Dat Structure
Dat Structure
Description Often referred to as the text segment, this is the area in which the executable instructions reside. For example, Linux/Unix arranges things so that multiple running instances of the same program share their code if possible. Only one copy of the instructions for the same program resides in memory at any time. The portion of the executable file containing the text segment is the text section. Statically allocated and global data that are initialized with nonzero values live in the data segment. Each process running the same program has its own data segment. The portion of the executable file containing the data segment is the data section. BSS stands for Block Started by Symbol. Global and statically allocated data that initialized to zero by defaultare kept in what is called the BSS area of the process. Each process running the same program has its own BSS area. When running, the BSS data are placed in the data segment. In the executable file, they are stored in the BSS section. For Linux/Unix the format of an executable, only variables that are initialized to a nonzero value occupy space in the executables disk file. The heap is where dynamic memory (obtained by malloc(), calloc(), realloc() and new for C++) comes from. Everything on a heap is anonymous, thus you can only access parts of it through a pointer. As memory is allocated on the heap, the processs address space grows. Although it is possible to give memory back to the system and shrink a processs address space, this is almost never done because it will be allocated to other process again. Freed memory (free() and delete) goes back to the heap, creating what is called holes. It is typical for the heap to grow upward. This means that successive items that are added to the heap are added at addresses that are numerically greater than previous items. It is also typical for the heap to start immediately after the BSS area of the data segment. The end of the heap is marked by a pointer known as the break. You cannot reference past the break. You can, however, move the break pointer (via brk() and sbrk() system calls) to a new position to increase the amount of heap memory available. The stack segment is where local (automatic) variables are allocated. In C program, local variables are all variables declared inside the opening left curly brace of a function body including the main() or other left curly brace that arent defined as static. The data is popped up or pushed into the stack following the Last In First Out (LIFO) rule. The stack holds local variables, temporary information, function parameters, return address and the like. When a function is called, a stack frame (or a procedure activation record) is created and PUSHed onto the top of the stack. This stack frame contains information such as the address from which the function was called and where to jump back to when the function is finished (return address), parameters, local variables, and any other information needed by the invoked function. The order of the information may vary by system and compiler. When a function returns, the stack frame is POPped from the stack. Typically the stack grows downward, meaning that items deeper in the call chain are at numerically lower addresses and toward the heap.
Stack
After the source code has been assembled, it will produce an Object files (e.g. .o, .obj) and then linked, producing an executable files. An object and executable come in several formats such as ELF (Executable and Linking Format) and COFF (Common Object-File Format). For example, ELF is used on Linux systems, while COFF is used on Windows systems. Other object file formats are listed in the following Table. Description The a.out format is the original file format for Unix. It consists of three sections: text, data, and bss, which are for program code, initialized data, and uninitialized data, respectively. This format is so simple that it doesn't have any reserved place for debugging information. The only debugging format for a.out is stabs, which is encoded as a set of normal symbols with distinctive attributes. The COFF (Common Object File Format) format was introduced with System V Release 3 (SVR3) Unix. COFF files may have multiple sections, each prefixed by a header. The number of sections is limited. The COFF specification includes support for debugging but the debugging information was limited. There is no file extension for this format. A variant of COFF. ECOFF is an Extended COFF originally introduced for Mips and Alpha workstations. The IBM RS/6000 running AIX uses an object file format called XCOFF (eXtended COFF). The COFF sections, symbols, and line numbers are used, but debugging symbols are dbx-style stabs whose strings are located in the.debug section (rather than the string table). The default name for an XCOFF executable file is a.out. Windows 9x and NT use the PE (Portable Executable) format for their executables. PE is basically COFF with additional headers. The extension normally .exe. The ELF (Executable and Linking Format) format came with System V Release 4 (SVR4) Unix. ELF is similar to COFF in being organized into a number of sections, but it removes many of COFF's limitations. ELF used on most modern Unix systems, including GNU/Linux, Solaris and Irix. Also used on many embedded systems. SOM (System Object Module) and ESOM (Extended SOM) is HP's object file and debug format (not to be confused with IBM's SOM, which is a cross-language Application Binary Interface - ABI). When we examine the content of these object files there are areas called sections. Sections can hold executable code, data, dynamic linking information, debugging data, symbol tables, relocation information, comments, string tables, and notes.
