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Multimedia and Animation

This document outlines a course on Multimedia and Animation that is divided into 4 modules over 72 periods. The course introduces students to multimedia hardware, software tools for animation and multimedia creation. It covers topics like building blocks of multimedia, image and video compression, 2D and 3D animation tools, working with timelines, layers and scripts. Students will learn how to create animations using different techniques and integrate audio and video. The course also introduces open source tools for animation, video editing and audio editing.

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Abhishek Abhi
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
3K views

Multimedia and Animation

This document outlines a course on Multimedia and Animation that is divided into 4 modules over 72 periods. The course introduces students to multimedia hardware, software tools for animation and multimedia creation. It covers topics like building blocks of multimedia, image and video compression, 2D and 3D animation tools, working with timelines, layers and scripts. Students will learn how to create animations using different techniques and integrate audio and video. The course also introduces open source tools for animation, video editing and audio editing.

Uploaded by

Abhishek Abhi
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
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COURSE TITLE COURSE CODE

COURSE CATEGORY
PERIODS/WEEK PERIODS/SEMESTER CREDITS

: : : : :

MULTIMEDIA AND ANIMATION 5060/4076

4 72 4
TIME SCHEDULE

MODULE 1 2 3 4

TOPICS

Introduction, Building Blocks, image compression,


Software environment, Animation Tools Creating animation, Advanced animation Audio Video integration & tools Total

PERIODS 18 18 18 18 72

OBJECTIVES

MODULE I 1.1 Define multimedia and List the applications of multimedia 1.2 Study Multimedia HardwareVideo Camera, Digital Camera, Microphone, Scanner, Sound Cards- MIDI- Video Accelerators- Display Devices- Touch Screen, Interactive Display devices , Storage devices, Interfaces- FIREWIRE, USB 1.3 Explain the media types- Text, Video/Animation, Audio, and Image. 1.4 Explain the basic building blocks of multimediamidi, mp3, wav, GIF, Animated GIF, mov, swf, wmf, avi, 1.5 Explain the concept of image compression 1.6 Study various compression Formats MODULE II 2.1 Describe various animation tools-Maya,Director,flash 2.2 Study various Drawing tools. 2.3 study colors and filters 2.4 Study working with Objects-moving -copying 2.5 Study editing and transforming objects 2.6 Study Text editing. 2.7 study Dynamic text and scrolling 2.8 Study working with time line 2.9 Study Frames and key frames 2.10 Study Layers and layer folders. 2.11 Study Using symbols-Creating, modifying & editing symbols. 2.12 Study Instances. 2.13 Study Library, 2.14 Study using common library and creating own library. MODULE III 3.1.1. Study Creating Animation. 3.1.2. Explain Tweened animation , shape tweening ,Classic tween and motion tweens

3.1.3. 3.1.4. 3.1.5. 3.2.1. 3.2.2. 3.2.3 3.3.1. 3.3.2. 3.3.3. 3.3.4. 3.4.1 3.5.1.

Explain editing motion path . Explain motion preset and mask layer Explain frame-by-frame animation . Explain Bones. Explain Animating amature Explain 3D animation Explain Action Scripts and versions Explain ACTIONS panel . Explain Script assist mode and adding action Script to frames Explain Action script with movie clip. Explain Publishing , publish settings and publish profiles Explain exporting SWF files.

MODULE IV 4.1.1 Explain Importing sound 4.1.2. Explain Adding to Time Line, Editing Sound, 4.2.1. 4.2.2. 4.3.1 Explain Importing Video, Explain Editing Video.

Familiarise with any two of the Open Source tools - 2D Animation- KToon , Pencil, Node Box 4.4.1. Familiarise with any two of the Open Source tools -3D Animation - K-3 ,OpenFX, Seamless3d 4.5.1 Familiarise with any two of the Open Source tools -Video EditorsAvidemux ,DVD Flick , DVDx , GNU VCDImager 4.4.1. Familiarise with any two of the Open Source tools -Audio Editors CLAM, WaveSurfer, BRP-PACU, Sonic Visualiser, Tartini CONTENT DETAILS

MODULE I Definition of Multimedia, Multimedia, Hardware sound cards, video acceleraters, various memory storage devices, Display devices Media Types. Building blocks : Text Hyper text, Audio and Video file formats- standards, Image Image types Image Compression, RLE, JPEG, MPEG Fractal and wavelet Compressions Image file types MODULE II Software applications and software environments Animation tools-Maya,Director,flash Drawing tools-colors-filters-working with Objects-moving -copying-editing-transforming-objects Text editing-Dynamic text-scrolling working with time line-Frames and key frames-Layers and layer folders-Using symbols-Creatingmodifying -editing symbols.-Instances. Library-using common library-creating own library.

MODULE III Creating Animation-Tweened animation- motion tweens- editing motion path - motion preset - classic tween - frame-by-frame animation -shape tweening mask layer Advanced animation- Bones- Animating amature 3D animationWorking with Action Scripts- versions ACTIONS panel Scri[pt assist mode adding actionScript tom frames Action script with movie clip. Publishing and Exporting publish settings publish profiles exporting SWF files. MODULE IV Audio video Integration and Tools Importing sound Adding to Time Line, Editing Sound, Importing Video, Editing Video. Open Source tools - 2D Animation- KToon , Synfig, Pencil, NodeBox 3D Animation - Blender , Art of Illusion, Geist3D, K-3D , OpenFX, Seamless3d Flash Animation - Pencil Animation (for animations) , SWFTools (for scripting) Video Editors- Avidemux , AviSynth , Blender , Cinelerra , CineFX formerly known as Jahshaka , Dscaler, DVD Flick , DVDx , GNU VCDImager Audio Editors Praat, CLAM, WaveSurfer, BRP-PACU, Sonic Visualiser, Tartini

REFERENCE Multimedia computing communication & Application-Ralf.S and Klara.N-Pearson Fundamentals of Computer Graphics and Multimedia - D.P. Mukherjee Principles of Interactive Graphics Newmann & Spaul Fundamentals of multimedia Drew ( Pearson Educatio) Multimedia in practice technology and application Jellwate PHI Computer Graphics ,Multimedia and animation-MALAY K.PAKHIRA

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