3dsmax FBX 2012 Map
3dsmax FBX 2012 Map
3dsmax FBX 2012 Map
Version2012
LEGEND
Perfectcompatibility
C B x
Data(Converted)compatibility
Twoapplicationsdonotuseidenticalalgorithms toachievecertainfunctionality.Datapassed betweentheapplicationsisconvertedor interpolatedtoyieldresultsthatarefunctionally equivalent.Theconverteddata,tosomeextent, canstillbemanipulatedandedited.
Emulated(Bake)compatibility
Twoapplicationshavecompletelydifferent capabilities,sotransferringdatabetweenthem requiresthatdatabebakedonexporttoanFBX fileusingthebakeanimationfeatureoftheFBX plugin.Bakeddatatransfersvisualfidelity. Theabilitytomanipulateandeditbakeddata islimited.
NotSupported
Dataisnotrecognizedandthereforeignored onexport.
MOTIONBUILDER
x x x x x x C C x C C C x C C C C C x x x x x
x x x x x x C x C C x C C C x C C C C C C x x x x x
x x x x x x x C C C x C x x x C C x C C C C C C x x x x x
x x x x x x x x x x C x x x C C x C C C x C x x C x x x x x x x
x x x x x x C x x C x x C C C x C C C C C C C C x x x x x
x x x x x x x x x x x C x x C C x C C x C x C C C x x x x x x x x
Export Options
Named Selection Sets Object Names / Name Clash Frames Per Second (FPS) Rate Start / End Times Pixel Aspect Output Size (Width/Height) Groups / Assemblies Display Layers Animation Layers Level of Detail (Utility) ( y) File Link X-REF Objects X-REF Scene
Position/Rotation/Scale Target Free Editable Mesh Editable Poly Patch NURBS Primitive Instances References Wire Body Objects
Helpers
Standard Lights
FLAME/SMOKE
x x x x x x x x x x C x x C C C x C C C C C x x x x x C C
SOFTIMAGE
SHOWCASE
MUDBOX
MAYA
.FBX
Target Direct Free Direct Omni Skylight mental ray Area Omni mental ray Area Spot
C C C C C C C x x C x C C x x x x x x x x C x C
C C C C C C C x x C x C C x x C C x x C x x x x C C x C
C C C C C C x C x x C x C C x C x C C x x C x x x x x C x C
x x x x x x x x x x C x x x x x x C C x x x x x x x x x x x x x x x x x x x x C x C
C C C C C C C C C C x x C x C C x x x C C x x C x x x x x x x C
x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x C
C C C C C C C C x x x x C x C C x x x x x x x x C C C x C
Photometric Lights
NURBS Curves Splines / Editable Splines Biped Solver CAT Solver Bones Particle Systems Daylight Sunlight
MODIFIERS
Morpher
All Geometry Types Editable Mesh Editable Poly NURBS Patch Object Primitive
Skin
All Geometry Types All Geometry Types Editable Mesh Editable Poly NURBS Patch Object Primitive Pro Optimizer
MATERIALS
Editable Mesh/Patch/Poly/Prim Standard Materials: Standard Standard Materials: Composite Standard Materials: DirectX (HLSL) Standard materials: Multi/Sub mental ray Materials: All Autodesk Material Library: All
C C C C C C C C C x x x B B B B B B B B B B B B B B B B B
C C x x C C C C C C C C x x x x B B B B B B B B B B B B B B B B B
x x C x x C C C C C C C C C C C C C C x C x x B B B B B B B B B B B B B B B B B
x x x x C C C C C C C C C x x x x x x x x x x x x x x x x x x x x x x x x
C C C C C C C C C x x x B B B B B B B B B B B B B B B B B
x x x x C C x C C C C x x x x x x C x x x x x B B B B B B B x B B B B B B B B B C x C
C x x x x C C C C C C C C C C x x x C x x x B B B B B B B B B x B B B B B
Values Ambient Color Diuse Color Secular Color Secular Level Glossiness Self-Illumination Opacity Filter Color Bump / Normal Bump Reection R fl i Refraction Viewport Canvas Displacement
ANIMATION Constraints
Position Controllers
Audio Bezier Expression Linear Motion Capture Noise Quaternion (TCB) Reaction Spring Script
XYZ
B C B B C B B C B B B B B C B B C C C C B C B B C B C C x x x
B C B B C B B C B B B B B C B B C C C C C B C B B C B C C x x x C
B C B B C B B C B B B B B C B B C C C C C B C B B B B C C x x x C
x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
B C B B C B B C B B B B B C B B C C C C C C C C B C B B C B C C x x x x x C
C B B C B B C x C B B B B C B B C C C C C C C C x x x x x x x x x x x x x x x x x x x x x
B B B C x B C x B C B B B B x B B B B B C C C C C C x x x x C B x x x x x x x x x x x x x x
Rotation Controllers
Audio Euler X Y Z Linear Motion Capture Noise Quaternion (TCB) Reaction Script Smooth
Scale Controllers
Audio Bezier Expression Linear Motion Capture Noise Quaternion (TCB) Reaction Script XYZ
IK Solvers
HD HI IK Limb SplineIK
Parameter Curve Out-Of-Range Reaction Manager Angle Array Boolean RGB Float fRGBA Integer Material Node Percent String Texture World Units