Jdpaint - Virtual Sculpting: Chapter I. Overview
Jdpaint - Virtual Sculpting: Chapter I. Overview
Chapter I.
1.1
Overview
Introduction
To feed the birds that heap of plastic material that, in the three-dimensional digital model of the computer to implement interactive heap / materials such as operation of the process to that of a virtual sculpture (Vir tual S culpting). Virtual sculpture is a graphic / image / surface system combination, which uses graphics / images / surface system, method of operation, interactive creation, modification, modified three-dimensional geometric model of massive data, very strict requirements for structural size, shape, complex, two-dimensional semi-art surface, as shown in Figure 1-1. Complete the work using a virtual sculpture can be processed by the color saved as images, using image output device, such as inkjet instrument, such as output, so three-dimensional images obtained by a very strong sense of hierarchy, ready; or you can use rapid prototyping equipment CNC engraving machine, or single or carved out in bulk to achieve the perfect combination of hand and machine.
Figure 1-1
Model
1.2
1.2.1 Rectangular grid
Basic concept
Polygon mesh surfaces based on the composite category, the grid surface can be divided into the following categories: General grid Rectangular grid Rectangular grid topology One-way cycle grid By the quadrilateral and triangles. By the M N a sequence composed of horizontal rectangles. By the M N a quadrilateral formed by placing the order, such as loft and so generate the grid. A special case of rectangular grid topology, commonly used in that drum.
Virtual sculpture is a special object of rectangular grid - one by the M N square horizontal sequence composition. Horizontal and vertical resolution of the same image can be converted to a square grid. General surface of the grid surface can be reconstructed through art features into a rectangular grid or square grid.
1.2.2
Sculpture Model
Sculpture is a virtual object model is a horizontal square grid surface. Virtual sculpture, the work environment at the same time there is a sculpture only model and zero or more reference sculpture model, working model and reference sculpture can be interchangeable between models. The initial model creation methods of sculpture are: a. the environment in the art surface module select one or more rectangular grid, and then click on the right side of the screen of virtual sculpting tools in the toolbar. b. the environment into the virtual sculptures, click the modeling tools in the new model command. c. enter the virtual environment, sculpture, click on modeling tools in the transfer bitmap relief command. d. enter the virtual environment, sculpture, click on the image relief modeling tools commands. e. into a virtual sculpture environment, click the modeling tools in order to load sculpture model. After the sculpture is complete, click the selection tool, the work of sculpture, sculpture, model and reference model in the form of a rectangular grid environment in the selection tool, then the surface for the operation of the grid network is also applicable to the sculpture model. The total number of vertices sculpture model system are determined by speed. This parameter is normally within 100 million in the current P4 machine, faster machines in the high configuration, use the local mode of operation the number of vertices up to 1000 million. If the model is transformed from the image, the model number of vertices = X * Y number of pixels in the direction of the direction of the number of pixels. If the model of surface reconstruction in the art of surface functional transformation from the model number of vertices = (X direction size / X direction step) * (Y direction size / Y-step.) "Options" in "Model Properties" command to display the work of sculpture, the total number of vertices of the model. The process of the virtual sculptures, you can increase or decrease the working model vertices. In the tectonic model of the large area, can reduce the number of vertices in order to improve speed, good structure in the large area, the structural model of the surface details, and then increase the number of vertices in order to
fine control. If the model is more elaborate one or more local, the system provides the interception model function, with fewer vertices (larger steps) constructed the model to improve the speed, and then intercept requires fine control of local, small and then transferred Reconstruction of local fine long control can be achieved. Interception model can be put under the base surface area down to a specific height, thereby eliminating the merging process.
1.2.3
Operating mode
Three operating modes can be used for three different occasions: The overall operating mode of a single model can be used to model the number of vertices less, is the system default mode of operation is the most common mode of operation. Single model of local operating mode can be used to model the number of vertices or more occasions, slower machines. Multi-model multi-resolution mode of operation can be used to model one or more occasions of local requirements are relatively fine.
The system default operating mode for the single model of the overall operating mode, set the operating range of commands using a single model to model to a single model for the overall operation of the local operation mode, the use of intercept model order may be to the overall operating model to a single model of multi-model multi- resolution mode of operation. Select Tools in the art of surface "rectangular grid partitioning" and "homologous rectangular grid merge" command can be divided into lossless rectangular grid surface and merge. For large grid surface (300 million -2000 million vertices) can be ordered by non-destructive partition the grid into smaller rectangular surface grid, and then select a small rectangular grid (a single model of the overall operating mode) to enter virtual sculpture operation; or select multiple smaller rectangular grid (multi-model multi-resolution mode of operation) to enter the virtual sculpture operation. The small rectangular grid after modification, can be "homologous rectangular grid merge" command the destructive combination of small rectangular grid, and then re-destructive segmented surface patches of the original boundaries of the small rectangular grid junction. Using non-destructive split and merge techniques, can handle very large relief murals.
1.2.4
Layer
Virtual sculpture, the work environment is only one model, but the model is composed of two separate layers - the current layer and solidified layer. Curing overlay layer and flow together to form the screen to see the model (compound layer). Layer of solidified layer and the flow of work is a model with a grid size equivalent to surface. Solidified layer is a base surface, in addition to curing and flow of orders outside the other commands can not modify it. All the commands are modified composite layer or flow layer, composite layer by default. Solidified layer of one of the reasons is that there is a considerable part of the command, such as punching, stacking - the natural results, apply texture, etc., must have a relatively stable reference surface. Relief from the transfer bitmap, image relief, JDP file read into the object or the object selection tool constructed under the environment into a virtual sculpture, the current layer is a zero plane, solidified layer composite layer is equal to the model seen on the screen. Sculpture by the virtual environment, save and load "VSM" file, the solidified layer, layer and composite layer flow of information can be saved and reloaded. Display control commands can control only displays current layer, solidified layer and composite layer. But the operation should be in the composite layer display status, otherwise slower. Function key "B" to the current level of zero on the peak height of not imposing green displayed. Erase command is the height of the mobile layer of the vertex set to zero is not zero. Cure command to move
objects on the current layer solidified layer, and the Ministry of the mobile layer corresponding position zero. Flow of commands to move objects on the solidified layer to the current layer and the corresponding parts of the solidified layer cleared. Layer is an important concept of virtual sculpture, do not understand the concept of layers can not explain the command operation of some strange phenomenon, we can not really understand the benefits of a virtual sculpture.
1.2.5
Cancel / redo
Sculpture in the virtual environment, there are two sets of cancellation / redo mechanism. Generation of graphics, editing, transformation, etc, to cancel / redo mechanism and selection tools in the cancellation / redo the same mechanism. Operation of the virtual sculptures, sculptures model taking into account the amount of data is too large, the system default only a single step to cancel / redo mechanism, which can cancel the most recent period of the left mouse button pressed to raise the height or the color of the model change . However, if the system memory allows, cancel / redo steps can be increased to 30 steps. If the user enters a larger number of steps, the system automatically calculated in accordance with the memory size of a maximum possible number of steps. 70 million vertices in 1G memory on the machine, to cancel / redo steps may generally be set to 30 steps. Even do multi-step cancel / redo operation, the available function keys "C" to the display mode is set to coarse mode to increase speed. In addition to cancel / redo functions, the system provides the erase and erase functions. Erase command erases the specified area of the modified model. Erase is to restore the most recent model of a specific region of the state of curing. Erase the last model to restore the entire model of the state of curing.
1.2.6
Brush is limited to the scope of a regional operation. Usually round or rectangular brush. In addition to the predefined system brush, the user can use the grid custom brush surface or image. There are three parameters are usually brushes: X, Y to the size and height. Virtual sculpture, the heap / to feed, voxel, texturing and other operations in both the concept of using a brush. In the polishing and other operations, the brush height concept to the concept of intensity, intensity varies from 0.0 --- 1.0, 1.0 that the strongest intensity. Brush in a virtual sculpture, body and texture unit is a common element, all brushes are used for voxel and texture units, the same way all the texture units can be used as a brush and voxels. Predefined system brush ten categories:
1, Gaussian distribution
See 1.2.7 2, column Figure 1-2 (a). Parameters are defined as follows: Diameter Diameter Height Cylinder diameter. Invalid. Cylinder height.
3, cone / cone
Figure 1-2 (b). Parameters are defined as follows: Diameter High cone High Limit Conical bottom diameter. Cone high. The actual height of the brush.
4, Hemisphere / semi-ellipsoid Figure 1-2 (c). Parameters are defined as follows: Diameter Diameter Height X direction diameter. Y direction diameter. Brush height. 5, rectangular Figure 1-2 (d). Parameters are defined as follows: Length Width Height X direction size. Y direction size. Brush height. 6, semi-cylindrical Figure 1-2 (e). Parameters are defined as follows: Diameter Length Height Cylinder diameter. Semi-cylindrical length. The actual height of the brush. 7, the pyramid / pyramidal units Rectangular cone / bevel brush, as shown in Figure 1-2 (f). Parameters are defined as follows:
8, half-circle Figure 1-2 (g). Parameters are defined as follows: Large Diameter Small diameter Height 9, custom Surface characteristics of tools used to save or artistic features of command to save the extension "bru" document. Parameters are defined as follows: X dimension Y size Height 10 images Custom image brushes, as shown in Figure 1-3. All image texture database can be used as a brush, voxel, texture units to use. Parameters are defined as follows: X dimension Y size Height X direction size. Y direction size. Brush height. X direction size. Y direction size. Brush height. Large-diameter ring. Small-diameter ring. The actual height of the brush.
