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Lecture 1 - Getting Started

This document provides an overview of the topics to be covered in a mobile programming summer course, including an introduction to the Eclipse IDE, creating a "Hello World" Android project, understanding Android project structure, and learning about activities, layouts, and widgets. Key concepts are activities as the main entry point, linear layouts to define the structure of an activity, and widgets as UI elements within layouts. The document also discusses editing files in Eclipse and SDK tools.
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0% found this document useful (0 votes)
53 views24 pages

Lecture 1 - Getting Started

This document provides an overview of the topics to be covered in a mobile programming summer course, including an introduction to the Eclipse IDE, creating a "Hello World" Android project, understanding Android project structure, and learning about activities, layouts, and widgets. Key concepts are activities as the main entry point, linear layouts to define the structure of an activity, and widgets as UI elements within layouts. The document also discusses editing files in Eclipse and SDK tools.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Mobile Programming Summer 2012

Lecture 1 - Getting Started

Today's Agenda
About the Eclipse IDE Hello, World! Project Android Project Structure Intro to Activities, Layouts, and Widgets Editing Files in Eclipse SDK Tools

About the Eclipse IDE


Eclipse is an IDE as Visual Studio is an IDE

It's a great tool, but you will have a few problems with it

Hello, World! Project - navigation

From the Eclipse main menu

File > New > Project

Android > Android Project > Next

Hello, World! Project - project details



Project Name: Your app's display name, e.g. "Hello World". click Next

Build Target: Check your phones Settings > About phone > Android version to determine your version Package Name: must be a Java namespace with at least two components

e.g. edu.fsu.cs.mbrown.hello

Always check Create Activity: enter the name of your initial class

Minimum SDK: What's the earliest version of Android you want to support?

Hello, World! Project - target devices

Allow your apps to run on your physical Android device

Settings > Applications > Development > USB debugging

Alternatively, run apps in an Android Virtual Device

Window > AVD Manager > New Name: e.g. "My ICS Device" Target: Which version of Android you want to emulate Size: be generous if you can. 512MB - 1GB? Click on Create AVD

Hello, World! Project - execution


To run your project Ctrl + F11 or

If necessary Click Yes to launch a new virtual device Choose to run as Android Application

Project Structure
bin/ stores the compiled app res/ contains drawable files, layouts, string values src/ contains your source code AndroidManifest.xml file describes the application tabs at the bottom after opening this file make modifications easy! R.java - do not modify this! generated whenever the project compiles more on this later

Activities - Examples
3 different apps, 3 different activities

Activities - Examples
1 app (Google Maps), 3 different actitivies

Activities - Examples
1 app (Clock), 3 different actitivies

Activities
An Activity is a single, focused thing that the user can do To create an Activity, you must create a subclass of Activity (or an existing subclass of it) Main point of entry

int main() is the main point of entry in C++ public static void main(string args[]) is for Java public void onCreate(Bundle savedInstance) for Android!

Layouts

Defines the layout structure and holds all elements in an Activity

Layouts
LinearLayout
We'll only talk about this one today

RelativeLayout TableLayout TabLayout

Layouts - LinearLayout

Layouts - LinearLayout
button, textbox, checkbox, etc.

Layouts - LinearLayout

1 2

Layouts - LinearLayout

1 2 3

Layouts - LinearLayout

1 2 3 4

Layouts - LinearLayout

1 2 3 4 5

Widgets
Widgets are UI elements that appear in an Activity (inside of Layouts!) Buttons TextViews (labels) CheckBoxes Many more!

Editing Files in Eclipse


XML Files Plain XML editor edit XML files directly Form based editor allows you to modify XML files indirectly using forms Content Assist similar to Intellisense, autocomplete When in doubt, press Ctrl + Spacebar Quick fixes e.g. import a package without typing anything WYSIWYG editor Allows you to drag and drop Widgets into your Layouts "What You See Is What You Get"

SDK Tools
Development and debugging tools for Android SDK Manager
Allows you to install tools necessary to develop for specific Android platforms

In Eclipse
Window > SDK manager

References
The Busy Coder's Guide to Android Development - Mark Murphy

Android Developers

The Mobile Lab at Florida State University

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