6.55 and 6.66 Changelog

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DOTA 6.

65 Changelog New Heroes New agility hero (Murloc Nightcrawler) Range: 128 Movement Speed: 305 Hero Type: Agility Agility: 21 + 2.0 Strength: 21 + 1.0 Intelligence: 16 + 1.6 Dark Pact: =========== Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dar k wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies. Damage: 75/150/225/300 AoE: 325 Manacost: 55/50/45/40 Cooldown: 10 Deals half the damage to you immediately as part of the cost. Pounce: ======== Surges directly forward and latches on to the first enemy he hits, binding it wi th chains of darkness. The enemy is unable to move more than 275 distance away f rom the point of impact for 3.5 seconds. Pounce Range: 400/500/600/700 Pounce Damage: 50/75/100/125 Leash Range: 275 Leash Duration: 3.5 Cooldown: 16 Manacost: 75 Note: Moves forward in the direction it is looking, this is not a target positio n cast. Essence Shift: =============== Passive. Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal th e power and courage from his enemies. Every time Slark hits an enemy hero, he st eals 1 point from all attributes and 1 additional from the main attribute of tha t enemy hero while Slark gains 4 points of Agility. Duration: 15/30/45/60 Shadow Dance:

============== Has an active and a passive portion. Covers himself with a dark smoke, he becomes invisible and does not reveal himse lf while attacking or casting spells for 5.5 seconds. Passively increases Nightcrawler's movement speed and regeneration when he is ou t of sight of hostile units. Has a 0.7 delay when activated or deactivated. Movement Speed: 30/35/40% Health Regeneration: 2/3/4% Active duration: 5.5 seconds Cooldown: 25 Manacost: 120 New intelligence hero (Ancient Apparition) Range: 600 Movement Speed: 295 Hero Type: Intelligence Agility: 20 + 2.2 Strength: 18 + 1.4 Intelligence: 25 + 2.6 Custom hero model by PrMosquito Cold Feet: ========== The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still. Damage per second: 37.5/50/62.5/75 Stun duration if triggered: 1.25/2/2.75/3.5 Cooldown: 15/13/11/9 Manacost: 90 Single Target Spell Note: Target takes damage per second until he is stunned or moves out of range. Ice Vortex: =========== Gathers ancient frost energy into one area to create a small, immobile ice vorte x at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced. Movement Reduction: 18/22/26/30 Magic Resistance: -10/15/20/25 AOE: 275 Duration: 12 Cooldown: 6 Manacost: 80/90/100/110

Chilling Touch: ================ Releases a gust of cold wind at a target area, enchanting allied heroes with bon us magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, th eir attack speed is reduced by 15%. Maximum number of attacks: 2/3/4/5 Bonus Damage: 40/50/60/70 Attack Speed Reduction: -15% Cooldown: 50/46/42/38 Manacost: 140 Note: Damage only triggers on enemy heroes, not creeps. Ice Blast: ========== Ancient Apparition projects his presence out to make way for a powerful ripple o f hailstone and dark magic. Once cast, it can release the spell to strike target s within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their healt h regeneration will be frozen and will shatter if they fall close enough to deat h. This spell has global range depending on how long you wait for the projection s to move. Frostbitten units will take minor damage over time. Impact Damage: 250/350/450 Shatter Threshold: 10/11/12% Cooldown: 44/32/20 Manacost: 100/125/150 Note: You can charge (non-channeling, time based) this as long as you want if yo u want it to travel further outwards. Has an initial aoe of 200, but increases b y a small amount the further it travels. Hero Changes Alchemist - Reworked Unstable Concoction Razzil brews up an unstable concoction that he can throw at an enemy hero, to st un and deal damage. Once Razzil starts brewing, he can continue for up to 5 seco nds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself wil l suffer as if he was hit by the concoction. Concoction can blow up mid air if f ired too late. Charge Duration: up to 5 seconds Buffer Duration: 1.5 Damage: Up to 150/200/250/300 (Physical damage type) Stun: Up to 1/2/3/4 seconds Cooldown: 16 Manacost: 90 The longer it charges up, the more damage and stun it deals. Listed values are t he maximum.