1.2.7
Gaussian distribution
Gaussian distribution is a heap / the most commonly used to feed a brush. XY Gaussian distribution is a similar to the equivalent of a pacifier exponential function, which has three defined parameters, as shown:
Define of the brush diameter. Attenuation value of the diameter is highly attenuated to half the diameter, which controls the steepness of the nipple, the diameter can be greater than the diameter of decay. Attenuation of the larger diameter relative to diameter ratio, the slower the decay, curve is flat; attenuates the contrary, the curve steeper. Height is the height of its highest point value. The actual height of the brush height is less than the highest point, the attenuation ratio of the diameter relative diameter greater than the highest point of the actual height of the high value of the smaller the more. Usually heap / to feed, if cumulative, then the value of its height are relatively small, generally in the range of 0.01-0.05mm. Figure 1-5 shows the different parameter values, the Gaussian distribution of the form.
6 / 12, 12/12, 18/12, 24/12 Height = 5mm 6 / 12, 12/12, 18/12, 24/12 Height = 1mm
Gaussian distribution is a magical brush to adjust the half-life relative to its diameter, the ratio of the diameter, you can achieve different results.
Heap when rouse to the material surface, you can set the half-life and the diameter equal to the diameter or diameter of 150%, it will ensure that the heap area to the relatively smooth material. Structural characteristics of relatively small, it can set the diameter of the half-life of about 25% of the diameter. Special characteristics of small structures, do not adjust the diameter of the brush is very small, it can keep a larger diameter brush, and set the minimum diameter of the half decay 0.01mm, so that fine features can be constructed. Will adjust in accordance with the requirements of different diameter half-life, is whether the entry of virtual sculpture, one of the signs.
1.2.8
Design model before the model generally has a high estimate. For example, the model will be to design a height not exceeding 15 mm, then the limit can be set high value of 15 mm, guarantee low as 0 mm. This modified model, once the height of more than 15 mm, the system automatically cut off the excess, the site will appear high on the roof of a 15 mm, whereas when the height somewhere below 0 mm, the system automatically cut to less than 0 mm, part of the site will appear in the 0 mm in the flat. At the command operation, may at any time to reset the low limit of high security, so that the model could be to change the order limited to a specific height level.
1.2.9
Color Mask
Modify the model, in order to change only a specific area can be painted to the area, then use the color only affects the operation of the template function to achieve the purpose of specific areas. Only the current color can act as a color mask, if the color is the color of the mask is not the current color, current color commands can be used to set the color for the current color.
Modify the model, without considering the impact of the color template. Only modify the color of the template surface vertices. Only modify the color of the template vertices outside surface.
1.2.10
Height mode
Most operations are a high degree of vertices in the model changes, that is, the higher and lower height, height limit the operation mode can only increase or decrease the brush only in the range top. Such as polished, the normal
operation of the high points lower, low rise, sometimes in order to achieve special effects, can be used only to supplement low or only high option. Figure 1-7 in order to remove the circular groove, without reducing the height of the surrounding vertices, can be used only to fill low-polished command options.
High point reduction, low rise. Only make low, not high. Only to high, do not make low.
1.2.11
Split mode
Many commands use the virtual sculpture, mosaic mode option, the way to put together a detailed description please refer to surface part of the arts.
1.3
Virtual sculpture dedicated function keys are defined as follows: "1": Set the brush diameter 4mm, diameter of half-life (if the Gaussian distribution) is set to 1mm. "2": Set the brush diameter of 20mm, half-life in diameter (the case of Gaussian distribution) is set to 30mm.
"Q": brush height / intensity by 5%. "W": brush height / intensity increased by 5%. "S": Brush diameter (X direction size) and the half-life in diameter (Y direction size) reduced by 5%. "A": Brush diameter (X direction size) and the half-life in diameter (Y direction size) increased 5%. "D": half-life of the brush diameter (Y direction size) reduced by 5%. "F": half-life of the brush diameter (Y direction size) increased 5%. "Z": cancel the last period of the left mouse button pressed to release the model changes. "X": Recovery cancel the operation. "E": hide / show two-dimensional graphics. "R": Hide / Show sculpture model. "C": coarse / fine display sculpture model. "T": a single model or model of the local operating mode multi-resolution mode of operation to hide / show models of non-work area. "V": Draw a polyline. "B": the overall color flow layer. "N": the overall erase color.
2.1
New Models
Create a highly rectangular grid of zero plane.
Steps: 1) choose or not choose two-dimensional graphics. 2) Select the menu command "Model - New Model", set the parameters. When input parameters finished click OK to complete the model creation. If you select the menu command is selected before the two-dimensional graphics, twodimensional graphics system automatically set the value of bounding box length and width of the length and width in the dialog box, enter the box. New Model Preferences dialog shown in Figure 2-2.
Figure 2-2
Horizontal dimensions. Vertical dimensions. Horizontal and vertical grid spacing. Left and right and up and down the border widening the amount of Limited to high-value model. Low security model.
2.2
Under the working model of a virtual sculpture in VSM file format. JDP files and bitmap files are not hierarchical model of the sculpture, save, reload the JDP file or bitmap file, the flow of the material layer are merged into the solidified layer had increased. The VSM save the current file tree layer and curing the content layer, a full recovery after reloading before saving the state, VSM file does not save the two-dimensional and three-dimensional graphics. Steps: 1) Select command "model - Save sculpture model", the system displays file save dialog box, enter file name OK.
Steps: 1) Select command "Model - Bitmap to Relief " . Two dialog boxes pop up, one for the Open File dialog box (Figure 2-4), used to find the bitmap file, locate the file and click Open, second in navigate zone, the Parameters dialog box shown in Figure 2-5. 2) Set the parameters 3) After setting parameters, click OK button: Significance of each parameter defined the parameters of Figure 2-5
Figure 2-4
Relief parameters define the bitmap transfer: Length (X): Width (Y): X direction size, can not be modified by the horizontal image resolution and the number of points decision. Y direction size, can not be modified by the vertical
image resolution and the number of points decision. High (Z): Black Highest: White High: Seiling: Floor: Surface height. Input values are available upon request. Image in the black area into a high, white area into a low. Image in the white area into a high, black area into a low. Limited to high-value model. Low security model.
Description: This command only deals with the current. BMP images, image files to other formats must first be converted to. BMP format. For color images, gray scale within the system into the first image, then converted to relief surface.
Figure 2-6
Figure 2-7
Load file
This is a standard open file dialog box, usually selected when the current model generates a bitmap file, press open after loading a bitmap color information, and chromatography on display in the model shown in Figure 28. In this mode, the color drawings or do relief and other operations.
Figure 2-8
Chromatic display
(B) relief
Steps: 1) Select command "model - the image relief." System, two dialog boxes pop up, one for the Open File dialog box, used to find the bitmap file, locate the file and click Open, navigate zone in the Parameters dialog box shown in Figure 2-10. 2) After setting parameters, click the OK button: meaning of each parameter see the parameter definition.
Image Processing parameter definition: Image height from any point in the boundary angle, cross-section form and the distance from the border point to the region completely determined. After the image into relief the maximum height determined by the height parameter, then the boundary point will not work. After the image into relief, if the height exceeds the value of parameters determined by the height limit would appear flat. Used to set the actual height and the height of the height limit. Cross-section shape of a straight line. Section shape is circular.
Free Height Actual height Highly qualified Height Section>> Line Section>> Arc
Border tangent and the horizontal angle, should be 0 --- 90. Relief generated, the system carried out within the fairing of the number of relief. Narrow width of the image is composed of lines and background. On line image, the location of the line height value is zero, only changing the background at the height. Image is a piece of colored area and background composition. Of color images, the height of the background at the pixel value is zero, only changes at the non-background pixel height.
Color images
Figure 2-11 (b) Intercept and delete the original model after model: the number of vertices = 99 million step length = 0.07mm, Y step length = 0.07mm.
Figure 2-11 (c) Need to modify some of the interception and then delete the original model: vertices = 370000, X step length = 0.07mm, Y step length = 0.07mm.
(A)
(B)
(C)
Figure 2-11
Interception model steps: 1) Select command "Model - Crop Model", the system pop-up dialog box shown in Figure 2-12, and prompt "pick up two-dimensional graphics, right to end the command." 2) Set the parameters. 3) Move the mouse to model two-dimensional graphics at, when it changes color, click the left mouse button. 4) the order to pick up the two-dimensional graphics as the cut bounding box, if you delete the original model, the interception model can intercept the command part of the model as a new sculpture model, keep the box section, remove the outer part of the frame; if you do not delete the original model, the box becomes part of the new working model, the original model into a reference model, the system enters multi-model multiresolution mode of operation. Work between the model and reference model order by setting the sculpture model conversion.
2.9
Adjustment step
Sculpture model adjustment step in order to reduce or increase the peak of the
purpose of vertices. Figure 2-12 (a) 1.94 million the number of vertices, X step 0.08, Y step 0.08. Figure 2-12 (b) after the interception model: 1.33 million vertices, X step 0.08, Y step 0.08. After further adjustment step: 59 million vertices, X step 0.12, Y step 0.12.
(B)
Adjust the step length steps: 1) Select command "Model - Adjusted Step": the system pop-up dialog box, shown in Figure 2-14. 2) set the new parameters determined to complete the operation.
Figure 2-14
2.10
Z-Mirror
Model of the relative height of zero plane mirror, generated by the die punch, or
generated by the die punch. Steps: 1) Select command "Model-Transform Z" to complete the operation.
