0% found this document useful (0 votes)
107 views3 pages

Prism 3 D

The log file documents the startup of a game called "18 WoS Haulin" on a Windows XP system. It records the initialization of various system components like the CPU, memory, graphics drivers and settings. The game then loads configuration settings, 3D resources and city map data before indicating the map loaded successfully and the process is shutting down.

Uploaded by

Karyono Yono
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
107 views3 pages

Prism 3 D

The log file documents the startup of a game called "18 WoS Haulin" on a Windows XP system. It records the initialization of various system components like the CPU, memory, graphics drivers and settings. The game then loads configuration settings, 3D resources and city map data before indicating the map loaded successfully and the process is shutting down.

Uploaded by

Karyono Yono
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 3

******** : log created on : Monday May 28 2012 @ 10:43:21

10:43:21 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 2


10:43:21 : [sys] DirectX version : 4.09.00.0904
10:43:21 : [cpu] GenuineIntel [
Intel(R) Pentium(R) 4 CPU 2.40GHz]
at ~2393MHz.
10:43:21 : [cpu] Features utilized: fpu cmov mmx sse sse2.
10:43:21 : [mm] physical memory detected (1046512K/569752K)
10:43:21 : [mm] virtual memory detected (2097024K/2069524K)
10:43:21 : [mm] Trying to allocate memory pool (153600K)
10:43:21 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f]
10:43:21 : [game] 18 WoS Haulin init ver.1.00 (rev. 18921)
10:43:21 : Home directory: 'C:/Documents and Settings/Bintang/My Documents/18 Wo
S Haulin'
10:43:21 : exec /home/config.cfg
10:43:21 : [cor] executing /home/config.cfg
10:43:21 : uset g_minicon "0"
10:43:21 : uset g_console "0"
10:43:21 : uset g_developer "0"
10:43:21 : uset g_steering_func_param "0.0"
10:43:21 : uset g_joy_axis_brake_dz "0.0"
10:43:21 : uset g_joy_axis_brake "7"
10:43:21 : uset g_joy_ff_gain "1.0"
10:43:21 : uset g_joy_axis_throttle_dz "0.0"
10:43:21 : uset g_joy_axis_throttle "7"
10:43:21 : uset g_joy_axis_ff "0"
10:43:21 : uset g_joy_axis_combine "0"
10:43:21 : uset g_joy_axis_steer_sens "0.6"
10:43:21 : uset g_joy_axis_steer_dz "0.0"
10:43:21 : uset g_joy_axis_steer "7"
10:43:21 : uset g_subtitles "0"
10:43:21 : uset g_clock_24 "0"
10:43:21 : uset g_quality "2"
10:43:21 : uset g_reflection "1"
10:43:21 : uset g_mph "1"
10:43:21 : uset g_show_map "1"
10:43:21 : uset g_points "0.0"
10:43:21 : uset g_atrans "1"
10:43:21 : uset g_flyspeed "0.0"
10:43:21 : uset g_lang "en"
10:43:21 : uset g_colbox "0"
10:43:21 : uset g_texture_usage_stats "0"
10:43:21 : uset g_fps "0"
10:43:21 : uset r_gamma "1.0"
10:43:21 : uset r_path "5"
10:43:21 : uset r_fullscreen "1"
10:43:21 : uset r_mode "1024x768x32x0"
10:43:21 : uset r_device "gl"
10:43:21 : uset r_driver "gl"
10:43:21 : uset ds8_mix_channels "2"
10:43:21 : uset ds8_mix_depth "16"
10:43:21 : uset ds8_mix_rate "44100"
10:43:21 : uset ds8_reverse_stereo "0"
10:43:21 : uset s_acceleration "1"
10:43:21 : uset s_mix_channels "2"
10:43:21 : uset s_mix_depth "16"
10:43:21 : uset s_mix_rate "44100"
10:43:21 : uset s_sfx_enabled "1"
10:43:21 : uset s_music_enabled "1"
10:43:21 : uset s_sfx_volume "1.0"
10:43:21 : uset s_music_volume "1.0"

10:43:21 : uset s_reverse_stereo "0"