Note: This is hero only target spell. You cannot release it if there isn't a vis ible target nearby (if you don't release it on time, it explodes on you instead, damage and stunning you). After casting, it builds up for 5 seconds. There is a small buffer duration after that. Note 2: Alchemist has a red counter that counts down from 5 ontop of his head. E veryone can see this. It will be clear to the enemy when you are charging this. Anti-Mage - Mana Void cooldown reduced from 120/100/80 to 70 - Mana Break scaling increased from 16/32/48/64 to 28/40/52/64 Bone Fletcher - Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0 Bounty Hunter - Reworked Jinada Old Jinada: ========== Passive. Crit: 1.25/1.5/1.75/2.0x Crit Chance: 15% Evasion: 5/10/15/20% Evasion Chance: 15% New Jinada: =========== Passive. Adds a critical strike and small maim to your next attack. Has a cooldo wn. Critical Strike: 1.4/1.6/1.8/2.0x Maim: 25% MS/AS for 3 seconds Cooldown: 22/17/12/7 Blood Seeker - Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec. Broodmother - Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased fr om 12 to 20 Chaos Knight - Cast Point Improved - Reworked his Blink Strike (7225) Reality Rift: ============= Target an enemy unit. Teleports you, any images you have and the enemy unit to a random point along the line between the two of you. Gives you bonus attack dama ge for one attack. Cast Range: 550/600/650/700

Bonus Attack Damage: 25/50/75/100 (for one attack) Cooldown: 24/18/12/6 Manacost: 50 Note: Chance is weighted, more likely to appear near center +/- 200 than on the extremes. Dark Seer - Vacuum cast range decreased from 800 to 550 - Vacuum damage decreased from 60/120/180/240 to 40/80/120/160 Death Prophet - Witchcraft's movement bonus has been restored (3/6/9/12%) Furion - Force of Nature's Treants now have 33% spell resistance Lina - Fiery Soul buff duration increased from 5 to 7 seconds Leshrac - Movement speed increased from 300 to 310 Medusa - Stone Gaze cooldown increased to 100 N'aix - Movement speed increased from 300 to 315 Night Stalker - Void manacost decreased from 90/112/130/145 to 80/90/100/110 Panda - Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and r eworked damage from 52/105/214/234 to 70/112/140/180 - Primal Split cooldown from 180/150/120/90 to 180/160/140/120 Priestess of the Moon - Starfall AoE increased by 50 to fix issues with it not hitting units on the ed ge of your attack Pudge - Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/ 1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140 Pugna - Cast Point improved - Decrepify can now be cast on Nether Ward Queen of Pain - Base Intelligence increased by 5 Razor - Agi growth decreased from 2.5 to 2.0 - Strength grown decreased from 1.9 to 1.7 - Eye of the Storm mana cost increased from 100 to 100/150/200 Shadow Priest - Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15

Silencer - Base damage modified a little from 39-61 to 43-57 Sniper - Shrapnel duration decreased from 10 to 8 seconds - Shrapnel AoE decreased from 450 to 325 Spectre - Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights. Twin Head Dragon - Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0 - Ice Path cooldown scales from 16 to 16/15/14/13 - Macropyre spawn speed improved Ursa - Overpower is no longer removed when BKB is activated - Overpower will not interrupt your movement when cast Warlock - Upheaval cooldown increased from 20 to 65 seconds Visage - Reworked hero (124153) Range: 600 Movement Speed: 295 Hero Type: Intelligence Agility: 11 + 1.3 Strength: 20 + 2.2 Intelligence: 21 + 2.5 Grave Chill: ============= Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained. Stolen MS & AS: 32 Duration: 3/4/5/6 (for both you and the target) Manacost: 70/80/90/100 Cooldown 10 Soul Assumption: ================= Visage sends out a surge of agony towards an enemy unit, echoing the suffering t hat nearby heroes (foe or allied) have taken. For each 130 damage taken around h im, his soul counter increases by one for up to 6 seconds. Deals 20 damage + 60 for each charge. Max Soul Counters: 3/4/5/6 Cooldown: 7/6/5/4 Manacost: 100/120/140/160 Note: Does not count damage taken from creeps. Charges when either allied heroes

