0% found this document useful (0 votes)
312 views10 pages

Ragnarok Hints

The document provides information on various quests, locations, items, foods, potions, scrolls, weapons, and monsters in the game Ragnarok. It includes hints on quest objectives like killing certain monsters, locations of souls and items, classes and their skills, stats and abilities of weapons and monsters, and effects of consumables. The bulk of the document is tables of information on the various elements in the game.

Uploaded by

Tanis16
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
312 views10 pages

Ragnarok Hints

The document provides information on various quests, locations, items, foods, potions, scrolls, weapons, and monsters in the game Ragnarok. It includes hints on quest objectives like killing certain monsters, locations of souls and items, classes and their skills, stats and abilities of weapons and monsters, and effects of consumables. The bulk of the document is tables of information on the various elements in the game.

Uploaded by

Tanis16
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 10

Ragnarok Hints Quests: Item Location How to get kill Thokk(soul kill Gymir put 5 Eyes of kill Aspenth

- must kill Vidur give platinum anvil to

Balders Soul Niflheim trapping) SE forest, go to Hela SE Niflehim Mimming Jotenheim Mjollnir Grynr Setrud in holes- down deep Gjall Mimirs well know how to swim Gungnir Vidurs Temple Tyrs arm Armory Eitri (Enchant regular anvil) Classes Viking Sage Conjurer Blacksmith Woodsman Alchemist Unique Aspenth Sclyd required) Vidur Uorig Hela Nidhogg Vanseril Breleor Anxarcule parts) Gulveig Plog Emanon Konr Rig Rashok Hreset Li-Krin Elcich Bartan Crossroads : Color green blue grey yellow black Skills/Powers

Weaponmaster Writing Spellcasting, Fennling, Relocation Ironwork Fletching, Taming, Bow-Fighting Alchemy Location Diagnosis

Mimers well 235HP -35AC 250% Speed 30 Meters 400HP -5AC 100% Speed (green stone Vidurs Temple Nidavellir 234HP -40AC 200% Speed Niflheim Niflheim Niflheim Niflheim Niflheim Niflheim Niflheim Niflheim Niflheim Scroll Scroll Scroll Scroll Scroll of of of of of (wimp) 3958HP 3374HP 2647HP 1037HP 895HP 824HP 764HP 591HP -120AC 100% Speed -106AC 100% Speed (weakens) -126AC 200% Speed -67AC 320% Speed (steals weapon&body -30AC -40AC -34AC -34AC 100% 200% 300% 300% Speed Speed (acid+draw charges) Speed Speed (sears mind) -40AC -40AC -40AC -40AC -40AC 200% 200% 200% 300% 200% Speed Speed Speed Speed Speed

summoning summoning summoning summoning summoning

580HP 365HP 370HP 370HP 380HP

Destination forest river dungeon(10-30) Mimers realm/Azares Plane Nirdavellier

red cyan white Special Items : Name Crystal gloves Helm of Knowledge Amulet of ethereality Amulet of Might War vest Skidblanir Disperser Helm green stone black gem(s) platinum anvil glass ocarina grey cube blue cube orange cube Lazluls rope Red bag Food Name food ration strange herb urn powder(strength) green lump gnarled root bleached root black mushroom red mushroom yellow mushroom white mushroom green mushroom mottled mushroom clay lump green lump spongy mass speckled growth magic cookie dead Anskk dead fire dragon dead ice sphere/ball dead hel dragon constitution dead glard dead wraith dead Ivy creeper confusion and insanity

wasteland/chaos Niflheim Grynr Location(may change) somewhere in the game--| somewhere in the game | DONt wish for somewhere in the game |- these. you need somewhere in the game | to find them. somewhere in the game--| Slaters Sea somewhere in the game somewhere in the game Odins Tower + somewhere enchanted anvil enchanted ocarina somewhere in the game somewhere in the game enchanted blue or grey cube Vidurs Temple somewhere in the game