10:43:21 : uset s_device "ds8"
10:43:21 : uset r_quirks "0"
10:43:21 : uset r_anisotropy_factor "0.25"
10:43:21 : uset r_texture_detail "0"
10:43:21 : uset i_force_gain "1.0"
10:43:21 : uset i_feedback "1"
10:43:21 : uset i_joystick2 "-1"
10:43:21 : uset i_joystick1 "-1"
10:43:21 : uset i_deadzone "0.0"
10:43:21 : uset i_device "di8"
10:43:21 : uset m_invert "0"
10:43:21 : uset m_sensitivity "0.33"
10:43:21 : uset m_filter "0"
10:43:22 : [gl] driver: Intel 845G
10:43:22 : [gl] vendor: Intel
10:43:22 : [gl] version: 1.3.0 - Build 4.14.10.3889
10:43:22 : [gl] GL extensions: GL_ARB_multitexture GL_ARB_point_parameters GL_AR
B_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB
_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_textu
re_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_ble
nd_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_a
rray GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi
_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color G
L_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3t
c GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisot
ropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blen
d_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint
10:43:22 : [gl] GL_max_texture_size: 2048
10:43:22 : [gl] taking advantage of 'GL_ARB_multitexture'
10:43:22 : [gl] sampler count 4
10:43:22 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
10:43:22 : [gl] taking advantage of 'GL_ARB_texture_compression'
10:43:22 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
10:43:22 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
10:43:22 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
10:43:22 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
10:43:22 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
10:43:22 : [gl] taking advantage of 'GL_ARB_vertex_program'
10:43:22 : [gl] taking advantage of 'GL_EXT_blend_color'
10:43:22 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
10:43:22 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
10:43:22 : [gl] taking advantage of 'GL_EXT_rescale_normal'
10:43:22 : [gl] taking advantage of 'GL_EXT_secondary_color'
10:43:22 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
10:43:22 : [gl] taking advantage of 'GL_EXT_texture_env_add'
10:43:22 : [gl] max anisotropy factor : 2
10:43:22 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
10:43:22 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
10:43:22 : [gl] taking advantage of 'WGL_ARB_extensions_string'
10:43:22 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string
WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_swap_cont
rol
10:43:22 : [gl] taking advantage of 'WGL_ARB_pixel_format'
10:43:22 : [gl] taking advantage of 'WGL_ARB_pbuffer'
10:43:22 : [gl] CDS init: OK
10:43:22 : [gl] SetPixelFormat: OK
10:43:22 : [gl] wglCreateContext: OK
10:43:22 : [gl] OpenGL framebuffer context init OK

10:43:23 :
10:43:23 :
10:43:23 :
10:43:23 :
10:43:23 :
10:43:23 :
10:43:24 :
10:43:35 :
10:45:02 :
geles cola
10:45:02 :
10:45:02 :
10:45:02 :
10:45:02 :
10:45:03 :
10:45:03 :
10:45:03 :
10:45:04 :
10:45:05 :
10:45:06 :
10:45:06 :
10:45:06 :
10:45:06 :
10:45:06 :
10:45:06 :
10:45:06 :
10:45:06 :
10:45:25 :
10:49:28 :
10:49:29 :
10:49:29 :
10:49:35 :
10:49:35 :
10:49:36 :
10:49:36 :

[snd] select device (ds8)


[ds8] Available device : Primary Sound Driver ().
[ds8] Available device : SoundMAX Digital Audio (smwdm.sys).
[ds8] Initialization OK.
g_ui_recache
exit
Starting physics server: \gOpen Dynamics Engine (svn revision 981)
Loading city data ....
map /def/economy/initial_saves/easy fcol 0xb0b8b paint4 roswell losan
Trying to create the single delivery game...
Starting physics server: \gOpen Dynamics Engine (svn revision 981)
Loading resource server data ....
Loading road data ....
Loading terrain data ....
Loading railing data ....
Loading building data ....
Loading model data ....
Loading prefab data ....
Loading sign data ....
Loading traffic light data ....
Loading city data ....
Loading vegetation data ....
Loading particles data ....
Loading hinges data ....
Loading stamp data ....
Loading movers data ....
Map successfully loaded ....
exit
Starting physics server: \gOpen Dynamics Engine (svn revision 981)
Loading city data ....
quit
[gl] Context shutdown
[gl] CDS shutdown: OK
[sys] process shutdown

You might also like