2.11
Sculpture model reset command only in the multi-model multi-resolution mode of operation effectively, the current working model for the switch. Steps: Select the command "Model - Reset Sculpture Model." If the system was only a working model and a reference model, the system automatically exchange work model and reference model, working model into a reference model, reference model into a working model; if the system was more than a working model and reference model, the system prompts "choose left sculpture model, right-out orders." Multi-model multi-resolution mode of operation, the implementation of all the observed command shows the current working model. Multi-model multi-resolution operation mode, the function keys T to hide or show the reference model.
2.12
Set operating range command only on a single model in whole or in part of the operating mode, effectively, part of the operating mode for setting the operating range. Steps: Select the command "model - to set the range." Prompted to "pick up two-dimensional graphics, or right to exit the command." Move the mouse to the two-dimensional graphics at, when it changes color, click the left mouse button. Two-dimensional graphics for any graphics, but is still commonly used rectangular, twodimensional graphics system to the area surrounding the box set for the current operating range, do the sculpture operation, the brush motion region can not exceed the scope of the current operation. Successfully complete command set operating range, the system that is part of the operating mode into a single model. Part of the operating mode in a single model, the implementation of all the observed command, the display is within the scope of the current operating model. Part of the operating mode in a single model, the function keys T to hide or display the current operating outside the model.
(B) set the current operating range of the leading Figure 2-15 Set operating range
2.13
The whole model of command operating in a single model is only valid under some modes of operation, it resets the operating mode of the overall operating mode of a single model. Steps: Select the command "model - operating throughout the model." 1) The operating mode of the system is reset to a single model of the overall operating mode.
Figure 3-1
3.1
Undo sculpture
Press the left mouse button to undo the last lift of the model during the peak height or color changes. Steps: 1) shortcut keys "Z", or select the command "Eraser --- Undo Sculpting" . 2) The system default number of steps to undo one step, if the memory is small enough or the model number of vertices can be in the "Options - Model Properties" to set the withdrawal of a large number of steps. 1G of memory in the machine, 70 million vertex model, if no other programs take up more memory or graphics, undo steps can be set to 30 steps. 3) multi-step undo, the best to use "C" key to the display mode is set to rough display mode to increase speed.
3.2
Redo sculpture
Cancel undo the sculpture operation. Steps: 1) Press the shortcut key "X" or select the command "Eraser --- Redo Sculpting". 2) multi-step redo, the best to use "C" key to the display mode is set to rough display mode to increase speed.
3.3
Erase
Peak height or erase the color on the model changes. As shown in Figure 3-2.
(A) original
(B) under the bar area after stacking Figure 3-2 Erase
Steps: 1) Select command " Eraser --- Erase". 2) Set the erase parameters, erase processing. Erase parameter settings shown in Figure 3-3
Erase parameter definition: Erase Heigh Erase Color Color Mask Whether the erase changes. Whether the erasure color. Operation, how to use the color mask.
Description: The erase operation is on the current level through the Department cleared brush to restore into a recent model of the state of curing. Erase operation is to complement and enhance the Undo command. Yellow is the color model, erase color is the area through which the brush set to color.
3.4
Erase Whole
Clear current layer as a whole, the overall recovery status of the last model of curing. Steps: 1) Select command "Eraser --- Erase Whole" 2) Set the parameters, click the OK button. Parameter settings as shown in Figure 3-4.
Parameters define the overall erase: Erase Heigh Erase Color Restore the previous model of the overall state of curing. The model set to color.
3.5
Curing
After curing the Department ordered the brush flow to move objects on the layer of solidified layer, and the Ministry of the mobile layer corresponding position zero. Erase, erase, stamping, stacking - the natural results, apply textures and other commands are relatively recent in terms of a cure. Steps: 1) Select the command "Eraser --- Solidify" Press the left mouse button and move the brush where needed curing.
3.6
The flow of the overall curing command to move objects on the layer solidified layer, and the current level set to zero plane. Erase, erase, stamping, stacking - the natural results, apply textures and other commands are relatively recent in terms of a cure. Steps: 1) Select the command "Eraser --- Solidify Whole"
3.7
Streaming
Streaming command to brush through the solidified layer at the moving objects on the mobile layer and the solidified layer of the Ministry of the location corresponding to zero. Steps: 1) Select the command "Eraser --- Fluidify" 2) Press the left mouse button where you need streaming mobile brush.
3.8
The overall flow of the command to move objects on the solidified layer flow layer and the solidified layer to zero plane. Steps: 1) Select the command "Eraser --- Fluidify Whole"
1) Select the command "sculpture ---- Sculpture Kit." 2) Zone in the navigation menu as shown in Figure 4-1. 3) Left by the corresponding number keys to enter the appropriate command, the command operation is completed, the right mouse button to exit the command, the left hand and then the other number keys to enter another command. The process of eliminating the selection menu.
Figure 4-1
4.2
Deposit / Carve
Interactive material in the model or to add material.
Steps: 1) Select command "Sculpt ---- Deposit / Carve" 2) set the parameters, the stacker / de-material operations. Parameter settings shown in Figure 4-4.
Effects>> effects
natural Relative to the previous cured, the brush up the stack through the Department / removal of a brush shape. Use this option to set the brush height should generally be larger than, 0.2mm above the effect was obvious. Natural stacker / to material effects, such as shown in Figure 4-5a.
(A) original
(B) natural heap / going after material Figure 4-5a natural stacking
Effects>> truncated to When pressing the left mouse button moves, the location of the brush height continuously the end increased / decreased, but relative to the previous cure any point, its value is greater than the brush height increases will be truncated to form flat-topped; to reduced when the material is greater than its height when the brush height, will be to form a flat bottom. The end result can be truncated to ensure that the heap / to the edge of material, while relatively smooth, Gaussian distribution of the diameter of the brush to adjust attenuation of the edge steepness can be controlled. Use this option to set the brush height should generally be larger than, 0.2mm above the effect was obvious. Truncated to the end result as shown in Figure 4-5b:
(A) original
(B) truncated to the end to the material after Figure 4-5b cut top to bottom
Only the operating Only valid to the material. If selected, only the layer of material to flow, or to the composite current level layer material. Timer operation Color Templates Direct changes The left mouse button is pressed, if not move the mouse, the system automatically every 20 milliseconds in the current location of the heap / to feed again. Operating range defined by the color template.
economic When you brush automatically according to changes in factors directly by the change.
Direct way by the Automatically by direct brush straight through geometric changes by changing factors. change >> geometric Direct way by the Automatic brush straight through the straight arithmetic by the change factor change. change of>> arithmetic Directly by changes in Straight through the brush by changing factors change. factor Height Height geometric Height arithmetic Height factor When you change the brush height by changing factors. mode>> Brush height changes by a high degree of geometric change factor. mode>> Brush height according to height factor arithmetic changes. Brush height changes by a high degree of change factors.
4.3
Stamping
Interactively change the brush through which the regional level.
(A) original
(B) after flattening the upper right corner and lower right Figure 4-6a Stamping
Steps: 1) Select command "Sculpt ---- Punch". 2) Set the parameters for punching processing. Parameter settings, such as shown in Figure 4-6b
Definitions presses Stamping Effects>> Uniform Surface area through which the brush height increases relative to most recent curing presses the specified height, that is, to achieve equidistant offset surface area, as shown in Figure 4-7.
(A) original
Surface area through which the brush height parameters are set to press the specified height, a platform appears. The left mouse button pressed, take the brush surface within the last curing the highest point as the base region through which the height of the brush and then increased (if the
press is positive) or decrease (if the press is negative) under presses height, a platform will appear after pressing. Stamping The left mouse button pressed, take the brush surface within the last curing the lowest point Effects>>Lowest Pt as the base region through which the height of the brush and then increased (if the press is positive) or decrease (if the press is negative) under presses height, a platform will appear after pressing. Stamping Effects>> Center Pt The left mouse button pressed, take the brush surface within the center of the latest cure for the benchmark region through which the height of the brush and then increased (if the press is positive) or decrease (if the press is negative) under presses height, a platform will appear after pressing. Stamping, the surface increase or decrease relative to baseline peak height values. Only press "effect >> uniform" effective, if selected, after pressing the material is not removed, merely the removal of the material moved to the current layer, and to press home the regional level on the flow of colors - green . Operating range defined by the color template.
Color Mask
Note: Pressing the phenomenon of serrated edges, the grid step larger, more obvious jagged, the general response to the implementation of stamping and then polished edges.
4.4
Injection
A simulation of injection molding process stacking method. Steps:
1) Select command "Sculpt ---- Inject". The system displays the dialog box shown in Figure 4-7. Prompted to "select features, or right end of the command." Injection to be colors in the area click the left mouse button select the features. 2) When prompted "to set the location and height of hole injection, right start injection (ESC key to end the command)." Set the height of the injection parameters and the location of the hole, set the starting right end of the injection, ESC end of the injection molding process.
4.5
Jitter
After the rapid shrinking of the brush area of the height difference, as shown in Figure 4-8.
(A) original
Steps: 1) Select command "Sculpt ---- Dither." 2) Set the parameters for dithering. Parameter settings as shown in Figure 4-9
Figure 4-9
Jitter definition: Coarse Fine Fluid Layer Only Color Mask After the rough surface of jitter After the surface is smooth jitter If selected, only the layer of material flow jitter, or jitter on the composite layer material. Operating range defined by the color template.
Description: The jitter can be seen as the process of polishing the rough machining operation, if the height difference to be relatively large polished area may be operating with the jitter, and then polishing operation.
4.6
Primitive
Steps: Select the command "Sculpt ---- Primitive". Parameter defines the primitive Primitive type Primitive Dim Completely general-purpose brush with the primitive. As the brush, the height value is generally small, as when the primitive height set according to actual requirements.