Effect decrease hunger fill stomach in 1 bite food/orange powder/green inc. food heals you a bit sometimes inc. constitution fire vision makes you blind lose strength hurl food (eat right away or die) inc. max HP berserker food stops hardening inc. food bane of seerers will kill you inc. height if shrunk to tiny tim size Sixth Sense fire resistance cold resistance petrification resistance & gain poison=20 inc. experience cure brain scarred, end hallucianation,

Potions

Name Blessed

Normal

blindness makes you blind ? constitution +1 constitution +2 constitution contamination contanimates person ? curing heals a bit heals 100% + deaf, blind, lycant,legless depredation shows items endurance boosts your HP for a short time really boosts HP (2x?) experience inc. EXP + HP more EXP + HP hallucination Sex , DRUGS & RocknRoll ? holy water none inc. luck lycantropy youll become a werewolf ? mead makes you drunk ? paralysis drink and be paralysed ? phasing -50 AC + walk through walls lasts longer raise magic +1 MP +2 MP rejuvenation restores lost levels ? restore magic restores MP to full pts. ? soul seeking shows all creatures ? strength inc. strength more strength + 18.99 3D> 19 ... translucence become partly invisible lasts longer venom poisons person ? Scrolls Name Blessed Alliance Blessing obj. Cartography Destruction Dispel hex Enchantment some tools Extinction asp, red ooze, sandiff, shade, vanisher, werewolf, wight, wizard, zardon, secitt, sentinel Eliminate at leisure: Jacchus, kalvin, migdnart, morph, sorcerer, summoner, others as you wish... Flame really burns you up Identification identifies 1 obj. Identifies all in pack Knowledge gives you 1 skill/power Lava strike lava rains from heaven minion, moleman,

Normal charms an enemy nearby c>n>b +1 to obj. BETTER c>b +2 to

shows map of level ? destroys one item lets you remove hexed items mega blessing, also enchants, enhances wipes out one race Eliminate first: archmage, cockatrice, pale moss, pelgrat, phamton

Pure evil Recall Recharging Summoning Time stop Transport Trap generation Traveling Twelve gates Wonder Wands Name amusement annihilation armoring cancellation chaos deanimation death displacement evocation fire flaying hastening healing ice light polymorph yourself) restoration sleep stoning transmutation trap detection tunneling wands wishing recharged with blessed s.o.r.) Rings Name agility ashes crystal skin delusion isnt draining famine genesis immunity insulation invisibility locus mastery protection purity and luck regeneration

does something BAD puts you back to set location recharges wands summons some helpful demi gods stops the flow of time takes you to the Bazaar creates traps around you like relocation open gates for monsters can be everything

Effect has no value-does strange things destroys V-shaped part of level improves armour class cancels magical abilities creates chaos turns undead kills creatures teleports creatures creates monsters incinerates something severs monsters improves speed heals creatures/yourself freezes something lights an area changes something(objects, monsters, restores you to your original form puts creatures to sleep turns creatures to stone changes terrain you find traps in shight digs holes or corridors duplicates random other wand you may make a wish(can be

Effect improves your dexterity gives you resistance to heat gives you resistance to acid identifies as another ring, but drains your hit points quickly makes you consume food quickly creates monsters once in a while gives you resistance to poison gives you resistance to cold makes you invisible gives you teleport control detects traps and hidden dangers always a ring of delusion makes you gain hit points quickly

relocation soul trapping third sight

teleports you now and then traps souls of creatures killed makes you see invisible creatures

Weapons Name Mimming finder Gungnir finder Mjollnir Runesword arrow barbed whip battle axe black sword victims bolt boomerang crossbow flask flint knife thrown ivory staff katana long bow mace net phaseblade sai scythe weapons shuriken silver sword werecreatures spear throwing knife trident war hammer Cold Resistant Creatures

