence & defense. 'Start to Introduce positional skills. 'Increase offensive and defensive knowledge & systems. 'Use all playing rules. 'Confine to develop fitness component. Maximum participation. 'Team tactics.

COMMENT
* Boys & girls can compete together. *'Specific praise and positive reinforcement should be used at every opportunity. * All activities should be fun.

GRADES 5 & 6
-Concept of team activities. -Sportsmanship & adhering to rules. -One's best effort & fin.

GRADES 7 & 8
-Sportsmanship and adhering to rules. -Ones best effort & fin. -Participation

*Empasis on fundamental skills: power running, controlled starting & stopping, changing directions, receiving an object in flight, dribbling. `Reinforcement and refine fundamental skills. 'Mechanics of basic movement: ready position absorbing a landing, follow through, transfer of momentum. 'Master basics. 'Mechanics of basic move -ment applied with greater speed and Intensity. -Goal keeping skills 'Refine specialized position skills. 'Introduce advance skills 'Introduce training.

* Continue with praise & positive reinforcement. * Emphasize sportsmanship, and abiding by rules. * Introduction of game concepts le) offence & defense.

GRADES 9 & 10
-Opportunity for participation and skilled Involvement. -Adhering to rules -Best effort and fun.

* Continue with praise and positive reinforcement. * Use ball & goal appropriate to their age, size and ability. * Use competitive situations, but focus on fun and participation. * Continue with positive reinforcement. * Use standard size goals and balls. * Enlarge specialized position play and team responsibility. * Focus on team unity, * Encourage personal Initiative. * Ensure competitive situations remain enjoyable.

GRADES 11 & 12

-Maximize participation opportunity in appropriate situations. -Sportsmanship -Best effort and fun.

RULES OF INDOOR HANDBALL


Revised to Suit Elementary Level

A team sport, six against six - 5 court players, 1 goalie. No player except the goal keeper is allowed to enter the goal area. The ball is played with the hand, but may also touch any other part of the body except the feet. This results In a free-throw for the other team from the point of infraction. Cannot dive for the ball on the ground, it must be picked up otherwise this results In a free throw for the other team from the point of infraction. After a goal is scored a throw-on is awarded at center court to the teams scored upon. The throw-on also occurs at the beginning of the game and half time. Mode of travel; 3 steps, 1 bounce plus 3 more steps - is the farthest that can be traveled at 1 time - then a pass or shot must be taken. If an offensive player's shot hits the goalie or goal posts, or cross bar and comes out of the goal area, the ball is still in play. If it hits the wall behind the goal it is a goalie's ball even it if deflects off the goalie first. But if the ball goes off of any other defending court player and hits the wall, it becomes a comer throw-on for the offensive team, (similar to corner kick in soccer). Body contact; a player may stand his ground to prevent an attacker from breaking through the defense - but he may not run into a player. A player may not strike a ball from another player's hands. Penalty shot results from hitting a player illegally when he has a clear chance of scoring.

MARKING A COURT IN A SMALL GYMNASIUM

What you need: string, tape and chalk 1. Measure about 5 meters of string (a regulation goal crease is 6 meters, but if you're using half a gym, the goal area can scale down to 4 1 /2 - 5 meters in radius).

2. Tape (or get someone to hold) one end of the string by 1 goal post. Attach or hold a piece of chalk 5 meters along the string. Extend the string in front of the goal (90 degrees to the base line) and place the chalk down at that point. Continue making a circle from this point to the end line. Do the same from the other goal post. Next join the two 1 /2 circles with a straight line. 3. 4. Tape over the chalk marks. Repeat the same procedures to mark the doted free throw line (at 9 meters for a regulation court - or about 7 meters for a scaled down court).