or enemy heroes take damage. Damage only has a 6 second window. Gravekeeper's Cloak: ==================== Passive. Visage surrounds himself with the magical energy of the dead, granting extra phy sical armor and magic damage resistance. However, the energy degenerates with ev ery instance of damage taken and will require time to recover back to full stren gth. Has 4 layers. Armor per layer: 2/3/4/5 Magic Resistance per layer: 4/8/12/16 Cloak Recovery: 14/12/10/8 seconds Instances: 4 Note: This is only affected by player based damage. Summon Familiars: ================== Visage conjures up two blind Familiars from the realm of death. Familiars have h igh attack power but each attack, up to 6, drains their power and temporarily we akens them. Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed. Level 1: Up to 72 attack damage, 300 HP, 1 second stun. Level 2: Up to 90 attack damage 400 HP, 1.25 second stun. Level 3: Up to 108 attack damage 500 HP, 1.5 second stun. Familiars take reduced damage from spells. Stoneform Cooldown: 30 Summon Cooldown: 160 Summon Manacost: 150 Note: Can only have 2 Familiars up at any point. Note 2: Stoned familiars are temporarily immune to damage, but they revert to no rmal form after 7 seconds Note 3: Familiars will not autoattack enemies on their own, as to not consume th eir limited attack energy Windrunner - Windrunner cooldown improved from 30/25/20/15 to 15 Witch Doctor - Paralyzing Casks now do 50 damage to heroes on each bounce Item Changes - Added a new recipe item (Urn of Shadows)

Requries: - Sobi Mask (325) - 2x Gauntlets of Strength (300) - Recipe (250) Total: 875 Provides: + 50% Mana Regeneration + 6 Strength + Active Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etc Each usage of the item decreases the charge by 1. Each hero death can only charge up one of these items per death, so more than on e hero having this will not increase the charges for both of the items. Can be cast on an ally to heal, dispels on non-creep damage. Can alternatively b e cast on an enemy hero to do half the heal (200) as damage over 8 seconds. Heal: 400 HP over 8 seconds Cooldown: 10 Scroll of Town Portal - Reworked mechanics - The casting time system for scroll teleports are now dynamic. Whenever a hero teleports to an area, it causes any other teleports to that area to be delayed with extra time based on the number of heroes that teleported or are teleporting there. Each teleport leaves has memory lasts about 20 seconds fo r that location. This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well). Example: First hero teleports to his tower, he takes the usual 3 seconds casting time. Then lets say the 3 other heroes teleport right after. The second one tha t telports after the original has a 5 second teleport time. Then 6 seconds, 7, e tc. - Teleport location effect no longer lies to the enemies about the landing spot - Enemies now see the colors of the teleporting heroes - Increases max range on where you can choose teleport near a building from 350 to 525 - The color of the teleport effect changes if you are in delayed teleport mode. It goes to normal once you have the standard 3 seconds left. So both sides can t ell if its a quick or a delayed teleport and time things accoringly. Aghanim's Scepter - Added support for Axe. Cooldown decreased from 75/65/55 to 20 Boots of Speed - Now available in the side shops

Blademail - Duration reduced from 5 to 3.5 seconds - Cooldown increased from 15 to 25 - Blademail can no longer reflect blademail sourced damage Force Staff - Push distance increased from 500 to 600 Linken's Sphere - Properly blocks Unstable Concoction and Death Coil Maelstrom - Maelstrom attack speed bonus increased from 15 to 25 Planeswalker's Cloak - Price increased by 100 : Radiance - AoE damage effect can now be toggled on and off Vanguard - Damage block reduced from 40 to 20 when equipped on ranged heroes (50% less bl ock like stout and Poor Man's Shield) Gameplay & Cosmetics * Readjusted the -bonus gold/xp system that is given in an aoe around dying hero es from being static unsplit to a dynamic split variation (numbers adjusted as w ell) * Rebalanced the creep stats for your creeps when you kill an enemy rax Old Melee: XP Bounty: 41 Gold Bounty: 21-41 New Melee: XP Bounty: 25 Gold Bounty: 18-26 Old Range: XP Bounty: 25 Gold Bounty: 21-41 New Range: XP Bounty: 25 Gold Bounty: 18-26