Combination Primitive model provides the mosaic and sculpture mode methods
4.7
Regional relief
By a closed two-dimensional graphics or regional elements of the combination of relief and put together to produce sculpture model, as shown in Figure 4-12.
Steps: 1) Select command "Sculpt ---- Region Relief." 2) set the parameters (Figure 4-13), move the mouse to model two-dimensional sculpture, graphics, when it changes color when the left mouse button to complete the relief structure and the merging process. Parameter defines the regional relief
Figure 4-13
Section Base Ht Height Type Edge Ang Scale Form Coff Surface Tipe Color Mask Combination mode Description:
Relief provisions of section types, see the art of surface. High-relief base. See the art of surface. Tangent and the horizontal section of the boundary angle. Relief in the height direction transform scale factor. Full extent of the control parameters of relief. Generate the overall smooth edges and corners clear relief or relief. Operating range defined by the color template. New generation of relief models and sculptures put together way.
1) Graphics must be strictly selected area or areas closed to the combination of the selected graphics must be at least partially in the sculpture model. 2) construct regional relief when the graphics to multiple choice, as follows: a) Select command before the election to be elected or part of the object. b) Enter the command, set the parameters. c) If all objects are selected, right-click command to the end; If there are no objects selected, move the mouse to the object to be elected, when it changes color, click the left button.
4.8
Color Relief
Use of color areas and put together to generate relief sculpture of the model, shown in Figure 4-14.
Steps: 1) Select command "Sculpt ---- Color Relief". 2) Set the parameters, select one or more color area, press the right end, generate and complete relief put together.
Color relief parameter definition: Height Mode >> Free Height Height Mode >> Real Height Height Mode >> Limited Height Height Section >> Line Section >> Arc Boundary point Based Height Smooth Num Combination Mode Regional height from any point in the boundary angle, cut-off Surface form and the distance from the border point to the region completely determined. After the color areas into relief the maximum height determined by the height parameter, then the boundary point will not work. After the color areas into relief, if the height exceeds the value of parameters determined by the height limit would appear flat. When the height of type is limited to the actual height or height, the specified height value. Cross-section shape of a straight line. Section shape is circular. Cross boundary tangent and the horizontal angle. Relief arising from the base height. Generate relief and put together, the system frequency within the region and polished. Flatten the provisions of way.
Note: If the color of said area from a single, right-click on the colored area at the end you can choose to generate relief. If there are other colors in the color of the regional area, and hope that they generate as a regional relief, click on all of the color area, right-click end choose to generate relief.
4.9
Wire relief
Not closed or sealed by the two-dimensional graphics or graphics with relief and put together to build up the sculpture model, as shown in Figure 4-16. Steps: 1) Select command "Sculpt ---- Wire Relief" 2) Set the parameters select the graphic, right end of the command. Parameter settings as shown in Figure 4-17, the parameters described in the definition of significance in the parameter.
Height Mode >> Free Height Height Mode >> Real Height
Regional height from any point in the boundary angle, cross-section form and the distance from the border point to the region completely determined. Into relief the maximum height after the parameters determined by the height, angle of the border will not work this time.
Height Mode >> Limited Into relief and if the height exceeds the value of parameters determined by the Height height limit would appear flat. Height Section >> Line Section >> Arc Boundary point Based high Polishing times Edge Processing >> Closed Region Only Edge Processing >> Box Constrained When the height of type is limited to the actual height or height, the specified height value. Cross-section shape of a straight line. Section shape is circular. Cross boundary tangent and the horizontal angle. Relief arising from the base height. Generate relief and put together, the system frequency within the region and polished. Automatic two-dimensional graphics in the selected search area is closed, only relief and closed region was put together to generate the model. Surrounded by two-dimensional graphics in the selected box generated relief, and automatically add the selected two-dimensional graphics bounding box graphics.
Edge Processing >> Free Surrounded by two-dimensional graphics in the selected box generated relief. Edge Wires Taken As >> Whole Wires Taken As >> Single Color Mask Combination Mode All the selected object as a whole, generate relief. Each selected object separately generate relief. Operating range defined by the color template. New generation of relief models and sculptures put together way.
Description: 1, two-dimensional graphics can be closed or not closed. 2, allows lines from the cross, interactive, surround, or disjoint. 3, lines the more dense, faster computation, especially for some grain pattern embossed into the textures. 4, construct single relief when the graphics to multiple choice, as follows: a) Select command before the election to be elected or part of the object. b) Enter the command, set the parameters. c) If all objects are selected, right-click command to the end; If there are no objects selected, move the mouse to the object to be elected, when it changes color, click the left button.
4.10
Single punch
Press lines with the weight of the soft sculpture in the traces model, shown in Figure 4-18.
(A) single coat, Department of stamping patterns on the polished results after (B) Figure 4-18 single punch
Steps: 1) Select command "sculpture ---- single punch." 2) Move the mouse to the model at the two-dimensional graphics, color graphics change when you press the left mouse button to complete the single stamping operation. Single definition of presses:
Height: single groove left on the model depth or raised height. Description: 1, the graphics must be at least partially in the sculpture model. 2, the stamping produced a sawtooth grooves or bumps, usually subject to further processing such as polishing. 3, the width of grooves or raised surface is a grid step. To widen the graphics can be offset (offset distance of not more than one step), or increase the height of the subsequent polishing operation will widen and shallow grooves.
Figure 5-1
5.1
Curve projection
2D or 3D curve along the curve projected onto the model Z-axis to generate a 3D curve on the model surface; or 3D curve along the Z axis projected onto the XOY plane, converted to 2D curve.
Steps: 1) Select command "Geometry ---- Project Curve/Point". 2) Move the mouse to the sculpture model of 2D curve or 3D curve, when it changes color when the left mouse button to complete the curved projection process.
(A)
Steps: 1) Select command "Geometry ---- Extract section". 2) Move the mouse to the sculpture, the single-stage linear model, when it changes color when the left mouse button to complete the process of extracting cross sections.
Description: 1, single-stage linear model at least partially located in the sculpture. 2, horizontal orientation section of two-dimensional graphics can be used to check the cross-section shape and used in conjunction with the modified model of sweep shape, as shown in Figure 5-3 (b). 3, the 2D section line axis rotated 90 degrees two-dimensional graphics can be used to check the cross sectional shape, use the node editing tools to modify and then back to 3D cross sections, structural surface, modify the model.
prepare material for the surface structure. Steps: 1) Select the command "Geometry ---- Rotate Curve/Point." 2) Move the mouse to the sculpture model of 2D curve or 3D curve, when the left mouse button to change colors. 3) Specifies the rotation axis of basis points. 4) Specifies the rotation axis points. Right-hand rule to comply with the direction of rotation, the thumb pointing to the direction of the axis of rotation, the other four fingers in the direction of the rotation.
5.6 Plane
Any use of space constructed three different points of a plane, and put together the culmination of color in the region. Steps: 1) Select the command "Geometry ---- Plane". 2) Select the color mode region and set put together. 3) Select three o'clock defined plane.
Steps: 1) Select the command "Geometry ---- Extrude". 2) Set parameters. 3) If the plane curve of the selected curve, press the right end of the then generate a tension along the surface normal direction and put together into the model, or specified two o'clock to determine the tensile direction.
Steps: 1) Select command "Geometry --- Ruled". 2) Move the mouse to the sculpture model of 2D curve or 3D curve, when it changes color when the left mouse button select the curve 1. 3) Repeat step 2 to select curve 2.
5.9
Surface of revolution
2D/3D space by a curve around a straight line two points of the rotation, generates a rotating surface and flattening to the model.
Steps: 1) Select the command "Geometry ---- Revolve". 2) Move the mouse to the sculpture model of 2D curve or 3D curve, when it changes color when the left mouse button select the curve. 3) Set parameters. 4) Specifies the rotation axis of basis points. 5) Specifies the rotation axis points. Right-hand rule to comply with the direction of rotation, the thumb pointing to the direction of the axis of rotation, the other four fingers in the direction of the rotation. If the rotation axis and rotation axis point is that the same point, then around the point and the Z axis parallel to the axis of rotation.
5.10
Interpolation surface
By at least three two-dimensional / three-dimensional curve (points), and to generate a mosaic interpolation surface to the model.
Steps: 1) Select the command "Geometry ---- Interpolated surf". 2) Move the mouse to the sculpture, 2D curve on the model (points) or 3D curve (points), when it changes color when the left mouse button select the curve (points). The same direction in order to select at least three curves (points), right end of the command.
5.11
Sweep
One or more of the section line along one or two trajectories generated swept surfaces and flattening the sculpture model, shown in Figure 5-7.
Steps: 1) Select command "geometry ---- sweep." 2) Sweep processing: a, one or two tracks click on the selection box placed in the track line. b, select one or more horizontal cross-section lines, section lines placed in the selection box. c, if the section line number greater than 1, click on the "cross-section location" button and then pointing the order of cross-section location. d, set parameters, and then click "effects preview" button, can be observed mosaic sculpture of the model to sweep surface. e, For change, modify parameters and re-preview, the satisfaction can be determined.
