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Resumé

This document is a resume for Sharla Colvin, a video game software engineer. It summarizes her skills and experience programming games using languages like C++, C#, and UnrealScript. It details her work on three game projects as a gameplay programmer and lead programmer. It also lists some personal programming projects including developing a plugin for animation blending in 3dsMax and creating an API agnostic renderer that works with both DirectX and OpenGL. The resume concludes with her educational background, including a Master's degree in Interactive Technology from Guildhall at SMU.

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Chaz Colvin
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0% found this document useful (0 votes)
639 views1 page

Resumé

This document is a resume for Sharla Colvin, a video game software engineer. It summarizes her skills and experience programming games using languages like C++, C#, and UnrealScript. It details her work on three game projects as a gameplay programmer and lead programmer. It also lists some personal programming projects including developing a plugin for animation blending in 3dsMax and creating an API agnostic renderer that works with both DirectX and OpenGL. The resume concludes with her educational background, including a Master's degree in Interactive Technology from Guildhall at SMU.

Uploaded by

Chaz Colvin
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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SHARLA COLVIN

Video Game Software Engineer (832) 489-9460 sharlacolvin.com [email protected]


SKILLS
Languages and APIs: Engines and Middleware: Software: Skills: C++, C, C#, OpenGL/GLSL, DirectX 11/HLSL, Java, Perl, UnrealScript, ActionScript 3 Boost, Qt Framework, FMOD, UDK, DevIL, Scaleform, Torque 2D Visual Studio, Tortoise SVN, Flash CS6, Microsoft Office 3D Graphics, Animation, Gameplay, AI, Tools, Calculus, Linear Algebra, Physics, UI

TEAM GAME EXPERIENCE Voodudes

UDK, UnrealScript 15 Developers 5 Months

Gameplay Programmer Four Programmers Iteratively developed an intuitive third-person camera Implemented and designed map functionality, game state, and save system Collaborated with others to manage and resolve software issues

Raven Tide

UDK, UnrealScript 8 Developers 2 Months

Lead Programmer Two Programmers Implemented weapon, multiplayer, and kismet nodes in UnrealScript Integrated menus and display using ActionScript Managed technical development elements and software development

Year of Hue

Torque 2D, C# 4 Developers 1 Month

Gameplay Programmer One Programmer Developed boost, glide, and form-changing mechanics to enable platform navigation Participated in Scrum meetings and rapid development processes Supported team technically by managing build, installer, and resolution of bugs

PERSONAL WORK
Animation Blending
Developed plugin for 3dsMax to export model and animation data in a custom format Implemented scene graph and quaternions to properly blend animations Integrated input and event handling to control character movement

C++, OpenGL/GLSL

API Agnostic Renderer


C++, OpenGL/GLSL, DirectX 11/HLSL

Abstracted interfaces for rendering levels, models, and debug shapes Properly rendered assets identically in both DirectX and OpenGL Automated system to parse and set up shader variables and interface

Rune Scripting Language


Designed syntax, parser, and compiler for type-independent scripting language Developed and debugged runtime stack machine for byte code Created and integrated native function support with rendering engine

C++

EDUCATION
Guildhall at Southern Methodist University
Master of Interactive Technology in Software Development GPA: 3.8 (4.0) Dallas, TX December 17, 2011 Plano, TX May 2013

Southern Methodist University


Bachelor of Science in Computer Science and Mathematics GPA: 3.7 (4.0) Graduated with Honors

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