* Added a new small neutral camp (102473) * Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds t otal for each player, not 15 seconds for each turn) * Added the new hero death timers to observer scoreboard title * Reworked Recipe tooltips (128284) * A text message and minimap indictator is now displayed when an ally purchases a Courier * Observer board now shows ultimate cooldowns (120509) * Added a new physical model for Gem of Truesight (124547)

* New and reworked heroes are temporarily unavailable in -CM * Added a new visual effect when you have the Haste powerup (83240) * A special death animation is now played when Pudge suicides (17542) * Improved spawning location code for couriers, to help against minimap icon ove rlap * Decreased cooldown on Courier Morph and added a mini techies courier (123947) * Fixed Inner Beast buff icon * Removed extra spikes that appear on some (except Leshrac) characters with Agha nims Scepter (11289) * Added new sound effect for Scream of Pain * Improved quality of Panda's Thunderclap icon * Removed the gorge in the terrain near the bottom sentinel lane * Added visual effect for Huskar's Scepter (20814) * Some Nighstalker visual improvements (5227) * Rotated the direction the Frozen Throne is facing (82193) * Changed Scourge consumable shop model from Graveyard to Tomb of Relics (114591 ) * Added hero pick/ban data to replays for -CD mode (same data format as -CM) * Added hero pool information to replays for -CD mode (Format: Pool+index,id) * Fixed hero death timer overwriting player name color for leavers * Added a camera control command (-center) that locks the camera to your hero. centeroff disables it (Not recommend for regular games) * Clarified Ward tooltips * Fixed lots of typos * Replay Data: host playerid is 0 if the game was created using HCL automode * Adjusted where the kill timer shows on the open scoreboard. Names are always v isible now. * Some minor code optimizations when heroes are picked * Invoker: Forged Spirit units are now added to your control group when created * Invoker: Added an Ally/Observer only visual effect that plays before sun strik e lands * * * * * * * * * * * * * * * * * * * * * * * * * * New New New New New New New New New New New New New New New New New New New New New New New New New New icon icon icon icon icon icon icon icon icon icon icon icon icon icon icon icon icon icon icon icon icon icon icon icon icon icon for for for for for for for for for for for for for for for for for for for for for for for for for for Essence Aura Darkness Desolate Void (126145) Enchant (126145) Impetus (126145) Nature's Attendants (126145) Backtrack (126145) SA's Blink Strike (126145) Crystal Nova (118362) Death Ward (126145) Divided We Stand (126145) Dual Breath (126145) EMP (126145) Exorcism (126145) Geostrike (126145) Impale NA (126145) Juxtapose (108662) Phantom Edge (108662) Malefice (126145) Reaper's Scythe (126145) Timelock (126145) Timewalk (126145) Invoke Tornado (126145) Last Word (126145) Amplify Damage (126145)

* New icon for Jinada (105435) * New icon for Track (105435) Bugs Fixes * Fixed bug with swapping with Kunkka and getting Quelling Blade * Fixed Kraken Shell not getting disabled when Doomed * Fixed an area where you could TP and become stuck * Fixed a bug with Forged Spirits dying when getting an allied War Cry buff * Fixed a recent issue with Frost Arrows cast range * Fixed Eul's movement speed bonus not functioning correctly sometimes (if your hero has a unit morphing ability) * Fixed a minor bug with Ursa's Enrage + Fury Swipes combo against Vanguard * Fixed some Ion Shell stacking bugs