Swept parameters are defined: Rails Sections Sect Pos Preview Sect Base Point >> Start Point One or two trajectories. One or more section lines. If a number of cross sections, in order to be pointing in the section on the main track position. Effect preview Starting point is located on the main track
Sect Base Point >> On the main track at the midpoint Middle Point Sect Base Point >> On the main track at the end point End Point Sect Base Point >> Left on the main trajectory Up Left
Sect Base Point >> Located in the main track on the left Middle Left Sect Base Point >> On the lower left on the main track Down Left Sect Base Point >> Located on the main track in the Up Middle Sect Base Point >> Located on the main track in the Center Sect Base Point >> Located on the main track in the next Down Middle Sect Base Point >> On the upper right on the main track Up Right Sect Base Point >> Located in the main track on the right in Middle Right Sect Base Point >> On the lower right on the main track Down Right Effect >> Iso Ht Effect >> Similar Steps >> Rail Dir Steps >> Sect Dir Combination mode Cross-section sweep process, may change the width, height will not change. Cross-section sweep process, the height and width ratio changes. Track the direction of accuracy. Accuracy in cross section. Swept to the provisions of sculpture model surface flattening approach.
5.12
Extension
Curve of the model surface along the horizontal direction or to generate a tangential extension of an extension to the model surface and put together.
Steps: 1) Select command "Geometry ---- Extend". 2) Move the mouse to the sculpture, 2D curves on the model, when it changes color when the left mouse button to complete the extension process.
Description: 1. the system automatically to the model of two-dimensional curved projection surface. 2. Extending the former generally use derivative action along the polished finish or polished command. Extension parameters are defined: Extension Mode >> Hori Extension Extends along the horizontal direction.
Extension Mode >> Tang Along the tangential extension. Extension Length Combination Mode Extension length, a time when the right side along the extension of negative values along the left side extension. Extend the provisions of the model surface flattening the way to the sculpture.
5.13
Blend connect
2D curve in the two generate a transition between the surface and flattening to the model.
Steps: 1) Select command "Geometry ---- Blend". 2) Processing: a, move the mouse to the sculpture, 2D curves on the model, when it changes color when the left mouse button select the curve 1. b, repeat steps a, select the curve 2. c, set the parameters d, preview
Description: 1. The system automatically to the model of two-dimensional curved projection surface. 2. Melt before then usually use the command guide action along the polished finish or polished.
Blend connect parameter definition: Blending Mode >> Ruled Surface Blending Mode >> Cubic Surface Tangent Ratio In the transition curve pattern has been generated between the surfaces. Generated between the two curves in the three surface blending surface.
Length Control the full extent of the transition surface. Curve of a defined tangent plane direction of the transition. Definition of the transition curve two surface tangent direction. The transitional provisions of the model surface flattening approach to sculpture.
6.1
Brush along the trajectory, and automatically stacker / de material (Figure 6-2)
(A)
(C) guide can be used as blankets and dynamic generation plants generate
Pre-operation: Function in the model by drawing two-dimensional graphics to draw some of the text. Steps: 1. Select command "Drived ---- Drived Depositing / Drived Carving." 2. Select the brush type, adjust the brush size. Move the mouse to the two-dimensional graphics at, when it changes color, click the left mouse button to complete the guide moving stacker / de material. Click the right mouse button to exit the command.
Drived Depositing / Drived Carving parameters to define: This section explains the guide moving stacker / function to the material parameters used in the variable (Figure 63), the dialog box most of the parameters and sculpture tools stacker / parameters to the same material, in which only introduce new additional parameters. Step Repetition Display process Stroke Type Brush along the movement, the pace of the size, measure across the top of the points. The number of brush along the motion. When the brush is in any position to complete the operation immediately after the results are displayed. Provided in the course of the campaign brush, brush diameter change laws.
Same Size Movement, the brush the same diameter, as shown in Figure 6-2 (b)-a.
Movement, the brush diameter becomes smaller. Starting at the beginning of the operation the brush diameter is the diameter of the brush. Diameter of the end point of the brush by the "in diameter ratio. End" to set the default value is the starting point 20% of the diameter of the brush. Figure 6-2 (b)-b.
Stroke Type
Small During exercise, larger diameter brush. The end point of the brush diameter is the diameter of Head the brush beginning of the operation. Brush diameter from the starting point "in diameter ratio.'s Big Tail First" setting, default is the end point of the brush diameter to 20%. Figure 6-2 (b)-c. Big Head Big Middle Big Tail Starting at the beginning of the operation the brush diameter is the diameter of the brush. Can set the end point and a position among the diameter of the brush. Figure 6-2 (b)-d. The middle position of a brush diameter is the diameter of the brush beginning of the operation. Can set the start / end point of the diameter of the brush position. Figure 6-2 (b)-e. The end point of the brush diameter is the diameter of the brush beginning of the operation. Can be set at a location between the starting point and the diameter of the brush. Figure 6-2 (b)-f. When the stroke type is "thin end of the first thick / thin end of the first rough" when the diameter of the provisions of the brush from the variation between the end points. Linear change in diameter. Diameter according to the second curve. The middle of the end point and a starting position the percentage ratio between the diameter of the brush. The starting point relative to the maximum diameter of the brush diameter, the ratio of percentage. A middle position relative to the maximum diameter of the brush diameter ratio of percentage. Diameter of the end point of the brush relative to the percentage ratio of maximum diameter.
Position A location relative to the middle of the ratio of the percentage of track length. Description: 1. Selected graphics or text must be at least partially in the sculpture model. 2. Conductance moving stacker / when to feed, to multiple-choice graph, as follows: a) Select command before the election to be elected or part of the object. b) Enter the command, set the parameters. c) If all objects are selected, right-click command to the end; If there are no objects selected, move the mouse to the object to be elected, when it changes color, click the left button.
6.2
Drived
punching
Brush along the trajectory, and automatically stamping, as shown in Figure 6-4.
Pre-operation: Rendering capabilities of the model using a number of two-dimensional graphic elements to draw the text. Steps: 1) Select command "derivative action - guided dynamic punch." 2) Adjust the brush size, move the mouse to the two-dimensional graphics at, when it changes color, click the left mouse button to complete the stamping. Click the right mouse button to exit the command. Guide the definition of presses for action: This section explains the function of lead used in the dynamic parameters of stamping variables (Figure 6-5), the dialog box most of the parameters and the parameters of sculpture, the same stamping tool, in which only introduce new parameters.
Brush along the movement, the pace of the size, measure across the top of the points. When the brush is in any position to complete the operation immediately after the results are displayed. See note 6.1. See note 6.1. See note 6.1.
Description: The selected graphics or text must be at least partially in the sculpture model.
Rendering capabilities of the model using a number of two-dimensional graphic elements to draw the text. Steps: 1) Select command "derivative action - guided dynamic jitter." 2) Dynamic Jitter Guide: a, adjust the brush size. b, move the mouse to the two-dimensional graphics at, when it changes color, click the left mouse button to complete the guide moving jitter. c, click the right mouse button to exit the command. Derivative action jitter definition: This section explains the guide's new dynamic jitter parameters:
Step Times Dina Display Stroke Type Blend Mode Diameter Ratio
Brush along the movement, the pace of the size, measure across the top of the points. The number of brush along the motion. When the brush is in any position to complete the operation immediately after the results are displayed. See note 6.1. See note 6.1. See note 6.1.
Description: The selected graphics or text must be at least partially in the sculpture model.
When the brush is in any position to complete the operation immediately after the results are displayed. See note 6.1. See note 6.1. See note 6.1.
Description: election graphics or text must be at least partially in the sculpture model.
6.5
Drived Smearing
Brush along the trajectory, and automatically coloring (as shown in Figure 6-8).
Figure 6-8
Pre-operation: Rendering capabilities of the model using a number of two-dimensional graphic elements to draw the text. Steps: 1) Select command "Drived ---- Drived Smearing". 2) Fixed painting guide: a, adjust the brush size. b, move the mouse to the two-dimensional graphics at, when it changes color, click the left mouse button to complete the derivative action painting. c, click the right mouse button to exit the command. Coloring guide action parameter definition: This section explains features in the lead in moving painting new parameters:
When the brush is in any position to complete the operation immediately after the results are displayed. See note 6.1. See note 6.1. See note 6.1.
Description: The selected graphics or text must be at least partially in the sculpture model.
6.6
Drived Smoothing
Brush along the trajectory, and automatically polished. Pre-operation: Rendering capabilities of the model using a number of two-dimensional graphic elements to draw the text. Steps: 1) Select command "derivative action - guided action polishing." 2) Guided Activity polished: a, adjust the brush size. b, move the mouse to the two-dimensional graphics at, when it changes color, click the left mouse button to complete the guide moving polished. c, click the right mouse button to exit the command. Fixed parameter definitions polished guide: This section explains the guide's new features dynamic polishing parameters:
Step Times Dina Display Stroke Type Blend Mode Diameter ratio
Brush along the movement, the pace of the size, measure across the top of the points. The number of brush along the motion. When the brush is in any position to complete the operation immediately after the results are displayed. See note 6.1. See note 6.1. See note 6.1.
Description: The selected graphics or text must be at least partially in the sculpture model.
Model features a sculpture of a color-defined areas. The feature can be dynamic translation, replication, scaling, rotation, symmetry, arrays, single / two-way transformations. Characteristics can be stored in the file, as in the subsequent operation of the brush, voxel, texture units to use. Characteristics of the menu bar as shown in 7-1.
7.1
Move Feature
Move or copy features (Figure 7-3). Pre-operation: Command with the definition of coloring or color characteristics. Steps: 1) Select command "Feature ---- Move Feature". 2) Move the left mouse button to define the characteristics of a non-color areas, press the left mouse button move, you can achieve move / copy features. Move the definition of characteristic parameters:
Move or copy feature, is moved mosaic model characteristics and way of sculpture. Whether the copy feature. If selected, move or copy only the characteristics of mobile layer, or to move or copy feature on the composite layer.
