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Computer Graphics

This document outlines the course content for the subject of Computer Graphics in the 6th semester of the Bachelor of Engineering program at Gujarat Technological University. The course covers the following topics over 10 weeks: 1. Basic concepts of computer graphics including applications, display devices, and graphics standards. 2. Graphics primitives such as points, lines, and polygons, and algorithms for scan conversion and filling areas. 3. 2D transformations including translation, rotation, scaling, and matrix representations. 4. 3D concepts such as surfaces, curves, and object representation using polygons, equations and meshes. 5. 3D transformations, viewing, projections and visible surface detection.

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Shyam Gamit
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0% found this document useful (0 votes)
56 views

Computer Graphics

This document outlines the course content for the subject of Computer Graphics in the 6th semester of the Bachelor of Engineering program at Gujarat Technological University. The course covers the following topics over 10 weeks: 1. Basic concepts of computer graphics including applications, display devices, and graphics standards. 2. Graphics primitives such as points, lines, and polygons, and algorithms for scan conversion and filling areas. 3. 2D transformations including translation, rotation, scaling, and matrix representations. 4. 3D concepts such as surfaces, curves, and object representation using polygons, equations and meshes. 5. 3D transformations, viewing, projections and visible surface detection.

Uploaded by

Shyam Gamit
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
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GUJARAT TECHNOLOGICAL UNIVERSITY

B. E. SEMESTER: VI

Computer Science & Engineering


Subject Name: Computer Graphics
Sr. No 1. Course Content Basic of Computer Graphics, Applications of computer graphics, Display devices, Random and Raster scan systems, Graphics input devices, Graphics software and standards Graphics Primitives : Points, lines, circles and ellipses as primitives, scan conversion algorithms for primitives, Fill area primitives including scan-line polygon filling, inside-outside test, boundary and flood-fill, character generation, line attributes, area-fill attributes, character attributers, antialiasing methods 2D transformation and viewing : Transformations (translation, rotation, scaling(, matrix representation, homogeneous coordinates, composite transformations, reflection and shearing, viewing pipeline and coordinates system, window-to-viewport transformation, clipping including point clipping, line clipping (cohensutherland, liang bersky, NLN), polygon clipping 3D concepts and object representation : 3D display methods, polygon surfaces, tables, equations, meshes, curved lies and surfaces, quadric surfaces, spline representation, cubic spline interpolation methods, Bazier curves and surfaces, B-spline curves and surfaces 3D transformation and viewing : 3D scaling, rotation and translation, composite transformation, viewing pipeline and coordinates, parallel and perspective transformation, view volume and general (parallel and perspective) projection transformations Advance topics : visible surface detection concepts, back-face detection, depth buffer method, illumination, light sources, illumination methods (ambient, diffuse reflection, specular reflection), Color models: properties of light, XYZ, RGB, YIQ and CMY color models Total Hrs.

04

2.

14

3.

12

4.

14

5.

10

6.

10

Text Book:
1. Computer Graphics C Version, D.Hearn And P.Baker, Pearson Eduction

References Books:
1. 2. 3. 4. 5. 6. Procedural Methods for computer graphics, Rogers, TMH Computer Graphics, Foley and van Dam, Person Education Computer Graphics with virtual reality systems, R. K. Maurya, Wiley-India Computer Graphics with OpenGL, Hearn and Baker, Pearson Computer Graphics, Sinha & Udai, TMH Computer Graphics, Peter Shirley, Steve Marschner, Cengage Learning

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