DOTA 6.66 Changelog Heroes: Batrider - Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50 Beastmaster - Wild Axes now properly hits invisible units Bounty Hunter - Jinada cooldown improved from 22/17/12/7 to 21/16/11/6 Clockwerk - Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14 Dirge - Added Aghanim's Scepter for Undying. Regular Plague Aura - Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and 2% of creeps Scepter Upgraded Plague Aura - Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3% of creeps Doom Bringer - Reworked and rebalanced most of his abilities Old Devour: =========== Creeps: Up to level 1/2/4/6 Bonus Gold: 10/20/30/40

cd: 30/25/20/15 manacost: 50/45/40/35 New Devour: =========== Creeps: Up to level 2/4/5/6 Bonus Gold: 40/60/80/100 cd: 60/55/50/45 manacost: 60 Gains the abilities of the target neutral creep has until you devour another cre ep with abilities to replace it Old Scorched Earth: ==================== Large aoe castable. MS Bonus: 10/15/20/30% AS Bonus: 10/15/20/30% Deals: 1/2/3/4 dps Heals: 1/2/3/4 dps Duration: 20 CD: 10 Manacost: 60 Cast Range: 800 AOE: 700 New Scorched Earth: ==================== Temporary effect around you. Earth is scorched wherever you are walking. MS Bonus: 20% Damage: 15/20/25/30 Heals: 15/20/25/30 Duration: 8/10/12/14 Cooldown: 60/50/40/30 Manacost: 60 AOE: 600 Old Doom: ========== Regular -Duration: 12/14/16 -DPS: 40/60/80 -Cooldown: 160/130/100 Scepter -Duration: 14/16/18 -DPS: 50/70/90 -Cooldown: 90/80/70 New Doom: ========== Regular -Duration: 14 -DPS: 30/50/70 -Cooldown: 110

Scepter -Duration: 14 -DPS: 50/80/110 -Cooldown: 90/80/70 Earthshaker - Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage) - Aftershock AoE from 280 to 300 - Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300 - Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for eac h hero it hits) - Echo Slam's Echo damage increased from 35/45/65 to 40/55/70 - Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe) - Note: The main idea with most of these changes is to emphasis the timing aspec t of the echo slam more. Some other buffs are done to compensate for the reduced power from the corpse count loss. Enchantress - Movement speed increased from 295 to 305 - Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50% - Enchant's slow effect duration decreased from 7 to 5.5 seconds Faceless Void - Timewalk slow increased from 10/20/30/40% to 25/30/35/40% - Timewalk cooldown rebalanced from 13 to 19/17/15/13 Invoker - Invoke cd from 30/25/12/5 cd to 22/17/12/5 - Invoke manacost from 20/50/80/110 to 20/40/60/80 - Alacrity bonus damage increased from 20-80 to 30-90 - Alacrity duration increased from 8 to 9 - Chaos Meteor damage improved: Main damage from 40-130 to 55-145 every 0.5 seconds Burn damage from 8-26 to 11-29 per second - Cold Snap now applies an initial ministun on cast - Forged Spirits Armor is now based on Exort and Range is now based on Quas - Ghost Walk manacost reduced from 300 to 200 - Ghost Walk slow rescaled from 10-40% to 20-40% - Ice Wall manacost increased from 125 to 175 - Ice Wall cooldown increased from 20 to 25 - Sun Strike damage rescaled from 75-450 to 100-475 - Tornado range increased from 700-3100 -> 800-3200 - Tornado duration increased from 0.6-2.2 -> 0.8-2.5 - Tornado damage increased from max of 375 to 400 - Quas per instance regen from 0.75 to 1 Juggernat - Blade Fury cooldown reduced from 30 to 30/28/26/24 Kaldr - Cold Feet - Ice Blast - Ice Blast - Ice Blast manacost increased from 90 to 90/100/110/120 impact delay is a little slower now no longer pierces Shallow Grave debuff is now purgable