Figure 7-3, the use of sweeping definition of the lips and in the external eye, and break them are defined as features, the use of jitter / press / polished smooth parts of the lips and eyes, lips and eyes and then move the copy to its corresponding position.
7.2
Scale Feature
In proportion to the dynamic zoom in / out features. Pre-operation: Command with the definition of coloring or color characteristics. Steps: 1) Select command "Feature ---- Scale Feature." 2) Zoom feature: 1, press the left mouse button and move right, the horizontal magnification characteristics. 2, press the left mouse button to move left, the horizontal narrow features. 3, press the left mouse button and move up the vertical direction zoom features. 4, move down the left mouse button pressed, narrow vertical features. 5, press the left mouse button to move right, horizontal / vertical zoom features. 6, press the left mouse button is moved, the horizontal / vertical narrow features. 7, pressing the left mouse button to move left, narrow horizontal and vertical direction of amplification. 8, press the right mouse button is moved, the horizontal magnification, vertical shrinking.
3) If elected, "only the operating current level", only the zoom feature on the current layer, or the zoom feature on the composite layer. Note: If the narrow feature, in the original boundary and are characteristic features of the boundary surface between the peak height is zero, the follow-up treatment needed to fill the trench. If the zoom feature, new features may be the edge of the steps required to follow-up treatment.
d, up and down completely symmetrical Prompted: pointing symmetric basis The sculpture on the model (lower) semi parts click the left mouse button, the sculptures on the model (lower) half of the sculpture is mirrored to the model the level of lower (upper) half. e, symmetrical features Prompted: Select the features (color area) Defined area in a non-color features click the left mouse button to select. Prompted: pointing symmetric basis Click the left mouse button, will be characterized by point by clicking on the vertical line image. f, characteristic longitudinal symmetry Prompted: Select the features (color area) Defined area in a non-color features click the left mouse button to select. Prompted: pointing symmetric basis Click the left mouse button, characteristics will be at the point on the horizontal line by clicking the image. Symmetric parameters definition: This section explains the function of the symmetrical features of the parameters used in the variable. Symmetric parameters set as shown in Figure 7-4.
Symmetry Mode >> LR Part Symm Symmetry Mode >> LR Full Symm Symmetry Mode >> UD Part Symm Symmetry Mode >> UD Full Symm Symmetry Mode >> Feat LR Symm Symmetry Mode >> Feat UD Symm
Sculpture model left / right part of a vertical mirror. Sculpture model left / right half of a vertical mirror. As shown in Figure 75. Sculpture model / make the next part of the level of the mirror. Sculpture models / lower level of the mirror done. Characteristics of the vertical mirror. Level image features.
Description: The image after the edge of the steps may be required to follow-up treatment.
(A) original
(B) are completely symmetrical about Figure 7-5 are completely symmetrical about
7.5
Feature deformation
2) feature deformation: a. Move the mouse to define the characteristics of a non-color regions Press the left mouse button. b. Dialog box "X Size" shows characteristics of X size, "Y size" display features of XY dimensions, "height difference" display features a high degree of difference. c. Set parameters. d. Pick the level of baseline. e. Pick deformation curve.
X Dim Y Dim Height Diff Deformation Direction >> X Deformation Direction >> Y
Display characteristics of X size. Display characteristics of Y dimensions. Display characteristics of the height difference. X direction of deformation. Y direction of deformation.
7.6
Scaling hight
Pre-operation: Command with the definition of coloring or color characteristics. Steps: 1) Select command "Feature ---- Scale Height" 2) high zoom: a. Move the mouse left button to define the characteristics of a non-color areas, press the left mouse button. b. Dialog box "height difference" shows the height difference characteristics. c. setting parameters. d. Preview. e. Click the right mouse button to exit the command. Symmetric parameters definition:
Height
The characteristics of a low basis in proportion to zoom feature in the vertical direction. After scaling characteristics of the actual height difference. If selected, only the zoom feature on the current layer, or composite layer on the zoom feature.
7.7
Additional modeling
Characteristics of the selected X direction and Y direction by two deformation curve deformation.
(A)
(B)
Steps: 1) Select command "feature ---- additional modeling." 2) an additional form: a. Move the mouse left button to define the characteristics of a non-color areas, press the left mouse button. b. Dialog box "X Size" shows characteristics of X size, "Y size" display feature Y dimensions, "height difference" display features a high degree of difference. c. pick up the level of baseline. d. pick up horizontal displacement curve. e. Pick up the vertical baseline. f. pick up the vertical deformation curve. Additional shape parameter definition:
This section explains the additional parameters used in modeling functional variables. X dimension Y size Altitude difference Display characteristics of X size. Display characteristics of Y dimensions. Display characteristics of the height difference.
7.8
Rectangular array
Characteristics of the selected respectively by way of the rectangle in the horizontal direction and vertical direction, the copy of the mosaic.
Figure 7-12
Rectangular array
Implementation: 1, click the menu item; 2, the array is defined in the dialog box parameters and options. 3, select the characteristics of the transformation; Steps. 1) Click menu item "Feature ---- Rectangular array," menu item. 2) In the dialog box, enter the horizontal and vertical features on the copy number and spacing and the other array options. 3) Pick up on the screen to the array of features. Parameter options:
Figure 7-14
Horizontal Step
Characteristics of horizontal spacing of the array, the array features is the column spacing. Distance value is greater than zero in the forward array, the array is less than zero in the positive and negative.
Vertical Step
Array on the characteristics of vertical spacing, line spacing is the array of features. Distance value is greater than zero in the positive array, the array is less than zero in the positive and negative.
Hori/Vert
The number of horizontal or vertical array of features, is the array feature columns and rows.
Number Step Mode Definition There by the offset distance and distance calculation according to characteristics of the two methods. Figure 7-13 Characteristics of the pitch by pitch basis, Figure 7-15 was calculated by the offset distance.
Figure 7-15
7.9
Circular array
In accordance with the characteristics of counter-clockwise or clockwise along the circumference direction at an angle to the array pitch put together.
Implementation: 1, click the menu item; 2, define the array parameters in the dialog and options; 3, select the characteristics of the object to be transformed; 4, enter the array center. Steps: Click the menu item Click on the "Feature Tool" -> "circular array (A)" menu item.
In the dialog box defined circular array of relevant parameters and options, Array parameters defined including the starting point of the array, the angle spacing, copy number and other in the dialog and options characteristics. Select the characteristics of the object to be Pick up on the screen to the array of features. transformed Please enter the center of Enter the center of the circular array with the mouse. the circular array:
Parameter options:
Clockwise array
Select this option, the initial pitch angle and the angle is calculated clockwise. Do not choose this option, it is calculated according to counter-clockwise.
Rotate Feature Select this option, feature, while along the circumference of the array to rotate around the center of the array; Do not choose this option, the feature is still arranged along the circumferential direction in accordance with standard, original features to be specified at this time the reference point. Base point Refers to the original features of the center reference point and the array of connections and features an array of the first array of reference points and the angle between the center of the connection. It identifies the characteristics of the circular array of first place. The angle between the array offset feature
Ang Step
7.10
The characteristic curve along the direction of a path array copy put together.
Figure 7-19
Curve array
Implementation:
1, click the menu item; 2, define the array parameters in the dialog and options; 3, select the characteristics of the array object; 4, pick up the path curve;
Steps: 1) Click menu item: Click on the "Feature -> Array along Curve" menu item.
2) In the dialog box, define the In the dialog box that pops up along the curve defined graphics array spacing and array parameters and options: the number you want to copy and some other parameters and options. 3) Select the characteristics of Pick up on the screen to the array of features. the object to be transformed: 4) array patterns pick up the Pick up the curve of the path as an array path:
Figure 7-20
Parameter options Feature Dist Copy Num Rotate Feature Array copy feature in the center of two adjacent features of the distance between the curve After copying the number array Select this, characteristic of array rotation, arranged along a tangential curve, or arranged in horizontal direction in accordance with
7.11
Save Feature
Features into the zone file (extension --.bru) in the follow-up operation, the form can be customized as a brush, voxel, texture units to use. Pre-operation: Command with the definition of coloring or color characteristics. Steps: 1) Select command "Feature Tool - Save feature": from the "Feature Tool" menu, select 2) to preserve features: the color characteristics of the area you want to save click the left mouse button, the system pop-up dialog box, enter the file name and saved, as shown in Figure 7-21.
8.1
Smudge
Material to move, the brush to move the material at each moment the position of the brush next time. Steps: 1) Select command "Deform --- Smudge ", the system pops up the dialog box shown in Figure 8-2. 2) Adjust the brush size can be in place to be over and move the left mouse button pressed.
Over parameter definition: This section goes on to explain the function of the parameters used in the variable.
Control over the width range. Control over how quickly decay, the smaller the resistance, over the distance the greater the shorter the distance over the contrary. Over the course of the system within the region over the number of smoothing. 0 is not smooth, you can see over the original results. The greater number of smooth, the results over the more blurred. A high degree of change over time model. Over how to define the operating range using the color template.
8.2
Warp
1) Select command "Deform - Warp", the system pops up the dialog box shown in Figure 8-3. 2) sliding deformation: a, real-time push-pull: adjust brush size, brush should not be too large in diameter, usually not more than 4mm, because only when the mouse moves away from the radius of the system for more than one brush only push and pull operation, the brush diameter is too large, interactive performance is not good. Press the left mouse button move quickly, you can achieve push-pull operation. Materials and more generally from the local to the place where less material is relatively flat sliding, or from the flat where less material and more places to push the material. If the sliding track at the starting point and are relatively flat, then push and pull effect is not obvious. b, non-real-time push-pull: push-pull process, the system does not dynamically display the results, and only lifted after the left mouse button displays the results. Push and pull the starting point of the material pulled down the left mouse button push position when raised, the middle smooth transition. Commonly used in a particular region to expand or shrink. Sliding parameter definition:
Real-time push / non-real-time push-pull mode. A high degree of change model. How to define the color range of push and pull operations.