Some sections are loaded into the process image and some provide information needed in the building of a process image while still others are used only in linking object files. There are several sections that are common to all executable formats (may be named differently, depending on the compiler/linker) as listed below: Description This section contains the executable instruction codes and is shared among every process running the same binary. This section usually has READ and EXECUTE permissions only. This section is the one most affected by optimization.
Section .text
.bss
BSS stands for Block Started by Symbol. It holds un-initialized global and static variables. Since the BSS only holds variables that don't have any values yet, it doesn't actually need to store the image of these variables. The size that BSS will require at runtime is recorded in the object file, but the BSS (unlike the data section) doesn't take up any actual space in the object file. Contains the initialized global and static variables and their values. It is usually the largest part of the executable. It usually has READ/WRITE permissions. Also known as .rodata (read-only data) section. This contains constants and string literals. Stores the information required for relocating the image while loading. A symbol is basically a name and an address. Symbol table holds information needed to locate and relocate a programs symbolic definitions and references. A symbol table index is a subscript into this array. Index 0 both designates the first entry in the table and serves as the undefined symbol index. The symbol table contains an array of symbol entries. Relocation is the process of connecting symbolic references with symbolic definitions. For example, when a program calls a function, the associated call instruction must transfer control to the proper destination address at execution. Re-locatable files must have relocation entries which are necessary because they contain information that describes how to modify their section contents, thus allowing executable and shared object files to hold the right information for a process's program image. Simply said relocation records are information used by the linker to adjust section contents. Table w.3: Segments in executable file
Relocation records
A process is a running program. This means that the operating system has loaded the executable file for the program into memory, has arranged it to have access to its command-line arguments and environment variables, and has started it running. Typically a process has 5 different areas of memory allocated to it as listed in Table w.5 (refer to Figure w.4): Segment Code - text se gment Description Often referred to as the text segment, this is the area in which the executable instructions reside. For example, Linux/Unix arranges things so that multiple running instances of the same program share their code if possible. Only one copy of the instructions for the same program resides in memory at any time. The portion of the executable file containing the text segment is the text section.
Statically allocated and global data that are initialized with nonzero values live in the data segment. Each process Initialized data running the same program has its own data segment. The portion of the executable file containing the data segment is data segment the data section. Uninitialized data bss segment Heap BSS stands for Block Started by Symbol. Global and statically allocated data that initialized to zero by defaultare kept in what is called the BSS area of the process. Each process running the same program has its own BSS area. When running, the BSS data are placed in the data segment. In the executable file, they are stored in the BSS section. For Linux/Unix the format of an executable, only variables that are initialized to a nonzero value occupy space in the executables disk file. The heap is where dynamic memory (obtained by malloc(), calloc(), realloc() and new for C++) comes from. Everything on a heap is anonymous, thus you can only access parts of it through a pointer. As memory is allocated on the heap, the processs address space grows. Although it is possible to give memory back to the system and shrink a processs address space, this is almost never done because it will be allocated to other process again. Freed memory (free() and delete) goes back to the heap, creating what is called holes. It is typical for the heap to grow upward. This means that
successive items that are added to the heap are added at addresses that are numerically greater than previous items. It is also typical for the heap to start immediately after the BSS area of the data segment. The end of the heap is marked by a pointer known as the break. You cannot reference past the break. You can, however, move the break pointer (via brk() and sbrk() system calls) to a new position to increase the amount of heap memory available. The stack segment is where local (automatic) variables are allocated. In C program, local variables are all variables declared inside the opening left curly brace of a function body including the main() or other left curly brace that arent defined as static. The data is popped up or pushed into the stack following the Last In First Out (LIFO) rule. The stack holds local variables, temporary information, function parameters, return address and the like. When a function is called, a stack frame (or a procedure activation record) is created and PUSHed onto the top of the stack. This stack frame contains information such as the address from which the function was called and where to jump back to when the function is finished (return address), parameters, local variables, and any other information needed by the invoked function. The order of the information may vary by system and compiler. When a function returns, the stack frame is POPped from the stack. Typically the stack grows downward, meaning that items deeper in the call chain are at numerically lower addresses and toward the heap.
Stack