Ogre Magi - Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6 Obsidian Destroyer - Essence Aura no longer has a lower chance to trigger when autocasting Arcane O rb Priestess of the Moon - Moonlight Shadow manacost from 200/250/300 to a constant 175 Pugna - Decrepify cast range increased from 550 to 550/600/650/700 Queen of Pain - Scream of Pain now effects Decrepified units Spirit Breaker - Nether Strike now makes Spirit Breaker magic immune for the second that he is fading out during its cast - Charge of Darkness decreased manacost from 120 to 75 - Charge of Darkness cast mechanic reworked Charge of Darknessnow charges up in place for up to 4 seconds and then you move out at a speed relative to how long you charged it for. (Total movement bonus is the same as before, it just depends on chargeup time now instead of increasing slowly over time) Slark - Pounce Leash now gets removed if the target blinks or teleports away - Shadow Dance passive no longer works if Slark is Doomed Ursa Warrior - Undid previous cast animation change on Overpower - Fixed a bug in the recent Overpower rewrite that prevented it from being remov ed by purge/euls Visage - Soul Assumption damage per charge decreased from 130 to 110 - Soul Assumption manacost from 100/120/140/160 to 100 - Soul Assumption cooldown from 7/6/5/4 to 4 - Familiars Bounty reduced from 150 to 100 - Familiars now magic reduction from 70/95/95% to 95% at all levels - Familiars bonus damage attack count increased from 6 to 7 - Familiars now have a small (160) ranged attack instead of melee - Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7 Warlock - Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15% - Fatal Bonds link count reduced from 5 to 2/3/4/5 Items: Aghanim's Scepter - Added Undying and Earthshaker Divine Rapier - Can no longer be destroyed by attacking the item - If a player other than the original owner of the Rapier picks it up, they cann

ot drop it Force Staff - Double clicking force staff now acts as if you clicked on yourself Maelstrom & Mjollnir - Increased max bounces from 3 to 4 Phase Boots - Cooldown from 12 seconds to 10 seconds - Duration from 6 seconds to 5 seconds - Movement bonus from 10% to 12% Scroll of Town Portal - Double clicking on scrolls now automatically targets your fountain Gameplay: * Switch now only works as long as the items of the leaver remain intact. Once s omeone leaves, the inventory of that hero becomes locked. Players can use an -un lock command, but once that is done switch cannot be used on that hero anymore. Once this feature is used enough to be considered stable, switch will be usable by default (-so mode won't be required) with the restrictions described above. T he gold that the leaver is carrying is also frozen until the hero is either unlo cked or swapped. * Added a new command, "-controloff"/"-controlon", to disable control help in th e game (to prevent stuff like adding summoned units to your current selection: I nvoker, Techies, Lanaya, etc) * Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon * Restored -mc, but with more detailed statistics to match up with the recently changed Multicast chance system * To prevent some abuses with -unstuck, it no longer works if your taking damage during the first few seconds after you enter the command * Doubled Satyr Trickerster manapool and purge manacost (primarily affects just stolen ability via Devour) * Fixed the teleport effects sometimes being visually on an angle * Fixed Nightcrawler status buff text format * Fixed Tango visual buff being slightly inaccurate (this is just a cosmetic imp rovement/fix) * Added a visual effect for allied players to indicate which creep you infesting * Added a new sound set for Furion (91160) * Added a new sound set for Clockwerk * Added a new visual effect for Spirit Lance * Added new charge icon for Soul Assumption (137459) * Disabled visual charge indication if the cooldown for Soul Assumption is not r eady * Added a new overhead indictor for Soul Assumption (137459) * Added an visaul effect when Eclipse misses to help players keep track (109017) * Phantom Assassin images now have the proper fade visual effect (114120) * Improved Eyes In The Forest cast animation (95740) * Added new visual effect for Flesh Golem (51874) * Game mode status, rune messages and a few other misc strings are now externali zed properly to allow for more flexible translation choices * Added replay parsing data for assists (Format: "Assist"+I2S(KillerId),DyingId)

Bugs: * Fixed * Fixed * Fixed oction * Fixed * Fixed * Fixed * Fixed * Fixed * Fixed * Fixed * Fixed * Fixed

a few areas where you could get stuck in using TP scrolls Malefice not reliably working if the enemy is fogged Last Word from firing off on the precast for Ice Blast and Unstable Conc Ice Blast indicator staying at edge of map until you release it Ice Blast debuff from overriding Time Lapse some Dark Pact bugs Essence Shift from piercing Shallow Grave Essence Shift sometimes not registering properly at high attack speeds Murloc sometimes not attacking the pounced target dispersion damage on creeps bugs with Charge of Darkness interaction with euls and ghost scepter some mac specific bugs

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