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Texture Mapping Tutorial

This tutorial teaches advanced texture mapping techniques in Anim8or version .6. It details how to detach and move different face sections of a 3D human figure model to lay them flat for easier texture application. These include detaching and moving the head, facial features, chin, back of the head and side of the head faces. The goal is to break the model into individual flattened sections to apply textures before reassembling.

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0% found this document useful (0 votes)
121 views25 pages

Texture Mapping Tutorial

This tutorial teaches advanced texture mapping techniques in Anim8or version .6. It details how to detach and move different face sections of a 3D human figure model to lay them flat for easier texture application. These include detaching and moving the head, facial features, chin, back of the head and side of the head faces. The goal is to break the model into individual flattened sections to apply textures before reassembling.

Uploaded by

mspd2003
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Advanced Texture mapping

Advanced Texture mapping Tutorial


Learn how to do advanced texture mapping with Anim8or verion .6

Hello and welcome to my Advanced texture mapping tutorial. Lets get started. You might be doing this tutorial in accompanyment to the Project model tutorial, so I am using the human figure we made. Select all the faces pertaining to the head part. Figure 1 Figure 1

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Advanced Texture mapping

Now do Edit->Detach faces. You will notice that there is a face selected. Delete that face or you will have trouble later on. After detaching the face it should look like Figure 2. Now go into the solid editor mode and with grid snap on and the y axis locked, move the head over to the left like in Figure 3. Now get rid the rest of the objects you have on the screen by hiding them like Figure 4. Figure 2

Figure 3

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Advanced Texture mapping

Figure 4

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Advanced Texture mapping

Now go into the side view and select all the facial faces like in Figure 5. Now detach them and move them to the left like in Figure 6. My face had a remaining face, so I delete it like in Figure 7. Figure 5

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Advanced Texture mapping

Figure 6

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Advanced Texture mapping

Figure 7

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Advanced Texture mapping

Now in the side view, select the top of the head faces like in Figure 8. Now take the chin in Figure 9 and detach it and move it. Figure 8

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Advanced Texture mapping

Figure 9

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Advanced Texture mapping

Now select the back of the head faces in the SIDE VIEW like in Figure 10. Detach them like in Figure 11. Figure 10

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Advanced Texture mapping

Figure 11

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Advanced Texture mapping

EEK!! already 11+ images for this page...Gotta hurry up!! Ok, take the side of the head faces like in Figure 12 and detach them and move them. Notice I only did one side of the head. Figure 12

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Advanced Texture mapping

Lets finish this up on the next page.

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