Description Freyrs sword; there is a reward for the Odins spear; there is a reward for the Thors hammer, comes back when thrown best ordinary weapon, uncommon fired with a long bow; good damage brutal weapon, designed to punish two-headed weapon, slices through metal the black blade draws life from its fired with a crossbow; heavy damage returns when thrown wield it to fire bolts; heavy damage liquid fire, explosive and deadly low-damage weapon; may be wielded or expensive weapon, good against undead good, not too uncommon, weapon wield it to fire arrows; good gamage heavy club, designed to smash used to ensnare opponents very deadly when phasing short weapon used to maim opponents alledgedly Deaths weapon, strongest of high-damage throwing weapon fine silver weapon, good against heavy, high-damage weapon low-damage last resort weapon lethal thrusting pole-arm good, heavy, weapon Ice Dragon Nidhogg Ice sphere Yeti

Ray Resistant Creatures Gymir Sorcerer Iridron Pelgrat Ivy Creaper Hastening Sleep Knib Nidslacr Nymph Plog Red Ooze displacement Scyld Sandiff Gorm Dreg Weird Flume Serpent Asp Basilisk Glard Undead

All rays Displacment Displacement All rays Displacement Death, Stoning All but ice and All rays Flaying Posion Breath Death

Ray Absorbing Creatures (gain strength) Hela Vanseril Magic Weapons necessary to hit( value +1 and above) Archmage Breleor Hel Dragon Shade Aspenth Harbard Iridorn Vidur

Anxarcule

Hel Dragon

Monsters: Name Special Air ghola Anssk 50% Bandit Bartok Basilisk turns you to stone Bear Berserker Blur Borgon vile Breeder Brown bat Chameleon Corpse disease Draugr Dreg acid Edgewort Elgar friendly Elle giant Enchantress Faleryn Fire Dragon breathes fire Fire giant burns you Fyleish 80% Gas ball explodes Gibberer Gnome Gorm 400% Halcyon 100% Hatchetfish Hel dragon 300% Hill giant Homunculus Hrygar Ice dragon 100%

HP 300 5 35 75 70 30 30 25 ~100 41 5 85 10 ~1000 25 75 25 100 30 ~70 54 160 54 its mist drains you 10 48 10 60 youve seen aliens? 40 friendly 8 1650 120 15 15 62 breathes cold -40

AC -35 8 0 4 -6 8 10 -5 -10 7 10 6 6

Speed 200% 170% 100% 130% 100% 100% 600% 110% 100% 200% 100% 100% 300% 15 -30 3 -10 4 100% 100% 40% -10 -5 -18 5 1 9 -15 -21 -2 -126 200% 100% 100% 300% 10 100% 100% 100% 100% 80% 30% 100% 100%

0 5 3

Imp 15 100% Iridorn 67 Jaccus 67 Kalvin 53 Kell bird 55 Knilb 25 100% Kobold 14 Lanucar 25 friendly Lava flow 78 Lorkesth ~350 Lower dwarf 66 Magician 75 transforms your items Midgnart 50 Minion 26 Nidsclar 1000 produces quicksand Ogre 55 Orc 20 Pelgrat 50 draws charges Phantom asp 30 Phausq 47 More Monsters: Name HP Special Preden Quivit Ramapith Ranger Rat Raven neutral Retchweed Roc friendly Rock Rock giant Sentinel Serpent 150% Shade Slinn Sorcerer Spirit Stun jelly Stun worm Swordsman Tree Troll Ull confuses Valkyrie friendly Vanisher Weird fume mutates you 35 50 90 80 10 85 11 115 87 ~60 78 20 79 74 28 20 35 55 52 78 55 44 320 35 15