Figure 8-4 on the left and upper right corner of the graphics were the figure "1" "2" features obtained by the push and pull.
8.3
Generated through the brush size of convex / concave lens distortion effect produced (Figure 8-6). Steps: 1) Select command "Deforma - Convex / Concave Lens", the system pop-up dialog box as shown. 2) Adjust the brush size, brush effect was significantly larger in diameter, according to the function key "2" set the brush diameter of 20mm. Press the left mouse button fixed or mobile, you can see the edge of the brush does not move, the relative center of non-linear scaling of the convex / concave lens effect. Commonly used in the zoom in / out features. Convex / concave lens parameters are defined:
A high degree of change model. How to define the color of convex / concave lens of the scope of operations.
Figure 8-6, the birds head and parts of the convex lens distortion, the original birds head is moved to the top left corner. And the bottom right of the Braille characters are made concave convex / concave shape.
Figure 8-6
8.4
Twirling
Brush material occurs within the spiral deformation (Figure 8-8). Steps: 1) Select command "Deform ---- CW Inner Twirling" - CCW Inner Twirling" - CW Outer Twirling" - CCW Outer Twirling" The system displays the dialog box shown in Figure 8-7. 2) Adjust the brush size, brush effect was significantly larger in diameter, according to the function key "2" set the brush diameter of 20mm. Press the left mouse button fixed or mobile, you can see the edge of the brush does not move, the relative center of spiral distortion effects. "Q" and "W" keys to control the screw speed, move the mouse to produce the effect of spiral drift. Helical parameters are defined:
A high degree of change model. Color of how to define the scope of spiral operation.
Figure 8-8 displays a variety of spiral distortion effect, which is the original left side, right side is the effect of spiral deformed.
8.5
Shift
Magnetic force, the material drift (Figure 8-10). Steps: 1) Select the command "Deform --- Shift(leftside) / (forward)", the system pops up the dialog box shown in
Figure 8-9. 2) Deformation Drift Adjusting the brush size. Next: a, shift the direction of movement Press the left mouse button move, as movement direction and the brush outline of the intersection are magnetic, brush the material is attracted to, and smooth transition. b, direction of movement on the left drift Press the left mouse button move the left magnetic brush, material to the brush from the left to see the direction of motion drift, expansion of the order used on the outside or inside edge of the region received from a feature.
Description: drift order generally used in areas of uneven material, if the area is too flat, drift effect is not obvious. Adjust the intensity (Q key and the W key) to control the magnetic force size.
Figure 8-10, the left and bottom right corner of the upper right corner from the right half of the object is ellipsoid deformed by the shift from operations.
9.1
Color Toolbox
Set of commands commonly used colors, including single-fill, seed fill, area fills, high coloring, painting the color of five orders. Steps: 1. Select the command "Colors ---- Color Toolbox." Navigation District, the menu appears as shown in Figure 91a. 2. Left by the corresponding number keys to enter the appropriate command, the command operation is completed, the right mouse button to exit the command, the left hand and then the other number keys to enter another command. The process of eliminating the selection menu.
Figure 9-1a
9.2
Smear Color
Steps: 1) Select command "Color --- Smear Color" 2) Adjust the brush size. The color of the toolbar on the right to select a color, And then model the sculpture can be applied by the left mouse button. To change the color of the command center can be re-select the right color on the toolbar. Erase / Erase command can erase the whole part or all of color, to cancel / redo operation on the color order is in force.
9.3
Wire Coloring
Single form of the current color to the sculpture along the Z-axis projection model, shown in Figure 9-3.
Pre-operation:
Rendering capabilities of the model using a number of two-dimensional graphic elements to draw. Steps: 1) Select command "Color - Wire Coloring". 2) the color of the toolbar on the right select the current color. Move the mouse to the two-dimensional graphics at, when it changes color, click the left mouse button to complete the single fill. Single coloring often used in conjunction with the seed, first with single fill, and then use the seed fill. This requirement for tracing is relatively low, even if the graphics does not constitute an enclosed area, or even self, interactive, etc., will serve to fill the requirements of the area in which the color.
9.4
Seed Coloring
Adjacent vertices the same color to set the current color, as shown in Figure 9-4.
Pre-operation:
Color segmentation on the model number of different areas. Steps: 1) Select command "Color --- Seed Coloring" 2) First, select the current color in the color toolbar. Then, in a color area, click the left mouse button, the system is set to click at the surface vertex to the current color if the color of its adjacent vertices and click at the same vertex of the original color, but also set the current color, repeat this process until the conditions are not met the apex. Coloring can be used to fill the seed can also be used to replace the color of a color region.
9.5
Region Coloring
To a closed area inside or outside the current fill color, as shown in Figure 9-5.
Pre-operation: Some of the model system of two-dimensional closed region drawn. Steps: 1) Select command "color - area fills." 2) First, select a color in the color toolbar. Then move the mouse to the two-dimensional closed region, when it changes color, click the left mouse button to select the region. If the fill area of the house, in its internal click the button, if the fill area outside, in its external click button.
9.6
Model of the entire model or a local height above or below a certain set of vertices for the current color, as shown in Figure 9-6.
Steps: 1) Select command "Colors - Iso High Coloring". 2) set the parameters, and then click the left mouse button somewhere on the model. Parameter defines the contour fill
Not Lower
The entire model or models of not less than the mouse to click a local peak height at the vertex is set to the current color.
Model of the entire model or a local non-mouse-click at the apex above the height of the vertex set to the current color. Search the entire model. Just search for a single mouse click at a local connectivity. Only 'above' option effective. Model of the entire model or a local non-mouse-click at the apex below the height of the vertex set to the current color, and to fill this part of the flow of material moved from the solidification layer to facilitate subsequent processing.
9.7
The height gap between adjacent vertices is less than a given value of the vertex set of home for the current color, as shown in Figure 9-8.
Steps: 1) Select command "color - flat surface coloring." 2) set the parameters, and then fill in the model to be at the click of the mouse button.
Parameter definition flat surface coloring Ht Diff Less Than Defined drop size, can be adjusted according to the size of the actual situation.
9.8
Height of the mobile layer of non-zero vertices of a connected region set to the current color. Steps: 1) Select command "Colors ---- Fluid Layer Seed Coloring". 2) Layer of the flow to be fill, click the left mouse button.
9.9
Steps: 1) Shortcut keys 'B' or select the command "Color ---- Whole Fluid Layer Coloring".
9.10
Expansion or contraction of the color area. Steps: 1) Select the command "Color ---- Color Region Dilate / Erode" 2) Set parameters Dilate or Erode. 3) expansion or contraction to be the color of the region click the left mouse button.
9.11
Curve fitting with a two-dimensional color boundary region, as shown in Figure 9-11.
Steps: 1) 2) 3) Select the command "color - the color of the regional vector." Set parameters. to be the color vector of the area click the left mouse button.
9.12
Brush range, features, or the entire model range of the high value of the different vertex scaling, as shown in Figure 9-12.
(Left), after adjusting for characteristics (low-level fast down) (in) the original features speed liters)
Figure 9-12 a high level of adjustment
Steps: 1) Select the command "Color ---- Adjust Height Level". 2) Set parameters. 3) The transformation of the area in question click the left mouse button.
9.13
Or the entire model range features the vertices of height at the selected curves, shown in Fig.
Steps: 1) Select the command "Color ---- Transform Height Level". 2) Set parameters. 3) Within the feature or model, click the left mouse button.
9.14
Pick up the sculpture surface model as the current color of the vertex colors. Pre-operation There are some color on the model area. Steps: 1) Select command "Color - Set Current Color". 2) Left-click on the model, click at the surface vertex colors Jibei set to the current color, and display the tool bar at the top right of the color.
Note: Only the area defined by the current color can act as a color template. Therefore, the command is the current color matching function of color templates.
10.1
Smooth
Interactive fairing model, as shown in Figure 10-2.
(A)
(B) Original
(C) make low-polished to remove only the left branch and the deep
(D) Original
(E) high-polished to remove the only measure or remodeling caused by flying spot Figure 10-2 Polish
Steps: 1) Select command "effect - polished." 2) set the parameters, parameter setting dialog box shown in Figure 10-3. 3) adjust the brush size and polished efforts, the need to press the left mouse button to finish at fixed or moving the mouse, you can achieve polished.
Height Mode >> + and Height Mode >> + Only Height Mode >> - Only Color Mask
Polished, the high point reduction, low rise. Polished, the high fixed, low rise. Polished, the high point reduction, low fixed. Provides a template can affect the color of polished range.
10.2
Smooth Whole
The Global Auto sculpture smooth again. Steps: Select the command "Effect ---- Smooth Whole".
10.3
Rough
1) Select command "Effect - Rough". 2) set the parameters, parameter setting dialog box shown in Figure 10-4. Adjust the brush size and height values, parameters, meaning that in the parameter definition. 3) the need to press the left mouse button at the roughness of the fixed or moving the mouse, you can achieve roughness of. Roughness parameter definition:
Height Distribution >> Over Distribution >> Over and Below Distribution >> Below Smooth times
Roughness height of the particles. Roughness of the particles on the surface superimposed on the model put together. After the rough of the model surface and reduce the value of a high added value are all half particle height. Rough cut put together the model of particles on the surface. Roughness of the system of regions within the rough number of polishing.