Goal Posts

HOW TO SET UP A COURT


l. The court should be taped or chalked out prior to play. All court lines (Diagram #1) In team handball are referred to by their measurement In meters. The most significant line on the court is the 6 meter line or goal area line. The area enclosed by the 6 meter line is called the goal area. The broken line is the 9 meter line or the free-throw line. The 7 meter line is technically called the penalty line. An official team handball court shall be 20 meters (65'8') in width by 40 meters (131'3') in length. The width of all court lines shall be 5cm (2'). These are included in all measurements. The goal is 3 meters (9'10 1 /4') wide and 2 meters (6'63/4') high, with the posts that are 8cm (31/4') wide. The goals are placed equidistant between the two sidelines. The goal area line and the free throw line are measured in the following manner: a. A mark is placed at the Inside back corner of each inner goal post. The goal is moved back so it will not interfere with the measurements. b. Starting at one goal post, the tape measure is placed on the Inner goal post mark and extended 6 meters (19'81/4') straight out from the goal post (perpendicular to the goal line). Using the tape as the radius, a quarter circle Is marked by making an arc back to the outer goal line. c. Repeat the procedure at the other goal post. d. Directly in front of the goal posts, a straight line connects the two quarter circles. e. The process is repeated for the free throw line using a 9 meter (29'6 114") radius but using pieces of tape 15cm (6") long to create a broken line effect (see diagram).

2. 3. 4. 5.

HOW TO BUILD YOUR OWN YOUTH HANDBALL GOALS


The plans outline below will allow you to build two 5'x 7' goals suitable for youth handball. The approximate cost using standard length PVC pipe (10 feet) is $110.00 pair, all that is required is your time, PVC pipe, elbow, T connectors, K connectors, a handsaw, PVC glue and measuring tape. How to cut each PVC Pipe

How to build your own goals for Youth Handball How to cut each pipe
Pipe #1

Pipe #2

Pipe #3

Pipe #4

Pipe #5

PROVINCIAL FEDERATIONS
Alberta Team Handball Federation 11759 Groat Road Edmonton, Alberta T5M 3K6 Ph-w: (780) 415-2666 Fax: (780) 422-2663 Email : [email protected] New Brunswick Team Handball Federation Ernest Ferguson 585 Pointe des Ferguson Tracadie-Sheila, New-Brunswick E1X 1A2 Ph-h: (506) 395-5023 Ph-w: (506) 776-7722 Fax: (506) 776-3809 Email : [email protected] Newfoundland and Labrador Handball Federation Ralph Wheeler, School of Human Kinetics Memorial University St-John, Newfoundland A1C 5S7 Ph-h: (709) 753-6504 Ph-w: (709) 737-8684 E-mail: [email protected]

British Columbia Team Handball Federation Brad McFarlane #109 - 312 1st Street North Vancouver, British Columbia V7L 1B5 Ph-h: (604) 929-0639 Ph-w: (604) 299-5511 loc 333 E-mail: [email protected]

Fdration Qubcoise de Handball Olympique


Sylvie Lamothe 4545 Pierre de Coubertin C.P. 1000, Succ. M. Montral, Qubec, H1V 3R2 Ph-w: (514) 252-3067 Fax: (514) 251-8882 E-mail: [email protected]

Saskatchewan Team Handball Federation


Warren Ponscak 2205 Victoria Ave. Regina, Saskatchewan S4P 0S4 Ph-w: (306) 780-9272 Fax: (306) 780-9430 E-mail: [email protected]

Manitoba Team Handball Federation


Ward Hrabi 311- 200 Main Street Winnipeg, Manitoba R3C 4M2 Ph-w: (204) 925-5652 Fax: (204) 925-5703 E-mail: [email protected]

CANADIAN TEAM HANDBALL FEDERATION 350 6E Rang, Mont-Tremblant (Qubec), Canada, J8E 1Z5 Tel: 819-425-2229: Fax: 819-425-2229 [email protected] www.handball.ca

Available Resource Material

The resource material listed below Is available from the Provincial and/or National Federation. In addition to this list each provincial federation has a variety of other resource material to help Introduce the game of Team Handball.

1) NCCP Level I Team Handball Coaching Manual, French & English 2) NCCP Level II Team Handball Coaching Manual, French & English 3) CTHF Rule Book, French & English 4) Mini Handball, French & English 5) Wall Handball Skill Chart

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