-3 1 -12 2 -7 5 9 7 -5 -34 -10 4 4 5 -96 3 5 -3 4 -3 AC -8 4 2 1 7 40 5 -34 -5 1 2 5 4 0 7 7 40! 4 -8 -5 4 2 -35 2 -10 80% 100% 100% 100% 00% 120% 200% 100% 100% 100% 200% 100% 30% 100% 100% Speed 300% 200% 150% 100% 100% 100% 00% 300% 100% 300% 100% 100% 100% 100% 100% 280% 90% 100% 100% 100% 110% 110% 100% 100% 100% 100% 100%

Werewolf Wight drains strength Wild boar Wild dog Wizard Womera Xyxort Yeti Zardon mind blast

38 50 10 5 52 15 55 45 ~120

0 -10 8 10 -7 9 3 4 -12 110%

400% 200% 130% 100% 100% 100% 100% 100%

General Hints Always check your SELF panel - if you wear a ring and the resistance doesnt show it is a ring of delusion - dump. Look for wierd fumes to get your # of fingers to 16 and eyes to 5. Let it envelope you - you need a blessed cure for each new finger/eye you gain to eliminate vertiginousness caused by fume. One way to start -choose Sage as first class -write a scroll of switch bodies -become a Draugr first reach level 10 so that you can write scrolls make a BACKUP of your save-file search for the teleport star that takes you to slaters sea get Skidblanir go north to River Gjoll(I think) on the right side inside the fog is the entrance to Niflheim go west into Nirdavellir look out for a Draugr and read the scroll -choose Viking as your next class, because you need fighting skill -you can raise your strength above .99 each 10 viking levels -boost up your AC by blessing rings of agility(+100 is max.) -another possibility is to get your luck to 100 and then wish for a -+99 ring of agility then use a blessed scroll of recharging on your wand -then one more scroll of blessing...+100 agility -make sure that you dont overcharge your wand of wishing(max is 5 charges) -all other classes are not important, you can get the skills via scroll of knowledge The blue cube moves you BACK in time while the grey cube moves you forward - you want the blue one. I usually start as a blacksmith and then switch to a sage ------------------------------------------------------------------------------------------------------------The Following Addendum is by Josh Kelley-Scrolls Each scroll has a different effect if read while confused: identification masks your identity (change name to Unknown) blessing randomly blesses your scrolls and potions recall same as normal enchantment same as normal

knowledge same as normal extinction creates a new race recharging drains all wands charges pure evil calls up lots of Denizens - powerful but carry lots of items cartography scrambles map of level summoning removes most creatures from this level lava strike creates some blue rocks - fairly valuable but no known use destruction destroys many items alliance causes nearby creatures to be hostile wonder creates a small river through the level - good for opening passages, etc. dispel hex hexes all equipment time stop no known effect flame burns nearby foes for light damage twelve gates creates LOTS of gold and a few wiers traveling teleports you between the forest, 1030 meters, and Halls of Grynr trap generation shows traps around you Monster Name Archmage Denizen attacks Grange Pawn Sandiff Whale eats foes Wier greed (paralyze) Special Items Blazing cape Chin strap Golden togs Norse boots somewhere appears somewhere somewhere in if in in the you the the game wish for special armor; useless game (existence is unconfirmed) game HP 91 134 134 64 140 39 -5 2 AC 2 -16 -16 -1 320% 320% 140% 100% 100% Speed 100% many special Special

friendly; induce

The special armor and amulets are randomly placed in each game, but there are several locations which will have a special item in each game (I think): Chaos - Get here by playing the glass ocarina or via the Crossroad. Use a potion of depradation to find the item, then make your way there. A grappling hook is crucial for this level; fire resistance, levitation, a boat, and swimming are also very useful. Crypts - These are on the western side of 30 meters down. some way to remove or go through walls are very handy here. Cartography and

Slaeters Sea - Use a potion of depredation to find the item, then use swimming to get it. Wastelands - Get here by holding the orange cube or via the Crossroads. Lava quickly destroys this level; easiest

way to avoid this is to map out the level with cartography, teleport or run to the volcano towards the center of the level, and terraform it away.

You might also like