10.4
Patch Work
Interactive graphic generated by small square approximation model results. Steps: 1) Select command "Effect ---- Patch Work". 2) set the parameters, parameter setting dialog box as shown in Figure 10-5. parameters in the parameter description. Meaning of the definition of
Collage parameter definition: Cell size: small square side length, in units of the direction of the step XY model. General range of 2 - 100 steps.
Figure 10-6
10.5
Mosaic
Interactive generated mosaic texture. Steps: 1) Select command "effect - Mosaic". 2) set the parameters, parameter setting dialog box shown in Figure 10-7. Meaning of the definition of parameters in the parameter description. 3) can adjust the brush size and related parameters. Mosaic texture in the need to press the left mouse button at fixed or moving the mouse, you can achieve a mosaic effect, as shown in Figure 10-9. Mosaic parameter definition:
Small square side length, in units of the direction of the step XY model. Groove width between adjacent mosaic in order to model step length units. Groove depth.
10.6
Wall Tail
Interactive three-dimensional wall texture generation. Steps: 1) Select command "Effect ---- Wall Tail". 2) set the parameters, parameter setting dialog box shown in Figure 10-8. Meaning of the definition of parameters in the parameter description. 3) can adjust the brush size and related parameters. Wall texture in the need to press the left mouse button at fixed or moving the mouse, you can achieve the wall effect, as shown in Figure 10-9. Wall parameter definition:
X direction of the size of bricks to model step length units. Y direction of the size of bricks to model step length units. Groove width of the step model for the unit. Groove depth.
10.7
Procedural Texture
Generate a variety of textures and superimposed on the model. Steps:
1) Select command "Effect ---- Procedural Texture". 2) Set parameters and press OK the system generated and superimposed on the model over the texture.
Texture parameters defined in the process of Texture Type >> Terrain Texture Type >> Wood Texture Type >> Marble Iterations Generate the terrain texture. Generate wood. Generated marble texture. Control surface details.
Control the texture and fragments. Control the X direction of the texture density. Control the Y direction texture density. Texture height. How to put together the provisions of the generated texture to the model.
Iterative number = 4 Fragmentation level = 0.5 X number of cycles = 10 Number of cycles Y = 10 High Degree = 1
Iterative number = 6 Fragmentation level = 0.5 X number of cycles = 10 Number of cycles Y = 10 High Degree = 1
Figure 10-12 Terrain texture Iterative number = 4 Fragmentation level = 0.8 X = 10 cycles Y = 10 cycles High Degree = 1
Figure 10-13 Terrain texture Iterative number = 4 Fragmentation level = 0.5 X = 10 cycles Y = 50 cycles High Degree = 1
Figure 10-14 Terrain texture Iterative number = 4 Fragmentation level = 0.5 X = 50 cycles Y = 50 cycles High Degree = 1
Figure 10-15 Terrain texture Iterative number = 4 Fragmentation level = 0.5 X number of cycles = 6 Y = 6 cycles High Degree = 0.2
Figure 10-16 Wood Iterative number = 4 Fragmentation level = 0.5 X = 10 cycles Y = 300 cycles High Degree = 0.6
10.8
Impressionism
The height difference into a larger model of a nearly flat (most of the new model height is less than 0.5mm), and by the density of texture and texture to reflect the height of the original model a new model, as shown in Figure 10-18, as shown in Figure 10-19.
Iterative number = 4 fragments on the number of cycles = 0.25 X number of cycles = 8 Y = 8 Z = 8 high number of cycles Degree = 0.3 Figure 10-18 wood grain effect impression
Iterative number = 6, and fragments = 0.6 X number of cycles number of cycles = 8 Y = 8 Z = 8, the high number of cycles Degree = 0.5 Figure 10-19 impressionist effect
Impressionist parameter definition Its parameters and process parameters in a similar texture. Description: Impressionist effect generated a long time.
10.9
Simulated rain, the pond water effects. Steps: 1) Select command "Effect - Pool under Rain". 2) Set the parameters. 3) Press the left mouse button on the model, the pond can be observed the effect of the rain. Rain height parameter control brush size, brush density radius control rain. Press the left mouse button move, to see the
water, a fish swimming in the results. Parameter defines the pond in the rain
Figure 10-21
Decay Coff: control of wave attenuation at the speed of outward diffusion of the degree of resonance will be greater than 1.0, equal to 1.0 does not decay, attenuation of less than 1.0.
Description: 1, the rain commands commonly used in the demonstration pond and entertainment purposes, very few practical applications. 2, rain pond is defined in the operation of the model, the model number of vertices is not too much, generally not more than 10,000 vertices, or slow. Command can be used to generate a new model is not more than 10,000 vertices of the plane, and then feel the rain on the model the effect of the pond. Vertices = (L / step) X (w / step).
10.10
Etch
The larger the height difference approximation of the model into a flat, contour edges with prints groove effect, as shown in Figure 10-22.
Steps: 1) Select command "Effect - Etch". 2) set the parameters and click the OK button.
10.11
Texture Fill
Model applied in a variety of interactive sculpture predefined textures, as shown in Figure 9-24.
(A) original
Steps: 1) Select command "effect - the texture fill." 2) Adjust the brush size, Press the left mouse button to set parameters in the model can be applied.
Texture Type Cell Dim Cell Offset >> X Offset Cell Offset >> Y Offset Cell Offset >> Line Offset Combination Mode Color Mask
Texture unit and brush, voxel completely universal. Texture cell size. Texture units, after filling in the model, X direction of the adjacent texture unit in the water between the corresponding points Flat direction of the pitch, usually the same size texture unit X direction. Texture units, after filling in the model, Y direction of the adjacent texture unit in the vertical direction between the corresponding points of the pitch, usually the same size texture unit Y direction. Texture units, after filling in the model, Y direction of the adjacent texture units between the corresponding points in the spacing in the horizontal direction, usually for the texture unit zero or half the size of X direction. Model of texture units and sculpture mosaic way. How to define the operation of the color range.
Chapter XI.
Options
Options (Figure 11-1), including system accessibility features and display a number of ways, limited to high security and low.
11.1
Display
Set the model display, the system provides four display: 1. Gray Image Mode. 2. Map Mode. 3. Image Mode. 4. Graphics Mode.
11.1.1
Grayscale image to display sculpture model. Add lighting effects can be combined in order to display graphical images, or remove the lighting effects are displayed in plain images.
Steps: Select the command "Options - Gray Image Mode". When the image is displayed in gray, and color the command can not be used, but the color templates are still valid, then not see the color as the color of the template region can be converted to graphics mode, use the "color - the color vector of regional "command the template color area vector, and then converted to grayscale image display.
11.1.2
The changes reflect a high degree of color change, as shown in Figure 11-3.
Figure 11-3
Map display
Steps: Select the command "Options - Map Mode". Systems from the White --- Red --- Blue 12 colors that the high-level model. White top, blue lowest. Modify the model, the height changes, color changes reflected immediately. The human eye's sensitivity to color changes in a high level of change far exceeds the sensitivity, especially when the model height compare hours, the effect is more pronounced. When the map is displayed with the color of the Order can not be used, but the color templates are still valid, then not see the color as the color of the template region can be converted to graphics mode, use the "color color area vector" command template color area vector, and then converted to the map display.
11.1.3
Color saturation and reflects the high degree of illumination changes, as shown in Figure 11-4. Steps: Select the command "Option - Image Mode". Image mode, the high number of bright colors, some of the lower dark color, strong sense of three-dimensional model.
11.1.4
Reflect the height of pure illumination, as shown in Figure 11-5. Steps: Select the command "Option - Graphics Mode." Is the system's default graphical display, more real. If the model is transformed from the image, use "model - loaded model color" command to display the model on top of the image chromatic, chromatic display for three main purposes: a. After chromatography directly to do in the virtual color relief sculptures, drawings and so on. b. Examine the modified model and the original image area edge matching level. c. the effect of map.
Figure 11-5
Graphic display
11.2
Display Control
Control the current display objects, display objects can be as current layer or cured layer or composite layer, the system default display composite layer. Operation should be in the composite layer display status, otherwise the speed will be slower. Display current layer or cured layer of the purpose is simply to help understand the flow layer, solidified layer and composite layer concept.
11.3
Define Brush
Different types of brushes on the drift effect of command influence, but the drift of other types of command does not define the brush options dialog box. Definition dialog box is a standard brush type dialog box, multiple commands refer to it, so extract it alone as a separate command.
11.4
Modify the model of low-value limit of high security and / or limit the model to do a low high-security operation. Steps: 1) Select command "Option - Ceiling System shown in the pop-up dialog box as shown in Figure 11-6. and Floor " 2) Set the parameters, click the OK Parameters include the limit of high and low security, in the parameter
button:
Parameter defines the lower limit of high security Max Z Min Z Ceiling Floor Check Model The maximum current model vertex Z coordinates. The current model is the smallest vertex Z coordinates. The current limit of high value. The current insurance low. Do you want to perform a limit on the model of low high-security operation.
11.5
Model Attributes
The models show some of the parameters Steps: Select the command "Options System pop-up dialog box appears as shown in Figure 10-7 Model properties ---- Model Attributes "
Model parameter definition Undo times Vertex Num Vertices X Y vertices X Dim Y Dim
Z Dim
Z direction size.
XY Vert Num XY Steps Ceiling Floor R relief Deg Low security model. Reflects the extent of relief punch a parameter. spacing between vertices. Limited to high-value model.